Hey Poor Player's Scores

  • Games
For 1,720 reviews, this publication has graded:
  • 49% higher than the average critic
  • 12% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Talos Principle 2
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1720 game reviews
    • 59 Metascore
    • 60 Critic Score
    At the end of the day, Clid the Snail is a fun but flawed first effort for Weird Beluga. I enjoyed the game’s more deliberate approach to its gunplay, and the weapon variety and shell customization options kept the action feeling fresh. Add to that some excellent puzzles and fantastic worldbuilding, and there’s no denying that there’s a lot to love here. That’s why it’s such a shame that things become so frustrating due to the developer’s artistic choices. After all, it’s hard to focus on a firefight when it looks like half of the screen has been slathered in vaseline. Perhaps the developer will add a patch down the road to remedy the muddy visuals. And if they do, Clid the Snail will be a much more playable experience. As for me, I’d probably wait and see if they clean things up before taking the plunge. However, if those issues aren’t enough to dissuade you, escargot ahead and give Clid a shot.
    • 69 Metascore
    • 60 Critic Score
    Dariusburst: Another Chronicle EX+ is a lot of fun to play in the moment. While I don’t love every design choice the development team made, I completely see what so many fans love about it. This Switch port, however, is a cheap one, not doing a great job of utilizing the platform or providing the sort of content expected of a home port. If you’re desperate for more Darius on your Switch, it’s not a bad option. With two different Darius collections releasing last year, however (One for the series’ arcade history, another for its console history), and with Darius Cozmic Revelation on the way, which will include this title and a remaster of the excellent G-Darius, there may be better options for you to enjoy killing robot fish on the go.
    • tbd Metascore
    • 60 Critic Score
    While most of Vimana is fine, the minor issues that are here do get old as you play more of the game, and there’s little about it that stands out from a million other games in the genre. The few somewhat unique aspects at play here feel entirely inessential. It leads to a game that is perfectly playable and fairly enjoyable at times but which is hard to recommend except perhaps to shmup novices who want a solid-looking game with a killer soundtrack that feels possible for them to beat or to genre completionists who want to check out a game from a popular developer in the genre which is finally able to be played at home.
    • 70 Metascore
    • 60 Critic Score
    Antonball Deluxe is a wonderfully retro and niche title that will appeal to old school gamers. There are elements that leave a lot to be desired: difficulty options, and more incentive to unlock characters wouldn’t go amiss. That said there are three diverse game modes on offer and at the very least Antonball’s simplicity allows it to be enjoyed as some light entertainment if you’re traveling or have an hour to kill.
    • 61 Metascore
    • 60 Critic Score
    I spent a lot of my time with Sonic Frontiers having a ton of fun, even if there were just as many moments where I was frustrated and ready to be done with it. This isn’t a great game, but it’s one that should satisfy Sonic fans desperate for an interesting game starring their favorite blue blur, and for the first time in a long time, it feels like the series may have a sense of direction. There’s still work to be done to make it more than that, but this is a big step in the right direction.
    • tbd Metascore
    • 60 Critic Score
    Don’t let Alchemist Simulator’s cozy aesthetics fool you — there’s no warm welcome here. Getting your bearings as a fledgling alchemist will take a lot of practice and patience, but once you do, it’s smooth sailing. In fact, some might even find it too smooth, as Alchemist Simulator’s repetitive nature makes it hard to learn but easy to master. A little more communication to the player would have gone a long way in the beginning, and some increased difficulty at the end would have captivated those looking for a challenge. Alchemist Simulator gets warm enough to melt lead, but unfortunately not hot enough to make gold.
    • 75 Metascore
    • 60 Critic Score
    Even though the game’s balancing and AI issues try their best to spoil the fun, ArcRunner still manages to deliver a satisfying cyberpunk roguelike experience. Despite its shortcomings—and they are plentiful— it can feel great to give into the temptation to jam to some synthwave and gun down some nameless bots for a few hours. It’s just a shame that, apart from the killer aesthetics, there isn’t much to compel players to return to its neon-saturated streets once they’ve finished their initial playthrough.
    • tbd Metascore
    • 60 Critic Score
    There’s an audience for YouTubers Life 2, certainly, but due to a series of odd choices, it’s not the same audience that fell in love with YouTubers Life. With the freedom of running around town comes the restriction of what videos you can actually make for your channel, which will frustrate those coming from its predecessor. If you’re in high school, love farming sims, and haven’t played the first title, this could very well be your next gaming obsession; for everyone else, be sure to like, subscribe, and check back later when the bugs have been fleshed out.
    • 75 Metascore
    • 60 Critic Score
    Demon Turf is a stylish and challenging platformer that brings some interesting ideas to the table. And while they may not all live up to their full potential, I can appreciate developer Fabraz taking a chance at shaking things up. If you’re a die-hard fan of the genre and are looking for something new to scratch that itch, Demon Turf probably won’t dethrone your favorite platformer. But that doesn’t mean there isn’t any fun to be had here. However, if you don’t fall into that category, you’ll probably want to consider hoisting your flag elsewhere.
    • 64 Metascore
    • 60 Critic Score
    Hammerting’s level of character detail and large, explorable areas offer promise for those who love resource management and base-building games. The graphics and concept hold up, and the game runs well. Adding combat, trade, exploration, and an overworld mechanic with faction relationships to a colony sim is a major undertaking that will pay off well if the systems can become fully integrated. However, the game is not polished enough to deliver a dependable experience, and despite its scope, it offers few new ideas to make it memorable. Developers promise more quality of life improvements, but being a small team, the modding community may have to take up the slack as they did with RimWorld. Thankfully, modding is encouraged in C++. Time will tell if Hammerting is a diamond in the rough, or whether it becomes buried under its own ambition.
    • tbd Metascore
    • 60 Critic Score
    If you’ve ever wondered “what’s the absolute bare minimum exercise I can do in a video game” Burnit Quest might be the answer you’re looking for. This is probably the best video game for people who have all the excuses in the world not to workout but should really just get up and move for a few minutes throughout the day (AKA, me). Although I do wish the controls were less clunky when it comes to punching and jumping, I feel like I got what I came for, which is some decent cardio in-between my real-life work meetings. If you’re looking for an exercise video game to jumpstart your fitness in a seriously undemanding way, Burnit Quest will help you pick up the pace.
