Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 51 Metascore
    • 50 Critic Score
    Joe fans will appreciate the diverse selection of playable characters, at least. [Oct 2009, p.90]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    There have been enough subpar movie games of late that you should know what to expect, and The Ant Bully meets those expectations. [Oct. 2006, p.87]
    • Nintendo Power
    • 51 Metascore
    • 58 Critic Score
    Touch control is spotty for certain games, but the Control Pad is a reliable backup. [May 2005, p.91]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    And sadly, the dead-simple games themselves lack much of the charm, spark, and ingenuity of the older Mama entries. [Sept 2011, p.73]
    • Nintendo Power
    • 51 Metascore
    • 55 Critic Score
    Unfortunately, Adventure falls way short of expectations. [Oct. 2006, p.89]
    • Nintendo Power
    • 51 Metascore
    • 65 Critic Score
    Still, Racquet Sports is fun, especially when playing with up to three friends. [Apr 2010, p.87]
    • Nintendo Power
    • 51 Metascore
    • 70 Critic Score
    Order of the Phoenix delivers nice graphics and music, and some genuinely fun activities (including a multiplayer mode) but the endless tasks seem more like prepping for O.W.L.S. than playing a game. [Aug 2007, p.84]
    • Nintendo Power
    • 51 Metascore
    • 45 Critic Score
    The game just isn't much fun. It also isn't fun to look at. [Nov 2009, p.89]
    • Nintendo Power
    • 51 Metascore
    • 56 Critic Score
    Features characters and situations that are missing from the recent film adaptation. [Dec 2002, p.222]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    Weapons and ammunition are abundant, and you'll need them; the enemies come at a quick clip and the touchy aiming controls guarantee that you'll miss a lot of shots. [May 2004, p.122]
    • Nintendo Power
    • 51 Metascore
    • 40 Critic Score
    NBA Live's Wii struggles continue with another lackluster effort plagued by glitchy animation, unresponsive motion controls, and atrocious AI. [Nov 2008, p.104]
    • Nintendo Power
    • 51 Metascore
    • 80 Critic Score
    An enjoyable, high-octane adventure. Naysayers be damned. [Jan 2006, p.111]
    • Nintendo Power
    • 51 Metascore
    • 62 Critic Score
    The game's play control and animation are a little rough, but overall, it provides lots of action and thrills. [Jan 2003, p.174]
    • Nintendo Power
    • 51 Metascore
    • 62 Critic Score
    The story sequences are slow-paced and the camera doesn't always show the best view of the battle, but the action between bots can get pretty intense. [Feb 2004, p.150]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    Unlike Thor, however, Captain America suffers a bit in the transition to the stereoscopic handheld. [Nov 2011, p.77]
    • Nintendo Power
    • 50 Metascore
    • 70 Critic Score
    Magneto fans will be attracted to the DS version of Activision's "back-story" game that leads into the new X-Men movie, since the Master of Magnetism is a playable character only on the DS. [July 2006, p.95]
    • Nintendo Power
    • 50 Metascore
    • 64 Critic Score
    Orbs and shrines will give you added strength and defensive power. [Feb 2003, p.162]
    • Nintendo Power
    • 50 Metascore
    • 68 Critic Score
    The play control is solid, though aiming can be difficult at times. [Mar 2004, p.121]
    • Nintendo Power
    • 50 Metascore
    • 58 Critic Score
    A decent if not repetitve drive. [Mar 2002, p.137]
    • Nintendo Power
    • 50 Metascore
    • 56 Critic Score
    The protagonists can't jump and attack at the same time, which makes some tasks difficult, but the overall control is intuitive and the graphics are suitably dark and detailed. [Nov 2003, p.152]
