Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 70 Metascore
    • 60 Critic Score
    Through the fog awkward mechanics and unsatisfying decisions (not to mention some dumb story twists), the fun and intriguing core of Vampyr is sometimes visible. Unfortunately, that fog lifts only rarely, leaving most of the experience shrouded in darkness.
    • 70 Metascore
    • 60 Critic Score
    Through the fog awkward mechanics and unsatisfying decisions (not to mention some dumb story twists), the fun and intriguing core of Vampyr is sometimes visible. Unfortunately, that fog lifts only rarely, leaving most of the experience shrouded in darkness.
    • 72 Metascore
    • 60 Critic Score
    Through the fog awkward mechanics and unsatisfying decisions (not to mention some dumb story twists), the fun and intriguing core of Vampyr is sometimes visible. Unfortunately, that fog lifts only rarely, leaving most of the experience shrouded in darkness.
    • 64 Metascore
    • 60 Critic Score
    Pokémon Quest delivers cute moments, but the novelty wears off fast. By the time I reached the later stages, I was disenchanted by the necessary grinding and random elements permeating nearly every aspect. I enjoy parts of Pokémon Quest, but the adventure never amounts to anything memorable.
    • 69 Metascore
    • 70 Critic Score
    If you’re a fan of the franchise it’s a fun dip into the prehistoric pool, but the water isn’t deep enough to satisfy a voracious carnivore.
    • 67 Metascore
    • 60 Critic Score
    House Flipper seems like a killer idea for a sim game, and while your first few sales deliver some of the before-and-after magic, the game fails to capture the larger remodeling fantasy. Empyrean has been delivering a steady stream of updates and improvements to House Flipper, but it’ll take a lot more elbow grease to get this fixer-upper ready for market.
    • tbd Metascore
    • 78 Critic Score
    Sushi Strikers finds an original puzzle mechanic in a genre overpopulated by match-threes, but sometimes it’s too dense for its own good
    • 76 Metascore
    • 78 Critic Score
    Sushi Strikers finds an original puzzle mechanic in a genre overpopulated by match-threes, but sometimes it’s too dense for its own good.
    • 69 Metascore
    • 78 Critic Score
    For all my frustration with unwelcome tutorials before every level, slow speech, having to replay levels, and hiring helpers, I enjoyed the core action and running my store. The muck you must wade through before you get to the action is unavoidable, but when you do finally get through, it’s compelling. Speeding around the levels as Dillon, slamming into enemies and pulling off last-second saves as animal versions of my friends and family cheer me on is exhilarating.
    • 45 Metascore
    • 40 Critic Score
    You could reductively describe tennis as a sport where you hit the ball back and forth. That would be unfair, since it strips away the strategy and physical feats – which is exactly what Tennis World Tour does to the sport. In real-life tennis, when you're so frustrated that you yell and throw your racket like a brat, it's decorous for your opponent to ignore you and tighten the strings on their racket. At least the A.I. in this game mutely shares a sense of embarrassment, hoping that the moment passes.
    • 77 Metascore
    • 75 Critic Score
    Curse of the Moon isn’t incredibly challenging. You can finish it in one or two sittings, and that’s all this game really deserves. I had fun experimenting with Curse of the Moon’s four heroes, but for a game so clearly inspired by a beloved franchise, the level design feels largely uninspired. While I was initially swooned by this Castlevania doppelganger, its nostalgic spell was broken once I realized its 8-bit beauty was only skin deep.
    • 81 Metascore
    • 70 Critic Score
    The story is barely present, and persistent elements that tie the rogue-lite experience together – like crafting and store expansion – have too little impact to convey a satisfying sense of progress. When viewed on a smaller scale, the accessible combat and simple formula make it easy to pick up and enjoy Moonlighter casually. However, my excitement and enthusiasm were at their highest during the brief window when I didn’t know exactly what to expect next.
    • 47 Metascore
    • 35 Critic Score
    Agony lives up to its name in the most dreadful way possible. The gory shock tactics try too hard to impress, and are ultimately a moot point given just how effective the game’s brokenness is at dispelling any palpable fear or awe I might have had and replacing it with aggravation.
