Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 79 Metascore
    • 85 Critic Score
    If you're looking for a game that's vaguely soccer-themed and a lot of fun, then strap on your body armor and head for the Mushroom Kingdom. [Sep 2007, p.84]
    • Nintendo Power
    • 37 Metascore
    • 35 Critic Score
    Stiff controls and sloppy collision detection certainly don't help matters, nor do the truly atrocious production values. [July 2007, p.94]
    • Nintendo Power
    • 56 Metascore
    • 75 Critic Score
    A button-masher with a strategy-game pedigree, Koei's Dynasty Warriors DS: Fighter's Battle straddles the line between two genres with awkward balance. [Sep 2007, p.87]
    • Nintendo Power
    • 48 Metascore
    • 60 Critic Score
    Still, Alien Syndrome delivers solid arcade-style action, and the inclusion of a four-player co-op mode always helps to mitigate a game's shortcomings. [Oct 2007, p.89]
    • Nintendo Power
    • 65 Metascore
    • 65 Critic Score
    If you crave innovation and have the patience to deal with Cookie & Cream's shortcomings, the title offers a creative, charming, and mostly satisfying adventure. [July 2007, p.93]
    • Nintendo Power
    • 53 Metascore
    • 55 Critic Score
    As it turns out, though, that's not enough to make up for sloppy controls, frustrating camera issues, and repetitive, uninspired game design. [Sep 2007, p.85]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    A clever take on a familiar concept. [Sept 2007, p.89]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    Loads of unlockables and a handful of multiplayer modes round out the respectable package. [Aug 2007, p.88]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    The Driver series is traveling the same road, to its detriment. [Sep 2007, p.86]
    • Nintendo Power
    • 66 Metascore
    • 60 Critic Score
    Unfortunately, the first big foray into baseball sims on the Wii strikes out in many ways. [Aug 2007, p.83]
    • Nintendo Power
    • 53 Metascore
    • 65 Critic Score
    Pokemon Battle Revolution has its ups and downs, but it makes for a decent way to get more out of Diamond and Pearl. [Aug 2007, p.85]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    If you're looking for something a little less straightforward than "Clubhouse Games" but not quite as quirky as "Brain Age", then this one's for you. [Sep 2007, p.85]
    • Nintendo Power
    • 55 Metascore
    • 60 Critic Score
    Compared to your standard strategy-RPG, Hoshigami Remix is hard-core complex. [Aug 2007, p.89]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    While the Potter faithful will likely love Order of the Phoenix nonetheless, players who don't know Reducto from Reducio may want to wait for a more-satisfying Potter game. [Aug 2007, p.89]
    • Nintendo Power
    • 51 Metascore
    • 70 Critic Score
    Order of the Phoenix delivers nice graphics and music, and some genuinely fun activities (including a multiplayer mode) but the endless tasks seem more like prepping for O.W.L.S. than playing a game. [Aug 2007, p.84]
    • Nintendo Power
    • 72 Metascore
    • 90 Critic Score
    If not for a few minor AI, collision, and camera issues, this game might have been a contender for the first perfect-10 rating in Nintendo Power History. [Aug 2007, p.86]
    • Nintendo Power
    • 66 Metascore
    • 60 Critic Score
    The Transformers may be vehicles only part of the time, but their DS games--Transformers: Autobots and Transformers" Decepticons--could have nonetheless used a bit more polish before pulling out of the garage. [Sept 2007, p.86]
    • Nintendo Power
    • 69 Metascore
    • 80 Critic Score
    If you've never played a SimCity game, ask yourself if you like the process of building things or if you like things that are already built. If your answer is the former, SimCity DS is for you. [Aug 2007, p.88]
    • Nintendo Power
    • 91 Metascore
    • 90 Critic Score
    The extras make Wii Edition tantamount to a super-duper director's cut version of a blockbuster movie; you won't find a better version of RE4 anywhere else. [Aug 2007, p.82]
    • Nintendo Power
    • 67 Metascore
    • 60 Critic Score
    The Transformers may be vehicles only part of the time, but their DS games--Transformers: Autobots and Transformers" Decepticons--could have nonetheless used a bit more polish before pulling out of the garage. [Sep 2007, p.86]