    • Nintendo Power
    • 50 Metascore
    • 60 Critic Score
    It's a real bummer that things fall apart in the heat of the action due to visual blips, game-freezing bugs, and audio pops. [Nov 2011, p.83]
    • Nintendo Power
    • 50 Metascore
    • 76 Critic Score
    The slow pace and indirect control may not appeal to players looking for an action-oriented experience. [Aug 2002, p.142]
    • Nintendo Power
    • 50 Metascore
    • 65 Critic Score
    It does mark a departure, adding light RPG elements to the isometric-adventure style seen on the GBA. [Dec 2005, p.112]
    • Nintendo Power
    • 50 Metascore
    • 40 Critic Score
    As cute as A Witch's Tale is, its weak gameplay and slopped-together feel aren't to be appreciated by anyone. [Nov 2009, p.86]
    • Nintendo Power
    • 50 Metascore
    • 60 Critic Score
    We still have high hopes for RPG's on the DS, but the many obvious flaws of Tao's Adventure left us disappointed. [May 2006, p.91]
    • Nintendo Power
    • 50 Metascore
    • 75 Critic Score
    The game is not very ambitious, but what it does, it does well. [Aug 2008, p.88]
    • Nintendo Power
    • 50 Metascore
    • 52 Critic Score
    The combo/reversal system slows the action down a bit because it takes a while for the moves to develop...The camera is a little zoom-happy. [June 2002, p.148]
    • Nintendo Power
    • 50 Metascore
    • 50 Critic Score
    The motion-controlled melee combat is flawed, so the most effective way to defeat baddies is by playing the game like a twin-stick shooter---albeit a twin-stick shooter with sometimes-temperamental auto-aim. [July 2012, p.82]
    • Nintendo Power
    • 50 Metascore
    • 80 Critic Score
    It's long, and the levels and gameplay are solid throughout. [Aug 2005, p.85]
    • Nintendo Power
    • 50 Metascore
    • 55 Critic Score
    Reeking of a quick-and-dirty Wii port, the game is hampered by clumsy controls, bland level design, muddy visuals, and ultrasimplistic AI. [Dec 2009, p.89]
    • Nintendo Power
    • 50 Metascore
    • 30 Critic Score
    All in all, Baroque has few redeeming qualities, and your money is better spent elsewhere. [Apr 2008, p.90]
    • Nintendo Power
    • 50 Metascore
    • 60 Critic Score
    xXx
    Loaded with high-octane action and adrenaline-soaked thrills. [Oct 2002, p.198]
    • Nintendo Power
    • 50 Metascore
    • 62 Critic Score
    The graphics are colorful and detailed, but the characters are small. [Apr 2003, p.136]
    • Nintendo Power
    • 50 Metascore
    • 50 Critic Score
    It suffers from lackluster visuals, sluggish controls and an overabundance of fetch quests. [Sept 2003, p.135]
    • Nintendo Power
    • 50 Metascore
    • 65 Critic Score
    Cars is a decent racer, but ultimately, it is too fast and too rigid for its own good. {Aug 2006, p.86]
    • Nintendo Power
    • 50 Metascore
    • 65 Critic Score
    Two-thirds of X-Men: The Official Game is pretty good. Two out of three ain't bad. [July 2006, p.91]
    • Nintendo Power
    • 50 Metascore
    • 45 Critic Score
    However most of them need work--partially because they're not great fun to begin with, and partially because the controls aren't as solid as they should be. [Dec 2008, p.104]
    • Nintendo Power
    • 50 Metascore
    • 50 Critic Score
    Spider-Man has definitely seen better days. [Nov 2011, p.83]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    The game itself is lacking in gameplay and control. I found the GBA title to be much more enjoyable. [Dec 2004, p.141]
    • Nintendo Power
    • 49 Metascore
    • 66 Critic Score
    Superb sound effects and fast, insane "on-fire" action is classic Jam through and through. [Feb 2002, p.154]
    • Nintendo Power
    • 49 Metascore
    • 62 Critic Score
