Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 81 Metascore
    • 90 Critic Score
    For all its wealth of content, Puyo Puyo Tetris does rely on developing and then maintaining a strong online community for truly long-term value. As a local multiplayer game, you’ll be glad to have it around for the parties, and it’ll help plane trips and other long travels fly by in a snap. Get hooked into the game’s steep learning curve online, however, and you’ll have a game that you’ll be playing for months, if not years, and not once, for even the briefest second, will the game lose its charm.
    • 81 Metascore
    • 100 Critic Score
    It's so good I even forgive the developer for not giving Alisa the leading role like she deserved. And I really love Alisa.
    • 81 Metascore
    • 70 Critic Score
    That issue aside, Superbeat: Xonic is a vibrant, slick and well-produced rhythm game that, while minimalist, has a clear identity of its own. On the PlayStation Vita there is already plenty of good quality rhythm games, but this one sits in the with them nicely.
    • 81 Metascore
    • 100 Critic Score
    Traditional where it needs to be, and wildly humorous when it wants to, this is the perfect follow up to the spectacularly successful original title.
    • 81 Metascore
    • 70 Critic Score
    The point here is that even I can enjoy this game, and I am most certainly not the target market for Marvel. What Firaxis has done is truly impressive, in taking a property that is known for big, dumb action and turning it into a genuinely interesting and furious tactics RPG. Those who are still convinced that Marvel stories are worthwhile will probably enjoy the story and application of characters, too. This means that this is going to be even more worthwhile for them. However, I do think that everyone, regardless of how invested you are in Disney’s content goldmine, will find something to appreciate about this one.
    • 81 Metascore
    • 80 Critic Score
    While it’s a slightly limited experience, Vietnam ’65 impresses with its novel mechanics, interesting setting and entertaining gameplay. True innovation is rare in the wargaming world, but this title has it by the Huey-load. And, with its super-budget price, this is one game that all strategy fans can afford to try.
    • 81 Metascore
    • 90 Critic Score
    This is the best game in the Assassin’s Creed series. That extra year of development time has really helped Ubisoft find its creative centre again, and craft something that feels both fresh and energised. I could take or leave the shifts in gameplay to make this more like the loot-grind RPG-likes that dominate blockbuster game development now, but when Ubisoft is playing so beautifully within a fascinating period of history, all I care about is how utterly engrossed I am with the storytelling.
    • 81 Metascore
    • 90 Critic Score
    That gameplay, complimented with the excellent visual style and the charming music itself, makes for a heck of a compelling little game, that offers a load of content to boot. Portable games just don't get better than this.
    • 81 Metascore
    • 90 Critic Score
    For a ten year old game, nothing about Tales of Vesperia feels like it doesn't belong today. The Tales series might be one of the most traditional JRPG properties out there, but when the core is this good, innovation isn't needed.
    • 81 Metascore
    • 80 Critic Score
    Risk of Rain makes an effort to critique the one-man-army story, by tossing around the idea that maybe, just maybe, the survivor isn’t the hero we assume them to be. It’s not the most nuanced criticism, but it’s still an important one, and the element of solitude is a key component of that.
    • 81 Metascore
    • 90 Critic Score
    The Zelda series has moved through a number of different narrative genres and thematic cores over the years. Some are dark or abstract. Others aim to be more high fantasy or whimsical. Some are grand adventures while others are more focused. Skyward Sword has always sat a little apart from the others, because while all other Zelda games give the impression that you're experiencing current events through your Link-avatar, Skyward Sword instead leaves the impression that you're witnessing the retelling of a great legend of antiquity. As such there's a primeval quality to it that informs its beautiful aesthetic and gives it a wonderful and different sense of adventure. I might have issues with the motion controls (let alone the sub-standard effort that Nintendo made to implement button controls), but nothing can detract from the core quality of this wonderful adventure.
    • 81 Metascore
    • 80 Critic Score
    It’s true that Bullet Soul Infinite Burst doesn’t offer the obvious new stages, characters, or difficulty options that would have guaranteed a double dip for fans of the original. Despite this, Infinite Burst warrants existing because of a single new mode that is so endlessly captivating. If nothing else, Bullet Soul is a game worth owning for fans of 2D shooters and this is the definitive way to do so.
    • 81 Metascore
    • 80 Critic Score
    Minit is a truly special game from Devolver Digital. One of those rare games that executes a new idea in a truly special way. Every sixty second period was a brand-new adventure filled with a sense of wonder.
    • 81 Metascore
    • 70 Critic Score
    Castlevania Anniversary Collection is an excellent, high quality retro collection. It is of a collection where too many of the games don't hold enough value beyond their nostalgia, and it's lacking titles I would have considered to be key. However, with a great set of features, and plenty of classic dark fantasy platforming, this package is a useful reminder of just how prestigious the entire franchise really is.
