Hey Poor Player's Scores

  • Games
For 1,720 reviews, this publication has graded:
  • 49% higher than the average critic
  • 12% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 0.7 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Talos Principle 2
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1720 game reviews
    • 77 Metascore
    • 60 Critic Score
    Master Detective Archives: Rain Code improves after a slow start with some truly fascinating mysteries in later chapters. However, a central pairing that never quite works and long mystery labyrinths that are almost entirely uninteresting stop it from being all it can be. Fans of the Danganronpa series will still want to check it out, but most others should find another mystery to dig into.
    • 76 Metascore
    • 60 Critic Score
    If you miss games meant to be played on the go rather than simply able to be played that way, Monster Hunter Stories is worth checking out. That won’t be the case for most players on PS4, though, unless you happen to engage in regular remote play or own a PlayStation Portal. It becomes a bit harder to recommend as an option to be played at home when its simple design and lacking story struggle to stand out next to the wide variety of great RPGs on the platform. Interesting combat certainly helps, and if you’re a big fan of Monster Hunter, seeing its world in a whole new style will certainly offer some appeal, but Monster Hunter Stories will be hard to truly fall in love with unless you’re playing it the way it was designed to be played.
    • tbd Metascore
    • 60 Critic Score
    Much as I was hoping Ninja 1987 would be some glittering holiday bauble, it turned out to be a very generic platformer. While it absolutely boasted great aesthetics and seemed inspired by classic NES games, the adventure itself is short and imprecise. Still, if you’re looking for something fun and easy this holiday season, it won’t set you back very much.
    • 74 Metascore
    • 60 Critic Score
    For a game that’s supposedly Rune Factory-adjacent, I’ve got to say that I feel a little let down here. Between its engaging premise, large cast of playable characters, and emphasis on crafting, Silent Hope offers a lot to players but never really goes anywhere interesting with it. As a fan of both Marvelous and Rune Factory, I know that this developer is capable of creating games with plenty of depth. Ironically, however, the game about literally exploring a near-endless abyss isn’t one of them. The game does have its charms, to be sure, but the sheer amount of potentially cool things that it could have done (and didn’t do) left me feeling more frustrated than anything.
    • 63 Metascore
    • 60 Critic Score
    If you’re a fan of Made in Abyss, then Made in Abyss: Binary Star Falling into Darkness will certainly interest you; however, those unfamiliar with the story should wait for an update or two before taking the plunge. The premise is amazing, the story is intriguing, and the dark emotional depths it delves into genuinely shocked me on multiple occasions, but the going is slow, and the execution is clunky. There’s a fantastic survival game here unlike any other that presents well on the surface, but dive deeper, and you’ll find a whole slew of balancing issues that desperately need sorting.
    • 73 Metascore
    • 60 Critic Score
    Deliver Us The Moon makes its final console appearance on the Nintendo Switch, after being available for PC and all other consoles for the past four years. The game continues to deliver a thrilling sci-fi experience whilst picking your brain with challenging puzzles. However, the Switch’s hardware constraints mean that said experience is significantly diminished with low texture resolution, low frame rates, and long load times.
    • 64 Metascore
    • 60 Critic Score
    There are some truly fun moments in Gotham Knights. Playing with a friend highlights the very best of what the developers set out to do, and I enjoyed both the story and getting to see Gotham’s protectors outside of Batman grab the spotlight. If the developers had built Gotham Knights around its strengths, it could have been an easy recommendation. As is, you spend so much time in its bland open world that only those who plan to explore it with friends should seriously consider it.
    • 64 Metascore
    • 60 Critic Score
    Puss! certainly has some things going for it. From its surreal aesthetics to its haunting sound design that evokes the feeling of tuning into a radio station in some strange, far-off land, the game’s presentation is top-tier stuff. And while occasionally a bit unfair with all of the chaos unfolding all at once, the boss battles are always memorable. Still, it’s hard to recommend the game to all but the most patient players at the end of the day. If you’ve got ice water pumping through your veins or are looking for a fun way to torture your friends during your next drunken gaming gathering, Puss! might be worth adding to your Switch library. However, if you don’t find yourself in either of those camps, then this probably isn’t going to be the game for you.
    • 78 Metascore
    • 60 Critic Score
    Gori: Cuddly Carnage is a game that knows exactly what it is and doesn’t try to be anything else. It’s a chaotic, visually impressive romp filled with over-the-top violence and juvenile humor. If you’re looking for a mindless action game with a killer cat protagonist, it might just scratch that itch. However, if you’re expecting a deep story, engaging characters, or innovative gameplay, you’ll likely be disappointed. It’s a game that insists upon itself, doubling down on its particular brand of humor and spectacle whether you like it or not. For some, that might be enough, but for me, Gori: Cuddly Carnage was the kind of fun I forgot about as soon as I put the controller down.
    • 78 Metascore
    • 60 Critic Score
    River City Girls 2 does a lot right. With fantastic presentation, an incredibly exciting soundtrack, and tons of creativity and variety, all of the elements are here for a classic beat ‘em up. Poor performance, though, really brings the experience down, being an almost constant thorn in your side. It’s by no means unplayable, and I still had a fair amount of fun along the way, but this feels like a game that wasn’t ready to release yet. Hopefully, after a few patches, we’ll be talking about it being the great game it could be, but for now, know what you’re getting yourself into.
    • tbd Metascore
    • 60 Critic Score
    If you were already a fan of the original release, you won’t be disappointed with the boatload of content Treachery In Beatdown City: Ultra Remix offers. From the updated arsenal of moves it puts at your fingertips, added areas to explore, and even more tongue-in-cheek storytelling that plays on current events and 90s video game nostalgia in equal measure, there’s a lot to like here. But fresh content and some witty writing can only carry a game so far. And while I love many of the ideas behind Treachery In Beatdown City, this update doesn’t do quite enough to keep its pixelated brand of pugilism from growing stale far too soon.
    • tbd Metascore
    • 60 Critic Score
    Ruin Raiders is an attractive adventure featuring adorable animal characters. With surprisingly challenging gameplay and satisfying boss fights, every dungeon you descend into provides a unique challenge. The biggest qualms are that the game can occasionally devolve into a grind-fest and there's a lack of coherent story. However, if you like the sound of a good turn-based strategy title in the spirit of X-Com combined with dungeon-crawling and combat featuring interesting animalistic abilities, you’ll probably enjoy Ruin Raiders.
