Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 62 Metascore
    • 56 Critic Score
    The puzzles are strictly lock-and-key-finding exercises. [Jan 2005, p.140]
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    There are enough neat ideas here that I'd like to see Clover try a sequel, but they need to work out somoe of the kinks. [Jan 2006, p.114]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    Despite there being some room for improvement, I have no problem calling Mega Man Battle Network 6 the series' best entry yet. [Aug 2006, p.86]
    • Nintendo Power
    • 62 Metascore
    • 50 Critic Score
    Line Rider's transition from Flash-based phenomenon to full-fledged Wii game is a bumpy one. [Nov 2008, p.98]
    • Nintendo Power
    • 62 Metascore
    • 50 Critic Score
    Lacking the sophistication of the Spy Kids films, the GBA adaptation of Spy Kids films, the GBA adaptation of Spy Kids 3-D: Game Over is a side-scrolling platformer with cartoonish graphics and a variety of play styles. [Sept 2003, p.137]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    Although the original version of SimCity 2000 was built for point-and-click control, it translates well to the GBA control configuration. [Feb 2004, p.154]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    Although casual DBZ fans may not understand all of the story references, they will enjoy the great gameplay and the chance to battle Buu's Fury players. [Nov 2004, p.132]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    Slightly gimmicky but still very entertaining. [Mar 2003, p.136]
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    "Quotation Forthcoming"
    • Nintendo Power
    • 62 Metascore
    • 50 Critic Score
    As addictive as Mr. Driller 2 is, the GBA's sole screen doesn't provide enough vertical space (unlike "Drill Spirits" on the DS) to give you time to plan much of a falling-block strategy. [July 2005, p.101]
    • Nintendo Power
    • 62 Metascore
    • 74 Critic Score
    Namco is so faithful to the aspect ratio of the original games that the screen is often wee tiny. [Aug 2002, p.144]
    • Nintendo Power
    • 62 Metascore
    • 75 Critic Score
    The presentation is capped off with detailed graphics and special effects, and live-action FMV sequences that would've been right at home in the jet sims of the genre's heyday. [May 2007, p.89]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    The variety is wide and play control is solid.[Jan 2003, p.175]
    • Nintendo Power
    • 62 Metascore
    • 74 Critic Score
    WR works as a button-masher and at a deeper level, too, if you take the time to understand how the Strike moves work. [June 2003, p.135]
    • Nintendo Power
    • 62 Metascore
    • 74 Critic Score
    Casual racing gamers might find the controls touchy, but others will appreciate the added challenge. [Nov 2003, p.151]
    • Nintendo Power
    • 62 Metascore
    • 55 Critic Score
    A hard mode makes things a bit more fun, but it becomes available only after you play through the game once. [Sept 2011, p.82]
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    Cooking Mama World Kitchen isn't bad, but it could have been better. [Holiday 2008, p.80]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    It's not Pokemon, but it covers similar territory. [Nov 2003, p.152]
    • Nintendo Power
    • 62 Metascore
    • 72 Critic Score
    The concept is well-executed, but the lack of different play modes or minigames limits the title's scope. [June 2004, p.121]
    • Nintendo Power
    • 62 Metascore
    • 58 Critic Score
    Since the races take place inside tubes, sharp curves do not pose a sense of danger, which takes some excitement out of the race. [May 2003, p.138]
    • Nintendo Power
    • 62 Metascore
    • 60 Critic Score
    The game is a s good as its GBA predecessors, but it doesn't stand out in any significant way. [Dec 2005, p.111]
    • Nintendo Power
    • 62 Metascore
    • 60 Critic Score
    As a bonus, each game comes packaged with a limited edition collector card. [Oct 2002, p.198]
    • Nintendo Power
    • 62 Metascore
    • 66 Critic Score
    The sheer variety of gameplay is noteworthy. [Oct 2002, p.196]
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    The camera has much more movement than it did in earlier games in the series, but the stiff, character-relative control remains. [Feb 2004, p.150]
    • Nintendo Power
    • 62 Metascore
    • 70 Critic Score
    The dot-com's DS companion packages five of its world and puzzle games into a board game set on a deserted island, and throws in a handful of simple action games that help advance the escape-from-the-island story. [May 2007, p.88]
    • Nintendo Power
