Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 72 Metascore
    • 68 Critic Score
    Covers much of the same adrenaline-soaked turf as the 20-02 version. [Sept 2002, p.162]
    • Nintendo Power
    • 79 Metascore
    • 72 Critic Score
    The missions are short. It's perfect if you have a few minutes to kill and want something fun and mindless. [Aug 2002, p.145]
    • Nintendo Power
    • 50 Metascore
    • 60 Critic Score
    xXx
    Loaded with high-octane action and adrenaline-soaked thrills. [Oct 2002, p.198]
    • Nintendo Power
    • 88 Metascore
    • 86 Critic Score
    The enormous levels and innovative tricks make for endless game play. [Oct 2002, p.194]
    • Nintendo Power
    • 67 Metascore
    • 52 Critic Score
    It's sorta quick and dirty, just like the actual UFC. [July 2002, p.148]
    • Nintendo Power
    • 91 Metascore
    • 84 Critic Score
    The game play is as solid as Madden. [Aug 2002, p.145]
    • Nintendo Power
    • 59 Metascore
    • 66 Critic Score
    Zippy music, nice animation, multiplayer racers and good variety. [July 2002, p.150]
    • Nintendo Power
    • 77 Metascore
    • 80 Critic Score
    The improved racer adds hills and dips to the 40-plus rally courses, as well as a much-needed save feature. [Aug 2002, p.146]
    • Nintendo Power
    • 60 Metascore
    • 38 Critic Score
    You'll get the most fun out of the game if you're a fan of the show. [June 2002, p.150]
    • Nintendo Power
    • 76 Metascore
    • 64 Critic Score
    The overall riding experience is really flat. [July 2002, p.148]
    • Nintendo Power
    • 72 Metascore
    • 68 Critic Score
    The game boastsall of the F1 drivers, teams and tracks. [Sept 2002, p.163]
    • Nintendo Power
    • 71 Metascore
    • 84 Critic Score
    Serious soccer fans should like it as much as casual fans looking for a fast-paced game. [Aug 2002, p.143]
    • Nintendo Power
    • 47 Metascore
    • 68 Critic Score
    Promises a solid foundation of endless fun. [Sept 2002, p.164]
    • Nintendo Power
    • 92 Metascore
    • 80 Critic Score
    It's not all about cheap thrills and shock value - it's about head games and psychological horror, too. [July 2002, p.147]
    • Nintendo Power
    • 81 Metascore
    • 78 Critic Score
    The sequel shines even brighter. [June 2002, p.150]
    • Nintendo Power
    • 79 Metascore
    • 80 Critic Score
    Frighteningly fun. [July 2002, p.149]
    • Nintendo Power
    • 78 Metascore
    • 72 Critic Score
    The ride is smooth, the action is heated and the graphics are as colorful as the cartoons. [Aug 2002, p.147]
    • Nintendo Power
    • 68 Metascore
    • 48 Critic Score
    The robot-collecting sequel is nevertheless a big step forward. [June 2002, p.154]
    • Nintendo Power
    • 64 Metascore
    • 68 Critic Score
    It's got everything wrestling fans want. The sheer number of choices is a good thing. [July 2002, p.146]
    • Nintendo Power
    • 80 Metascore
    • 74 Critic Score
    All eight levels are surprisingly challenging and intense. [Aug 2002, p.146]
    • Nintendo Power
    • 81 Metascore
    • 94 Critic Score
    It's dynamite.