    • 83 Metascore
    • 80 Critic Score
    Forgotton Anne is slow and clunky and a bit frustrating at times, but it has its heart in the right place when it comes to story, which challenges the player morally and concludes with a satisfying choice.
    • 83 Metascore
    • 85 Critic Score
    Yoku’s Island Express critical path can be completed quickly, and there could definitely be more meat on that bone, but it’s a journey I urge every pinball and Metroidvania fanatic to play. Villa Gorilla doesn’t just introduce a new concept to gaming – it has full ownership of it, and shows us just how fun it can be.
    • 78 Metascore
    • 80 Critic Score
    Its biggest assets are the relationship building and expansive branching paths. I keep coming back to explore its variations. Not only are they fascinating, but I cared about where I left these characters. The overall message about technology and our future lingers long after the credits roll, making me wonder how I'll handle my relationship with technology as it takes us to new places.
    • 84 Metascore
    • 88 Critic Score
    For those new to the series, you can expect a captivating crawl through a mesmerizing dark world, full of unforgiving encounters, majestic foes, spectacular loot, and beautiful environments.
    • 80 Metascore
    • 83 Critic Score
    Far: Lone Sails is the kind of game that sticks with you after seeing credits. It delivers a fascinating mystery in a strange land with engaging puzzles, and couples that with a relationship between the player and their oversized mode of transportation. A few areas lack polish and some of the physics felt off here and there, but none of that stopped the story from engaging me in a big way.
    • 69 Metascore
    • 65 Critic Score
    State of Decay 2 has a lot to love, but it’s overwhelmed by legacy issues and a slew of all-new ones that came along for the co-op ride.
    • 66 Metascore
    • 65 Critic Score
    State of Decay 2 has a lot to love, but it’s overwhelmed by legacy issues and a slew of all-new ones that came along for the co-op ride.
    • 63 Metascore
    • 78 Critic Score
    Warmind effectively rounds out Destiny 2’s first year, and represents a franchise in a strange period of transition. The game seeks to maintain some of its successful new features, like better destinations and clan integration, even as it simultaneously tries to recapture some of the magic and investment that characterized its predecessor. The weapon is aiming at the right target, and now it just needs to hit that precision shot.
    • 82 Metascore
    • 88 Critic Score
    As I played Laser League people walked by my desk, saw the vibrant colors and figures scurrying around, and told me that they had no idea what was going on. Play the game for just five minutes, however, and its addictive frenzy will become readily apparent. The future is dangerous, chaotic, and unpredictable, but it's full of exciting possibilities.
    • 83 Metascore
    • 90 Critic Score
    The Forest is a triumph, both for the survival genre as well as gruesome horror. It gives players just the right amount of freedom to enjoy the challenge of this hellish nightmare.
    • 74 Metascore
    • 73 Critic Score
    The Swords of Ditto’s repetitive nature grinds after a few playthroughs, but it’s a journey worth taking at least a few times.
    • 74 Metascore
    • 73 Critic Score
    The Swords of Ditto’s repetitive nature grinds after a few playthroughs, but it’s a journey worth taking at least a few times.
    • 88 Metascore
    • 88 Critic Score
    Pillars of Eternity II: Deadfire hews closer to the traditions than it needs to, and some of the new concepts like ship battles simply aren’t as robust as they could be. But stellar narrative structure and writing and an interesting central threat help this sequel maintain interest across the dozens of hours it takes to enjoy a robust playthrough. We also bear witness to a studio that is still at the top of its game in crafting memorable fantasy adventures. ]
    • 69 Metascore
    • 78 Critic Score
    Uppercut Games’ first roguelite is a strong entry in the crowded rogue-lite genre thanks to its amusing, thievery-based brand of creativity. Though I’ve had my fill for now, I imagine in a few weeks I’ll find myself running through the haunted halls and squares of some haunted desert setting gleefully filling my pockets with every shiny piece in sight.
    • 81 Metascore
    • 80 Critic Score
    Super Mega Baseball 2 delivers a rock-solid baseball experience that may come up light on modes, but homes in on the fun and skill of pitching and batting. I hope this becomes an annualized series, as Metalhead has a great foundation to build upon.