    • 73 Metascore
    • 60 Critic Score
    The prolonged gestation period of Dead Island 2 has finally ended with a familiar sequel, eschewing the unpredictable and uncomfortable pastures of Banoi for a monstrous version of Los Angeles. Dead Island 2 will be a pleasing romp for fans of the original with its cavalcade of chaos-causing weaponry, its adrenaline-packed wars with the undead, and its cool new modifications and traps to keep the zombie slaying fresh. Before long, though, it becomes apparent how Dead Island 2 suffers from some frustrating design problems, like trapping you inside an area until you’ve cleared all undead, as well as coercing you to perform one of a small handful of utterly tedious tasks like tracking down keys to open doors and transformers to open/close gates.
    • 74 Metascore
    • 60 Critic Score
    Most of Rune Factory 5 is fine. There are minor issues with everything from the story to the graphics to the gameplay, but only a few of these issues will negatively impact the experience in a meaningful way. The bigger problem is simply that so little about Rune Factory 5 stands out. So many of the minor issues present here could have been overlooked if the core experience was exceptional and really moved the series forward, but instead, the development team spent nine years making a new Rune Factory, only to put out a game that feels like a minor step forward at best and in some ways feels like a step back. If you’re a massive fan of the series and need more of it, you’ll have a fun enough time with Rune Factory 5, but everyone else should proceed with caution.
    • 57 Metascore
    • 60 Critic Score
    Test Drive Unlimited: Solar Crown sits in a bit of an unfortunate spot on the road. It wants so badly to be like its older brothers, Forza Horizon and The Crew. Yet it misses its mark due to a laundry list of immersion-wrecking faults and bugs, a lack of technical details, and an unremarkable collection of cars. To Test Drive Unlimited: Solar Crown’s credit, Hong Kong can be an absolutely gorgeous sandbox with its impressive mix of urban and natural environments. Despite these shortcomings and its occasionally spotty steering and quirky rearview mirrors, there’s something worthwhile trapped under the hood. Buried somewhere underneath the attempts at realism, you can almost catch a glimpse of the fun arcade racer Test Drive Unlimited: Solar Crown is better suited to be.
    • 68 Metascore
    • 60 Critic Score
    The Plane Effect strikes me as a fairly polarizing experience that won’t be for everyone. If you prefer gameplay mechanics over aesthetics and deeper meaning, turn back now; if you love a cinematic, visually arresting journey and don’t mind clunky controls, this might be the surreal commute from another dimension for you. I can’t guarantee The Plane Effect will be your favorite game this year, but I can promise a unique experience that will make you feel all sorts of emotions; whether those emotions are awe or anger is anyone’s guess.
    • tbd Metascore
    • 60 Critic Score
    Despite some nagging issues, Sclash mostly succeeds in delivering a streamlined yet challenging combat experience that any fighting game purist will enjoy, and any newbie can too, without much hassle. So if fast-paced, strategic, samurai swordfights are your cup of tea, don’t hesitate to pick up Sclash and lay waste to your foes.
    • 71 Metascore
    • 60 Critic Score
    Little Nightmares III is a solid sequel that honors the franchise’s horror foundations but stumbles with excessive caution. It’s a nightmare worth having, but one that feels hauntingly familiar. In a series built on unsettling expectations, familiarity is its scariest weakness. For series fans seeking more puzzle platforming in The Nowhere, Little Nightmares III delivers exactly that—no more, no less.
    • 60 Metascore
    • 60 Critic Score
    While there are five games in the Rose & Camellia Collection, none of them are that long. You can finish the whole series in an afternoon. While the insane tone and style are highly entertaining, the lacking controls hold this collection back from being essential. Still, I’m glad that someone looked at this series and decided to preserve it for future generations. Nobody needs to play the Rose & Camellia Collection, but for the right price, you can have a few entertaining hours with it.
    • 74 Metascore
    • 60 Critic Score
    The core combat is still fun and fans of Scott Pilgrim will have a good time getting together and seeing all the references, but there are simply better beat ‘em ups available for you to brawl your way through.
    • 67 Metascore
    • 60 Critic Score
    If you fancy a jaunty mail-centered platformer you can do much worse than Mail Time. It’s not quite priority mail, but manages to avoid being returned to sender. So open this envelope up and you might find something appealing inside.
    • 64 Metascore
    • 60 Critic Score
    Blanc is certainly cozy, cute, and charming, and it deserves high marks for its aesthetics and ideas, but I can’t deny how frustrated I felt while playing it. There were some high moments where cub and fawn flew through the frozen fields, delicately criss-crossing darkened paths in an otherwise blinding white spendor, but they were often followed by whiplashed lows of missing actionable cues and odd technical difficulties.
    • 51 Metascore
    • 60 Critic Score
    Underneath the intriguing concept and gorgeous graphics, The Waylanders has a somewhat meaty tactical experience wrapped around the bare bones of an RPG. And while it may be light on the actual role-playing elements, there’s enough of a unique spin in terms of story, setting, and battle system that those who prefer mechanics above anything else might have a good time. This is by no means Baldur’s Gate nor Dragon’s Age: like King Ith’s Tuatha de Danaan, those gods aren’t here. I can recommend The Waylanders, but only if expectations are managed accordingly.
    • 74 Metascore
    • 60 Critic Score
    I enjoyed my time with Famicom Detective Club: The Missing Heir. It tells an interesting story that puts interesting twists on some expected tropes. While there were elements of the UI that showed their age, once I got used to them and played the game on its terms, I was able to work through it without much issue. With the story taking its time to get interesting, though and being fairly short at that, it is hard to call this a must-play. Still, for fans who have been interested for many years, finally getting to play this in English is a treat.