    Despite a hokey story and marginally offensive characters, Monster 4X4 is a powerfully satisfying monster truck stunt game with 27 tracks. [Feb 2004, p.150]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    Though spawning new Spores is as fun as ever, you're left to wonder, "Well, then what?" [Nov 2009, p.88]
    • Nintendo Power
    • 49 Metascore
    • 42 Critic Score
    Good for short sessions, but not one that you'll spend hours playing. [Feb 2005, p.117]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    Stiff control and limited moves make Power Rangers: Dino Thunder a very frustrating play. [Dec 2004, p.154]
    • Nintendo Power
    • 49 Metascore
    • 35 Critic Score
    Even with the younger set, this game offers little in the way of challenge--you can purchase health upgrades if necessary, but if they're necessary, you've got other problems to deal with. [July 2006, p.95]
    • Nintendo Power
    • 49 Metascore
    • 56 Critic Score
    Cool moves, interactive environments and obstacles aplenty highlight the action-packed beat-'em-up. [Oct 2002, p.196]
    • Nintendo Power
    • 49 Metascore
    • 56 Critic Score
    Although the graphics are somewhat bare, the game does a great job of showing the explosive strength of the dinosaur-inspired fighters. [Dec 2004, p.146]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    Only the most hardcore of Naruto fans will be truly happy with this one. [July 2009, p.89]
    • Nintendo Power
    • 49 Metascore
    • 35 Critic Score
    The makers of Excitebike 64 return to the motocross circuit with a disappointing wreck of a Wii game. [Feb 2008, p.89]
    • Nintendo Power
    • 49 Metascore
    • 58 Critic Score
    Its main weakness is the overall absence of Mary-Kate and Ashley's charismatic personalities. [Feb 2003, p.155]
    • Nintendo Power
    • 49 Metascore
    • 40 Critic Score
    With no multiplayer support, very little replay value, underachieving graphics and weak sound effects, Space Invaders fails to revive the franchise's former glory. [Oct 2005, p.97]
    • Nintendo Power
    • 49 Metascore
    • 42 Critic Score
    Since the characters have unusual strides, the movement can be slow and unpredictable. [July 2003, p.146]
    • Nintendo Power
    • 49 Metascore
    • 55 Critic Score
    It's a good choice for punchy party fans. [Nov. 2006, p.87]
    • Nintendo Power
    • 49 Metascore
    • 48 Critic Score
    The adventure's pace is slow, but the pak is loaded with features. [Dec 2004, p.154]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    All the hype of the new NCAA football game from EA SPorts seemed almost too good to be true, and we've learned that our instincts were right, unfortunately. [Sept 2008, p.88]
    • Nintendo Power
    • 49 Metascore
    • 60 Critic Score
    So EA didn't totally drop the ball; this offering just doesn't live up to the high standards we've come to expect from the Madden name. [April 2011, p.77]
    • Nintendo Power
    • 49 Metascore
    • 70 Critic Score
    If you forgo your expectations of what a Castlevania game should be--or are simply looking for a respectable 3-D fighting game--you should have a good time with Judgment. [Holiday 2008, p.77]
    • Nintendo Power
    • 49 Metascore
    • 50 Critic Score
    If you really liked Ju-On, Calling might be for you; just don't expect its story or overall presentation to grab you the way its ghosts do. [Apr 2010, p.83]
    • Nintendo Power
    • 49 Metascore
    • 62 Critic Score
    At times, the game seems to focus more on mundane wandering around than on interesting pirate activity, but the action picks up as the story progresses. [Sept 2003, p.137]
    • Nintendo Power
    • 49 Metascore
    • 52 Critic Score
