Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 69 Metascore
    • 65 Critic Score
    Starting from scratch every time you have bad luck will be frustrating, but if you can get past the setbacks, you'll enjoy a solid DS adventure. [Mar 2008, p.86]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    While the Potter faithful will likely love Order of the Phoenix nonetheless, players who don't know Reducto from Reducio may want to wait for a more-satisfying Potter game. [Aug 2007, p.89]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    If you have the patience to see it through, Magical Starsign is fairly satisfying, especially if you value good writing and compelling characters over deep gameplay. [Dec. 2006, p.104]
    • Nintendo Power
    • 69 Metascore
    • 82 Critic Score
    It's a slick game made with military precision. [Sept 2002, p.166]
    • Nintendo Power
    • 69 Metascore
    • 66 Critic Score
    Lots of thrills and hills. It just doesn’t have the character and control that the Simpsons game has. [Jan 2002, p.130]
    • Nintendo Power
    • 69 Metascore
    • 74 Critic Score
    The insults and mulligans are rapid-fire. [Dec 2002, p.214]
    • Nintendo Power
    • 69 Metascore
    • 80 Critic Score
    If you've never played a SimCity game, ask yourself if you like the process of building things or if you like things that are already built. If your answer is the former, SimCity DS is for you. [Aug 2007, p.88]
    • Nintendo Power
    • 69 Metascore
    • 75 Critic Score
    You have to take a Zen approach to it; just explore, collect mushrooms and flowers, capture bugs with your wand-turned-net, and let things happen. [June 2009, p.89]
    • Nintendo Power
    • 69 Metascore
    • 80 Critic Score
    The graphics are vibrant, the beat-driven music is catchy and the madcap action boasts hidden areas and collectibles you can cash in for help. [Nov 2001, p.148]
    • Nintendo Power
    • 69 Metascore
    • 66 Critic Score
    Excellent fun. [Apr 2002, p.152]
    • Nintendo Power
    • 69 Metascore
    • 88 Critic Score
    Though the inventory and menu systems need polishing, this RPG is a dream come true for Harry Potter fans. [July 2004, p.119]
    • Nintendo Power
    • 69 Metascore
    • 68 Critic Score
    16 levels of wild 3-D action. [Dec 2002, p.220]
    • Nintendo Power
    • 69 Metascore
    • 75 Critic Score
    There may not be many new ideas in Dawn of Heroes but the hilarious dialogue and wacky adversaries still make for a memorable experience. [Apr 2010, p.89]
    • Nintendo Power
    • 69 Metascore
    • 80 Critic Score
    The best pure first-person shooter on the Wii. [July 2009, p.84]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Assassin's Creed II: Discovery does an admirable job of tying together platforming, combat, and stealth without having any of those game styles feel like a particular weakness. [Jan 2010, p.89]
    • Nintendo Power
    • 69 Metascore
    • 78 Critic Score
    An encore with a new set of songs and the same infectious rhythm-based gameplay for up to four players. [June 2005, p.97]
    • Nintendo Power
    • 69 Metascore
    • 75 Critic Score
    Downhill Jam will almost certainly surrender its extreme-sports crown by the time the next generation of Wii games ollies onto the scene, but for now it's the best way I can think of to get down a hill. [Feb. 2007, p.95]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    The updated Wii U version improves on many issues that irked fans when Ninja Gaiden 3 originally launched, but repetitious battles and a hokey story knock the experience down a few notches. [Dec 2012, p.86]
    • Nintendo Power
    • 69 Metascore
    • 65 Critic Score
    Still, four-player battles can be a heck of a lot of fun, so it's worth a look if you and some friends are fans of the show. [Dec. 2006, p.110]
    • Nintendo Power
    • 69 Metascore
    • 75 Critic Score
    Visually, Shinobi isn't exactly a showcase for the N3DS hardware, but the game runs smoothly and the art style works well with stereoscopic 3D. [Nov 2011, p.74]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Though Glory of Heracles may not be revolutionary, however, it's still ultimately solid fun. [Feb 2010, p.90]
    • Nintendo Power
    • 69 Metascore
    • 90 Critic Score
    This was obviously a labor of love for the development team--something that goes beyond the nuts and bolts of typical game design. [Jan 2008, p.86]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    The game is no masterpiece, but if you're in the mood for some mindless, old-school entertainment, it's $30 well spent. [Holiday 2007, p.82]
    • Nintendo Power
    • 69 Metascore
    • 72 Critic Score
    Although the straight-on overhead view makes it difficult to judge the height of platforms, the overall game play is fast-paced and enjoyable. [Dec 2003, p.148]