    • tbd Metascore
    • 60 Critic Score
    Defend the Rook is a great example of what happens when you have a really solid foundation but ultimately don’t end up doing much with it. While I enjoyed my time with the game I couldn’t help but feel as though I was playing some kind of extended demo. Yeah, it was fun, but it got same-y really quickly. And that is definitely not good when it comes to roguelikes. Would I recommend Defend the Rook? I’m not sure, honestly. I guess I wouldn’t steer you away from it if you wanted to buy it, but, unless they start adding content (which they should because what they have is fun!), I don’t know that I’ll be chomping at the bit to suggest it to people that I talk to.
    • 73 Metascore
    • 60 Critic Score
    I’ll still stand by the notion that the dialogue could use some fat trimming and the canvas section was just unnecessary, but for all intents and purposes, if you want a blast from the past with a hidden twist all wrapped up in a tidy little package, I Doesn’t Exist is harmless enough that I’d recommend the venture. Just temper your expectations a bit and have some patience set aside for the text-input side of I Doesn’t Exist. After all, who knows when the next time will be that we’ll actually see someone using text-adventure gameplay again.
    • 55 Metascore
    • 60 Critic Score
    All in all, I’d have a very hard time recommending the Jurassic Park: Classic Games Collection to anyone that isn’t a die-hard fan of the series or someone with a lot of nostalgia for these games in particular. Most of the entries are sparse in content and not all that fun to play, with the NES Jurassic Park game and the Game Boy version of Jurassic Park 2 being the only ones I was able to stomach for very long. Sure, it’s kind of cool that there’s save states, a rewind button, and in-game maps now, but it really doesn’t do much in relieving these overall tired and unfun games. Still, if nostalgia is your friend, you might want to check out the Jurassic Park: Classic Games Collection.
    • 68 Metascore
    • 60 Critic Score
    If you’re playing with others, I imagine you’ll have a great time with The Ascent. While it still isn’t anywhere near perfect, the beautiful graphics and solid gunplay should be enough for those who just want something cool to play with their friends. There’s plenty of loot to collect along the way, too, letting you each put your stamp on your character. If you have no one to play with, though, I wouldn’t recommend The Ascent. The game feels like it’s fighting against you the entire way. It never stops feeling like this game wasn’t meant for you.
    • 67 Metascore
    • 60 Critic Score
    Killing Floor 3 is a decent night with friends and a weak successor. It chases trends that do not fit the series, ships with a campaign that does not shape the action, and leans on grind to stretch content that should have been deeper instead of longer. Fans will find flashes to enjoy. Most players will bounce to other co‑op shooters that respect their time.
    • 56 Metascore
    • 60 Critic Score
    My experience with this game was a strange one, I’ll admit. I was intrigued by the premise, despite it wearing its inspiration on its sleeve, and wanted to see where things would end up. Sadly, it left me more confused and disappointed than anything else. While Inescapable: No Rules, No Rescueentices its players with more complex route-building elements and a few wild moments here and there, it never goes as far as it should. I had fun with the game, but, given how close it is to Danganronpa, I’d suggest that you’re better off playing that.
    • 69 Metascore
    • 60 Critic Score
    Herdling offers interesting mechanics and a fantastic soundtrack on any platform. It also has a fantastic style that should be a strength, but the Switch version in particular looks so washed out that it dulls the appeal of this part of the game. I’m not saying to avoid playing Herdling, but if you have any other options, I’d definitely recommend checking it out on another platform.
    • 82 Metascore
    • 60 Critic Score
    And that’s perhaps how best to sum up my experience with this remake of Brothers – something is off. It’s the same great game at its core, but as a remake, it doesn’t do enough to justify itself, given that its headline addition of co-op play strips away the original’s biggest selling point. Even when played solo, I couldn’t shake the feeling that I’d rather be playing the original with its more fitting, painterly look. Having said that, Brothers is still a fantastic experience, and if this remake shines a spotlight on it again and attracts a new generation of gamers to Naia and Naiee’s touching tale, then that can only be a good thing. The story remains as poignant now as it did in 2013, and when enjoyed solo, Brothers continues to be a delight to engage with due to its novel dual protagonist set-up. On that basis, I’m glad this exists, even if, as an overall product and an attempt to reintroduce this world, it feels a touch misguided.
    • 69 Metascore
    • 60 Critic Score
    Ra Ra BOOM has some weaknesses. Its story doesn’t really connect, and the melee combat lacks the sort of flow that the best games in the genre manage. Still, its twist on genres, which combines various gameplay styles into one interesting experience, is largely successful and makes it worth a look for beat ‘em up fans.
    • 68 Metascore
    • 50 Critic Score
    The Tribe Must Survive feels like a missed opportunity. It has a promising premise and a few interesting ideas, but its execution is marred by frustrating gameplay, artificial difficulty, a repetitive structure, and a lack of meaningful choices. If you’re a fan of unforgiving roguelikes and don’t mind repetitive gameplay, you might find something to enjoy here. But for most players, The Tribe Must Survive will likely prove to be more of an exercise in frustration than a truly satisfying survival experience.
    • 76 Metascore
    • 50 Critic Score
    The final echoes of the Viking horn resound with a mixture of satisfaction and a yearning for more. Land of the Vikings embarks on a voyage to encapsulate the Viking ethos within a city-building scaffold, achieving a serene yet engaging gameplay experience. However, the game’s reluctance to venture into the deeper waters of strategic complexity and narrative engagement leaves a trail of unexplored horizons. With a more polished narrative, enriched combat mechanics, and a more layered progression system, the game could transcend from being a calming voyage to an exhilarating exploration of Viking sagas entwined with the intricacies of city-building.
    • 81 Metascore
    • 50 Critic Score
    Goodbye Volcano High is likely to appeal to those who want an uncomplicated and down-to-earth narrative experience. There are glimpses of goodness within Goodbye Volcano High’s grounds, but the bland writing, cliched characters and needlessly protracted scenes don’t do it any favours. The rhythm action sections are swell additions that break up the long-winded cutscenes, but they too are overstuffed with timed button press prompts, as they end up feeling too hectic for their own good. Goodbye Volcano High overstays its welcome in spite of its 5-hour length, lumbering along without any significant drama until the climax approaches, so it’s questionable whether you’d stay the course or find something more dramatic to satiate your appetite for good videogame yarns. If this is indeed goodbye to Volcano High, then its demise will shed only a shrug of disappointment.
