Mega Man Zero 2
Game Boy Advance- Publisher: Capcom
- Release Date: Oct 14, 2003
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Electronic Gaming MonthlyAlthough MMZ2 fails to deliver anything substantially new (sorry, Phil, powering up a blaster isn't exactly innovation), at least it serves up a solid action romp. [Nov 2003, p.201]
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Game InformerZero's ability to change forms based on how the player performs is a neat twist, and two-player action is something this series could have used long ago. But these additions are balanced out with a severely uneven difficulty level and stages rife with cheap hits. [Oct 2003, p.145]
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Unless you're simply determined to pay $30 for a painfully hard version of a game you've probably played countless times before in its previous incarnation, you can live without this one.
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All the GBA's power is utilized here to make a truly gorgeous little outing.
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Cheat Code CentralAs far as a sequel goes, Zero 2 contains the absolute least amount of improvements for me to consider it a good sequel. It's not great, and I'm sure Capcom knows that. There's nothing here that would cause anyone to believe this game was innovative.
Awards & Rankings
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16
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29
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#29 Most Discussed Game Boy Advance Game of 2003
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32
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#32 Most Shared Game Boy Advance Game of 2003
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User score distribution:
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Positive: 53 out of 64
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Mixed: 2 out of 64
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Negative: 9 out of 64
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May 31, 2023
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Aug 17, 2020
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Jul 21, 2016