    • 81 Metascore
    • 70 Critic Score
    Littlewood is charming and bright, and wears its “indie spirit” on its sleeve. The developer has created something highly playable that also acts as a lovely homage to the Harvest Moon tradition. By all accounts, Littlewood has been a commercial success, too, on its prior release on PC. That success is deservedly so, but hopefully the developer can invest some of that into some refinements for whatever their next project is, but there’s more ambition in Littlewood than the scope of the budget allowed.
    • 81 Metascore
    • 90 Critic Score
    I went into this expecting little more than a second-tier spinoff from the “real” Monster Hunter, and I’ve walked away with it being one of my favourite JRPGs of the year, in a year that has included Bravely Default, NieR, Atelier Ryza 2, and Scarlet Nexus. That is some incredible company to be in.
    • 81 Metascore
    • 60 Critic Score
    What could have been something lasting, something real, is instead a two dimensional narrative which brandishes plot twists and visual trickery to camouflage a lack of rich storytelling. Nonetheless, I would still highly recommend Stories Untold to writers and game developers: there are ideas in the first few episodes which are fascinating, and I’m dying to see where No Code’s metafictive experimentation might take the text adventure genre.
    • 81 Metascore
    • 90 Critic Score
    Hand of Fate 2 will be most rewarding to those who like a lot of risk with their reward. It’s also a game for those who want to stray off the beaten path when it comes to the idea of role-playing.
    • 81 Metascore
    • 80 Critic Score
    Penko Park was considered something of a hidden gem on the PC. I don’t know how it’s going to perform commercially on the Switch, but as a game concept, it’s much more at home on Nintendo’s handheld. Its biggest strength – the incredible creativity of the monsters that you’ll be taking photos of – really does make it worth your time, even if the game really could have done with finding an identity of its own and distinct from Pokémon Snap.
    • 81 Metascore
    • 80 Critic Score
    Planet Zoo is to zoo management games what Planet Coaster is to theme park management games—a spiritual successor to tycoon games of days gone by, with more depth and more freedom for creativity than ever. Some of the more complex elements can take a while to really click, but when they do, Planet Zoo becomes an engrossing experience.
    • 81 Metascore
    • 70 Critic Score
    It’s a shame that the plot turns what could have been an interesting, critical title into one that’s simply yet another serviceable AAA game for mass consumption. Did Ubisoft have something interesting to say about extremism and violence? Probably not, but maybe embracing parallels with current events would have made this production seem less like a backyard rodeo.
    • 81 Metascore
    • 90 Critic Score
    I’m not sure why Square Enix has decided to become so prolific with the SaGa property. Three games in a single 12-month timespan is the most ambitious release schedule we’ve ever seen for it. But I’m also not complaining. SaGa has always been something of the forgotten child of Square Enix’s JRPG properties. With any luck, that’s changing now, and a whole bunch of people are going to realise just how good Frontier 2 here is for the first time.
    • 81 Metascore
    • 90 Critic Score
    FAST Racing RMX feels like a modernised F-Zero in every regard. Its gameplay feels fluid and engaging, and the track design is arguably better than any other game of its kind. Casual players will enjoy the opportunity to race with friends or online, while hardcore genre fans will have some hefty challenges to speed through. Shin’en Multimedia has outdone itself with this one, and Nintendo should be proud to have the small but talented studio developing for its system - it’s a game which will feel right at home on any Switch console.
    • 81 Metascore
    • 90 Critic Score
    It’s impossible to experience everything that Natsu-Mon has to offer in a single play-through – much like how it’s impossible to get everything done that you want to over a summer. They’re always over too quickly. But then the very best way to play is to put Natsu-Mon down for quite some time afterward and let that one run through the game be your memory of it. This is something to be experienced, not played, and as far as emergent narratives are concerned, this is the best example of that I’ve seen in many, many years.
    • 81 Metascore
    • 80 Critic Score
    The most impressive thing about Street Fighter is just how playable it is to this day (at least, from Street Fighter II onwards).
    • 81 Metascore
    • 100 Critic Score
    Smart ideas paired up with smart writing and an enthralling mystery make for another true game of the year contender.
    • 81 Metascore
    • 90 Critic Score
    Persona 5 Strikers surprised me. I was expecting something down the lines of Hyrule Warriors or Fire Emblem Warriors – a game that was true to the franchise, but also explicitly a “Musou” title. But Strikers isn't that. Koei Tecmo has somehow crafted not only a genuine sequel to Persona 5, the JRPG, but the team has managed to equal it. Or – if action combat is your thing – perhaps even exceed it. That is no mean feat.