    • Nintendo Power
    • 45 Metascore
    • 60 Critic Score
    A loony bin full of variety, and it's a platformer that's worth going grazy over. [July 2002, p.150]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    Scores an ace with smashing singles and doubles excitement. [May 2002, p.140]
    • Nintendo Power
    • 58 Metascore
    • 50 Critic Score
    The challenging setup, bold graphics, lively characters and fun settings should score a knockout with boxing buffs. [Aug 2002, p.147]
    • Nintendo Power
    • 38 Metascore
    • 54 Critic Score
    The graphics and music are out of this world, but the play control can get as clunky as a malfunctioning droid. [July 2002, p.150]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    Each version features a unique ending and varying objectives for the game's 100 areas. [Apr 2002, p.152]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    Each version features a unique ending and varying objectives for the game's 100 areas. [Apr 2002, p.152]
    • Nintendo Power
    • 62 Metascore
    • 60 Critic Score
    As a bonus, each game comes packaged with a limited edition collector card. [Oct 2002, p.198]
    • Nintendo Power
    • 75 Metascore
    • 66 Critic Score
    The excellent graphics and music reflect the offbeat Muppet spirit. [June 2002, p.152]
    • Nintendo Power
    • 46 Metascore
    • 44 Critic Score
    It's immersive gaming that develops at a slow gallop. [July 2002, p.151]
    • Nintendo Power
    • tbd Metascore
    • 62 Critic Score
    It's simple fun for young fans of Arnold. [July 2002, p.151]
    • Nintendo Power
    • tbd Metascore
    • 44 Critic Score
    The fun on the fairway is a bit easy and the timing of the swing meter is a cinch to master. [June 2002, p.152]
    • Nintendo Power
    • 72 Metascore
    • 78 Critic Score
    Punching up the action with frantic, arcade pacing, the real-time, 3-D game play takes card dueling to the next level. [June 2002, p.146]
    • Nintendo Power
    • 50 Metascore
    • 52 Critic Score
    The combo/reversal system slows the action down a bit because it takes a while for the moves to develop...The camera is a little zoom-happy. [June 2002, p.148]
    • Nintendo Power
    • 55 Metascore
    • 56 Critic Score
    Similar to a Rayman-style game in terms of variety and action. [June 2002, p.150]
    • Nintendo Power
    • 58 Metascore
    • 62 Critic Score
    I found the actual play control sloppy, especially playing headers and shooting off a cross. [May 2002, p.132]
    • Nintendo Power
    • 53 Metascore
    • 54 Critic Score
    It's fairly basic RPG gaming, but it's got the fine details that'll please fans of the show. [May 2002, p.142]
    • Nintendo Power
    • 71 Metascore
    • 52 Critic Score
    A test of reflexes. [June 2002, p.154]
    • Nintendo Power
    • 64 Metascore
    • 64 Critic Score
    Runs like a well-oiled machine. [Sept 2002, p.168]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    The peppy action/adventure is fun to clown around with. [July 2002, p.149]
    • Nintendo Power
    • 88 Metascore
    • 90 Critic Score
    Engaging adventuring and razor-sharp fun for fans of epics and real-time strategy. [May 2002, p.138]
    • Nintendo Power
    • 66 Metascore
    • 64 Critic Score
    The game can hover into repetitive territory since the missions aren't incredibly varied. [June 2002, p.150]
    • Nintendo Power
    • 52 Metascore
    • 30 Critic Score
    The top-down view of the action is a tad tight, so it's hard to anticipate upcoming turns. [July 2002, p.152]
    • Nintendo Power
    • 67 Metascore
    • 54 Critic Score
    The challenge level of the match-'em-up Garanimals game play is more akin to a petting zoo than a jungle. [July 2002, p.149]
    • Nintendo Power
    • 64 Metascore
    • 56 Critic Score
    With fairly typical side-scrolling action, the game feels all the more grand thanks to its amazing look and magical settings. [May 2002, p.140]
    • Nintendo Power
    • 91 Metascore
    • 98 Critic Score
    A survival horror masterpiece that ranks among the best sensory scares of any medium. [June 2002, p.148]
    • Nintendo Power
    • 78 Metascore
    • 90 Critic Score
