Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 58 Metascore
    • 58 Critic Score
    The swashbuckling action is great, but you can actually run past most enemies without even fighting them. [Jan 2002, p.132]
    • Nintendo Power
    • 58 Metascore
    • 72 Critic Score
    The peppy game exudes plenty of personality, and young fans will love the smart game play. [Sept 2002, p.163]
    • Nintendo Power
    • 57 Metascore
    • 44 Critic Score
    Although the controls are a little sluggish, the variety (badminton and volleyball mixed with point-A-to-point-B running and jumping levels) is impressive. [Dec 2004, p.152]
    • Nintendo Power
    • 57 Metascore
    • 65 Critic Score
    Rough around the edges as it is, the game is still a satisfying battle-intensive adventure. [Aug 2005, p.83]
    • Nintendo Power
    • 57 Metascore
    • 64 Critic Score
    The confusing maze of 3-D hallways and rooms rotates and scales smoothly, while the sound effects are crude and rough. [July 2002, p.151]
    • Nintendo Power
    • 57 Metascore
    • 52 Critic Score
    Colorful graphics and sharp control make the game fun to watch and play, but the old-school punch-and-kick action gets monotonous. [Dec 2003, p.146]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    The monkeys skills are well-represented in his 13-episode adventure, but a stiffness in the controls creates frustration in situations that rely too much on accurate double-jumping. [Apr 2006, p.85]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    The battles are fun, but not very significant in the overall Star Wars universe. [Feb. 2007, p.96]
    • Nintendo Power
    • 57 Metascore
    • 40 Critic Score
    If this game didn't follow the early-days Dragon Ball storyline, the dreadful simplicity of the card-battle gameplay mechanics (you could probably complete several battles with your eyes closed) would likely be even less tolerable. [July 2007, p.97]
    • Nintendo Power
    • 57 Metascore
    • 60 Critic Score
    The side-scrolling fight formula isn't new by any means, but the sumos give it their own fun spin. [Dec 2003, p.151]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    The game doesn't puch the DS; the graphics are so-so, the top screen isn't used for anything special, and the Control Pad usually works better than the stylus control. [Dec 2007, p.85]
    • Nintendo Power
    • 57 Metascore
    • 65 Critic Score
    But while the lighthearted mass destruction is reasonably fun, particularly in multiplayer mode, the game suffers from a lack of technical polish. [Jun 2006, p.87]
    • Nintendo Power
    • 57 Metascore
    • 55 Critic Score
    Sometime during the development of EA's Boogie, it should have occured to someone that there needs to be a lot more to getting your groove on than swinging the Wii remote rhythmically in any direction. [Oct 2007, p.88]
    • Nintendo Power
    • 57 Metascore
    • 62 Critic Score
    Addictive. [Feb 2002, p.153]
    • Nintendo Power
    • 57 Metascore
    • 56 Critic Score
    A strong GBA fighter with great control. [Dec 2004, p.150]
    • Nintendo Power
    • 57 Metascore
    • 55 Critic Score
    The real shame of it all is that Captain America: Super Soldier does many things right. [Aug 2011, p.88]
    • Nintendo Power
    • 57 Metascore
    • 46 Critic Score
    The game does not use a 3-D engine for dungeon navigation. Instead, it presents a series of still images. [Feb 2003, p.161]
    • Nintendo Power
    • 57 Metascore
    • 55 Critic Score
    Deca Sports DS gives you a few different ways to experience its 10 sports, including tournaments and quick challenges, but aside from a couple of winning events, it's doubtful you'll keep coming back for more. [Apr 2010, p.87]
    • Nintendo Power
    • 57 Metascore
    • 25 Critic Score
    This boring mess of a sequel should KO the franchise for good. [May 2006, p.94]
    • Nintendo Power
    • 57 Metascore
    • 40 Critic Score
    Even the classic "TMNT: Turtles in Time" bonus arcade game doesn't run as smoothly as it should. [Jan 2006, p.114]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    There's a lot to like about Mickey's return to Wasteland, and the follow-up does improve on its predecessor in a number of ways. [Dec 2012, p.92]
    • Nintendo Power
    • 57 Metascore
    • 76 Critic Score
    Loaded with enemy-blasting action, the colorful action game is great for arcade fans. [July 2002, p.150]
    • Nintendo Power
    • 57 Metascore
    • 68 Critic Score
    The well-construced platform adventure allows you to explore nine international locations and learn something of the history and geography of each area. [Mar 2004, p.118]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    Still, the game's biggest problem is a simple lack of mission variety. [May 2007, p.87]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    The game's on the easy side, too, but it's still a solid platform-action title. [jan. 2007, p.114]
