Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 60 Metascore
    • 70 Critic Score
    Although the characters are small, the graphics are clear and detailed and the game play is fast and fun. [May 2003, p.140]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    The graphics and gameplay are a step up from those of Spyro's isometric-view adventures. [July 2004, p.122]
    • Nintendo Power
    • 60 Metascore
    • 60 Critic Score
    The various minigames add some breadth to the experience, but as a whole Charlotte's Web feels somewhat incomplete. [Jan. 2007, p.112]
    • Nintendo Power
    • 60 Metascore
    • 55 Critic Score
    The only irredeemable part of the game is its storytelling. [Aug 2009, p.89]
    • Nintendo Power
    • 60 Metascore
    • 65 Critic Score
    While Harvey Birdman looks and sounds authentic, and the game's bizarrely offbeat stories (custome made for the game) will keep you entertained, there's not much happening in the gameplay department. [Jan 2008, p.89]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    Isn't much of a value. [June 2010, p.88]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    As button-mashing dungeon hacks based on animated series go, Avatar: The Last Airbender is above average. [Dec. 2006, p.115]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    It's not for everyone, but Pac-Man & Galaga Dimensions is certainly worth checking out if you haven;t tried Pac-Man Championship Edition or Galaga Legions yet. [July 2011, p.90]
    • Nintendo Power
    • 60 Metascore
    • 50 Critic Score
    The real shame is that TMNT once had a legacy of good video games--recent titles such as this one have sent that history to the sewers. [May 2007, p.85]
    • Nintendo Power
    • 60 Metascore
    • 80 Critic Score
    The game is best enjoyed with at least two people, and especially at a party(the word is in the game's title. after all), but it's great anytime you feel like belting one out. [Dec 2012, p.89]
    • Nintendo Power
    • 60 Metascore
    • 70 Critic Score
    The nine racing locations, which include Las Vegas and Paris, are dramatically lit and loaded with intricate textures, making the surroundings so busy at times that it can be difficult to see the track. [Feb 2005, p.114]
    • Nintendo Power
    • 60 Metascore
    • 75 Critic Score
    The strength of the first "Pokemon Mystery Dungeon" was its in-depth story, and that's true of the second pair of titles as well. [June 2008, p.86]
    • Nintendo Power
    • 60 Metascore
    • 72 Critic Score
    It's nothing revolutionary or eye-popping, but I can't deny how satisfyingly fun it is. [Apr 2002, p.148]
    • Nintendo Power
    • 60 Metascore
    • 65 Critic Score
    While the game won't be mistaken for something on a scale with Final Fantasy, it does push old-school dungeon-crawler buttons that will trigger fond memories in veteran players. [Mar 2008, p.85]
    • Nintendo Power
    • 60 Metascore
    • 66 Critic Score
    It's a downsized version of the Rayman experience transformed into a multiplayer party game. [Sept 2002, p.165]
    • Nintendo Power
    • 60 Metascore
    • 75 Critic Score
    Something old, something new, something borrowed, someone blue--that's what you get in Mega Man Star Force, the latest adventure of Capcom's ever-vigilant hero. [Oct 2007, p.88]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    Multiple characters and unlockables provide some incentive to play, but only the most devoted Naruto die-hards need apply. [May 2006, p.94]
    • Nintendo Power
    • 60 Metascore
    • 50 Critic Score
    Casual Yu-Gi-Oh fans may not find enough new in the game to make it worthwhile. [Feb 2004, p.155]
    • Nintendo Power
    • 60 Metascore
    • 66 Critic Score
    It's not as elaborate as "NBA Street V3's" Street Challenge mode, but it does the job. [May 2005, p.91]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    The trouble comes when Slimy has to slingshot himself into enemies, causing damage to himself more often than not. [July 2008, p.88]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    Great story and challenging scenarios. [Mar 2003, p.136]
    • Nintendo Power
    • 59 Metascore
    • 80 Critic Score
    If you can put up with some roughness around the edges, though, you're in for a satisfyingly lengthy and tough ride. [Jan 2006, p.108]
    • Nintendo Power
    • 59 Metascore
    • 52 Critic Score
    The competition is fierce and the speed is intense, but stunts are limited to simple twists and flips. [Jan 2004, p.159]
    • Nintendo Power
    • 59 Metascore
    • 76 Critic Score
    Flashy moves, stylized art and cool characters make Samurai Jack's GCN turn every bit as entertaining as his animated series. [May 2004, p.121]
    • Nintendo Power
    • 59 Metascore
    • 46 Critic Score
