Hey Poor Player's Scores

  • Games
For 1,720 reviews, this publication has graded:
  • 49% higher than the average critic
  • 12% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Talos Principle 2
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1720 game reviews
    • 65 Metascore
    • 50 Critic Score
    No, it’s not perfect. With its clumsy dialog, touchy controls, and occasionally broken U.I., Within The Blade sometimes feels like a game that’s designed to work against the player. However, if you can overlook its faults, there’s an exciting and surprisingly deep experience beneath its many bumps and bruises. You just have to be willing to sift through the grime to uncover its finer parts. As for whether or not it’s worth doing so, that’s for you to decide.
    • 67 Metascore
    • 50 Critic Score
    Session: Skate Sim is a game of two halves at the moment. It presents a daunting, yet rewarding challenge that genuinely tries to move the genre forward through its dedication to being an authentic sim, but at the same time lacks the character and anarchy that the genre and skateboarding, in general, are synonymous with. Add onto that a healthy serving of jank and bugs, and Session: Skate Sim becomes a hard sell. However, if you can look past its flaws and are down for a challenge, it’s worth giving a shot as the innovations it does present are worth experiencing, and the highs you will receive from mastering the complex controls are unlike anything else the genre has to offer.
    • 70 Metascore
    • 50 Critic Score
    While Struggling eventually comes together to a degree and showcases impressive creativity, it doesn’t change that this is a game with audio that made me want to mute my TV and controls, which simply don’t feel good. It’s a real struggle to play. While that may be mostly intentional, it doesn’t make the game more enjoyable in the end. Some players may find more in it than me, but I’m more interested in seeing what the creative team at Chasing Rats Games does next. Any team with this much creativity feels like they have a great game in them. They didn’t get there this time, though.
    • 66 Metascore
    • 50 Critic Score
    Gal*Gun Double Peace makes the jump to the Nintendo Switch fully intact and slightly undressed. Whether flinging pheromones at frisky schoolgirls on your TV or in handheld mode, the game runs well and its vibrant visuals, while not particularly detailed, still manage to pop off the screen the same way they did when it was first released in 2015. Solid performance aside, however, just how much enjoyment you’ll get out of this risqué rail shooter depends on what you’re looking for. If you’re already a fan of the franchise and itching for more fanservice-filled firefights, you’ll undoubtedly find those here. However, if you’re looking for a satisfying shooter that will test your reflexes with thrilling boss battles and exciting locales to blast your way through, I’d probably wait for The House of the Dead: Remake to shuffle its way onto the Switch instead.
    • 57 Metascore
    • 50 Critic Score
    I wish I could end on a high note, but Lila’s Sky Ark was more creative than it was memorable. While you can beat the game in less than a dozen hours, you’ll probably spend more just trying to fulfill the final mission. And while I did enjoy wandering around this weird world, ultimately some bad combat decisions and a lack of balance hurt my immersion. If you’re a big fan of action adventure and like games just for the sake of weirdness, I’d still give this a shot. For everybody else, this probably isn’t your game.
    • 59 Metascore
    • 50 Critic Score
    That was actually my general experience with the entirety of Expedition Zero. It does a solid enough job of creating atmosphere and making the player nervous, but playing it just isn’t fun. The seed of a solid idea is here in the game’s various printers, but they don’t do enough to help overcome the slow and awkward movement. Horror fans may find a few hours of scares, but anyone else should steer well clear of this expedition.
    • 69 Metascore
    • 50 Critic Score
    If you want a new roguelike to play that’s more on the gentle and forgiving side, Dust & Neon certainly isn’t a bad effort. The gunplay is satisfying, making you feel like a badass gunslinger, but there’s too much to fault regarding its repetition and sense of sterility that what glimmers of goodness there are get submerged in banality. Whether it’s the feather-thin story and context, the dull mission objectives, or the general lack of character, Dust & Neon fails to make the most out of its Western setting and its pleasing gunplay. Dust & Neon is worth unloading bullets into robot cores for an hour or two, but it won’t sustain you for too long afterwards. Consider this one scrapped.
    • 74 Metascore
    • 50 Critic Score
    If you’re after a passable RTS, there are worse options to plump for than Dark Descent. Ably evoking the claustrophobic and unsettling mood of the Alien franchise, Dark Descent may please fans of the franchise with its desperate firefights and tense stealth sections. However, it doesn’t push the envelope in regards to anything it does, failing to wholly immerse you in its story thanks to mediocre dialogue and vapid characters, compromised by finnicky management systems, leaving you confined to a temporarily terrifying but otherwise banal and toothless RTS. It may be tempting for Alien devotees, but don’t be surprised if Dark Descent devours your patience quicker than an alien pouncing on its military prey.
    • 70 Metascore
    • 50 Critic Score
    If you have friends to play with regularly, Cruis’n Blast can provide light arcade-style thrills. With over-the-top courses, a catchy soundtrack, and simple gameplay, there’s fun to be had. There’s just not enough content to justify it for anyone else, though, especially when basic features expected of the genre are missing.
    • 54 Metascore
    • 50 Critic Score
    Werewolf: The Apocalypse – Earthblood isn't a terrible game, but it's most likely not one that's going to stick with you long after the credits roll. It's mindless and repetitive, but if you're a fan of World of Darkness and feel like channeling your inner wolfman for the weekend, it just might scratch that primal itch. However, if you're on the hunt for an action-RPG with some meat on its bones, you're much better off sinking your claws into something else.
    • tbd Metascore
    • 50 Critic Score
    Unfortunately PopSlinger is a hard game to recommend to most gamers. If the developers can make a concerted effort to balance and streamline the camera and combat issues I pointed out, as well as helping the game provide clearer visual cues, I think this could be something special. As it is now, however, it’s just too much of a mess to recommend to anyone that isn’t willing to put a ton of effort into the experience. Hopefully Funky Can Creative learns from this game to make their next adventure one that lives up to the hype.
