Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
-
57% higher than the average critic
-
5% same as the average critic
-
38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
-
Positive: 873 out of 2179
-
Mixed: 1,099 out of 2179
-
Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Three simple touch-controlled minigames add variety, but not enough to give a shine to this lackluster effort. [Aug 2006, p.87]- Nintendo Power
-
- Critic Score
Unfortunately, not even cupid's arrow can reconcile my disdain for the DS side-scrolling brawler that bears the name of the object of my affection. [Aug 2006, p.87]- Nintendo Power
-
- Critic Score
Regardless, it's nice to see that game makers haven't stuffed the GBA into Davy Jone's locker just yet, and that some developers still know that a big-name franchise isn't an excuse to make a half-baked game. [Aug 2006, p.85]- Nintendo Power
-
- Critic Score
As for its single player component, Break 'em All has you competing against high scores, which gives the title an arcade feel that may not appeal to everyone. [Aug 2006, p.85]- Nintendo Power
-
- Critic Score
Point Blank is supposed to be a virtual shooting gallery, and without a gun in your hand, you're missing that tacticle feeling that's so crucial to the experience. [Aug 2006, p.85]- Nintendo Power
-
- Critic Score
Despite there being some room for improvement, I have no problem calling Mega Man Battle Network 6 the series' best entry yet. [Aug 2006, p.86]- Nintendo Power
-
- Critic Score
Despite there being some room for improvement, I have no problem calling Mega Man Battle Network 6 the series' best entry yet. [Aug 2006, p.86]- Nintendo Power
-
- Critic Score
They say anything is better than nothing, but in the case of this year's sole GBA baseball offering. I'm not so sure that's true. [Jun 2006, p.87]- Nintendo Power
-
- Critic Score
It may not be the greatest game ever, but its attention to the intricacies of the sport should satisfy both baseball fans and gamers alike. [July 2006, p.90]- Nintendo Power
-
- Critic Score
Unfortunately, many of the mini-games don't work well, and the difficulty levels are way out of whack. [Aug 2006, p.86]- Nintendo Power
-
- Critic Score
Not only is Dragon Ball: Advanced Adventure the best Dragon Ball game yet released, it's also an enjoyable, good-looking, technique-filled action game in its own right that's held back only by a misguided shot at diversity an innovation. [May 2006, p.94]- Nintendo Power
-
- Critic Score
Cars is a decent racer, but ultimately, it is too fast and too rigid for its own good. {Aug 2006, p.86]- Nintendo Power
-
- Critic Score
It looks nice, it plays nice, and it has plenty of unlockables, quality cut-scenes, and a decent multiplayer mode. Still, frustrations lie around every corner. [Aug 2006, p.84]- Nintendo Power
-
- Critic Score
IF you're looking for a break from "Tetris DS" or just a good challenge, Magnetica has it. [July 2006, p.94]- Nintendo Power
-
- Critic Score
Though you can unearth 100 true-to-life dinosaurs in 35 fossil fields, the lack of a campaign mode or fighting-tournament structure makes prospects for long-term play grim. [July 2006, p.95]- Nintendo Power
-
- Critic Score
Teen Titans is not a lousy game--the play is responsive and the graphics are excellent--but it deserves to be more than a TMNT clone with Titans likenesses and environments slapped onto it. [Jun 2006, p.85]- Nintendo Power
-
- Critic Score
Magneto fans will be attracted to the DS version of Activision's "back-story" game that leads into the new X-Men movie, since the Master of Magnetism is a playable character only on the DS. [July 2006, p.95]- Nintendo Power
-
- Critic Score
For portable X-Men enjoyment, I highly recommend a comic book instead. [July 2006, p.91]- Nintendo Power
-
- Critic Score
Two-thirds of X-Men: The Official Game is pretty good. Two out of three ain't bad. [July 2006, p.91]- Nintendo Power
-
- Critic Score
But it, love it, and pray to the gods that we don't have to wait another 10 years for Mario's next side-scrolling masterpiece. [July 2006, p.93]- Nintendo Power
-
- Critic Score
The levels are short, but an item-collection feature offers some motivation to fight through them multiple times. [Jun 2006, p.86]- Nintendo Power
-
- Critic Score
Although the game has its share of jumping challenges, Over The Hedge is primarily about one thing: Beating stuff into oblivion. [July 2006, p.94]- Nintendo Power