    • 56 Metascore
    • 50 Critic Score
    I enjoyed Bob Help Them’s wholesome nature and the action/puzzle/time management dynamic is an interesting idea. Unfortunately, the gameplay is too simplistic for its own good. Every action is performed the exact same way, and the gameplay doesn’t evolve over the course of its thirty-five levels. You’ll do the same thing in level one that you do in level thirty-five. There’s just nothing to spice up the gameplay, and the only real challenge is time management. It’s not a bad way to spend a lunch break, but it’s difficult to not want something more from it.
    • tbd Metascore
    • 50 Critic Score
    While I understand what Bishoujo Battle Cyber Panic! was trying to do, it ultimately fails to provide anything novel to the table and doesn’t go anywhere near being as zany as Gals Panic did. If you have a few bucks and like both Qix and anime girls with no sense of artistic consistency, then go for it. Otherwise, I’d just go play one of the original games.
    • 60 Metascore
    • 50 Critic Score
    UPPERS was not worth the four-year wait and lengthy localization process. As a beat-‘em-up, it lacks creativity and variety, although it may succeed somewhat as a fanservice game, even if none of the characters have any significant degree of depth. That being said, if you go in with the proper expectations, you’ll likely get some fun out of it, especially if you pick it up on sale since I think the $29.99 USD price point is a bit steep.
    • 57 Metascore
    • 50 Critic Score
    I have never equally loved and hated a game as much as Cyberpunk 2077. When it works, it’s definitely a fun game of sorts, but when it breaks, which it does too often in every sense of the word, it immediately saps any sort of fun from the experience. Worst of all, it wastes tens of hours of your time due to bugs and game-breaking errors. As it stands right now, I wouldn’t recommend playing it for anyone on the base PS4. I did, and I regret absolutely everything.
    • 63 Metascore
    • 50 Critic Score
    Curved Space tries new things in the twin-stick genre. I appreciate the attempt, but most of those new things don’t work out. Playing it is often uncomfortable, and too many of its weapons are duds. At times the fast-paced shooting can be enjoyable, but even that is too often broken up by pacing issues. I’m all for destroying spiders, but I’d rather do so without feeling sick to my stomach.
    • 65 Metascore
    • 50 Critic Score
    Despite its solid upgrade system and the introduction of a few interesting ideas, like the Frost Grip and enemies that can be resurrected or supercharged by the anomaly, Daymare 1994: Sandcastle’s severe lack of polish and unbelievably frustrating combat execution hold it back from ever realizing its full potential. And, more often than not, make for a game that feels like it’s constantly working against the players’ enjoyment...With a few patches to iron out some of its more glaring kinks, Daymare 1994: Sandcastle could have been a solid survival horror title to snag at a discount. However, at least in its current state, this one’s impossible to recommend to all but the most desperate fans of the genre.
    • 58 Metascore
    • 50 Critic Score
    It’s hard to recommend this de-mastered port of Alan Wake on the Nintendo Switch due to how inconsistent the frame rates are and how downgraded and blurry the graphics are. Considering this title is readily available and cheaper on so many different platforms, you are far better off enjoying this classic third-person horror shooter on a PC, PlayStation, or Xbox. If the Switch is your only option or you value portability, then I guess this version is somewhat viable, but just keep your expectations in line. At least it’s not a Cloud port, right?
    • tbd Metascore
    • 50 Critic Score
    It can leave your heart racing, and it can leave you stunned at the scenery, and, sometimes, it’ll leave you bewildered at how brutal the game can be, but ultimately, I’d be lying if I said there wasn’t a diamond in the rough here. It’s gonna feel unpolished and early-access-ish with paltry menus, no saving, and only one map and two heroes to play as. Still, there’s a lot of potential here. But until a few content issues, save system complaints, and AI fine-tuning gets addressed, I can’t quite give Until We Die too much of a recommendation unless you find it on sale.
    • 61 Metascore
    • 50 Critic Score
    I wish I could say I had fun with Deiland Pocket Planet or found some sort of redeeming quality outside of the aesthetics, but the truth is, I spent too much time tripping over rocks and breaking them out of frustration afterwards to really remember much else about it. I kept missing visitors, I fumbled with farming, and unlocking the fishing rod was an exercise in odd patience. There was a lot of weird friction in the UI and nothing was truly intuitive. I am still wild about the concept and found the chill vibe inviting, but diving back into the game just for a supposedly relaxing mood never had the outcome I was hoping for.
    • tbd Metascore
    • 50 Critic Score
    I wish I could say otherwise, but at least for me there simply wasn’t. There’s little about Zero Wing that stands out in its genre and the few things Toaplan tried to do a bit differently largely either aren’t useful or actively hinder the experience. Zero Wing is certainly playable, but there are far better options for SHMUP players to explore.
    • 70 Metascore
    • 50 Critic Score
    Ultimately, due to this conflicting nature, Code Vein II is never quite sure of what type of game it wants to be, and as such, I was never quite sure if I was having fun with it or not. A lifeless open world filled with mindless combat encounters feels completely detached from the Soulslike nature of its character progression and spectacular boss fights that break up the otherwise mundane nature of the experience. It’s not a complete lost cause as the narrative is worthwhile, and for genre fans, the depth of the character progression and the payoff in the boss fights does prove rewarding when you see all your tinkering coming together, but the highs aren’t enough to make Code Vein II an easy recommendation for all but the die-hards of the genre.
    • 57 Metascore
    • 50 Critic Score
    And, I think that word perhaps best sums up Nimbus Infinity as an overall experience. Unremarkable. There’s fun to be had for sure in the frantically paced and enemy-packed combat encounters, but when you take into consideration the fact that you never feel as though you’re piloting an almighty mech and the entirely forgettable nature of the art design and the narrative, it’s hard to make a case as to why Nimbus Infinity is worth spending time with. If you’re okay with playing through a short, breezy five-hour campaign that provides an evening’s worth of decent aerial combat, you might want to dive in, especially considering the budget price point. However, those who are seeking out a meaningful mech experience that succeeds in letting you live out one of the ultimate power fantasies may want to look elsewhere for their thrills.