    • 73 Metascore
    • 50 Critic Score
    Despite all of Ghostrunner‘s problems, there’s the kernel of a great game here. If you have the option to pick it up on any other platform, then I absolutely recommend doing so; especially if you’re a cyberpunk fetishist with a love for games that aren’t afraid to kick you in the teeth. Sadly, the Switch version just doesn’t deliver the same experience with its severely downgraded visuals and plethora of performance issues. When all is said and done, this is one port that’s better off lost in time, like tears in rain.
    • 62 Metascore
    • 50 Critic Score
    It’s difficult to recommend Warhammer Age of Sigmar: Tempestfall. While I’m confident comfort settings will be patched in upcoming releases, and the tracking issues with combat will be resolved, it’s more complicated to address some of my other concerns with the game. A dull and impenetrable plot, coupled with uninspiring combat and limited enemy design, make for a fairly meaningless experience. You’d be better off playing The Wizards or Blade and Sorcery for your fix of fantasy VR hack and slash.
    • 67 Metascore
    • 50 Critic Score
    If you’re expecting Destroy All Humans 2! – Reprobed to be more of a remaster of the original game than a remake, you’ll likely be happy with the results. The game looks great and feels extremely faithful to the time it was released. Those with nostalgia for the original will get what they need out of it. After finally spending some time with it, though, I can say confidently that this was only ever an okay game, featuring the same lack of content and empty areas that open-world games of that era were known for. Today's open-world games are better at creating an overall experience worth your time.
    • tbd Metascore
    • 50 Critic Score
    Hellsweeper VR, with its ambitious design and promise of an intense, infernal combat experience, positions itself as a potential standout in the VR space. It teases players with the allure of an underworld filled with challenges, unique mechanics, and the thrill of mastering both melee and magic in tandem. But more often than not, its execution stumbles, falling short of the high bar it sets for itself.
    • tbd Metascore
    • 50 Critic Score
    Much like its inspiration, Freezer Pops is a one-note experience. We all know the narrative is just a flimsy pretext for getting these guys into ostensibly sexy situations. It only takes a few hours to complete, and there’s little reason to revisit it. It’s kind of a wild ride while it lasts, though.
    • 46 Metascore
    • 50 Critic Score
    I really want to emphasize that no matter what score I give, respect should be given to any developer striking it out solo, with Alex being no exception. The visuals are damn good-looking for an indie effort, and the core gameplay is shockingly solid for being a blend of FTL and XCOM. I see so much room for a game like this to grow and develop, and I’d even go as far as to say I’d gladly go another round if there were a few fixes for the lack of checkpoints, laggy ship transitions, and a bit more depth added to the gameplay. Sadly, Space Cats Tactics in its current form doesn’t stray much farther from general tactics roots, and the characters, while cute for the first few minutes, don’t evolve much more from there, either. If you can work around that and some rather irksome bugs and glitches, I really do encourage giving this a run for being something rather unique in its field, if not to give some support to a solo dev that really has passion put in his project.
    • 77 Metascore
    • 50 Critic Score
    Golf Club: Wasteland frustrates me because there’s so much about it I like. With tighter controls, a few tweaks to certain levels, and a better-integrated narrative, this could be a truly special game. As is, it never comes together and is hard to recommend.
    • 62 Metascore
    • 50 Critic Score
    Playing The Sundew is much like eating at a fancy boutique restaurant. You’ll be served something that’s beautifully presented only to then find the meal isn’t nearly substantial enough to fill your belly, and you’ll be aghast at the bill for it. The story flies by before it’s even had a chance to begin, and even though there are multiple endings, they only add a little sliver of extra playtime. Though there’s a little fun to be had in exploring the lovingly rendered pixel art scenery, this cyberpunk outing is sadly destined to wash away from your memory – like tears in The Sundew.
    • tbd Metascore
    • 50 Critic Score
    I really wanted to enjoy The Legend of Cyber Cowboy, but after spending some time with it, I just feel it’s a super generic take on amazing games like The Binding of Isaac. It failed pretty spectacularly, not only in the balance arena but in being fun or engaging. Unless you’re a truly diehard fan of the twin-stick shooter genre, you won’t find anything to enjoy here.
    • 77 Metascore
    • 50 Critic Score
    I admire Pearl Abyss’ quick response to some of Crimson Desert’s issues, and I think there’s a real chance that it will eventually feel decent to play. At the moment, though, it simply doesn’t, and even with updates, I have my doubts that it will ever give me a world that’s engaging for anything more than its impressive visuals. There’s a lot to do in Crimson Desert, but so little that I actually wanted to do.
    • 55 Metascore
    • 50 Critic Score
    Overall, I was left a bit perplexed by my time with Sense. I don’t regret playing it, but I also don’t know that I would go out of my way to play it again. With the story largely told through journal entries and letters that you pick up along the way, and with so many references to folklore I simply had no knowledge of, I was left without a particularly satisfying conclusion.
    • tbd Metascore
    • 50 Critic Score
    I honestly can’t decide if Happy’s Humble Burger Farm is a good or bad game. There are parts of it that I thoroughly loved, like the creepy storyline, the gritty, dated aesthetics that really immersed you in the game’s world, and the jump scares that got me every time. But those controls are just atrocious, hindering the game to the point it felt nearly unplayable at times. There are a lot of awesome, interesting, and unique ideas here, but unfortunately the execution just wasn’t there.
    • tbd Metascore
    • 50 Critic Score
    One thing I am certain about is that Wandering Trails is a peaceful nature game that unfortunately falls a little short. Some may find this experience soothing; others will suffer. I wanted to enjoy this supposedly relaxing romp, but my time frantically sprinting in circles at dead of night to a cacophony of howling wolves and hooting owls reminded me more of Blair Witch than Eastshade. I cannot recommend this if you have an anxiety disorder or have never played a walking simulator before. Everyone else should be fine though.