    • Nintendo Power
    • 35 Metascore
    • 20 Critic Score
    If you need a comic-book, movie-license game fix look elsewhere. I beg you. [Aug 2007, p.83]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    Go ahead and fill up Sierra Entertainment's balls meter--they've earned it. [Aug 2007, p.84]
    • Nintendo Power
    • 52 Metascore
    • 65 Critic Score
    Given the blandness of the single-player experience, you'll be better off enjoying the scenery during wireless LAN multicard dogfights. [June 2007, p.103]
    • Nintendo Power
    • 57 Metascore
    • 40 Critic Score
    If this game didn't follow the early-days Dragon Ball storyline, the dreadful simplicity of the card-battle gameplay mechanics (you could probably complete several battles with your eyes closed) would likely be even less tolerable. [July 2007, p.97]
    • Nintendo Power
    • 86 Metascore
    • 85 Critic Score
    Overall, however, Planet Puzzle League lives up to the rich tradition of its heritage, and puzzle fans would be remiss to ignore it. [July 2007, p.97]
    • Nintendo Power
    • 64 Metascore
    • 60 Critic Score
    The most disappointing aspect, however, is the lack of Wii-remote usage--instead of carving up the tide with remote gyrations, you can boost occasionally by shaking the controller. [July 2007, p.96]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    It's not a perfect game, but it is a perfect fit for the Wii, and will likely be a series favorite for fans. [July 2007, p.92]
    • Nintendo Power
    • 37 Metascore
    • 25 Critic Score
    The game moves painfully slow as a result, with the vast majority of your time spent watching opponents take their turns. [July 2007, p.97]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    Fans should not be disappointed. [July 2007, p.93]
    • Nintendo Power
    • 64 Metascore
    • 65 Critic Score
    Even if you make no mistakes and keep all your customers happy, you're still likely to fail. [July 2007, p.94]
    • Nintendo Power
    • 47 Metascore
    • 50 Critic Score
    What plagues Death, Jr. the most severely is its overall lack of polish--it just doesn't feel like a finished product. [July 2007, p.96]
    • Nintendo Power
    • 61 Metascore
    • 40 Critic Score
    Marvel Trading Card Game's voluminous stack of cryptic rules, absolutely brutal learning curve, and terrible in-game tutorial make it virtually impossible to play. [Mar. 2007, p.87]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    Naruto-holics are better off sticking with the multiplayer Battle Royale if they want to toss the ol' shuriken around. [July 2007, p.97]
    • Nintendo Power
    • 53 Metascore
    • 45 Critic Score
    But what should be At World's End greatest asset--the combat and the use of the Wii remote--quickly turns into its greatest failing, resulting in an overall experience mired in tedium. [July 2007, p.94]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    Touch-screen based boss duels add some decent variety, and plenty of collectibles plus a few bonus levels are nice inclusions for the completist. [July 2007, p.94]
    • Nintendo Power
    • 56 Metascore
    • 55 Critic Score
    For all the frantic zombie-blasting and murky environments, however, the game fails to generate much suspense of horror. [July 2007, p.95]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    Freedom reigns in Etrian Odyssey. [July 2007, p.96]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    The degree of challenge and polish never quite ramps up to where it ought to be, but Shrek the Third is a good time nonetheless. [July 2007, p.93]
    • Nintendo Power
    • 63 Metascore
    • 70 Critic Score
    The action is smooth, but in this advanced age of 3D gaming there's no excuse for not being able to fight and move at the same time. [Aug 2007, p.88]
    • Nintendo Power
    • 53 Metascore
    • 60 Critic Score
    Its blocky character models, chronic frame-rate issues, and N64-quality cityscape left my Spidey sense tingling--this game wasn't quite ready to scale the Empire State Building. [July 2007, p.95]
    • Nintendo Power
    • 79 Metascore
    • 70 Critic Score
    After a couple of mediocre attempts to capture Spidey's movie magic on the DS, it seems that Vicarious Visions has finally gotten it right. [July 2007, p.95]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    The presentation is capped off with detailed graphics and special effects, and live-action FMV sequences that would've been right at home in the jet sims of the genre's heyday. [May 2007, p.89]
