Game Informer's Scores

  • Games
For 7,734 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 64 Metascore
    • 75 Critic Score
    The finale focuses on your legacy and what you want to leave behind with Javier, who made his share of mistakes before the apocalypse. Seeing the man he grows into is satisfying, especially knowing you had a hand in influencing his relationships and choices. However, it all leads back to Clementine in the end, making this adventure just feel like a side story in her larger arc.
    • 74 Metascore
    • 75 Critic Score
    This season has its bright spots, but it also suffers from recycled plot points and uneven writing. From The Gallows represents this season's inconsistencies; it has some satisfying moments, but it also features just as many head scratchers. At the very least, From The Gallows is a decent conclusion to Javier's story – but it didn't leave much of an impression on me.
    • 71 Metascore
    • 75 Critic Score
    This season has its bright spots, but it also suffers from recycled plot points and uneven writing. From The Gallows represents this season's inconsistencies; it has some satisfying moments, but it also features just as many head scratchers. At the very least, From The Gallows is a decent conclusion to Javier's story – but it didn't leave much of an impression on me.
    • 64 Metascore
    • 70 Critic Score
    While Danger Zone undoubtedly sets the world ablaze, it also requires thinking along different lines. Danger Zone's more open levels and moving traffic creates situations requiring a more calculating kind of destruction.
    • 64 Metascore
    • 70 Critic Score
    Despite its sparse offerings, Danger Zone still proves that you can do beautiful things with a car, no matter how damaged it is.
    • 64 Metascore
    • 60 Critic Score
    Magikarp Jump doles experience out at a steady pace, so it took a long time before I considered looking at the available microtransactions. This bodes well for the game, but even if there is nearly always activity to do without having to wait too long, it doesn’t mean I enjoyed doing them. Training is boring; the jumping competitions are boring; and having to click through the dialogue of the guy who can’t tell if I am a boy or a girl who gives me a handful of coins is incredibly boring. The lack of interactivity sometimes makes it feel like a visual novel, but without any real story. The bits of enjoyment I did draw from the game were based mostly on the goofiness of the silly premise, but repeating jokes only makes them less funny.
    • 66 Metascore
    • 70 Critic Score
    If playing Street Fighter II anywhere you go sounds like fun, Ultra Street Fighter II isn’t a terrible version of it, and playing with friends brings back fond memories of when fighters were less intimidating. It may even kindle a newfound love for a game that has aged beautifully. But as a package, Ultra feels like the version of Street Fighter II we’re stuck with for now (since it’s otherwise not available on modern consoles), when it could have been the one we’ve been waiting for.
    • 56 Metascore
    • 83 Critic Score
    Perception is a memorable horror experience that thrives because of its unique setup and gameplay. Although more unsettling than downright terrifying, Perception managed to keep me on the edge of my seat, forcing me to solve a compelling mystery by facing what lurked in the dark.
    • 61 Metascore
    • 83 Critic Score
    Perception is a memorable horror experience that thrives because of its unique setup and gameplay. Although more unsettling than downright terrifying, Perception managed to keep me on the edge of my seat, forcing me to solve a compelling mystery by facing what lurked in the dark.
    • 80 Metascore
    • 80 Critic Score
    In the end, everything is sharply pulled into focus with a simple, but dramatic final story revelation and level. It made me want to replay the game from my new perspective and even seek out the collectibles I had earlier written off as unnecessary. Many elements of Rime are familiar, but it is an effective use of the medium and expertly builds up to (and executes) its cathartic finale.
    • 78 Metascore
    • 80 Critic Score
    Rime never strays too far from the “indie” trappings of ambiguous narrative, mysterious puzzles in a mysterious land, and a young protagonist incapable of fighting, but it delivers a meaningful and satisfying finale that shook me in a way I was not expecting.
    • 82 Metascore
    • 80 Critic Score
    Rime never strays too far from the “indie” trappings of ambiguous narrative, mysterious puzzles in a mysterious land, and a young protagonist incapable of fighting, but it delivers a meaningful and satisfying finale that shook me in a way I was not expecting.
    • 69 Metascore
    • 65 Critic Score
    The characters, their stories, and world they inhabit are divorced in a way that doesn’t make The Fidelio Incident a rewarding journey. When complete, I could look back on the story and appreciate it. But the two hours it took me to finish the game and gather the narrative components made me doubt it was worth the effort.
