Metascore
69

Mixed or average reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 13
  2. Negative: 1 out of 13
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  1. It's bigger and more ambitious than any of its predecessors, but XGRA is hindered by a few unfortunate technical and design issues.
  2. The game is pretty easy to run through due to the progression based on points rather than victories, and makes the game seem to get done with too quickly.
  3. Electronic Gaming Monthly
    68
    XGRA isn't as impressive as "Extreme G 3" was when it first hit PS2 and Cube. The graphics look roughly the same, it plays similarly, and it has the same main drawback: not enough tracks. [Nov 2003, p.174]
  4. Nintendo Power
    64
    The graphics are top-notch and the techno music mix goes well with the game's energy and style. [Mar 2004, p.119]
  5. Seems like a step back for the franchise. XG3 had a weapon system based on powerups that were bought, XGRA is sort of random. The tracks don't entice the way XG3's did either.
  6. Edge Magazine
    50
    Acclaim's latest manages to tick all the required futuristic race sim boxes, except the one titled 'memorable'. There's one really good thing about XGRA - it's all over very quickly. [Nov 2003, p.109]

Awards & Rankings

64
98
#98 Most Discussed GameCube Game of 2003
User Score
7.3

Mixed or average reviews- based on 6 Ratings

User score distribution:
  1. Positive: 3 out of 6
  2. Negative: 1 out of 6
  1. CarlosD.
    May 4, 2006
    7
    It's good, but it's not that good. That's about it. It has more tracks and more weapons than XG3, but the control and the It's good, but it's not that good. That's about it. It has more tracks and more weapons than XG3, but the control and the framerate is way better in XG3. Now if we coulkd have a blend between XG3 and XGRA would be asweome. The bad news are that Acclaim is in bankrupcy and won't be making any more of this titles. Full Review »