Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 81 Metascore
    • 85 Critic Score
    Even with some foibles, Hell is Empty does a fantastic job filling in the blanks of what happened before Chloe was reunited with Max. As a fan, its references to the original shed light on how many things came to be, such as Chloe's transformation. Yes, I knew the conclusion, but it still has enough interesting developments to keep me invested. Before the Storm accomplishes what so many prequels fail to do; it tells its own story that leaves you content, while also connecting to the original game in a meaningful way.
    • 75 Metascore
    • 85 Critic Score
    Even with some foibles, Hell is Empty does a fantastic job filling in the blanks of what happened before Chloe was reunited with Max. As a fan, its references to the original shed light on how many things came to be, such as Chloe's transformation. Yes, I knew the conclusion, but it still has enough interesting developments to keep me invested. Before the Storm accomplishes what so many prequels fail to do; it tells its own story that leaves you content, while also connecting to the original game in a meaningful way.
    • 77 Metascore
    • 85 Critic Score
    Even with some foibles, Hell is Empty does a fantastic job filling in the blanks of what happened before Chloe was reunited with Max. As a fan, its references to the original shed light on how many things came to be, such as Chloe's transformation. Yes, I knew the conclusion, but it still has enough interesting developments to keep me invested. Before the Storm accomplishes what so many prequels fail to do; it tells its own story that leaves you content, while also connecting to the original game in a meaningful way.
    • 86 Metascore
    • 95 Critic Score
    PlayerUnknown’s Battlegrounds brings the battle royale genre to a smashing mainstream success, packed with memorable moments and action-packed adventures. Solo or with friends, you’re in for an intense ride that’s different every single time.
    • 71 Metascore
    • 65 Critic Score
    Never Stop Sneakin’ tried to appeal to my nostalgia for the original Metal Gear Solid. Unfortunately, you can’t judge this book by its cover. Dodging enemy sight cones and building up a stealth combo is only compelling for a short while, and the lack of overall variety made me want to sneak away to play other games.
    • 57 Metascore
    • 73 Critic Score
    Even if some features, characters, and new locations deserve more depth, this first DLC pack hides some thoughtful renovations and new opportunities for adventure behind an underwhelming first few hours. The robust community has a lot to say about the game, and I share some of the concerns being voiced. Simultaneously, my frustrations are tempered by several fun activities and loot chases that continue to keep me engaged.
    • 69 Metascore
    • 50 Critic Score
    As a huge fan of Doom and someone interested in the possibilities of virtual reality, I came away from VFR immensely disappointed. Outside of some nifty moments involving the slo-mo mechanic, VFR just isn’t compelling. The finicky teleporting mechanic hinders movement, the levels don’t accommodate VR well, the protagonist is annoying, and the combat isn’t fun. The biggest selling point for VFR is that it’s a full campaign in virtual reality, but with stiff competition in the genre like Robo Recall and Superhot VR, it’s hard for me to recommend Doom VFR to anyone.
    • 70 Metascore
    • 60 Critic Score
    This content neither plays to Steep's existing strengths nor gives gamers looking for Olympic competition anything satisfying.
    • 81 Metascore
    • 83 Critic Score
    Despite the unfortunate boss retreads and disappointing final dungeon, The Champion’s Ballad is a great excuse to revisit Breath of the Wild’s enormous world. Its new challenges highlight what made Breath of the Wild great in the first place, giving you some fun new ways to utilize your old toolkit. Figuring out where the new shrines are, puzzling out how to complete them, and finding several new secrets along the way gave me the same exciting wonder I had when I first started exploring Hyrule, and make me eager to continue exploring it and see what other secrets I’ve missed.
    • 38 Metascore
    • 38 Critic Score
    Hello Neighbor is unpolished to the point that it feels unfinished. The overpowered enemy A.I. makes the gameplay miserable; models and animations are stiff, and physics critical to completing puzzles are so woefully uncalibrated that much of the game feels like you’re stacking boxes and hoping for the best. The game falls so short of its genre companions that it’s hard to recommend it to anyone, in spite of its beautiful aesthetic. Hello Neighbor simply isn’t fun or compelling even when it’s working.
    • 59 Metascore
    • 50 Critic Score
    I looked forward to each installment of the Planet of the Apes movies, and I enjoyed the strange, brutal future they outlined. Last Frontier is an interesting take on that world that trades in the same themes of the struggle between compassion and forgiveness versus the appeal of tyranny and vengeance. It’s a shame that the interactive elements and choices have about as much effect on that world as the close-door button in an elevator. It’s a ride that might be worth taking once, but don’t bother going back in when you’re done.
