Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 82 Metascore
    • 70 Critic Score
    Designed to please hard-core Tekken fans. [Dec 2001, p.172]
    • Nintendo Power
    • 55 Metascore
    • 40 Critic Score
    The audio effects sound crude and the view of the action tends to be awkward for the downhill and Curling events, but the game gets a gold medal as far as variety and graphics. [Feb 2002, p.154]
    • Nintendo Power
    • 65 Metascore
    • 56 Critic Score
    Simply standard when compared to "Ecks vs. ever," Majesco's Dark Arena comes off as Quake Light. [Mar 2002, p.136]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    With great sim style and arcade jams, NBA Courtside 2002 nets the best of both worlds. [Feb 2002, p.148]
    • Nintendo Power
    • 67 Metascore
    • 64 Critic Score
    The courses are too small for the type of frenetic game play it offers. [Feb 2002, p.149]
    • Nintendo Power
    • 77 Metascore
    • 78 Critic Score
    Perfect for the hard-core strategy pro. [Jan 2002, p.132]
    • Nintendo Power
    • 71 Metascore
    • 62 Critic Score
    It's simple but furious. [Jan 2002, p.134]
    • Nintendo Power
    • 53 Metascore
    • 58 Critic Score
    QB Club has shoddy graphics, iffy play control and a tiny list of options and modes. [Feb 2002, p.151]
    • Nintendo Power
    • 39 Metascore
    • 42 Critic Score
    They have such wonderful monsters to draw from, but don’t really use them. [Jan 2002, p.127]
    • Nintendo Power
    • 67 Metascore
    • 92 Critic Score
    Load time can be as slow as Homer's wit, but that's small beans when Road Rage is one of the wildest – and funniest – rides around. [Jan 2002, p.126]
    • Nintendo Power
    • 46 Metascore
    • 38 Critic Score
    For older gamers, E.T. offers little to phone home about. [May 2002, p.142]
    • Nintendo Power
    • 79 Metascore
    • 80 Critic Score
    The excellent epic still holds up. [Dec 2001, p.170]
    • Nintendo Power
    • 52 Metascore
    • 80 Critic Score
    It's a great, bouncy ride. [Nov 2001, p.148]
    • Nintendo Power
    • 67 Metascore
    • 74 Critic Score
    Catchy music, silly graphics and old-school action highlight a likable romp that arcade fans will dig. [Feb 2002, p.154]
    • Nintendo Power
    • 58 Metascore
    • 58 Critic Score
    The swashbuckling action is great, but you can actually run past most enemies without even fighting them. [Jan 2002, p.132]
    • Nintendo Power
    • 58 Metascore
    • 48 Critic Score
    Not hot enough to melt the snow. [Jan 2002, p.134]
    • Nintendo Power
    • tbd Metascore
    • 44 Critic Score
    While the stylized visuals are AWOL, Army Men's classic objective-based missions return for duty. [Jan 2002, p.132]
    • Nintendo Power
    • 92 Metascore
    • 100 Critic Score
    Smash Bros. is known for its deep game play, and Melee is a bottomless pit. [Dec 2001, p.166]
    • Nintendo Power
    • 89 Metascore
    • 100 Critic Score
    A riot of stressful action and multitasking that's fun every time you play it. [Dec 2001, p.164]
    • Nintendo Power
    • 87 Metascore
    • 90 Critic Score
    Wonderfully addictive. [Dec 2001, p.168]
    • Nintendo Power
    • 53 Metascore
    • 50 Critic Score
    Zany vehicles - such as the jet car - give an otherwise so-so racing game a little boost of horsepower. [Dec 2001, p.172]
    • Nintendo Power
    • 54 Metascore
    • 46 Critic Score
    The standard jump-climb-shoot action is far from out-of-this-world. [Mar 2002, p.137]
    • Nintendo Power
    • 71 Metascore
    • 58 Critic Score
    Surprisingly unique and monstrously funny. [Jan 2002, p.136]
    • Nintendo Power
    • 57 Metascore
    • 62 Critic Score
    Addictive. [Feb 2002, p.153]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    With rich graphics, fun combat and personalized possibilities, MRA is monstrous fun. [Dec 2001, p.172]
    • Nintendo Power
    • 80 Metascore
    • 84 Critic Score
    As far as handheld first-person shooters go, Ecks vs. Sever deserves to be number one with a bullet. [Mar 2002, p.136]
    • Nintendo Power
    • 77 Metascore
    • 68 Critic Score
