Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 78 Metascore
    • 70 Critic Score
    If you've never played Puzzle Quest before, The Legend Returns will be a nice surprise. Sitting underneath that humble presentation is a game with an awful lot of content to it. Existing fans would do well to jump in and remind themselves why Puzzle Quest is such a great game, as this release on Switch suggests, to the very subtitle of the name, that it's an active franchise again, and we may well see a new one in the near future. However, it's clear that Puzzle Quest is aging with anything but grace, so The Legend Returns also shows that this next Puzzle Quest, should it come, will need to do things significantly differently to have the same impact.
    • 78 Metascore
    • 80 Critic Score
    It is not quite the revolutionary title people were hoping for, but Watch Dogs is still an excellent game in its own right.
    • 78 Metascore
    • 80 Critic Score
    By and large Avernum 2: Crystal Souls is an excellent title that really serves to remind RPG fans what matters most. This is a throwback title with visuals that likely will not appeal to everyone, but if you have never had a chance to journey through Crystal Souls, this is the perfect opportunity to do so.
    • 78 Metascore
    • 60 Critic Score
    Of the two, I give the tip to the first Revelations, as that boat setting really is up there with the original Resident Evil’s mansion, and Resident Evil 0’s train as a distinctive and brilliantly designed environment. Otherwise I find these games to be unremarkable. Entertaining, but unremarkable.
    • 78 Metascore
    • 100 Critic Score
    Heavy Rain is very much the kind of game I like to play; it’s smart, interesting, different and highly focused. Cage might be a one-of-a-kind game director and thinker, and I do wish more developers paid attention to how he approaches his storytelling.
    • 78 Metascore
    • 80 Critic Score
    A wild success, building upon previous generic conventions to craft a highly satisfying experience. The elements of puzzle and platformer mesh so well that I have to wonder why other games aren't this good - X10 manages to make the impeccable mechanic and level design seem effortless.
    • 78 Metascore
    • 70 Critic Score
    With Resident Evil 7: Biohazard suggesting that the main entry games are again pivoting in a new direction, Capcom's re-rerelease of Revelations may be its way of showing fans that it's also committed to the "classic" Resident Evil formula with this side series. While the visuals have aged considerably in the short timeframe, the classic Resident Evil gameplay and feel is still there, complete with a bonkers B-grade storyline. I’d dare say that most Resident Evil fans have possibly found a way to have played this already, and there is really no incentive to come back for another round.
    • 78 Metascore
    • 80 Critic Score
    If you want an otome game that isn't quite as dense as Otomate's usual fare, you can't go wrong with Psychedelica of the Black Butterfly. Between the mysterious thriller at the game's heart and the romantic side stories, this is a game that kept me turning page after figurative page.
    • 78 Metascore
    • 80 Critic Score
    Fantastic. The Vorpal system is a clever twist on the format, adding a neat extra layer of strategy to the game, but it's the cast that really makes Under Night In-Birth stand out. There's so much love and creativity gone into the roster, and that, more than anything else, will make or break a fighting game.
    • 78 Metascore
    • 90 Critic Score
    Tropico 6 does provide the much-needed stepping stones to advance the series. For a series which often gets continued updates or DLC, Tropico 6 is also with with a long and exciting future ahead of it. The developer has indeed created what sets out to be the definitive version of Tropico, and while there may not be ground breaking adjustments to the core of the series, at its core the series doesn’t need to be something else. The enhancements to the strategy side of the game are welcome, but really, it's the return of the satire that makes Tropico 6 such a delight.
    • 78 Metascore
    • 90 Critic Score
    I can see now why Crisis Core is considered one of the best PSP titles and one of the finest Final Fantasy games ever made. It has been “blown up” and remastered for the PlayStation 5 to the point that it looks and feels like a native title, and has a rich and emotionally impactful narrative that, being entirely honest here, was well beyond what I was expecting. This is another feather in the cap for Square Enix, which has had one of its finest years ever.
    • 78 Metascore
    • 80 Critic Score
    John Wick Hex is a fascinating example of a developer making compromises in order to make the game fit with the license. Sometimes those compromises are quite substantial indeed. They also end up being a non-issue, however, because in delivering a true John Wick experience, Mike Bithell and his team have given us something intriguing that adds to the film property. That is a refreshing change when most licensed tie-in games simply look to capitalise on a popular thing to the profit of the developer. For something based on such an unapologetically dumb film property, there is some truly intelligent and thoughtful game design that went into the making of John Wick Hex.