    • Nintendo Power
    • 69 Metascore
    • 74 Critic Score
    You'll spend a lot of time checking the mansion's 15 rooms for ghosts, which can get tedious, but many of the game's puzzles are quite clever. [Dec 2003, p.144]
    • Nintendo Power
    • 69 Metascore
    • 85 Critic Score
    After several attempts to modernize Sonic for the 3-D gaming landscape, Sega has taken a big step back in their approach, and that's a good thing. [Apr 2007, p.84]
    • Nintendo Power
    • 69 Metascore
    • 80 Critic Score
    While Akira Toriyama's characters seemed a little out of place on the Xbox 360 (host to the original Blue Dragon), they're perfect for a handheld game. [Mar 2009, p.89]
    • Nintendo Power
    • 69 Metascore
    • 50 Critic Score
    A drab experience that takes little advantage of the DS hardware (menu issues annoy) and rarely rises above the level of sufficiency. [May 2009, p.91]
    • Nintendo Power
    • 69 Metascore
    • 76 Critic Score
    Unlockable characters and tons of secrets add to the game's replayability. [Oct 2003, p.140]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Still, racing around is enjoyable and can be challenging, even if the Career mode can feel repetitive due to the unfortunate lack of track variety. [Holiday 2009, p.87]
    • Nintendo Power
    • 69 Metascore
    • 85 Critic Score
    A great leap forward for the Potter franchise, and a fun and inclusive gaming experience. [Jan 2006, p.107]
    • Nintendo Power
    • 69 Metascore
    • 84 Critic Score
    Doesn't do anything to revolutionize the franchise, but it's still one of the most enjoyable multiplayer experiences around. [Jan 2004, p.155]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    These mechanics are novel and feel great, but take some practice. [Oct 2010, p.89]
    • Nintendo Power
    • 69 Metascore
    • 75 Critic Score
    This baseball diamond loses some of its luster with occasionally confusing or clunky play (it's too easy to accidentally pitch or swing prematurely), but the game's simplified approach is great for sports-curious gamers looking to avoid the complexities of a real simulation. [Oct 2008, p.87]
    • Nintendo Power
    • 69 Metascore
    • 58 Critic Score
    A welcome tutorial teaches the basics, and a gradual ramping up of difficulty guarantees that you'll have t a chance to develop your skills before you take on tough challenges. [Aug 2004, p.123]
    • Nintendo Power
    • 69 Metascore
    • 80 Critic Score
    Try it out with some friends and you won't be disappointed. [Nov 2008, p.106]
    • Nintendo Power
    • 69 Metascore
    • 50 Critic Score
    Helmet Chaos does have a surprisingly quirky sense of humor and some decent voice acting, but it's not enough to recapture the series's long-lost magic. [Oct 2005, p.100]
    • Nintendo Power
    • 69 Metascore
    • 65 Critic Score
    While Call of Duty 3 is certainly competent and the standard FPS controls benefit from the move to the Wii, there's nothing else particularly special about the game to really set it apart from last year's edition. [Jan. 2007, p.99]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Although much of the action is standard platformer fare, sliding on vines is zany fun. [Feb 2005, p.113]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    Even better, this game does a mostly good job of bringing the Diablo-style experience to the Nintendo 3DS system. [July 2012, p.85]
    • Nintendo Power
    • 69 Metascore
    • 75 Critic Score
    Nonetheless, this is a solid effort, and fans of the license, especially, should check it out. [Aug 2010, p.91]
    • Nintendo Power
    • 69 Metascore
    • 65 Critic Score
    A fixed and unforgiving camera also makes the platforming experience frustrating. [Nov 2007, p.105]
    • Nintendo Power
    • 69 Metascore
    • 70 Critic Score
    A grown man in a diaper, a scary clown and an Elvis impersonator are among the 11 kooky playable characters. [May 2004, p.121]
    • Nintendo Power
    • 69 Metascore
    • 74 Critic Score
    Moves are limited, but the overall experience is tons of fun. [Mar 2004, p.119]
    • Nintendo Power
    • 69 Metascore
    • 64 Critic Score
    The graphics are top-notch and the techno music mix goes well with the game's energy and style. [Mar 2004, p.119]
    • Nintendo Power
    • 69 Metascore
    • 72 Critic Score
    The game is every bit as charming and addictive as its predecessors. [May 2004, p.120]
    • Nintendo Power
    • 69 Metascore
    • 75 Critic Score
    You'll need a calm mind to tolerate the slow pace at which everything is presented to you, but you don't have to be a fishing enthusiast to enjoy Fishing Resort's eye-catching scenery and the addictive nature of the fish-collecting. [Nov 2011, p.77]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    My final analysis is this: if you love creating things and have lots of patience, MySims is worth a look, but if you're hoping for a cute virtual neighborhood to inhabit, "Animal Crossing: Wild World" is a better place to settle. [Nov 2007, p.100]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    Shakes things up in some interesting ways, mainly through its diverse array of mission locales. [Nov 2010, p.89]