    • 72 Metascore
    • 73 Critic Score
    Light Fall draws you in with its stylistic visuals and the promise of a new twist on a classic formula. Creating your own platforms is fun, but Bishop Games didn’t develop this gimmick into a meaningful series of mechanics. As it stands, Light Fall is a handful of interesting ideas that are missing the elements they need to really shine.
    • 71 Metascore
    • 63 Critic Score
    39 Days to Mars does a better job of relaying comedy through gameplay than most games, but the jokes it tells aren’t worthwhile. Little is terrible about the core concept or its execution (aside from the awful single-player mode), but nothing was outstanding or notable, either. I had a few laughs with the people I played, but by the time I reached Mars, I was ready to just shrug my shoulders and go back home.
    • 86 Metascore
    • 93 Critic Score
    The Switch version reaffirms that Donkey Kong Country: Tropical Freeze is a fantastic platformer. Having a new character control and a handheld version of the game is great for previous owners, but the real audience is those who missed the original release.
    • 78 Metascore
    • 75 Critic Score
    Despite some gameplay quibbles, the core loop of BattleTech – mech acquisition, customization, and combat – does a great job of adhering to the source material and providing engaging ballistic battles. Crunching an enemy core under your metal boot or scoping out a target for an enormous missile barrage are satisfying as hell, even if the frame of the title could stand for a little extra armor.
    • 72 Metascore
    • 60 Critic Score
    From its art style and writing to its structure and design, Super Daryl Deluxe is strange. I enjoy the combat, humor, and the checklist structure of the quests, but the nondescript method by which you complete some missions mars the experience. Super Daryl Deluxe features multiple good ideas, but the execution is limited in its success.
    • 67 Metascore
    • 60 Critic Score
    From its art style and writing to its structure and design, Super Daryl Deluxe is strange. I enjoy the combat, humor, and the checklist structure of the quests, but the nondescript method by which you complete some missions mars the experience. Super Daryl Deluxe features multiple good ideas, but the execution is limited in its success.
    • tbd Metascore
    • 60 Critic Score
    From its art style and writing to its structure and design, Super Daryl Deluxe is strange. I enjoy the combat, humor, and the checklist structure of the quests, but the nondescript method by which you complete some missions mars the experience. Super Daryl Deluxe features multiple good ideas, but the execution is limited in its success.
    • 84 Metascore
    • 88 Critic Score
    Rarely does an interactive experience keep me awake at night wrestling with big decisions. Frostpunk did this on multiple occasions and made me feel squeamish when forcing edicts upon society instead of building consensus. Extraordinary circumstances call for desperate measures, and all I can do is ask for forgiveness from those trampled by my headstrong approach.
    • 94 Metascore
    • 98 Critic Score
    Kratos’ reinvention serves as a narrative hook, but it also parallels the series’ evolution as a whole; where God of War once relied on bombast and bloodlust, now it leaves space for strategy and nuance. It still has superb action and plenty of jaw-dropping moments, but it supports them with a new level of depth and maturity. God of War learns from its past while clearing an exciting path for the future, and emerges as one of the best games of this generation.
    • 52 Metascore
    • 55 Critic Score
    One look at Extinction’s artwork may conjure thoughts of Shadow of the Colossus and Attack on Titan. While attaining the scale of these games, it doesn’t succeed in delivering the awe factor of engaging a new giant. They all look the same and you know what you need to do to drop them. Extinction ends up being shallow, repetitive, frustrating, and little more.
    • 79 Metascore
    • 80 Critic Score
    Minit is short and sweet. Its clever mechanic doesn't overstay its welcome, but an abrupt ending left me wanting more. Thankfully, a new game+ mode adds increased difficulty and new secrets for dedicated players. With its creative premise, stylish aesthetic, and engrossing progression system, Minit makes racing against the clock a compelling endeavor – even if it means dying a hundred deaths.
    • 88 Metascore
    • 90 Critic Score
    The finale of Batman: Enemy Within is a joy any way you cut it. I was on the edge of my seat during both paths, wondering what would happen next, feeling both dread and excitement all the way until the credits rolled.