    • 74 Metascore
    • 80 Critic Score
    If you don’t mind taking the scenic route, Mages of Mystralia provides the unique opportunity to write your own spell book. Up until the end of the game, I was unlocking new runes that exponentially added to my magical arsenal. Piecing all of those runes into a new master spell made me feel like the most creative mage who’d ever lived, making this light-hearted adventure truly magical.
    • 71 Metascore
    • 70 Critic Score
    Farpoint is not the system-selling game the PSVR desperately needs. This competent shooter sews together a few VR thrills and benefits from the excellent PlayStation Aim controller, but the linear design feels dated by comparison to contemporary shooters. Therein lies the rub for virtual reality right now – you can’t innovate with dated concepts, even if they have a sheen of novelty overlaying them.
    • 81 Metascore
    • 70 Critic Score
    To call Fire Emblem Echoes a step back for the series would probably be unfair. As a remake it works on a number of levels, showing off the series’ strange roots while also serving up an entertaining 30-hour epic fantasy. However, the brutal and dull difficulty and large amounts of necessary grinding left me feeling as frustrated as I was invested in Echoes’ offerings.
    • 87 Metascore
    • 90 Critic Score
    Injustice 2 is a huge game, offering a lengthy story-based campaign, a great fighting experience, and a nearly endless supply of notable loot. The small tweaks to combat go a long way in creating a more dynamic flow, which resonates well in multiplayer matches. I ran into a little lag in a few online bouts, but the game ran smoothly most of the time. Even if you don’t enjoy the competitive aspects of the fighting genre, this is a game you can dive into for an enjoyable superhero story. Brainiac is a tough fight, but anyone should be able to march to him and take him down on the easiest difficulty.
    • 73 Metascore
    • 70 Critic Score
    I didn't mind investing over 50 hours to the grind in The Surge. I felt powerful at times and exploring every little area rewarded me with a nice bounty. It just clings too tightly to a one-note approach to world building, enemy encounters, and level design. This is a genre that has a rich history of wowing players, sometimes from the look of a boss, and maybe even the design of the world it inhabits. I was never dazzled by The Surge. I mostly felt like I was battling animated junk in a junkyard.
    • tbd Metascore
    • 90 Critic Score
    A delightful, daring, and different expansion that reinforces Forza Horizon 3’s reputation as one of the best racing games ever made.
    • 63 Metascore
    • 70 Critic Score
    NBA Playgrounds may not revolutionize arcade basketball, but it’s a welcome newcomer. If Saber Interactive tightens its gameplay shortcomings and introduces more ways to play, the game could have a healthy run as an alternative for those who don't want the heavy investment of a sports sim.
    • 67 Metascore
    • 70 Critic Score
    The roster itself is a healthy mix of legends like Shaquille O’Neal and Wilt Chamberlain to modern-day stars like LeBron James and Steph Curry. Several team lineups have glaring omissions like Klay Thompson, Isaiah Thomas, and Giannis Antetokounmpo (though Saber plans to continually add new players).
    • 66 Metascore
    • 70 Critic Score
    Developer Saber Interactive has never made a sports game before, but NBA Playgrounds doesn’t show many signs of being a rookie.
    • 68 Metascore
    • 70 Critic Score
    NBA Playgrounds may not revolutionize arcade basketball, but it’s a welcome newcomer. If Saber Interactive tightens its gameplay shortcomings and introduces more ways to play, the game could have a healthy run as an alternative for those who don't want the heavy investment of a sports sim.
    • 64 Metascore
    • 60 Critic Score
    Strafe succeeds at being a suitable homage of referential nostalgia-laden trinkets, but there’s no other real reason you should play it. If you want the feel of an old shooter, you should probably go play one of those instead of Strafe.
    • 79 Metascore
    • 83 Critic Score
    In spite of being rough around the edges, Prey still managed to consistently impress and even occasionally hit me with a sense of wonder. Sections that had me floating around the exterior of the Talos-1 in zero-G were tense, as I explored massive hull breaches for supplies like a treasure hunter, and I loved experimenting with the Gloo Gun, using it not only to immobilize enemies but also to plug up holes spewing fire and to build bridges across chasms.
    • 65 Metascore
    • 50 Critic Score
    Wada says he named the game Birthdays the Beginning because he sees this as the start of a larger series. Perhaps there are some elements that didn’t make it here that could redeem Birthdays down the line. For the time being, it’s a tedious and obscure simulation that, more than anything else, made me yearn for another SimEarth.