    • 78 Metascore
    • 80 Critic Score
    The Vita has, much like the PSP before it, become a great home to offbeat JRPG experiences. Oreshika expertly blends a simulation experience with JRPG elements to create an entertaining experience with a few rough edges around the exploration and storyline. It has a unique flavour worth investing time into.
    • 78 Metascore
    • 80 Critic Score
    W.M.D is a fun game, loaded with tons of content that should keep Worm fans and newcomers alike very busy. The series still has that sense of humour that it is so well known, while constantly adding in new features to deepen the gameplay experience. This one, in particular, is a really well formed game, and deserves to be on high multiplayer rotation for a long time to come.
    • 78 Metascore
    • 80 Critic Score
    Lost in Random isn't a terribly long game. Even if you do keep the battles long by maintaining normal difficulty you can knock it off in around a dozen hours or so of gameplay time. By that stage, you probably won't find the combat as charming as you did when you first started, but you'll still want to see it to its conclusion, because the narrative and humour are so particularly strong.
    • 78 Metascore
    • 70 Critic Score
    I’m not the world’s biggest SHMUP fan, and I’m not great at the genre, so I struggled to get through Kamikaze Lassplanes. However, the entertaining visual novel side, along with some of the finest, most brazen fan service we’ve seen this side of Senran Kagura, kept me invested. This has been an interesting experiment. We probably won’t see another game quite like this for quite some time.
    • 78 Metascore
    • 70 Critic Score
    It's a highly focused game designed explicitly to fill up the Christmas list of the child in the household. But it is a well produced game, well above the standards of most children's games, and those miniatures are highly collectible stuff. The kids will love having this under that pine tree.
    • 78 Metascore
    • 80 Critic Score
    While this game might have the look and feel of a "family friendly" shooter, the reality is that the people playing it are of a standard to make it one for the shooter veterans who want a change of scenery from the brown wasteland battlegrounds.
    • 78 Metascore
    • 70 Critic Score
    Frequently surprising, intense, and always sublime.
    • 78 Metascore
    • 100 Critic Score
    It’s more a concession to the fans who bought the first two on the Vita than anything else, I suspect, and I’d be surprised if Koei expected this to make any kind of money, but it is a good gesture by the company to allow us to finish our collection for Atelier games on the go.
    • 78 Metascore
    • 90 Critic Score
    There’s nothing particularly flashy or exciting about Sympathy Kiss. As a slice-of-life narrative, being mundane is kind of the point. With that said it is incredibly well-written and designed, and while the protagonist may or may not match up with your own vision of how to behave in the workplace, the situations she deals with are often very relatable. Thanks to some exceptionally gorgeous art, solid storytelling, and some fun little systems that remind us that life isn’t meant to be all about work, it also ends up being a game of relevance today, and a reminder that the equilibrium between work and play (let alone romance) has become seriously messed up.
    • 78 Metascore
    • 70 Critic Score
    I feel audiences will be alienated by the overwhelming focus on dying and starting over, but take out the death and what remains is a simple, lifeless game about cubes.
    • 78 Metascore
    • 70 Critic Score
    Inazuma Eleven is by no means a perfect game; I can't see any reason why it had to be touch screen controlled, nor is there any excuse for why the soccer action itself is so poor. But, as a sport-themed JRPG, it's a niche kind of game, but an entertaining one.
    • 78 Metascore
    • 80 Critic Score
    While I do think that Mortal Kombat: Legacy Kollection is the most polarising Digital Eclipse museum experience so far, in terms of the quality of the games that are in it to play, I also think that it’s one of the most compelling experiences from a historical perspective. Who knows if we’ll ever have a series that has thrived this completely on notoriety again, and for that reason, this is a collection of curiosities that can’t be ignored.
    • 78 Metascore
    • 100 Critic Score
    The best art tells us something of relevance to the world around us. Banishers: Ghosts of New Eden is a dark and intense fantasy of ghosts, vengeance, and human resilience through the bleakest of nightmares. It’s unfortunate that it offers such a strong allegory to the real world, yet it does and that makes it all the more thought-provoking, however inadvertent it was for the developers. Thankfully it’s also exceptionally good to play, even as it challenges your intellect and moral core.
    • 78 Metascore
    • 60 Critic Score
    I can see myself replaying Crystalis at some point, and working at Athena until I do finally beat it, but for this collection to be really worth the price of admission, SNK needed to dip into its more recent history, and particularly the fighting game genre, where the company has a genuine leadership position. It didn't do that, so it's hard to shake the impression that you'd be better off with a couple of the dozens of Neo Geo Classics that are available as individual purchases on Switch.