    • 62 Metascore
    • 65 Critic Score
    Fun, mainly because of its emphasis on cooperation. [June 2009, p.89]
    • Nintendo Power
    • 61 Metascore
    • 75 Critic Score
    More importantly, Cook Off doesn't fix the one glaring flaw of the DS game: There's still no story/career/arcade mode to sink your teeth into--just a bunch of individual recipes. [June 2007, p.104]
    • Nintendo Power
    • 61 Metascore
    • 55 Critic Score
    The film-score-inspired soundtrack will also get the blood of any Star Wars fan flowing, even when the gameplay itself does not. [Holiday 2009, p.88]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    A funny story and classic Looney tunes characters give Taz: Wanted a zany edge. [Dec 2002, p.218]
    • Nintendo Power
    • 61 Metascore
    • 80 Critic Score
    The addition of 3D is nice, but those who have already experienced the joys of Rayman 2 can probably move on. The rest of you should take this opportunity to see what you've been missing. [April 2011, p.85]
    • Nintendo Power
    • 61 Metascore
    • 50 Critic Score
    As good as the DS may be, there are some things it just wasn't built for. [Feb 2009, p.89]
    • Nintendo Power
    • 61 Metascore
    • 52 Critic Score
    If you've played any of the Yu-Gi-Oh! card games, you'll be able to jump right into the game. [Sept 2004, p.116]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    The gameplay is solid--it features some nice options and delivers on its promise of simple cerebral diversions--but the presentation is pretty darn dull. [Oct 2011, p.84]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    Pacing and unlockables are top-notch. [May 2005, p.92]
    • Nintendo Power
    • 61 Metascore
    • 57 Critic Score
    After you complete several missions, you can switch sides and control an infant dragon, helping it grow, mature and fight the human hordes. [Jan 2003, p.176]
    • Nintendo Power
    • 61 Metascore
    • 64 Critic Score
    Casual fighting game fans may find the aciton to be slow. [Feb 2003, p.161]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    It's a cute game, but too many issues make Mini Ninjas less fun than it should be. [Nov 2009, p.81]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    Although the game has its share of jumping challenges, Over The Hedge is primarily about one thing: Beating stuff into oblivion. [July 2006, p.94]
    • Nintendo Power
    • 61 Metascore
    • 76 Critic Score
    It’s fun to play through, but I’d like to see a more complex trick system. [Jan 2002, p.130]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    Carves a niche in a crowded genre. [Dec 2002, p.220]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    Despite my disappointment with its lack of progress, MLB 2K9 is a solid game of baseball. [Apr 2009, p.85]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    With a mix of 2-D and 3-D, Kim has some of the coolest-looking levels of any DS game yet. [Dec 2005, p.121]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    Complex and intricate, with a stupefying number of cards (nearly 500) and turn phases (six), Fullmetal Alchemist Trading Card game is the victim of too many good ideas thrown into one game. [Sept 2007, p.88]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    Teen Titans fans will be delighted to see their fave series treated with higher-than-typical quality fo ra toon platformer. [Dec 2005, p.111]
    • Nintendo Power
    • 61 Metascore
    • 40 Critic Score
    Designed for a keypad-equipped Controller, the games are almost unplayable after their configuration to the GCN Controller - it's a frustrating experience. [Jan 2005, p.138]
    • Nintendo Power
    • 61 Metascore
    • 58 Critic Score
    The few improvements they made were useless, particularly the special moves. [Apr 2002, p.150]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    The graphics are a little disappointing--besides some added lighting effects and better in-game videos, there aren't a lot of improvements over the GCN version. [Jan. 2007, p.97]
    • Nintendo Power
    • 61 Metascore
    • 50 Critic Score
    You can find much better fighting games for Wii. [Dec 2008, p.93]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    The drawbacks are that the gameplay is basic button-mashing, and you can get past most enemies (in Medium difficulty) with standard attacks. [Aug 2005, p.81]
    • Nintendo Power
    • 61 Metascore
    • 45 Critic Score
    Disney Universe feels like the result of a Disney executive saying "Those LEGO games sell a lot of copies. We should make one of those too." [Nov 2011, p.86]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    The game may be too easy for some, but this spin-off adventure made it to Wii mostly unscathed. [Nov 2009, p.86]
