Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 72 Metascore
    • 68 Critic Score
    Covers much of the same adrenaline-soaked turf as the 20-02 version. [Sept 2002, p.162]
    • Nintendo Power
    • 72 Metascore
    • 85 Critic Score
    This is one genuinely frightening experience, and the brave of heart will want to play in the dark, with headphones, for maximum scares. [Holiday 2007, p.84]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    "Quotation Forthcoming"
    • Nintendo Power
    • 72 Metascore
    • 60 Critic Score
    The game does have a whimsical charm, however, and the majority of play control is touch-activated and intuitive. [May 2007, p.86]
    • Nintendo Power
    • 72 Metascore
    • 80 Critic Score
    Taking your party on the road just got easy thanks to the first multiplayer portable "Mario Party" game. [Holiday 2007, p.79]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    The action does get a bit repetitive after a while, but this is still an enjoyable adventure. [Mar 2009, p.89]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    The puzzles are cleverly designed to use character-specific abilities to their fullest. [July 2004, p.120]
    • Nintendo Power
    • 72 Metascore
    • 84 Critic Score
    As a loyal devotee of the series, I couldn't be more excited about Sonic Heroes's focus on high-speed action. I loved the "Sonic Adventure" games, but this is Sega's hedgehog at his finest. [Mar 2004, p.117]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    If you've ever played a Sims game, you should feel right at home with The Sims 3 Pets--you create and manipulate a group of Sims, this time with cats and dogs included. [Nov 2011, p.85]
    • Nintendo Power
    • 72 Metascore
    • 65 Critic Score
    It's still fun; just not nearly as compelling as its source of inspiration. [Oct 2005, p.101]
    • Nintendo Power
    • 72 Metascore
    • 60 Critic Score
    As an action game, it's intense and fun; as a tactical game...well, it's not one. [Nov 2005, p.114]
    • Nintendo Power
    • 72 Metascore
    • 66 Critic Score
    The trading card game rules could be confusing for a Yu-Gi-Oh! novice, but the basic play control is intuitive. [May 2003, p.140]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    The game's six caddies offer humorous advice as you play. [Dec 2002, p.214]
    • Nintendo Power
    • 72 Metascore
    • 74 Critic Score
    A lot of great ideas went into the game, but a clumsy battle system and frustrating camera prevent the game from realizing its full potential. [Mar 2003, p.135]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    It doesn't add a whole lot to the fighting genre, but it's a rewarding game with a well-tuned fighting system and loads of replay value. [May 2006, p.91]
    • Nintendo Power
    • 72 Metascore
    • 55 Critic Score
    JLH: The Flash isn't bad, but like the man himself, it could be a bit more compelling. [Dec. 2006, p.106]
    • Nintendo Power
    • 72 Metascore
    • 74 Critic Score
    The game's locations are larger and more realistic than its predecessor's. [Nov 2002, p.226]
    • Nintendo Power
    • 72 Metascore
    • 76 Critic Score
    A cute, enjoyable game that is suitable for young players. [Apr 2003, p.135]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    A solid title. I'm still waiting for the series to live up to the full potential of both the top-class team-up of its stars and the companies behind it, but in the meantime, there's still good fun to be had. [Nov 2009, p.80]
    • Nintendo Power
    • 72 Metascore
    • 80 Critic Score
    It's not overly difficult, so younger players might get the most of it, but the novelty of seeing your creations come to life is a treat for all ages. [Dec 2009, p.88]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    An action-adventure that's unlike anything else out there. Fortunately, there's more to it than just a good concept; the game is eerie and atmospheric, and its unique tarantula and scorpion protagonists stand out from the usual heroes. [Mar 2009, p.89]
    • Nintendo Power
    • 72 Metascore
    • 65 Critic Score
    The game is structured very well; each game section has its own massive hub world that ties everything together, and exploring every nook and cranny to find all the goodies can be pretty addictive. Too bad the actual gameplay isn't as compelling. [Holiday 2009, p.87]
    • Nintendo Power
    • 72 Metascore
    • 80 Critic Score
    What a difference half a year makes. [Nov 2007, p.104]
    • Nintendo Power
    • 72 Metascore
    • 78 Critic Score
    Punching up the action with frantic, arcade pacing, the real-time, 3-D game play takes card dueling to the next level. [June 2002, p.146]
    • Nintendo Power
    • 72 Metascore
    • 68 Critic Score