    • 79 Metascore
    • 80 Critic Score
    A Hat in Time lacks polish, but it makes up for its shortcomings with excellent platforming and a universe I was happy to be part of. The whole experience is adorable, and in many ways it improves on the very platformers it uses as inspiration.
    • 79 Metascore
    • 80 Critic Score
    A Hat in Time lacks polish, but it makes up for its shortcomings with excellent platforming and a universe I was happy to be part of. The whole experience is adorable, and in many ways it improves on the very platformers it uses as inspiration.
    • 74 Metascore
    • 80 Critic Score
    A Hat in Time lacks polish, but it makes up for its shortcomings with excellent platforming and a universe I was happy to be part of. The whole experience is adorable, and in many ways it improves on the very platformers it uses as inspiration.
    • 84 Metascore
    • 60 Critic Score
    Gorogoa’s artist and designer, Jason Roberts, clearly had a vision with this game and I applaud him and everyone else at developer Buried Signal for making it a reality. But I struggle to recommend this experience, because whatever emotions Gorogoa was hoping to convey, I simply did not feel them.
    • 81 Metascore
    • 60 Critic Score
    Navigating the chaotic social structure of a medieval kingdom is no easy task, and the day-to-day life of a queen is not as glorious as it first appears.
    • 64 Metascore
    • 68 Critic Score
    Perhaps it's due to Gear Club's mobile roots, but this title is more form than function, which does not give it a strong foundation.
    • 60 Metascore
    • 60 Critic Score
    Black Mirror is a difficult game to recommend. The story falls flat, characters are forgettable, and exploration is tedious because of poor environmental design and wonky camera angles. Despite a few clever puzzles, this emotionless journey into gothic horror left me with more questions than answers.
    • 57 Metascore
    • 60 Critic Score
    Black Mirror is a difficult game to recommend. The story falls flat, characters are forgettable, and exploration is tedious because of poor environmental design and wonky camera angles. Despite a few clever puzzles, this emotionless journey into gothic horror left me with more questions than answers.
    • 83 Metascore
    • 75 Critic Score
    Xenoblade Chronicles 2 is a sprawling RPG with numerous interconnected pieces, so no part of the experience is isolated. It takes about 100 hours to finish, and not all of that time feels well spent, with bloated quests and repetitive combat. On the other hand, the vast world and intricate upgrades are a joy to dive into. Everything evens out in the end, but the wild swings between its highs and lows make it impossible for Xenoblade Chronicles 2 to maintain altitude above its peers.
    • 70 Metascore
    • 75 Critic Score
    When all is said and done, Fractured Mask emerges as one of the stronger episodes in both Batman seasons as well as one of the strongest outings of Telltale’s catalog in recent memory. While the old problems are still ever present, watching the Joker’s gradual, earned transformation into villain as well as having to make genuinely difficult choices have me curious about what’s going to be left of Telltale’s Gotham (not to mention Bruce Wayne) by the series’ end.
    • 72 Metascore
    • 78 Critic Score
    While many aspects of the story are on a linear path, the consequences of some defining choices do echo into the season’s end, including a few important characters being alive or dead. Nonetheless, I wouldn’t go so far as to suggest that Guardians of the Galaxy offers a particularly compelling spread of choices across its many episodes. Instead, the biggest selling point of the season is the opportunity to glimpse some backstory for these popular superheroes, and explore the interpersonal dynamics that those histories have on the team. If that sounds appealing, there’s good reason to give Guardians a shot. The action may be lackluster, and the path through the story may not be filled with surprises, but I did manage to care how it all shook out for this mismatched squad of heroes, and that’s more than I can say for a lot of video game characters.
    • 79 Metascore
    • 85 Critic Score
    The Switch version may suffer visually, but the modular nature of this narrative makes it a perfect companion for gaming on the go.
    • 81 Metascore
    • 83 Critic Score
    Battle Chef Bridge is breezy and fun, offering roughly 8 to 10 hours of stressful cooking with a decent narrative and beautiful pastel visuals to pull it along. It may seem lighthearted and innocent, but it succeeds more in being overly chaotic in its match-three gameplay.