    • 77 Metascore
    • 78 Critic Score
    Gnog is a simple puzzle game that never pushes the player too hard. Opening each box to rotate its wheels, push its buttons, and solve its puzzles is relaxing. It surprised me with its charm and made me eager to pursue each new box as I unlocked them. Putting together solutions and watching the resulting animations and musical numbers simply made me happy.
    • 77 Metascore
    • 78 Critic Score
    Dawn of War III is a mixed bag, featuring a forgettable campaign and enjoyable multiplayer, assuming you are willing to make some compromises to the traditional formula. I’m glad Relic is attempting some new tweaks while maintaining the sanctity of the almost-untouchable legacy of Warhammer 40,000.
    • 48 Metascore
    • 50 Critic Score
    The Syberia series is a product of its time, and Syberia 3 doesn’t bring back any excitement. It is plagued by bugs, a disappointing storyline, cliché characters, and puzzles that are more frustrating than fun. This return fails to do the series justice, feeling more like an unpolished and dated adventure game instead of a revival.
    • 67 Metascore
    • 80 Critic Score
    Perhaps what’s most impressive to me is how effectively lean Scanner Sombre is. The entire game is only three hours. Mechanically speaking there isn’t much you do outside of using the scanner to solve puzzles, find your way, and outwit foes. However, the foreboding atmosphere and where its plot ultimately leads is satisfying enough that its gameplay and storytelling are compelling. Whether you’re coming across a new upgrade for your LIDAR or slowly mapping out a spooky tunnel and inching toward danger, Scanner Sombre is a consistently spooky and somber game that’s worthwhile for those who want to scratch that horror-adventure itch.
    • 64 Metascore
    • 75 Critic Score
    I have a hard time putting together what exactly happened in the The Silver Case, but it’s a testament to the writing, characters, and mood that I want to figure it out. Portions are often slow, dense, and overbearing. However, the relatable character moments, intriguing short stories, and strong visual style eventually won me over, even if I had to wade through some rough edges to get to them.
    • 59 Metascore
    • 65 Critic Score
    As a movie, Late Shift is an enjoyable time. The acting is good, the script is well-written, the cinematography is serviceable and occasionally great, which all results in a competent genre film. However, Late Shift’s rigid structure makes it less appealing as a game, with the high production values failing to hide the fact that your choices don’t amount to much at all.
    • 81 Metascore
    • 90 Critic Score
    Players who like getting explicit answers are likely going to feel let down by the Little Nightmares’ conclusion. Things aren’t spelled out for you in the end, but I wasn’t disappointed. If anything, its ambiguous nature made me want to play through it again and pick up smaller details that may have gone unnoticed. The specificity of some of the references – nooses, masks, and those shoes – points to a greater mystery that fans will probably be discussing long after release. Thanks to Little Nightmares' respectfully short length (I took my time and finished that second playthrough in a couple of hours), it’s a great game to show to friends who appreciate imaginative horror.
    • 79 Metascore
    • 68 Critic Score
    Wilson’s Heart gets a lot of things right. The spooky atmosphere, charming camp, and long-form narrative are great proofs of concept for virtual reality adventures. Considering most VR titles available right now feel more like glorified tech demos than full-fledged games, I enjoyed the extended sessions of this six-to-eight-hour experience. But Wilson’s Heart’s limited interactivity, lack of freedom, and wooden combat show developers still have a lot to learn about creating truly immersive virtual reality experiences.
    • 83 Metascore
    • 85 Critic Score
    Despite the title, Bye-Bye Boxboy does not feel like the conclusion of a trilogy. The second game added more variables to the main puzzle-solving mechanic, but the third entry feels new and different. I would absolutely play another Boxboy if it continues to experiment with abilities like it has here. But if Bye-Bye Boxboy does mark an end for HAL’s quirky puzzle series, then it ends on a high note.
    • 60 Metascore
    • 70 Critic Score
    Deformers has some rough edges to put up with, but none of them are reason enough to avoid the game completely. Though it may not have the staying power to tussle with stronger multiplayer offerings, at the core of Deformers is a strong multiplayer experience with a great mix of simple basics and potential for the once-in-a-blue-moon moments that define multiplayer games.
    • 71 Metascore
    • 85 Critic Score
    Thicker than Water is the best episode this season. It offers a great blend between relationship building and intense reveals. I hesitated before making my big decisions and was blindsided by what followed. I'm more excited than ever to see how it all shakes out. I'm guessing the death and devastation are far from over.