    • 60 Metascore
    • 50 Critic Score
    While I honestly enjoyed some of my time Shadow of the Orient, I feel like it was the wrong genre. There’s so much effort put into making expansive levels that I feel this would have worked better as a small Metroidvania than a lackluster platformer. It’s clear Spacelab Games put a lot of time into the experience, and I strongly suspect they might have some future great game in them. As for this one, fans of retro might enjoy it, but probably not many others.
    • 75 Metascore
    • 50 Critic Score
    I really wanted to love Gal Guardians: Servants of the Dark. I kept giving it more and more time to prove itself and get past the sophomoric slump I kept finding myself in. But alas, this is not the sequel I was hoping for or expecting after Gal Guardians: Demon Purge. This would be one thing from some new upstart developer, but it’s truly surprising and disappointing from the talented folks at Inti Creates. That said, if you can tolerate bad platforming, poorly managed mechanics, and frustrating balance, then you might still find something to love here. For everyone else, this isn’t the adventure for you.
    • 68 Metascore
    • 50 Critic Score
    I can’t hide my disappointment with The Chant. I had a real hankering for a supernatural game this year, after getting some hands-on time at Gamescom. Instead, I’ve been left with questions about what this game could have been. It could’ve usurped Until Dawn, one of the best recent examples of a supernatural horror game, but with a more intriguing and deeper plot. It could’ve been a new fascinating way to approach and manage combat situations with three meters that operate together in harmony, giving you complex gameplay decisions to tackle alongside challenging combat. It could’ve been a new campy horror game, a guilty pleasure, similar to some of those dreadful TV shows I named at the start. But unfortunately, it’s neither of these things. Instead, you’re left with a story that feels incomplete and lacking depth. You’re left with combat that lacks any sort of meaningful challenge. And ultimately, you’ll be left like me: very, very salty.
    • 53 Metascore
    • 50 Critic Score
    Everything about Space Jam: A New Legacy – The Game feels as cheap as its price. What’s here isn’t really bad, but it isn’t good either, and it’s over before you know it. If you’re desperate for something to play and need to kill a half-hour, you can do worse. Free is definitely a competitive enough price. Otherwise, if there’s anything in your library or on Game Pass for subscribers that you’ve been meaning to get to, you’ll do a lot better to spend your time playing that.
    • 46 Metascore
    • 50 Critic Score
    On the whole, I do think Varlet is worthy of a playthrough for genre die-hards, but it would be best experienced having been snapped up at a heavy discount, which I have very little doubt won’t be far away.
    • 69 Metascore
    • 50 Critic Score
    I had really high hopes for Lone Ruin. And while it’s not a horrible game by any stretch, I felt it was really underwhelming. Not only does it lack any replay value, but the core loop features nearly identical stage layouts and a frustrating lack of clear audio cues for enemy attacks. While some may find something to enjoy in the survival mode, I think fans of the rogue genre will be left wanting much more.
    • 74 Metascore
    • 50 Critic Score
    There’s genuine fun to be had with Jurassic World Evolution 2. Chaos mode and the sandbox give you a lot of options to really build the park of your dreams. When even the game’s best modes are fairly flawed, though, it becomes hard to recommend all, but the biggest Jurassic Park fans dig into this one. Players who can play on PC will almost certainly find a game that controls better, but while that’s an issue, it isn’t the only problem here. Sadly, a different control scheme isn’t going to solve Jurassic World Evolution 2’s most significant issues.
    • 61 Metascore
    • 50 Critic Score
    White Day 2: The Flower That Tells Lies is far from being the worst horror game I’ve played. But it’s nowhere near the best. Offering little more than truncated stories within self-contained chapters and gameplay mechanics that feel inferior to those within its predecessor, White Day 2: The Flower That Tells Lies – Complete Edition is a disappointing sequel for those of us who have spent years waiting for a White Day sequel.
    • 59 Metascore
    • 50 Critic Score
    Those who have a sense of nostalgia for old-school, turn-based strategy games will likely be able to find some fun with The Dragoness. Despite a lack of personality, bland combat, and a sense of repetition that sets in quickly, something at the core of the game simply works. There are so many other options available to players that offer more, though, that it’s hard to recommend this one to all but the most dedicated devotees of the genre.
    • 60 Metascore
    • 50 Critic Score
    Sheltered 2 is easily one of the most complicated games I’ve ever played. It’s fun if you liked the original Sheltered, or Fallout Shelter, and in many ways, it’s an upgrade of those apocalypse bunker sims. The issue, however, is that despite all of the game’s improvements and complexities, its overambition is also its biggest downfall. The core mechanics of its basic survival necessities of maintaining food and water are at the moment glitched, and any progress is meaningless because it will inevitably lead to a time-wasted end where resources inevitably run out two weeks in. As of right now, there are no ways of replenishing water save for bartering (if you’re lucky enough to find a faction with spare water), and so because of this, I can’t give this broken game a positive review. With some updates to fix the bugs and polish off the post-apocalyptic dirt from this potential jewel, Sheltered 2 might be able to fulfil its lofty ambitions.
    • 49 Metascore
    • 50 Critic Score
    Necromunda: Hired Gun had the potential to be a great little romp into the delightfully dreary world of Warhammer 40k, but it missed the mark on getting there. If you really, really like Warhammer and want to scoop up every little piece of lore that you can, then there are worse things that you can buy than this. Unfortunately, unless the developers decide to dedicate some time to get things running properly, Hired Gun isn’t going anywhere good any time soon.
    • tbd Metascore
    • 50 Critic Score
    The ideal player for A Tale of Synapse: The Chaos Theories is one with a controller, a fervent love of niche concepts, and a godly amount of patience. I’d even go as far as to say being fluent in French would likely benefit the player as well, so they may enjoy the title in its original language in an effort to bypass the clunky English translation. The background art is surely beautiful, the puzzles themselves are decent, and the idea is certainly interesting, but, as the adage goes, it’s not about the idea but the execution of the idea. That $17.99 can be better spent elsewhere.