    • 54 Metascore
    • 63 Critic Score
    Without its many technical issues, Save the Light could have been a good video game adaptation of an excellent show. The involvement of its creator is apparent and the voice cast gave the game the same consideration they do the source material. I even liked the combat and storytelling, but it wasn’t enough to overcome the frustrations of having to frequently restart the game or watch helplessly as Steven’s run animation looped while he stood next to a rock.
    • 67 Metascore
    • 60 Critic Score
    WWE 2K18 features some incremental additions, but the action is largely similar to last year’s game. In fact, there were moments where I worried that I’d accidentally booted up 2K17. As it stands, 2K needs to do more to expand its reach beyond the hardcore audience that comes back year after year.
    • 77 Metascore
    • 50 Critic Score
    I would love to see more experiments like Skyrim VR and Resident Evil 7 in virtual reality, where fully featured games get ported to this still-young medium. This port is rough, but I’m still hopeful that there is a game out there that works both ways. For now, if you want to revisit Skyrim, your best bet is to boot up one of the editions you already own or grab it on Switch.
    • 84 Metascore
    • 90 Critic Score
    If you haven’t played Skyrim, or you’re just looking to return and don’t mind exchanging the mods for convenient portability, the Switch version offers up everything that makes this game a stone-cold classic.
    • 84 Metascore
    • 85 Critic Score
    As a revisiting of the excellent Sun and Moon, it feels like a good note to close the generation on, but if you had your fill with Sun and Moon, don’t worry – you aren’t missing anything important.
    • 73 Metascore
    • 60 Critic Score
    This is a game aimed at children and younger players, and I imagine that far too many of them will think they’re doing something wrong when a boss battle doesn’t end – not realizing that the trigger to activate the next battle phase didn’t flip for some unknown reason. Perhaps a patch will come and address these issues. Unfortunately, it’s not here yet and I have to review the game in its current state. As it stands, I can’t recommend it to anyone, no matter how deep their love for Lego, Marvel, or past glories from TT Games.
    • 61 Metascore
    • 60 Critic Score
    Scattered across its unnaturally lengthy campaign, Payback has several fun event sequences that blend cinematic action with rousing racing. And as players begin to control more sophisticated cars, the sense of excitement and speed can be engaging. Unfortunately, too much of the rest of the game feels lackluster, unpolished, and catered to other priorities besides fun. Payback hits a lot of the checkpoints on a bullet list for a big modern racing adventure, but lacks the discipline and execution to come in for anything but a disappointing finish.
    • 79 Metascore
    • 80 Critic Score
    Technical limitations make the Switch version the worst way to experience id’s fantastic Doom reboot, but the stellar campaign is still there underneath the layers of muddy textures and resolution dips. Despite its less attractive veneer, being able to play such a demanding game on the go is still a strong selling point.
    • 66 Metascore
    • 65 Critic Score
    The dark side courses through Star Wars Battlefront II, playing mind tricks on gamers to spend more money to become stronger. By the time you read this review, there’s a chance EA may change how the Star Cards or loot crates work, but at this point in time, this predatory microtransaction model Force-chokes Battlefront II’s experience. It’s a shame to see a game with such clear greatness get pulled down to these depths. Star Wars deserves better. We deserve better.
    • 80 Metascore
    • 88 Critic Score
    Hand of Fate was a hidden gem, a Kickstarter surprise that showed us that there was a cool way to mix up an action-RPG with tabletop conventions. The sequel polishes and preens itself into a much more efficient and entertaining entity, and if you can handle some less-than-stellar combat, you find yourself immersed in a spectacular world.
    • 73 Metascore
    • 65 Critic Score
    While the final shot does give me a sense of intrigue about the finale, the rest of the episode does very little to excite me. Telltale addressed its main issues with the last episode by doubling down on action and providing more meaningful interactions, but with such a detour from the main conflict right before the final episode, much of the tension was let out of the balloon. I'm still curious to see how this all plays out, but Below the Bedrock did little to fuel my interest.
    • tbd Metascore
    • 65 Critic Score
    While the final shot does give me a sense of intrigue about the finale, the rest of the episode does very little to excite me. Telltale addressed its main issues with the last episode by doubling down on action and providing more meaningful interactions, but with such a detour from the main conflict right before the final episode, much of the tension was let out of the balloon. I'm still curious to see how this all plays out, but Below the Bedrock did little to fuel my interest.
    • 71 Metascore
    • 65 Critic Score
    While the final shot does give me a sense of intrigue about the finale, the rest of the episode does very little to excite me. Telltale addressed its main issues with the last episode by doubling down on action and providing more meaningful interactions, but with such a detour from the main conflict right before the final episode, much of the tension was let out of the balloon. I'm still curious to see how this all plays out, but Below the Bedrock did little to fuel my interest.
