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  • Summary: Saint Kotar is a dark psychological adventure set in rural Croatia. It recounts a frightening tale of two godly men on the brink of insanity as they search for a missing woman in an ancient town plagued by devil worship and witchcraft.
Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 0 out of 3
  1. Nov 1, 2021
    70
    Saint Kotar is an adventure that is more aimed at horror stories fans, rather than those looking for a point 'n' click adventure that will challenge their brain cells. If you can get past the "clumsy" first few hours, the game ends on a positive note and will satisfy fans of the genre for the seven or so hours it lasts.
  2. Nov 17, 2021
    50
    Saint Kotar tells a compelling story that should satisfy horror fans, and there are moments that are genuinely unsettling. Unfortunately, that’s not enough to save Saint Kotar from its shortcomings. The makings of a really great game are present, but it gets in its own way too much. Frustratingly, Saint Kotar’s biggest offender and what holds it back is its own clumsiness, in its execution, characters, performances, and telegraphed final twist.
  3. Jan 18, 2022
    50
    With its lack of puzzles, unapologetically bleak atmosphere and ungraceful presentation, Saint Kotar, will not be for everyone, but embrace it for what it is and you may just find it endearingly janky every step of the way.
Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Dec 15, 2022
    9
    Игра имеет скомканную концовку. Атмосфера класс. В разы лучше демо. Не тот геймплейный стиль на который рассчитывал.
    Итог: 9.344/10
    Игра имеет скомканную концовку. Атмосфера класс. В разы лучше демо. Не тот геймплейный стиль на который рассчитывал.
    Итог: 9.344/10
  2. Dec 30, 2022
    6
    I was looking for a game similar to the now old "Black Mirror". While searching the Internet, I just came across Saint Kotar. About the gameI was looking for a game similar to the now old "Black Mirror". While searching the Internet, I just came across Saint Kotar. About the game itself I did not know too much, promotional materials said little about it.

    Saint Kotar is an adventure game, but not such an ordinary one. The developers seem to have tried to approach the subject a bit differently, but I have the impression that not everything here fits together. Supposedly we have a point and click game, and yet we have the ability to control the character with a pad. I also don't like the fact that certain objects/locations/places have only one default mode, it's not like when we see a chest we can choose whether we want to look at it or open it right away, there is only one option.

    The game is short, most of our time here is taken up by walking from one location to another. The puzzles themselves are rather trivial, at no point did I even wonder "what to do next." The presentation of the story from the perspective of two people is also interesting, although sometimes the narration of the game wanted us to know the fate and actions of a particular character, but at other times what a character did was hidden. Let me give an example to better explain it. The characters separate, one of the men meets a character and talks to him. Then we experience this conversation. But then another character mentions that he has already talked to us, but we were not leading our character at the time, this must mean that the conversation took place while we were leading the other character. A strange procedure.

    The plot is quite interesting, but at one point I was a bit disappointed, I was hoping for something deeper, more dark, and the whole thing turned out to be quite simple and shallow. On the plus side, there is certainly a twist in the ending.

    The characters you meet are interesting, but after a while you start to get frustrated with the whole mystery setting, there is not a single normal character, everyone is strange in some way. This gets in the way when we have one dialogue option to choose from which is to reveal what we have discovered, there is no option to choose "not to tell" a character about it, because there is simply no such option.

    I'm also bothered by the way the ending is structured, it's not really clear whether our decisions are ok or not at any given time. You know, sometimes we can use common sense or empathy, as was the case in The Witcher, where we could at least predict our decisions in a small part, here it is no longer possible. In fact, I felt like sending all the townspeople to hell, and it hardly shows empathy or mercy. I have this feeling that it was done this way to try to go through the game again, guided by other choices, but after finishing it once, you don't feel like doing it a second time.

    One of the puzzles was placed forcibly, The only way to solve it was to "guess the combination", where the correct combination was commented on by one of the characters, however, if you made a mistake, you had to load the game and start over. It's a shame that it was not possible to find out the combination during the game.

    Nevertheless, I think the game is worth playing, if only for the great, dark atmosphere that does not leave us until the end.
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