    • 82 Metascore
    • 60 Critic Score
    Braking Point 2.0 does offer some solid (if sometimes cringe-inducing) drama, the driving mechanics and presentation continue to impress, and generally, to an outlier, this is one fabulous F1 game. However, resting on your laurels only gets you so far, and F1 23 has failed to move the needle in regards to making F1 games even more compelling than they already are. By all means, pick up and relish another core EA and Codemasters F1 outing, but it's time the series stopped playing it safe and gave us something audaciously new.
    • 65 Metascore
    • 60 Critic Score
    Chasing Static dials in a unique spin on the psychological horror genre with its lo-fi visuals and focus on sonic exploration. I only wish there was more substance to go along with its excellent sense of style. With more compelling puzzles to solve and a greater variety of locations to explore, it'd be a lot easier to recommend adding this one to your library. Even though the writing has its moments, the story ends so abruptly that it likely won't stick with you long after the credits roll. If you're a die-hard fan of horror games from the 32-bit era or are looking for a fresh twist on the genre, Chasing Static just might be worth tuning into. However, those in search of more substantial scares would probably be better off changing the station.
    • 75 Metascore
    • 60 Critic Score
    I’ve really enjoyed some of DON’T NOD’s games and found a lot to love in Harmony: The Fall of Reverie. Beautiful art, a fantastic soundtrack, two interesting worlds, and an intricately designed system designed to really make your choices matter are all worth exploring. Ultimately though, thinly drawn characters and too often feeling like I was being forced down a specific path instead of getting to enjoy the choices the game is designed around kept me from falling in love with Harmony.
    • 62 Metascore
    • 60 Critic Score
    Whether the combat is a deal breaker for the average player is going to depend on how much they value everything that Toyama and his team at Bokeh Studios have got right. For this writer, the answer to that conundrum is that, on the whole, Slitterhead’s positives do outweigh its negatives. It feels like Toyama is untethered again, and while not every design choice has worked out for the best, the fact that we have the horror legend operating independently and willing to create something unlike anything else is something to be celebrated.
    • tbd Metascore
    • 60 Critic Score
    While it’s true that Bend the Roo’les is a pretty affordable experience and one that’s easier to recommend, it still has its share of problems, both in terms of glitches and bugs, but also in terms of unbalanced game design. But if you still want to take your chances and spend more time in the Kao the Kangaroo universe, you might still find some limited enjoyment here.
    • 64 Metascore
    • 60 Critic Score
    I wanted Kapital: Sparks of Revolution to continue running with the city-survival genre that Frostpunkput into place, and while it is definitely the relaxing, low-stress city-builder of my dreams, it is not the difficult experience it markets itself as. You may struggle for the first hour or two before really settling into a utopian paradise, but you will get to that point of smooth sailing sooner or later. For a game about revolution, the only thing revolutionary here is how chill it is; Kapital: Sparks of Revolution is fun and addicting, but it’s hardly the stressful city-survival simulator it tries to be. I’m more than okay with that, but are you?
    • 70 Metascore
    • 60 Critic Score
    GEX Trilogy is ultimately a good collection of the main GEX games, but it’s not a very good game because none of the games it collects are very fun. Those with nostalgia for the character will surely find some enjoyment in revisiting his adventures after all these years, but anyone who didn’t enjoy the character twenty five years ago will be better served checking out the many better platformers available on modern platforms.
    • 75 Metascore
    • 60 Critic Score
    Rematch may not be the most complex game ever, but it offers a unique take on multiplayer football, which, with the right team, can be an enormously fun time, at least when things work. Currently, however, there are too many issues, and the community has too little interest in playing the game correctly for me to recommend it to most. If you have a crew of friends who all want to play together and love the sport, then it becomes an easier game to recommend, but most players may want to wait and see what updates Sloclap has planned for Rematch’s future before jumping in.
    • 60 Metascore
    • 60 Critic Score
    As a fan of the indie and rogue-like scene, I really wanted to enjoy Morsels more. But I also can’t bring myself to say a game is better than it is. My hope is that Furcula finds a way to tweak and dramatically improve the game experience in future content updates. But until then, this is one rogue-like that won’t be making a lot of fans.
    • 57 Metascore
    • 60 Critic Score
    Monster Harvest is part of a growing genre that tries to combine farming sims like Harvest Moon with creature collecting like Pokemon. Unfortunately, by trying to cram as many different mechanics as possible into one tiny title, Monster Harvest pared them down to their basest level in an effort to offer a nibble of many things but never a filling feast. As for the bugs it launched with, those will soon be addressed with promised patches, but when it comes to gameplay, Monster Harvest still feels like it needs a little more time to grow. A lot more depth on all fronts will turn this garden variety game into a bumper crop; with enough time, I have faith the developers will find the balance Monster Harvest needs to achieve greatness.
    • tbd Metascore
    • 60 Critic Score
    I know I sound like I’m being hard on The Shadow You, but that’s only cause I see the potential for it to be something better. I do admire Topchan Games for what they obviously accomplished with a limited budget. And they definitely succeeded in the horror parts of the game. Perhaps if they can invest more time and care into their writing and focus more on their horror, their next game could be outstanding. As things sit now, The Shadow You is a promising game held back by its narrative. If nothing else, it’s a short and inexpensive experience. I managed to get the True ending in about 4 hours, and that’s only because I got lost in a couple of puzzles. Horror fans might still find something worthwhile here, warts and all.
    • 64 Metascore
    • 60 Critic Score
    Lost at Sea is the story of a woman desperately trying to keep her head above water in an overwhelming ocean of emotions. But it’s also the story of a game that is perhaps not entirely sure of what it’s trying to accomplish. It’s hard to face your fears when they send you right back to the beginning, thwarting your progress on a cumbersome island. It’s clearly not the next Myst, but it’s not like it’s trying to be. I’m not saying don’t get the game, but I’m not exactly saying you should get it either. One thing’s for certain: Lost at Sea is made from the heart.