    • 78 Metascore
    • 80 Critic Score
    The way the video game industry treats World War 2 is terrible. Headquarters: World War 2 is a good, fast-moving and tactically interesting strategy game. But it is yet again treading over the same selective memory of World War 2, and doing so without a critical or contemplative eye. As well-made as it is, it’s not really doing much to help it stand out from the million other WW2-based games where you get to shoot Nazis as American and British soldiers.
    • 78 Metascore
    • 90 Critic Score
    For people who didn't play through the DLC on the Wii U version, or want a portable version of Hyrule Warriors that doesn't feel like a one massive compromise after another, Hyrule Warriors Definitive Edition is essential.
    • 78 Metascore
    • 80 Critic Score
    While the Nintendo Switch version of the Crash Bandicoot N. Sane Trilogy may not look quite as dazzling as its counterparts, there’s no denying that it’s bolstered by being available on a portable system.
    • 78 Metascore
    • 100 Critic Score
    It really captures the majesty of ocean—the beauty of it, but also the power of it. In that sense, maybe “diving simulator” is accurate, because as stylized and fantastical as it is, it expertly captures what it is that makes diving such a rewarding activity: exploring the wonders of the sea.
    • 78 Metascore
    • 90 Critic Score
    Bad Apple Wars hit every note I've come to expect from Otomate.
    • 78 Metascore
    • 90 Critic Score
    Those gripes aside, this is one of the most feature-rich, complex, aesthetically interesting and different dungeon crawlers, and the perfect cumulation of everything the little series has built up to. As an added bonus, players can also enjoy a full visual novel that Idea Factory has just thrown in there, as fan service, for these characters. The irony is that the "fan service" bonus has less sex-themed material than the base project is not lost on me, but if you enjoy the characters from the main game, then this little bonus adds a nice texture to the overall package. The background art and re-drawn character sprites (into school uniforms, since this VN is a school-themed tie in) is all gorgeous, too.
    • 78 Metascore
    • 100 Critic Score
    Pokémon Legends: Z-A hits such an exceptional stride. An invigoratingly original combat system, an almost surprisingly good narrative that covers real and important themes, and the same charming monster designs and aesthetics that continue to define Pokémon as one of the biggest media properties in history. Excellent work, Game Freak.
    • 78 Metascore
    • 100 Critic Score
    The Chinese Room has managed to create one of the most insightful, meaningful, and emotional games that we’ve seen in some time, perhaps forever, and bravo to Sony for taking a real punt with something so completely arthouse.
    • 78 Metascore
    • 90 Critic Score
    But for myself, who liked every aspect of Olija, the whole package is a flawed but thoroughly impressive ride. There is a lot to enjoy here, in a game which lets the player feel alienated and disempowered one moment, and then agile and dangerous the next. It wins even more points for the way that it perfects the cinematic platformer formula which has a lot of nostalgia value, but not a lot of modern interpretations. I love that Olija arrives as a palette cleanser to the Metroidvanias and the rogue-lites of the side-scroller scene, and I wish all the success for it.
    • 78 Metascore
    • 80 Critic Score
    While it’s a decidedly feminine game, Style Boutique is a quality package, and people of all ages and genders will be able to find things to appreciate about it. While I would be the kind of person to find a serious fashion boutique/ retail buyer simulation fascinating, if I am going to play a casual sim, I would prefer something like this to the vapid and cynical likes of Hay Day, Farmville, and so on.
    • 78 Metascore
    • 80 Critic Score
    Unrelentingly simple and yet uncontrollably addictive, Absolute Drift is a comfort game in every sense of the term.
    • 78 Metascore
    • 70 Critic Score
    it does a lot right, but it does not break the classic mould enough to make it feel like a true new classic in its own right.
    • 78 Metascore
    • 70 Critic Score
    Everybody’s Golf sticks firmly to the fairway, though it swings a little too wildly too often and dumps itself in the bunker at times too. The grind is real, and though it's enjoyable enough, it's also a game that's quickly going to become hostile to newbies, and that's a problem when so much of the experience relies on the online play.
    • 78 Metascore
    • 100 Critic Score
    Groove Coaster, to me, isn't a game about precision and perfection, like most rhythm games. It's a game about letting your senses get overwhelmed, and enjoying the music through sight and touch as much as by hearing it; the "game" is just one means of bringing that about. More than anything else, Groove Coaster is a game about losing yourself in the music, and that's something it achieves perfectly.
