Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 55 Metascore
    • 70 Critic Score
    The last car running wins. [Jan 2003, p.173]
    • Nintendo Power
    • 55 Metascore
    • 48 Critic Score
    The premise is fun and the play control is good, but the driving physics are so incredibly unrealistic that the game loses its edge once the action begins. [June 2003, p.137]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    The gameplay changes hardly justify a sequel so soon after the first Star Force, but series fans should have fun regardless. [July 2008, p.87]
    • Nintendo Power
    • 55 Metascore
    • 64 Critic Score
    The level of difficulty and play control are well-tuned, though, and the graphics have a comic-book look that fits the subject. [Dec 2004, p.150]
    • Nintendo Power
    • 55 Metascore
    • 54 Critic Score
    The game loses quite a bit in the translation... However, the new plow-down-everything Performance mode is a fun addition. [Sept 2003, p.137]
    • Nintendo Power
    • 55 Metascore
    • 40 Critic Score
    Unfortunately, all of the goofy personality of this movie tie-in is quickly trampled by irritating level designs and an inconsistent difficulty curve. [Sept 2010, p.90]
    • Nintendo Power
    • 55 Metascore
    • 52 Critic Score
    Every Power Ranger has abilities in five categories: speed, jump, attack, vitality and skill. [Jan 2003, p.176]
    • Nintendo Power
    • 55 Metascore
    • 48 Critic Score
    Offers action and thrills of the 3-D platformer variety. [Feb 2003, p.159]
    • Nintendo Power
    • 55 Metascore
    • 66 Critic Score
    It's a smashing game for tennis fans and players looking for fun volleyball action. [Sept 2002, p.164]
    • Nintendo Power
    • 55 Metascore
    • 55 Critic Score
    Wait for Punch-Out!! if you're hankering for some fisticuffs. [May 2009, p.89]
    • Nintendo Power
    • 55 Metascore
    • 62 Critic Score
    The platforming and fighting controls are a little unwieldy. [March 2005, p.106]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    The gameplay changes hardly justify a sequel so soon after the first Star Force, but series fans should have fun regardless. [July 2008, p.87]
    • Nintendo Power
    • 55 Metascore
    • 40 Critic Score
    The audio effects sound crude and the view of the action tends to be awkward for the downhill and Curling events, but the game gets a gold medal as far as variety and graphics. [Feb 2002, p.154]
    • Nintendo Power
    • 54 Metascore
    • 50 Critic Score
    Touch Mechanic's controls work well, but you just can't do enough to the cars. [May 2009, p.91]
    • Nintendo Power
    • 54 Metascore
    • 52 Critic Score
    Since matches can be made only through stacking, game play can be limiting and monotonous. [Feb 2003, p.157]
    • Nintendo Power
    • 54 Metascore
    • 62 Critic Score
    A real racing rush. [May 2003, p.139]
    • Nintendo Power
    • 54 Metascore
    • 64 Critic Score
    The Shroom City board game is a single-player adventure that will capture the imaginations of young players, but may be a little elementary for others. [May 2005, p.92]
    • Nintendo Power
    • 54 Metascore
    • 65 Critic Score
    Iron Man 2 still has its tedious moments (and a bland storyline), but it unquestionable tops the weak Wii version. [July 2010, p.88]
    • Nintendo Power
    • 54 Metascore
    • 56 Critic Score
    A Mario Party-style shindig. [Sept 2002, p.164]
    • Nintendo Power
    • 54 Metascore
    • 60 Critic Score
    Unless you're a Suda51 completist, though, you'll likely find Flower, Sun, and Rain to be little more than an artfully executed curiosity. [Apr 2009, p.84]
    • Nintendo Power
    • 54 Metascore
    • 50 Critic Score
    If you like side-scrolling shoot-outs, Alienators is a worthwhile thrill ride. [Dec 2002, p.172]