    A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    King Kong is known for achieving great heights, but this game runs out of steam before reaching the top. [Feb 2006, p.100]
    • Nintendo Power
    • 59 Metascore
    • 66 Critic Score
    Zippy music, nice animation, multiplayer racers and good variety. [July 2002, p.150]
    • Nintendo Power
    • 59 Metascore
    • 58 Critic Score
    Among the improvements, you'll find more dazzling graphics, smoother animation, more moves and more match types. [Mar 2003, p.136]
    • Nintendo Power
    • 59 Metascore
    • 65 Critic Score
    There aren't very many moves to go around, so most of the characters feel the same, and the action gets repetitive faster than in the typical wrestling game. [Dec 2007, p.84]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    In the end, unless you're really into bass fishing or want a throwback to the Dreamcast days, Sega Bass Fishing isn't worth your time. [Apr 2008, p.88]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    It does tragically little to expand the saga or enrich our understanding of the Lunar universe. Instead, the story feels like merely a means of shepherding the player from one monster-filled dungeon to the next. [Nov 2005, p.114]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    As you win matches in the four-round knockout tournament, you'll earn stats to make your team better. [Feb 2003, p.160]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    A radar display shows enemy positions - unrealistic, but useful. [Apr 2003, p.134]
    • Nintendo Power
    • 59 Metascore
    • 58 Critic Score
    Cel-shaded in-game graphics and cut scenes give the game a cool, kitschy look. [June 2004, p.121]
    • Nintendo Power
    • 59 Metascore
    • 72 Critic Score
    There are a few challenging sections, but all fans of the Aladdin franchise - even novice gamers - should be able to sail through all six areas. [Mar 2004, p.72]
    • Nintendo Power
    • 59 Metascore
    • 80 Critic Score
    Ubisoft's GCN adaptation of Open Season, however, craftily dodges critical pans by offering a fast-paced and funny adventure that gives maxium entertainment and minimal frustration to the members of its young target audience. [Nov. 2006, p.92]
    • Nintendo Power
    • 59 Metascore
    • 55 Critic Score
    Rio
    The gameplay made me really want to like this game, and I can't stress that enough. Unfortunately, everything else just falls flat. [May 2011, p.89]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    Though the art style, from the folks who brought us "Parappa the Rapper," is delightfully bizarre, the rest of the game is pretty bland, simplistic, and repetitive. [Mar 2006, p.87]
    • Nintendo Power
    • 59 Metascore
    • 62 Critic Score
    The graphics are sharp and the control is responsive. The winding tracks are fun to race, but they tend to be flat. [June 2003, p.139]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    The card-based combat system is still fun and requires some good strategy to build a powerful deck, but the 3-D nature of the battle screen limits Mega Man's movement, which makes the fights less exciting. [Aug 2009, p.90]
    • Nintendo Power
    • 59 Metascore
    • 55 Critic Score
    Somehow, this barrel of monkeys isn't nearly as much fun as its predecessors. [Mar 2010, p.90]
    • Nintendo Power
    • 59 Metascore
    • 62 Critic Score
    Play control is pretty good, although your plane is very slow to turn and maneuver. [Aug 2002, p.144]
    • Nintendo Power
    • 59 Metascore
    • 75 Critic Score
    Ninjago is a satisfying new addition to the LEGO universe. [May 2011, p.88]
    • Nintendo Power
    • 59 Metascore
    • 45 Critic Score
    Only the most fervent Panda fans will bother dawdling through this sluggish RPG-inspired journey. [June 2011, p.88]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    There are problems inherent to bringing console dancing games to handhelds--like, for instance, the fact that they just don't work as originally intended. [Nov 2011, p.85]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    It's a valiant effort, but you're inevitably left feeling less like a rock star and more like a novelty act. [Dec 2008, p.98]
    • Nintendo Power
    • 59 Metascore
    • 80 Critic Score
    Oftentimes games like this feel like a quick cash-in on a popular license, but Sonic Riders has the depth and good looks to succeed with or without the hedgehog. [May 2006, p.87]
    • Nintendo Power
    • 59 Metascore
    • 55 Critic Score
    Everything is a struggle in Lost in Blue 3. [Apr 2008, p.90]
    • Nintendo Power
    • 59 Metascore
    • 75 Critic Score
    The strength of the first "Pokemon Mystery Dungeon" was its in-depth story, and that's true of the second pair of titles as well. [June 2008, p.86]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    With victories, you earn special items and magic abilities. [Jan 2003, p.173]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    Finicky touch-screen controls slow down the action occasionally, but mainly Indy 2 just lacks the charm of other LEGO titles due to a poorly adapted story and humor that falls flat most of the time. [Holiday 2009, p.90]