    • 81 Metascore
    • 80 Critic Score
    Magic: The Gathering - Puzzle Quest is a genuine quality free-to-play game. As with all match-3 games, it's not the most in-depth or complex experience available, but the Magic: The Gathering license is used well, and the aesthetic design makes is the perfect casual time-waster for those train trips or quick breaks.
    • 81 Metascore
    • 80 Critic Score
    For strategy gaming veterans, Motorsport Manager will just feel right. There are a myriad of meaningful choices embedded into each part of the game, meaning that lovers of micromanagement will find themselves at home in Playsport Games’ take on the manager genre.
    • 81 Metascore
    • 80 Critic Score
    We may well never see simulators made in the mould of RollerCoaster Tycoon anymore. To an extent that is understandable – spending hours carefully building a park only to run out of money and see it fall into ruin might be authentic, but it’s not exactly “respecting the player’s time” and providing the dopamine hit that game developers talk about at their conferences these days. For my mind, though, aside from difficulties in trying to make a mouse-only interface from yesteryear work with a modern controller layout, this is the finest simulator available on the Nintendo Switch.
    • 81 Metascore
    • 80 Critic Score
    Urban Myth Dissolution Center is a novel take on the ADV genre that is worth playing, even if it can be finished within a weekend. It makes you think, and not just when it comes to solving a case: its commentary on society, social media and the genesis of urban myths has left an impression on me after finishing the game, along with that spectacular ending.
    • 81 Metascore
    • 80 Critic Score
    One of the most beautiful games ever developed, and backs its aesthetics up with some of the finest Lovecraftian narratives that we've seen in interactive form. It's a compelling argument for games as art, in other words, and not just because it makes for some awesome digital postcards.
    • 81 Metascore
    • 80 Critic Score
    Necrobarista is an eclectic mix of things. It’s a character-driven musing on life and death. It’s a deeply Australian story written by Australians. It’s both funny and sincere. It’s one of those games that will stay with you long after it’s done, and it’s the kind of culturally-relevant artefact that gives it value beyond its scope as an entertainment product (though it’s certainly entertaining too).
    • 81 Metascore
    • 100 Critic Score
    Baldur's Gate is a classic and a masterpiece, and its sequel might just be better (depending on who you speak to). Brought together in a comprehensive and complete package, not only do you get hundreds of hours of some of the best RPG action ever conceived, but if you're like me and more comfortable with controllers than keyboards and mice, you're finally able to play this masterpiece in the way that you prefer. There's no other way to say this: by virtue of being two of the greatest games of all time, this combined edition pack is one of the best releases of the year.
    • 81 Metascore
    • 70 Critic Score
    I do say my criticisms with a grain of salt; I have definitely under-appreciated many roguelikes in the past, only for them to "click" much further down the track on a repeat play. At this point, I feel like I get the gist of where Nowhere Prophet is going, and I think for genre fans who grow weary of the old mainstays of Into the Breach, Slay the Spire and FTL, there is a familiar compulsion to the way Nowhere Prophet’s systems are constructed, even if they often pale in comparison to games which came before. If there’s anything to be learned from Nowhere Prophet, it’s that a successful rogue-lite is like intricately designed lightning in a bottle, and no amount of mechanics which look good on paper can recreate a truly well-planned experience.
    • 81 Metascore
    • 70 Critic Score
    Ultimately if Ubisoft can work out the kinks that were to be expected from a first excursion, Immortals has real potential to become another marquee property for the company. Expected DLC will take players to Asia as a brand-new character, which could potentially be an inkling that Ubisoft plans on exploring many other mythologies yet. The biggest challenge that the company will face is finding a way to bring out a distinctive personality on the mechanical side of Immortals, because as it currently stands it most certainly feels like a case of “throwing everything at the dartboard to see what sticks," and Ubisoft is cribbing a lot from games that are already excellent.
    • 81 Metascore
    • 100 Critic Score
    Like A Dragon: Ishin is an almost stunningly intelligent game and in so many ways it is superior to the (already brilliant) series that it has spun off from. The historical setting really does the formula favours, and the development team have done such an exceptional and highly refined job of balancing authenticity and entertainment, serious storytelling and humour. At the same time, they've also maintained the core action and gameplay structures that we all love about the series. It is, simply, impossible to put down, and will be a strong contender for the best thing you’ve played this year.