    • 76 Metascore
    • 75 Critic Score
    For all its shortcomings, Dragon Quest Heroes II ends up a perfectly adequate beat-em-up. I encountered few surprises during my playthrough, but the simple fun of being a single soldier against an army of colorful Dragon Quest baddies is undeniable. I still prefer the original Dragon Quest Heroes, but this sequel continues to inspire confidence in Omega Force as it continues to experiment with its brand of action.
    • 77 Metascore
    • 75 Critic Score
    Cosmic Star Heroine has a lot of great ideas, but they never develop into anything that leaves you fully satisfied. The game is still fun and worth playing, though; as someone who grew up with Phantasy Star, Suikoden, and Chrono Trigger, seeing some of their elements collected and compiled is charming. I just wish Cosmic Star Heroine was better-rounded and the rest of the game had as much depth as its battle system.
    • 81 Metascore
    • 70 Critic Score
    Ultimately, Puyo Puyo Tetris still includes the ability to play classic Tetris or Puyo Puyo to your heart's content, and that core gameplay remains as fun and absorbing as ever. While that's probably enough for most fans to justify the purchase, I wish the new flavors were more appetizing.
    • 76 Metascore
    • 75 Critic Score
    Cosmic Star Heroine has a lot of great ideas, but they never develop into anything that leaves you fully satisfied. The game is still fun and worth playing, though; as someone who grew up with Phantasy Star, Suikoden, and Chrono Trigger, seeing some of their elements collected and compiled is charming. I just wish Cosmic Star Heroine was better-rounded and the rest of the game had as much depth as its battle system.
    • 75 Metascore
    • 78 Critic Score
    Outlast 2 asks more questions than it answers, and too much is left to your interpretation. This ambiguity might have worked, but it makes the conclusion unsatisfying. Even with its hiccups, it is nonetheless an intense ride that makes you question your sanity. If gory thrills are something you seek, Outlast 2 provides plenty to keep you on the edge of your seat as long as you can look past the clumsy storytelling.
    • 88 Metascore
    • 88 Critic Score
    Juggling multiple perspectives and thoughtful reflections, What Remains of Edith Finch is an excellent example of what makes games unique as a storytelling medium.
    • 81 Metascore
    • 85 Critic Score
    Outside of the lack of the more recent PC expansions and the simulation speed options, Cities: Skylines - Xbox One Edition is every bit as good as its PC counterpart. The mayoral planning fantasy is still intact with this version, and now easier than ever to get into. Simply put, if you're an Xbox One owner who is a fan of city-building simulation games, you need to check out Cities: Skylines.
    • 75 Metascore
    • 65 Critic Score
    One year after the initial launch of Job Simulator, Virtual Rick-ality doesn’t do much to expand on that VR experience; Owlchemy Labs has applied a new coat of paint to an old foundation. This game achieves its modest ambitions of letting fans to dive head-first into the Rick and Morty universe. While I enjoy the faithfulness to the subject matter, Virtual Rick-ality doesn’t have the depth or variety to make it successful on other levels.
    • 92 Metascore
    • 93 Critic Score
    Mario Kart 8 Deluxe is primarily a re-release of an acclaimed game from three years ago, but by adding new content and addressing the biggest complaint of the original, this version is unquestionably the best way to experience Nintendo's great racer. Battle mode is back to its original glory, and when combined with the rest of the robust Mario Kart 8 package, it creates a great addition to the fledgling Switch library.
    • 76 Metascore
    • 80 Critic Score
    There’s no getting around that Full Throttle is a 22-year-old adventure game and still plays like it. The puzzles are occasionally frustrating. Your character moves at a slow pace, and some of cultural humor is outdated. Still, the quirks of the original game are as attractive today as they were then, and this version does a fine job smoothing out the rough edges, making Full Throttle Remastered a road trip worth taking.
    • 76 Metascore
    • 75 Critic Score
    Grappling around each room and deftly making split-second moves still makes me feel nimble in a way other platformers don’t, and the feeling of finally defeating a boss after several failed runs is a reward worth chasing, even if you can’t pursue it for too long.
    • 74 Metascore
    • 73 Critic Score
    Guardians of the Galaxy has always evinced a slapdash weirdness. It is so bonkers it shouldn’t really hold together, and that’s exactly why it works. Judging by this first episode, Telltale’s interpretation lacks that sense of risk; it safely treads familiar territory for admittedly fun characters. I’m not sure that is enough to hold up five playable episodes, but chapter one shows glimmers of potential.