-
- Critic Score
There's just not too much to do, and what activities there are become incredibly tedious after a short time. [July 2006, p.94]- Nintendo Power
-
- Critic Score
Even with the younger set, this game offers little in the way of challenge--you can purchase health upgrades if necessary, but if they're necessary, you've got other problems to deal with. [July 2006, p.95]- Nintendo Power
-
- Critic Score
But the gameplay is so simplified and dull that after a few minutes in the cockpit I was ready to crash into a nearby mountain. [Apr 2006, p.86]- Nintendo Power
-
- Critic Score
If you have a yearning for pure sudoku in video game form, Dr. Sudoku will provide a cure, but more options and a sharper presentation would have gone a long way. [May 2006, p.94]- Nintendo Power
-
- Critic Score
LostMagic is not perfect, but it is an exceedingly fun and strikingly original RPG that will test your skills more than any other DS game on the market. [Jun 2006, p.84]- Nintendo Power
-
- Critic Score
What happens when you take the hard-core, precision-based fighting of Guilty Gear and mix it with the multitiered four-player craziness of "Super Smash Bros."? You get Guilty Gear Dust Strikers for the DS. [Jun 2006, p.85]- Nintendo Power
-
- Critic Score
2006 FIFA World Cup on the DS is a mixed bag of things that work well and things that don't. [Jun 2006, p.86]- Nintendo Power
-
- Critic Score
There isn't a world of difference between this game and last October's FIFA 06, but it's a worthy upgrade for those who have World Cup fever. [Jun 2006, p.86]- Nintendo Power
-
- Critic Score
But while the lighthearted mass destruction is reasonably fun, particularly in multiplayer mode, the game suffers from a lack of technical polish. [Jun 2006, p.87]- Nintendo Power
-
- Critic Score
Despite the perennial AI issues, 2006 FIFA World Cup is far from disappointing. [Jun 2006, p.86]- Nintendo Power
-
- Critic Score
And despite being extraordinarily challenging in that way that makes die-hard games totally addicted but can drive off casual players, it is a game that every Nintendo fan must play. [May 2006, p.92]- Nintendo Power
-
- Nintendo Power
-
- Critic Score
This boring mess of a sequel should KO the franchise for good. [May 2006, p.94]- Nintendo Power
-
- Critic Score
Once you're in the boat, the action gets unavoidably repetitive, however--see a fish, catch a fish, repeat. [Jun 2006, p.87]- Nintendo Power
-
- Critic Score
So many aspects have improved from the previous "Harvest Moon" games, and Magical Melody exhibits such remarkable production quality, that the time it's taken Natsume has obviously been well spent. [May 2006, p.89]- Nintendo Power
-
- Critic Score
Though Open Warfare marks a welcome return to 2-D for the turn-based action-strategy franchise, these annelids, are starting to show their age. [Apr 2006, p.83]- Nintendo Power
-
- Critic Score
We still have high hopes for RPG's on the DS, but the many obvious flaws of Tao's Adventure left us disappointed. [May 2006, p.91]- Nintendo Power
-
- Critic Score
The foundation is there for a sound game, but the lack of options and activities can make The Tower SP feel more like a fixer-upper than prime real estate. [May 2006, p.91]- Nintendo Power
-
- Critic Score
You may not love all of it, but you will love much of it, because it offers a whole lot more to love than "Tetris" did back in '89. [May 2006, p.90]- Nintendo Power
-
- Critic Score
Hunters is new-school, action-packed, and a great addition to the growing collection of Wi-Fi titles. [May 2006, p.86]- Nintendo Power
-
- Critic Score
But the majority of Ice Age 2 is tedious and lifeless. [May 2006, p.88]- Nintendo Power
-
- Critic Score
It's getting to be that Yu-Gi-Oh! trading-card games have longer titles than shelf lives. [Jun 2006, p.87]- Nintendo Power
-
- Critic Score
Fortunately, younger gamers(or older one's with a short fuse)can skip levels freely if they want to experience the monotony of the repetitive level design more quickly. [May 2006, p.88]- Nintendo Power
-
- Critic Score
More variety...might have made a big difference, but unfortunately, only Sid the sloth makes a playable guest appearance, and it's in a single minigame at that. [May 2006, p.88]- Nintendo Power
-
- Critic Score