    • 81 Metascore
    • 100 Critic Score
    Gust's experiment with giving a beloved character a direct sequel has paid off. Anyone who enjoyed the first Atelier Ryza - and many place it right at the top of their series favourites for a reason - will love the subtle improvements that Gust has brought on board, without messing with the qualities that made the original so enjoyable. It has also been nice to play an Atelier that isn't also a coming of age story, and while Ryza isn't my favourite character in the series, the two-game arc that Gust has given her has given us one of the finest female heroes across all JRPGs. Atelier is really pushing into the upper echelons of JRPGs now, and I'm quite confident that the next game in the series will continue to build on the brilliant achievement of Ryza and its sequel (can we go back to more traditional Atelier protagonists with the next one though, please, Gust?).
    • 81 Metascore
    • 80 Critic Score
    In so many ways Stellar Blade comes across as reactionary. It’s a rejection of the way that modern games aim to be accessible with crystal clear wayfinding, easy-to-solve puzzles and an easy mode that plays itself. It’s also a rejection of the idea that video game characters should be humanised and “realistic”, instead opting for the mannequin look with hyper-idealised femininity. It resolutely refuses to be profound or meaningful, or be anything other than a wildly entertaining video game. It’s all exceptionally well made and achieves everything that it sets out to, and it’s a genuinely good experience. The developers have totally successfully delivered what they intended to but it is also fascinating that Sony of all companies chose to pick it up and publish it, because more than anything else Stellar Blade feels like a response to everything that Sony has been driving towards over the past decade.
    • 81 Metascore
    • 100 Critic Score
    This is a highly relevant game to some very real discussions that ethicists and moral philosophers will be pondering in the years ahead, and at the same time it tells a ripping, entertaining story. A real masterpiece on every level, and one of the best games I've played all year.
    • 81 Metascore
    • 70 Critic Score
    On the one hand SteamWorld Quest is a frustrating experience. Image & Form really needs to track down some writers that can weave tales into its intriguing and impeccably-designed SteamWorld universe. There's so much potential there that it's becoming tiring waiting for the team to tap into it. At the same time, SteamWorld Quest is also a delight to play, with a well-developed card-based combat system, gorgeous art and production values, and elegant gameplay structures. It's a game (and franchise) that wears its indie credentials on its sleeve, and it's hard to be too disappointed by its flaws for that reason.
    • 81 Metascore
    • 80 Critic Score
    It's going to be hard seeing Etrian Odyssey go... but it needs to. Without that mapping component, it would lose its core and soul, and with Etrian Odyssey Nexus, we've got a near-complete realisation of everything Etrian Odyssey has stood for for so many years. This is a good place to finish what has become a beloved series for many. Perhaps there will even be another dual screen handheld down the track, but in the meantime, farewell, dear friend!
    • 81 Metascore
    • 90 Critic Score
    A truly beautiful game, and a confident, well-meaning and refreshingly positive use of the videogame medium by talented newcomers. The money might be in the AAA fetish shooters, but the heart, soul and future value of games is wrapped up in projects like this one.
    • 81 Metascore
    • 80 Critic Score
    Stick it to the Man! is a game anyone can enjoy. With an accessible framework and fantastic writing throughout the whole experience, it is certainly a unique title that most people should not miss.
    • 81 Metascore
    • 100 Critic Score
    BoxBoy! + BoxGirl! tells a beautiful, minimalist story that can appeal to everyone. Like everything else, it's brilliance is in its simplicity.
    • 81 Metascore
    • 60 Critic Score
    The use of the gamepad is by far the most enjoyable aspect of Affordable Space Adventures. In fact, it's so well done that it's close to being the best use of the gamepad on the Wii U so far. Sadly the game is held back by some serious game design choices, and while it's still playable, it's just not the kind of game that deserves to be remembered as a classic.
    • 81 Metascore
    • 90 Critic Score
    Thankfully, this is a remaster of one of Square Enix’s all time classics, and it’s not arrogance from the developers at all in crafting a game that will take over 100 hours to complete. It’s a simple, and entirely appropriate confidence in the quality of the work that led the developers to craft such a lengthy quest back in 2000, and it remains every bit as worthy today.
    • 81 Metascore
    • 100 Critic Score
    Europa Universalis IV is the finest strategy game on the market. And it just got better.
    • 81 Metascore
    • 90 Critic Score
    Head Over Heels: Deluxe also runs like a charm on the Steam Deck, and if you’d told 14-year-old me that I could spend a weekend lying on a sofa playing Head Over Heels, he frankly never would have moved ever again. Maybe it’s a good thing that the Deluxe Remake has taken so long to appear.
    • 80 Metascore
    • 100 Critic Score
    Obviously Final Fantasy VIII looks technically primitive today in comparison to the newer titles out there. However, all the elements of a truly great JRPG are in there. There’s the incredible, nuanced, and philosophically valuable narrative, the wonderful characters (aside form Zell), a vivid art direction that shines through, even if the technical blocks are basic, and a soundtrack that will never age. Final Fantasy VIII is a masterpiece, and I’m glad that it’s now properly accessible on newer consoles.