    • Nintendo Power
    • 37 Metascore
    • 55 Critic Score
    Just as the Legend of the Dragon TV series comes off as a faint echo of "Dragon Ball Z", The Game Factory's Wii adaptation serves as a reminder that it takes more than two battlers and an arena to make a memorable fighting game. [Aug 2007, p.84]
    • Nintendo Power
    • 48 Metascore
    • 70 Critic Score
    More than seven years later, this unexpected DS follow-up doesn't have quite the novelty of its predecessor, but it is one of the better card-battling games out there. [May 2007, p.86]
    • Nintendo Power
    • 52 Metascore
    • 50 Critic Score
    But for those hoping for a solid third-person action game on Wii or an experience that goes beyond that of the GameCube game, Bionicle Heroes doesn't fit the bill. [June 2007, p.101]
    • Nintendo Power
    • 85 Metascore
    • 90 Critic Score
    Armed with a host of new Pokemon, an expansive new world, and the functionality of the DS, Diamond and Pearl constitute the ultimate Pokemon experience. [June 2007, p.102]
    • Nintendo Power
    • 85 Metascore
    • 90 Critic Score
    Armed with a host of new Pokemon, an expansive new world, and the functionality of the DS, Diamond and Pearl constitute the ultimate Pokemon experience. [June 2007, p.102]
    • Nintendo Power
    • 53 Metascore
    • 65 Critic Score
    If you've played one "Bust-A-Move" game, you've pretty much played them all. [July 2007, p.95]
    • Nintendo Power
    • 85 Metascore
    • 95 Critic Score
    For a paper adventure, it's amazingly solid. [June 2007, p.100]
    • Nintendo Power
    • 55 Metascore
    • 55 Critic Score
    More variety and enhancements for this PC port would have made the DS version a lot sweeter. [June 2007, p.103]
    • Nintendo Power
    • 70 Metascore
    • 70 Critic Score
    If you haven't played "The Two Thrones", Rival Swords is definitely worth a look. [May 2007, p.84]
    • Nintendo Power
    • 75 Metascore
    • 70 Critic Score
    Chocobo Tales serves as an endearing diversion for FINAL FANTASY fanatics, and provides an affable introduction to the franchise for newcomers. [June 2007, p.104]
    • Nintendo Power
    • 76 Metascore
    • 75 Critic Score
    Classic game compilations are strangely uncommon on the DS, but the handheld's finally getting some significant retro love with this collection of 15 Konami arcade hits. [Apr 2007, p.84]
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    Although the core gameplay is built around a solid base of exploration, puzzle-solving, and combat, Meet the Robinsons suffers in some technical areas that become especially noticeable when the action heats up. [May 2007, p.85]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    Yes, Vanguard relies heavily on all the cliches of a World War II shooter, and what little new material it has fails to make the same impact as those now-standard genre elements once did. [June 2007, p.103]
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    The dot-com's DS companion packages five of its world and puzzle games into a board game set on a deserted island, and throws in a handful of simple action games that help advance the escape-from-the-island story. [May 2007, p.88]
    • Nintendo Power
    • 42 Metascore
    • 45 Critic Score
    Steel Horizons, a WWII naval combat game, attempts to bypass that balancing act by integrating classic turn-based map movement with the urgency of "real-time" battles--and ends up delivering a hollow experience on both counts. [Apr 2007, p.85]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    Still, the game's biggest problem is a simple lack of mission variety. [May 2007, p.87]
    • Nintendo Power
    • 61 Metascore
    • 75 Critic Score
    More importantly, Cook Off doesn't fix the one glaring flaw of the DS game: There's still no story/career/arcade mode to sink your teeth into--just a bunch of individual recipes. [June 2007, p.104]
    • Nintendo Power
    • 82 Metascore
    • 40 Critic Score
    Also, the fact that enemy AI just happens to execute almost every move with near-perfection by lining up multiple turns in a row makes for some frustrating gameplay. [May 2007, p.87]
    • Nintendo Power
    • 77 Metascore
    • 80 Critic Score