    • 62 Metascore
    • 60 Critic Score
    I’m sure Space Crew will be enjoyable for plenty of people out there, but I spent too much of my time either frustrated with complicated controls or bored by monotonous missions.
    • 74 Metascore
    • 60 Critic Score
    I’m not sure these games are quite up to carrying this package. Dragon Breed is still a fun game and worth playing, while Mr. Heli is an interesting time capsule that I’m glad I checked out, but neither of these is a lost classic that modern players desperately need to play. They range from fine to pretty good, but that’s only enough to recommend Irem Collection Volume 3 to big fans of the genre.
    • tbd Metascore
    • 60 Critic Score
    The Life is Strange Remastered Collection offers you an excellent game and another, which is a lot of fun if you’re invested in its characters. They’re well worth playing. The question is more about whether this collection is the way you want to do so. Despite the improved visuals and animations not quite making this the definitive version in every way, things are solid enough that if given any way to do so, I’d probably choose these versions. Despite that, this is a great example of titles that simply didn’t need to be remastered. For fans of the series, it offers nothing that makes them worth revisiting, or even upgrading from the versions that are already out there. If you have another way to check out Max and Chloe’s stories, just play those instead.
    • tbd Metascore
    • 60 Critic Score
    Fire Shark is still a ton of fun, and when you’re fully powered up with your weapon of choice and blasting through some of the game’s difficult bosses, it can feel like a fantastic example of the genre. The highs here are indeed high. However, certain design choices don’t work for me, and I came away from Fire Shark actually preferring its predecessor. While it may not be able to match Fire Shark’s best moments, it offers a more consistently fun experience from start to finish. That said, if you want a truly great challenge then make sure to check Fire Shark out.
    • 64 Metascore
    • 60 Critic Score
    Greak: Memories of Azur has a lot going for it. I just wish that its core concept of controlling three characters at the same time worked better. Too often, instead of being helpful, your siblings just end up getting in the way. If you can look past these sections, though, you’ll find a beautiful game with some great puzzles and a lot of heart.
    • 68 Metascore
    • 60 Critic Score
    Overall, the experience of Port Royale 4 ends up feeling stretched a little thin.
    • 69 Metascore
    • 60 Critic Score
    Prinny 1•2: Exploded and Reloaded is not my cup of tea, which is sad given how much I wanted to enjoy it. I always appreciate a challenging platformer when said challenge is approached in a fair manner. Still, there’s no getting past the fact that both of these penguin-packed platformers thrive on doing little more than punishing the player without giving them much notice. I know that there’s a fanbase for these kinds of games, and if you’re among them, then this is right up your alley. However, for those who don’t want to become a punching bag for the game that you’re playing, you should look elsewhere.
    • 62 Metascore
    • 60 Critic Score
    Firegirl: Hack ‘n Splash Rescue has some issues, but it also has its fair share of moments where it really shines. I adore the protagonist and the world she inhabits, their charm and personality untouched by the devastating flames. I enjoy the game’s unique concept and gameplay, a completely new experience in both the 2D platforming and roguelike genres. So while the mechanics might not be the most finely-tuned at the moment and the learning curve perhaps a bit steep, Firegirl: Hack ‘n Splash Rescue has the potential to become better refined in the coming months. Firegirl: Hack ‘n Splash Rescue certainly brings the heat; after a few updates, it might be safe enough to go back into the kitchen.
    • 69 Metascore
    • 60 Critic Score
    While its technical shortcomings are hard to ignore, there’s an undeniably solid shooter buried beneath Kingdom of the Dead‘s bumps and bruises. With fantastic presentation and a satisfying arsenal of weapons to wield, it’s a worthwhile throwback to a simpler time when monster closets were plentiful, and stopping to reload your guns was unheard of. If you’re a fan of DOS-era shooters and don’t mind a bit of jank, there are far worse ways to spend a weekend.
    • 70 Metascore
    • 60 Critic Score
    With its unique twist on combat and a great sense of style, I went into Strayed Lights with high hopes. However, while its presentation and challenging parry-centric boss battles certainly shine brightly, its largely nonexistent story, a lack of enemy variety, and frequent crashes caused that light to fade well before the conclusion of its four-hour runtime. If you’re simply looking for a novel take on the action-adventure genre, maybe pick this one up once it goes on sale. For anyone else, Strayed Lights is tough to recommend.
    • 72 Metascore
    • 60 Critic Score
    Ultimately, those who do pick up Taito Milestones 2 will find some fun games included, but the best of these titles deserve more than such a barebones release.
    • 53 Metascore
    • 60 Critic Score
    Overall, Blackwind is a regrettably forgettable game. Unable to decide if it’s a twin-stick shooter or a hack-and-slash, with repetitive (and sometimes downright boring) level design, and cringe-inducing voice-acting, there’s little to recommend here. Honestly, the best way I can describe this game is in terms of food: Blackwind would be unflavored, plain oatmeal. Sure, it’s edible, but do you really want to eat it?
    • 63 Metascore
    • 60 Critic Score
    So once again, I’ve tried another deckbuilder, only to come out disappointed. Three Kingdom: The Journey isn’t a terrible game, and there’s kernels of greatness that could grow into something much better. That will just depend on Senmu Studio putting in the time to fix the translation and tweak the game balance. Until that happens, this is just one of many frustrating deckbuilder experiences.
    • tbd Metascore
    • 60 Critic Score
    Arashi: Castles of Sin had so much potential. With satisfying sneaking and a wide selection of interesting tools to use, it’s easy to recommend to fans of the genre or anyone who likes the idea of a VR version of Tenchu. It’s just a shame that the barebones swordplay makes what should have been the game’s most exciting moments feel like a repetitive slog. As it stands, it’s still a solid game. But with a bit more polish and refinement, it could have been so much more.