    • 67 Metascore
    • 50 Critic Score
    It’s hard to see players who want an arcade experience enjoying the rigidity of Hot Lap Racing’srules, yet I can’t see those looking for a more sim experience enjoying its somewhat floaty controls and lack of any real depth. Throw in performance issues, and I have a hard time recommending Hot Lap Racing to anyone. It’s perfectly playable, and once you get used to it, you can find fun at times, but there are simply better options no matter which side of the sim or arcade racing game divide you prefer.
    • 70 Metascore
    • 50 Critic Score
    Mario Golf: Super Rush isn’t an unplayable game. The core golf is actually quite good, despite some changes, which will have a mixed reception from players. Almost everything around it, however, is either poorly thought out, lacking any personality, or lacking in content. Perhaps down the line, more content will fill it out enough that you can have fun playing only the parts which work, but Camelot has a lot of work to do to get this one to par.
    • 59 Metascore
    • 40 Critic Score
    Despite the clear effort that went into build diversity and satisfying naval combat, Skull and Bones’s core gameplay loops simply aren’t enough to stop this ship from sinking. Mindless grinds, tedious busywork, and a complete lack of any meaningful gameplay hooks outside of the core combat result in an experience that feels incomplete despite the plethora of Ubisoft checklists that there is to work through in your time at sea. If you’re someone who enjoys tinkering with builds and doesn’t mind grinding for materials in a constant pursuit of that next upgrade for hours on end, then you may find something to like here. Otherwise, this is a voyage into tedium-induced insanity that you can definitely afford to miss.
    • 74 Metascore
    • 40 Critic Score
    Zombie Rollerz: Pinball Heroes is not a game I can really recommend. Whether you’re a fan of rogue-lites or pinball games, there are numerous options out there that will provide vastly better experiences for your money. Whilst it does have an admittedly interesting concept, a complete lack of balance and poor optimization completely squanders any potential this unique hook might hold.
    • 61 Metascore
    • 40 Critic Score
    Modern Warfare 3 should not exist in its current form. This world, these characters, and modes such as zombies deserved better, especially after Modern Warfare 1 and 2 laid the groundwork for a spectacular third entry with two carefully crafted reboots. If you’re purely in it for the multiplayer, then there may just be enough here in the nostalgia of revisiting old maps to warrant a purchase, but that is the only grounds on which Modern Warfare 3 might prove an acceptable product. For anyone looking for their next action-packed campaign fix or hoping to see the zombies mode return to its former glories, you should absolutely avoid this year’s entry.
    • 53 Metascore
    • 40 Critic Score
    Kingdom of Arcadia unfortunately does little to elevate itself above the scores of other action platforming games just like it. It fails to take advantage of its setting, which could have resulted in a unique experience or at least something a little less predictable. It’s mildly amusing at best but derivative of everything that has come before it.
    • tbd Metascore
    • 40 Critic Score
    I can usually find something to enjoy in most any SHMUP, but outside of a killer soundtrack, there wasn’t much that redeemed Twin Cobra for me. The basics all more or less work, it isn’t broken, and there are certainly worse games out there, but there’s nothing it does particularly well, and the slow speed of your ship gets old very quickly, as do the bland looking levels. There are a couple of gems in this set of Toaplan shooters Bitwave Games are releasing today, but Twin Cobra simply isn’t one of them.
    • tbd Metascore
    • 40 Critic Score
    At times the story of Alfred Hitchcock’s Vertigo can be interesting, but it never fully comes together. Succeeding neither as an homage to a great director’s work or on its own terms, it might be better served if it didn’t have the expectations its name provides, but that wouldn’t make it a great game. There are simply better adventure games more worth your time available this year.
    • tbd Metascore
    • 40 Critic Score
    I have similar sentiments when looking at Sword and Fairy Inn 2 as a whole – inoffensive yet uninspired and, unfortunately, boring. From the sloppy localization to the almost complete lack of direct player input that players have come to expect in things such as farming and cooking, it feels a little soulless. There is some satisfaction to be found in watching your tiny business grow into something more substantial, but the fact that you never really do anything to facilitate that growth beyond clicking through menus makes it all feel a touch impersonal. What’s more, is that the Switch is a console already drowning in quality cozy games that already let you live out the virtual life of your dreams, and on that basis alone, Sword and Fairy Inn 2 is a difficult product to recommend.
    • 31 Metascore
    • 40 Critic Score
    If Postal 4: No Regerts was released 15 years ago it would just be buggy, ugly and dumb. Since it’s released today, it’s also very dated in its lame scatological humor. With an endless focus on making you do tedious errands, it can take a while before you get to the actual homicidal mania, and when you do, it’s a janky, repetitive letdown. Unless you’re the world’s biggest fan of poop and penis jokes, Postal 4: No Regerts is as much fun as watching someone laugh at their own farts.
    • 61 Metascore
    • 40 Critic Score
    Panorama Cotton was an incredibly impressive title in 1994, and nobody can take that away from it. Judged in 2021, though, there’s little reason for anyone to play it. It simply doesn’t hold up against similar titles. Clear and colorful visuals and competent shooting mean it isn’t exactly a chore, but nothing about it stands out today. This is a prime example of how some games are best left in the past.
    • 48 Metascore
    • 40 Critic Score
    It never feels good giving a negative review. I sat on this for a full day, agonizing over scoring such a beautiful game poorly. But what other choice do I have when I had to restart multiple times for even a shimmer of hope to finish what I started? It’s possible Flow Weaver isn’t optimized for the Oculus Rift S despite what the website states, so if you have an Oculus Quest or Oculus Quest 2, perhaps you won’t experience the bugs I did. I do see on the game’s Oculus page that the dev team is working hard at tackling bugs, so if this even remotely interests you (which, for real guys, it has potential), keep an eye on it and check back in a month or two. But as it stands, I regrettably cannot recommend Flow Weaver in its current state.
