Scooby-Doo! Night of 100 Frights
GameCube- Publisher: THQ
- Release Date: Sep 16, 2002
- Also On: PlayStation 2
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A good action game that actually manages to make excellent use of its license.
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In the end the Scooby Doo license is well served.
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A rare gem that only uses the license as a tool to build a very good platform game.
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Theres a little more emphasis on action instead of puzzles like in other Scooby games, but still good.
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Nintendo PowerA fun and funny treat for Scooby fans. [Nov 2002, p.224]
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[It] isn't impressive for its technical merits. Nevertheless, it re-creates the look and feel of the old cartoon series with astonishing accuracy and is also pretty fun.
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Maybe the developers are just using the characters in an average game so people won't realize how average it is.
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A solid, if standard platformer if you have some appreciation for Scooby-Doo or if you're looking for a game for the kids.
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The perfect game for youngsters -- it has lots of character and it's fairly easy.
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The camera becomes very annoying and only leads to build up frustration at times. The story takes time to get going which I find is the main cause of the boredom.
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netjakYoull blow through some levels with such ease youll get bored, then youll die numerous times trying to navigate a course, guessing what the controls will do.
Awards & Rankings
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77
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37
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#37 Most Discussed GameCube Game of 2002
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User score distribution:
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Positive: 8 out of 15
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Mixed: 6 out of 15
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Negative: 1 out of 15
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May 6, 2018
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Apr 16, 2012
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Mar 2, 2012