Samurai Jack: The Shadow of Aku
GameCube- Publisher: Sega
- Release Date: Mar 24, 2004
- Also On: PlayStation 2
- Summary:
Buy Now
- Developer: Adrenium
- Genre(s): Action, General
- # of players: 1 Player
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 4 out of 17
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Mixed: 12 out of 17
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Negative: 1 out of 17
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Ultimately, The Shadow of Aku's excellent controls, just-right fighting action, humor, and easy-on-the-eyes visuals do the Samurai Jack license proud.
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It needed more content and more effort. The mechanics of the game are good (for the most part) but the most impressive engine and artwork in the world cant make a game excellent without any substantial content.
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Where Jack fails to succeed is an issue that will never be fully resolved in gaming: repetition. Samurai Jack is the same thing over and over. It never changes, never evolves.
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An amazingly generic action title. It's a shame, as Samurai Jack is easily one of the most unique cartoons on the air today, so this could have been so much more. [May 2004, p.93]
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Made for the hardcore fans. Everyone else is going to find a hard time enjoying its clunky gameplay and bland graphics.
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A thoroughly generic combination of beat-'em-up and platforming gameplay that draws upon only the most rudimentary elements of both genres and does nothing particularly interesting with either of them. Both exceedingly trite and exceedingly brief, Shadow of Aku is pure mediocrity from beginning to end.
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The trouble is that once you have got the hang of the swordplay, throwing stars and bow and arrow, it all becomes a bit repetitive, while the problem-solving element to the game provides little challenge.
Score distribution:
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Positive: 1 out of 3
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Mixed: 1 out of 3
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Negative: 1 out of 3
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KevinN.Jan 20, 2005
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Jul 22, 2016
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[Anonymous]May 13, 2004This game is boring. It is easy and repetitive. It is such a disappointment (especially from Sega) .
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Awards & Rankings
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69
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64
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#64 Most Discussed GameCube Game of 2004
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44
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#44 Most Shared GameCube Game of 2004
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