    • 49 Metascore
    • 50 Critic Score
    With its interesting premise that blends time-looping mechanics and extensive relationship-building into Persona's familiar formula, I went into Loop8: Summer of Gods expecting a summer to remember. It's just a shame that none of these elements come together as cohesively as they could have, making for an uneven experience. With repetitive dialogue choices that feel mostly weightless, a quirky combat system, dungeon-crawling that comes across as mostly tacked-on, and a severe lack of variety, don't go canceling your summer plans for this one.
    • 63 Metascore
    • 50 Critic Score
    I really enjoy the story, look, and feel of Arcadian Atlas. While its core gameplay isn’t breaking any new ground, and its UI is poorly designed, it could be a solid choice for those who are nostalgic for the 32-bit era of strategy RPGs. I quickly learned to work around most of my issues with it to the point where they were more minor annoyances than significant issues. Until its significant performance issues are ironed out though, it’s hard to recommend for even the biggest fans of the genre. The game underneath has its strengths, but it’s certainly not good enough to be worth putting up with them.
    • 60 Metascore
    • 50 Critic Score
    If you’re looking for a retro-style FPS that will kick you in the teeth, Writhe certainly fits the bill. It’s just unfortunate that it doesn’t offer much else apart from its considerable challenge. With only a small smattering of stages to choose from and enemy types to exterminate, it’s tough to recommend adding Writhe to your Switch library, even at its budget-friendly price.
    • 66 Metascore
    • 50 Critic Score
    There are times Hammerwatch II can be a lot of fun. Exploring massive dungeons and taking down hordes of enemies is usually a good time, and Hammerwatch II captures that, at least if you pick one of the right classes. I can see a group of friends with a well-balanced party having an excellent time with it, and that’s really who these games are for, first and foremost. Ultimately though, Hammerwatch II makes too many poor design choices for me to recommend it to most players. There’s a good game in here somewhere, but it’s buried under too many flaws.
    • 75 Metascore
    • 50 Critic Score
    Epic Mickey: Rebrushed is a throwback to a game that was a throwback when it came out, and it shows. While updated graphics put a nice coat of paint on things, and the story is far more intriguing than you’d expect from this sort of title, they don’t mask that underneath it, all the core mechanics and level design here don’t hold up. Fans of Mickey Mouse might put up with them to see one of the more interesting versions of the character in recent decades; everyone else should brush up on a better platformer.
    • tbd Metascore
    • 50 Critic Score
    If you really love PowerWash Simulator and need more of that to hold you over until its sequel comes out, then Spray Paint Simulator may be worth a look, especially if you can explore it on Game Pass. If you haven’t explored everything PowerWash Simulator has to offer yet, however, then Spray Paint Simulator gets a lot harder to recommend.
    • 63 Metascore
    • 50 Critic Score
    While there are genuine moments of excitement and mystery to be found in Alone in the Dark, they simply aren’t enough to offset the mountain of issues that plague the game, at least in its current state. With clunky and unsatisfying combat and more bugs than an Ekbom Syndrome convention, Alone in the Dark is a game that’s best left in the shadows—at least until some serious updates have been done to sort out its most glaring issues.
    • 57 Metascore
    • 50 Critic Score
    As a massive fan of the original game, I had high hopes for The House of the Dead Remake. Unfortunately, this one mostly misses the mark as far as updates go due to its constant performance issues and control schemes that range from merely unsatisfying to downright frustrating. While extras like the Horde mode and in-game achievements are welcome, it’s hard to imagine many players will want to trudge through the experience all over again after wrapping up the main story once or twice. If you’re dying for an arcade-style shooter to plow through with a friend, The House of the Dead Remake might keep you busy for an evening. Anyone else would be better off letting the dead rest.
    • 68 Metascore
    • 50 Critic Score
    Crash Drive 3 and its extremely simplistic and repetitive gameplay loops are difficult to recommend for anyone looking for a substantial arcade driving experience. If, however, you’re after a fun little time-waster that you just want to have to hand for a few moments of downtime here and there, then you may find Crash Drive 3 an adequate distraction; provided you can look past the technical issues, that is.
    • 55 Metascore
    • 50 Critic Score
    I really wanted to rave about how great Nadir: A Grimdark Deckbuilder was. Unfortunately, while there are some genuinely noteworthy elements in the game, such as the unique combat and striking visual style, it’s ultimately held back by some problematic issues. The game is quite unbalanced in its current state, and the developers desperately need to fix some pretty glaring glitches. Until that happens, it’s hard to fully recommend.
    • tbd Metascore
    • 50 Critic Score
    Perhaps I went in with too high of expectations. Or maybe I wasn’t the target audience. But between the monotonous music that I eventually muted and the gameplay loop that tires itself out long before the cake’s done cooking, I couldn’t find much to savor when it comes to Super Perils of Baking’s flavorless recipe. If you’ve played platforming mainstays such as Super Mario Bros. or Donkey Kong Country, you’ve already seen everything this game has to offer and then some. If you don’t mind that and just want some solid platforming to kill five or so hours, it’s harmless enough that I’d say go for it if it’s on sale. But otherwise, it’s reshades of the same thing, and this game doesn’t dare to tread much farther than those before it.
    • 73 Metascore
    • 50 Critic Score
    There are some cool ideas in Eternal Threads and a series of characters that I mostly liked spending time with. The mechanics work well, even If I’d have liked to see a little more puzzle-solving and interaction. When your whole game is built around its narrative, though, it’s an issue when so little of it comes together and leaves you with a satisfying conclusion. I wish I could recommend Eternal Threads as the actual process of playing through it is mostly entertaining enough, but, in the end, I was left wanting so much more.
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    Spacewing War is a straightforward shmup in a crowded genre. Its Game Boy aesthetic is pleasant, it controls well, and it provides a decent challenge. It just doesn’t have that spark to set it apart from its brethren. It needs a shot of adrenaline and a confidence boost. Still, it’s not a bad way to spend an afternoon if you need to scratch that shmup itch.
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    Mozart Requiem is not for everyone; in fact, it’s really only for people who would consider themselves fans of Mozart or janky 2000s point and clicks. There’s some charm in terms of unique musical puzzles and setting, surely, but the execution leaves much to be desired. I don’t regret buying a physical copy for the Switch at full price — a cart destined to sit in its cellophane for time immemorial — but that doesn’t mean I’m not disappointed. Even though I have some faith the dev team will fix any reported bugs, they can’t fix a woefully outdated experience. Dona eis requiem, amen.