    • 71 Metascore
    • 73 Critic Score
    Pikachu made a delightful Watson to my Holmes, full of genuine charm and laughs. I enjoyed exploring this Pokémon-filled world with a surly Pikachu so much that I almost didn’t care how we filled our time.
    • 82 Metascore
    • 68 Critic Score
    Load times for all avenues of play are better, and the play on the field is once again a showpiece of iteration, but the online aspect of the game – where Sony is focusing the most for additions – remains unpredictable at best and completely broken at its worst. As the season goes along, the experience will hopefully get better, but for the hardcore baseball fans that purchased the game early, it can be a nightmare.
    • 81 Metascore
    • 75 Critic Score
    Public executions aside, Far Cry 5’s world is meticulously constructed, and it’s a remarkable facsimile of Big Sky Country. Unfortunately, too much of the action in it is uninspired. It’s a beautiful but bland recitation of what’s come before, from both the series and Ubisoft’s open-world playbook. It’s never bad, but considering how great the past games have been, its overall predictability is disappointing.
    • 69 Metascore
    • 70 Critic Score
    Sea of Thieves is like the kiddy-pool at the waterpark. They’re both pirate-themed, they both feature fun activities improved by having friends with you, and they’re both shallow in the interest of keeping things entertaining without being dangerous. The stories Sea of Thieves gifts you and your crew are jubilant and silly, but many elements of the experience left me wanting, even when it delivered on the pirate life.
    • 78 Metascore
    • 70 Critic Score
    A Way Out's co-op vision is a bold choice that works because it uncompromisingly places players in a co-op context, joining them onscreen and off. But given the weakness of the gameplay at times, perhaps the game isn't bold enough.
    • tbd Metascore
    • 60 Critic Score
    #WarGames’ TV-style branding suggests a second season might soon emerge, but I’m not invested in seeing it continue at this point. It has potential as an experiment in interactive storytelling, but it’s going to take better acting, more meaningful choices, and meatier subject matter to keep me on board.
    • 82 Metascore
    • 80 Critic Score
    Vermintide 2s’s co-op delights are gruesome fun, especially if you have a dedicated group of friends to take on the horde of monsters and level up your characters. The bloody thrills of working with fellow players to shred entire armies of foes into meat makes this grisly battlefield surprisingly fun (if unsettling) place to spend time.
    • 84 Metascore
    • 80 Critic Score
    Building your kingdom is satisfying and engaging, even with the weak narrative hooks. The cycle of rewards became an obsession, and had me staying up late to recruit just one more ally, or complete just one more upgrade. Combat could be tighter, and other supporting elements could use some polish – but like any kingdom, this experience isn’t about individual contributions. It’s about how those contributions come together, and the fun of this experience as a whole outweighs its flaws.
    • 83 Metascore
    • 93 Critic Score
    One of my favorite things about Yakuza 6 is that it delivers surprises at such a steady clip.
    • 73 Metascore
    • 63 Critic Score
    AL delivers a polished Kirby experience here that plays well, but it ultimately amounts to a forgettable adventure that demands so little from the player that I sometimes felt like I was barely involved at all.
    • 82 Metascore
    • 83 Critic Score
    Before the Storm made me care about Chloe and Rachel, giving me backstory into both of their lives before Max comes back. The journey is bittersweet, knowing the tragic events from the first game for both characters. As a prequel, Before the Storm succeeds because it tells its own story that leaves you content, while also connecting to the original game in a meaningful way. Deck Nine may not have a hand in the original, but it made sure to do Chloe and Rachel’s story justice, capturing the essence of Life is Strange while providing plenty of nods to fans.
    • 77 Metascore
    • 83 Critic Score
    Before the Storm made me care about Chloe and Rachel, giving me backstory into both of their lives before Max comes back. The journey is bittersweet, knowing the tragic events from the first game for both characters. As a prequel, Before the Storm succeeds because it tells its own story that leaves you content, while also connecting to the original game in a meaningful way. Deck Nine may not have a hand in the original, but it made sure to do Chloe and Rachel’s story justice, capturing the essence of Life is Strange while providing plenty of nods to fans.
