XGRA: Extreme-G Racing Association
GameCube- Publisher: Acclaim
- Release Date: Nov 24, 2003
- Also On: PlayStation 2
- Summary:
Buy Now
- Developer: Acclaim Studios Cheltenham
- Genre(s): Driving, Racing, Futuristic
- # of players: 1-4
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 6 out of 13
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Mixed: 6 out of 13
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Negative: 1 out of 13
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TotalGames.netA fantastically frantic, competitive, addictive and exhilarating racer that manages to take the XG series to a whole new level.
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The top speed gameplay and accompanying effects that come with it are really impressive. The only real downside is that there isnt enough depth in the gameplay.
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Tight, if heavy control, a seriously improved weapon system that makes for a lot of fun, and the insane tracks that XG fans have come to expect from the franchise. This is a bigger game -- more courses and a slightly expanded Season Mode, too.
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It's bigger and more ambitious than any of its predecessors, but XGRA is hindered by a few unfortunate technical and design issues.
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The game is pretty easy to run through due to the progression based on points rather than victories, and makes the game seem to get done with too quickly.
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Electronic Gaming MonthlyXGRA isn't as impressive as "Extreme G 3" was when it first hit PS2 and Cube. The graphics look roughly the same, it plays similarly, and it has the same main drawback: not enough tracks. [Nov 2003, p.174]
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At first glance, with it's twisting, gravity-defying tracks and fluorescent visuals, XGRA might remind you of the recent "F-Zero GX." Upon further inspection it's actually slower, sometimes much slower, less colorful and a lot less interesting.
Score distribution:
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Positive: 0 out of 1
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Mixed: 1 out of 1
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Negative: 0 out of 1
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CarlosD.May 4, 2006
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