    The game boastsall of the F1 drivers, teams and tracks. [Sept 2002, p.163]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    The gameplay is extremely typical of the genre, and the story is so derivative that you stop caring about it after a few hours. ]Dec 2009, p.86]
    • Nintendo Power
    • 72 Metascore
    • 60 Critic Score
    This hard-boiled detective is a bit underdone. [June 2009, p.90]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    Snowboarding stood out on Wii by taking a different approach to style, content, and (obviously) controls compared to other platforms. Unfortunately, not much has changed in this iteration, despite Wii MotionPlus support and a career mode in which you slowly climb the ranks to become number one. [Holiday 2009, p.85]
    • Nintendo Power
    • 72 Metascore
    • 65 Critic Score
    Super Robot Taisen has enough gameplay to keep strategy-starved gamers occupied for even the longest summer road trip. [Sep 2006, p.83]
    • Nintendo Power
    • 72 Metascore
    • 66 Critic Score
    Although the action sequences are weak, the overall game play experience is loads of fun. [Feb 2003, p.160]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    LEGO Batman is lots of fun, especially if you haven't played a LEGO title before. [Dec 2008, p.96]
    • Nintendo Power
    • 72 Metascore
    • 80 Critic Score
    If you're hungry for some classic 3-D platforming, Mushroom men is definitely worth checking out. [Holiday 2008, p.84]
    • Nintendo Power
    • 72 Metascore
    • 52 Critic Score
    Visibility is severely limited in both views, however, and the game offers no navigational aid. [Apr 2003, p.139]
    • Nintendo Power
    • 72 Metascore
    • 55 Critic Score
    You spend more time keeping a grip on the handheld than dealing with the game's challenges. [Jan 2009, p.90]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    The stylus control is perfectly tuned and single-swipe boosts are easy to trigger, yet quick and accurate movement gets tiring after several minutes. [Oct 2005, p.97]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    Royally difficult. [Apr 2002, p.152]
    • Nintendo Power
    • 72 Metascore
    • 66 Critic Score
    Using the same isometric view as the previous titles, Attack of the Rhynocs takes a sizeable leap in gameplay quality and variety. [Jan 2004, p.162]
    • Nintendo Power
    • 72 Metascore
    • 78 Critic Score
    A strong mix of character maintenance tasks and story-related missions make the GBA's The Urbz an engaging play. [Jan 2005, p.141]
    • Nintendo Power
    • 72 Metascore
    • 70 Critic Score
    Additionally, Decades doesn't build much upon the first On Tour game; the main attraction is the new batch of songs. [Jan 2009, p.91]
    • Nintendo Power
    • 72 Metascore
    • 75 Critic Score
    Super Swing Golf takes the same arcade-style approach as titles like "Mario Golf" and "Hots Shots Golf", yet it manages to stand out thanks largely to the controls. [Feb. 2007, p.94]
    • Nintendo Power
    • 72 Metascore
    • 60 Critic Score
    The downside of Pop Cutie! is that all of these duties are hard to accomplish due to an unbearably clunky interface that makes simple tasks difficult. [Oct 2008, p.90]
    • Nintendo Power
    • 72 Metascore
    • 84 Critic Score
    A Contra-style side-scrolling action battler. [Oct 2002, p.198]
    • Nintendo Power
    • 72 Metascore
    • 76 Critic Score
    Offering more variety and complexity than the average action game, The Mummy is thrilling fun. [Mar 2003, p.138]
    • Nintendo Power
    • 71 Metascore
    • 85 Critic Score
    The short response is that it works well, but it's not quite a hole in one. [may 2007, p.87]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    But as is, nintendogs + cats is still worth a look by everyone but the most black-hearted animal-haters. [April 2011, p.80]
    • Nintendo Power
    • 71 Metascore
    • 65 Critic Score
    Ultimately, your take on this game will depend on whether you see constant setbacks due to horrible flaming death as an irresistible challenge or as a frustrating waste of time. [Mar 2010, p.91]
    • Nintendo Power
    • 71 Metascore
    • 85 Critic Score
    Just because it didn't reach the bar set by the Wii version doesn't mean the title isn't great--after all, the bar was set so high that very few games could touch it. [June 2012, p.86]
    • Nintendo Power
    • 71 Metascore
    • 85 Critic Score