    • 74 Metascore
    • 60 Critic Score
    I can’t pretend the glitches I encountered in 9 Years of Shadows weren’t frustrating, especially as a backer. I can only hope that Halberd Studios and Freedom Games take my complaints to heart and does everything they can to patch these problems as quickly as possible. Because underneath all the glitches, there’s a truly fantastic adventure, and one I still really enjoyed. If you’re a fan of Metroidvanias, definitely put this one on your wishlist. Just maybe wait on pulling the trigger until the developers have had a chance to make some necessary fixes.
    • tbd Metascore
    • 60 Critic Score
    While it isn’t going to be an easy sell for many due to the difficulty spikes that arise in the form of its demanding bosses, I ultimately came away from Book Quest satisfied with the final product. Sure, it wasn’t the laid-back, Zelda-clone I was expecting and presented a challenge that came as a shock, but that was ultimately the best thing about it. If you can look past the, at times, inconsistent hitboxes, and frequent audio bugs, then Book Quest provides a satisfying evening’s worth of, at times, hardcore action that I hope finds an audience.
    • 77 Metascore
    • 60 Critic Score
    There are a ton of games in the Mega Man Battle Network Legacy Collection, but because the six titles have so little to differentiate them from each other, it’s hard to see anyone but the most hardcore of fans wanting to run through the entire series. I enjoyed revisiting these games from my youth but came away ready to leave them in the past. For those who just want to dip their toes in, Capcom has provided the option to purchase only the first or second half of the series separately instead of buying the entire larger collection. While it’s not quite as good of a deal on a per-game basis, for those who just want a quick nostalgia hit, that may be the way to go.
    • 78 Metascore
    • 60 Critic Score
    There’s a solid space shooter buried beneath Chorus’ many bumps and bruises. Unfortunately, however, I’m not sure many players will be willing to dig beyond its myriad technical issues and more frustrating moments to find it. And honestly, that’s a real shame. Because with a bit more polish and refinement, Fishlabs’ latest offering could have been a space opera to remember with its unique story and exciting blend of sci-fi action and creepy occult mysticism. If you’re willing to overlook its problems, Chorus offers about a dozen hours of dogfighting action to keep you busy. But you’re going to need plenty of patience if you hope to break the Circle.
    • 71 Metascore
    • 60 Critic Score
    For better or worse, Beyond A Steel Sky sticks to the conventions of its predecessor and classic adventure games. Fans of Beneath A Steel Sky are sure to be satisfied with Robert Foster’s newest escapade into Union City, but some of its charms may be lost on a more modern audience.
    • tbd Metascore
    • 60 Critic Score
    There are few things to complain about in Catacomb Kitties outside of what I’ve already iterated above. Really, the only other complaint I can think of is just a shortcoming of the genre itself: playthroughs are just a little too short and a little too repetitive to make you want to invest in more than a half-dozen playthroughs or so. Still, there’s a solid foundation for fun in Catacomb Kitties, with bite-sized runs that can be completed in a single sitting. The unique stats and abilities of each playable cat gives you at least enough replayability to spend more than just a couple hours on the game as well.
    • tbd Metascore
    • 60 Critic Score
    No doubt about it, Power Rangers: Battle For The Grid wasn’t ready for prime time when it was released in 2019. However, developer nWay’s focus on pumping fresh content into the game has mostly paid off over the past two years. While it isn’t likely to replace your fighter du jour like Guilty Gear -Strive- or Virtua Fighter 5: Ultimate Showdown anytime soon, those of you who left your hearts in Angel Grove will find the Power Rangers: Battle For The Grid – Super Edition to be a slightly above average brawler packed with more fan service than you can shake a Dragon Dagger at.
    • 67 Metascore
    • 60 Critic Score
    Despite its issues, Somerville manages to offer a mostly enjoyable experience. The family bond forged in an opening scene, which is easily the highlight of Somerville, simply works and drove me through the game. I wanted to figure out what happened to my character’s family and see them together again, and that kept me going through a relatively short game. 
    • 70 Metascore
    • 60 Critic Score
    The Outer Worlds was a fun series for 2019 but now feels incredibly dated just one year later. If you’re a fan of Obsidian Role-playing games like Fallout: New Vegas, there’s still a lot to enjoy between the harrowing storylines and corporate parody. Just don’t expect anything groundbreaking, as it’s mostly more of the same.
    • tbd Metascore
    • 60 Critic Score
    First Class Trouble is a luxurious excursion through space that throngs of players are just dying to experience (pun absolutely intended). With dozens of ways to kill your friends (and maybe even your friendships), First Class Trouble will offer that addicting “one more round” type gameplay fans of multiplayer games typically adore. Just make sure you have a mic and a group of friends before playing, as silently joining random lobbies is not the best way to travel. Once the dev team works out the cross-play and community kinks, First Class Trouble will be worth the price of admission.
    • 63 Metascore
    • 60 Critic Score
    I’m still glad I got the chance to cover Clid the Snail. It may not have fully lived up to my hype, but it’s still a solid and creative twin-stick adventure. Sure, there are things that Weird Beluga Studio could have done better, but I think the game is still worthwhile. Especially as a first effort. This is a fascinating world, and one I’d be happy to return to in a sequel. But as far as a successful first outing, it was a bit mixed in execution.
    • tbd Metascore
    • 60 Critic Score
    With its bite-sized campaign, this title probably isn’t going to keep you busy for too long. However, between the game’s various difficulty modes and an assortment of unlockable weapons to experiment with, there’s more than enough here to keep you glued to your Switch for a weekend. If you’re a fan of both twin-stick and bullet hell shooters and are looking for a game that scratches that score-chasing itch, Project Aether: First Contact delivers just that.
    • 50 Metascore
    • 60 Critic Score
    Picklock’s journey ends after thirteen levels, which is unfortunate because I enjoyed my time with him. He might not have…stolen…my heart, but he did keep me busy for a few fun hours. If you enjoy strategy or heist games, or amorality, then Picklock is certainly worth your time.
