Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
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| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Covers much of the same adrenaline-soaked turf as the 20-02 version. [Sept 2002, p.162]- Nintendo Power
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The missions are short. It's perfect if you have a few minutes to kill and want something fun and mindless. [Aug 2002, p.145]- Nintendo Power
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The enormous levels and innovative tricks make for endless game play. [Oct 2002, p.194]- Nintendo Power
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It's sorta quick and dirty, just like the actual UFC. [July 2002, p.148]- Nintendo Power
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Zippy music, nice animation, multiplayer racers and good variety. [July 2002, p.150]- Nintendo Power
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The improved racer adds hills and dips to the 40-plus rally courses, as well as a much-needed save feature. [Aug 2002, p.146]- Nintendo Power
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You'll get the most fun out of the game if you're a fan of the show. [June 2002, p.150]- Nintendo Power
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Serious soccer fans should like it as much as casual fans looking for a fast-paced game. [Aug 2002, p.143]- Nintendo Power
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It's not all about cheap thrills and shock value - it's about head games and psychological horror, too. [July 2002, p.147]- Nintendo Power
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The ride is smooth, the action is heated and the graphics are as colorful as the cartoons. [Aug 2002, p.147]- Nintendo Power
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The robot-collecting sequel is nevertheless a big step forward. [June 2002, p.154]- Nintendo Power
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It's got everything wrestling fans want. The sheer number of choices is a good thing. [July 2002, p.146]- Nintendo Power
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All eight levels are surprisingly challenging and intense. [Aug 2002, p.146]- Nintendo Power
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A loony bin full of variety, and it's a platformer that's worth going grazy over. [July 2002, p.150]- Nintendo Power
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Scores an ace with smashing singles and doubles excitement. [May 2002, p.140]- Nintendo Power
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The challenging setup, bold graphics, lively characters and fun settings should score a knockout with boxing buffs. [Aug 2002, p.147]- Nintendo Power
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The graphics and music are out of this world, but the play control can get as clunky as a malfunctioning droid. [July 2002, p.150]- Nintendo Power
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Each version features a unique ending and varying objectives for the game's 100 areas. [Apr 2002, p.152]- Nintendo Power
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Each version features a unique ending and varying objectives for the game's 100 areas. [Apr 2002, p.152]- Nintendo Power
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As a bonus, each game comes packaged with a limited edition collector card. [Oct 2002, p.198]- Nintendo Power
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The excellent graphics and music reflect the offbeat Muppet spirit. [June 2002, p.152]- Nintendo Power
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It's immersive gaming that develops at a slow gallop. [July 2002, p.151]- Nintendo Power
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The fun on the fairway is a bit easy and the timing of the swing meter is a cinch to master. [June 2002, p.152]- Nintendo Power
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Punching up the action with frantic, arcade pacing, the real-time, 3-D game play takes card dueling to the next level. [June 2002, p.146]- Nintendo Power
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The combo/reversal system slows the action down a bit because it takes a while for the moves to develop...The camera is a little zoom-happy. [June 2002, p.148]- Nintendo Power
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Similar to a Rayman-style game in terms of variety and action. [June 2002, p.150]- Nintendo Power
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I found the actual play control sloppy, especially playing headers and shooting off a cross. [May 2002, p.132]- Nintendo Power
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It's fairly basic RPG gaming, but it's got the fine details that'll please fans of the show. [May 2002, p.142]- Nintendo Power
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The peppy action/adventure is fun to clown around with. [July 2002, p.149]- Nintendo Power
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Engaging adventuring and razor-sharp fun for fans of epics and real-time strategy. [May 2002, p.138]- Nintendo Power
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The game can hover into repetitive territory since the missions aren't incredibly varied. [June 2002, p.150]- Nintendo Power
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The top-down view of the action is a tad tight, so it's hard to anticipate upcoming turns. [July 2002, p.152]- Nintendo Power
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The challenge level of the match-'em-up Garanimals game play is more akin to a petting zoo than a jungle. [July 2002, p.149]- Nintendo Power
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With fairly typical side-scrolling action, the game feels all the more grand thanks to its amazing look and magical settings. [May 2002, p.140]- Nintendo Power
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A survival horror masterpiece that ranks among the best sensory scares of any medium. [June 2002, p.148]- Nintendo Power
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The matches all feel important, which is totally cool in a World Cup setting. [May 2002, p.133]- Nintendo Power
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It's highly recommended for anyone who loves space shooters or Airwings. [July 2002, p.151]- Nintendo Power
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Complex enough for dedicated gamers who want an absorbing adventure. [Apr 2002, p.152]- Nintendo Power
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All of the features make for top-notch fun for fans of platformers. [May 2002, p.138]- Nintendo Power