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    Hanako: Honor & Blade has some interesting ideas, and the story behind its creation is wonderful. I genuinely like some of the choices the development team made, and I had fun at times. The core of the game, however, needs a lot of work. With poor balance, combat lacking any weight, and matches mostly featuring terrible AI opponents, there’s much the developer needs to do to make this one worth your time. If you get together with some friends and all pick it up, you might get a few entertaining afternoons out of it, but unless the development team keeps working to improve things, don’t expect much more.
    • 61 Metascore
    • 50 Critic Score
    Despite my many gripes, I think there is still an audience out there for Curse of the Sea Rats. Sure, it’s packed to the rafters with frustrating design choices that should have been made to walk the plank, but it’s also a title that has clearly had a ton of love and passion poured into its development. That I felt compelled to stick with Curse of the Sea Rats despite the uneven gameplay is a testament to the art direction and light-hearted narrative, both of which instantly brought me back to a happy place; sitting in front of the TV on a Saturday morning, feasting on whatever sugar-laced cereal was trendy at the time, all while enjoying my favorite cartoons. While it’s not an easy sell due to its gameplay fumbles, I do still think Curse of the Sea Rats is worth a playthrough for anyone who can look past its flaws and focus on the product as a whole, which ends up being a serviceable videogame, elevated greatly by a wonderful sense of style and charm.
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    Despite its sweet 16-bit presentation and gruesome arcade-inspired gameplay, RetroRealms: Halloween isn’t quite the treat fans of the franchise deserve. If it featured twice the stages it offers and some more compelling enemies to eviscerate, it’d be a lot easier to recommend. Unfortunately, with its unexciting extras and a reliance on cheap gimmicks to pad out its meager hour-long running time, RetroRealms: Halloween is a fleeting experience that fails to justify the price of admission.
    • 76 Metascore
    • 50 Critic Score
    The Pale Reach is a hard sell despite its minor price tag. The perils and tranquilities of the icefields, the new threat of the Urghal, and new fishes, diaries, and characters spruce up this expansion. However, The Pale Reach fails to provide more than just a passing journey through a glacial uncharted region due to its sparse one-hour length and lack of exciting new features. If you want more DREDGE, this is for you, but if not, this expansion won’t win you over as it’s too slight to engage over the long haul.
    • 68 Metascore
    • 50 Critic Score
    The game itself is an incredible homage to classic horror games with just the right amount of modern-day infusion to allow things to run smoothly (when they are running, that is). Bug-free, Song of Horror is scary for all of the right reasons and is absolutely worth checking out. However, in its current state, I’m not so sure that it’s scaring players in the way that it intends to. At least the PC version supposedly works just fine!
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    Tiger-Heli is a perfectly fine shooter. It controls well and has a solid enough loop. While it might have been revolutionary and offered something truly new back in 1985 though, that’s simply not the case in 2024. It’s short and doesn’t do anything that a million games in the genre haven’t done better in the years since. This is the sort of game that’s great to see included in a collection, so its historical impact isn’t forgotten, but it is hard to justify as a solo release. You can buy the latest set of Toaplan releases in a bundle, and if you do, give Tiger-Heli at least a quick play, if only for a glimpse of how far the genre has come from even a solid game of its era. As a standalone release, though, there are simply far better options.
    • 54 Metascore
    • 50 Critic Score
    Restless Soul looks great and can be genuinely funny, at least in small doses. Its various parts aren’t badly designed, they just don’t fit together well, and its insistence on never letting up on the humor prevents any chance of it connecting with players on anything but a surface level. If this style of humor is up your alley, you could have a fun, if forgettable, weekend with it, but everyone else should stay away.
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    I really was hoping I’d love Jack Axe. And while it’s still a good game, the issues I mentioned earlier held it back substantially. That said, if you’re up for a sometimes unfair challenge, the game does let you play with up to 3 friends. Honestly, what Jack Axe does right, it does quite well, glitches and all. Here’s hoping the next game from Keybol Games is a bit more polished and balanced out of the gate. Because I think there’s the potential for something really special next time around.
    • 65 Metascore
    • 50 Critic Score
    It feels like at some point in development Nao Games decided that Ninja or Die needed more. More to do, more complexity, more than the simple gameplay which makes up its core. That’s a shame because the core of Ninja or Die is its biggest strength, at least when it works. It just needs to work more consistently. There’s definite potential in its core, and I’d be curious to check out an update or follow-up to see if that core could be refined, but the game as it exists today is hard to recommend as more than a curiosity.
    • 56 Metascore
    • 50 Critic Score
    MX vs. ATV Legends is the very definition of a “mixed-bag.” On one hand, it can be a genuinely thrilling racer, especially when you’re throwing an MX bike over insane jumps and barreling around corners at breakneck speed. It’s a pity that level of fun doesn’t carry over to the other disciplines, though, and it’s this discrepancy between the enjoyment on offer in each career track that makes MX vs. ATV Legends a bit of a hard sell at the moment. That’s not to say it should be avoided at all costs, but it may be worth waiting to see what’s down the road in terms of optimization and balance, as with a few tweaks to the physics and performance, this could turn out to be a much more well-rounded package.
    • 70 Metascore
    • 50 Critic Score
    Yes, A Wonderful Life has a beautiful and welcoming heart and presence, and the remake does do a serviceable job of updating a two-decade-old game for modern standards, and it can be a worthwhile and relaxing time if you aren’t so demanding for change. But there’s so much tedium to endure it’s hard to remain interested, especially when there are far more inviting alternatives out there.
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    Saint Kotar tells a compelling story that should satisfy horror fans, and there are moments that are genuinely unsettling. Unfortunately, that’s not enough to save Saint Kotar from its shortcomings. The makings of a really great game are present, but it gets in its own way too much. Frustratingly, Saint Kotar’s biggest offender and what holds it back is its own clumsiness, in its execution, characters, performances, and telegraphed final twist.
