Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 59 Metascore
    • 60 Critic Score
    Some players may still have the most fun with the basic freestyle mode, though, drawing a gigantic mess of loop-the-loops and seeing if the poor sledder survives them.(He usually doesn't.) [Nov 2008, p.102]
    • Nintendo Power
    • 80 Metascore
    • 75 Critic Score
    Although this DS remake offers an attractive polygonal world and plenty of usability improvements, it still feels very much like a product of its time. [Oct 2008, p.86]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    The game's 20 levels (including vehicle chases) give you plenty of play, but the reason to pick it up is to flex your creative muscles. [Nov 2008, p.104]
    • Nintendo Power
    • 69 Metascore
    • 80 Critic Score
    Try it out with some friends and you won't be disappointed. [Nov 2008, p.106]
    • Nintendo Power
    • 82 Metascore
    • 70 Critic Score
    Viva Pinata: Pocket Paradise has all the depth of its console cousin, but is missing some of its charm. [Nov 2008, p.98]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    Still, for Wii owners looking to lace up their skates, this is the only game in town and it's not half-bad. [Nov 2008, p.100]
    • Nintendo Power
    • 65 Metascore
    • 65 Critic Score
    Mystery Case Files: MilionHeir isn't going to take the place of the latest platformer or RPG in your DS library, but for what it is--a visual puzzle that tests of your power of perception--it fills the niche well. [Nov 2008, p.101]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    Fun but flawed, Lock's Quest takes real-time strategy into character-based adventure territory with stylus-controlled precision. [Nov 2008, p.102]
    • Nintendo Power
    • 65 Metascore
    • 80 Critic Score
    The realistic way these creatures move and act is by far the game's most impressive feature. [Nov 2008, p.95]
    • Nintendo Power
    • 82 Metascore
    • 70 Critic Score
    N+
    The easily frustrated should probably stay away, and for what it is, the game's MSRP of $29.99 seems a bit steep. [May 2008, p.89]
    • Nintendo Power
    • 81 Metascore
    • 85 Critic Score
    The one-to-one swing mechanics are phenomenal and offer lots of customization options to cater to players of all skill levels. [Oct 2008, p.88]
    • Nintendo Power
    • 65 Metascore
    • 75 Critic Score
    If it's a serious racer you seek, this is the best ride in town. [Oct 2008, p.90]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    The meager number of tracks and vehicles makes Ferrari Challenge dreadfully short. [Oct 2008, p.90]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    The near-exclusive use of the touch screen to control every aspect of farm life is a questionable decision--it doesn't feel very accurate or intutitive. [Aug 2008, p.87]
    • Nintendo Power
    • 69 Metascore
    • 75 Critic Score
    This baseball diamond loses some of its luster with occasionally confusing or clunky play (it's too easy to accidentally pitch or swing prematurely), but the game's simplified approach is great for sports-curious gamers looking to avoid the complexities of a real simulation. [Oct 2008, p.87]
    • Nintendo Power
    • 83 Metascore
    • 80 Critic Score
    Bangai-O Spirits is, above all, an excellent community game. [Sept 2008, p.84]
    • Nintendo Power
    • 82 Metascore
    • 90 Critic Score
    So while EA may not have lived up to its marketing directive, it's succeeded in creating quite possibly the best, most fully featured sports sim available on the Wii. [Sept 2008, p.85]
    • Nintendo Power
    • 79 Metascore
    • 85 Critic Score
    Whether you're competing against CPU cars or your friends, though, GRID is one of the most challenging and entertaining racing games for DS yet. [July 2008, p.88]
    • Nintendo Power
    • 79 Metascore
    • 70 Critic Score
    It's getting a bit of a late start considering we're already more than halfway through the 2008 season, but MLB Power Pros is the best baseball game you'll find on the Wii. [Sept 2008, p.88]
    • Nintendo Power
    • 73 Metascore
    • 85 Critic Score
