I bought this game 3 years after it came out and recently went back to it after all this time. We will first start out with the story which iI bought this game 3 years after it came out and recently went back to it after all this time. We will first start out with the story which i will take directly from Wikipedia: "Daphne's friend Holly calls the gang to the mysterious "Mystic Manor" to solve the mystery of her uncle's disappearance. He was a famous inventor who mysteriously vanished before he could reveal his new top-secret invention. Daphne, Fred and Velma agree to help but Scooby-Doo and Shaggy are reluctant. While the rest go into the mysterious Manor, Shaggy falls down a trap door in the floor, leaving Scooby alone outside. Scooby plays at the playground then runs into the Manor and finds Holly locked in a hallway, who says The Mastermind took the gang and left her there. Scooby returns to the courtyard outside the manor, where a mysterious groundskeeper (Don Knotts) gives him a shovel that enables him to dig up a key to enter the nearby fishing village. Upon exploring the village, Scooby finds one of the professor's many inventions, which are scattered throughout the game. Scooby returns to the manor and travels through the backyard and then fights his way to the roof top, where he encounters The Mastermind for the first time. He reveals that he is the one who resurrected all of Scooby's old foes, and that he also has Velma locked in a cage nearby. The Mastermind then brings the Black Knight Ghost back to fight Scooby and he departs. After Scooby defeats him, he saves Velma. However, after Velma reclaims her glasses, she begins to shriek as she thinks The Creeper is right behind her. A befuddled Scooby stays behind, as there is nobody chasing her. Scooby then ventures to the Graveyard where he finds more inventions and collects more Monster Tokens. He eventually saves Daphne from the Green Ghost, only to have her and Holly fall through a trap door. Scooby then goes on to the shipwrecks. There, Scooby reaches a pirate ship where he is greeted by Fred and the ghost of Redbeard. Scooby defeats Redbeard, then Fred and Scooby begin a conversation, but are interrupted by Velma, still seeing Creepers. Fred notices that the lenses in her glasses have The Creeper imprinted on them. Curious, Fred and Velma head to the Professor's secret lab. Shaggy then arrives and the two begin to eat, but Shaggy flees after he sees a ghost diver.
Scooby heads for the secret lab, and he discovers the gang waiting for him. They tell him the Mastermind has been using holograms the whole time - thus the recreated monsters and the Creepers on Velma's glasses. Fred devises a plan, but needs Scooby to distract the Mastermind so that it will succeed. Scooby reluctantly agrees and confronts the Mastermind, and after the final boss battle is complete, The Mastermind is then sucked up a strange tube that descends from the ceiling. The gang rushes back to the Manor's parlor.
Back in the Manor's parlor, they unmask the Mastermind. Shaggy initially believes that it's the mysterious groundskeeper but he then appears and rants about how 'it's always the spooky groundskeeper'. The gang then discover that the Mastermind is in fact the Professor himself. Velma, confused, says that the clues do not add up. "If you ask me, someone's playing a nasty trick – a trick of the light!" she announces. She holds her glasses up to a mirror to reveal Holly working the controls of a machine behind a wall. Shaggy is puzzled, as Holly is standing right next to him. He reaches for her, but when his arm goes through her, the gang realizes that Holly is a hologram - the real Holly was the Mastermind all along. Holly was in the Mastermind costume the entire time- she used one of the Professor's inventions to get back to the Mansion from the Secret Lab and put the Professor into the costume. Because Daphne kept Holly "up to date on all of their cases," it was fairly simple to recreate all of their old foes. Holly admits that she wanted Mystery Inc. to come, arrest her uncle as the Mastermind, and leave so she could take the credit for his hologram machine and become rich. Scooby and the gang successfully close another case while Shaggy goes to a table full of food only to find out that it is a hologram controlled by Scooby." Now that we have that out of the way what about the gameplay. The game is a basic platformer. You control Scooby-Doo whou can run and jump at the beginning of the game but as you play through you'll find the professor's many inventions which will upgrade scooby-doo's abilities and give him new ones. Scooby controls well enough he isn't too stiff or too slidey. The graphics while not the best the gamecube can doo (see what i did there) are good for a licensed game. Each area looks like something that would be in the original cartoon. The character models are good too. This game in my opinion is the best scooby doo game for eighth gen consoles and one of the best scooby games ever made. I give this game 8/10… Expand