    • 61 Metascore
    • 50 Critic Score
    Staxel exemplifies the old saying, “jack of all trades, master of none.” With the stellar competition on offer, a game really needs to excel these days to make an impact in what is becoming a very crowded genre. Unfortunately, Staxel, with its frustrating systems and the uninteresting cast, makes it hard to want to stick around and enjoy the variety of gameplay loops on offer here, and it’s difficult to see anybody but the most dedicated fans of the genre feeling any different.
    • 54 Metascore
    • 50 Critic Score
    While the minigames in Nintendo Switch 2 Welcome Tour are the highlight of the experience and do offer some brief fun, the rest of this package too often feels like busywork to give it a strong recommendation. It’s certainly a relatively cheap entry point, and in a vacuum, there’s enough content here to be worth the cost. If you really need to be convinced of the Switch 2’s unique features, it may even be worth your time. In an age where there are hundreds of excellent games available on the system at this same price due to backwards compatibility, however, it becomes harder to recommend picking this one up for most players.
    • 56 Metascore
    • 50 Critic Score
    It isn’t really very often that I’m so negative about a game, but Neptunia Virtual Stars does so many things wrong that I just couldn’t ignore it. Normally, this would be the part where I would say, “only get this game if you’re a fan of the series,” but I’d be wary even then. As little as I’ve talked about it within this review, this game is obviously little more than an attempt to pander to the Vtuber fandom. I don’t say that with any disrespect—if you like Vtubers, then more power to you. But, Idea Factory, next time you make some sort of crossover titles, keep in mind that you’re capable of making quality crossovers—like Superdimension Neptunia VS Sega Hard Girls—and maybe don’t try to patch up a lack of content by slapping Vtubers everywhere like they’re bandages.
    • 68 Metascore
    • 50 Critic Score
    There’s still a lot of good basketball in NBA 2K24 but it mostly feels buried in modes the developers are trying hard to keep new players from discovering. The series’ formerly rock-solid gameplay foundation feels like it’s slowly slipping away as well. Minor improvements around the edges don’t offset this slippage and the series’ continued descent into being nearly unplayable without spending a fortune on microtransactions.
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    Ten years ago, I’d have been eager to play a game like Hauma – A Detective Noir Story. With few new options to explore a genre I loved, I was eager for anything that even had a scrap of quality, and while its story and characters aren’t particularly strong and its gameplay has issues, a great art style, and solid voice acting keep things relatively enjoyable. There’s nothing truly wrong with any major aspect of Hauma. The issue is that most aspects of the game don’t do much that’s all that right either. Genre fans will find a game that is perfectly playable but which most will forget as soon as they’re done with it. Hauma – A Detective Noir Story is a prime example of why not every mystery needs to be solved.
    • 65 Metascore
    • 50 Critic Score
    Biomotor Unitron is a competent dungeon crawler and mech-building RPG. Little about it is bad, but little is interesting, and it’s very much a game of its time. The biggest issue with recommending it today is that the Switch in 2022 is not the Neo Geo Pocket Color in 1999. That system desperately needed a competent RPG, and Biomotor Unitron was able to fill that hole. The Switch doesn’t need that, though. Between classic releases and new titles, it has one of the strongest RPG lineups any system has ever seen. In that context, it’s hard to recommend it to many players today.
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    Slap Fight has some interesting ideas with its ship, which gets bigger as you grow stronger, and it’s more complex than average for the time power-up system, which gives you an extra layer to manage. It also has a great look, which stands out from other games in the genre. I just wish that the actual gameplay felt better. With a rather slow pace and a soundtrack that did little to engage me, Slap Fight’s interesting ideas never fully come together into a satisfying package.
    • 65 Metascore
    • 50 Critic Score
    There are beautiful moments in After Us worth seeing, but they’re buried in poorly directed levels featuring merely adequate gameplay. There’s not enough to consistently grab onto here to really hook most players. After Us has a lot in common with Piccolo Studios’ last narrative platformer but ultimately doesn’t offer the charm or consistently moving story that made that game so memorable.
    • 65 Metascore
    • 50 Critic Score
    As far as rail shooters go, Operation Wolf: First Mission VR is fun but forgettable. Developer VIRTUALLYZ Gaming undoubtedly deserves credit for capturing the feel and flow of the classic shooter series, but tedious boss battles, occasionally cumbersome controls, and an overall lack of polish keep it from ever reaching its full potential. If you’re a die-hard veteran of the series looking to scratch your itchy trigger finger, you’ll probably find a few hours’ worth of enjoyment here, but new recruits will likely want to wait for a sale before enlisting.
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    I still maintain Rogue Explorer could have been a great game. Honestly, if it was less focused on bland Roguelike elements and instead was reimagined as a more robust Metroidvania, I think this could have been awesome. Sadly, as is, it’s pretty hard to recommend to most gamers. But if you enjoy simple, retro-styled games and want something affordable, you might want to pick this up.
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    At the end of my hauntingly simple mission, I really wanted to walk out liking SENSEs: Midnightmore than I did. There’s a great aesthetic, cool ideas, and some real potential with the fixed camera angles, but it’s all buried by bad stealth mechanics, a puddle-deep story, and horror disarming bugs and hiccups.
    • 71 Metascore
    • 50 Critic Score
    Relicta has too much gone wrong for it almost immediately into the game. What was great about Portal was that the game relished its simplicity and as a result, was able to be something surprisingly more, even game of the year worthy. Relicta doesn’t feel like that. With a plodding plot you have to trudge through, puzzles that are fun yet flawed, and characters whose motivations seem few and far between beyond finding ways to slip in a swear word, the game seems to be trying too hard to be deeper than what it needed to be. Though the puzzle aspect is incredibly challenging, beyond that, there really wasn’t much to enjoy about this game.
    • 58 Metascore
    • 50 Critic Score
    I love the way Recompile looks, and a Metroidvania with this much freedom could definitely work. To do so however, it would need to clean the world design up enough that you can tell where you’re going. A tighter jump or more forgiving platforms would go a long way as well. As is, far too much progress in Recompile feels like it comes down to luck and repetition rather than skill. Game Pass subscribers who love the look may want to give this one a chance, but most players will quickly want to eject from this drive.