    • 77 Metascore
    • 83 Critic Score
    Before the Storm made me care about Chloe and Rachel, giving me backstory into both of their lives before Max comes back. The journey is bittersweet, knowing the tragic events from the first game for both characters. As a prequel, Before the Storm succeeds because it tells its own story that leaves you content, while also connecting to the original game in a meaningful way. Deck Nine may not have a hand in the original, but it made sure to do Chloe and Rachel’s story justice, capturing the essence of Life is Strange while providing plenty of nods to fans.
    • 70 Metascore
    • 80 Critic Score
    H1Z1 has some cool modes that give it some extra oomph, but the field of battle royales already has some excellent choices. H1Z1 has a solid foundation of scavenging, shooting, and surviving, but it needs a little more vim and vigor to really compete in the battle royale free-for-all.
    • 79 Metascore
    • 80 Critic Score
    When all is said and done, it’s the potential for laughter that proves to be Pit People’s standout achievement. The tactical gameplay is interesting and entertaining, but the comedy is the star of the show here. I enjoyed my time with The Behemoth’s new, funky world, as well as the cast of lovable characters who inhabit it, and will fondly remember many of its gags for a long time to come.
    • 64 Metascore
    • 65 Critic Score
    The rhythm-based combat and malleable difficulty set Way of the Passive Fist apart from most brawlers in an interesting way. But while it starts strong, the combat doesn’t carry it over a host of issues. Without other ways to keep players busy it isn’t worth going back to after the first unsatisfying playthrough. Way of the Passive Fist offers an interesting alternative to the mash-happy games of the genre’s past, but after the novelty wears off, it fails to connect.
    • 46 Metascore
    • 20 Critic Score
    Even diehard fans of the original Fear Effect should stay away from this mess of broken gameplay, system-breaking bugs, and slapdash narrative.
    • 63 Metascore
    • 65 Critic Score
    As interesting as the question of “What would mankind do?” is, The Station rarely has an answer. Perhaps thinking deeply about the dilemma is part of its charm, but it ended up being a hollow experience that didn’t deliver enough resolve on its alien ambitions.
    • 68 Metascore
    • 58 Critic Score
    Ultimately, Kingdom Come feels a bit like homework. If the historical setting and focus on realism appeal to you, then the deep gameplay systems and methodical pace are worth learning. If you'd rather be a magic-wielding wizard or the unequivocal hero, on the other hand, the source material will bore you almost instantly.
    • 74 Metascore
    • 90 Critic Score
    Where The Water Tastes Like Wine is a surprisingly beefy adventure game, offering over 20 hours of content and a treasure trove of stories that never cease to entertain.
    • 60 Metascore
    • 60 Critic Score
    Metal Gear Survive doesn’t fail due to its baggage or expectations. It blunders entirely on its own merits. Its co-op suite shows promise and could become legitimately great in time, but the rest of Survive is a boring, grind-heavy slog where the biggest reward is simply more stuff. For as many bits of metal, wood, and fabric I had after 70 hours of play, I couldn’t help but think I’d wasted all of my time.
    • 85 Metascore
    • 78 Critic Score
    Moss struggles with some aspects of its VR implementation. Playing a video game with your neck isn’t particularly fun and the motion controls cause more trouble than they’re worth, but many moments are aided by wearing the headset.
    • 90 Metascore
    • 93 Critic Score
    The result is a cleaner and tighter game than FTL, and one that is more fun, strategically complex, and consistently rewarding.
    • 82 Metascore
    • 80 Critic Score
    Florence is a beautiful experience that isn’t afraid to tell an ordinary story. This isn’t an action-packed, heroic tale or a somber story filled with tragedy, but it still hits some of those notes in subdued ways. Florence is happy, distressing, and admirable in its reflection of young romance, and it left me with a sense of unexpected hopefulness.
    • 63 Metascore
    • 65 Critic Score
    Sadly, Square Enix’s attempt to update the classic doesn’t live up the original’s legacy, nor does it improve its more problematic elements. I enjoyed the trip down memory lane, but the Secret of Mana remake is middling in every way.