    • tbd Metascore
    • 60 Critic Score
    If games like Tiny Metal and Wargroove are a step away from Advance Wars, then Möbius Front ’83 is a step away from those two. It’s fine in that it’s functional and (mostly) competent, but there are, for lack of a better term, better tactical war games out there. As cheap and easily accessible as this game is, you’re not going to be hurting yourself if you get it. It’s fun in its own way, and the extras that it offers—like mini-games and actual US Military documents and literature (yes, really)—are honestly pretty cool. However, as a tactical war game, it’s not going to be coming out on top any time soon.
    • 63 Metascore
    • 60 Critic Score
    No Place Like Home will draw you in with its adorable illustrations and novel premise; for fans of wholesome games, cleaning simulators, and base-building, the allure might actually work like a charm. For everyone else who’s had their eye on this post-apocalyptic farm sim, you may want to give it some time before it’s truly ready for release after a little more polish. I’m confident that, in a few months time, No Place Like Home will be cleaned up and in a much better state to receive players. Until then, keep this on your Wishlist and keep fighting the good fight against climate change to ensure Ellen’s present is as far removed from our future as possible.
    • tbd Metascore
    • 60 Critic Score
    Despite my problems with it, I still enjoyed my time with The Wind and Wilting Blossom. It’s very much a mixed experience, but my irritation is softened somewhat by the knowledge that Picklefeet is constantly working on improving the game. I know they’re a small team, which makes their dedication all the more admirable. So if you’re willing to wait for the game to reach its ideal version, it’s not asking too much to buy the game now. Just don’t expect to win very often as you face off against Takiyasha’s monstrous hordes.
    • tbd Metascore
    • 60 Critic Score
    I really was hoping to fall in love with Criminal Dissidia, but as it is now it feels woefully incomplete. Though it does feature attractive artwork, tons of cards to use and a metric ton of Steam achievements, it nevertheless was held back by poor translation, confusing combat mechanics and inconsistent difficulty. Fans of rogue-likes and deck builders might enjoy the game more, but even then it’s a hard title to recommend unless the developer makes a lot of quality of life improvements.
    • tbd Metascore
    • 60 Critic Score
    While Crymachina’s flashy and striking character designs certainly shine, they can’t save a game that’s unfortunately hampered by uninspired, repetitive combat and painfully linear dungeons.
    • 73 Metascore
    • 60 Critic Score
    I’ve scrutinized Coromon pretty thoroughly, I’m not going to deny that. But I don’t think that my decision to do so was unfair. When you’re going to directly compare yourself to something that’s already been established, you open yourself up to the criticism, both positive and negative, that comes along with it. And, truly, there was a bit of both when it came to my outlook on Coromon. Was there a bit more negative than positive? Sure. I think that this game has a way to go (perhaps via means of a sequel) before I could truly say that I’m satisfied with it. But is the potential there? Yeah, absolutely. Between the gorgeous creature spritework and the way that the game simultaneously handles stat distribution and “shiny” hunting via the Potential system, there are some true moments of brilliance tucked away with in this game. And I’d like that brilliance to, *ahem*, shine bright. But it’s going to need some work to get to that stage. And only time will tell if it ever actually gets there.
    • tbd Metascore
    • 60 Critic Score
    Once in Flowerlake is an atmospheric game for people with patience, and I genuinely mean that in the nicest possible way. It portrays individual components well, such as stagnant routine, temporary friendships, a foreign world, and what trudging through snow feels like, but all of these elements mixed together get in each other’s way at times. If you feel to your core that life is about the journey, not the destination, Once in Flowerlake is a tiny yet tantalizing tale worth playing through.
    • 68 Metascore
    • 60 Critic Score
    I enjoyed revisiting the world and characters of Tales of Arise. Seeing how they’re doing a year later and how this world is finding a way to come together is interesting, and the early hours of Beyond the Dawn are mostly a good experience. Once again, though, the further things go, the less satisfying the overall experience is, and some strange design choices make this content feel strangely isolated. Big fans of Tales of Arise should certainly give this a shot, but it’s far from mandatory even for them.
    • tbd Metascore
    • 60 Critic Score
    Demeo Battles captures the essence of its tabletop inspiration in a virtual space, providing a welcoming entry point for those new to the genre. Its accessible mechanics and VR implementation make for an enjoyable, if not particularly deep, gaming experience. Despite its limited progression system, Demeo Battles shines when played with friends, especially in VR, where the camaraderie of a shared physical space can turn a simple match into a memorable event. However, for those seeking the richness and depth found in more complex strategy games, Demeo Battles may feel like a lightweight contender—a game that, while enjoyable, lacks the strategic layers and casual replayability that could make it a mainstay among the titans of D&D media.
    • 46 Metascore
    • 60 Critic Score
    Is it Wrong to Try to Pick Up Girls in a Dungeon? Familia Myth Infinite Combate has a lot of problems, but it’s nowhere near being the worst game that I’ve ever played. If you’re looking for a content-rich dungeon-crawler, then you’ll probably want to pass on this one. There are better dungeon-crawlers out there. However, if you consider yourself to be a fan of the series and really want to experience it in a new and unique way, then picking this up still might be worth your time.
    • 57 Metascore
    • 60 Critic Score
    Despite Griefhelm’s issues, if you’re a Nidhogg fan who’s dying for something new to sink your sword into, it’ll probably scratch that itch.
    • 68 Metascore
    • 60 Critic Score
    Sword Art Online Fractured Daydream is undoubtedly a game made with tons of fan service, but that also leaves it a polarizing experience for newcomers. It captures the spirit of SAO with its engaging MMO-like experience, but the dated mechanics, repetitive gameplay, lack of polish, and narrative shortcomings leave much more to be desired.
    • 80 Metascore
    • 60 Critic Score
    At its best, Ghostrunner provides truly thrilling action that feels alive. Rough level design and a few too many mechanics that don’t always fit together get in the way a little too often, though. There are definitely players looking for just what Ghostrunner offers, but they won’t find a smooth ride.
    • 53 Metascore
    • 60 Critic Score
    If the digital brick and mortars have charmed you and you love the idea of playing a city-builder that builds itself, I would absolutely keep your eye on this adorably innovative gem. Buildings Have Feelings Too! is not without its faults, but the concept is too good to ignore for long.