    • tbd Metascore
    • 40 Critic Score
    From Blair Witch: VR Edition’s unsatisfying attempts at terror to forgettable characters and absolutely poor graphics, you have plenty of reason to skip this hike through the woods. Throw in some game-breaking bugs and glitches to an already lacking experience, and your $29.99 is better spent elsewhere. Let this be a testament that horror games don’t always need a VR port to continue to be scary.
    • 49 Metascore
    • 40 Critic Score
    There are faint glimpses at what could have been in the ship combat sections and the breezy narrative, and the short runtime does help mask some of the frustrations that plague the experience, but on the whole, it’s difficult to argue that Captain Blood wouldn’t have been better left in the depths it was salvaged from.
    • tbd Metascore
    • 40 Critic Score
    I really wanted to gush about Cardaclysm: Shards of the Four. But it’s just far too poorly optimized for Nintendo Switch. Hopefully, it runs better on PC, but I can’t confirm that. All I can say is it was a great premise held back by poor balance and mixed execution. I truly hope Elder Games learns from this release and makes an unstoppable card game in the future. As it is, I can’t really recommend this one, even to hardcore fans of the genre.
    • tbd Metascore
    • 40 Critic Score
    At the end of the game, I really felt like there could’ve been a lot more Quintus and the Absent Truth. The acting felt flat, the themes weren’t as fleshed out as they should’ve been, and the only truly scary thing here is how short the whole experience was. I really wanted to see this succeed, as the art style brought some unique potential, but sadly the experience needs a lot more refinement to be as interesting in execution as it was in its premise.
    • 60 Metascore
    • 40 Critic Score
    Chernobylite is an enjoyable little loot n’ shooter sadly torpedoed by technical issues for the PS4 version. It’s such a shame that the intriguing storyline and the compulsive scavenging fun is completely ruined by bugs. I was looking forward to uncovering the dark mysteries lurking within Pripyat, but until the game-breaking errors are fixed, they will have to remain hidden.
    • 68 Metascore
    • 40 Critic Score
    Touken Ranbu Warriors is an extremely difficult sell for fans of Omega Force’s previous work, given how stripped back a product it is. Small scale battles that can be over in minutes, along with a complete absence of any meaningful progression or grind, completely rip the heart and soul from the now infamous 1 vs. 1000 formula. If you’re a fan of the Touken Ranbu franchise who has yet to sample a Warriors game, then you may find some joy in the depiction of the Touken Ranbu universe and the accessible nature of everything. For everyone else, however, it’s safe to say you can avoid this and hold out for the imminent release of Fire Emblem Warriors: Three Hopes, which should hopefully have a little more meat on its bones for longtime Musou fans.
    • 77 Metascore
    • 40 Critic Score
    I’ve ended a lot of reviews of Switch ports over the years saying some variation of this may not be the best version of the game, but it’s worth your time if the Switch is your preferred platform. That’s not the case for Yakuza Kiwami. This version simply isn’t worth playing and it doesn’t matter whether you have another way to play the game or not. It isn’t just inferior; it feels terrible to play. Hopefully, the team behind this port will keep working on improving performance because there’s still a solid title underneath this version’s issues. Still, there are too many great experiences on the platform to spend your time on a game that feels like this.
    • tbd Metascore
    • 40 Critic Score
    Mina & Michi is undeniably cute, but that’s simply not enough. After the charm wears off, its gameplay is just too basic. It might be a good fit for younger gamers who need help, though. Let them control Michi while you do the rest of the work, and they’ll enjoy themselves. If you’re in the market for a breezy action game that you can complete in an afternoon, then check it out. It might be a good fit for speedrunners, too, as it has a built-in clock for that exact purpose.
    • 64 Metascore
    • 40 Critic Score
    A nice look and decent pacing aren’t enough for me to recommend a game to pretty much anyone, though. I came in really wanting to like Lifeless Moon, but pretty much everything I enjoyed about it I could see in the screenshots and trailer. There are too many good puzzle games out there nowadays to spend time on one which has so little going for it.
    • tbd Metascore
    • 40 Critic Score
    Hell Pages is hardly a groundbreaking game, but it’s also not all bad. Though decidedly old school and occasionally primitive, it still has a solid core loop, outstanding tunes and hideous demonic boss battles. If you can get past the lack of weapon variety and the ho hum upgrades, you might find something to enjoy in this festival of monsters. For everybody else, get your Evil Dead fix from the source material.
    • tbd Metascore
    • 40 Critic Score
    I was hoping for something special with Undungeon, but sadly was utterly disappointed. This is an example of a game where less could have been so much more. It overburdens players with overly complex systems that weren’t intuitive or fun. Granted, it has stellar artwork and a cool premise, but that’s not nearly enough to fix what’s already broken. Despite tinyBuild’s recent track record of publishing high quality games, this is one I absolutely cannot recommend.
    • tbd Metascore
    • 40 Critic Score
    I truly wanted to love Krut: The Mythic Wings, but ultimately, it’s a title that is extremely difficult to recommend. With its bare-bones combat, imprecise platforming, and an over-reliance on grinding, it completely squanders the potential of its narrative and setting. Whilst there is some fun to be had with the boss fights, the fleeting moments of joy provided by these encounters are completely overshadowed by what a drag the rest of the experience is.
    • 50 Metascore
    • 40 Critic Score
    The amateur-hour writing and uneven combat are just too difficult to overlook, especially considering just how stuffed the genre is with competing titles that do just about everything The Last Oricru does, only better. Sure there is fun to be hand in exploring Wanderia and its intricate level design, but every “wow” moment is typically followed by a facepalm, as Silver says something that is tonally deaf or falls to yet another attack that should have had no business hitting him. If you’re after another slice of Soulslike action in 2022, then your $40 can absolutely be spent better elsewhere, with The Last Oricru serving as little more than a pale imitation that struggles to even nail the Soulslike fundamentals.
    • 54 Metascore
    • 40 Critic Score
    Put simply, Cyber Citizen Shockman is a peculiarity of a retro game. Though I appreciate it being brought to new audiences some 30 years later, I can’t say it holds up very well. My hope is that the series grew over time and got much improved, since I know Ratalaika is bringing other games from the franchise to the West. But if you’re looking for an amazing retro experience, you’ll probably be disappointed with it.