    • 75 Metascore
    • 65 Critic Score
    Stepping into the shoes of the lead guitarist adds a new layer of excitement to the Rock Band formula, and the new gameplay mechanics are fun to mess around with, even if it feels completely different from the original gameplay style. Harmonix has always prided itself on giving players new ways to experience their music, and Rock Band VR succeeds in that regard. Though lacking in content, Rock Band VR is a fun, new way for the long-running series to let you live out the rockstar fantasy.
    • 66 Metascore
    • 50 Critic Score
    I was finished with Mr. Shifty long before the credits rolled. It didn’t make me feel like a skilled thief or a rad, teleporting vigilante. It just made me tired and disappointed to see such a neat premise amount to nothing more than a chore.
    • 83 Metascore
    • 78 Critic Score
    The Sexy Brutale’s repetitive nature bogs down what is otherwise a clever title. Tequila Works’ cast of characters are lovably eccentric and its puzzles are consistently rewarding. Unfortunately, The Sexy Brutale confirms one of the overlooked flaws of time travel: reliving the same day repeatedly can be tedious.
    • 56 Metascore
    • 50 Critic Score
    Devoted players may find some depth and strategy in these nuances, but with such underwhelming modes and gameplay, there's no reason to become devoted in the first place. After a few matches, most players will be ready to move on to a bigger, better game.
    • 78 Metascore
    • 73 Critic Score
    For some, Blaster Master Zero might be an appealing trip down memory lane, but for those without an affinity for the original, this remaster won’t leave an impression. Blaster Master Zero features a few welcome additions – like retooled boss fights and more generous save points – but these changes aren’t enough to give this release a modern feel. Despite its facelift, Blaster Master Zero is a blast from the past that feels like a bit of a relic.
    • 73 Metascore
    • 80 Critic Score
    The gameplay and structure lay the nostalgia on thick, but even those parts of Yooka-Laylee pale in comparison to the narrative. Whenever characters speak, the onscreen text is accompanied by grunting sounds like those found in Banjo-Kazooie. This is a charming callback at first, but when you're out in the hub world and the main villain begins taunting you repeatedly, it becomes annoying.
    • 68 Metascore
    • 80 Critic Score
    Yooka-Laylee liberally shatters the fourth wall by acknowledging its own existence as a game. Each time dialogue happened between characters, I eagerly awaited jokes about other games. You even get herded through quiz-style sequences; thankfully, these don't serve as roadblocks as much as they do fun allusions to games like Banjo-Kazooie. I laughed out loud at these silly references on multiple occasions, and some of the fun story moments are just as amusing as the gameplay.
    • 73 Metascore
    • 80 Critic Score
    Though camera problems and outdated level design are present at times, the moments of exhilaration, discovery, and satisfaction far outweigh those pitfalls. It feels like ages since I've played something like Yooka-Laylee. This is a game that was built for those who look back with fondness on the classics that spawned it, and in that regard, it delivers completely.
    • 62 Metascore
    • 65 Critic Score
    Mario Sports Superstars delivers five fun, surface-level sports experiences in one package. Individually, these sports would be unable to stand on their own. However, as a compilation, the variety helps compensate for the lack of depth. Still, the more I played, the more this package felt like a collection of minigames than a value-packed compilation.
    • tbd Metascore
    • 20 Critic Score
    R.B.I. Baseball 17 is the prime example of a series being milked to death. What started off as a great idea of bringing arcade baseball back into the limelight has turned into a bona fide disaster, the likes of which we rarely see. I feel sorry for anyone who picks up this game assuming it would be better (or even different) than last year’s installment.
    • 85 Metascore
    • 90 Critic Score
    MLB The Show 17 is an ambitious game that tries to dazzle players with new avenues of play and a story, but is at its best on the field, where the action has never looked or played better. After slumping last year, Sony came back firing with an experience that feels new again, even if its foundation stretches back over a decade.
    • 84 Metascore
    • 85 Critic Score
    Thimbleweed Park revels in its humor, and succeeds in its efforts toward better puzzle design. The narrative takes some twists and turns that didn’t always hit home with me, but I enjoyed the whimsical journey nonetheless. With its stellar characters and smart puzzles, Thimbleweed Park is a joy to play from beginning to end.
