- Publisher: Koei
- Release Date: Jan 16, 2008
- Summary:
Buy Now
- Developer: Koei, Omega Force
- Genre(s): Action, Shooter, Shooter, First-Person, Tactical, Historic, Historic
- # of players: No Online Multiplayer
- Cheats: On GameFAQs
- More Details and Credits »
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Score distribution:
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Positive: 1 out of 30
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Mixed: 18 out of 30
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Negative: 11 out of 30
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Nintendo PowerSamurai Warriors: Katana is fun, and makes good use of the Wii's motion controls without being tiring. [Jan 2008, p.87]
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There is a lot of fun to be had; I put over 30 hours into unlocking most of the game. It's just too bad that it's all solo gaming; the multiplayer aspects of the Wii are totally lost on Katana.
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Melee attacks in light gun games always suck. It’s too hard to judge the effective distance of your weapon, and much of the fun of melee combat as a concept is tied to the use of space and the tactics involved in controlling the flow of the fight. Unfortunately for Samurai Warriors: Katana, it’s basically a light gun game with melee weapons.
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Good for a laugh, hurts your arms, Ghost Squad is better, Samurai/Dynasty series still haven't convinced me, good god it hurts your arms.
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Unfortunately, any degree of polish was inconsistent at best and it left Katana, a game with a lot of potential, to flounder in mediocrity.
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Koei's Sengoku-era-inspired Samurai Warriors franchise hits a new low with this on-rails first-person action game.
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A simple, unpolished action game. The music is comprised of simple, repetitive loops that are just begging for the mute button, the voice acting is absolutely atrocious, the plot of each campaign is held tenuously together by the slimmest of threads, and the most important part of a game, the gameplay, is shallow and unsatisfying.
Score distribution:
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Positive: 0 out of 2
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Mixed: 2 out of 2
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Negative: 0 out of 2
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DanSFeb 15, 2008
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SteveT.Feb 4, 2008
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