Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
A fast but very simple fixed-angle racer with limited graphic appeal. [Sept 2003, p.139]- Nintendo Power
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- Critic Score
The graphics are sparse, but the courses are well-designed, with lots of curves and hills. [Sept 2003, p.138]- Nintendo Power
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The levels are inconsistent in their difficulty and some of the play mechanics - fishing, in particular - are frustrating, but the game offers a lot of play. [July 2003, p.145]- Nintendo Power
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Play control is tight and the graphics are colorful but sparse. [June 2003, p.139]- Nintendo Power
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The play control is responsive and intuitive, but the difficulty is high from the first battle. [July 2003, p.146]- Nintendo Power
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The highly stylized graphics and familiar music add to MMNT's atmosphere perfectly. [July 2003, p.144]- Nintendo Power
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Gorgeous graphics and beautifully orchestrated music set the perfect mood for this amazing game. The open mission layout forces you to strategize, rather than simply running in with guns blazing. [Sept 2003, p.135]- Nintendo Power
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Monkeys by the barrel, a five-pack of zoo chums, sprawling levels and lotsa minigames - a trip to the Country still packs in tons of gameplay. [June 2003, p.136]- Nintendo Power
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Until you get used to the controls, you may be stuck on the first bout. [July 2003, p.146]- Nintendo Power
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Every bit as silly and fun as the Ultimate Muscle cartoon series. [July 2003, p.145]- Nintendo Power
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Like "Pokemon Stadium," but the crafty combat is more interactive. [Oct 2002, p.196]- Nintendo Power
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Three multiplayer party tables and a Chao Garden add to the mix. [July 2003, p.82]- Nintendo Power
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The competitions are consistently fun in keeping with the zany sense of humor that made the Shrek movie so memorable. [June 2003, p.138]- Nintendo Power
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Play control is tight and the graphics are detailed, with a great sci-fi style. [July 2003, p.147]- Nintendo Power
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It's not perfect by any means, but I find it hard to stop playing - always a good sign. [Sept 2003, p.136]- Nintendo Power
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- Critic Score
The Hulk is strong but small on screen, and the game's isometric view sometimes makes it difficult to navigate. [July 2003, p.145]- Nintendo Power
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Simply smashing! The style has a Gamma-irradiated glow, the plotline is true to the comic series and the game play isn't overly cerebral. [Aug 2003, p.143]- Nintendo Power
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So joyfully silly I can't help but burst into laughter every time I play. The minigames are all a riot and they just keep on coming![June 2003, p.135]- Nintendo Power
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Although the games have not been graphically updated, they still look great and play smoothly. [May 2003, p.141]- Nintendo Power
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Although it is easy to battle using sommoned monsters and attack cards, the system is somewhat limiting. [June 2003, p.137]- Nintendo Power
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At times, the game seems to focus more on mundane wandering around than on interesting pirate activity, but the action picks up as the story progresses. [Sept 2003, p.137]- Nintendo Power
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Its game play suffers from repetition, but this two-disc technomelange has tons of great stuff for "Matrix" fans. [July 2003, p.142]- Nintendo Power
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Focuses on exploration and puzzle-solving instead of fighting, and its minimal difficulty makes it appropriate for young Finding Nemo fans. [July 2003, p.146]- Nintendo Power
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Excellent graphics, animation, voice acting and control make the GCN adaptation of Finding Nemo a pleasure to watch and play. [July 2003, p.145]- Nintendo Power
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The graphics are unparalleled, the mosnters are original and challeng[ing] and the scope of the game is impressive. [June 2003, p.136]- Nintendo Power
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Up to four players can play cooperative linked adventures. [May 2003, p.68]- Nintendo Power
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A mix of racing genres that add up to less than the sum of their parts. [June 2003, p.138]- Nintendo Power
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Energy, action and street-ball style make NBA Street Vol. 2 every bit as exciting as the original game. [Apr 2003, p.134]- Nintendo Power
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The game has great graphics with terrific effects and smooth animation. [June 2003, p.140]- Nintendo Power
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- Nintendo Power
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- Critic Score
Frustrating play control and awkward camera movement weaken the game. [June 2003, p.138]- Nintendo Power
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- Critic Score
Since the races take place inside tubes, sharp curves do not pose a sense of danger, which takes some excitement out of the race. [May 2003, p.138]- Nintendo Power
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Unsheathe your claws and tear through eight levels of fast-paced action in Wolverine's first GBA adventure. [May 2003, p.140]- Nintendo Power