    • 72 Metascore
    • 58 Critic Score
    Although Narcosis’ runtime is fairly short (about four hours), it’s padded by frustrating stealth segments and banal puzzle-solving that get in the way of some great storytelling and voice-acting. While captivating, those aren’t enough to make this experience worth wading through.
    • 49 Metascore
    • 45 Critic Score
    As a fan of retro sports and arcade games, I was rooting for Old Time Hockey to succeed. I love the ‘70s sensibilities, and the sports gaming scene needs more varied offerings. But the slew-footed story mode and ridiculous amount of crashes make this game a healthy scratch. If V7 Entertainment can stabilize the performance, the modest $12 price tag makes this a decent option for those looking for couch co-op options, but don’t expect much beyond pick-up games.
    • 48 Metascore
    • 45 Critic Score
    As a fan of retro sports and arcade games, I was rooting for Old Time Hockey to succeed. I love the ‘70s sensibilities, and the sports gaming scene needs more varied offerings. But the slew-footed story mode and ridiculous amount of crashes make this game a healthy scratch. If V7 Entertainment can stabilize the performance, the modest $12 price tag makes this a decent option for those looking for couch co-op options, but don’t expect much beyond pick-up games.
    • 56 Metascore
    • 45 Critic Score
    Regardless of which mode you play, expect to suffer through several crashes. I experienced more blue screens on the PS4 than any other game I’ve played this generation.
    • 93 Metascore
    • 93 Critic Score
    If the opening hours of Persona 5 are like starting a massive novel, then the closing hours are like finishing one, complete with the bittersweet finality of turning the last page. But it also carries an immense sense of satisfaction. After 100 hours of playing, all of my big questions were answered. I understood the characters, I knew my way around the world, and I had fun almost every step of the journey. You become a resident of Persona 5 the more you play it, and it has the rare ability to transport in a way few games can.
    • 73 Metascore
    • 73 Critic Score
    Above The Law treads familiar territory with its zombie fights and shady characters; it doesn't have the emotional pull or shocking revelations of previous episodes.
    • 69 Metascore
    • 73 Critic Score
    I enjoy how Telltale is showing different sides to every character, especially the flashback sequences to explain their motivations.
    • 74 Metascore
    • 73 Critic Score
    Unfortunately, Above The Law ends on a lame, predictable cliffhanger that left me cold. Now that we're in the third season, Telltale needs to stop retracing the same path and provide legitimate surprises.
    • 80 Metascore
    • 83 Critic Score
    Elder Scrolls: Legends is a solid addition to the CCG lineup, and an excellent choice for those looking for something a little different. While the cards don’t really call out the feeling of exploring Morrowind or shouting at dragons, the game itself is solid enough to stand on its own.
    • 80 Metascore
    • 85 Critic Score
    Everything is a niche game, stubbornly and proudly so. It embraces exploration as its one and only supporting pillar, refusing to bring in any mechanics, like crafting or gunplay, to get in the way of that thematic focus. At the risk of alienating a larger audience, the systems strive to create an experience unlike any other I’ve played. Everything is not always firing on all cylinders, but conveys sheer wonder and ingenuity when it is.
    • 71 Metascore
    • 65 Critic Score
    I enjoyed the original Psychonauts, and it was fun to see the characters again – even though the circumstances are fairly lame. If you find yourself in the slice of the Venn diagram that overlaps “Psychonauts fan” and “PlayStation VR owner,” then it might be worth the couple of hours it takes to play through Rhombus of Ruin. Otherwise, this isn’t a great showcase for VR or an introduction to the Psychonauts.
    • 71 Metascore
    • 80 Critic Score
    When taken as its own journey (and not in comparison to Shepard’s saga), Mass Effect: Andromeda is fun, and the important parts work. The narrative isn’t astounding, but keeps you invested and drives you forward. The combat is entertaining whether you're in single-player or multiplayer. The crew isn't my favorite, but I like them and they have some good moments. Even with its other problems, these are the largest forces shaping your experience with Mass Effect: Andromeda, and they make it worth playing. At the same time, I was often left looking through a haze of inconveniences and dreaming about the game it could have been.
    • tbd Metascore
    • 73 Critic Score
    The Golf Club VR has asynchronous multiplayer, but is very light in the features department. Apart from the laudable gameplay and the sheer volume of the courses available, the game lacks a career mode, structure, or any alternate modes. This does not detract from the gameplay, but leaves the Golf Club VR in between clubs with a par on the horizon.