    • Nintendo Power
    • 54 Metascore
    • 44 Critic Score
    Control is touchy and moves are limited, but the game has great atmosphere. [May 2004, p.121]
    • Nintendo Power
    • 54 Metascore
    • 80 Critic Score
    If you're looking for an engaging, unique, well-polished take on the world's most famous hedgehog, Sonic and the Black Knight delivers. [Mar 2009, p.88]
    • Nintendo Power
    • 54 Metascore
    • 65 Critic Score
    The racing itself is arcadey fun--though it can get annoyingly repetitive, especially when you spend a long time trying to evade the cops. [Holiday 2008, p.87]
    • Nintendo Power
    • 54 Metascore
    • 56 Critic Score
    Overall control is intuitive, but target selection is awkward. [Feb 2003, p.158]
    • Nintendo Power
    • 54 Metascore
    • 64 Critic Score
    The dynamic cinema cam uses fast cuts for a movielike feel. [Jan 2003, p.173]
    • Nintendo Power
    • 54 Metascore
    • 66 Critic Score
    The rules are dense and battles require very little player participation but the process of accumulating chips and designing decks is tons of fun. [Apr 2004, p.122]
    • Nintendo Power
    • 54 Metascore
    • 70 Critic Score
    In stark contrast to its Wii counterpart, the handheld version of Despicable Me is an enjoyable experience all around. [Sept 2010, p.90]
    • Nintendo Power
    • 54 Metascore
    • 70 Critic Score
    Like in many fighters, the two-player Versus mode is where Marvel Nemesis fares best, especially when you're battling a second player who appreciates pick-up-and-play simplicity. [Nov 2005, p.103]
    • Nintendo Power
    • 54 Metascore
    • 70 Critic Score
    If you enjoyed the system's preinstalled AR Games, consider this a title worth investigating. [April, 2012, p.82]
    • Nintendo Power
    • 54 Metascore
    • 50 Critic Score
    Yes, it sounds like Phoenix Wright in that respect, but Crime Scene has none of the charm, character, or creativity of Capcom's courtroom series. [Apr 2010, p.89]
    • Nintendo Power
    • 54 Metascore
    • 45 Critic Score
    Repetitive combat. [Nov 2010, p.91]
    • Nintendo Power
    • 54 Metascore
    • 50 Critic Score
    The riding mechanics aren't terrible, but Full Throttle's open-ended, GTA-wannabe world just doesn't work. [Mar 2006, p.86]
    • Nintendo Power
    • 54 Metascore
    • 46 Critic Score
    The standard jump-climb-shoot action is far from out-of-this-world. [Mar 2002, p.137]
    • Nintendo Power
    • 54 Metascore
    • 65 Critic Score
    When the game sticks to this classic(yet variety-filled)formula of quick action and quick reflexes, it's pretty fun. [Sept 2011, p.73]
    • Nintendo Power
    • 54 Metascore
    • 54 Critic Score
    Where Ghost Recon 2 suffers a misstep is in its failure to offer useful gameplay information, such as mission-objective reminders and maps. [June 2005, p.97]
    • Nintendo Power
    • 54 Metascore
    • 70 Critic Score
    Whether your knowledge of tennis is limited to Wii Sports or you're a seasoned vet, Top Spin 4's action is satisfying. [April 2011, p.85]
    • Nintendo Power
    • 54 Metascore
    • 50 Critic Score
    This first-person shooter plays fine a lot of the time, but the frame rate can get extremely choppy and the graphics go from so-so to downright ugly. [Jan 2009, p.90]
    • Nintendo Power
    • 54 Metascore
    • 80 Critic Score
    If you're the type of player who milks a game for all it's worth, then you'll likely enjoy Explorers of Sky's new content, but more casual players might wonder what all the fuss is about. [Dec 2009, p.84]
    • Nintendo Power
    • 54 Metascore
    • 55 Critic Score
    Unfortunately, many of the mini-games don't work well, and the difficulty levels are way out of whack. [Aug 2006, p.86]
    • Nintendo Power