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Quite possibly the greatest entry in one of gaming's oldest genres, Ikaruga is brilliantly innovative, visually stunning and one heck of a challenge. [May 2003, p.136]- Nintendo Power
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Not only is this a fantastic RPG, but it's arguably better than the first game. Add to that the best graphics on the GBA, a gigantic sound track and a massive, twisting story line and you have a winner. [Apr 2003, p.133]- Nintendo Power
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- Critic Score
WR works as a button-masher and at a deeper level, too, if you take the time to understand how the Strike moves work. [June 2003, p.135]- Nintendo Power
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The connectivity additions elevate Splinter Cell to a whole new level of cool. Tilt the GBA SP screen up next to your TV - it's like being equipped with real surveillance gear. [June 2003, p.134]- Nintendo Power
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Nine Crazy Box minigames add to the game play variety. [June 2003, p.139]- Nintendo Power
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Perfectly calibrated controls, realistic graphics and an incredible sense of speed and danger make Burnout 2: Point of Impact the most satisfying driving experience on the GCN. [June 2003, p.137]- Nintendo Power
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The trading card game rules could be confusing for a Yu-Gi-Oh! novice, but the basic play control is intuitive. [May 2003, p.140]- Nintendo Power
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A cute, enjoyable game that is suitable for young players. [Apr 2003, p.135]- Nintendo Power
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The game features five long missions, unlockable training sessions and a Boss Mode. [Jan 2003, p.172]- Nintendo Power
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The graphics have a soft storybook look, and the great music and sound effects add to the game's high production values. [June 2003, p.139]- Nintendo Power
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There is something very satisfying about blowing through obstacles, rather than looking for keys that fit into locks. [May 2003, p.137]- Nintendo Power
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Belongs at the top of the color-matching puzzle games heap, along with "Pokemon Puzzle League." [Apr 2003, p.136]- Nintendo Power
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The difficulty level is high, even in the beginning races. [June 2003, p.140]- Nintendo Power
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- Nintendo Power
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- Critic Score
The inventive momentum-building feature helps keep matches exciting and victory within reach. [June 2003, p.137]- Nintendo Power
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- Critic Score
The game's intuitive control makes it easy to pick up and play for gamers of any age or skill level. [May 2003, p.139]- Nintendo Power
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- Critic Score
Jumping across wide gaps can be difficult because of the angular shapes of the game's platforms. [Feb 2003, p.158]- Nintendo Power
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A fun puzzler with interesting characters. The graphics are clear and colorful but not updated from the game's original version. [Mar 2003, p.137]- Nintendo Power
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The play control is tight and the fighting moves are numerous. [Apr 2003, p.136]- Nintendo Power
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The character movement is much less restrictive than the movement in most isometric-view games. [May 2003, p.140]- Nintendo Power
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The variety of features and solid game play add up to a satisfying experience. [Mar 2003, p.136]- Nintendo Power
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The controls are touchy and the environments seem small when Superman is flying, but the overall experience is tons of fun. [May 2003, p.138]- Nintendo Power
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The new Get a Life mode adds structure to the experience, and the two-player modes are an absolute blast. [Apr 2003, p.133]- Nintendo Power
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The Wind Waker defines the five-star rating. The play control and puzzles are stunning. The story is dramatic, funny and often touching and the graphic style is nothing short of amazing. [Apr 2003, p.132]- Nintendo Power
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The amount of depth involving the Pokemon contests, berries and other new details is truly astounding. [Mar 2003, p.135]- Nintendo Power
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The game features dozens of high-quality animated sequences that tell Piglet's story. [June 2003, p.138]- Nintendo Power
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Five skill levels ensure that ever game is a challenge. [Apr 2003, p.139]- Nintendo Power
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Love the gadgets in this ambitious 3-D FPS, but NightFire's overly treacherous game play could use a few checkpoints. [May 2003, p.137]- Nintendo Power
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Pitching and hitting play control are intuitive, but fielding control is sorely lacking. [Apr 2003, p.135]- Nintendo Power
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The activities are simple enough for young players to understand, but engaging enough for all players to enjoy. [Apr 2003, p.138]- Nintendo Power
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The story, cinema scenes and rendered graphics are in keeping with the Batman franchise, but the game suffers greatly from its difficult control scheme. [Apr 2003, p.134]- Nintendo Power
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More gamelike in its execution than "Kelly Slater's Pro Surfer." [May 2003, p.138]- Nintendo Power