    If you don't mind sifting through GTA-style filler, Blackhand Edition's The Godfather ties and offer-you-can't-refuse machismo are well worth the play. [June 2007, p.101]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Solid production values and a highly polished presentation(including an excellent soundtrack)round out the fun-but-understated package. [May 2007, p.87
    • Nintendo Power
    • 60 Metascore
    • 50 Critic Score
    The real shame is that TMNT once had a legacy of good video games--recent titles such as this one have sent that history to the sewers. [May 2007, p.85]
    • Nintendo Power
    • 42 Metascore
    • 55 Critic Score
    Success gives you a feeling of accomplishment, but the path is paved with frustration. [Apr 2007, p.87]
    • Nintendo Power
    • 47 Metascore
    • 55 Critic Score
    It's too bad, really, because the core gameplay is quite fun and uses the Wii hardware in some interesting new ways. [May 2007, p.85]
    • Nintendo Power
    • 58 Metascore
    • 50 Critic Score
    If listening to constant nagging about starvation, dehydration, and lack of relaxation and finding the corresponding cures for such ailments is your cup of tea, then you're in for an extradelicious treat. [May 2007, p.86]
    • Nintendo Power
    • 72 Metascore
    • 60 Critic Score
    The game does have a whimsical charm, however, and the majority of play control is touch-activated and intuitive. [May 2007, p.86]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    Nevertheless, regular gamers and TMNT aficionados alike will enjoy the tight gameplay and quality fan service. [Apr 2007, p.87]
    • Nintendo Power
    • 74 Metascore
    • 75 Critic Score
    If you can get past the bland '80s-era look of the robot designs and a lack responsiveness in the fighting controls, you'll find Custom Robo Arena has hidden charms. [May 2007, p.88]
    • Nintendo Power
    • 68 Metascore
    • 55 Critic Score
    It may seem like a bit of a stretch to make a full-blown DS title about finding the differences between two nearly identical drawings. And it is. [Apr 2007, p.87]
    • Nintendo Power
    • 71 Metascore
    • 85 Critic Score
    The short response is that it works well, but it's not quite a hole in one. [may 2007, p.87]
    • Nintendo Power
    • 63 Metascore
    • 80 Critic Score
    The game definitely has its roots in the Pokemon world, but provides enough new features to give it its own identity. [Apr 2007, p.86]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    The game is far from perfect, but it fills a niche for those wanting a fun and funny 2-D platformer on the DS. [Apr 2007, p.85]
    • Nintendo Power
    • 60 Metascore
    • 65 Critic Score
    Despite its shortcomings, Master of Disguise managers to deliver a moderately enjoyable platforming romp. [Apr 2007, p.86]
    • Nintendo Power
    • 74 Metascore
    • 85 Critic Score
    Like 2005's "On Tour", Blue lets you choose between boards and skis, but the rails and narrow passages of the environments are definitely built for shredding. [May 2007, p.84]
    • Nintendo Power
    • 74 Metascore
    • 75 Critic Score
    Meteos: Disney Magic does more than provide a Mouseketeer-friendly facelift to one of the DS's best puzzle games; thanks to the ability to move blocks horizontally, the sequel has a thoroughly different dynamic than the original block launcher. [Apr 2007, p.85]
    • Nintendo Power
    • 69 Metascore
    • 85 Critic Score
    After several attempts to modernize Sonic for the 3-D gaming landscape, Sega has taken a big step back in their approach, and that's a good thing. [Apr 2007, p.84]
    • Nintendo Power
    • 66 Metascore
    • 65 Critic Score
    You'll be thrown into the deep end right at the start, and will probably have to play each dungeon over and over again to master it. [Mar. 2007, p.88]
    • Nintendo Power
    • 55 Metascore
    • 55 Critic Score
    The alternate name for falling-piece puzzler Trioncube could be My First Tetris. [Mar. 2007, p.89]
    • Nintendo Power
    • 34 Metascore
    • 35 Critic Score
    There's a tiny touch-screen control stick, as well, but the miniscule gestures required to maneuver your plane make it nearly impossible to fly. [May 2007, p.88]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    All of the games in the Wii collection sport a surface-level cleverness that makes them brilliant demos of what the Wii means for the future of game design, but only a few of them offer enough depth for repeated visits. [Mar. 2007, p.86]