    • 78 Metascore
    • 100 Critic Score
    So. Is Piofiore for absolutely everyone? Not even close. This game needs to have "trigger warning" lit up in neon because it's going to affect some people if they play it. It is dark. It is violent, and it is unrelenting and unapologetic in pursuing a kind of mafia story that I thought was long gone from the sanitised cinema of both modern Italy and modern Japan. But as a cinematic story, set against some of the most gorgeous art we've seen in visual novels, Piofiore is also memorable, deftly-written, and for those that can stomach it, affecting in the right kind of way. It's less repulsive in both intent and application than it is sobering and reflective. I must admit I never thought otome games would go to this kind of extreme. Sure they often have their dark edges, but ultimately, the romance wins through. Piofiore is the inverse of that. It's deeply romantic, but those dark edges will be what haunts you well after you're done.
    • 78 Metascore
    • 100 Critic Score
    The Nintendo Switch has plenty of excellent board games already available on it. Wingspan is one of the best, if not the best of them. Admittedly the developers were fortunate in that they had the most beautiful, well-designed base material to work with, but rather than do a pedestrian copy/paste of the game to make for a boring digital release or, worse, somehow mess it up by trying to change the game in some way, the team has shown some real respect and appreciation for what makes Wingspan a special experience. Without changing the fundamental appeal of the game, the developers here have taken advantage of the video game medium to enhance the experience in all the right ways. Wingspan, on Nintendo Switch, is nothing short of perfect.
    • 78 Metascore
    • 50 Critic Score
    A game that heavily borrows genre trappings of other, more successful games, in order to push the Doctor Who narrative in a way that won’t be palatable to anyone except the most core of fans. It’s impressive how much effort went into developing this game, judging from the graphics assets, extensive writing, and voice acting, but it’s all in service of familiar and tedious game mechanics and a divisive story. It doesn’t reach the lofty heights of “Blink”, and like the Weeping Angels themselves, it’s an artifice best left ignored.
    • 78 Metascore
    • 80 Critic Score
    I like Pinball M. I like Zen Studios’ work and I like the idea of a mature platform for adult pinball games. This launch is underwhelming, however, and rather than mildly more mature than all ages, Zen really should be looking to go all out. Drench our screen in blood, bring in some of the eroticism of horror, and really shock us, Zen. Make Pinball M both mature and comprehensive, and these two platforms of yours really could exist side-by-side effectively.
    • 78 Metascore
    • 80 Critic Score
    I’ve seen more than a few people express surprise that Terra Nil is a Devolver Digital-published work, and I’m really not sure what they understand about the company. This is a game that gently reinforces a fundamentally positive and progressive view of the world and does so by transgressing the status quo and challenging expectations of both genre and theme. That has always been Devolver’s MO, and Terra Nil is perhaps the most important and timely project in its catalogue to date.
    • 77 Metascore
    • 90 Critic Score
    Telling a horror story this effectively with so few words takes a mastery of the genre that very, very few possess.
    • 77 Metascore
    • 80 Critic Score
    Elden Ring Nightreign is a very clever game. FromSoftware has produced a multiplayer-focused “Souls” experience that borrows some of the best ideas from the multiplayer giants while retaining the Soulslike formula and style. It’s not really for me. I’m a mega Souls fan, but I’m there for the dark fantasy storytelling and exploration more than the action and bosses. But I can appreciate what FromSoftware has done with this, and I certainly think the team has nailed what they set out to achieve with it.
    • 77 Metascore
    • 80 Critic Score
    As a compilation, Legacy Collection thankfully makes an effort to be more than a sloppy pile of regurgitated code from decades ago.
    • 77 Metascore
    • 90 Critic Score
    Story of Seasons: Friends of Mineral Town is the most charmingly twee thing on the Nintendo Switch. It is bright, colourful, wholesome, sweet, and, for people that remember the original on the Game Boy Advance, nostalgic. Story of Seasons encapsulates the desire that many have to retreat to a "simpler life" of wholesome work and earned reward. It's also a magnificent parallel - in an industry that is so drenched in extreme, unquestioned violence, sex, anger, terror, drugs and "serious themes", this game is a rare retreat and opportunity to reset. It's a reminder that it's okay for games to be warm-spirited... and that's a sadly rare thing these days.
    • 77 Metascore
    • 80 Critic Score
    The biggest problem Sony faces is in getting more casual fans to enjoy its baseball games. The hardcore are going to love it, and mechanically, MLB does a great job of giving you ways to fine-tune how you play, the control system that works for you, and so on. This is effortlessly the best baseball game we’ve seen to date. However, what it doesn’t do is make players comfortable with it before throwing them in the deep end. Whether it’s endless statistics and career-altering decision trees in the career mode, the overwhelming experience of having cards and items and microtransactions thrown at you in that mode, or the need to manage an entire team while also dealing with the on-field performance, MLB The Show 22 is difficult to get into if you’re a casual fan of the sport. A simple season mode would have gone a long way to address that, but, for whatever reason, Sony doesn’t seem overly concerned with making its series the catalyst that converts people with a casual interest in baseball into fans.