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The confusing maze of 3-D hallways and rooms rotates and scales smoothly, while the sound effects are crude and rough. [July 2002, p.151]- Nintendo Power
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A graphical powerhouse, Bloody Roar offers action that's a bit too basic to be a knockout. [Apr 2002, p.147]- Nintendo Power
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The game could benefit from a multiplayer mode, but the solo action is pretty smashing. [July 2002, p.151]- Nintendo Power
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Driving is surprisingly manageable for an open-wheel racer, and that could get your engine running if you're a car buff or arcade racing fan. [May 2002, p.132]- Nintendo Power
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Pales in comparison to the Olsen twins' superior dance party.[May 2002, p.138]- Nintendo Power
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All games look, sound and play like you remember. [May 2002, p.138]- Nintendo Power
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The few improvements they made were useless, particularly the special moves. [Apr 2002, p.150]- Nintendo Power
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A simple interface and user-friendly controls make the game easy to pick up and play. [May 2002, p.133]- Nintendo Power
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Each one plays with a distinct style that's hard to get bored of. [May 2002, p.142]- Nintendo Power
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Sharp graphics and an accurate pitching system help drive home the big-league fun.[Aug 2002, p.147]- Nintendo Power
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Great AI. It is the standard by which all basketball games should be judged. [May 2002, p.136]- Nintendo Power
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It's basic kart racing that's gigantic fun if you're a Shrek fan. [May 2002, p.140]- Nintendo Power
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You can always play the great game in Classic Mode. [June 2002, p.154]- Nintendo Power
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Probably not cool enough for experienced gamers, Ice Age is perfect for beginners. [Apr 2002, p.152]- Nintendo Power
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The multiplayer option is perhaps the coolest thing ever for GBA fans with a taste for covert operations. [Mar 2002, p.135]- Nintendo Power
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While there aren't any huge feature additions, it's still a solid, arcade-style football game. [May 2002, p.136]- Nintendo Power
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The pitching engine makes both pitching and hitting very realistic. [May 2002, p.134]- Nintendo Power
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It has loads of style, but the unbalanced AI gets old quickly. [Apr 2002, p.148]- Nintendo Power
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The masterfully crafted and converted game will keep you haning on every point, click and step of the way. [Mar 2002, p.134]- Nintendo Power
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The presentation of button commands is fun and easy to follow while being challenging at the same time. [May 2002, p.138]- Nintendo Power
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The speed could be bumped up a little and the enemies could be more intelligent. [May 2002, p.130]- Nintendo Power
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Don't expect "GoldenEye 007"--the first-person shooter levels are basic and require little stealth. It's the vehicle levels that are a blast. [Apr 2002, p.146]- Nintendo Power
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Mike Tyson isn't complex, but it's more than just a button-masher. [Mar 2002, p.137]- Nintendo Power
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It's nothing revolutionary or eye-popping, but I can't deny how satisfyingly fun it is. [Apr 2002, p.148]- Nintendo Power
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Exciting, fun, and unpredictable. [May 2002, p.142]- Nintendo Power
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A remarkable 3-D achievement and more features than ever. [Mar 2002, p.135]- Nintendo Power
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It's more about a quick trigger finger than mapping out a careful plan of attack. [Mar 2002, p.134]- Nintendo Power
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The play control is unpredictable at best. [May 2002, p.131]- Nintendo Power
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The challenges are generally more difficult than those of Mario games - and sometimes more frustrating. [April 2002, p.150]- Nintendo Power
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The Memory Card has only 59 blocks! What in the world was Acclaim thinking? [May 2002, p.134]- Nintendo Power
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The magical fun is recommended for action fans. [Mar 2002, p.136]- Nintendo Power
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Superb sound effects and fast, insane "on-fire" action is classic Jam through and through. [Feb 2002, p.154]- Nintendo Power
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Most players will complete all four races within an hour or two. [Mar 2002, p.133]- Nintendo Power
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The graphics are pretty subpar and there's not much game here, but it's a total blast while it lasts. [Feb 2002, p.150]- Nintendo Power
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It does for baseketball what "SSX Tricky" does for snowboarding. [Mar 2002, p.133]- Nintendo Power
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The graphics and music are cute, and the 18 levels of Puyo popping are frantic and challenging. [Mar 2002, p.137]- Nintendo Power
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Creative design, excellent challenges and tricky secrets. [Feb 2002, p.152]- Nintendo Power
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The unique presentation is a crowning achievement for puzzle games. [Mar 2002, p.136]- Nintendo Power
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The control felt floaty at first, but it made sense the more I played. Overall, I didn't want to stop playing. [Feb 2002, p.151]- Nintendo Power
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Unfortunately in many cases, the Controller functions are just awkward and unintuitive. [Feb 2002, p.150]- Nintendo Power
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The different characters change the game play so much it's almost like adding levels to the game. [Feb 2002, p.152]- Nintendo Power