    • Nintendo Power
    • 82 Metascore
    • 80 Critic Score
    Lunar Knights, the first title from Kojima Productions for the dual-screened handheld, is a supremely polished action-RPG in which you slay the bloodsuckers and their monstrous minions with two very different protagonists. [Mar. 2007, p.89]
    • Nintendo Power
    • 63 Metascore
    • 75 Critic Score
    Like its predecessor, Diddy Kong Racing DS has a Mario Kart game to compete with, but also enough unique features to make it a kart-racing contender. [Mar. 2007, p.87]
    • Nintendo Power
    • 92 Metascore
    • 95 Critic Score
    FINAL FANTASY VI Advance is as close to a perfect RPG as you're going to find on any system. [Mar. 2007, p.87]
    • Nintendo Power
    • 46 Metascore
    • 60 Critic Score
    It's a decent enough RPG with dull turn-based combat, story integration and item-management conventions that were state-of-the-art in 1992. [Mar. 2007, p.88]
    • Nintendo Power
    • 78 Metascore
    • 80 Critic Score
    Impatient gamers looking for a little more action may want to look elsewhere, but they'll do so at the risk of missing our on yet another groundbreaking DS title. [Mar. 2007, p.88]
    • Nintendo Power
    • 76 Metascore
    • 90 Critic Score
    The verdict is in: Phoenix Wright: Ace Attorney Justice for All is another superb graphic-text adventure from the folks at Capcom. [Feb. 2007, p.96]
    • Nintendo Power
    • 83 Metascore
    • 90 Critic Score
    Though Smooth Moves may not seem deep, the fact that it offers physical play and draws a crowd should make it a permanent fixture in a lot of Wii consoles. [Feb. 2007, p.92]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    The battles are fun, but not very significant in the overall Star Wars universe. [Feb. 2007, p.96]
    • Nintendo Power
    • 73 Metascore
    • 80 Critic Score
    Fans of classic, side-scrolling, 2D action will love Metal Slug Anthology. [Jan. 2007, p.108]
    • Nintendo Power
    • 75 Metascore
    • 75 Critic Score
    If making a mess without cleaning it up appeals to you, plug in Elebits. [Feb. 2007, p.94]
    • Nintendo Power
    • 38 Metascore
    • 40 Critic Score
    The Far Cry series is built largely upon its ability to absorb you in its sun-drenched vistas; subtract that high level of immersion, and you're left with an otherwise unremarkable first-person shooter. [Feb. 2007, p.93]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    The game boasts as much story content as it does action, but there's so much plot condensed into the cut-scenes, the tale is sometimes hard to follow. [Feb. 2007, p.97]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    Super Swing Golf takes the same arcade-style approach as titles like "Mario Golf" and "Hots Shots Golf", yet it manages to stand out thanks largely to the controls. [Feb. 2007, p.94]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    It would be easy to dismiss Ace in Action as yet another lukewarm, movie-licensed cash-in, but it would also be a mistake--there's actually an impressive game here, at least for a little while. [Feb. 2007, p.94]
    • Nintendo Power
    • 96 Metascore
    • 95 Critic Score
    Twilight Princess was a long time in coming, but the game's depth will make it last even longer among the Zelda faithful. [Feb. 2007, p.95]
    • Nintendo Power
    • 85 Metascore
    • 90 Critic Score
    Portrait of Ruin provides a whole lot more of a very good thing, and Castlevania fans won't be disappointed with the results. [Jan. 2007, p.114]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    The good news is that Squeak Squad doesn't need a whopping dose of DS innovation or pretty environments to make it enjoyable--it's a big, midly challenging adventure with gobs of gameplay variety and replay value. [Feb. 2007, p.93]
    • Nintendo Power
    • 58 Metascore
    • 50 Critic Score
    The result is hinky control as you try to fight wave after wave of monotonous enemies and navigate past lasers and pits. [Feb. 2007, p.95]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    The graphics are a little disappointing--besides some added lighting effects and better in-game videos, there aren't a lot of improvements over the GCN version. [Jan. 2007, p.97]
    • Nintendo Power

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