    • 76 Metascore
    • 83 Critic Score
    Repetitive gameplay loops aside, the cooperative tactical variety and vast open world make Ghost Recon Wildlands a singular experience unlike any other shooter on the market. Wildlands may not succeed with all its ambitions, but it’s a compelling direction for the series that points to a fertile future.
    • 69 Metascore
    • 83 Critic Score
    Repetitive gameplay loops aside, the cooperative tactical variety and vast open world make Ghost Recon Wildlands a singular experience unlike any other shooter on the market. Wildlands may not succeed with all its ambitions, but it’s a compelling direction for the series that points to a fertile future.
    • 70 Metascore
    • 83 Critic Score
    Repetitive gameplay loops aside, the cooperative tactical variety and vast open world make Ghost Recon Wildlands a singular experience unlike any other shooter on the market. Wildlands may not succeed with all its ambitions, but it’s a compelling direction for the series that points to a fertile future.
    • 85 Metascore
    • 88 Critic Score
    Robo Recall doesn’t feel like a tech demo or minuscule offering of a promising concept. It’s the only VR game I’ve walked away from thinking I was satisfied with the amount and variety of content available. Its brand of action is unique and entertaining, and I haven’t played anything like it before. Robo Recall isn’t just a great VR game. It’s a great action game, period.
    • 80 Metascore
    • 83 Critic Score
    Snipperclips is at its best when you bring your friends together, but I also enjoyed playing through a large collection of the puzzles by myself. Fun, clever, and overflowing with charm, Snipperclips is a delightful experience no matter how you play.
    • 62 Metascore
    • 50 Critic Score
    With a skippable story mode, a poorly implemented in-game currency system, and shallow multiplayer offerings, Super Bomberman R is not worth your time. It's a better multiplayer game than a single-player game, but it's not a particularly good multiplayer game either.
    • 88 Metascore
    • 78 Critic Score
    Some parts of Nier: Automata genuinely thrilled and surprised me, but it is a constant exercise in sacrifice. Combat has improved compared to the original Nier, but it still isn’t fully engaging. The progression system has cool ideas, but doesn’t offer enough depth. The premise is fascinating, but it is dulled by repetition. Ultimately, tapping into the sad and unique story that flows under the surface of Nier: Automata makes these trade-offs worthwhile, but I’m disappointed by how deeply it’s buried.
    • 81 Metascore
    • 83 Critic Score
    Stories Untold is a unique four-hour experience that both horror fans and those who love to dissect head-scratching enigmas should check out. Though a number of frustrating puzzles may prove too tiresome for many, those who stick with it will find themselves rewarded with a treasure trove of gruesome and morbid delights.
    • 58 Metascore
    • 40 Critic Score
    Given its diehard fan base, it would be easy for Nintendo to forget that the point of first-party launch titles is to sell consumers on the capabilities of a new system – especially when it has Breath of the Wild up its sleeve. But most consumers would like more than one reason to buy a new console, and 1-2-Switch is insultingly shallow. Nintendo has created an intriguing piece of hardware, but its default runner-up launch title presents the Switch like it's a cheap gimmick machine.
    • 71 Metascore
    • 78 Critic Score
    Loot Rascals introduces plenty of clever twists to turn-based strategy games. The deck-building is smart, the combat is breezy, and the strategic layer is interesting. But the combination of procedural generation and haphazard difficulty made me feel more like a victim of chance than a mastermind.
    • 97 Metascore
    • 100 Critic Score
    I was entranced by this version of Hyrule, and it surprised me at nearly every turn, from its wealth of discoveries to the way it shuns the established tropes of previous Zelda games. It represents a profound new direction for one of gaming’s best franchises and a new high point for open-world interactive experiences.
    • 81 Metascore
    • 85 Critic Score
    Cerebral and often disturbing, Torment is a rabbit hole of significant depth, where you can get lost in improbable imaginings of warped realities and existential angst. If you can wrap your head around a non-linear narrative all about consciousness, identity, and memory, Torment is a riveting departure from expectation.
    • 88 Metascore
    • 88 Critic Score
    Night in the Woods is a strange tale with an even stranger cast of characters, but it revels in its oddities. The excellent writing pulls off a realistic sense of cynicism, childlike wonder, and comradery between friends. With its careful balance between adult themes and youth, it captures a stage of life that is confusing, frightening, and thrilling. The sluggish pacing can drag, but players fill the time by building friendships and understanding the grim secrets of a town they once again call home.