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    Nothing to Remember had a solid vision and the bones of something great, but nothing really came together to make a memorable experience. The immersion factor wasn’t there, the story moves along entirely too slowly, and there’s little focus in anything that would have helped keep players invested. Nothing to Remember genuinely looks good, but its well-designed façade hides an unnecessarily convoluted method of storytelling devoid of any handholds that would allow players to get a good grasp on anything. What a shame, considering this genre is still relatively unexplored, that an otherwise promising entry is such a forgettable letdown.
    • 44 Metascore
    • 50 Critic Score
    For everything that goes wrong for it I will admit that there is a lot of promise in The Uncertain: Light At The End if it actually worked right. The frustrations between the game-breaking mechanics and inconsistent saves make it borderline unplayable. But if that could be fixed and optimized, the story might feel more compelling. Especially if they added better facial work into the characters. I will say that the beautiful pixelated backdrops and set pieces are the best things about this game, but with a couple of big improvements, the whole experience might feel salvageable too.
    • 72 Metascore
    • 50 Critic Score
    That’s really the case with the entire Breakers Collection, though. It’s bare bones because there’s not a lot to the Breakers games. They’re mostly fine-fighting games with some balance issues, which stood out on the Neo Geo in the 90s but struggle to do so in 2023 on modern platforms. The new content helps but isn’t enough to make a collection that is barely a collection appealing. I’m glad to see them get a home release because I’m for keeping all games accessible, but they’re not titles I expect to return to regularly, and I expect most fighting game fans will feel the same.
    • 60 Metascore
    • 50 Critic Score
    Alex Kidd in Miracle World DX places me in a bit of a difficult position. On the one hand, I feel fairly confident that fans of the original game will be able to come into this and receive a heaping helping of soul-warming nostalgia. The graphical updates are pleasing to the eye. The updated music may not always carry the game’s tone that it is playing over, but it still sounds great. And there are even a few added levels and slight tweaks to previously existing ones to surprise players. For those people, my numeric rating would be more likened to a 4 out of 5. However, for folks like myself that are experiencing this for the first time for any reason other than a history lesson will be confronted with annoying controls and a somewhat serviceable but unexciting adventure that, in this reviewer’s opinion, didn’t quite stand up to the test of time.
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    Offers a lot of options which are much appreciated, but with the gameplay and story being weak, it’s a hard game to really engage with. Taking leveling up and growing your characters out of a tactical RPG is an interesting idea, and might work if the core of the game were stronger, but as it is, it robs the game of any sort of progression and makes it all run together. If you really want a game like this, you can play with others. It might be worth a try, but most players should look elsewhere for their tactical thrills.
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    Kingpin: Reloaded is a very problematic remaster of a shooter that wasn’t exactly a classic even in its heyday. Though there are some nicer textures and quality-of-life improvements, there are plenty of bugs, glitches and missed opportunities as well, so the source material isn’t elevated above its mediocre status. There’s little to value here unless you’re desperately devoted to millennial shooters and willing to be forgiving to the developers as they continue to patch the game’s problems. It turns out that when Kingpin was being reloaded, the magazine was filled with blanks.
    • 75 Metascore
    • 50 Critic Score
    Tomb Raider I-III Remastered Starring Lara Croft takes a franchise that was flawed even in the 90s and does nothing interesting to update it. The new graphics are nice when they aren’t ruining the atmosphere of certain areas, but the modern controls somehow make these games a worse experience. There are plenty of great adventures out there starring Lara Croft. Her last trilogy was excellent, and even the 360-era titles, starting with Tomb Raider Legend, largely hold up. These original releases, though, have simply been eclipsed by far too many games at this point and are only really worth returning to if your nostalgia demands one more trip into these tombs.
    • 56 Metascore
    • 50 Critic Score
    With a little spit and polish or perhaps a bigger budget, Ary and the Secret of Seasons could have been a real standout that no Zelda fan should miss. However, at least in its current state, it’s hard to recommend as the game is anything but sunshine and rainbows at the moment. If Ary and the Secret of Seasons sounds like something you’d enjoy, that’s great. But I’d strongly recommend waiting for the game’s developers to iron out the kinks before plunking down your cash.
    • 59 Metascore
    • 50 Critic Score
    The idea of a Medieval take on the Grand Theft Auto formula is undoubtedly intriguing. That’s why it’s such a shame that Rustler falls short of realizing its full potential. From the game’s unsatisfying combat to its rinse-and-repeat missions, it doesn’t take long before the game starts to wear out its welcome. Add to that near game-breaking technical issues, and you have a title that’s pretty hard to recommend to all but the most desperate fans of the genre. Still, if you’re looking for an unapologetically old-school throwback to the GTA games of old, you might just find some fun to be had with Rustler.
    • 63 Metascore
    • 50 Critic Score
    While this remaster has its share of Kodak moments, unfortunately, the negatives are simply too much to ignore. With Fatal Frame: Maiden of Black Water’s disposable cast of characters and underdeveloped episodes that start to blur together like like an old Polaroid, survival horror fans are better off turning their focus elsewhere to get their fix this Halloween.
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    Despite its accessible controls and decent space dogfighting action, the mobile roots of Subdivision Infinity DX don’t stand up to scrutiny as a console experience. The bare-bones story and repetitive gameplay loops simply don’t hold up when removed from the platform they were tailor-made for, which ultimately results in a game that is difficult to recommend.
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    Honestly, a large part of me wonders if Glyph might have been better had it been a 2D platformer instead. As it stands now, it’s just too demanding and unbalanced for me to recommend to most gamers. But if you’re stubborn enough and willing to die repeatedly, you might find something to enjoy here. For everybody else, look for something a little less diabolical.
    • 65 Metascore
    • 50 Critic Score
    Synduality: Echo of Ada had the potential to carve out its own niche by being an accessible extraction shooter available on console. It’s not completely without merit, with its snappy gunplay making for an exciting PvPvE experience and the novel Magus system initially showing a lot of promise. However, a laborious early game grind, and monetization so egregious that I don’t see anyone but the most hardcore of audiences sticking around severely sour the experience. Whether Game Studio can course correct remains to be seen, but early signs point towards yet another live service title that runs the risk of having its lifespan cut short due to excessive grind and greed.

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