    • 54 Metascore
    • 65 Critic Score
    It's a shame, because if it weren't for that one infuriating aspect of the game, Shipwrecked would be a real winner. [Dec 2008, p.102]
    • Nintendo Power
    • 54 Metascore
    • 55 Critic Score
    Great tag-team action gets buried under a mountain of repetitive gameplay in the DS version of the Incredibles sequel. [Jan 2006, p.107]
    • Nintendo Power
    • 54 Metascore
    • 45 Critic Score
    RIR is an interesting attempt at delivering arcade-style touch-screen thrills, but it falls short in execution. [Oct. 2006, p.90]
    • Nintendo Power
    • 54 Metascore
    • 55 Critic Score
    The original Frogger arcade game is a sweet multiplayer bonus. [Nov 2005, p.118]
    • Nintendo Power
    • 53 Metascore
    • 50 Critic Score
    Unfortunately, the game still isn't terribly compelling. [Dec 2009, p.84]
    • Nintendo Power
    • 53 Metascore
    • 56 Critic Score
    Play control is intuitive, and the graphics fit the style of the show. [Nov 2002, p.224]
    • Nintendo Power
    • 53 Metascore
    • 55 Critic Score
    As it turns out, though, that's not enough to make up for sloppy controls, frustrating camera issues, and repetitive, uninspired game design. [Sep 2007, p.85]
    • Nintendo Power
    • 53 Metascore
    • 45 Critic Score
    But what should be At World's End greatest asset--the combat and the use of the Wii remote--quickly turns into its greatest failing, resulting in an overall experience mired in tedium. [July 2007, p.94]
    • Nintendo Power
    • 53 Metascore
    • 70 Critic Score
    Though it's not quite all-star material, MLB 2K10 is a significant improvement over its predecessor. [Apr 2010, p.88]
    • Nintendo Power
    • 53 Metascore
    • 70 Critic Score
    Control vehicles from the show in 3-D driving levels. [Feb 2003, p.162]
    • Nintendo Power
    • 53 Metascore
    • 50 Critic Score
    Anyone who already has Namco Museum Remix should steer clear. [Dec 2010, p.87]
    • Nintendo Power
    • 53 Metascore
    • 60 Critic Score
    Outside of an epic soundtrack and a few cool graphic effects(such as displacing snow when you run through it and knocking off enemies' armor when you attack them), The Last Airbender is a pretty unspectacular action-adventure game. [Aug 2010, p.91]
    • Nintendo Power
    • 53 Metascore
    • 58 Critic Score
    QB Club has shoddy graphics, iffy play control and a tiny list of options and modes. [Feb 2002, p.151]
    • Nintendo Power
    • 53 Metascore
    • 60 Critic Score
    Its blocky character models, chronic frame-rate issues, and N64-quality cityscape left my Spidey sense tingling--this game wasn't quite ready to scale the Empire State Building. [July 2007, p.95]
    • Nintendo Power
    • 53 Metascore
    • 50 Critic Score
    There's sadly little in the way of replay value. [July 2009, p.90]
    • Nintendo Power
    • 53 Metascore
    • 72 Critic Score
    Select from six famous giants from the world of Godzilla and take on a field of other bizarre beasts. [Jan 2003, p.174]
    • Nintendo Power
    • 53 Metascore
    • 65 Critic Score
    The turn-based battle system--in which you pit your collection of possessed treasures against enemy spirits--is sort of interesting, but not enough to make up for the title's shortcomings. [Oct 2011, p.84]
    • Nintendo Power
    • 53 Metascore
    • 56 Critic Score
    Pales in comparison to the Olsen twins' superior dance party.[May 2002, p.138]
    • Nintendo Power
    • 53 Metascore
    • 32 Critic Score
    The slaphappy activities lack punch. [May 2002, p.140]
    • Nintendo Power
    • 53 Metascore
    • 60 Critic Score
    The Bust-a-Move series once again offers hours of fun for action-puzzle fans. [Feb 2003, p.156]
    • Nintendo Power
    • 53 Metascore
    • 70 Critic Score