    • tbd Metascore
    • 65 Critic Score
    While the final shot does give me a sense of intrigue about the finale, the rest of the episode does very little to excite me. Telltale addressed its main issues with the last episode by doubling down on action and providing more meaningful interactions, but with such a detour from the main conflict right before the final episode, much of the tension was let out of the balloon. I'm still curious to see how this all plays out, but Below the Bedrock did little to fuel my interest.
    • 66 Metascore
    • 70 Critic Score
    The Sims 4 is a beefier and better game with its diverse expansion packs and added content since release, but without much of that being available on console just yet, this feels like a step back from the PC version. Nonetheless, this is essentially the same core experience as the base game on PC, and it’s worth checking out if you don’t already own the game. Although the console version features some dodgy controls, it largely delivers on its promise of bringing a faithful port to the console audience.
    • 66 Metascore
    • 70 Critic Score
    The Sims 4 is a beefier and better game with its diverse expansion packs and added content since release, but without much of that being available on console just yet, this feels like a step back from the PC version. Nonetheless, this is essentially the same core experience as the base game on PC, and it’s worth checking out if you don’t already own the game. Although the console version features some dodgy controls, it largely delivers on its promise of bringing a faithful port to the console audience.
    • 56 Metascore
    • 65 Critic Score
    Despite my multiple gripes with Sonic Forces, I still enjoyed the adventure. 3D Sonic games still aren't to where they should be after such a long time of iteration and experimentation, but through improved gameplay and level design, Sonic Forces continues the series' evolution in the right direction.
    • 62 Metascore
    • 65 Critic Score
    While I like the added emphasis put on replaying older levels, I am frustrated and baffled that the action-stopping tutorials from the earlier levels persist on repeated playthroughs.
    • 57 Metascore
    • 65 Critic Score
    Despite my multiple gripes with Sonic Forces, I still enjoyed the adventure. 3D Sonic games still aren't to where they should be after such a long time of iteration and experimentation, but through improved gameplay and level design, Sonic Forces continues the series' evolution in the right direction.
    • 57 Metascore
    • 65 Critic Score
    Despite my multiple gripes with Sonic Forces, I still enjoyed the adventure. 3D Sonic games still aren't to where they should be after such a long time of iteration and experimentation, but through improved gameplay and level design, Sonic Forces continues the series' evolution in the right direction.
    • 83 Metascore
    • 80 Critic Score
    Ultimately, The Frozen Wilds is a welcome addition to Horizon. The mysteries residing in Thunder's Drum may not reach the same heights as the main game, but they are a great reminder of how wonderful and compelling Horizon is. The Frozen Wilds doesn't reinvent Guerrilla's new hit game, but I'll gladly accept the excuse to jump back into Aloy's world.
    • 74 Metascore
    • 68 Critic Score
    Mutant Football League brings back visions of the over-the-top arcade sports games of yesteryear, but its lack of mode depth makes it tough to recommend to anyone beyond nostalgia seekers. Should Digital Dreams build a more engaging infrastructure around the bloody gridiron action in subsequent updates, the game could deserve a second drive, but after reading the field of play on this fourth down I advise you to punt.
    • 79 Metascore
    • 88 Critic Score
    While the campaign fails to provide a compelling tale and is often bogged down in uninteresting large-scale slaughter, Call of Duty:WWII nails its multiplayer, new social hub, and zombie modes to provide the back to boot-on-the-ground experience fans have clamored for since the first foray into space.
    • 78 Metascore
    • 80 Critic Score
    Pinball FX 3 contains a number of welcome additions and improvements, and gives pinball fans what they need most: an excuse to return to and keep replaying all of their favorite tables. Hopefully the studio can also shore up and heighten the sense of rivalries again, but either way, it's a great time for pinball wizards to dive back in.
    • 83 Metascore
    • 90 Critic Score
    With the availability of multiple control schemes, top-notch visuals, and more extensive customization of your play and control experience, the PC version of Destiny 2 is an excellent way to play the game, especially if you have yet to try Destiny 2.
    • 45 Metascore
    • 55 Critic Score
    Bubsy: The Woolies Strike Back underwhelms and disappoints at every turn. Bland level design never improves, and tedious boss battles are unrewarding and unsatisfying. Bubsy's return 21 years later could have reminded us why he was once considered a potential peer to the likes of Mario and Sonic. Instead, The Woolies Strike Back only serves to remind us why the mascot hasn't seen a new adventure in over two decades.