    • Nintendo Power
    • 57 Metascore
    • 48 Critic Score
    The graphics are rich and the dinos are wily, but the play control is lacking. [Jan 2002, p.136]
    • Nintendo Power
    • 57 Metascore
    • 60 Critic Score
    We recommend a catch-and-release approach to Reel Fishing Paradise 3D; it probably isn't destined for your trophy wall. [July 2011, p.89]
    • Nintendo Power
    • 57 Metascore
    • 60 Critic Score
    The game looks great, but it's shallower than fighter fans might hope for. [Dec 2005, p.122]
    • Nintendo Power
    • 57 Metascore
    • 50 Critic Score
    And would it have been that hard to include direct character control instead of using a remote-only point-and-click interface? [Mar 2008, p.86]
    • Nintendo Power
    • 57 Metascore
    • 75 Critic Score
    There isn't a world of difference between this game and last October's FIFA 06, but it's a worthy upgrade for those who have World Cup fever. [Jun 2006, p.86]
    • Nintendo Power
    • 57 Metascore
    • 65 Critic Score
    There's not much depth, and it gets old pretty fast. Still, the gameplay is solid, especially for the casual crowd. [July 2008, p.89]
    • Nintendo Power
    • 57 Metascore
    • 55 Critic Score
    But for the most part, it's a coookie-cutter kart game, and after 25-plus years of entertaining us, Pac-Man deserves more. [Oct. 2006, p.92]
    • Nintendo Power
    • 57 Metascore
    • 60 Critic Score
    When it comes to game design, however, Deep Labyrinth flounders in a sea of linear progression through bland stages full of brain-dead enemies. [Oct. 2006, p.87]
    • Nintendo Power
    • 57 Metascore
    • 74 Critic Score
    The levels are inconsistent in their difficulty and some of the play mechanics - fishing, in particular - are frustrating, but the game offers a lot of play. [July 2003, p.145]
    • Nintendo Power
    • 57 Metascore
    • 80 Critic Score
    Squad Command smartly separates the live battle scene from a comprehensive map on either of the DS's dual screens, and both stylus and button controls are intuitive. [Jan 2008, p.87]
    • Nintendo Power
    • 57 Metascore
    • 58 Critic Score
    The Hulk is strong but small on screen, and the game's isometric view sometimes makes it difficult to navigate. [July 2003, p.145]
    • Nintendo Power
    • 57 Metascore
    • 70 Critic Score
    The game employs more searching and item-use than its predecessor, but the focus is still on frantic fighting. [Sept 2003, p.140]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    Naruto-holics are better off sticking with the multiplayer Battle Royale if they want to toss the ol' shuriken around. [July 2007, p.97]
    • Nintendo Power
    • 56 Metascore
    • 65 Critic Score
    More options would have been nice, however, and it's a shame that legit classic Karnov isn't included. [Mar 2010, p.91]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    The controls are a tad slow to respond and some of the jumps are tricky, resulting in a frustrating play at times. If you stick with it, you'll delight in the sci-fi fun. [Nov 2004, p.132]
    • Nintendo Power
    • 56 Metascore
    • 66 Critic Score
    While this may be the best realistic motorbike game on the market, the tricks are too plain.[Sept 2002, p.163]
    • Nintendo Power
    • 56 Metascore
    • 58 Critic Score
    With clever puzzles, lots of fun gizmos and in-game artwork that looks almost as good as between-level movie clips, the game represents the film well and provides an entertaining play experience. [Apr 2005, p.100]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    I admit that I wasn't expecting much from Nacho Libre--games based on comedy flicks don't have the best track records--but beneath the intentionally goofy presentation, silly moves, and photo-cutout-style characters, there's a pretty good wrestling game. [Dec. 2006, p.115]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    This is not to say Naruto Shippuden: Shinobi Rumble is a bad game. It's just a shame it doesn't live up to its potential. [Feb 2011, p.88]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    I would have enjoyed the game even more, however, were it not so brutally difficult. [Dec 2008, p.96]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    The game is far from perfect, but it fills a niche for those wanting a fun and funny 2-D platformer on the DS. [Apr 2007, p.85]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    MySims Party offers a god amount of variety. Unfortunately, many of those games aren't all that fun. [Apr 2009, p.87]
    • Nintendo Power
    • 56 Metascore
    • 65 Critic Score
    The scenes are a good incentive for getting through the more-frustrating and less-rewarding parts of the game. [Dec. 2006, p.113]