Multiple characters and unlockables provide some incentive to play, but only the most devoted Naruto die-hards need apply. [May 2006, p.94]- Nintendo Power
-
- Critic Score
It doesn't add a whole lot to the fighting genre, but it's a rewarding game with a well-tuned fighting system and loads of replay value. [May 2006, p.91]- Nintendo Power
-
- Critic Score
Pokemon Trozei may seem simple, but it packs a challenge that will keep puzzle-action fans intrigued for a long time to come. [Apr 2006, p.85]- Nintendo Power
-
- Critic Score
Not an immediate attention grabber, Tales of Phantasia takes time to sink in. But once you're under its spell, you'll be in it for the long haul. [Apr 2006, p.84]- Nintendo Power
-
- Critic Score
Slow goal keepers ensure high scores and an exciting enough experience. [May 2006, p.94]- Nintendo Power
-
- Critic Score
More finese than bravado, soccer is a subtle subject for an outrageous Street title, but the second game in EA's "FIFA Street" series justifies its over-the-top treatment with more tricks and fireworks than the original. [May 2006, p.87]- Nintendo Power
-
- Critic Score
At its core, the game plays, not surprisingly, a lot like older 2-D Mario titles. [Apr 2006, p.83]- Nintendo Power
-
- Critic Score
Rather than shoehorn the current Monkey Ball experience onto the DS, it would have been nice if the developers had tried to reinvent it in a way that truly took advantage of the handheld's capabilities. [Mar 2006, p.88]- Nintendo Power
-
- Critic Score
Oftentimes games like this feel like a quick cash-in on a popular license, but Sonic Riders has the depth and good looks to succeed with or without the hedgehog. [May 2006, p.87]- Nintendo Power
-
- Critic Score
If you've got the patience to wrangle units, Age of Kings is a most worthy addition to your game library. [Mar 2006, p.85]- Nintendo Power
-
- Critic Score
Appealing on many levels, and its most shocking moments are sure to raise a few eyebrows. [Mar 2006, p.87]- Nintendo Power
-
- Critic Score
If you're old enough to read this review, you'll probably want to pass on Escape to the Big Blue, but your younger siblings might enjoy it. [Apr 2006, p.86]- Nintendo Power
-
- Critic Score
Unfortunately, with its bland presentation and dearth of play modes, Sudoku Fever's rendition of the game is pretty underwhelming. [Apr 2006, p.86]- Nintendo Power
-
- Critic Score
It may not be the all-new title some were hoping for, but it's a great game worthy of bearing the Resident Evil name. [Apr 2006, p.82]- Nintendo Power
-
- Critic Score
One of the best platformers to hit the GBA in a long time, and definitely not one to miss. [Mar 2006, p.88]- Nintendo Power
-
- Critic Score
It's not the most challenging game, but Chibi-Robo has a lot to offer behind its supercute veneer. [Mar 2006, p.84]- Nintendo Power
-
- Critic Score
In the GBA side-scrolling platformer, George must traipse through the jungle, stow away on a cruise ship, and then chase down an artifact that has been stolen from the local museum--a journey that will eventually lead him back to the jungle from where he came. [Apr 2006, p.86]- Nintendo Power
-
- Critic Score
The monkeys skills are well-represented in his 13-episode adventure, but a stiffness in the controls creates frustration in situations that rely too much on accurate double-jumping. [Apr 2006, p.85]- Nintendo Power
-
- Critic Score
Though the art style, from the folks who brought us "Parappa the Rapper," is delightfully bizarre, the rest of the game is pretty bland, simplistic, and repetitive. [Mar 2006, p.87]- Nintendo Power
-
- Critic Score
At times the game seems almost too easy, but you do have to concentrate and often employ strategy to score birdies consistently. [Mar 2006, p.86]- Nintendo Power
-
- Critic Score
If you enjoyed "Dawn of Sorrow" for the DS but haven't had the chance to play this pair of adventure side-scrollers, you gotta pick this up. [Apr 2006, p.86]- Nintendo Power
-
- Nintendo Power
-
- Critic Score
The games in MMXC are the kinds that will make your wrists hurt and your palms sweat, and I mean that as the highest compliment. [Feb 2006, p.97]- Nintendo Power
-
- Critic Score
The only flaw is that once you've played a little Electroplankton, you'll want more. Ten kinds of musical creatures, especially such little masterpieces, can stimulate you for only so long. [Feb 2006, p.99]- Nintendo Power
-
- Critic Score