    Still, the actual act of destroying humans works rather well with the newly implemented motion controls. [Apr 2008, p.88]
    • Nintendo Power
    • 53 Metascore
    • 54 Critic Score
    It's fairly basic RPG gaming, but it's got the fine details that'll please fans of the show. [May 2002, p.142]
    • Nintendo Power
    • 53 Metascore
    • 58 Critic Score
    Features 16 ready-made machines that are graded in four categories: mobility, power, weapons, and armor. [Dec 2002, p.222]
    • Nintendo Power
    • 53 Metascore
    • 60 Critic Score
    Scooby-Doo enthusiasts will enjoy the game's humor and colorful art style. [Nov 2003, p.154]
    • Nintendo Power
    • 53 Metascore
    • 65 Critic Score
    If you've played one "Bust-A-Move" game, you've pretty much played them all. [July 2007, p.95]
    • Nintendo Power
    • 53 Metascore
    • 55 Critic Score
    Unfortunately this newly christened Nintendo 3DS version of the game falls well short of the original. [May 2011, p.88]
    • Nintendo Power
    • 53 Metascore
    • 65 Critic Score
    Pokemon Battle Revolution has its ups and downs, but it makes for a decent way to get more out of Diamond and Pearl. [Aug 2007, p.85]
    • Nintendo Power
    • 53 Metascore
    • 50 Critic Score
    Zany vehicles - such as the jet car - give an otherwise so-so racing game a little boost of horsepower. [Dec 2001, p.172]
    • Nintendo Power
    • 53 Metascore
    • 54 Critic Score
    The simple gameplay is not challenging until you reach the level bosses, but the character combinations are fun for Nicktoon fans. [Dec 2004, p.152]
    • Nintendo Power
    • 53 Metascore
    • 64 Critic Score
    The game partners well with "Pac-Man Vs." for the GCN, giving you single-player practice for the GCN game's frenetic multiplayer sessions. [July 2004, p.121]
    • Nintendo Power
    • 53 Metascore
    • 70 Critic Score
    So, sure, Obscure: The Aftermath doesn't exactly succeed as a horror game, but it is fun, with some good usage of the Wii remote. [Apr 2008, p.89]
    • Nintendo Power
    • 53 Metascore
    • 50 Critic Score
    It tends to feel more like running in place - as the man says, there's not much point to it. [Mar 2010, p.91]
    • Nintendo Power
    • 53 Metascore
    • 82 Critic Score
    Excels more at giving players the thrill of throwing foes through plate-glass windows than experiencing the creepy gleam of the film or its provocative plot. [Feb 2003, p.153]
    • Nintendo Power
    • 53 Metascore
    • 75 Critic Score
    Samurai Warriors: Katana is fun, and makes good use of the Wii's motion controls without being tiring. [Jan 2008, p.87]
    • Nintendo Power
    • 53 Metascore
    • 55 Critic Score
    Even hard mode doesn't offer much of a challenge. [Sept 2009, p.90]
    • Nintendo Power
    • 53 Metascore
    • 68 Critic Score
    The game is so fast-paced, it's often difficult to keep track of the action. [Jan 2004, p.161]
    • Nintendo Power
    • 52 Metascore
    • 40 Critic Score
    Maintains the lighthearted atmosphere of previous Tak games but is weighed down with unneeded difficulty in its jumping game. [Nov 2005, p.116]
    • Nintendo Power
    • 52 Metascore
    • 50 Critic Score
    The background graphics and lighting effects can be impressive--though such work is wasted on mediocre gameplay. [April 2011, p.86]
    • Nintendo Power
    • 52 Metascore
    • 56 Critic Score
    Most players will complete all four races within an hour or two. [Mar 2002, p.133]
    • Nintendo Power
    • 52 Metascore
    • 80 Critic Score
    It's a great, bouncy ride. [Nov 2001, p.148]
    • Nintendo Power
    • 52 Metascore
    • 70 Critic Score
    Worth at least a rental. [Holiday 2008, p.77]
    • Nintendo Power
    • 52 Metascore
    • 35 Critic Score