    • Nintendo Power
    • 56 Metascore
    • 75 Critic Score
    A button-masher with a strategy-game pedigree, Koei's Dynasty Warriors DS: Fighter's Battle straddles the line between two genres with awkward balance. [Sep 2007, p.87]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    A bit more story or presentational flair would've been appreciated, but even as it is, Rooms offers a unique and worthwhile challenge for portable-puzzle junkies. [Apr 2010, p.88]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    Yes, Vanguard relies heavily on all the cliches of a World War II shooter, and what little new material it has fails to make the same impact as those now-standard genre elements once did. [June 2007, p.103]
    • Nintendo Power
    • 56 Metascore
    • 68 Critic Score
    Fun, but repetitive. [Feb 2004, p.68]
    • Nintendo Power
    • 56 Metascore
    • 55 Critic Score
    Clearly has some good ideas; it's just too bad that their execution wasn't as good as it should have been. [May 2011, p.86]
    • Nintendo Power
    • 56 Metascore
    • 35 Critic Score
    Jambo! Safari might have some merit as an educational tool(the animal facts you unlock are interesting), but as a game, not so much. [Jan 2010, p.89]
    • Nintendo Power
    • 56 Metascore
    • 56 Critic Score
    The difficulty level is high, even in the beginning races. [June 2003, p.140]
    • Nintendo Power
    • 56 Metascore
    • 72 Critic Score
    The backgrounds are beautifully rendered and the action runs nonstop. [May 2003, p.138]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    A more realistic approach to organized community-court basketball than "NBA Street." [Jan 2003, p.172]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    As with the original " Sonic Riders", a large segment of the gaming populace will likely fine Zero Gravity immensely frustrating. [Feb 2008, p.90]
    • Nintendo Power
    • 56 Metascore
    • 65 Critic Score
    Once you get past the fact you are playing as a bull with an udder, there's quite a bit to enjoy in Barnyard. [Sep 2006, p.84]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    Most of the enemies attack very quickly at close range, giving Dredd the advantage from a distance but making contact combat unnecessarily difficult. [June 2004, p.121]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    DWA does have gameplay (and replay) value that ranks among the best on the GBA. [Oct 2005, p.100]
    • Nintendo Power
    • 56 Metascore
    • 58 Critic Score
    Play control is tight and the action is intense, but the course design is unforgiving. If you make a single mistake, you lose. [Sept 2003, p.137]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    Numerous sequels and spin-offs later, the franchise has arrived on the Nintendo 3DS handheld, but I'm sad to say that the experience hasn't improved at all. [Nov 2011, p.77]
    • Nintendo Power
    • 56 Metascore
    • 60 Critic Score
    The game as a whole is unsatisfying. [Apr 2009, p.87]
    • Nintendo Power
    • 56 Metascore
    • 65 Critic Score
    "Quotation Forthcoming"
    • Nintendo Power
    • 56 Metascore
    • 40 Critic Score
    We'd love to see a Wii MotionPlus-enahnced version of this game, but until then leave this one in a galaxy far, far away. [Holiday 2008, p.89]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    The levels are short, but an item-collection feature offers some motivation to fight through them multiple times. [Jun 2006, p.86]
    • Nintendo Power
    • 56 Metascore
    • 70 Critic Score
    If you're a fan of Wii's pick-up-and-play titles, then picking up Carnival Games is a no-brainer. [Oct 2007, p.88]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    You might think that having a 360-degree shooting radius would make the game easier, but that's offset by the fact that you can be shot by enemies offscreen. [June 2008, p.90]
    • Nintendo Power
    • 56 Metascore
    • 64 Critic Score
    With a lot to tinker with, 4X4 EVO 2 is built to last. [Sept 2002, p.164]
    • Nintendo Power
    • 56 Metascore
    • 48 Critic Score
    Although your jet fighter naturally stays at one altitude, the game's unusual control scheme allows you to dive for a moment by pressing Up on the Control Pad. [Apr 2005, p.100]
    • Nintendo Power
    • 56 Metascore
    • 55 Critic Score
    For all the frantic zombie-blasting and murky environments, however, the game fails to generate much suspense of horror. [July 2007, p.95]
    • Nintendo Power
    • 56 Metascore
    • 56 Critic Score
    The heroes are big and bold, with solid control and smooth animation. [Feb 2003, p.158]
    • Nintendo Power
    • 56 Metascore
    • 75 Critic Score
    Pokemon Rumble Blast is a somewhat shallow experience, but the simple action and short levels make it a good pick-up-and-play portable game. [Nov 2011, p.75]