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The premise is fun and the play control is good, but the driving physics are so incredibly unrealistic that the game loses its edge once the action begins. [June 2003, p.137]- Nintendo Power
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- Nintendo Power
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- Critic Score
A freestyle section during each song lets you improvise and employ your special moves. [June 2003, p.140]- Nintendo Power
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The graphics are sharp and the control is responsive. The winding tracks are fun to race, but they tend to be flat. [June 2003, p.139]- Nintendo Power
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Firmly planed in the blue bomber's action-packed side-scrolling past. [Apr 2003, p.80]- Nintendo Power
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May not present significant advances beyond his GBA debut, but it's a solid action title with great game play and lots of secrets. [Mar 2003, p.137]- Nintendo Power
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The graphics are clear and colorful, and the play control is tight. [Apr 2003, p.135]- Nintendo Power
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At times, the camera shows the action at awkward angles, but for the most aprt it's spot on. [Apr 2003, p.134]- Nintendo Power
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The story and game play are ever bit as interesting and compelling as they were when the game was originally released in 1998. [Mar 2003, p.134]- Nintendo Power
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The concept is well-executed, but the lack of different play modes or minigames limits the title's scope. [June 2004, p.121]- Nintendo Power
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The graphics are subpar, the story is muddled and the missions are repetitive. [Apr 2003, p.134]- Nintendo Power
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It's a fun baseball sim, but not a grand slam. [Apr 2003, p.135]- Nintendo Power
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It's hard to imagine a more enjoyable baseball experience. [May 2003, p.138]- Nintendo Power
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Its main weakness is the overall absence of Mary-Kate and Ashley's charismatic personalities. [Feb 2003, p.155]- Nintendo Power
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Visibility is severely limited in both views, however, and the game offers no navigational aid. [Apr 2003, p.139]- Nintendo Power
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The rules are complex, but most players will get the gist of the game after a few battles. [Feb 2003, p.158]- Nintendo Power
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The Bust-a-Move series once again offers hours of fun for action-puzzle fans. [Feb 2003, p.156]- Nintendo Power
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- Critic Score
The camera control works great and the play-control scheme is well-designed. [May 2003, p.139]- Nintendo Power
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A radar display shows enemy positions - unrealistic, but useful. [Apr 2003, p.134]- Nintendo Power
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It's a feature-packed winner with great graphics. [Mar 2003, p.137]- Nintendo Power
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Faster and more thrilling than "SSX Tricky's" GBA adaptation. [May 2003, p.140]- Nintendo Power
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A lot of great ideas went into the game, but a clumsy battle system and frustrating camera prevent the game from realizing its full potential. [Mar 2003, p.135]- Nintendo Power
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The graphics are colorful and detailed, but the characters are small. [Apr 2003, p.136]- Nintendo Power
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The monstrous length of the game is an RPG fanatic's dream. [Feb 2003, p.154]- Nintendo Power
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Boxer's Life mode follows a story line with scenes that clue you in to the weakness of your next opponent - a cool feature for a fun game. [Mar 2003, p.136]- Nintendo Power
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Although the game doesn't have the intangibles that put "Freekstyle" over the edge, it's still a wild ride. [May 2003, p.139]- Nintendo Power
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- Nintendo Power
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- Critic Score
Slightly gimmicky but still very entertaining. [Mar 2003, p.136]- Nintendo Power
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Has similarities to the basic game play of the "Super Smash Bros." series. [Feb 2003, p.158]- Nintendo Power
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A complex passing and player-switching scheme makes play control unnecessarily difficult, but the action flows freely and the excitement level is high. [June 2003, p.138]- Nintendo Power
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The single-player game covers more than 30 levels with new nonlinear level progression. [Feb 2003, p.159]- Nintendo Power
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Unlike some racing sims, F11 2002 does not allow you to refit your vehicles or upgrade them as the season advances. [Apr 2003, p.137]- Nintendo Power
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Play control is clumsy at times, and jumping gaps can be frustrating, but the overall playing experience is fun. [Feb 2003, p.156]- Nintendo Power
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The action is antic and the game is easy to pick up and play, but it doesn't have the depth of other titles in the genre, such as the "Super Smash Bros." games. [Apr 2004, p.122]- Nintendo Power
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A game with good but not outstanding graphics and great play control. [Apr 2003, p.136]- Nintendo Power