    • tbd Metascore
    • 40 Critic Score
    Unfortunately Aniquilation squanders an interesting concept with poor level design that does its best to ensure that the various mechanics at play are nothing short of frustrating the majority of the time. There is some fun to be had if you can endure the frustrations and fight your way through to the later stages of Aniqulation’s levels, where the environments open up and it becomes more apparent what the developers were going for. Sprinkle in the technical issues, and Aniquilation is difficult to recommend to anyone other than the most dedicated of twin-stick shooter fans.
    • tbd Metascore
    • 40 Critic Score
    I hate to say it, but as it currently stands, this is not a worthwhile purchase — I can’t even recommend this to fans of the original movie because it’s still just as unplayable as it was all those years ago. I can only recommend Bill & Ted’s Excellent Retro Collection to those who, like me, were haunted by Bill & Ted’s Excellent Video Game Adventure and want to utilize the newly implemented save states to finally have a shot at finishing the game. But if Limited Run Games releases an update later with the maps? It might be a little less bogus then.
    • tbd Metascore
    • 40 Critic Score
    I really tried to enjoy Depths of Sanity. It’s a unique take on the Metroidvania genre, and it introduces some neat ideas. Sadly the execution of those ideas were held back by the awkward and consistently problematic controls themselves. As a result, even though the game has really great atmosphere and interesting concepts, most fans of the genre will likely lose patience incredibly quickly.
    • tbd Metascore
    • 40 Critic Score
    I don’t know what happened with Crossroads Inn. I don’t know why, in the 3 years that have passed since the original release on PC, Crossroads Inn is still a confusing, buggy mess. I don’t know who thought Crossroads Inn was ready for the extremely small Switch screen in its current state. I typically pride myself in being a reviewer that can see the positive in any game and find the audience a title was made for, but when it comes to Crossroads Inn, I find I’m at a loss. If you must get this game, try it out on PC first to get a better feel for the controls and UI; if you only have a Switch, I can’t in good conscience recommend this game to you.
    • 54 Metascore
    • 40 Critic Score
    And so it’s unfortunate, then, that every positive I just mentioned comes undone at the hands of that dreaded localization. There were stretches of gameplay where I was just grinding, or exploring, and for a moment I’d forget what a mess the translation was, immersed in Xuan-Yuan Sword’s perfectly serviceable gameplay loops. But, this is an RPG, and to this player, world-building, deep characterization, and dense lore that I can immerse myself in is just as important to my enjoyment of an RPG as gameplay is. There will likely be a portion of players who will be able to look past this issue, simply content at being able to play a game that had been out of the reach of Western audiences for so long, and that’s perfectly fine. As I’ve indicated, there’s a solid RPG here somewhere and I have no doubt that this would be a fantastic experience had the port been shown the love and care it deserves. As it stands, though, Xuan-Yuan Sword: Mists Beyond the Mountains is such a compromised experience that it’s impossible to recommend in its current state.
    • 64 Metascore
    • 40 Critic Score
    Overall, My Time At Sandrock is a great game. There’s tons to do, and it’s got plenty of depth. If I had played it on, say, PC or PS5, I’m sure it would have run fine (or at least serviceable). But I didn’t. I played it on the Switch. And the Nintendo Switch Version of My Time At Sandrock is a crunchy, crusty, stuttering mess that I very much recommend that you stay away from.
    • 44 Metascore
    • 40 Critic Score
    There’s the brutalized skeleton of a good survival horror game buried within Remothered: Broken Porcelain. The story is excellent and will stick with me for years to come. It’s just a shame that for everything the game does right when it comes to its gameplay and storytelling, a severe lack of polish and poor optimization never fail to emerge from the shadows to murder any hopes you had of having a good time.
    • tbd Metascore
    • 40 Critic Score
    Unfortunately, Burrow of the Fallen Bear is just not a good game, bogged down by a poor translation, an uninspired story, flat characters, and clunky sex scenes. If you’re needing a furry and/or explicit visual novel to scratch any particular itch, you’re better off looking elsewhere.
    • 42 Metascore
    • 40 Critic Score
    Gleamlight doesn’t feel finished. Had there been even the smallest amount of text or UI, I honestly feel like this would have been a more enjoyable experience despite the other issues; if anything, those issues were heightened simply due to the lack of critical components. I love what the developer had in terms of concept, but as far as execution goes, Gleamlight unfortunately fell flat. You can find far better 2D sidescrollers for less money; unless the developer makes some sorely-needed improvements, it’s probably best to let Gleamlight fall into darkness.
    • tbd Metascore
    • 40 Critic Score
    In games of Guns N’ Runs’ ilk, it’s ok to fight against the odds. But the major difference that separates this game from similar titles is that time and time again, Guns N’ Runs proves itself able to entertain for a few minutes, before devolving into a gnawingly rote annoyance that constantly battles against players with its terrible tutorials, minimal health bar, lack of power-ups, dearth of weaponry, paint-by-numbers design and a chugging framerate. There is clearly a love for the retro classics, which the presentation and soundtrack evoke lovingly, but the frustrations inherent in the gameplay are a bit too much to ignore. Give Guns N’ Runs a try and you may like it for a spell; just be warned that you will likely grow bored of it sooner rather than later.
    • 38 Metascore
    • 40 Critic Score
    If you really need a new retro-inspired FPS that’ll get your blood pumping, I’d recommend picking up Post Void instead. While it might not offer the same kind of horror that Connection Haunted tries to capture, at least it scratches that classic PC shooter itch while giving you a reason to keeping coming back for more.
    • 62 Metascore
    • 40 Critic Score
    Given how ambitious and unique the premise of Inifite Guitars is, it pains me to say that what should be a refreshing marriage of RPG and rhythm-based gameplay has turned out to be a bit of an exercise in tedium that is held back massively by issues with input recognition and repetition. It looks beautiful, and, with a few patches aimed at tightening up the gameplay, this may turn into something that is worth experiencing for that fantastic soundtrack alone, but, as it stands today, Infinite Guitars doesn’t feel like it was quite ready to take to the stage.