    • Nintendo Power
    • 68 Metascore
    • 65 Critic Score
    Even with a lot of areas in need of polish, WWE All Stars isn't a bad game. [April 2011, p.87]
    • Nintendo Power
    • 68 Metascore
    • 65 Critic Score
    It's just too darn short--you'll probably make it through the entire single-player mode in just over an hour (add another hour to get platinum medals on every stage). [Holiday 2007, p.84]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    Boasts more action and cool variaety than you could strap into a utility belt. [Jan 2002, p.134]
    • Nintendo Power
    • 68 Metascore
    • 68 Critic Score
    When you let out a Tarzan yell, animal forces will come to your aid. [Jan 2003, p.175]
    • Nintendo Power
    • 68 Metascore
    • 74 Critic Score
    A fun and funny treat for Scooby fans. [Nov 2002, p.224]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    Although it's the fifth Harvest Moon title for the DS system, not much has changed in Harvest Moon: Grand Bazaar. [Sept 2010, p.89]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    Commanding minions to wreak havoc in a fairy-tale world is just plain fun. [Aug 2009, p.91]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    However, Fossil Fighters: Champions proves to be a worthy successor to the original Fossil Fighters. [Nov 2011, p.83]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    Players can access Solar Surfer-riding sequences and unlockable clips from the film. [Nov 2002, p.226]
    • Nintendo Power
    • 68 Metascore
    • 50 Critic Score
    The game is short at about five or six hours, though I suppose it doesn't matter when you tire of the proceedings after 15 minutes. [Holiday 2007, p.82]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    If you have a yearning for pure sudoku in video game form, Dr. Sudoku will provide a cure, but more options and a sharper presentation would have gone a long way. [May 2006, p.94]
    • Nintendo Power
    • 68 Metascore
    • 67 Critic Score
    Player control is as good as ever, offering a wide selection of moves. [Feb 2005, p.114]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    Like a middling baseball team, The Bigs 2 provides a fun diversion for those lazy Sunday afternoons, but it's unlikely to hold your attention all summer. [Aug 2009, p.90]
    • Nintendo Power
    • 68 Metascore
    • 64 Critic Score
    A slow, uninteresting first-person shooter with long load times, poor AI and a love of doors that borders on obsessive. This game should actually be called "Door Opening Simulator 4000." [Aug 2004, p.121]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    The Battle Network game to get. [Dec 2005, p.124]
    • Nintendo Power
    • 68 Metascore
    • 64 Critic Score
    A game with good but not outstanding graphics and great play control. [Apr 2003, p.136]
    • Nintendo Power
    • 68 Metascore
    • 74 Critic Score
    A space-themed central story gives the game greater scope than its predecessors. [Aug 2004, p.123]
    • Nintendo Power
    • 68 Metascore
    • 76 Critic Score
    Sunningly powerful. [Feb 2004, p.148]
    • Nintendo Power
    • 68 Metascore
    • 86 Critic Score
    Although it is easy to battle using sommoned monsters and attack cards, the system is somewhat limiting. [June 2003, p.137]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    Dawn of the New World doesn't have the epic feel of the original--the fact that it's easily beaten (not accounting for side quests) in under 30 hours doesn't help--but it's great to revisit this world that I enjoyed exploring when the first Tales of Symphonia was released four years ago. [Holiday 2008, p.78]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    The game's 20 levels (including vehicle chases) give you plenty of play, but the reason to pick it up is to flex your creative muscles. [Nov 2008, p.104]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    The lack of RPG depth is a disappointment, but the titles are solid additions to the Harry Potter gaming world. [Jan 2006, p.107]
    • Nintendo Power
    • 68 Metascore
    • 55 Critic Score
    It may seem like a bit of a stretch to make a full-blown DS title about finding the differences between two nearly identical drawings. And it is. [Apr 2007, p.87]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    Most of the game's problems have to do with the action elements. [Holiday 2008, p.86]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    A simple interface and user-friendly controls make the game easy to pick up and play. [May 2002, p.133]