    • Nintendo Power
    • 61 Metascore
    • 50 Critic Score
    The techno-industrial music and Final-Fight style action are aggressive but repetitive at times. [Nov 2001, p.148]
    • Nintendo Power
    • 61 Metascore
    • 72 Critic Score
    The missions, based on TV-show episodes, are loaded with laughs and kooky inventions. [Nov 2004, p.130]
    • Nintendo Power
    • 61 Metascore
    • 55 Critic Score
    The game also has some performance problems, including slowdown on the last level. [Aug 2005, p.85]
    • Nintendo Power
    • 61 Metascore
    • 80 Critic Score
    Out on the track, you'll race primarily in two modes--Grip and Drag races. Both styles give you an excellent hands-on feel that brings home the sense of speed and real-world challenge. [Holiday 2007, p.85]
    • Nintendo Power
    • 61 Metascore
    • 66 Critic Score
    You can transform your Veritch from a Fighter to a Guardian to a 40-foot-tall Battloid. [Dec 2002, p.222]
    • Nintendo Power
    • 61 Metascore
    • 58 Critic Score
    Although it's difficult to pull off tricks in the snowboarding competition, the play control as a whole is very good. [Mar 2004, p.121]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    The DS version is certainly not the best way to experience The Force Unleashed, but the story is compelling enough to keep you playing to the end. [Oct 2008, p.87]
    • Nintendo Power
    • 61 Metascore
    • 84 Critic Score
    Kirby has surprising depth and greater challenge than you might think. [Dec 2003, p.139]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    You'll enjoy Sega Casino for the range of games it has to offer-just don't expect to be wowed by the presentation. [Jan 2006, p.105]
    • Nintendo Power
    • 61 Metascore
    • 65 Critic Score
    Though not as glossy as "Space Invaders Extreme"(another Taito update from Square Enix), brick-breaker Arkanoid DS takes advantage of the DS hardware more than its classic-reborn cousin by offering a vertical playing field and a touch-control option. [July 2008, p.89]
    • Nintendo Power
    • 61 Metascore
    • 50 Critic Score
    A dizzying camera scheme and a frustrating combat system put a damper on an otherwise enjoyable experience. [Nov 2002, p.224]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    Bump the challenge up a notch, however, and playing the game requires a bit more strategy(and becomes a lot more fun). [Mar 2008, p.88]
    • Nintendo Power
    • 61 Metascore
    • 40 Critic Score
    Marvel Trading Card Game's voluminous stack of cryptic rules, absolutely brutal learning curve, and terrible in-game tutorial make it virtually impossible to play. [Mar. 2007, p.87]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    Most missions have you searching high and low for scattered enemies or citizens in need, which can get unreasonably tricky in time-limited situations. [Feb 2005, p.114]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    But instead of controlling just one character on the battlefield, you can switch between up to four combatants as will, which adds strategy and helps keep up the game's pace. [April 2011, p.85]
    • Nintendo Power
    • 61 Metascore
    • 60 Critic Score
    In single-player events, the AI-controlled racers stay in such a tight pack (all three finishing within a second of each other at times) that you'll likely end up either in first place or dead last. [Jan 2008, p.89]
    • Nintendo Power
    • 61 Metascore
    • 62 Critic Score
    Automatic aiming negates the drawback of hte game's isometric view. [Sept 2004, p.116]
    • Nintendo Power
    • 61 Metascore
    • 70 Critic Score
    The graphics are suitably dark and a helpful navigation system lets you know where to go and where you've been. [Feb 2004, p.151]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    The game is solid, displaying the attention to detail you'd expect from a Nintendo-published platformer. [Aug 2005, p.84]
    • Nintendo Power
    • 60 Metascore
    • 75 Critic Score
    Although a few activities aren't exactly winners, the majority are fun and guaranteed to familiarize new users with the bundled Wii Remote PLus controller. [June 2011, p.87]
    • Nintendo Power
    • 60 Metascore
    • 75 Critic Score
    Something old, something new, something borrowed, someone blue--that's what you get in Mega Man Star Force, the latest adventure of Capcom's ever-vigilant hero. [Oct 2007, p.88]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    Reasonably meaty. [Nov 2005, p.112]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    As you might expect, facing computer-controlled opponents in an RPG-themed board game is a dreadful bore. [May 2009, p.89]