    • 77 Metascore
    • 80 Critic Score
    The first episode, as is typical for Telltale, is nothing more than a foundation for the tale to come. It helps to establish new characters and the overall arc of the story. It's actually a slow start, but ends of such an incredibly cliffhanger that I really can't see anyone playing this and then not immediately investing in the season pass for the rest of the thing.
    • 77 Metascore
    • 80 Critic Score
    Reigns is definitely meant for a touch screen, but the PC version plays okay. Press the left/right arrow once to view the selection and again to confirm your choice. But choose wisely, as the game reflects real life in at least one way by not providing an undo button.
    • 77 Metascore
    • 80 Critic Score
    Etrian Mystery Dungeon is a terrible Etrian Odyssey game, missing the point entirely in what an Etrian Odyssey game is meant to offer. But as a roguelike, it is such a clean, traditional example of the genre that I found it very difficult to put down.
    • 77 Metascore
    • 80 Critic Score
    For a series that has struggled to recapture the lightning-in-a-bottle magic of that first title from a few decades ago, it’s great to see that with Super Monkey Ball Banana Rumble the developers have landed on what might be a strong future direction for the series. Banana Rumble in itself is a little undercooked overall, but it’s still pristine Monkey Ball action, backed by manic good fun multiplayer, and hopefully will be backed up with a second game that more completely executes on the potential.
    • 77 Metascore
    • 80 Critic Score
    Make no mistake – despite my criticisms, Apollo Justice is an unforgettable entry in the Ace Attorney series. It serves to push the series’ overarching plot forward in meaningful ways while hammering home the value of truth to a world that so desperately tries to avoid it. It even represents the peak of comedy in a series that is renowned for it.
    • 77 Metascore
    • 60 Critic Score
    The level design tends to be quite bland, too – unique mechanic aside you’re played what this kind of game is offering in some way before. But still, it’s good, clean, light-hearted fun.
    • 77 Metascore
    • 80 Critic Score
    After being disappointed with Paradox Paradigm I am thrilled that Lover Pretend was a big bounce back to form, both in my perception of Otomate, and the localiser, Aksys. While the first impression is that this one is going to make incest a core theme and that’s going to be simply plain unpleasant for (almost) anyone, the good news is that it soon settles down into a rather comfortable reflection on celebrity, the filmmaking process, and, of course, romance.
    • 77 Metascore
    • 80 Critic Score
    The ultimate success story is that Bandai Namco can take Pac-Man as it is in its basic form and still find amazing new, and very modern, ways to apply that formula.
    • 77 Metascore
    • 90 Critic Score
    The puzzle pieces are often incredibly-well hidden. That would be fine if the game wasn’t perfectly satisfactory without drilling into people that these pieces needed to be found. It’s a sour note to finish with and disappointing because the game is otherwise truly brilliant, but those collectibles are largely why I have given up on the platformer genre. Whatever happened to the idea of building a game where it is fun just to go from one end of the level to the other, and still feel validated that, yes, I’ve finished the game at the end of the last level?... With that gripe out of the way, the Nintendo Switch remaster of this classic platformer is the definitive version of it, and anyone who loved playing it previously is going to love the opportunity to play through it again. If you’re newer to video games… this is an essential modern classic.
    • 77 Metascore
    • 60 Critic Score
    So if you like the characters, you like the songs, and you’ve for whatever reason always wanted to play Puzzle Bobble while occasionally hitting buttons to the rhythm of a Touhou track, then this game is for you. For designers, this is an interesting exercise in how to cram together two sets of clashing game mechanics and achieve a harmonic and synergistic result. I’m still so surprised that Rhythm Game and VS. Puzzler came together in such a deep and intuitive way. But when I’m done asking “what” this game is and I start asking “why” this game is, I only see it as an expensive curiosity, reimagining of Taito’s classic (and better) puzzle game which is available as a Neo Geo Archives title for 12 dollars on the Switch shop.
