Hey Poor Player's Scores

  • Games
For 1,720 reviews, this publication has graded:
  • 49% higher than the average critic
  • 12% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Talos Principle 2
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1720 game reviews
    • 60 Metascore
    • 30 Critic Score
    Had more care been given to crafting a more handcrafted campaign that relied less on repetitive busywork and more on the cinematic set-pieces that we know the looter shooter genre is capable of when done right, then this may have been a different story, and the admittedly enjoyable combat would have had the chance to shine more had the activities surrounding it been remotely enjoyable or creative. As it stands, though, this is one of the worst campaigns ever to grace a videogame, never mind a live service, with an endgame that does the unforgivable and asks you to continue grinding out the same content that you’ve just slogged through.
    • tbd Metascore
    • 30 Critic Score
    All in all, would I recommend this slip into the dream world? If you really enjoy this developer’s games, I say go for it for the price it’s sitting at, but even fans of walking simulators might feel cheated out of a decent experience here. Maybe I wasn’t on enough drugs to catch the real meaning behind this. Maybe I just wasn’t the target audience. With a lack of interesting gameplay, visuals, or any sense of thematic cohesion, it’s not worth the time spent. As it stands, I’d say save the $4.00 for something a little more meaningful and a little less slipshod.
    • 66 Metascore
    • 30 Critic Score
    There’s still room for a big snowboarding game in today’s video game landscape, but Shredders isn’t able to fill it. While it looks nice when you’re not moving, issues with performance, controls, mission design, voice acting, story, nearly every aspect of this game is flawed. So value your time and wait for the next title in the genre.
    • 43 Metascore
    • 30 Critic Score
    XEL
    I think there’s a solid game here under all the technical issues, but it’s hard to say. XEL’s combat and time-based puzzles are satisfying, the setting and narrative are engaging, and its aesthetically charming. But until those issues are addressed, XEL is largely unplayable. I’ve spent way more time dealing with those issues than I have playing the game. I’d like to revisit it in the future, assuming it gets fixed.
    • tbd Metascore
    • 30 Critic Score
    While I went into 41 Hours fully expecting a single A experience, I struggled to find 41 minutes of enjoyment out of my review playthrough. I honestly don’t see any quick, feasible ways to fix 41 Hours either, as there isn’t much here that isn’t a mess. Between the game’s unnaturally accurate and overpowered enemies, graphics would barely be noteworthy on an Xbox 360, and a plot does little to spurn interest, I can’t help but feel this one came out of the oven 41 months too early.
    • tbd Metascore
    • 30 Critic Score
    If you like poker or visual novels that don’t give you much choice in how the story plays out, then this would be a great game for you to pick up for $9.99. If you want to take the plunge, you can find it on Steam, Itch.io, and soon on Switch. For me, however, I’m going to fold on this game.
    • tbd Metascore
    • 30 Critic Score
    I really wanted to like Demoniaca: Everlasting Night. I fought hard to let the game prove itself to me. But it needs a lot more balancing and retooling before I can recommend it to anybody other than the most diehard Metroidvania fan. If you can somehow look past the game’s many flaws, it might be worth buying at a very deep discount. Otherwise, I’d just pass on this disappointing Gothic adventure.
    • tbd Metascore
    • 30 Critic Score
    Paradox Error is so concerned with crafting a meta, fourth-wall-breaking experience that it completely neglects the platformer genre’s fundamentals. It is as dull as it is frustrating. Aspects of its design are unnecessarily hostile to the player. There are thousands, if not tens of thousands, of better platformers out there. Aside from a morbid curiosity, there’s little reason to suffer through this one.
    • tbd Metascore
    • 30 Critic Score
    As a fan of tactical games, deckbuilders, and rogue-likes, I was beyond frustrated by Re:Lord – Tales of Adventure. Even if you set the AI aspect aside, the game is poorly written, badly balanced, and just not fun to play. Hell, I’d go so far as to say it doesn’t even satisfy the low threshold of being a tactical adventure. Even though it’s an affordable experience, I can’t in good conscience recommend this to even the most desperate of deck-builder players.
    • 58 Metascore
    • 30 Critic Score
    There will be people who like The Suicide of Rachel Foster because they are able to sidestep away from the whole pedophilia aspect, which is only a possibility because the game itself tries to frame it differently. I can’t tell you how much I initially wanted to like The Suicide of Rachel Foster — I played it twice and watched several let’s plays to make sure I wasn’t missing anything. But the developer really needed to handle these topics better, or at least have one character that didn’t sympathize with the sex offender. Ethical issues aside, the environments were great, but everything else fell flat. There is no recommendation here, only concern.
    • 26 Metascore
    • 30 Critic Score
    As a massive fan of the games that inspired it, it seemed to me like Dead Drop Studios was poised to deliver something special. Unfortunately, the scariest thing about this game is just how unfinished it feels. From its rampant bugs and performance problems to its uninteresting main story, the game is so bad it borders on parody, making it all but impossible to recommend to even the most scare-starved survival horror fans.
    • tbd Metascore
    • 30 Critic Score
    Developed and published by Polish team Forestlight Games, Dorian Morris Adventure was ambitious in that it not only sought to provide perplexing puzzles but also act as a coaching game, shedding light on the personality of the player and helping them become their best self. In concept, the team aimed high — like a mix between Professor Layton and the Randumb Studios personal/spooky quiz series — but in execution, they fumbled, largely due to localization and UI issues.
    • 33 Metascore
    • 20 Critic Score
    Utterly shambolic in almost every way, The Lord of the Rings: Gollum is an abject failure as a stealth and traversal game, continuously tripping over itself with technical incompetence to such an extent it’s virtually impossible to recommend. Featuring monotonous climbing and sneaking mechanics, cheap deaths from heights akin to a paddling pool, a boring structure, plain and uninteresting characters, a host of technical blemishes, mostly-poor visuals, a woodpecker-quality soundtrack, and an overall dismal and trying experience, The Lord of the Rings: Gollum is absolutely atrocious. Much like its protagonist, it’s a cursed product that should be cast into the smoldering fires of Mount Doom.
    • 49 Metascore
    • 20 Critic Score
    Some games are only going to appeal to a very specific audience. That’s great, I’m all for niche games, and SuperPower 3 should have been one of those titles. With the number of issues, it has, though, including systems that simply don’t seem to work, performance problems, and a complete lack of direction, it’s hard to see even the players who it should be for getting much enjoyment out of it.

Top Trailers