    • tbd Metascore
    • 60 Critic Score
    I really don’t like having to pick on Mugen Souls as much as I did throughout most of this review. All-in-all, it was a fun JRPG with an entertaining storyline. I also understand that this game is a remake of something that came out a decade ago. And, heck, this game even has every bit of DLC (of which there is a lot) that was released during its initial run included for free! Unfortunately, neither of those things can entirely make up for the game’s misgivings. If you’re a fan of Compile Heart or JRPGs with weird and wacky stories, it might be worth giving a shot. I would, however, caution those out there who only want to spend their time playing RPGs with a bit more… well, quality.
    • 72 Metascore
    • 60 Critic Score
    Gas Station Simulator has bugs in the same way Skyrim has bugs: yeah, it’s a buggy game, but riding your horse vertically through the mountains became iconic, if not beloved. I feel like the same thing has happened here with Gas Station Simulator — there’s just so much personality that even the issues are charming. I don’t know why certain stock doesn’t move or why some cars pile up near the entrance or hover in midair, but I know the solution in both cases is calling aliens to save my business. If you want an insanely addicting core loop and don’t mind a little dust in the machinery, Gas Station Simulator will guzzle up an entire weekend before you know it.
    • tbd Metascore
    • 60 Critic Score
    I had hoped I would find another amazing roguelite in Mr. Sun’s Hatbox. But between the hardcore stealth component and the persistent glitches I encountered, I found the game more of a chore than a delight. While there are plenty of folks that may still enjoy the game, it’s a much harder sell until those nagging issues are patched out.
    • 65 Metascore
    • 60 Critic Score
    Moroi ultimately feels like a game too caught up in its own surrealism, sacrificing cohesive storytelling and gameplay depth for visual spectacle and provocative imagery. While it left me intrigued, it also left me wishing the journey had offered more than just style and unanswered questions.
    • 82 Metascore
    • 60 Critic Score
    Given that the bizarre, dreamlike world of Ghostpia Season 1 already took me to the halfway point, I’ll admit that I’m morbidly curious to see how things end. However, given how quickly things went from sweet to sour, I don’t think that I’d be too upset if that didn’t happen, either. Ghostpia Season 1 undeniably has some of the best visuals of any visual novel that I’ve seen in years, and its dreamy soundtrack compliments it wonderfully. Unfortunately, its strange choice of protagonists, tendency to focus on (seemingly) unimportant details, and habit of changing tone too quickly make it hard to digest all that easily.
    • 67 Metascore
    • 60 Critic Score
    If you’re someone who doesn’t mind investing in a product on the promise of what it might become, then I say go for it, jump on in. The core gameplay is so well refined that I have no doubt that fans of shooters and team-based shooters will find merit in what Capcom has produced and be able to overlook its rougher edges in the way I have. Whether that enthusiasm lingers long after the launch period remains to be seen. As highlighted, Exoprimal has core issues that need resolving to ensure it doesn’t become another live service casualty.
    • 76 Metascore
    • 60 Critic Score
    For what it offers, Fitness Circuit is a nice entry to the list of games on Nintendo Switch featuring an exercise niche. Workouts are as relaxed or as energetic as you want them to be, and the sessions are ideal for short daily bursts of play, intended for those who find themselves incurred with busy schedules. Unfortunately, there isn’t much here to keep you invested in the long run, the lack of incentives to actively engage you are threadbare, and there isn’t the substance necessary to keep you hooked for long. You might like Fitness Circuit as a reliable exercise companion for a little while, but before long, it’ll run out of steam, and you’ll revert to a more substantial package.
    • 60 Metascore
    • 60 Critic Score
    It looks the part of a dystopian robot future, and I wish it had lived up to my hype. Ultimately though, Metal Mind wasn’t the rogue-like I was hoping for, nor the robot builder experience. While there might be a worthwhile adventure here for those willing to push past the punishing lack of balance, I feel many won’t have the patience to delve very far into this robot adventure.
    • tbd Metascore
    • 60 Critic Score
    A Very Bad Christmas Eve is exactly what it says on the tin. If you were hoping for a very good Christmas Eve, well… I’m sorry, but you won’t be finding that here. What you will find is a genuinely cozy depiction of Santa’s Workshop that is utterly charming for the first 10 minutes, followed by confusion and frustration for the rest of the experience. A Very Bad Christmas Eve isn’t exactly how I imagined I’d spend my Christmas vacation, but considering the price, Santa could have done a lot worse.
    • 61 Metascore
    • 60 Critic Score
    Nothing comes easy in Monster Rancher 1 & 2 DX. These are fairly poor ports of two pretty good games, with the best part of them stripped out. I still had fun revisiting these games after so many years, and players able to overlook the poor interface and lack of guidance can still definitely find a good time here, but you’ll need to work for it.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, despite my gripes, Ayo the Clown is a 2D platformer that I think does enough right to warrant checking out. With clever progression, tricky (albeit frustrating at times) level design and a delightful world with well-thought-out boss fights, there’s plenty to like for genre enthusiasts who can overlook the areas where Ayo the Clown stumbles. What developers Cloud M1 have created is a really solid foundation that could pave the way for a truly great sequel with a few lessons learned from Ayo’s first outing.
    • 74 Metascore
    • 60 Critic Score
    Atomfall’s commitment to player freedom is baked into its design, and it works really well. I’d love to see the team at Rebellion, or other developers, for that matter, iterate on its structure and build more games designed around this level of freedom. Even most open-world games aren’t even close. Atomfall itself, though, is a tougher recommendation. It isn’t that it does anything terribly wrong, it’s just that little about it other than the structure stands out. Once you get used to the flow of things, there’s not much else I can point at and say this is why you should play Atomfall instead of any number of other survival games. Still, it’s always nice to see a developer try something outside of what has become the accepted right way to do things, and for the most part, Atomfall succeeds on that front.