    Not every game on the disc is a must-have hit, but there's a lot of fun to be had. [Oct 2008, p.89]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    The trouble comes when Slimy has to slingshot himself into enemies, causing damage to himself more often than not. [July 2008, p.88]
    • Nintendo Power
    • 65 Metascore
    • 50 Critic Score
    Izuna 2 is an excercise in frustration management. [Sept 2008, p.88]
    • Nintendo Power
    • 73 Metascore
    • 80 Critic Score
    Unlockables (such as special events featuring established Konami characters) will keep you slicing and tapping well into the coverage of the Summer Olympics. [Sept 2008, p.87]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    Order Up! might not be a five-star restaurant, but it still serves up a hearty meal. [Sept 2008, p.86]
    • Nintendo Power
    • 85 Metascore
    • 90 Critic Score
    The developers have done everything they needed to do to win over a new generation of Final Fantasy IV fans, but they've done disappointingly little to appeal to the existing ones. [Aug 2008, p.86]
    • Nintendo Power
    • 75 Metascore
    • 85 Critic Score
    As anyone who has played a "Mario Golf" title can tell you, developer Camelot knows how to make a great golf game. [Aug 2008, p.88]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    All the hype of the new NCAA football game from EA SPorts seemed almost too good to be true, and we've learned that our instincts were right, unfortunately. [Sept 2008, p.88]
    • Nintendo Power
    • 80 Metascore
    • 75 Critic Score
    If you're a fan of the genre, there are few better ways to get your fix on the go. [Aug 2008, p.89]
    • Nintendo Power
    • 48 Metascore
    • 45 Critic Score
    2K's Carnival Games for Wii is a fun, pick-up-and-play party game that many enjoyed, but unfortunately the fun factor doesn't translate well to the DS. [Aug 2008, p.90]
    • Nintendo Power
    • 76 Metascore
    • 75 Critic Score
    If you've ever been tempted by the dungeon-crawling genre, Final Fantasy Fables: Chocobo's Dungeon is a great place to get your feathers wet. [Aug 2008, p.88]
    • Nintendo Power
    • 79 Metascore
    • 85 Critic Score
    While I had a blast mending bones, removing tumors, and dealing with nefarious mystery ailments, it all felt very familiar; the game has hardly evolved beyond its predecessor. [Aug 2008, p.87]
    • Nintendo Power
    • 73 Metascore
    • 70 Critic Score
    As a game it's fun enough; it retains all of the features from the Wii version of Guitar Hero III, giving you plenty of reason to buy if you're an Aerosmith fan. [Sept 2008, p.86]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    As a result, although Grimoire of the Rift is another solid effort that's sure to scratch your tactical itch, the original Tactics remains the pinnacle of the series. [July 2008, p.86]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    The gameplay changes hardly justify a sequel so soon after the first Star Force, but series fans should have fun regardless. [July 2008, p.87]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    The gameplay changes hardly justify a sequel so soon after the first Star Force, but series fans should have fun regardless. [July 2008, p.87]
    • Nintendo Power
    • 57 Metascore
    • 65 Critic Score
    There's not much depth, and it gets old pretty fast. Still, the gameplay is solid, especially for the casual crowd. [July 2008, p.89]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    If you're a devoted fan of straightforward tennis, you'll likely enjoy the game. [June 2008, p.88]
    • Nintendo Power
    • 65 Metascore
    • 60 Critic Score
    Concerns about graphics and frame rate in "Top Spin 2" for the DS have been addressed successfully by new developer PAM in the follow-up. [June 2008, p.90]
    • Nintendo Power
    • 39 Metascore
    • 40 Critic Score
    It's a shame--the basic concepts are sound, but the execution should have been much better. [Sept 2008, p.86]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    That's why Guitar Hero: On Tour is so exciting--it's Guitar Hero on the go, played a bit differently, with more emphasis on picking than fretwork (though there's still plenty of that). [Sept 2008, p.87]
    • Nintendo Power
    • 80 Metascore
    • 80 Critic Score
    Few party games are as good as Rock Band, and although it has flaws, this version ultimately succeeds in bringing that festive experience to Wii. [Aug 2008, p.90]