    • 80 Metascore
    • 100 Critic Score
    Fire Emblem Warriors: Three Hopes exists for people that liked Fire Emblem: Three Houses. It takes the narrative and characters of the original tactics RPG and provides an “alternative history” take on events, and that was an inspired way to allow the game to be both familiar while telling its own story. For anyone that fell in love with the characters the first time around, this approach makes this take very hard to put down, no matter how frequently you play the Musou releases. My overwhelming impression of this game is that it exudes confidence. Koei Tecmo's team had a clear vision on how to turn everything that people loved about Fire Emblem: Three Houses and turn it into an action game, and with the exception of one new character that turns out to be a Jar Jar Binks-level misfire, they have delivered on that vision. Or, to put it simply: people loved Three Houses, and for all the reasons that they did love that game, they will also love Three Hopes.
    • 80 Metascore
    • 80 Critic Score
    Plants vs Zombies: Garden Warfare 2 manages to bottle up something magical and succeed a second time in a row.
    • 80 Metascore
    • 100 Critic Score
    This is by far the best Disgaea game we’ve seen, and it is a strong contender to be the best tactics RPG ever created.
    • 80 Metascore
    • 100 Critic Score
    The only thing that I would change in Fire Emblem engage is the design of the protagonist. Her combination of red and blue does come across as excessively garish to me, even within the context of a very bright and colourful game. I’d keep her character, which is great, but just give her green twintailed hair or something. That’s it, though. That’s the only change I’d make. In every other way, Fire Emblem Engage is everything I love about Fire Emblem, bundled up in a way that does justice to both the classics that got me into the series, and the production values of modern gaming. Brilliant.
    • 80 Metascore
    • 90 Critic Score
    Those gripes are minor indeed. Bayonetta Origins is a far more brilliant addition to the Bayonetta character and mythos than I would have ever guessed it could be. It’s by turns sensitive, charming, exciting and dramatic. The game gives Bayonetta a depth of character that adds so meaningfully to the world and story of this incredible character. This is essential. It’s not a “spinoff.” It’s a critical addition to the franchise. PlatinumGames has truly delivered something both surprising and special with this effort.
    • 80 Metascore
    • 100 Critic Score
    It’s hard to shake the feeling that Fantasian was a project designed to give several legends of the JRPG genre closure. By revising their great classic and both modernising and paying homage to it in equal measures, they can look back at their careers with the satisfaction of having completed a full journey of their own. For people that clearly love storytelling so much it’s hard to imagine a better way to finish up.
    • 80 Metascore
    • 70 Critic Score
    Tyranny is an excellent RPG experience that has many of the hallmarks of great classic role-playing games while still making plenty of smart choices to modernise the experience for today's audience. Refined systems and a story where choices can often have some real consequence made my time with Tyranny rewarding, despite a disappointingly abrupt ending that left me wanting for more.
    • 80 Metascore
    • 80 Critic Score
    Football Manager 2017 is my favourite in the series so far. Aesthetically it can't hold up to games like FIFA that make the visual presentation a priority, but there are plenty of nice touches for the ever-evolving engine that help to sell the experience as you observe and coach it.
    • 80 Metascore
    • 70 Critic Score
    Even with SpellForce 3: Soul Harvest releasing so close to SpellForce 3, it’s worth it. The new storyline alone alongside the well crafted systems for both the RPG explorations and the RTS building of armies makes for a good time for both new and old fans alike.
    • 80 Metascore
    • 80 Critic Score
    Ultimately, SnipperClips is an experience to be shared. It’s a great game for introverts, for families who game apart and for friends who want to introduce others to their hobby, simply because it’s wildly successful at moving the solitary experience of completing a puzzle into a safe and welcoming social sphere. It gives you a common goal which everyone can understand, and an environment where players will genuinely need each other’s help to succeed. It also boasts a fair amount of content which will last a few solid afternoons with friends. With the only barrier of entry being that you’ll need someone (literally anyone!) to play with, SnipperClips is a game which is sure to delight any Switch owner.
    • 80 Metascore
    • 80 Critic Score
    If the story and art style doesn’t interest you, then the combat will absolutely draw you in.
    • 80 Metascore
    • 80 Critic Score
    Like many of the games in the same league, it’s hard to recommend 1001 Spikes to those who aren’t patient enough to learn its deadly and intricate ways, or to those who are prone to smashing their controller through their TV screen in frustration. But to those who live off buzz words like “rage-inducing” and “old-school hard”, look no further.