    • Nintendo Power
    • 68 Metascore
    • 62 Critic Score
    More gamelike in its execution than "Kelly Slater's Pro Surfer." [May 2003, p.138]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    When you cast back the shadows, this Ranger emerges as solid, engaging fun for Pokemon fans of all ages. [Holiday 2008, p.86]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    It's a creative and distinctive adventure in terms of both graphics and gameplay--rare qualities in this day and age--making this title well worth experiencing for yourself. [Jan 2011, p.89]
    • Nintendo Power
    • 68 Metascore
    • 75 Critic Score
    With more than 70 pick-up-and-play games, this title is bound to have something you'll like. [Nov 2010, p.88]
    • Nintendo Power
    • 68 Metascore
    • 78 Critic Score
    The game's scope is massive, and the missions are varied and rewarding. [Dec 2004, p.148]
    • Nintendo Power
    • 68 Metascore
    • 66 Critic Score
    With solid soccer action and tons of features, Disney Sports Soccer is a real winner. [Jan 2003, p.175]
    • Nintendo Power
    • 68 Metascore
    • 58 Critic Score
    With a no-nonsense interface, more than 100 new cards (to bring the total to over 1,100) and new rules for the summer's Yu-Gi-Oh card-battling competition, WCT2004 is the ultimate up-to-date card-playing sim for Yu-Gi-Oh! fans. [May 2004, p.121]
    • Nintendo Power
    • 68 Metascore
    • 76 Critic Score
    A solid and enjoyable action title with great control and gritty graphics. [Nov 2004, p.131]
    • Nintendo Power
    • 68 Metascore
    • 66 Critic Score
    The control felt floaty at first, but it made sense the more I played. Overall, I didn't want to stop playing. [Feb 2002, p.151]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    The graphics, sound effects and game play combine for a satisfying action experience. [Mar 2003, p.138]
    • Nintendo Power
    • 68 Metascore
    • 82 Critic Score
    Packs in lots of game play and replay value, with dozens of challenges set in beautiful locations. [Nov 2002, p.219]
    • Nintendo Power
    • 68 Metascore
    • 72 Critic Score
    Despite your better efforts, the outcome seems to be based more on luck than skill. [March 2005, p.107]
    • Nintendo Power
    • 68 Metascore
    • 90 Critic Score
    Of course, the big question on the minds of Samba devotees is how the controls stack up to the Dreamcast version and its beloved maracas peripheral. The answer: extremely well. [Nov 2008, p.95]
    • Nintendo Power
    • 68 Metascore
    • 75 Critic Score
    For players looking for a serious board game, there's a lot to enjoy here. [Dec 2011, p.80]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    If you're a devoted fan of straightforward tennis, you'll likely enjoy the game. [June 2008, p.88]
    • Nintendo Power
    • 68 Metascore
    • 45 Critic Score
    The game may keep toddlers entertained, but so might an empty box (which is a heck of a lot cheaper). [Oct 2005, p.100]
    • Nintendo Power
    • 68 Metascore
    • 50 Critic Score
    Call it a fractured fairy tale with guns and flamethrowers. [Dec 2008, p.94]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    Still, it's a decent platformer that fans of Ultimate Spider-Man comics will find mildly entertaining. [Feb. 2007, p.94]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    The GBA version doesn't have the minigames of the GCN version, but the core game is loads of fun. [Jan 2003, p.176]
    • Nintendo Power
    • 68 Metascore
    • 76 Critic Score
    Some of the game's intricacies are a tad complex, but it's easy to understand the basics. [Jan 2004, p.159]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    As for its single player component, Break 'em All has you competing against high scores, which gives the title an arcade feel that may not appeal to everyone. [Aug 2006, p.85]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    LostMagic is not perfect, but it is an exceedingly fun and strikingly original RPG that will test your skills more than any other DS game on the market. [Jun 2006, p.84]
    • Nintendo Power
    • 68 Metascore
    • 80 Critic Score
    IF you're looking for a break from "Tetris DS" or just a good challenge, Magnetica has it. [July 2006, p.94]
    • Nintendo Power
    • 68 Metascore
    • 60 Critic Score
    As a budget-priced title, Ty delivers satisfactory entertainment for platformer fans. [Dec 2005, p.122]
    • Nintendo Power
    • 68 Metascore
    • 64 Critic Score
    Engaging game play but very little action or animation. [Apr 2003, p.138]
    • Nintendo Power
    • 68 Metascore
    • 70 Critic Score
    The overall game is as good as ever and can't be beat for football on the GBA. [Oct. 2006, p.89]
    • Nintendo Power

Top Trailers