    • 44 Metascore
    • 55 Critic Score
    Bubsy: The Woolies Strike Back underwhelms and disappoints at every turn. Bland level design never improves, and tedious boss battles are unrewarding and unsatisfying. Bubsy's return 21 years later could have reminded us why he was once considered a potential peer to the likes of Mario and Sonic. Instead, The Woolies Strike Back only serves to remind us why the mascot hasn't seen a new adventure in over two decades.
    • 53 Metascore
    • 50 Critic Score
    Even as a brief five-hour adventure, Oure is thoroughly unpleasant. Even if the control scheme was better and everything was more polished, nothing beyond its distinct visuals makes Oure stand out or provide consistent entertainment. The concept of saving the world as a dragon taking on monsters in the skies is exciting, but the final experience falls far short of that vision.
    • 80 Metascore
    • 75 Critic Score
    Etrian Odyssey V feels close to what the series has done before, but the new classes and skills keep things from getting too dull. For those who enjoy retro RPGs, love building characters, and don't mind grinding for victory, that’s certainly all here. Still, the tedium and slow-paced nature of the game leave a lot to be desired, and the feeling of déjà vu left me wanting more.
    • 87 Metascore
    • 98 Critic Score
    When I finished my playthrough, I sat watching the credits roll with a huge grin on my face, quite convinced I hadn’t played a better first-person shooter in years. I’ll keep coming back for a long time thanks to bountiful epilogue missions, plus an alternate-timeline playthrough that grants access to another side character, scenes, and weapons. But these things are just gravy. On its own merits the campaign is unbeatable, packed to the gills with unforgettable story moments and fantastic combat sequences.
    • 97 Metascore
    • 98 Critic Score
    Quibbles aside, Super Mario Odyssey is an absolute delight, and another Switch release that will have Nintendo fans debating which 3D Mario game is the best of them all. I still hang my hat on Super Mario Galaxy as the pinnacle of the series, but Odyssey and its wealth of gameplay styles and moons make it a close second.
    • 85 Metascore
    • 85 Critic Score
    Origins doesn’t completely rebuild Assassin’s Creed, but makes a number of smart, significant changes to a formula that, despite yearly updates, was showing its age. The increased freedom in how you approach targets, the more active combat, and alluring world not only make exploring Egypt a rewarding experience, but also offer a strong direction for the series going forward while still remembering what made it unique in the first place.
    • 66 Metascore
    • 80 Critic Score
    As someone who has grown increasingly wary of the rote formula most modern adventure games cling to, Hidden Agenda is another fresh and worthwhile experience from Supermassive. It may not have the same impact or polish as its predecessor, but it provides an evening of solid entertainment and a great alternative to the standard choose-your-own-adventure fare.
    • 74 Metascore
    • 75 Critic Score
    Fire Emblem Warriors successfully taps into the series’ long history to create an entertaining mash-up of its most memorable characters. Despite some poor storytelling and extraneous systems, I can’t wait to return to the battlefield as my favorite characters to single-handily lay waste to entire armies and look incredibly stylish while doing it.
    • 79 Metascore
    • 80 Critic Score
    After finishing the first episode of Before the Storm, I was impressed at how well it retains the essence of the original Life is Strange, despite being handled by a different developer. That feeling doesn’t change with this episode; it draws you in with interesting characters, then builds them through quiet moments and big decisions.
    • 75 Metascore
    • 78 Critic Score
    Regardless of its foibles, let this installment be the start of a real commitment by Polyphony Digital to online racing – one that is folded into the main series' career mode and which is not just a temporary dabble like the track creator of GT 5 or the dynamic time/weather and race clubs of GT 6. GT Sport has enough qualities that it should be the start of something better and not just a detour for the franchise.
    • 84 Metascore
    • 88 Critic Score
    Every aspect is overloaded with both smart and immature jokes, the combat is an improvement, the game is bigger and longer, and the sneaky moments of sincerity make you recall the charm of childhood in surprising ways – just like the show.
    • 81 Metascore
    • 88 Critic Score
    The Fractured but Whole is a welcome sequel, maintaining the standard of quality set by the previous game and, in a broader sense, all of Parker and Stone’s work. Every aspect is overloaded with both smart and immature jokes, the combat is an improvement, the game is bigger and longer, and the sneaky moments of sincerity make you recall the charm of childhood in surprising ways – just like the show.