    • 80 Metascore
    • 90 Critic Score
    My criticisms of Assassin's Creed are nothing unusual for the series, and I've always enjoyed the series previously despite its issues. The appeal of each individual game to each person depends greatly in their interest in the location, setting, and period of history that the game depicts, and I've got to say that Valhalla, in impressing me with its nuanced depiction of Viking culture and their role in history, has ended up being an Assassin's Creed that I'll think I'll remember fondly across the breadth of the series. That being said, as far as the gameplay is concerned, this series is going nowhere interesting at this point there while there will be more, and I really implore Ubisoft to take a good, hard look at the bloat and consider whether a more streamlined approach that doesn't get in the way of the best feature (the history, and narrative) would not be wiser next time around.
    • 80 Metascore
    • 100 Critic Score
    Where Ys VIII took the series so close to becoming something that I could love, Ys IX gets it there. It tells a strong story with vibrant characters, has a great setting, gorgeous aesthetics, and slick combat, and most importantly, it balances all of that out in a way that is nuanced and engaging. I have reviewed three top-flight JRPGs in just the last week alone, and with a pile more to come in the coming weeks, 2021 is off to an incredible start for the best genre of them all.
    • 80 Metascore
    • 90 Critic Score
    Between The Rebel Collection and the Assassin's Creed 3 + Liberation packs, the Nintendo Switch has the pinnacle of the series available for it now, as far as I'm concerned. Having these games available for on-the-go play makes the mild concessions made more than a fair tradeoff, and it speaks to the quality of Rogue in particular that I was more than happy to play it through yet again. It's a rare game indeed that ropes me in for a third replay.
    • 80 Metascore
    • 90 Critic Score
    Otherwise, BlazBlue remains the slick, fast, competitive and vibrant fighting game that we saw in previous versions.
    • 80 Metascore
    • 90 Critic Score
    As it turns out, Yakuza Kiwami feels every bit as current as Yakuza 0 from earlier this year, or Yakuza 5 on the PlayStation 3 before it. It’s a magnificent game, in other words.
    • 80 Metascore
    • 90 Critic Score
    Shin Megami Tensei: Strange Journey transcends the standard dungeon crawler. Posing innumerable questions about reality while using the dungeons themselves to full effect, it will keep players thinking even when slaying demons. Redux is not some grandiose HD reimagining with a bloated budget but an insightful expansion to a masterpiece’s original vision.
    • 80 Metascore
    • 90 Critic Score
    La Mulana 2 may just be more of the same, but it’s also a home run for a winning formula that nobody else is making nowadays. For players who enjoy complexity and depth, there’s an ocean of possibility here which makes any other Metroidvania look like a puddle by comparison. (Yeah, even Hollow Knight.) It’s humbling for a game to show me what it really feels like to not have my hand held at all: it forced me to swallow my pride, grab a pen and paper, and earn my progress forward. Few games can boast that. And once you’ve braved the ruins of La Mulana, you can bravely look to the future with confidence. Because you’re an archaeologist now.
    • 80 Metascore
    • 90 Critic Score
    The real reason for this release is that the “sequel” fandisc, Norn9 Last Era is currently being prepped for release later this year, and Aksys realises that the best way to get people to buy that is to have played the original. It’s mildly cynical, but at the same time, for something this niche. understandable. There are certain visual novels that I think I would have rather seen on Switch first (Hakuouki springs to mind), but nonetheless, this is a really exceptional page-turner sci-fi tale that boasts some great characters. Don’t let it miss you a second time.
    • 80 Metascore
    • 80 Critic Score
    Blood & Truth, however, lacks an experimental spirit. There’s nothing inherently wrong with that, but it’s too easy to look at this, look at what conventional games achieve unburdened by VR, and still think that these “AAA”-minded developers are struggling with the limitations of the platform.
    • 80 Metascore
    • 70 Critic Score
    With the likes of Bravely Default, Fire Emblem and Etrian Odyssey IV already being readily available on the console, Untold is more of a curiosity; a remake of a game that people can already play on the console that plays classically well, but ultimately feels a little limited for any but the faithful.
    • 80 Metascore
    • 80 Critic Score
    Hot off the heels of the recent Kromaia Omega, which defied genre conventions at every turn, DariusBurst is there to remind players that traditional 2D shooters can still put up a fight. The arcade mode alone provides dozens of well-spent hours to genre fans and is enough to cover up for the gratuitous padding elsewhere.
