Mega Man X: Command Mission
GameCube- Publisher: Capcom
- Release Date: Sep 21, 2004
- Also On: PlayStation 2
- Summary:
Buy Now
- Developer: Capcom
- Genre(s): Role-Playing, Console-style RPG
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 6 out of 21
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Mixed: 13 out of 21
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Negative: 2 out of 21
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The game seems unpleasantly short, however ' in less than sixteen hours of play I had cleared six of the game's ten story chapters.
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Being an exceptionally linear game, there's relatively little in the way of extras, though if you were fond of killing things there are some costly armors to shoot for.
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TotalGames.netAs long as you don't want to be blown away with an audio-visual feast adventure fans will really enjoy it.
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Electronic Gaming MonthlyWhile the crisp graphics and energetic battles work well, the dungeons are a chore and the plot is you usual Mega Man X bluster - weak in a five-hour platformer, unbearable in a full-length RPG. [Nov 2004, p.138]
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Game InformerFor all the cool special moves and boss fights, the heart of any RPG is the story. Sadly, Command Mission doesn't just fail in this area; it is a discotheque fire disaster with no survivors. This game's plot isn't merely bad - it's embarrassing and painful. [Oct 2004, p.128]
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Only the most fanatical of the Blue Bomber's followers or younger players will be remotely interested in this game.
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Even with superstrong "Hyper" mode and customizable weapons, it took everything we had to not fall asleep on our controller.
Score distribution:
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Positive: 2 out of 2
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Mixed: 0 out of 2
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Negative: 0 out of 2
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Feb 13, 2013
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Jul 21, 2016
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