    • 79 Metascore
    • 88 Critic Score
    The Fractured but Whole is a welcome sequel, maintaining the standard of quality set by the previous game and, in a broader sense, all of Parker and Stone’s work. Every aspect is overloaded with both smart and immature jokes, the combat is an improvement, the game is bigger and longer, and the sneaky moments of sincerity make you recall the charm of childhood in surprising ways – just like the show.
    • 73 Metascore
    • 75 Critic Score
    No matter your decisions up to this point in the story, the end of Episode Four does its most important job – puts our leads into dire personal conflict as we head into the last act, making it seem impossible that they can ever pull things together and win the day. If we lose some of the lighthearted fun this time, I’m willing to withhold judgment and see if it all pays off with some big twists in the conclusion.
    • 46 Metascore
    • 40 Critic Score
    The poor A.I., repetitive design, and technical problems had me waving a white flag long before the war should have been over. If Starbreeze plans to turn this into a long-running service game, it has a lot of work to do.
    • 46 Metascore
    • 40 Critic Score
    The poor A.I., repetitive design, and technical problems had me waving a white flag long before the war should have been over. If Starbreeze plans to turn this into a long-running service game, it has a lot of work to do.
    • 76 Metascore
    • 78 Critic Score
    The Evil Within 2 is a solid horror game that expands the scope of the series to extend out of the shadow of a titan in the horror genre, even if it sometimes leans heavily on borrowed ideas. Its progression and difficulty curve create a satisfying loop that repays resourcefulness and strategy, but its set pieces and structure don’t build enough on the many ideas they borrow to make them feel new or interesting. The result is a ride that offers some fun thrills in the moment, but I don’t think I’ll lose too much sleep over these particular nightmares.
    • 53 Metascore
    • 60 Critic Score
    Building off the success of Payday is a decent premise for Starbreeze to explore. Raid: World War II does not successfully lead a winning campaign, however. The poor A.I., repetitive design, and technical problems had me waving a white flag long before the war should have been over. If Starbreeze plans to turn this into a long-running service game, it has a lot of work to do.
    • 68 Metascore
    • 70 Critic Score
    The Switch version of FIFA 18 is a better portable experience than you've been able to get on Nintendo consoles up to this point, but it's hampered by Nintendo's insufficient online strategy. Unlike some previous EA Sports titles on Nintendo platforms, FIFA 18 isn't an ill-formed castoff, but it's an uneven performance and not a clear-cut victory.
    • 86 Metascore
    • 78 Critic Score
    Unfortunately, Forza 7 finds itself in a similar position as Forza 6 – a title that performs well on the track, but disappoints off of it. This many iterations in the franchise's life, I wish we still weren't waiting for its best version or missing features from previous entries. However, this is the road we're on.
    • 74 Metascore
    • 75 Critic Score
    The Switch version of NBA 2K18 is rough around the edges, but the strong collection of core modes that make the game a perennial contender from sports game of the year are all here. Despite the drop in graphical fidelity, connectivity headaches when in handheld mode, and barren online modes, you’ll have a hard time finding a better basketball sim experience.
    • 80 Metascore
    • 95 Critic Score
    Shadow of War fulfills the promise of its predecessor, completing a dark and violent lost tale set within the world of The Lord of the Rings. I was initially frustrated by the liberties that Monolith takes with this beloved fiction (which are plentiful), but I eventually abandoned myself to the insanity, and fell down the rabbit hole into a superb fantasy adventure. Monolith captures the thrill of power with aplomb; the way it simultaneously speaks of its dangers and corrupting potential is the real magic.
    • 67 Metascore
    • 70 Critic Score
    In spite of grappling with the plot holes and lackluster character motivations, I still took joy in a number of moments peppered throughout the episode.
    • 68 Metascore
    • 83 Critic Score
    Playing Gundam Versus is its own reward. While it may not be a great introduction to the series for those who read the names of mobile suits as gibberish, anyone with a fondness or curiosity for one of the most enduring sci-fi franchises of all time has more than enough toys to play with for a long time. The combat is a great blend of reverent, fast-paced, and precise, and while solo players may be disappointed in how unsatisfying the single-player is, those who’ve spent years building their own stories with action figures will find a lot to love.