    • tbd Metascore
    • 40 Critic Score
    I hate to sound so down in the mouth about Rift Racoon. I was just hoping it would be a lot more enjoyable than I ultimately found it. If you don’t mind an excessive challenge partially contributed to by awkward controls, you may still find something to love here. For everyone else, though, you’ll want to shoo this raccoon away.
    • 53 Metascore
    • 40 Critic Score
    Unless you have the patience of a saint, I would steer clear of In Nightmare. It really is a shame, as there’s an interesting story being told from Bill’s eyes and a really vibrant and vivid world with a unique style to explore, but any semblance of gameplay is horribly hampered by a nightmare of poor gameplay designs. I’ll keep dreaming of how much I’d enjoy this game once it sees some quality of life improvements show up to fix the plethora of lackluster stealth gameplay and frustrating “puzzles”.
    • 59 Metascore
    • 40 Critic Score
    After two triumphant video game outings, South Park: Snow Day is a crushingly disappointing effort, with new development team Question leaving behind everything that made the New Kid’s previous two adventures such a success. Bland combat, a distinct lack of humor, and one-dimensional level design come together to create something that I suspect most will bounce off immediately. Not even the mildly interesting rogue-lite card system and persistent upgrades can save this one from disaster. At worst, I expected Snow Day to be something that at least could be recommended to hardcore fans, but with such a disregard for what makes South Park special, this is one even the most die-hard of fans can avoid.
    • 36 Metascore
    • 40 Critic Score
    Apparition is yet another example of a game being good in concept but bad in execution. I truly wanted to like this game. There are some really neat concepts, the ouiji board is fun to play around with, and the idea of only being able to bring along certain pieces of equipment could make for a grand, albeit nerve-wracking, time. Unfortunately, instead of the game that Apparition could have been, we got what essentially amounts to a slightly more developed Slenderman clone. The moral of the story: don’t’ ever assume that a game will be good just because it sounds like it should be.
    • tbd Metascore
    • 40 Critic Score
    As it stands, The Lord of the Rings: Heroes of Middle Earth is a frustrating experience of a mobile game, marred by a clunky overemphasis on resource collection, and has a long way to go if it ever wants to live up to Tolkien’s Legacy. I’m not saying that there’s absolutely no hope, because there were a few genuinely good points, but I’m not going to hold my breath.
    • tbd Metascore
    • 40 Critic Score
    I hate dunking on a game made by solo and small teams, but Confessions is blah at best and extremely irresponsible at worst. I’m not saying it shouldn’t exist, but mental health professionals should have been consulted to add things like list of resources for grief, depression, or suicidal thoughts. People are confessing to committing crimes on here FFS (assuming they’re being truthful, of course). If you have an interest, you’re welcome to check it out on Steam for $2.99 or itch.io for free, but do so at your own discretion. Post Secret remains the superior analog version anyway.
    • 61 Metascore
    • 40 Critic Score
    Mia And The Dragon Princess is another title that can be gorged through like a starving child when he glimpses a box of Celebrations. But unlike Celebrations, it doesn’t have the quantity nor the quality to entice you to keep on feasting, it’ll instead make you feel full all too quickly.
    • 51 Metascore
    • 40 Critic Score
    While Balan Wonderworld has a few interesting ideas tucked up its costumed sleeves, none of them are executed particularly well, which makes the game feel like a real chore to play. From its dozens of forgettable costumes and frustrating mechanics to its uninspired visuals, it’s hard to recommend adding this one to your PS5 library, especially when there are much better platformers like Astro’s Playroom and Sackboy: A Big Adventure already available.
    • tbd Metascore
    • 40 Critic Score
    KungFu Kickball has some strong ideas. They don’t really work, though, and the game never quite manages to live up to its namesake. There’s just so little here, and so much of what is here doesn’t quite feel right. I wish I’d been able to have more fun with it, but as is, I would have a hard time recommending it even if you’re in the target audience.
    • tbd Metascore
    • 40 Critic Score
    I don’t hate Green Hell, but I do lament what it could have been. I went into the game with an open mind and a willingness to try things out. Sadly, the lack of coherent direction and awkward controls made the game overly difficult. While I’m not adverse to challenge, it is a nitpick of mine to get lost due to sloppy design. I honestly hope Creepy Jar takes my notes constructively and uses them to make their next game a masterpiece. Sadly, this particular entry is quite hard to recommend.
    • 65 Metascore
    • 40 Critic Score
    I really wanted to love Kao the Kangaroo. And while I did enjoy parts of it, the severe glitch I encountered kept me from progressing like I had expected to and effectively kept me from actually beating the game. Once Nintendo gets around to implementing the patch, I could potentially recommend the experience. But until version 1.2 goes live, I cannot recommend it to other platformer fans in good conscience.
    • 33 Metascore
    • 40 Critic Score
    Unless you’re willing to wade through plenty of creepiness and tedious attempts at dating advice to laugh at Richard’s oddball antics, I wouldn’t recommend a purchase here. Richard LaRuina sees himself as a master of the art of pick up, but Super Seducer 3 is a game you’ll probably want to put down.
    • tbd Metascore
    • 40 Critic Score
    I know that mature games have been taking a beating lately, and I hate to add to that. But I really cannot recommend Another World Mahjong Girl, unless you’re already an expert at Mahjong or really enjoy ecchi. I know eastasiasoft is capable of much better than this, but the lack of a coherent tutorial or explanation of the game made it almost unplayable for me as a rookie. Unfortunately, no amount of great artwork can fix that deficit in the game, much to my chagrin.