    • 57 Metascore
    • 65 Critic Score
    The remake disappointed me more than delighted me, but it’d be disingenuous to say I didn’t have fun with it. Taking down a boss that’s triple your size is still satisfying, and the wondrous world is teeming with creative baddies, from mushbooms to nitro pumpkins. Even so, this remake doesn’t do enough to address or improve the original’s problems. Some tweaks are for the better, others are for the worse, but the end result is a remake that fails to do anything meaningful with a beloved classic.
    • 70 Metascore
    • 55 Critic Score
    Fe
    With its distinct art style, melancholy tone, and ambiguous story, Fe tries its best to run with the artistic indie video game crowd. While its heart is in the right place, Fe comes up short in nearly every way, delivering an experience that is frequently frustrating and consistently bland.
    • 70 Metascore
    • 55 Critic Score
    Fe
    It tries to tell a story about animals overcoming adversity in a large interconnected forest, but falls short in just about every aspect.
    • 73 Metascore
    • 55 Critic Score
    Fe
    I don't want Fe to be the red flag that makes Electronic Arts reconsider the great idea of supporting comparable projects, but nothing about Fe is exciting or interesting.
    • 79 Metascore
    • 83 Critic Score
    Rise and Fall adds numerous new leaders, buildings, units, and wonders. It also tinkers with the nation-building strategy in some bigger ways thanks to the additions of loyalty and golden ages. In the end, Rise and Fall’s moment-to-moment action isn’t dramatically different from the base game, but the new bells and whistles provide a good excuse to return to Firaxis’ excellent strategy game.
    • 77 Metascore
    • 68 Critic Score
    The story's ending does not land. While it's logically sound, it doesn't register with its intended gravity. I'm not sure how you'd figure out its finer points on your own; as a detective, it feels like you've been taken off the case, and are instead reading how some other detective figured it out via the case file after the fact. It also works from without rather than from within because it relies on sentiments for a character that I didn't feel.
    • 69 Metascore
    • 65 Critic Score
    At the center of Rust lurks something fascinating, with the Wild-West sense of lawlessness and the exploration of trust and betrayal that emerges when trying to survive. Yet Rust’s habit of tripping over its own feet makes it difficult to get to those fascinating stories. As the survival genre continues to mutate and create compelling experiences generate exciting player-driven stories regularly with little frustration, even Rust’s most compelling feature feels sadly archaic.
    • 75 Metascore
    • 90 Critic Score
    Crossing Souls is a inventive thrill ride that embraces clever, varied gameplay and heartfelt storytelling to coalesce into a gem of a game. As someone rarely wooed by ‘80s nostalgia grabs, I found an enchanting world worth exploring in this great adventure.
    • 67 Metascore
    • 60 Critic Score
    Undeniable Final Fantasy charm flows through Dissidia Final Fantasy NT, and it pains me that the gameplay doesn’t justify a delving into it.
    • 94 Metascore
    • 90 Critic Score
    Developer Matt Makes Games’ previous release was TowerFall, the archery-themed four-player battle royale. With its single-player focus and touching narrative, Celeste might seem like an odd follow-up. However, like TowerFall, Celeste features polished and intense action that makes it easy to love and hard to put down.
    • 87 Metascore
    • 88 Critic Score
    Subnautica is gorgeous and enthralling, offering rewarding progression and a fascinating world. The story is well told, and it offers a crafting system that is easily accessible even for players who aren’t familiar with survival games. With fantastical sea beasts, fun gadgets to build, and a sci-fi story that gets its hooks into you, Subnautica is as deep as its sprawling ocean.
    • 83 Metascore
    • 90 Critic Score
    With its Metroid trappings, Iconoclasts began as a familiar experience, but by the end I was left thinking more about the impactful character and narrative moments. Despite its bright and colorful aesthetic, Iconoclasts' world is a dark one, and the journey across it is one I did not expect to be so affected by. Couple that with design that would excel even without the narrative hooks, and you have a game that stands above its peers.
    • 87 Metascore
    • 90 Critic Score
    With its Metroid trappings, Iconoclasts began as a familiar experience, but by the end I was left thinking more about the impactful character and narrative moments. Despite its bright and colorful aesthetic, Iconoclasts' world is a dark one, and the journey across it is one I did not expect to be so affected by. Couple that with design that would excel even without the narrative hooks, and you have a game that stands above its peers.