It's like fighting a fireworks display. Sometimes the enemy blows up. Sometimes you do. There's no strategy; no hook that makes you think about how you'll do better next time. [Feb 2006, p.99]- Nintendo Power
-
- Critic Score
The total diversion makes for a fun but frivolous diversion. [Mar 2006, p.85]- Nintendo Power
-
- Critic Score
One of the best RPGs of all time gets even better. [Feb 2006, p.101]- Nintendo Power
-
- Critic Score
If so much of the game weren't based solely on the touch screen, Konami might have had a winner. [Feb 2006, p.100]- Nintendo Power
-
- Critic Score
Suffers from one of the worst cameras in recent memory, killer slowdown and bland levels rife with invisible barriers. [Feb 2006, p.97]- Nintendo Power
-
- Critic Score
It holds its own in a number of ways; it will serve fans of tactics and card-collecting games well. [Feb 2006, p.100]- Nintendo Power
-
- Critic Score
The traditional controls feel a little more precise than the new touch screen feature, but the touch screen allows for faster response. [Feb 2006, p.99]- Nintendo Power
-
- Nintendo Power
-
- Critic Score
While Mario Tennis is by all means a decent game, it lacks the flair that would make you want to play it over and over again. [Jan 2006, p.108]- Nintendo Power
-
- Critic Score
It doesn't have all the bells and whistles of a well-established franchise, but the core gameplay is nearly spot-on. [Jan 2006, p.111]- Nintendo Power
-
- Critic Score
A triumphant ending to an extraordinary trilogy. [Feb 2006, p.98]- Nintendo Power
-
- Critic Score
The riding mechanics aren't terrible, but Full Throttle's open-ended, GTA-wannabe world just doesn't work. [Mar 2006, p.86]- Nintendo Power
-
- Critic Score
A worthy follow-up to "Superstar Saga," and the first great RPG on the DS. [Jan 2006, p.110]- Nintendo Power
-
- Critic Score
What these games lack in style and innovation they make up for in challenge and fun. [Jan 2006, p.114]- Nintendo Power
-
- Nintendo Power
-
- Critic Score
Though the game shines in strategy play, it lacks luster when the focus is on individual events. [Dec 2005, p.124]- Nintendo Power
-
- Critic Score
It's visually murky at best - sometimes it's difficult to make out what's happening or to find key items. [Feb 2006, p.97]- Nintendo Power
-
- Critic Score
King Kong is known for achieving great heights, but this game runs out of steam before reaching the top. [Feb 2006, p.100]- Nintendo Power
-
- Critic Score
The lighting effects are truly stunning. The sound is also top-notch. [Feb 2006, p.96]- Nintendo Power
-
- Critic Score
It suffers from an overly simplistic fighting engine, weak animation and a story mode that skims past major plot points with all the bluster of 10th grade chemistry class. [Jan 2006, p.114]- Nintendo Power
-
- Critic Score
That it does what it does with such colorful flair and tight pacing is the pleasant surprise that makes htis entertaining piece of fluff rise above the licensed-character hop-and-battle scrap heap. [Jan 2006, p.111]- Nintendo Power
-
- Critic Score
Graphically, Double Trouble looks great, providing another example of the DS's polygonal capabilities - and though there is slowdown, it's fairly minimal. [Dec 2005, p.110]- Nintendo Power
-
- Critic Score
Platform afficionados will appreciate the smooth control and nonstop action. [Jan 2006, p.110]- Nintendo Power
-
- Critic Score
Aside from a few minor issues, though, Vicarious Visions had done a fantastic job creating a faithful and fun Hawk game. [Jan 2006, p.112]- Nintendo Power
-
- Critic Score
This kind myopic, ethnocentric brutality is the stuff that gives video games as a whole a bad reputation. [Feb 2006, p.99]- Nintendo Power
-
- Critic Score
Solid, but it could have been so much more. [Jan 2006, p.115]- Nintendo Power
-
- Critic Score
SonicTeam has done a magnificent job of distilling Sonic to its purest essence without making it feel like we're treading old territory. [Jan 2006, p.105]- Nintendo Power
-
- Critic Score
If you can put up with some roughness around the edges, though, you're in for a satisfyingly lengthy and tough ride. [Jan 2006, p.108]- Nintendo Power
-
- Critic Score
An enjoyable, high-octane adventure. Naysayers be damned. [Jan 2006, p.111]- Nintendo Power
-
- Critic Score
It might be OK for a movie to show the same location over and over, but as a video game, the repetition gets old. [Jan 2006, p.116]- Nintendo Power