    • 64 Metascore
    • 40 Critic Score
    When it comes to presentation, Spirit of the North: Enhanced Edition is a treat and a real step up from the previously released versions of the game. It’s just a shame the visual overhaul doesn’t do much to offset the monotonous gameplay and abundant bugs that plague the experience. I really wish Infuse Studio spent a little more time ironing out the kinks because it would make it easier to recommend to more casual players who may not mind the game’s lack of challenge and unimaginative puzzles. Sadly, at least in its current state, Spirit of the North: Enhanced Edition is a bit like finding yourself trapped in a public bathroom without any toilet paper: it’s a frustrating and lonely situation that you’ll probably want to avoid.
    • tbd Metascore
    • 40 Critic Score
    Ports can be great, but it’s important to know the distinction between “can I port this to the Switch” and “should I port this to the Switch”. In the case of Kickerhino World, the answer to the first question might be yes, but the answer to the second is most definitely a no. This game’s already been around for years, and it somehow plays worse now than it ever has before. Not by leaps and bounds, no, but worse is still worse when there’s as little gameplay going on as there is in a game like this. It may be free of ads and those all-too-pesky premium currencies, but it’s still not worth the money.
    • tbd Metascore
    • 40 Critic Score
    At a time when quality beat-’em-ups are so abundant, it’s hard to recommend The Karate Kid: Street Rumble to anyone. Despite its gorgeous presentation, the game’s stiff and weightless combat, frustrating mechanics, and game-breaking glitches sweep the leg of this half-baked brawler. Save yourself $40, or buy a far superior beat-’em-up for half the price. Trust me; you’ll thank me later.
    • tbd Metascore
    • 40 Critic Score
    I was hoping Queeny Army would be a fun retro run and gun adventure. But sloppy design and amateurish storytelling kept it from being anything other than mediocre. What’s painfully ironic is a lot of problems could have potentially been solved if this retro game had some form of in-game instruction booklet to explain things. Without that, though, it’s just a game that I can’t recommend, even for the low price point.
    • 57 Metascore
    • 40 Critic Score
    I played Gungrave G.O.R.E with zero knowledge of the franchise, and I reckon that is for the better. I would be infinitely more disappointed going into this game as a diehard fan of the series and seeing what a disservice G.O.R.E does to the Gungrave name. It’s astonishing to see Iggymob charging $50 for a low-budget, niche game riddled with unoriginal gameplay, multiple soft-locks, atrocious level design, and laughable voice acting.
    • tbd Metascore
    • 40 Critic Score
    There’s room on the market for mindless action, especially when it can be played with friends. I’m glad a game like Dungeons & Dragons: Dark Alliance is on Game Pass because that’s the perfect way to get a group of friends playing together. I just wish that once they gathered, they had something better to play. Unfortunately, despite some parts of the game looking and sounding nice, there’s little else to recommend it. With awful AI, weightless combat, an unengaging story, and loot that feels inessential, the entire game is a slog. The biggest fans of Dungeons & Dragons may find a bit of fun with friends, but they deserve better than this.
    • tbd Metascore
    • 40 Critic Score
    Hell Road VR is the kind of game you might play in an arcade for a quick laugh and never think about again. While there’s an undeniable novelty that comes from spearing a zombie through the face with a lance at 60 miles per hour from atop your steel steed, the thrill fades fast. With its disappointingly shallow gameplay loop and needlessly frustrating controls, it won’t be long before even the most seasoned zombie hunters grow weary of this road trip. If you’re just dying to bag some ghouls on your favorite HMD, there are simply too many better options available to recommend adding Hell Road VR to your Steam library. So save your neck and your cash for something more deserving. You’ll be glad you did.
    • tbd Metascore
    • 40 Critic Score
    There was a time when Gorn’s over-the-top melees were pretty amusing. However, six years since it first slugged its way onto headsets, the physics-based brawler genre has seen numerous impressive offerings that vastly improve upon the foundation it laid, making its addition to the PSVR2 library seem mostly unnecessary. Hobbled by a disappointing lack of variety and questionable design choices that feel rooted in the early days of home VR, Gorn's gladiators fail to entertain.
    • 56 Metascore
    • 40 Critic Score
    Between the half-baked gameplay loops, repetitive open-world busy work, and shockingly poor optimization, Redfall feels like a title that’s still in alpha, never mind a product that’s supposed to represent a flagship release for Microsoft’s premium subscription service.
    • tbd Metascore
    • 40 Critic Score
    Gastro Force attempts to play to old-school gamers' nostalgia with its lo-fi visuals and classic maze shooter gameplay. Unfortunately, it's hard to imagine even the biggest fans of retro FPSs will have the intestinal fortitude to stomach its mercilessly repetitive campaign, especially when there are so many better boomer shooters available.
    • tbd Metascore
    • 30 Critic Score
    I love horror games. I’m also a fairly forgiving guy when it comes to slip-ups. But there are times when you just have to call out a bad game for being a bad game. There’s a between a lovingly crafted game with a few hiccups here and there and a game that hasn’t had proper time and effort put into it. And, between its lackluster landscape and myriad bugs, Soviet Project falls firmly into the latter category.
    • 53 Metascore
    • 30 Critic Score
    The problem, ultimately, is that this is a collection of really lackluster titles. Even the best game here isn’t worth your time. It’s hard to recommend to anyone because they’re not even bad in an interesting way; they’re just poorly designed. If you are somehow the rare person who has spent the last 30 years holding a torch for this annoying bobcat, then this is the collection for you, but everyone else should stay away.
    • tbd Metascore
    • 30 Critic Score
    Outbreak: Contagious Memories is not an experience I could recommend in good faith to even the most ardent of survival horror fans. My lingering thought as I put the game down and began writing up this review was, “who is this for”? If you want a classic survival horror fix, then there are much more appealing options out there, including the greats that Contagious Memories imitates cheaply. And if you’re looking for a more modern take on classic survival horror as, Contagious Memories purports to be, then go and play the excellent Resident Evil 2 and 3 remakes. In any event, my advice would be to avoid Contagious Memories at all costs, as it is more likely to harm your love of the genre than anything else.

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