    • 77 Metascore
    • 60 Critic Score
    The real issue that Othercide isn't technical, it's thematic: this is a game that is at odds with itself. Nothing about it suggests that it needed to be difficult like a Darkest Dungeon or Bloodborne... indeed its narrative and themes would have better lent themselves to a much more condensed, intense, and high-impact experience. But that would have also made the game shorter, and so once again we have a casualty of developer obsession to preference content over cohesion. Othercide had all the elements it needed to become something truly powerful. Sadly, it tries to stretch that material too far and forces players into too much repetition, eventually diluting the game's impact and leaving it as something which, as vivid and entertaining as it is, is also just a game.
    • 77 Metascore
    • 90 Critic Score
    That little technical niggle aside, Virginia is a fantastic piece of interactive fiction, and a fantastic videogame. It’s rare to see a game that truly innovates on the way a story can be told through this medium, and to have something that doesn’t only push those boundaries but does so this effectively is a real treat.
    • 77 Metascore
    • 100 Critic Score
    Not only is it hugely enjoyable in its own right, focused as it is one one of the most dramatic moments in living memory, but it has also managed to completely upstage an Academy Award-winning film that looked at the same moment in history.
    • 77 Metascore
    • 60 Critic Score
    Nothing about this game is particularly bad or warrants criticism, but at this point the lack of ambition or innovation makes play sessions feel more tedious than anything else.
    • 77 Metascore
    • 90 Critic Score
    Wrapped in the warm, happy colours and light soundtrack that it is, Dragon Quest Heroes is a genuine delight of a game. It's endlessly playable, both in short bursts and longer sessions, has a truly enjoyable cast of characters, and an infectious sense of humour. You might feel bad massacring entire family lines of slimes, but other than that I can't see anyone finding anything but joy from their time with this one.
    • 77 Metascore
    • 90 Critic Score
    Stellaris is an aesthetically beautiful and rich in storytelling, and I'm fully enamoured to it. It plays beautifully on console, and it's the kind of game that's impossible to put down once you start playing.
    • 77 Metascore
    • 80 Critic Score
    Now keep in mind, this is a port of the original Wii U title. if you already have it, there probably is not enough here to warrant coming back for more unless you want split screen cooperation, higher resolution or achievements. That being said, if you missed LEGO City Undercover the first time around and enjoy this unique brand of adventure gaming, know that this release is one of the most entertaining and original LEGO games in quite some time.
    • 77 Metascore
    • 90 Critic Score
    I’m torn on these remakes. On the one hand, I don’t think they work on Switch. Not in recreating the original vision of Etrian Odyssey, at any rate. The best way to play these is to jettison the mapping feature that was so core to the experience on the DS and 3DS. This truly is disappointing. On the other hand, even as a stock-standard set of dungeon crawlers, the three Etrian Odyssey titles bundled up here are beautifully elegant, ethereal, and artful. They’re challenging and fundamentally enjoyable, classic dungeon crawlers. If these new releases help a new legion of people discover Atlus’ dungeon-crawling genius for the first time, then I’m ultimately very glad they exist.
    • 77 Metascore
    • 60 Critic Score
    Kerbal Space Program is a fantastic game but one that you should play on PC. I can forgive some of the control issues because of the limitations of the platform but we’ve seen other developers do intuitive controls for games designed initially for PC like Divinity: Original Sin and even Blizzard’s Diablo III. Imagine buying a great physics text book but only being able to read it while using oven mitts to turn the pages. That is Kerbal Space Program on PlayStation 4.
    • 77 Metascore
    • 80 Critic Score
    Tales of Symphonia Chronicles may only offer up one game of utter brilliance, but it carries the package just fine on its lonesome.
    • 77 Metascore
    • 100 Critic Score
    The creative team behind Danganronpa and, now, Rain Code, are a rare group in video games. They know how to entertain – I didn’t even mention the “replacement” for Monokuma in this game, but Shinigami the ghostly reaper is somehow even more brilliant foil and source of sadistic humour than the iconic bear. But under all the hyper-colourful art, the mysteries that would give Sherlock Holmes a run for his money, and the sheer energy and panache of it all, they also offer something intensely thoughtful with a strong and blunt message to share. As much as I loved Danganronpa, by the end of the third in that series I did think they were running out of ideas. As it turns out, all they needed was a new creative playground.
    • 77 Metascore
    • 90 Critic Score
    The reliance on imagination and familiarity with Japanese horror influences present in Corpse Party aren’t going to resonate universally, but some of that horror defies cultural barriers and speaks to the human condition.
    • 77 Metascore
    • 100 Critic Score
    You’ll feel deflated – if not outright miserable – after playing it, but it’s also a truly masterful example of writing and storytelling, and it’s the kind of game that people should play, because it will prove to be genuinely challenging and, hopefully, encourage them to think a little more critically of the world around them.