    The only flaw is that once you've played a little Electroplankton, you'll want more. Ten kinds of musical creatures, especially such little masterpieces, can stimulate you for only so long. [Feb 2006, p.99]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    Another stunning technical achievement. [Holiday 2008, p.84]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    Fans should not be disappointed. [July 2007, p.93]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    Go ahead and fill up Sierra Entertainment's balls meter--they've earned it. [Aug 2007, p.84]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    The multiplayer mode provides some good (if short-lived) entertainment - especially since the roster includes some fan-favorite "expanded universe" characters - but the story, the always-excellent Star Wars tunes, and the Force-powered combat are the real draws for fans. [Oct 2008, p.88]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    The peppy action/adventure is fun to clown around with. [July 2002, p.149]
    • Nintendo Power
    • 71 Metascore
    • 72 Critic Score
    Great graphics, goofy music and the entire kooky cast of the show add life to the deep-sea derring-do. [Oct 2002, p.198]
    • Nintendo Power
    • 71 Metascore
    • 55 Critic Score
    Using various motion-controlled tools to excavate your Spectrobes is oddly compelling, but this is otherwise a pretty vanilla effort. [Oct 2009, p.90]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    But as is, nintendogs + cats is still worth a look by everyone but the most black-hearted animal-haters. [April 2011, p.80]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    The good news is that Squeak Squad doesn't need a whopping dose of DS innovation or pretty environments to make it enjoyable--it's a big, midly challenging adventure with gobs of gameplay variety and replay value. [Feb. 2007, p.93]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    A great introduction to space shooting for the DS and a worthy successor to "Shin'en" and Majesco's "Iridion" games for the GBA. [Sept 2005, p.85]
    • Nintendo Power
    • 71 Metascore
    • 85 Critic Score
    This lighthearted, brainy puzzler manages to make word searches fun again. [Holiday 2009, p.87]
    • Nintendo Power
    • 71 Metascore
    • 65 Critic Score
    Strip away The Pumpkin King's look and feel and you're left with a "Castlevania"-influenced platformer with only a handful of weapons and run-of-the-mill boss battles. [Dec 2005, p.116]
    • Nintendo Power
    • 71 Metascore
    • 78 Critic Score
    Most card-battling games have mind-numbingly complex rules or are nauseatingly tedious, but PSO III avoids both traps admirably. [Apr 2004, p.120]
    • Nintendo Power
    • 71 Metascore
    • 66 Critic Score
    The play control is responsive and intuitive, and the graphics have a clean, comic-book style. [Feb 2004, p.152]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    That said, Sega Superstars Tennis is a love letter to Sega fans; if you consider yourself a fan at all, it's a must buy. [Apr 2008, p.85]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    With great sim style and arcade jams, NBA Courtside 2002 nets the best of both worlds. [Feb 2002, p.148]
    • Nintendo Power
    • 71 Metascore
    • 68 Critic Score
    Strange, creative and compelling - Cubivore is a game like no other. [Jan 2003, p.173]
    • Nintendo Power
    • 71 Metascore
    • 76 Critic Score
    Six boards and four gameplay modes give players plenty of options and hours of non-stop partying. [Feb 2005, p.113]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    But as is, nintendogs + cats is still worth a look by everyone but the most black-hearted animal-haters. [April 2011, p.80]
    • Nintendo Power
    • 71 Metascore
    • 66 Critic Score
    The camera control works great and the play-control scheme is well-designed. [May 2003, p.139]
    • Nintendo Power
    • 71 Metascore
    • 90 Critic Score
    Gamers who like platformers served sunny-side up will be utterly won over by Billy's upbeat energy and infectious music. [Nov 2003, p.150]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    The lack of RPG depth is a disappointment, but the titles are solid additions to the Harry Potter gaming world. [Jan 2006, p.107]
    • Nintendo Power
    • 71 Metascore
    • 52 Critic Score
    A test of reflexes. [June 2002, p.154]
    • Nintendo Power
    • 71 Metascore
    • 84 Critic Score
    Serious soccer fans should like it as much as casual fans looking for a fast-paced game. [Aug 2002, p.143]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    It's a shame that the developers squandered the chance to really build upon Phantasy Star Online, but there's no denying that when you have a few friends at your side, Phantasy Star 0 is just as much fun as its grandpa used to be. [Dec 2009, p.82]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    If you're looking for something a little less straightforward than "Clubhouse Games" but not quite as quirky as "Brain Age", then this one's for you. [Sep 2007, p.85]
    • Nintendo Power
    • 71 Metascore
    • 65 Critic Score