    Special bubbles and pinball bumpers in the playing field freshen up the tried-and-true, colorific fun. [Mar 2002, p.137]
    • Nintendo Power
    • 83 Metascore
    • 68 Critic Score
    There are only 12 cycles on a huge track, leaving you by yourself for much of the race. [Jan 2002, p.128]
    • Nintendo Power
    • 57 Metascore
    • 48 Critic Score
    The graphics are rich and the dinos are wily, but the play control is lacking. [Jan 2002, p.136]
    • Nintendo Power
    • 48 Metascore
    • 66 Critic Score
    Sadly, the game lacks a two-player mode, but the classics are so fun you wouldn't want to share anyway. [Jan 2002, p.152]
    • Nintendo Power
    • 66 Metascore
    • 50 Critic Score
    There's a lot to unlock. [Jan 2002, p.134]
    • Nintendo Power
    • 81 Metascore
    • 86 Critic Score
    Equally stunning is the dual color commentary, which seamlessly strings together on-the-fly play-by-plays without ever skipping a beat or sounding choppy. [Jan 2002, p.127]
    • Nintendo Power
    • 85 Metascore
    • 66 Critic Score
    Your ride seems faster than Mat Hoffman's Pro BMX for GBA, and it's easier to bust out long chains of tricks. [Jan 2002, p.132]
    • Nintendo Power
    • 62 Metascore
    • 64 Critic Score
    A stone-cold stunner. [Jan 2002, p.134]
    • Nintendo Power
    • 88 Metascore
    • 80 Critic Score
    It's polished variety paired with a mishmash of moves, which makes Wario Land 4 fun through and through. [Nov 2001, p.144]
    • Nintendo Power
    • 90 Metascore
    • 100 Critic Score
    The visuals are astounding, the challenge is incredible, and the action is nonstop. [Nov 2001, p.140]
    • Nintendo Power
    • 70 Metascore
    • 74 Critic Score
    If you loved the cartoon, you’ll go batty for Vengeance’s complete and polished packed of Caped Crusading. [Feb 2002, p.149]
    • Nintendo Power
    • 69 Metascore
    • 66 Critic Score
    Lots of thrills and hills. It just doesn’t have the character and control that the Simpsons game has. [Jan 2002, p.130]
    • Nintendo Power
    • 89 Metascore
    • 90 Critic Score
    It's so comfortable! When I fire up the PS2 version, I find myself wishing there was a way to connect the GCN Controller. [Nov 2001, p.141]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    More waterways would've been welcome, but the various weather conditions can change each course considerably and most areas feature multiple shortcuts. [Nov 2001, p.142]
    • Nintendo Power
    • 78 Metascore
    • 80 Critic Score
    The game is on the short side, but it's very enjoyable while it lasts, with its clever puzzles and innovative game play. [Nov 2001, p.142]
    • Nintendo Power
    • 66 Metascore
    • 56 Critic Score
    ASB 2002’s unpolished fielding makes the game feel like it’s not quite ready for the big leagues. [Jan 2002, p.128]
    • Nintendo Power
    • 87 Metascore
    • 100 Critic Score
    Undeniably fun. It's a twitchy test of coordination and precision that'll make a monkey out of any pro, and it's a hard tgame to master and an even harder game to put down. [Nov 2001, p.141]
    • Nintendo Power
    • 79 Metascore
    • 70 Critic Score
    Midway has taken the most violent aspects of ice hockey and adrenalized them. The resulting mayhem is a blast. [Dec 2001, p.170]
    • Nintendo Power
    • 61 Metascore
    • 76 Critic Score
    It’s fun to play through, but I’d like to see a more complex trick system. [Jan 2002, p.130]
    • Nintendo Power
    • 64 Metascore
    • 80 Critic Score
    Fans will be spellbound by the game's attention to detail. [Dec 2001, p.170]
    • Nintendo Power
    • 64 Metascore
    • 64 Critic Score
    Like, jinkies, it's groovy fun for gamers who like to explore. [July 2002, p.150]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    The sound track? Sublime <I>and</I> Ozzy Osbourne - it doesn't get any better than that. [Dec 2001, p.168]
    • Nintendo Power
    • 50 Metascore
    • 58 Critic Score
    A decent if not repetitve drive. [Mar 2002, p.137]
    • Nintendo Power
    • 54 Metascore
    • 50 Critic Score