    • Nintendo Power
    • 59 Metascore
    • 65 Critic Score
    There's some good content here(especially where the Light Cycles are concerned), but the game is undeniably limited. [Jan 2011, p.85]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    A ludicrous save system punishes you mercilessly for trying to be daring. [Feb 2009, p.89]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    Some players may still have the most fun with the basic freestyle mode, though, drawing a gigantic mess of loop-the-loops and seeing if the poor sledder survives them.(He usually doesn't.) [Nov 2008, p.102]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    If you can force your eyes to adjust, you'll have a good time. [Nov 2012, p.78]
    • Nintendo Power
    • 59 Metascore
    • 40 Critic Score
    Stays firmly in the for-fans-only bin. [Oct 2009, p.89]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    Faster and more thrilling than "SSX Tricky's" GBA adaptation. [May 2003, p.140]
    • Nintendo Power
    • 59 Metascore
    • 60 Critic Score
    Gameplay is tuned for gamers of all skill levels. [Oct 2004, p.124]
    • Nintendo Power
    • 59 Metascore
    • 65 Critic Score
    While there's a lot of good stuff going on inside a game, the modes are skimpy, even for a title aimed at the youngest set. [May 2008, p.90]
    • Nintendo Power
    • 59 Metascore
    • 62 Critic Score
    It's not perfect by any means, but I find it hard to stop playing - always a good sign. [Sept 2003, p.136]
    • Nintendo Power
    • 59 Metascore
    • 50 Critic Score
    The Driver series is traveling the same road, to its detriment. [Sep 2007, p.86]
    • Nintendo Power
    • 59 Metascore
    • 70 Critic Score
    However, the creative microgames and style of play presented in SpongeBob SquigglePants are delightful additions to the genre. [April 2011, p.85]
    • Nintendo Power
    • 58 Metascore
    • 40 Critic Score
    Although Hugo: The Evil Mirror is set up like a puzzle game, there's nothing really puzzling about it. [June 2005, p.98]
    • Nintendo Power
    • 58 Metascore
    • 55 Critic Score
    The control problems weigh too heavily for the game to be much fun. [Aug 2005, p.84]
    • Nintendo Power
    • 58 Metascore
    • 80 Critic Score
    Overall, I enjoyed my undersea voyage quite a bit; it may have been short, but it was also very sweet. [April 2011, p.88]
    • Nintendo Power
    • 58 Metascore
    • 50 Critic Score
    Random encounters happen too often, take too long, and involve too much sitting and waiting for the active-time gauge to fill up. [June 2009, p.90]
    • Nintendo Power
    • 58 Metascore
    • 60 Critic Score
    The card-based combat system is still fun and requires some good strategy to build a powerful deck, but the 3-D nature of the battle screen limits Mega Man's movement, which makes the fights less exciting. [Aug 2009, p.90]
    • Nintendo Power
    • 58 Metascore
    • 82 Critic Score
    The graphics are sparse, and long attack animations make control slow to respond, but RPG elements mix well with the action to make a satisfying adventure. [Nov 2003, p.156]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    Offering a clever new take on the rhythm genre, Battle of the Bands is probably best described as a musical tug-of-war. [May 2008, p.87]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    Ultimately, charm and high replayability trump the sometimes-awkward controls. [Aug 2011, p.89]
    • Nintendo Power
    • 58 Metascore
    • 85 Critic Score
    I can't help but like this two-pack...[but i]t's not $30 worth of fun. [Oct 2010, p.89]
    • Nintendo Power
    • 58 Metascore
    • 40 Critic Score
    THQ's new WWE game for the DS gets only one thing wrong. Unfortunately, that one thing is pretty important. [Holiday 2008, p.89]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    "Super Mario 64 DS" set a high bar for DS-ified N64 classics; sadly, Rayman DS doesn't alter the gameplay, include new worlds, or throw in any surprises. [May 2005, p.90]
    • Nintendo Power
    • 58 Metascore
    • 50 Critic Score
    The challenging setup, bold graphics, lively characters and fun settings should score a knockout with boxing buffs. [Aug 2002, p.147]
    • Nintendo Power
    • 58 Metascore
    • 64 Critic Score
    The game could benefit from a multiplayer mode, but the solo action is pretty smashing. [July 2002, p.151]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    Fortunately, nifty level-specific gimmicks (a tail hook, wings, ice skates, climbing claws, etc,) and the ability to draw on-the-fly interactive platforms in select parts of each stage keep things interesting, if unspectacular. [Dec 2009, p.83]