    • Nintendo Power
    • 85 Metascore
    • 80 Critic Score
    The easy-to-learn basics that made the game a hit 30 years ago are still there--just wrapped up in a glitzier and deeper game. [July 2008, p.90]
    • Nintendo Power
    • 61 Metascore
    • 65 Critic Score
    Though not as glossy as "Space Invaders Extreme"(another Taito update from Square Enix), brick-breaker Arkanoid DS takes advantage of the DS hardware more than its classic-reborn cousin by offering a vertical playing field and a touch-control option. [July 2008, p.89]
    • Nintendo Power
    • 82 Metascore
    • 85 Critic Score
    Etrian Odyssey 2 isn't very ambitious, but it's still plenty of fun. [July 2008, p.88]
    • Nintendo Power
    • 78 Metascore
    • 85 Critic Score
    Though Blast Works may seem small and simple at first, the deceptive gameplay depth plus the editor and the ability to trade your designs with others online means there's no end to the fun. [June 2008, p.90]
    • Nintendo Power
    • 47 Metascore
    • 50 Critic Score
    The game would have benefited from some compelling touch-screen use (for puzzles or combat, perhaps), but as is, it barely puts the "interactive" in "interactive novel." [June 2008, p.89]
    • Nintendo Power
    • 78 Metascore
    • 65 Critic Score
    Soul Bubbles is on the right track toward greatness, but we'll have to hope for a fully realized sequel before it gets there. [July 2008, p.90]
    • Nintendo Power
    • 67 Metascore
    • 65 Critic Score
    A mixed bag that owes as much to "Elite Beat Agents" as it does to Bach, Wagner, and Beethoven. [July 2008, p.90]
    • Nintendo Power
    • 46 Metascore
    • 35 Critic Score
    With a big-budget movie comes a subpar video game adaptation--that seems to be the rule. So it should be no surprise that The Incredible Hulk on Wii is...not so great. [Aug 2008, p.90]
    • Nintendo Power
    • 50 Metascore
    • 75 Critic Score
    The game is not very ambitious, but what it does, it does well. [Aug 2008, p.88]
    • Nintendo Power
    • 73 Metascore
    • 75 Critic Score
    Despite room for improvement, Summon Night is quite enjoyable; what it does, it does very well. [June 2008, p.88]
    • Nintendo Power
    • 78 Metascore
    • 75 Critic Score
    Ultimately, the main draw of LEGO Indiana Jones is playing through many of the movies' most memorable moments in the charming LEGO style, and the game definitely succeeds in doing that. [July 2008, p.87]
    • Nintendo Power
    • 80 Metascore
    • 75 Critic Score
    Granted, it has the same basic, easy-to-pick-up-and-play gameplay, but it also has some neat DS-exclusive features(touch-screen minigames, for example)that make it stand out. [July 2008, p.90]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    Using the Wii remote to look around and shoot is a big improvement that addresses the PSP version's camera issues, and it's an overall better-looking game. [July 2008, p.88]
    • Nintendo Power
    • 65 Metascore
    • 65 Critic Score
    Dodgeball fans won't be disappointed with Brawlers, but if you've been waiting for something new to bring you back on the court, the wait continues. [June 2008, p.89]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    Ultimately, Castle of Shikigami III is fun and has good replay value since each character feels different and has a unique storyline--the storylines even take a second player into account when you're playing cooperatively, which is a nice touch. [May 2008, p.90]
    • Nintendo Power
    • 43 Metascore
    • 50 Critic Score
    Myst DS isn't a terrible game, but don't expect to relive the sense of awe you got from the original. [Apr 2008, p.87]
    • Nintendo Power
    • 67 Metascore
    • 60 Critic Score
    One thing we can say for sure about buying We Ski is that you'll get what you pay for: a cute, fun ski game that can be played with the Wii Balance Board. [June 2008, p.90]
    • Nintendo Power
    • 74 Metascore
    • 70 Critic Score
    The result is a storyline that will elicit nothing but eye-rolls and nasal snorts from anyone over 12, but the game at the core of Drone Tactics is surprisingly well-made. [June 2008, p.87]
    • Nintendo Power
    • 85 Metascore
    • 80 Critic Score