    • 77 Metascore
    • 88 Critic Score
    By building on its already strong foundation and adding meaningful new gameplay and modes, UFC 3 delivers a terrific MMA experience from top to bottom. Whether you want to play against a friend in a single bout or develop a fighter from local favorite to greatest all time, UFC 3 allows you to live out the fantasy of stepping into the Octagon like never before.
    • 75 Metascore
    • 88 Critic Score
    By building on its already strong foundation and adding meaningful new gameplay and modes, UFC 3 delivers a terrific MMA experience from top to bottom. Whether you want to play against a friend in a single bout or develop a fighter from local favorite to greatest all time, UFC 3 allows you to live out the fantasy of stepping into the Octagon like never before.
    • 91 Metascore
    • 90 Critic Score
    The original Shadow of the Colossus is easily one of my favorite games. It was among the first that made me want to violently point at the screen and yell, “Look! Video games are art!” at anyone within earshot. Bluepoint’s remake feels different in some respects, but is exactly like Shadow of the Colossus in the important ways. Scaling beasts feels appropriately epic, and the few story moments that exist still tell a heart-wrenching tale of sacrifice in the face of impossible odds.
    • 87 Metascore
    • 93 Critic Score
    Dragon Ball FighterZ seamlessly blends accessibility and complexity, making for a feverishly-paced fighter that makes the learning process gradual and engaging, and gives casual players hours of worthwhile things to do solo and potentially turning fighting game fans on to the world of Dragon Ball. Even after dozens of hours in single-player, training mode, and online, I’m excited to keep digging into its combat and see just how many more gorgeous flashes and explosions I can cause. If I happen to blow up a few more planets along the way, all the better.
    • 77 Metascore
    • 80 Critic Score
    Regardless of how the finale plays it, I’ve thoroughly enjoyed the journey of trying to rehabilitate one of comic’s greatest villains.
    • 86 Metascore
    • 93 Critic Score
    In many respects, Fireproof Games offers more of the same with The Room: Old Sins. However, the original concept is so strong that I can’t complain about getting more, especially since the puzzles continue to feel fresh and interesting. In a market churning out free-to-play loot-box grinds, this meaty mobile experience is refreshing.
    • 90 Metascore
    • 95 Critic Score
    Monster Hunter: World is the best game in the series, and a welcoming gateway for newcomers to get in on the tail-chopping, rodeo-riding, and titan-slaying. I never want to play the series on handheld again after this, as the grainy graphics and clawed clutch can’t compare to the redefined experience core platforms facilitate.
    • 68 Metascore
    • 65 Critic Score
    Lost Sphear has some good ideas and mechanics working together when it comes to battle, but everything else falls short and feels dull. The reused dungeons, backtracking, and slow-paced story don’t give me much to fight for, even if the end does come together in an interesting way. Sadly, the tedious grind through a milquetoast adventure is sour for far too long before coming together.
    • 69 Metascore
    • 65 Critic Score
    Lost Sphear has some good ideas and mechanics working together when it comes to battle, but everything else falls short and feels dull. The reused dungeons, backtracking, and slow-paced story don’t give me much to fight for, even if the end does come together in an interesting way. Sadly, the tedious grind through a milquetoast adventure is sour for far too long before coming together.
    • 69 Metascore
    • 65 Critic Score
    Lost Sphear has some good ideas and mechanics working together when it comes to battle, but everything else falls short and feels dull. The reused dungeons, backtracking, and slow-paced story don’t give me much to fight for, even if the end does come together in an interesting way. Sadly, the tedious grind through a milquetoast adventure is sour for far too long before coming together.
    • 59 Metascore
    • 65 Critic Score
    The Inpatient is a difficult game to recommend, with inconsistent scares and a mundane cast. It still offers some frightful moments, but they aren’t wrapped up in a captivating enough narrative to keep you engaged. Even if you’re a hardcore Until Dawn fan, this watered-down horror experience is probably worth skipping.