    Generic techno music replaces the familiar hum and clatter of slot cars, and the vehicles hop grooves unrealistically. [Nov 2003, p.151]
    • Nintendo Power
    • 49 Metascore
    • 55 Critic Score
    When you take on lousy controls that require you to alternate constantly between the Control Pad and buttons and the touch screen, it's clear that The Sims 2 Pets needs a serious check-up. [Jan. 2007, p.116]
    • Nintendo Power
    • 49 Metascore
    • 52 Critic Score
    The graphics are subpar, the story is muddled and the missions are repetitive. [Apr 2003, p.134]
    • Nintendo Power
    • 48 Metascore
    • 45 Critic Score
    2K's Carnival Games for Wii is a fun, pick-up-and-play party game that many enjoyed, but unfortunately the fun factor doesn't translate well to the DS. [Aug 2008, p.90]
    • Nintendo Power
    • 48 Metascore
    • 40 Critic Score
    But the gameplay is so simplified and dull that after a few minutes in the cockpit I was ready to crash into a nearby mountain. [Apr 2006, p.86]
    • Nintendo Power
    • 48 Metascore
    • 60 Critic Score
    If it weren't for the boring level design and repetitious fighting, this game might have something. [June 2005, p.95]
    • Nintendo Power
    • 48 Metascore
    • 50 Critic Score
    And with only a handful of stages to choose from, you'll see everything the game has to offer in an afternoon. [July 2005, p.101]
    • Nintendo Power
    • 48 Metascore
    • 40 Critic Score
    It may look and - thanks to strong voice acting - sound like a potentially compelling anime series, but as a playable video game, Lux-Pain is a nonstarter. [Apr 2009, p.85]
    • Nintendo Power
    • 48 Metascore
    • 75 Critic Score
    Look past the rough exterior, however, and you'll find a fun game with retro appeal. [Dec 2009, 83]
    • Nintendo Power
    • 48 Metascore
    • 75 Critic Score
    Addictive simplicity. [Dec 2010, p.86]
    • Nintendo Power
    • 48 Metascore
    • 60 Critic Score
    Still, Alien Syndrome delivers solid arcade-style action, and the inclusion of a four-player co-op mode always helps to mitigate a game's shortcomings. [Oct 2007, p.89]
    • Nintendo Power
    • 48 Metascore
    • 66 Critic Score
    Although the game's pace may be slow at times, its elements add up to a satisfying experience. [Dec 2002, p.218]
    • Nintendo Power
    • 48 Metascore
    • 52 Critic Score
    An unusual mix of soccer and street culture. [Apr 2004, p.122]
    • Nintendo Power
    • 48 Metascore
    • 60 Critic Score
    Nine Crazy Box minigames add to the game play variety. [June 2003, p.139]
    • Nintendo Power
    • 48 Metascore
    • 70 Critic Score
    More than seven years later, this unexpected DS follow-up doesn't have quite the novelty of its predecessor, but it is one of the better card-battling games out there. [May 2007, p.86]
    • Nintendo Power
    • 48 Metascore
    • 45 Critic Score
    But the basic gameplay is flawed in every way, especially during the unresponsive fight sequences. [Oct. 2006, p.92]
    • Nintendo Power
    • 48 Metascore
    • 50 Critic Score
    Star Wars The Clone Wars: Republic Heroes, the latest faceplant for the once-storied franchise, obviously and shamefully relies more on name value than actual value. [Holiday 2009, p.90]
    • Nintendo Power
    • 48 Metascore
    • 66 Critic Score
    Sadly, the game lacks a two-player mode, but the classics are so fun you wouldn't want to share anyway. [Jan 2002, p.152]
    • Nintendo Power
    • 48 Metascore
    • 56 Critic Score
    Stilted action that makes the game play more like a puzzler than a platformer. [Feb 2004, p.149]
    • Nintendo Power
    • 48 Metascore
    • 76 Critic Score
    Since reactions are often unpredictable, you'll have to play through missions several times to reach your goals. [Feb 2005, p.114]