    • 77 Metascore
    • 80 Critic Score
    Studio Evil have served us up our order and I don’t know about you, but I can’t wait to see what they have planned for dessert.
    • 77 Metascore
    • 100 Critic Score
    In a way Valiant Hearts is a challenge to everyone in the industry; it's a challenge to the publishers churning out the same old "war games," and it's a challenge to all the players that continue to buy into these games without really thinking about what they are playing. War isn't fun, and it has a real impact on the people that are involved in it. It's games like this one that, critically, remind us that there is a human side to war.
    • 77 Metascore
    • 80 Critic Score
    It's really quite simple in execution. But it is tightly balanced, elegant, and nearly perfect in execution. I would rather have this on iPad, 3DS or Vita, as I do believe it's the perfect way to get through a real train trip, but regardless, it is a brilliant example of minimalist design.
    • 77 Metascore
    • 70 Critic Score
    There are other XCOM-likes available on Switch, and you could argue that titles like Mutant Year Zero represent a step forward for the genre that has now left XCOM itself behind. The intensity of this game’s narrative, of the resistance against overwhelming odds and the way that the game gives you reason to celebrate even the small victories does make it worth another look, though.
    • 77 Metascore
    • 90 Critic Score
    I appreciate Yeo for being willing to put himself out there, put the art ahead of the commercial best practices, and craft something that is eccentric, nuanced, and even profound. Fading Afternoon isn’t an “entertaining” game in the traditional sense, but it’s a powerful one that will leave you reflective and pensive by the time you put it down. The games industry needs more people like Yeo.
    • 77 Metascore
    • 80 Critic Score
    Gearbox has done a great job with the overall package and deserves a new look for fans. While it may not be the most complete version, that all-new chapter is good enough in itself to get fans interested again. Hopefully, at some stage, we can enjoy new Duke game that does the original King justice, baby.
    • 77 Metascore
    • 80 Critic Score
    A great re-introduction to a new King’s Quest series. The beautiful scenery, the interesting characters, the unique and fascinating narrative all come together to create a heart-warming title anyone can enjoy.
    • 77 Metascore
    • 80 Critic Score
    By itself, Quantum Break wouldn’t have been as successful as it is. The gameplay is not strong enough to stand alone. But in collaboration with the TV series, the stunning cast, the script, the set and character design all work so well together that it elevates Quantum Break for just an interactive experience to an interactive collective.
    • 77 Metascore
    • 100 Critic Score
    As someone who has been a lifelong fan of Final Fantasy, World of Final Fantasy was specifically designed for people like me, and I love Square Enix for it. Respectful of its heritage, but creative with how it presents it, this game has had a far more meaningful impact on me than almost any other game I’ve played this year. So, thank you, Square Enix. It feels like a gift.
    • 77 Metascore
    • 70 Critic Score
    Yakuza Kiwami is an excellent game, and if this is the start of the entire series making its way to the Switch 2 then it’s still worth having it on the device in the interest of completion. It’s a solid 5-star game that unfortunately is just a bit too much for the Switch to do full justice to.
    • 77 Metascore
    • 70 Critic Score
    This isn't my kind of genre at the best of times, and I don't think it's the finest example of the genre, not as long as its core potential - to offer strategic combat - is ruined by obnoxious players. But I do think this is a well-crafted game and it's a fair call to say it's the finest attempt at a serious, "hardcore", free-to-play experience out there is probably justified.
    • 77 Metascore
    • 80 Critic Score
    It has just enough little nuances to set it apart from the vast ocean of similar puzzle games available across the digital oceans and it’s yet another solid indie title in Vita’s ever-growing catalogue.
    • 77 Metascore
    • 60 Critic Score
    So credit to Nintendo’s development teams for thinking outside the box. Unfortunately that’s about all the good I’ve got to say about Arms. I didn’t much enjoy this fighting game at all, to be honest.
    • 77 Metascore
    • 100 Critic Score
    There is no doubt that The Caligula Effect 2 is a niche within a niche, and the fact that the second game so closely follows the first just confirms that the developers are comfortable with that. While it might not click with everyone, it's worth trying, because if you do like your games a bit thoughtful and arty, then this is going to be one of the highlights of the year.
    • 77 Metascore
    • 60 Critic Score
    As a result of these misfires, Lego Party finds itself in a position where there’s a lot to like about it and bravo to SMG for looking for ways to be creative while also producing a blatant Mario Party clone. On the other hand, it does show that where Nintendo has been producing them for decades now, this is a rookie effort. Perhaps part of the issue is that I played it on a Nintendo console, when I have the alternative sitting right there on the hard drive. On other platforms that don’t have a Mario Party, I can see this resonating more strongly. Unfortunately, though, I can’t see it being a particularly memorable experience for anyone in the long term.
