XGRA: Extreme-G Racing Association
GameCube- Publisher: Acclaim
- Release Date: Nov 24, 2003
- Also On: PlayStation 2
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It's bigger and more ambitious than any of its predecessors, but XGRA is hindered by a few unfortunate technical and design issues.
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The game is pretty easy to run through due to the progression based on points rather than victories, and makes the game seem to get done with too quickly.
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Electronic Gaming MonthlyXGRA isn't as impressive as "Extreme G 3" was when it first hit PS2 and Cube. The graphics look roughly the same, it plays similarly, and it has the same main drawback: not enough tracks. [Nov 2003, p.174]
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Nintendo PowerThe graphics are top-notch and the techno music mix goes well with the game's energy and style. [Mar 2004, p.119]
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Seems like a step back for the franchise. XG3 had a weapon system based on powerups that were bought, XGRA is sort of random. The tracks don't entice the way XG3's did either.
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Edge MagazineAcclaim's latest manages to tick all the required futuristic race sim boxes, except the one titled 'memorable'. There's one really good thing about XGRA - it's all over very quickly. [Nov 2003, p.109]
Awards & Rankings
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64
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98
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#98 Most Discussed GameCube Game of 2003
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User score distribution:
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Positive: 3 out of 6
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Mixed: 2 out of 6
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Negative: 1 out of 6
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CarlosD.May 4, 2006