    A very intense experience. [May 2002, p.131]
    • Nintendo Power
    • 78 Metascore
    • 86 Critic Score
    The matches all feel important, which is totally cool in a World Cup setting. [May 2002, p.133]
    • Nintendo Power
    • 60 Metascore
    • 66 Critic Score
    It's highly recommended for anyone who loves space shooters or Airwings. [July 2002, p.151]
    • Nintendo Power
    • 81 Metascore
    • 62 Critic Score
    Complex enough for dedicated gamers who want an absorbing adventure. [Apr 2002, p.152]
    • Nintendo Power
    • 73 Metascore
    • 82 Critic Score
    All of the features make for top-notch fun for fans of platformers. [May 2002, p.138]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    Royally difficult. [Apr 2002, p.152]
    • Nintendo Power
    • 70 Metascore
    • 74 Critic Score
    It's great for players of all skill levels. [June 2002, p.154]
    • Nintendo Power
    • 53 Metascore
    • 32 Critic Score
    The slaphappy activities lack punch. [May 2002, p.140]
    • Nintendo Power
    • 57 Metascore
    • 64 Critic Score
    The confusing maze of 3-D hallways and rooms rotates and scales smoothly, while the sound effects are crude and rough. [July 2002, p.151]
    • Nintendo Power
    • 75 Metascore
    • 56 Critic Score
    A graphical powerhouse, Bloody Roar offers action that's a bit too basic to be a knockout. [Apr 2002, p.147]
    • Nintendo Power
    • 58 Metascore
    • 64 Critic Score
    The game could benefit from a multiplayer mode, but the solo action is pretty smashing. [July 2002, p.151]
    • Nintendo Power
    • 55 Metascore
    • 54 Critic Score
    Driving is surprisingly manageable for an open-wheel racer, and that could get your engine running if you're a car buff or arcade racing fan. [May 2002, p.132]
    • Nintendo Power
    • 53 Metascore
    • 56 Critic Score
    Pales in comparison to the Olsen twins' superior dance party.[May 2002, p.138]
    • Nintendo Power
    • 75 Metascore
    • 78 Critic Score
    All games look, sound and play like you remember. [May 2002, p.138]
    • Nintendo Power
    • 61 Metascore
    • 58 Critic Score
    The few improvements they made were useless, particularly the special moves. [Apr 2002, p.150]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    A simple interface and user-friendly controls make the game easy to pick up and play. [May 2002, p.133]
    • Nintendo Power
    • 38 Metascore
    • 32 Critic Score
    Hit-and-miss action. [May 2002, p.140]
    • Nintendo Power
    • 69 Metascore
    • 66 Critic Score
    Excellent fun. [Apr 2002, p.152]
    • Nintendo Power
    • 78 Metascore
    • 72 Critic Score
    Each one plays with a distinct style that's hard to get bored of. [May 2002, p.142]
    • Nintendo Power
    • 80 Metascore
    • 58 Critic Score
    Sharp graphics and an accurate pitching system help drive home the big-league fun.[Aug 2002, p.147]
    • Nintendo Power
    • 90 Metascore
    • 90 Critic Score
    Great AI. It is the standard by which all basketball games should be judged. [May 2002, p.136]
    • Nintendo Power
    • 27 Metascore
    • 42 Critic Score
    It's basic kart racing that's gigantic fun if you're a Shrek fan. [May 2002, p.140]
    • Nintendo Power
    • tbd Metascore
    • 84 Critic Score
    You can always play the great game in Classic Mode. [June 2002, p.154]
    • Nintendo Power
    • 74 Metascore
    • 80 Critic Score
    The challenges are dutifully difficult [Apr 2002, p.147]
    • Nintendo Power
    • 47 Metascore
    • 44 Critic Score
    Probably not cool enough for experienced gamers, Ice Age is perfect for beginners. [Apr 2002, p.152]
    • Nintendo Power
    • 76 Metascore
    • 86 Critic Score
    The multiplayer option is perhaps the coolest thing ever for GBA fans with a taste for covert operations. [Mar 2002, p.135]
    • Nintendo Power
    • 77 Metascore
    • 76 Critic Score
    While there aren't any huge feature additions, it's still a solid, arcade-style football game. [May 2002, p.136]
    • Nintendo Power
    • 66 Metascore
    • 72 Critic Score
    The pitching engine makes both pitching and hitting very realistic. [May 2002, p.134]
    • Nintendo Power
    • 84 Metascore
    • 76 Critic Score