    • 80 Metascore
    • 100 Critic Score
    Sakuna: Of Rice and Ruin is a genuine cultural artefact. It never forgets the need to be entertaining and engaging, but every facet of the game is invested in communicating the Japanese cultural perspective on the world, from how we see the divine, to the respect that we should hold for the very staples that sustain us. This is a game that transcends the conventional expectations of video games, to deliver something much grander and more inherently valuable than passive entertainment to consume.
    • 80 Metascore
    • 90 Critic Score
    These are two remarkable, classic games that have held up as well as any other retro JRPG, and one of them hasn’t actually been released in the West in a very long time (Lunar 2’s last release outside of Japan was on the PlayStation! You owe it to yourself to pick this up, because, in every way, these are truly vintage JRPG classics.
    • 80 Metascore
    • 100 Critic Score
    Effortlessly, it’s the best game that has been released on the Wii U, and, given the games to come, discounting Zelda as an NX launch title, it will be the best game that will ever be released on the Wii U.
    • 80 Metascore
    • 90 Critic Score
    This game is undoubtedly a dream on the Switch.
    • 80 Metascore
    • 50 Critic Score
    The biggest problem with Gunman Clive 2 is that for all the attempts to expand on the original game's formula, it remains a very limited game. It's not just that it's over quickly, but it doesn't do anything to really make it something memorable. It's fun, it's not much more than that, but that might well be enough to give it a go.
    • 80 Metascore
    • 80 Critic Score
    Space Marine 2 is a game that will appeal to just about anyone who likes action games. This thing is fast, very furious, and intense. It doesn’t give you long to breathe between throwing more hordes at you, and thanks to that single-minded ferocity, in both single-player and multiplayer it’s a hoot. I don’t think it does a particularly great job of capturing the spirit and intent of the tabletop game and lore, but then again, whenever I was playing I was also having too much fun to care.
    • 80 Metascore
    • 100 Critic Score
    Pokemon Sword & Shield is as close to a true reset for Pokemon as we've had. It's clear Game Freak wanted to get back to basics, and streamline the experience across the three main characteristics that makes Pokemon great - the collecting, the combat, and the catching. In all three areas Pokemon Sword offers vibrancy - solid pacing, superb balancing, and a joyful playfulness that makes the experience so appealing. The series needed that soft reset, and now Game Freak has the same outstanding basis and core to build on anew. Just as it did back when Pokemon Blue & Red so effectively captured my imagination 21 years ago.
    • 80 Metascore
    • 90 Critic Score
    While New Super Mario Bros. U Deluxe is a repackage of (mostly) existing stuff, with a couple of minor additions designed largely around making the gameplay more accessible for newcomers, and is clearly a filler release on Nintendo's part to capitalise on the post-Christmas lull and appetite for new stuff to play, it's hard to deny its value.
    • 80 Metascore
    • 100 Critic Score
    Fantasy Live i has that big MMO feel to it, yet throughout the adventure never becomes exhausting. Whether the post-game stuff is for you or not, the journey there is such pure, wholesome, moreish escapism that it doesn’t matter. Level-5 took many years to get this out the door, but the wait has been more than worth it.
    • 80 Metascore
    • 100 Critic Score
    Wo Long is a really majestic epic, and a stunning new interpretation of a book that has already been interpreted so many times in video games. It’s a compelling telling of the story, backed up with one of the fastest and most entertaining takes on Soulslike combat that we’ve seen to date. Just make sure you've got your energy drinks to hand. You're going to need some serious focus thanks to the speed and precision that this game demands.
    • 80 Metascore
    • 90 Critic Score
    I had a great time with Boomerang X. The action is tight and it always feels like an expression of skill whenever a level is successfully beaten. The surreal fantasy setting also matches the game’s tone perfectly, providing moments of surprise and wonder with each new level. The simplicity in DANG!’s design really works in their favour – it provides an excellent degree of challenge with unique, memorable mechanics and no wasted time. It’s a masterclass in fast-paced, precision-based 3D action.
    • 80 Metascore
    • 70 Critic Score
    OkunoKA is exceptionally serviceable to the hardcore-platforming brand, and there’s not a whole lot for me to say beyond that.
    • 80 Metascore
    • 90 Critic Score
    This is one hell of a journey.
    • 80 Metascore
    • 70 Critic Score
    The Sly Trilogy is still a very good collection and if you can ignore the slight issues with the compressed videos and sound, you will have a wonderful time.
    • 80 Metascore
    • 90 Critic Score
    Historical fiction is a quick way to my heart, and while, if I were inclined to make a historical fiction game set in ancient Rome myself, I would probably go with some kind of retelling of Caligula’s story (note: I swear it’s so much more interesting than the popular stories would have you believe), I found this to be interesting and engaging experience on every level. The tactical action is challenging and deep, the management side of things is robust, and the story that it weaves will keep you invested, even 40 or more hours into it. This is an early game of the year contender.