    It looks nice, it plays nice, and it has plenty of unlockables, quality cut-scenes, and a decent multiplayer mode. Still, frustrations lie around every corner. [Aug 2006, p.84]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    In spite of its flaws, Ontamarama is a solid rhythm game that will appeal to gamers who haven't had much to groove to on DS since last year's "Elite Beat Agents". [Holiday 2007, p.86]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    But even with its faults, this is the best DS Madden title. [Oct 2007, p.87]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    Pure fun. [Nov 2002, p.70]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    Tight tuning and top-notch control put the game in a league with Vicarious Visions's "Shrek 2: Beg for Mercy." [Aug 2005, p.85]
    • Nintendo Power
    • 71 Metascore
    • 84 Critic Score
    Simply smashing! The style has a Gamma-irradiated glow, the plotline is true to the comic series and the game play isn't overly cerebral. [Aug 2003, p.143]
    • Nintendo Power
    • 71 Metascore
    • 84 Critic Score
    Its graphics are intricately detailed, and its raging goblin battles are packed with action. [Feb 2004, p.149]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    The 3D looks great, and the visual special effects that indicate your character's status (stunned, powered up, etc.) are fully implemented, making it much easier to follow the action. [Dec 2011, p.81]
    • Nintendo Power
    • 71 Metascore
    • 55 Critic Score
    Movie footage is so embedded that it feels like you're not even playing a gmae half the time. [Jan 2006, p.115]
    • Nintendo Power
    • 71 Metascore
    • 58 Critic Score
    The speed could be bumped up a little and the enemies could be more intelligent. [May 2002, p.130]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    Less-than-consistent frame rate and irritating load times. [Dec 2011, p.86]
    • Nintendo Power
    • 71 Metascore
    • 62 Critic Score
    It's simple but furious. [Jan 2002, p.134]
    • Nintendo Power
    • 71 Metascore
    • 62 Critic Score
    The game's side-scrolling action requires plenty of stealthy maneuvering and secret-agent moves. [Dec 2002, p.222]
    • Nintendo Power
    • 71 Metascore
    • 54 Critic Score
    Others will feel that the game plays like a watered-down "Madden." [Feb 2004, p.150]
    • Nintendo Power
    • 71 Metascore
    • 64 Critic Score
    The environments are detailed and very active - so much so that they are sometimes a distraction. [Nov 2004, p.130]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    That's why Guitar Hero: On Tour is so exciting--it's Guitar Hero on the go, played a bit differently, with more emphasis on picking than fretwork (though there's still plenty of that). [Sept 2008, p.87]
    • Nintendo Power
    • 71 Metascore
    • 60 Critic Score
    There's just not too much to do, and what activities there are become incredibly tedious after a short time. [July 2006, p.94]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    2006 FIFA World Cup on the DS is a mixed bag of things that work well and things that don't. [Jun 2006, p.86]
    • Nintendo Power
    • 71 Metascore
    • 65 Critic Score
    That it does what it does with such colorful flair and tight pacing is the pleasant surprise that makes htis entertaining piece of fluff rise above the licensed-character hop-and-battle scrap heap. [Jan 2006, p.111]
    • Nintendo Power
    • 71 Metascore
    • 75 Critic Score
    The game offers a lot and it's all well-tuned. Just don't expect the publicized music element to be a big part of your playing experience. [Jan 2008, p.88]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    Although WW is not very deep, it is tons of fun. The challenges are tricky at times but rarely frustrating. [July 2003, p.80]
    • Nintendo Power
    • 71 Metascore
    • 76 Critic Score
    A perfectly competent platformer with some great voice acting, but it doesn't really bring anyting new to the table. [Dec 2003, p.138]
    • Nintendo Power
    • 71 Metascore
    • 72 Critic Score
    Does an even better job at capturing the cartoon's craziness. [Feb 2004, p.151]
    • Nintendo Power
    • 71 Metascore
    • 80 Critic Score
    As an older player with fond memories of early 8- and 16-bit RPGs, I found its nostalgia trip to be well worth taking. But if I were playing it without that past experience, I'm not sure how much I would appreciate its intentionally dated game design. [Nov 2010, p.86]
    • Nintendo Power
    • 71 Metascore
    • 70 Critic Score
    Minor issues aside, Crush 3D should provide plenty of fun to anyone who wants a mental workout. [Jan/Feb 2012, p.86]
    • Nintendo Power
    • 71 Metascore
    • 78 Critic Score
    Beautifully detailed gothic environments. [Feb 2003, p.155]
    • Nintendo Power

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