    • 69 Metascore
    • 60 Critic Score
    Cat Cafe Manager is one of those games you don’t know you need until you start playing it. It’s cozy, heartfelt, charming, and silly in the best of ways. And so soothing that you’ll find yourself still playing even after you’ve completed all the in-game objectives. Which is why it pains me to give this game the score that I did. Because, as thoroughly enjoyable as everything I’ve described above is, the game has some serious issues that need addressing.
    • tbd Metascore
    • 60 Critic Score
    Intruders: Hide and Seek is a decent addition to the growing library of indie horror games available on Nintendo’s hybrid machine. Mechanically, the sluggishness of the movement does begin to wear thin, which is exacerbated further by the frustratingly implemented checkpoint system, but overall, the tension and tone set in those first couple of hours make it worth stepping into Ben’s shoes for a few hours and helping him save his family from a desperate situation. If you’re a horror fan itching for an Outlast-style experience, then Intruders: Hide and Seek is a nightmare worth experiencing.
    • 72 Metascore
    • 60 Critic Score
    That’s a real shame because I love so much of the game Galvanic Games have created, but I don’t particularly enjoy the feel of actually playing it. There are enough cool moments and interesting paths that I still had a fairly good time overall, but the actual feel of the game is a crucial element that simply never clicked. However, players who this core gameplay resonates with will absolutely love Wizard With a Gun.
    • 76 Metascore
    • 60 Critic Score
    If you can poke past the horribly-paced and presented story, tedious and sometimes painful character dialogue, and bad design ideas for the open-world aspect, I can sincerely say that there is some legitimate Shock-like qualities in the better parts of the gameplay and in the awe-striking art style, to say nothing of the incredible music. If you enjoyed any of Bioshock‘s selections, or Arkane’s 2016 Prey, consider giving this communist dystopia a chance to show how close it got to nailing that Shock-like formula, even if you wind up coming out hating the phrase “Crispy Critters” as much as I did.
    • tbd Metascore
    • 60 Critic Score
    Empire of Angels IV is a perfectly fine game. But you may have noticed that’s a recurring theme of this review; the combat is okay, the story is okay, and the artistic direction is okay. The game does everything just fine, but it doesn’t particularly excel in any one area. If you’re looking for a nice casual game with a pleasant level of challenging content, but aren’t looking for anything deep and engaging, I think you’ll enjoy this game. You can pick up and play whenever without really forgetting much of the story or what you’re doing.
    • 64 Metascore
    • 60 Critic Score
    With fantastic writing, well-designed levels, great attention to detail, and a surprisingly challenging combat system, Undead Darlingsis a wonderful playthrough if you love zombies, dating sims, or dungeon crawler RPGs. Yet despite all these accomplishments, the game is severely hindered by its sloppy and often frustrating UI.
    • 67 Metascore
    • 60 Critic Score
    Re:Turn never really gets anywhere close to feeling conclusive. Rather than making its story into a proper “hill,” where there are both ups and downs, this game’s story is more akin to an endless upward slope; you want to know what’s on the other side, but climbing for so long with no end in sight is also tiresome.
    • 74 Metascore
    • 60 Critic Score
    There are so many different metaphors that I could use to describe El Shaddai‘s leap onto the Switch. It’s a bit of Heaven and a bit of Hell. It’s a rose with plenty of thorns. It’s a… well, you get the picture. Regardless of how many metaphors I throw out, the best way to sum this game up is to say that El Shaddai Ascension of the Metatron HD Remaster is a visual masterpiece that is, very unfortunately, bogged down by shallow combat and mediocre platforming. It’s too bad that they never made a proper sequel to this game. I’m sure that they would have perfected things eventually, given enough time. Ah, well. Maybe someday. Maybe someday…
    • 65 Metascore
    • 60 Critic Score
    I can appreciate what Sumo Digital Academy set out to do with Zool Redimensioned. It’s a solid remake of a platformer which, while not as well remembered as the titles from which it takes its inspiration, has its own place in the annals of video game history. The updated mechanics and quality of life features are great. Furthermore, with two modes to master, existing series fans will surely get their money’s worth. But as welcome as these additions are, they don’t do anything to remedy the issues that plagued the original release. With random stage designs and lackluster enemies and bosses, Zool just doesn’t do much to stand out from the crowded platformer pack. Still, if you already have a soft spot for the ninja from the Nth Dimension, don’t hesitate to add this one to your Steam library. If Zool didn’t do it for you before, however, Zool Redimensioned isn’t going to change your mind.
    • 70 Metascore
    • 60 Critic Score
    Highwater tells a fairly interesting story about a planet on the brink and offers solid, if simple, tactical gameplay, which I mostly enjoyed. Add in a great art style and a winning soundtrack, and there’s a lot to interest fans of the strategy genre. The rest of the world around all of this largely lets the game down but the players Highwater grabs will get lost in the beautiful tragedy of it all.
    • 76 Metascore
    • 60 Critic Score
    While it took its time getting its hooks into me, once TopSpin 2K25 grabbed me, I grew to understand the appeal of this more technical tennis experience. It’s not for every fan of tennis games, but I know there are players who are going to love it, and I eventually had a really good time. That good time was fleeting, though, thanks to its repetition and lack of content. TopSpin 2K25 is only recommended for players who plan to put a lot of hours into competing online.
    • 72 Metascore
    • 60 Critic Score
    Backbone gets off to a great start and it definitely has a lot to say. Great visuals and a stunning soundtrack made me want to give it the benefit of the doubt, to ignore its issues. As it goes on though, Backbone loses everything that made it interesting in its early hours. What replaces it is so different that its hardly even the same game. Different doesn’t have to mean bad, but the changes and ideas thrown around in the second half are too underdeveloped to overlook. Perhaps a sequel can allow the development team to further delve into its many themes. I liked enough of Backbone that for most of its running time I was enjoying myself. In its current state though, it’s hard to enthusiastically recommend.