    • Nintendo Power
    • 58 Metascore
    • 65 Critic Score
    As it is, it's a passable diversion that should please TRON fans for a few hours. [Jan 2011, p.85]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    Still, both Worms veterans and newcommers alike should check out Battle Islands; with such little left to expand on, this is probably as good as it's going to get. [Feb 2011, p.87]
    • Nintendo Power
    • 58 Metascore
    • 45 Critic Score
    In the future, hopefully Eidos's commitment to rejuvenating the series will carry over to the handheld installments, but this uninspired port feels like it belongs to the crumbling franchise of a few years ago rather than the new and improved Legend. [Dec. 2006, p.105]
    • Nintendo Power
    • 58 Metascore
    • 66 Critic Score
    Gameplay is intense, but the difficulty may be a little high for beginners. [Apr 2005, p.101]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    The DS game replaces Wii shakin' with rhythmic touch-screen gestures, but otherwise it's the same characters, songs, and simplicity. [Jan 2008, p.88]
    • Nintendo Power
    • 58 Metascore
    • 75 Critic Score
    The playing experience is enjoyable, just different from what you might expect if your concept of Sims games is PC-based. [Jan 2006, p.112]
    • Nintendo Power
    • 58 Metascore
    • 62 Critic Score
    I found the actual play control sloppy, especially playing headers and shooting off a cross. [May 2002, p.132]
    • Nintendo Power
    • 58 Metascore
    • 52 Critic Score
    A mix of racing genres that add up to less than the sum of their parts. [June 2003, p.138]
    • Nintendo Power
    • 58 Metascore
    • 80 Critic Score
    When the puzzles get tough, just remember - don't panic! [Sept 2007, p.89]
    • Nintendo Power
    • 58 Metascore
    • 60 Critic Score
    A solid play, but not an advancement for Turtlekind. [Dec 2005, p.112]
    • Nintendo Power
    • 58 Metascore
    • 55 Critic Score
    Not even new voiceovers from Sean Astin (Sam) and John Rhys-Davies (Gimli) can salvage this thoroughly regrettable effort. [Nov 2010, p.88]
    • Nintendo Power
    • 58 Metascore
    • 40 Critic Score
    But the tie-ins and unlockable minigames are not enough to make the game any more entertaining than counting sheep. [Dec 2008, p.94]
    • Nintendo Power
    • 58 Metascore
    • 84 Critic Score
    A perfect primer for the rest of the Metroid series. [Dec 2004, p.148]
    • Nintendo Power
    • 58 Metascore
    • 76 Critic Score
    The story loses something in its translation from Japanese, but the game play is still crazy fun. [Feb 2003, p.155]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    The game boasts as much story content as it does action, but there's so much plot condensed into the cut-scenes, the tale is sometimes hard to follow. [Feb. 2007, p.97]
    • Nintendo Power
    • 58 Metascore
    • 75 Critic Score
    Strangely enough, Altair's Chronicles feels more stealth-centric than its console predecessor. [Mar 2008, p.87]
    • Nintendo Power
    • 58 Metascore
    • 75 Critic Score
    Something old, something new, something borrowed, someone blue--that's what you get in Mega Man Star Force, the latest adventure of Capcom's ever-vigilant hero. [Oct 2007, p.88]
    • Nintendo Power
    • 58 Metascore
    • 50 Critic Score
    If listening to constant nagging about starvation, dehydration, and lack of relaxation and finding the corresponding cures for such ailments is your cup of tea, then you're in for an extradelicious treat. [May 2007, p.86]
    • Nintendo Power
    • 58 Metascore
    • 48 Critic Score
    Not hot enough to melt the snow. [Jan 2002, p.134]
    • Nintendo Power
    • 58 Metascore
    • 60 Critic Score
    With a little more depth and developer love, this could have been a top DS title. [Sept 2005, p.84]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    There are deeper DS games than this, but not many that make it so much fun to be the bad guy. [Aug 2009, p.91]
    • Nintendo Power
    • 58 Metascore
    • 50 Critic Score
    The result is hinky control as you try to fight wave after wave of monotonous enemies and navigate past lasers and pits. [Feb. 2007, p.95]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    All of the games in the Wii collection sport a surface-level cleverness that makes them brilliant demos of what the Wii means for the future of game design, but only a few of them offer enough depth for repeated visits. [Mar. 2007, p.86]
    • Nintendo Power
    • 58 Metascore
    • 70 Critic Score
    Punch Time Explosion is not a trendsetter; that's for certain. But with no portable Super Smash Bros. in sight, it's a likeable interpretation that will curb your cravings--or start them anew. [May 2011, p.89]
    • Nintendo Power

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