    For portable X-Men enjoyment, I highly recommend a comic book instead. [July 2006, p.91]
    • Nintendo Power
    • 52 Metascore
    • 58 Critic Score
    The magical fun is recommended for action fans. [Mar 2002, p.136]
    • Nintendo Power
    • 52 Metascore
    • 65 Critic Score
    It's too bad, though, that the game feels like it would have worked better as a side mode than as a full game (think Devil Within from Tekken 5). [Holiday 2007, p.86]
    • Nintendo Power
    • 52 Metascore
    • 70 Critic Score
    Still, they're a fresh new twist that really make use of the DS hardware and, along with a good story/dialog, make picking up Again an open-and-shut case for budding crime-solvers with a taste for the unusual. [Apr 2010, p. 89]
    • Nintendo Power
    • 52 Metascore
    • 46 Critic Score
    The graphics and sounds are nice, and the action can get mean. [July 2002, p.150]
    • Nintendo Power
    • 52 Metascore
    • 50 Critic Score
    Deca Sports Extreme is fun at first, but it won't hold your interest long enough to justify spending $40. [Sept 2011, p.73]
    • Nintendo Power
    • 52 Metascore
    • 65 Critic Score
    Given the blandness of the single-player experience, you'll be better off enjoying the scenery during wireless LAN multicard dogfights. [June 2007, p.103]
    • Nintendo Power
    • 52 Metascore
    • 42 Critic Score
    Advanced players may find the games to be too simple, but novices will appreciate the simplicity. [Nov 2004, p.132]
    • Nintendo Power
    • 52 Metascore
    • 50 Critic Score
    But for those hoping for a solid third-person action game on Wii or an experience that goes beyond that of the GameCube game, Bionicle Heroes doesn't fit the bill. [June 2007, p.101]
    • Nintendo Power
    • 52 Metascore
    • 70 Critic Score
    Everything's mostly solid from a gameplay standpoint, but touch-screen inputs can be recognized on occasion. [April 2011, p.80]
    • Nintendo Power
    • 52 Metascore
    • 70 Critic Score
    The game's chaotic action works well when playing casually for a high score, but it falls flat when trying to complete objectives and advance to new levels. [July 2005, p.99]
    • Nintendo Power
    • 52 Metascore
    • 30 Critic Score
    The top-down view of the action is a tad tight, so it's hard to anticipate upcoming turns. [July 2002, p.152]
    • Nintendo Power
    • 52 Metascore
    • 50 Critic Score
    The Rabbids still amuse with their antics, but their first Wii U effort fails to consistently entertain. [Dec 2012, p.73]
    • Nintendo Power
    • 52 Metascore
    • 60 Critic Score
    The game is still fun with a group, and bowling is infinitely more entertaining with a Wii remote than with a standard controller; just don't expect the superior control of Wii Sports Bowling. [Sept 2007, p.86]
    • Nintendo Power
    • 52 Metascore
    • 45 Critic Score
    Unfortunately, not even cupid's arrow can reconcile my disdain for the DS side-scrolling brawler that bears the name of the object of my affection. [Aug 2006, p.87]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    Unfortunately, virtually everything else about the game has issues: the story is virtually non-existent, the action is repetitive and boring, and the puzzle elements are condescendingly simple. [Jan. 2007, p.108]
    • Nintendo Power
    • 51 Metascore
    • 65 Critic Score
    And Monster 4x4 plays nicely as long as you don't expect too much challenge from Ubisoft's arcade-inspired ride. [Jan. 2007, p.102]
    • Nintendo Power
    • 51 Metascore
    • 60 Critic Score
    The action feels downright sluggish at times. [Feb 2005, p.102]
    • Nintendo Power
    • 51 Metascore
    • 40 Critic Score
    There's just nothing clever or satisfying here. [June 2011, p.87]
    • Nintendo Power

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