    If you like side-scrolling shoot-outs, Alienators is a worthwhile thrill ride. [Dec 2002, p.172]
    • Nintendo Power
    • 91 Metascore
    • 100 Critic Score
    Zipping along at 60 frames per second, you almost forget you're looking at a game. [Dec 2001, p.166]
    • Nintendo Power
    • 71 Metascore
    • 64 Critic Score
    If you like tough, tricky combos, Mat's your man. [Jan 2002, p.132]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    It's arcade-style excellence. [Nov 2001, p.148]
    • Nintendo Power
    • 91 Metascore
    • 100 Critic Score
    The beautiful quest is probably the richest, most intricate RPG ever to have hit a handheld. [Nov 2001, p.144]
    • Nintendo Power
    • 74 Metascore
    • 70 Critic Score
    Eye-popping visuals and slick game play. [Dec 2001, p.172]
    • Nintendo Power
    • 75 Metascore
    • 80 Critic Score
    Superb graphics, smooth animation, exotic levels. [Dec 2001, p.170]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    Boasts more action and cool variaety than you could strap into a utility belt. [Jan 2002, p.134]
    • Nintendo Power
    • 77 Metascore
    • 80 Critic Score
    Offers 270 puzzles. [Feb 2003, p.160]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    Offers fun adventuring while freshening up the critter-catching genre. [Feb 2002, p.154]
    • Nintendo Power
    • 81 Metascore
    • 60 Critic Score
    The action can get fierce, the motion is fairly smooth and the four-player battle mode is an absolute blast. [Nov 2001, p.148]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    A scream for very young players. [Feb 2002, p.153]
    • Nintendo Power
    • 69 Metascore
    • 80 Critic Score
    The graphics are vibrant, the beat-driven music is catchy and the madcap action boasts hidden areas and collectibles you can cash in for help. [Nov 2001, p.148]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    Slick graphics, top-notch audio and tight controls top off a prizewinning fight. [Dec 2001, p.170]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    The untamed action is klutzy and frustrating. [Dec 2001, p.172]
    • Nintendo Power
    • 65 Metascore
    • 80 Critic Score
    An all-out delight. [Nov 2001, p.148]
    • Nintendo Power
    • 61 Metascore
    • 50 Critic Score
    The techno-industrial music and Final-Fight style action are aggressive but repetitive at times. [Nov 2001, p.148]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    New variations make Tetris Worls a world of fun. [Nov 2001, p.148]
    • Nintendo Power
    • 39 Metascore
    • 40 Critic Score
    Just right for beginner players. [Nov 2001, p.150]
    • Nintendo Power
    • tbd Metascore
    • 75 Critic Score
    With Gauntlet on the DS, I think they've finally hit the sweet spot--a nice balance of old-school mentality and modern game-design sensibilities. [Holiday 2008, p.82]
    • Nintendo Power
    • 80 Metascore
    • 80 Critic Score
    Just as fast, brutal, complex and fun as "Guilty Gear X." [June 2002, p.154]
    • Nintendo Power
    • 67 Metascore
    • 88 Critic Score
    Offers shear puzzle excellence that's totally ewe-nique. [Feb 2002, p.154]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    Stiff control and limited moves make Power Rangers: Dino Thunder a very frustrating play. [Dec 2004, p.154]
    • Nintendo Power
    • 87 Metascore
    • 78 Critic Score
    Contains an impressive collection of popular diversions. [Jan 2004, p.162]
    • Nintendo Power
    • 68 Metascore
    • 45 Critic Score
    The game may keep toddlers entertained, but so might an empty box (which is a heck of a lot cheaper). [Oct 2005, p.100]
    • Nintendo Power
    • tbd Metascore
    • 76 Critic Score
    Intuitive and fun. [Apr 2003, p.135]
    • Nintendo Power
    • 61 Metascore
    • 58 Critic Score
    Although it's difficult to pull off tricks in the snowboarding competition, the play control as a whole is very good. [Mar 2004, p.121]
    • Nintendo Power
    • tbd Metascore
    • 60 Critic Score
    A fighting game with RPG-style character building. [Sept 2002, p.164]
    • Nintendo Power

Top Trailers