    It has loads of style, but the unbalanced AI gets old quickly. [Apr 2002, p.148]
    • Nintendo Power
    • 80 Metascore
    • 92 Critic Score
    The masterfully crafted and converted game will keep you haning on every point, click and step of the way. [Mar 2002, p.134]
    • Nintendo Power
    • 75 Metascore
    • 78 Critic Score
    The presentation of button commands is fun and easy to follow while being challenging at the same time. [May 2002, p.138]
    • Nintendo Power
    • 71 Metascore
    • 58 Critic Score
    The speed could be bumped up a little and the enemies could be more intelligent. [May 2002, p.130]
    • Nintendo Power
    • 74 Metascore
    • 72 Critic Score
    Don't expect "GoldenEye 007"--the first-person shooter levels are basic and require little stealth. It's the vehicle levels that are a blast. [Apr 2002, p.146]
    • Nintendo Power
    • 67 Metascore
    • 72 Critic Score
    Tight handling, excellent sound effects, unpredictable tracks.[Apr 2002, p.152]
    • Nintendo Power
    • 44 Metascore
    • 52 Critic Score
    Mike Tyson isn't complex, but it's more than just a button-masher. [Mar 2002, p.137]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    It's nothing revolutionary or eye-popping, but I can't deny how satisfyingly fun it is. [Apr 2002, p.148]
    • Nintendo Power
    • 64 Metascore
    • 74 Critic Score
    Exciting, fun, and unpredictable. [May 2002, p.142]
    • Nintendo Power
    • 90 Metascore
    • 88 Critic Score
    A remarkable 3-D achievement and more features than ever. [Mar 2002, p.135]
    • Nintendo Power
    • 71 Metascore
    • 76 Critic Score
    It's more about a quick trigger finger than mapping out a careful plan of attack. [Mar 2002, p.134]
    • Nintendo Power
    • 36 Metascore
    • 50 Critic Score
    The play control is unpredictable at best. [May 2002, p.131]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    The challenges are generally more difficult than those of Mario games - and sometimes more frustrating. [April 2002, p.150]
    • Nintendo Power
    • 83 Metascore
    • 64 Critic Score
    The Memory Card has only 59 blocks! What in the world was Acclaim thinking? [May 2002, p.134]
    • Nintendo Power
    • 52 Metascore
    • 58 Critic Score
    The magical fun is recommended for action fans. [Mar 2002, p.136]
    • Nintendo Power
    • 49 Metascore
    • 66 Critic Score
    Superb sound effects and fast, insane "on-fire" action is classic Jam through and through. [Feb 2002, p.154]
    • Nintendo Power
    • 52 Metascore
    • 56 Critic Score
    Most players will complete all four races within an hour or two. [Mar 2002, p.133]
    • Nintendo Power
    • 47 Metascore
    • 72 Critic Score
    The graphics are pretty subpar and there's not much game here, but it's a total blast while it lasts. [Feb 2002, p.150]
    • Nintendo Power
    • 88 Metascore
    • 90 Critic Score
    It does for baseketball what "SSX Tricky" does for snowboarding. [Mar 2002, p.133]
    • Nintendo Power
    • 84 Metascore
    • 64 Critic Score
    The graphics and music are cute, and the 18 levels of Puyo popping are frantic and challenging. [Mar 2002, p.137]
    • Nintendo Power
    • 73 Metascore
    • 84 Critic Score
    A sprawling, complicated adventure. [Mar 2002, p.132]
    • Nintendo Power
    • 92 Metascore
    • 90 Critic Score
    Creative design, excellent challenges and tricky secrets. [Feb 2002, p.152]
    • Nintendo Power
    • 70 Metascore
    • 76 Critic Score
    The unique presentation is a crowning achievement for puzzle games. [Mar 2002, p.136]
    • Nintendo Power
    • 68 Metascore
    • 66 Critic Score
    The control felt floaty at first, but it made sense the more I played. Overall, I didn't want to stop playing. [Feb 2002, p.151]
    • Nintendo Power
    • 62 Metascore
    • 56 Critic Score
    Unfortunately in many cases, the Controller functions are just awkward and unintuitive. [Feb 2002, p.150]
    • Nintendo Power
    • 87 Metascore
    • 84 Critic Score
    The different characters change the game play so much it's almost like adding levels to the game. [Feb 2002, p.152]
    • Nintendo Power

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