    • tbd Metascore
    • 60 Critic Score
    Weapon of Choice DX is a wild ride with a lot of ambition. While I don’t feel it quite lived up to its potential, and felt that Shoot 1-UP DX was the better game by Super Soul, there’s still a lot here for fans to enjoy. If you miss Contra and want something similar, I’d give Weapon of Choice DX a shot. Just get ready for one insane rollercoaster of a game with a zany plot to match.
    • 63 Metascore
    • 60 Critic Score
    Felix the Cat is certainly a mixed bag; both literally and metaphorically. If you’re a diehard fan of Pat Sullivan and Otto Messmer’s iconic anthropomorphic cat or just want to settle down for the afternoon with some easy retro platforming, you’ll probably enjoy Felix the Cat. Its repetitive tendencies, dull level design, and overall lack of challenge may put most others off, however. I’m not totally sure who wanted Felix the Cat ported to modern consoles if I’m being honest. But, it’s like I’ve already said—I’m always in favor of saving old games from obscurity.
    • 70 Metascore
    • 60 Critic Score
    In Sound Mind is a case of a great idea hobbled by flawed execution. It has some fascinating mechanics and an engaging story to tell. However, to experience the game’s best parts, you’ll have to suffer through a lot of moments of frustration. If you’re up for the challenge, this might just be a psychological horror title worth checking out. For anyone else, you might want to wait and see if developer We Create Stuff can iron out the kinks first.
    • tbd Metascore
    • 60 Critic Score
    Aeon Must Die is a complex and sprawling beat ’em up. Even with its initial learning curve, there is no denying that it presents a genuine evolution of the genre and for that, it should be applauded. The beat ’em up genre is one that seldom presents ideas and concepts as fresh and punishing as this, so on that basis alone, Aeon Must Die is something that is definitely worth checking out for those with even a passing interest in the genre.
    • 73 Metascore
    • 60 Critic Score
    I think that Sludge Life is a great example of video games as art. It’s much more concerned with sharing its style than being a cohesive whole. Which isn’t to say it’s all nonsense, I don’t think it is. But what it actually is? That’s entirely up to your interpretation. If nothing else, I appreciate Devolver Digital continuing to share their brand of unusual and quirky published games. And as a longtime Nintendo fan, it’s nice seeing something this crude and mature on one of their consoles. I just still don’t know how highly I can recommend the game. But if you want to take a chance on something unique, look no further.
    • 62 Metascore
    • 60 Critic Score
    God of Rock has some solid ideas with some really cool gameplay elements that will certainly interest the fighting genre fans; however, I fear there wasn’t enough attention given to the rhythm aspect to equally draw the music games crowd. I’d be curious to revisit God of Rock after several rounds of updates to see how it improves over time, but as it stands I don’t think it’s going to be anyone’s favorite game right off the bat. Once God of Rock gains its balance, however, it’s over for us bitches.
    • tbd Metascore
    • 60 Critic Score
    Spending time with the citizens of Shelmerston is incredibly charming and makes I Am Dead worth a look. With an unsatisfying conclusion and gameplay, which quickly grows a bit one-note, however, this won’t be a game for everyone. Still, if you want a charming little game to spend a quiet afternoon with, you could do far worse.
    • 58 Metascore
    • 60 Critic Score
    I like the Neptunia series. It has plenty of potential, and it’s shown itself capable of creating genuinely impressive titles. That’s exactly why its recent string of spinoff mishaps has worried me so much. Still, its most recent iteration has given me some hope. Neptunia Game Maker R:Evolution is far from perfect and feels years behind where it should be, but its dedication to improving various aspects of its long-standing elements, particularly its dungeons, has given me some hope. I’m not sure that I can recommend Neptunia Game Maker R:Evolution to the average JRPG fan, given its questionable quality. If you’re a pre-existing Neptunia fan, however, you’ll probably dig it.
    • 62 Metascore
    • 60 Critic Score
    Fatal Fury: First Contact isn’t a bad game by any stretch. However, when you compare it to SNK’s more recent NGPC ports to the Switch, its lack of content is hard to ignore. It really shows its age with its slower pace (and frequent slowdown). And with only one single-player mode to experience and a pair of characters to unlock, you’ll likely find yourself burning through everything it has to offer in a single afternoon. Of course, the ability to play against a friend adds a bit of replay value to the package. But given that you can buy the superior Real Bout Fatal Fury 2 for the same price on the eShop, it makes this entry a little tough to recommend to all but the most ardent SNK fans. At the end of the day, Fatal Fury: First Contact isn’t wildly ambitious. But if you’re looking for a quick and dirty 8-bit fighter to add to your Switch library, it gets the job done.
    • tbd Metascore
    • 60 Critic Score
    While the game’s lack of challenge and severe lack of enemy variety undoubtedly keep it from being as memorable as it could have been, Cyber Citizen Shockman Zero still manages to be a fun ride while it lasts, and even though I don’t see myself revisiting it again any time soon, I’m glad it’s no longer confined to the dustbin of gaming history. If you’re a fan of the Shockman franchise or just want to step back in time to experience a small slice of what Nintendo’s long-forgotten Satellaview service had to offer, Cyber Citizen Shockman Zero just might be worth adding to your library.
    • tbd Metascore
    • 60 Critic Score
    While Wildcat Gun Machine is a worthy first attempt by Chunkybox Games, it nevertheless doesn’t do much to elevate itself beyond the games that obviously inspired it. I wouldn’t say it needs to be a rogue-like, but there are so many elements of the game I feel would have been improved if it were. And while I don’t mind the challenge, it can get pretty unforgiving, which is sure to turn off many gamers. But if you’re a fan of twin-stick shooters and bullet hell and love hideous monsters, this might be for you.
    • 71 Metascore
    • 60 Critic Score
    Spelunker HD Deluxe isn’t going to appeal to everyone. The game is unforgivingly difficult, and many of its more frustrating mechanics would have been better off left in 1985. However, those who can look beyond these quirks will find there’s plenty of fun to be had deep underground. With clever stage designs and an addicting loop that will have you saying “just one more go,” it’s bound to appeal to fans of the series or players who just want a good challenge. If you don’t find yourself in either of those camps, you might just want to remain topside.

Top Trailers