    • 81 Metascore
    • Critic Score
    Yes, it is worth revisiting, mostly on the merit of the original being such a great game. If you’ve played it before, you know what to expect, but it holds up well and the new mode is worth checking out (and it’s entirely optional if you ‘re not interested). If you’ve never played the original Mario & Luigi, then you should absolutely check it out. It was a great game in 2003, and through it may not by wholly improved, depending on how you feel about the visuals, it is still a fantastic game.
    • 79 Metascore
    • 80 Critic Score
    Hob
    Despite its technical hiccups and frustrating early hours, Hob is a worthwhile experience that rewards ardent explorers and delivers an exciting mystery to unravel. Each conquered dungeon feels like a mini triumph as you watch the desolate and dying world come back to life, and I loved the sense of wonder and each "a-ha" moment of discovery. Even after I finished the main story of Hob, I was excited to jump back in and search for more secrets hidden within the world.
    • 76 Metascore
    • 80 Critic Score
    Hob
    Despite its technical hiccups and frustrating early hours, Hob is a worthwhile experience that rewards ardent explorers and delivers an exciting mystery to unravel. Each conquered dungeon feels like a mini triumph as you watch the desolate and dying world come back to life, and I loved the sense of wonder and each "a-ha" moment of discovery. Even after I finished the main story of Hob, I was excited to jump back in and search for more secrets hidden within the world.
    • 75 Metascore
    • 78 Critic Score
    Overcoming Nightwar's most challenging battles is a thrill, but only if you're willing to put your nose to the grindstone.
    • 88 Metascore
    • 80 Critic Score
    It would have been easy to dial down the overall difficulty (and I wouldn’t have complained), but that wouldn’t have been Cuphead, either. Stick with it, is all I can say. We don't often get something that will make you laugh and grind your teeth in such close proximity.
    • 86 Metascore
    • 80 Critic Score
    Cuphead is a singular experience. Studio MDHR knew what it wanted to make, then went ahead and made it. A tough boss-rush game based on classic animation archetypes? It shouldn’t work, but here we are. It’s fun to play, and possibly even as satisfying to watch, since you can fully absorb what’s going on screen.
    • 78 Metascore
    • 90 Critic Score
    Yes, this is just a golf game at its core, but Golf Story makes you care about the characters and their world just as much as sinking a do-or-die putt. Part of its charm is keeping you off kilter, forcing you to hit a 300-yard drive with pinpoint precision one second, then solve a murder mystery the next. A continual delight to play, Golf Story is a breath of fresh air for sports, and another fun story to follow for role-playing fanatics.
    • 82 Metascore
    • 78 Critic Score
    With all its customization options, racing demands, and copious track configurations (140-plus at over 60 locations), Project Cars 2 has a lot to dive into. However, it's more than just a scattershot of content – it's a title that rewards players for exploring all of its nooks and crannies. It could still use a good coat of polish, but it has a charm and daring that is often missing in the sub-genre.
    • 88 Metascore
    • 85 Critic Score
    SteamWorld Dig 2 is impeccably paced, with new powers and options opening up just when you were getting comfortable with your current loadout. The world is fun to move around, the characters are charming, and the process of gradually increasing your efficiency is airtight. Even with some lackluster combat, more intuitive controls and focus on mobility make it even better than the original.
    • 87 Metascore
    • 88 Critic Score
    Warhammer’s long legacy in gaming has found a perfect partner in Total War. If you’re a fan of strategy games, chaotic rat-men, or rampaging dinosaurs, this isn’t one to miss.
    • 71 Metascore
    • 70 Critic Score
    Another Lost Phone’s voyeuristic mystery is worth playing, despite some missteps. Its subject matter is compelling, and is conveyed in inventive ways. I enjoyed learning about Laura, but I would have had a better time with more engaging puzzles and a more memorable cast.
    • 79 Metascore
    • 85 Critic Score
    Heat Signature’s strength lies in its ability to make you think fast when you have all the time in the world.
    • 71 Metascore
    • 70 Critic Score
    Ruiner feels like a fantastic slice of action orbited by a bunch of mediocre elements, so the experience never coalesces into something truly exceptional. However, that gameplay is solid enough to prop up this bloody sci-fi adventure, even if it never amounts to anything more than forgettable fun.
    • 76 Metascore
    • 83 Critic Score
    The Lego Ninjago Movie Video Game ends up being a relatively small step forward for Lego games, but is an excellent use of the Ninjago license, making its high-flying ninjas feel powerful and unique.