    • Nintendo Power
    • 48 Metascore
    • 30 Critic Score
    Unfortunately, Driver Renegade is yet another disappointing entry in a series full of them. [Sept 2011, p.73]
    • Nintendo Power
    • 47 Metascore
    • 50 Critic Score
    The execution is rather lackluster. [Sept 2009, p.90]
    • Nintendo Power
    • 47 Metascore
    • 72 Critic Score
    The graphics are pretty subpar and there's not much game here, but it's a total blast while it lasts. [Feb 2002, p.150]
    • Nintendo Power
    • 47 Metascore
    • 54 Critic Score
    If you hold on, though, the rewards are great animation, satisfying puzzles and a lot of fun Catwoman sass. [Oct 2004, p.124]
    • Nintendo Power
    • 47 Metascore
    • 50 Critic Score
    The game would have benefited from some compelling touch-screen use (for puzzles or combat, perhaps), but as is, it barely puts the "interactive" in "interactive novel." [June 2008, p.89]
    • Nintendo Power
    • 47 Metascore
    • 44 Critic Score
    Probably not cool enough for experienced gamers, Ice Age is perfect for beginners. [Apr 2002, p.152]
    • Nintendo Power
    • 47 Metascore
    • 54 Critic Score
    The difficulty is too high for novices, but experienced platformer fans will enjoy the challenge. [Jan 2004, p.159]
    • Nintendo Power
    • 47 Metascore
    • 55 Critic Score
    The overall game makes a lackluster effort at capturing the spirit of the film. [Aug 2005, p.85]
    • Nintendo Power
    • 47 Metascore
    • 55 Critic Score
    It's too bad, really, because the core gameplay is quite fun and uses the Wii hardware in some interesting new ways. [May 2007, p.85]
    • Nintendo Power
    • 47 Metascore
    • 50 Critic Score
    What plagues Death, Jr. the most severely is its overall lack of polish--it just doesn't feel like a finished product. [July 2007, p.96]
    • Nintendo Power
    • 47 Metascore
    • 42 Critic Score
    Flight levels between adventure sequences look cool, but an angled view throws a wrench in the vehicle-piloting works. [Dec 2004, p.156]
    • Nintendo Power
    • 47 Metascore
    • 44 Critic Score
    The puzzles are also frustratingly nonintuitive. [Feb 2004, p.154]
    • Nintendo Power
    • 47 Metascore
    • 52 Critic Score
    The character movement is much less restrictive than the movement in most isometric-view games. [May 2003, p.140]
    • Nintendo Power
    • 47 Metascore
    • 60 Critic Score
    An overall lack of polish and poor enemy design. [Nov 2010, p.91]
    • Nintendo Power
    • 47 Metascore
    • 45 Critic Score
    Whoever's responsible should be thrown into the Sarlacc pit. [Nov. 2006, p.90]
    • Nintendo Power
    • 47 Metascore
    • 68 Critic Score
    Promises a solid foundation of endless fun. [Sept 2002, p.164]
    • Nintendo Power
    • 47 Metascore
    • 50 Critic Score
    Groove and Move is a simplified dancing game. [Nov 2002, p.228]
    • Nintendo Power
    • 47 Metascore
    • 52 Critic Score
    Although bowling purists will find the fantasy elements to be off the mark, casual players looking for a good time will enjoy the variety and the value-oriented price. [Apr 2005, p.100]
    • Nintendo Power
    • 47 Metascore
    • 65 Critic Score
    If anything, Flushed Away suffers from being too ambitious, but there are many worse crimes a game can commit. [Dec. 2006, p.113]
    • Nintendo Power
    • 46 Metascore
    • 60 Critic Score
    Major Minor's Majestic March certainly isn't the next coming of PaRappa, but young gamers - and the young at heart - should get a kick out of it. [May 2009, p.89]
    • Nintendo Power
    • 46 Metascore
    • 56 Critic Score
    Controlling Pikachu with stylus strokes is actually quite fun, but as a racing game, Dash isn't fully realized. [May 2005, p.90]
    • Nintendo Power

Top Trailers