    • Nintendo Power
    • 56 Metascore
    • 30 Critic Score
    Adventure games could get away with cheap trial-and-error challenges 20-odd years ago, but that definitely doesn't wash anymore. [July 2009, p.89]
    • Nintendo Power
    • 55 Metascore
    • 54 Critic Score
    The game is very simple but provides quite a challenge and tons of explosive fun. [July 2004, p.120]
    • Nintendo Power
    • 55 Metascore
    • 65 Critic Score
    Despite - or maybe because of - the ridiculous premise, Onechanbara can be quite fun. [Apr 2009, p.65]
    • Nintendo Power
    • 55 Metascore
    • 75 Critic Score
    Still, the Super Monkey action here proves to be a satisfying addition to the franchise. [April 2011, p.86]
    • Nintendo Power
    • 55 Metascore
    • 60 Critic Score
    I'd had my fill of destruction after an hour or two. [Nov 2010, p.87]
    • Nintendo Power
    • 55 Metascore
    • 65 Critic Score
    It's disappointing to see such a promising title held back by problems that could have been easily fixed. [April 2012, p.83]
    • Nintendo Power
    • 55 Metascore
    • 50 Critic Score
    However, any fun derived from Spider-Man's web-slinging and butt-kicking is overshadowed by the game's weak overall presentation. [Aug 2012, p.82]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    It improves upon its predecessor in every respect. [Nov 2009, p.86]
    • Nintendo Power
    • 55 Metascore
    • 40 Critic Score
    There's a story to hold the action together, but not a very strong one. [Holiday 2009, p.89]
    • Nintendo Power
    • 55 Metascore
    • 60 Critic Score
    With this restructured control scheme, a lot of the frustration is alleviated. That gives this N3DS edition the edge over its Wii sibling, but it's ultimately a case of too little too late. [Oct 2011, p.83]
    • Nintendo Power
    • 55 Metascore
    • 75 Critic Score
    Ultimately enjoyable, with some nice gameplay variety and good sound-alike voice acting. [July 2009, p.85]
    • Nintendo Power
    • 55 Metascore
    • 72 Critic Score
    Hours of fun for Pokemon fans. [Feb 2004, p.150]
    • Nintendo Power
    • 55 Metascore
    • 65 Critic Score
    Insecticide tries to be a lot of things at once--platformer, shooter, and investigative adventure--which is a trcik that seldom works well. [Mar 2008, p.89]
    • Nintendo Power
    • 55 Metascore
    • 60 Critic Score
    Compared to your standard strategy-RPG, Hoshigami Remix is hard-core complex. [Aug 2007, p.89]
    • Nintendo Power
    • 55 Metascore
    • 55 Critic Score
    It's as if the level designers didn't play the game, or at least not enough to realize that the game's mushy response to your button presses doesn't support the level of difficulty at which the jumping and fighting challenges are set. [Dec. 2006, p.113]
    • Nintendo Power
    • 55 Metascore
    • 56 Critic Score
    Similar to a Rayman-style game in terms of variety and action. [June 2002, p.150]
    • Nintendo Power
    • 55 Metascore
    • 58 Critic Score
    Turn-based Megazord battles add variety between the side-scrolling missions. [Nov 2003, p.154]
    • Nintendo Power
    • 55 Metascore
    • 55 Critic Score
    The alternate name for falling-piece puzzler Trioncube could be My First Tetris. [Mar. 2007, p.89]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    In stark contrast to its Wii counterpart, Rango for the Nintendo DS is a relatively enticing action-RPG. [April 2011, p.86]
    • Nintendo Power
    • 55 Metascore
    • 70 Critic Score
    It's massive, it's fun and its multiplayer mode goes beyond that of a game designed strictly to appease Digimon fans. [July 2005, p.97]
    • Nintendo Power
    • 55 Metascore
    • 42 Critic Score
    It boils down to a monotonous and unsatisfying experience. [Jan 2005, p.141]
    • Nintendo Power
    • 55 Metascore
    • 65 Critic Score
    Rabbids Travel in Time 3D plays it simple and safe, relying on its charming presentation to carry the bulk of the weight. [May 2011, p.89]
    • Nintendo Power
    • 55 Metascore
    • 60 Critic Score
    Play control is tight and the graphics are colorful but sparse. [June 2003, p.139]
    • Nintendo Power
    • 55 Metascore
    • 54 Critic Score
    Driving is surprisingly manageable for an open-wheel racer, and that could get your engine running if you're a car buff or arcade racing fan. [May 2002, p.132]
    • Nintendo Power
    • 55 Metascore
    • 58 Critic Score
    The basic game play is similar to that of the games in the "Frogger" series. [Feb 2003, p.157]
    • Nintendo Power
    • 55 Metascore
    • 55 Critic Score
    More variety and enhancements for this PC port would have made the DS version a lot sweeter. [June 2007, p.103]
    • Nintendo Power

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