    • 87 Metascore
    • 88 Critic Score
    Night in the Woods is a strange tale with an even stranger cast of characters, but it revels in its oddities. The excellent writing pulls off a realistic sense of cynicism, childlike wonder, and comradery between friends. With its careful balance between adult themes and youth, it captures a stage of life that is confusing, frightening, and thrilling. The sluggish pacing can drag, but players fill the time by building friendships and understanding the grim secrets of a town they once again call home.
    • 79 Metascore
    • 75 Critic Score
    I enjoyed my time with the first Halo Wars, so I’m glad that Microsoft took a chance with a sequel. Unfortunately, aside from Blitz, I don’t feel like Creative Assembly pushed the envelope. Simplified base building, smaller maps, and outdated level design keep Halo Wars 2 for achieving great heights. However, if you loved the first Halo Wars, this entry delivers more of the same.
    • 70 Metascore
    • 78 Critic Score
    I enjoyed my time with the first Halo Wars, so I’m glad that Microsoft took a chance with a sequel. Unfortunately, aside from Blitz, I don’t feel like Creative Assembly pushed the envelope. Simplified base building, smaller maps, and outdated level design keep Halo Wars 2 for achieving great heights. However, if you loved the first Halo Wars, this entry delivers more of the same.
    • 89 Metascore
    • 88 Critic Score
    None of Horizon's faults stopped me from sinking 55 hours into the game, or walking away supremely satisfied with the experience. Horizon may not be a revolution for the open-world genre, but it is a highly polished and compelling adventure that proves Guerrilla is more than a single franchise.
    • 78 Metascore
    • 83 Critic Score
    When everything lines up, For Honor is a brutal and rewarding game that makes you feel like an unstoppable warrior. Sure, sometimes you get kicked off a bridge (again) or your head gets lopped off, but those failures make your battlefield successes even sweeter.
    • 81 Metascore
    • 78 Critic Score
    Sniper Elite 4 is a well-rounded experience that delivers on multiple fronts. The campaign is flexible and full of satisfying objectives, and I enjoyed jumping into missions with a friend. The unique collection of competitive multiplayer modes rounds out Sniper Elite 4, giving shooting fans a game that’s worth a look despite its flaws.
    • 78 Metascore
    • 78 Critic Score
    With the fourth entry of Sniper Elite, a franchise built on delivering on that feeling, developer Rebellion has created a well-rounded and empowering sandbox shooter.
    • 77 Metascore
    • 78 Critic Score
    Sniper Elite 4 is a well-rounded experience that delivers on multiple fronts. The campaign is flexible and full of satisfying objectives, and I enjoyed jumping into missions with a friend. The unique collection of competitive multiplayer modes rounds out Sniper Elite 4, giving shooting fans a game that’s worth a look despite its flaws.
    • 72 Metascore
    • 73 Critic Score
    Fire Emblem Heroes is a flawed but enjoyable way to pass the time for fans as well as a solid starting point for anyone who’s been curious about the series but hasn’t dived in yet.
    • 88 Metascore
    • 90 Critic Score
    Nioh will break you down (and note this clearly, this is an uncompromising game that does not mind crushing your dreams) before it lifts you up, but you soon crave the thrill of mastering a new weapon or toppling a titanic boss. Endless optimization and customization, engaging encounters, and unparalleled combat by yourself or with a friend make Nioh an excellent choice for your next dark action/RPG.
    • 58 Metascore
    • 50 Critic Score
    Memoranda has a charming aesthetic and an alluring atmospheric soundtrack, but narrative shortcomings and its flawed puzzles make it a frustrating experience. While its world is interesting at a glance, the game quickly loses its luster as the narrative becomes as directionless as its puzzle design.
    • 77 Metascore
    • 85 Critic Score
    If you skipped Woolly World on Wii U, Poochy & Yoshi’s Woolly World offers what is essentially a straight port. It doesn’t feel downgraded, even if the visuals aren’t quite as sharp. Exchanging co-op for the dedicated Poochy auto-run levels and a better mellow mode is a worthy trade. Woolly World is still the best Yoshi’s Island game since the original, even on this less-powerful platform.
    • 49 Metascore
    • 60 Critic Score
    Double Dragon IV has some nostalgia value for longstanding fans of the franchise or those that just want a glimpse of what brawlers looked like in times long gone, but it offers little in terms of compelling gameplay or interesting mechanics. I’m a big fan of seeing old series recapture glory, but in this case, Double Dragon is an experience better left in the past.

Top Trailers