    • 77 Metascore
    • 60 Critic Score
    NHL 17 is a very good game of hockey that has not really grown much since last year. Tweaks and improvements are there, certainly nothing feels worse about the title than last season, but there is still room to innovate.
    • 77 Metascore
    • 70 Critic Score
    Darksiders Genesis gets a lot right. It has plenty of personality and a dynamic, engaging action system. Its only real problem is that it has tackled a thematic challenge that it can't deliver - hell should not be dull, empty or repetitive, and yet this game fails on all fronts there. It's not entirely the developer's fault, in the sense that if they showed a truly creative vision of hell it would either offend or be too surreal for the kind of mainstream audience that it's pitched at, but perhaps developers need to better consider where they're setting their games in that case.
    • 77 Metascore
    • 70 Critic Score
    Another reason I believe in the game’s promise: the character interactions and voice cast are absolutely phenomenal.
    • 77 Metascore
    • 100 Critic Score
    11-11 Memories Retold is something precious; it’s a rare foil against the lies about war that filth like Call of Duty and Battlefield get away with far too easily.
    • 77 Metascore
    • 100 Critic Score
    I often say that the original Blue Reflection is the most beautiful game. I say that because while it obviously didn’t compare to the AAA-blockbusters in terms of the money that has been thrown at it, the art direction was so pitch-perfect and downright beautiful that the technical limitations were irrelevant. Second Light clearly had a bigger budget and made the most of that to present a more refined and confident take on the Blue Reflection vision. The story is a vibrant, the JRPG action is classical and engaging, and the aesthetics are pristine. Getting something this wholesome and pure is a rare treat in an industry obsessed with hard and serious storytelling and adult themes, and I strongly suspect that, just like the original Blue Reflection, I’m not going to be able to get Second Light out of my mind for years to come.
    • 77 Metascore
    • 70 Critic Score
    While it could be considered short, there is a creativity to its puzzle design that does make it quite appealing, and so it's worth the investment - especially for people that use their 3DS for killing time and public transport.
    • 77 Metascore
    • 70 Critic Score
    It's a fairly by-the-numbers dungeon crawl that borrows the Steampunk aesthetic, and offers some genuinely clever twists, as far as combat goes. There aren't too many dungeon crawlers on the Switch, and even within that category Vaporum is flat enough that it doesn't come out on top, but it's a pleasurable way to bust a few hours on a weekend nonetheless.
    • 77 Metascore
    • 90 Critic Score
    Whether you were a witness to its glory in its original context, or whether you’re just reading about it for the first time in 2020, Vanquish is an experience worth having. Its desire to subvert entrenched shooter tropes in both its mechanics and its story, leaves it feeling a breath of fresh air to those who have been jaded by how samey the genre can feel. If you like your games to demand mastery, and to reward those who unlock the potential within its mechanics with an undeniable feeling of coolness, then Vanquish is absolutely worth your time.
    • 77 Metascore
    • 60 Critic Score
    For all the good, the reality is that Bleak Sword is in serious need of substance, and the novelty of a “lo-fi Soulslike” on mobile is lost a little on a proper console.
    • 77 Metascore
    • 70 Critic Score
    I enjoyed SteamWorld Build a lot, but it’s not essential. Perhaps that’s why, 13 years later, This overall property is still searching for that breakout hit that will elevate it from indie charmer to a major property. The elements are all there: the theme, the quality aesthetics, and the maverick ability to move between genres while interpreting them in an accessible and engaging manner. But the developer really needs to figure out how to tell a compelling, deep and purposeful narrative with all these components. It’s the glue that’s missing from making SteamWorld memorable.
    • 77 Metascore
    • 90 Critic Score
    Battlefield Waltz is one of Otomate’s stronger efforts. It takes a strong setting, a strong narrative, and strong characters, and makes the most of them. It’s a “safe” game that takes few risks and doesn’t really push boundaries, but it’s an enormously enjoyable and moreish page-turner. The digital equivalent of picking up a good paperback.
    • 77 Metascore
    • 90 Critic Score
    This is a profoundly effective game. Digimon has always pushed a little harder than Pokémon to actually spin a meaningful story around the property, and Digimon Survive is not the first time the series has flirted with darker material. Thanks to excellently-flawed characters, clean tactical combat, and an eclectic but interesting blend of genres, Digimon Survive stands out as one of the most different and creative JRPGs you’ll play this year.

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