    • 72 Metascore
    • 70 Critic Score
    NBA Live 18 still doesn’t match or best NBA 2K18’s deep feature set, but this year does show progress. The stable online matches, interesting career mode concept, and adequate if arcadey gameplay all point to a more promising future for EA’s most struggling sports franchise.
    • 72 Metascore
    • 70 Critic Score
    NBA Live 18 still doesn’t match or best NBA 2K18’s deep feature set, but this year does show progress. The stable online matches, interesting career mode concept, and adequate if arcadey gameplay all point to a more promising future for EA’s most struggling sports franchise.
    • 84 Metascore
    • 88 Critic Score
    FIFA 18 shows Alex Hunter moving into a wider world of football, and while that story experience is absorbing, it also reveals how much work areas like the career mode – which hasn't meaningfully changed in years – need. It's still worth it to play all the modes the title has to offer, but this is a title that caters to its superstar.
    • tbd Metascore
    • 65 Critic Score
    With so much conversation with characters that feel like they'll be left in the past after this episode, a dreary prison setting, and gameplay that generally fails to engage, Jailhouse Block is the weakest entry of the season. The fleeting high moments like the difficult decision or the climactic battle don't save the episode. However, like most episodes Telltale releases in any of its myriad licensed series, it ends on a solid cliffhanger that has me intrigued about what happens next.
    • 63 Metascore
    • 65 Critic Score
    With so much conversation with characters that feel like they'll be left in the past after this episode, a dreary prison setting, and gameplay that generally fails to engage, Jailhouse Block is the weakest entry of the season. The fleeting high moments like the difficult decision or the climactic battle don't save the episode. However, like most episodes Telltale releases in any of its myriad licensed series, it ends on a solid cliffhanger that has me intrigued about what happens next.
    • 70 Metascore
    • 65 Critic Score
    With so much conversation with characters that feel like they'll be left in the past after this episode, a dreary prison setting, and gameplay that generally fails to engage, Jailhouse Block is the weakest entry of the season. The fleeting high moments like the difficult decision or the climactic battle don't save the episode. However, like most episodes Telltale releases in any of its myriad licensed series, it ends on a solid cliffhanger that has me intrigued about what happens next.
    • 71 Metascore
    • 65 Critic Score
    With so much conversation with characters that feel like they'll be left in the past after this episode, a dreary prison setting, and gameplay that generally fails to engage, Jailhouse Block is the weakest entry of the season. The fleeting high moments like the difficult decision or the climactic battle don't save the episode. However, like most episodes Telltale releases in any of its myriad licensed series, it ends on a solid cliffhanger that has me intrigued about what happens next.
    • 87 Metascore
    • 90 Critic Score
    Not all the shots NBA 2K18 takes are swishes, but its shooting percentage is high enough to once again recommend you step on the hardcourt. The deep MyGM, MyCareer, and MyTeam modes offer hundreds of hours of compelling play, and the on-court action is once again stellar. Once the servers stabilize and Visual Concepts patches in some easily correctible fixes, NBA 2K18 should once again be in pole position for sports game of the year.
    • 85 Metascore
    • 90 Critic Score
    Not all the shots NBA 2K18 takes are swishes, but its shooting percentage is high enough to once again recommend you step on the hardcourt. The deep MyGM, MyCareer, and MyTeam modes offer hundreds of hours of compelling play, and the on-court action is once again stellar. Once the servers stabilize and Visual Concepts patches in some easily correctible fixes, NBA 2K18 should once again be in pole position for sports game of the year.
    • 80 Metascore
    • 90 Critic Score
    Not all the shots NBA 2K18 takes are swishes, but its shooting percentage is high enough to once again recommend you step on the hardcourt. The deep MyGM, MyCareer, and MyTeam modes offer hundreds of hours of compelling play, and the on-court action is once again stellar. Once the servers stabilize and Visual Concepts patches in some easily correctible fixes, NBA 2K18 should once again be in pole position for sports game of the year.
    • 83 Metascore
    • 95 Critic Score
    I’ve been having a great time with PoE, and it’s fast become my go-to when I need to get in a rewarding grind. The Xbox One version may be a little late to the party, but it was absolutely worth the wait. This fantastic game takes the best of the genre and propels them to impressive new heights.
    • 81 Metascore
    • 70 Critic Score
    The mysteries of Danganronpa V3 may not offer the same rewarding highs as previous entries, but the core formula remains entertaining despite some missteps. I still had fun piecing together the murders and learning about the characters, which is enough to help V3 earn its passing grade, though it isn’t graduating with honors.

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