    • 80 Metascore
    • 90 Critic Score
    The characters are whacky and wild, the crimes confounding, all in the best ways. However, before you play, a note: it will become habit to yell "Objection!" when you disagree with anything.
    • 80 Metascore
    • 100 Critic Score
    Pokemon Sword & Shield is as close to a true reset for Pokemon as we've had. It's clear Game Freak wanted to get back to basics, and streamline the experience across the three main characteristics that makes Pokemon great - the collecting, the combat, and the catching. In all three areas Pokemon Sword offers vibrancy - solid pacing, superb balancing, and a joyful playfulness that makes the experience so appealing. The series needed that soft reset, and now Game Freak has the same outstanding basis and core to build on anew. Just as it did back when Pokemon Blue & Red so effectively captured my imagination 21 years ago.
    • 80 Metascore
    • 70 Critic Score
    Whether it's a game that the hardcore will enjoy over the long term depends entirely on how much of a community springs up around that well-designed, but limited, online multiplayer.
    • 80 Metascore
    • 90 Critic Score
    The Eternal Cylinder is quite sad yet somehow there is a delight in finding in the smaller moments: finding an egg and evolving are especially happy moments. It is complex yet simple, running from the big bad thing that constantly looms like the Sword of Damocles is easy enough, but exploring to find the way ahead isn't always completely straightforward. The opposite emotions make the game feel deeply fulfilling. It's not quite like anything else I've ever experienced, and I feel like it will haunt me (in the best way possible) for quite some time to come.
    • 80 Metascore
    • 60 Critic Score
    While Metro Exodus doesn’t do anything wrong as a blockbuster shooter, where the original titles were original and refreshing, Exodus is yet another in a ever-deepening pile, and the Metro franchise deserved better than to be exhausting.
    • 80 Metascore
    • 80 Critic Score
    Hello Kitty Island Adventure is one of those games that could only come from Japanese culture. There aren’t many other cultures that see an inherent spirit and soul in a mascot, and to most of the rest of us, mascots are tools to use for branding and marketing, or otherwise become famous because of their association with a product like a film or a game (hello Mario and Mickey Mouse). It’s rare that a mascot IS the product. But that’s what has happened with Hello Kitty. Before today, most Kitty games came across as a cheap effort to extract more cash from that lucrative product, but Hello Kitty Island Adventure is different. This is a genuinely worthwhile use of your time, and the fact that it’s also free of predatory microtransactions is the sweetener on top.
    • 80 Metascore
    • 70 Critic Score
    I do think that Ironcast has found itself the right home on the Nintendo Switch. In the way it plays, Ironcast benefits from spontaneous game play sessions which the Switch can provide due to its tablet mode.
    • 80 Metascore
    • 90 Critic Score
    Ultimately, Saviors of Sapphire Wings and Stranger of Sword City Revisited form a welcome package that’s sure to delight fans of dungeon crawlers. I like the way that Sapphire Wings’ moderate difficulty and focus on narrative serve as a good introduction before throwing players into the much more punishing Stranger of Sword City. I’m glad that Experience Inc.'s western partner, NISA, is seeing the value in releasing these niche games to a Western audience, and the added appeal of playing these games on-the-go is a plus for the genre. And speaking from a purely value-for-money perspective, you’re getting two full length, lengthy games for the price of one, and you’ll be happily dungeon crawling for weeks and weeks if you choose to pick this one up.
    • 80 Metascore
    • 90 Critic Score
    Perhaps Etrian Odyssey V is the swansong of a franchise that has been one of the few to make meaningful use of an approach to technology and gameplay that has now been obsoleted as Nintendo has retired the dual screen idea. If that’s the case, I’m not going to lie; I’m sad for the end of the end of the franchise, but at least in Etrian Odyssey V it went out on a real high note.
    • 80 Metascore
    • 90 Critic Score
    It's now in its 20th year, but Ace Combat 7 shows that there's plenty of life yet in the series. Neither pure arcade, nor hardcore simulation, it straddles the line it needs to offer both a sense of flight and fast, furious dogfight action, even as it tells a cinematic and genuinely enjoyable story.
    • 80 Metascore
    • 100 Critic Score
    It’s an interactive metaphor for grief, and all those strange, complex emotions that all seem get balled into one when you’re grieving. RiME is a beautiful game in so many ways, but this is what makes it truly special.
    • 80 Metascore
    • 80 Critic Score
    I loved the first Battle Academy, and while the sequel doesn't do much more than adding new maps and scenarios, that's more than enough. Slitherine already has the premier wargames on the iPad, and now it has one more.

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