    • Nintendo Power
    • 60 Metascore
    • 64 Critic Score
    A solid play for Jimmy Neutron fans or anyone looking for lighthearted fun. [Dec 2003, p.144]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    Seriously silly. [Aug 2004, p.122]
    • Nintendo Power
    • 60 Metascore
    • 80 Critic Score
    If you liked Cooking Mama, give this one a try. [Apr 2009, p.88]
    • Nintendo Power
    • 60 Metascore
    • 56 Critic Score
    Gameplay is fun and frenzied, though weapon balancing is off. [June 2005, p.97]
    • Nintendo Power
    • 60 Metascore
    • 60 Critic Score
    Control is solid, but some puzzles are nonintuitive. [Nov 2004, p.133]
    • Nintendo Power
    • 60 Metascore
    • 62 Critic Score
    Three types of powerups give Frogger extra speed and strength. [Feb 2003, p.156]
    • Nintendo Power
    • 60 Metascore
    • 55 Critic Score
    The gameplay is flawed. The most obvious problem is the controls, which suffer due to the required use of the Control Pad. [March 2012, p.86]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    Nevertheless, the title is a good choice for zoo enthusiasts and as a first step for players new to Tycoon sims. [Mar 2008, p.88]
    • Nintendo Power
    • 60 Metascore
    • 54 Critic Score
    It doesn't have the polish and unlockable extras of the "LOTR" games. [Jan 2005, p.138]
    • Nintendo Power
    • 60 Metascore
    • 65 Critic Score
    Though it's not quite "Resident Evil" for the E10+ set, THQ's movie-based Monster House does provide a few good scares in the man-eating manor of its title. [Sep 2006, p.85]
    • Nintendo Power
    • 60 Metascore
    • 62 Critic Score
    The multiplayer mode suffers a blow from strangely slow movement and some arenas that are too small to avoid large blast effects. [Feb 2005, p.110]
    • Nintendo Power
    • 60 Metascore
    • 56 Critic Score
    The game is not challenging at the start, but the difficulty ramps up at a good clip. [June 2004, p.122]
    • Nintendo Power
    • 60 Metascore
    • 66 Critic Score
    The motley crew of games is packed with great fun for fans of all genres. [Oct 2002, p.196]
    • Nintendo Power
    • 60 Metascore
    • 66 Critic Score
    It's highly recommended for anyone who loves space shooters or Airwings. [July 2002, p.151]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    What happens when you take the hard-core, precision-based fighting of Guilty Gear and mix it with the multitiered four-player craziness of "Super Smash Bros."? You get Guilty Gear Dust Strikers for the DS. [Jun 2006, p.85]
    • Nintendo Power
    • 60 Metascore
    • 65 Critic Score
    Despite its shortcomings, Master of Disguise managers to deliver a moderately enjoyable platforming romp. [Apr 2007, p.86]
    • Nintendo Power
    • 60 Metascore
    • 50 Critic Score
    It's a shame the puzzles aren't more varied. The structure of James Noir's Hollywood Crimes could use some work too. [Nov 2011, p.75]
    • Nintendo Power
    • 60 Metascore
    • 46 Critic Score
    A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]
    • Nintendo Power
    • 60 Metascore
    • 68 Critic Score
    Has similarities to the basic game play of the "Super Smash Bros." series. [Feb 2003, p.158]
    • Nintendo Power
    • 60 Metascore
    • 60 Critic Score
    A lot of these puzzles are downright cruel. [May 2009, p.89]
    • Nintendo Power
    • 60 Metascore
    • 38 Critic Score
    You'll get the most fun out of the game if you're a fan of the show. [June 2002, p.150]
    • Nintendo Power
    • 60 Metascore
    • 55 Critic Score
    The lack of extras is even more significant in the GBA collection because it consists of only five titles. [Nov 2005, p.112]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    Crude content aside, it's a solid and enjoyable BMX riding game. [Feb 2003, p.155]
    • Nintendo Power
    • 60 Metascore
    • 50 Critic Score
    The title is worth playing once because of the compelling world in which it's set, and being able to kick human butt cooperatively with a friend is a welcome touch, but Avatar ultimately feels like yet another middling licensed game. [Jan 2010, p.88]
    • Nintendo Power
    • 60 Metascore
    • 45 Critic Score
    All in all, the game would have benefited from less character and more clarity. [Aug 2007, p.88]
    • Nintendo Power
    • 60 Metascore
    • 60 Critic Score
    Experienced gamers will probably look for more than what Touch Detective has to offer--both in story and gameplay--but Touch Detective will be a nice diversion for the younger set. [Dec. 2006, p.109]
    • Nintendo Power

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