    • 80 Metascore
    • 80 Critic Score
    Despite some poor controls for minigames, The Red Strings Club conceptually flourishes, with fascinating subject matter, well-written characters, and unique approaches to gameplay. I enjoyed feeling like a puppeteer as I made others do my bidding by exploiting their emotions or deceiving them through phone calls. However, these actions begged a bigger question: Was I just as bad as the mega corporation? Was I playing god? The Red Strings Club had me pondering these moral questions for days.
    • 80 Metascore
    • 80 Critic Score
    Fun puzzles, exciting dungeons, and satisfying exploration makes this retro-style title a joy to play through. With loads of Zelda inspiration and fun, new takes on puzzles and boss battles within the beloved formula, Blossom Tales: The Sleeping King is a delightful take on a familiar style.
    • 86 Metascore
    • 85 Critic Score
    Sky Force is a long-running series, but this is the first entry that truly hooked me and made me want to play more just to see how ridiculously overpowered my ship could become.
    • 60 Metascore
    • 65 Critic Score
    Brawlout probably isn’t for most Smash fans, including me. It simply can’t compete in terms of roster size, interesting characters, and overall personality. All of those things are critically important. Gating what little it has to offer behind a slow-drip progression feed is a mistake, too. Players who don’t have the time or patience to unlock everything can console themselves with the knowledge that they aren’t missing out on much.
    • 82 Metascore
    • 78 Critic Score
    Crawl appeals especially to fans of local competitive arcade multiplayer experiences that aren’t fighting games. This group is a niche one with a lot of qualifiers, but developer Powerhoof knew exactly who they were going after with the game. Crawl isn’t hard to play, but it takes study to be successful at it. When you have a group that knows the game, however, it leads to close calls, upsets, and victories at a brisk and rewarding pace.
    • 68 Metascore
    • 73 Critic Score
    Tiny Metal’s visual style pays homage to Intelligent Systems’ dormant Advance Wars series, but its under-baked action isn’t as cute. The battles never feel like a chore and I enjoyed basking in my easy victories, but Tiny Metal needs a few more tools in its arsenal if it wants to take on the legacy of Advance Wars.
    • 76 Metascore
    • 60 Critic Score
    Despite repetitive gameplay, Floor Kids presents a distinct approach to the rhythm genre and allows you to enjoy the music in unique ways. I had a good time in small chunks, but the gameplay of every track just blends together extended gameplay.
    • tbd Metascore
    • 68 Critic Score
    With a compelling overarching narrative and more engaging gameplay, Minecraft: Story Mode – Season Two is an improvement over the uneven and inconsistent first season. I enjoy the Admin as both a character and a threat to the world, and seeing Jesse face off against him is entertaining. While the story takes unnecessary and uninteresting turns and gives you few choices of consequence. Minecraft: Story Mode – Season Two is a fine continuation for those who wanted more from Jesse and crew.
    • tbd Metascore
    • 68 Critic Score
    With a compelling overarching narrative and more engaging gameplay, Minecraft: Story Mode – Season Two is an improvement over the uneven and inconsistent first season. I enjoy the Admin as both a character and a threat to the world, and seeing Jesse face off against him is entertaining. While the story takes unnecessary and uninteresting turns and gives you few choices of consequence. Minecraft: Story Mode – Season Two is a fine continuation for those who wanted more from Jesse and crew.
    • tbd Metascore
    • 68 Critic Score
    With a compelling overarching narrative and more engaging gameplay, Minecraft: Story Mode – Season Two is an improvement over the uneven and inconsistent first season. I enjoy the Admin as both a character and a threat to the world, and seeing Jesse face off against him is entertaining. While the story takes unnecessary and uninteresting turns and gives you few choices of consequence. Minecraft: Story Mode – Season Two is a fine continuation for those who wanted more from Jesse and crew.
    • tbd Metascore
    • 68 Critic Score
    With a compelling overarching narrative and more engaging gameplay, Minecraft: Story Mode – Season Two is an improvement over the uneven and inconsistent first season. I enjoy the Admin as both a character and a threat to the world, and seeing Jesse face off against him is entertaining. While the story takes unnecessary and uninteresting turns and gives you few choices of consequence. Minecraft: Story Mode – Season Two is a fine continuation for those who wanted more from Jesse and crew.

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