Mega Man Zero 2
Game Boy Advance- Publisher: Capcom
- Release Date: Oct 14, 2003
- Summary:
Buy Now
- Developer: Inti
- Genre(s): Action, Platformer, 2D
- # of players: 1-2
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 12 out of 17
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Mixed: 5 out of 17
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Negative: 0 out of 17
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Play MagazineVisually, the game is amazingly detailed and incredibly animated; in terms of level design and obstacle placement, it is superb. [Oct 2003, p.71]
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It's very demanding and frequently frustrating, but it's a lot of fun (more fun than the original, for sure) for those who have what it takes. The game also rewards the elite more than any other game of its type.
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It doesn't play with the formula too much, which is both a good thing and a bad thing.
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The chain-rod, (though not perfect) as well as the other new features add just enough to keep the formula from getting stale. The fast and exciting gameplay will keep you on your toes and immersed in the game.
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If you're a Mega Man fan, Zero 2 shouldn't disappoint, just remember that it's still just as difficult as it ever was.
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Electronic Gaming MonthlyAlthough MMZ2 fails to deliver anything substantially new (sorry, Phil, powering up a blaster isn't exactly innovation), at least it serves up a solid action romp. [Nov 2003, p.201]
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Cheat Code CentralAs far as a sequel goes, Zero 2 contains the absolute least amount of improvements for me to consider it a good sequel. It's not great, and I'm sure Capcom knows that. There's nothing here that would cause anyone to believe this game was innovative.
Score distribution:
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Positive: 7 out of 10
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Mixed: 0 out of 10
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Negative: 3 out of 10
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May 31, 2023
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[str33tNiNj4]Jan 17, 2004
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Jul 21, 2016
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BVOct 27, 2003Good.
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Feb 16, 2013
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Aug 17, 2020
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Oct 24, 2022
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Awards & Rankings
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16
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29
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#29 Most Discussed Game Boy Advance Game of 2003
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32
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#32 Most Shared Game Boy Advance Game of 2003
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