    The production values aren't going to win any awards, and some of the mechanics work better than others(the hose is pretty lame), but Bloom Blox is an innovative and amusing piece of entertainment worthy of the Spielberg name. [June 2008, p.87]
    • Nintendo Power
    • 44 Metascore
    • 55 Critic Score
    If you're expecting this to be more than the average licensed game, though, you'll be a bit let down. [June 2008, p.88]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    You might think that having a 360-degree shooting radius would make the game easier, but that's offset by the fact that you can be shot by enemies offscreen. [June 2008, p.90]
    • Nintendo Power
    • 82 Metascore
    • 90 Critic Score
    With more features, modes and multiplayer options than ever before, fans should be revved up to get behind the wheel. [May 2008, p.86]
    • Nintendo Power
    • 88 Metascore
    • 90 Critic Score
    Thw World Ends with You may not have a big name like "Final Fantasy" or "Kingdom Hearts" attached to it, but it certainly deserves the same kind of success. [May 2008, p.87]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    Offering a clever new take on the rhythm genre, Battle of the Bands is probably best described as a musical tug-of-war. [May 2008, p.87]
    • Nintendo Power
    • 60 Metascore
    • 75 Critic Score
    The strength of the first "Pokemon Mystery Dungeon" was its in-depth story, and that's true of the second pair of titles as well. [June 2008, p.86]
    • Nintendo Power
    • 59 Metascore
    • 75 Critic Score
    The strength of the first "Pokemon Mystery Dungeon" was its in-depth story, and that's true of the second pair of titles as well. [June 2008, p.86]
    • Nintendo Power
    • 69 Metascore
    • 65 Critic Score
    The triumphs may be sweet, but the aggravations have them outnumbered. [May 2008, p.90]
    • Nintendo Power
    • 90 Metascore
    • 75 Critic Score
    Okami is a work of genius, but you should play the original game instead of the Wii version if you can. [May 2008, p.88]
    • Nintendo Power
    • 67 Metascore
    • 70 Critic Score
    But thanks to clever puzzle-solving and some touch screen-centric minigames for variety, Teenage Zombies is good fun. [May 2008, p.88]
    • Nintendo Power
    • 46 Metascore
    • 35 Critic Score
    Summer Sports is boring at best and aggravating at worst. [May 2008, p.89]
    • Nintendo Power
    • 59 Metascore
    • 65 Critic Score
    While there's a lot of good stuff going on inside a game, the modes are skimpy, even for a title aimed at the youngest set. [May 2008, p.90]
    • Nintendo Power
    • tbd Metascore
    • 65 Critic Score
    In the vein of games like "Endless Ocean", Minicopter: Adventure Flight is a title that won't appeal to everyone. [May 2008, p.89]
    • Nintendo Power
    • 50 Metascore
    • 30 Critic Score
    All in all, Baroque has few redeeming qualities, and your money is better spent elsewhere. [Apr 2008, p.90]
    • Nintendo Power
    • 53 Metascore
    • 70 Critic Score
    So, sure, Obscure: The Aftermath doesn't exactly succeed as a horror game, but it is fun, with some good usage of the Wii remote. [Apr 2008, p.89]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    While Opoona boasts nice backgrounds and music, and is fundamentally solid, it's definitely rough around the edges. [Apr 2008, p.87]
    • Nintendo Power
    • 66 Metascore
    • 75 Critic Score
    And although much of the game is played with the control pad and buttons, there are also stylus/touch-screen actions, so be prepared to juggle. [Mar 2008, p.90]
    • Nintendo Power
    • 83 Metascore
    • 85 Critic Score
    At approximately five hours, Dragon Sword is a bit on the short side, but I have a tough time complaining when those five hours are so tight and extremely polished. [Apr 2008, p.84]
    • Nintendo Power
    • 41 Metascore
    • 30 Critic Score
    Yet more proof that slapping motion controls on a lousy game doesn't magically make it worthwhile. [Mar 2008, p.87]
    • Nintendo Power
    • 64 Metascore
    • 60 Critic Score
    Multiplayer skirmishes still make for a good time, and I definitely support the return to 2-D, but this series just can't seem to take a real step forward without taking two steps back. [Apr 2008, p.85]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    That said, Sega Superstars Tennis is a love letter to Sega fans; if you consider yourself a fan at all, it's a must buy. [Apr 2008, p.85]
    • Nintendo Power
    • 65 Metascore
    • 80 Critic Score
    Control issues aside, Sega Superstars Tennis is swimming in clever game references and should be fun for even a casual Sega fan. [Apr 2008, p.89]
    • Nintendo Power
    • 59 Metascore
    • 55 Critic Score
    Everything is a struggle in Lost in Blue 3. [Apr 2008, p.90]
    • Nintendo Power
    • 77 Metascore
    • 70 Critic Score
    For most game series, what we find in Ring of Fates would be acceptable; for Final Fantasy, it is a major concern. [Mar 2008, p.84]
    • Nintendo Power
    • 55 Metascore
    • 65 Critic Score
    Insecticide tries to be a lot of things at once--platformer, shooter, and investigative adventure--which is a trcik that seldom works well. [Mar 2008, p.89]
    • Nintendo Power
    • 75 Metascore
    • 60 Critic Score
    Nanostray 2 is an odd mix of old and new; it looks and plays better than any of those old games, and it has the polish of a fresh title, but its brand of twitchy, frenetic action and one-hit deaths is so 1985. [Feb 2008, p.89]
    • Nintendo Power
    • 66 Metascore
    • 70 Critic Score
    But if you enjoy a good light-gun game like I do, this is one house call that's hard to pass up. [Apr 2008, p.87]
    • Nintendo Power
    • 93 Metascore
    • 100 Critic Score
    Rarely has any title delivered so much amazing action, such a wide variety of modes, and so many hours of value. It doesn't get any better than this. [Mar 2008, p.82]
    • Nintendo Power
    • 83 Metascore
    • 85 Critic Score
    School often doesn't leave people with the fondest of memories, but Bully: Scholarship Edition is well worth attending. [Apr 2008, p.86]
    • Nintendo Power
    • 69 Metascore
    • 65 Critic Score
    Starting from scratch every time you have bad luck will be frustrating, but if you can get past the setbacks, you'll enjoy a solid DS adventure. [Mar 2008, p.86]
    • Nintendo Power
    • 63 Metascore
    • 65 Critic Score
    If you're a die-hard fan of the great American pastime and don't own any other consoles, this is still a decent game of baseball. [Apr 2008, p.88]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    Bump the challenge up a notch, however, and playing the game requires a bit more strategy(and becomes a lot more fun). [Mar 2008, p.88]
    • Nintendo Power
    • 82 Metascore
    • 75 Critic Score
    If you do like pinball, you're in luck--Pinball Hall of Fame: The Williams Collection is as close to owning a real pinball table as most people are going to get. [Apr 2008, p.90]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    In the end, unless you're really into bass fishing or want a throwback to the Dreamcast days, Sega Bass Fishing isn't worth your time. [Apr 2008, p.88]
    • Nintendo Power
    • 53 Metascore
    • 70 Critic Score
    Still, the actual act of destroying humans works rather well with the newly implemented motion controls. [Apr 2008, p.88]
    • Nintendo Power
    • 65 Metascore
    • 70 Critic Score
    Still, while Dragon Quests Swords isn't exactly epic, it is entertaining overall. [Mar 2008, p.88]
    • Nintendo Power
    • 78 Metascore
    • 80 Critic Score
    With that said, the latest Ace Attorney game is an excellent continuation of the series, featuring more compelling mysteries to unravel and lots of memorable characters. [Mar 2008, p.86]
    • Nintendo Power
    • 60 Metascore
    • 65 Critic Score
    While the game won't be mistaken for something on a scale with Final Fantasy, it does push old-school dungeon-crawler buttons that will trigger fond memories in veteran players. [Mar 2008, p.85]
    • Nintendo Power
    • 70 Metascore
    • 60 Critic Score
    Motocross fans may dig what Untamed's shoveling, but the casual racer will want to hold out for a certain kart game on the horizon. [Jan 2008, p.90]
    • Nintendo Power
    • 85 Metascore
    • 85 Critic Score
    On top of a great adventure mode, Professor layton offers additional downloadable content, which should keep players plenty busy until the promised sequel arrives. [Feb 2008, p.88]
    • Nintendo Power

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