Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 77 Metascore
    • 90 Critic Score
    Otherwise, Transformers: Devastation is a pure form of fun and entertainment, and there are simply not enough games like this out there.
    • 77 Metascore
    • 70 Critic Score
    These episodes have played out in roughly two hour chunks so far. It feels as though there are still numerous loose strings to be tied up. I cannot help but feel that although this next episode is meant to be the last, that we are also going to leave some questions unanswered as a setup for another season.
    • 77 Metascore
    • 70 Critic Score
    It is the small, seemingly insignificant details of The Lion's Song that will make you smile the most as you explore the four episodic chapters of the game. It's purely story-driven stuff, but with wonderful characters, all dealing with very real (and easily relateable) creative challenges, this is a game that provides players with a real look into the human psyche, and where the world's great ideas and art come from.
    • 77 Metascore
    • 80 Critic Score
    You’re not going to find better ball porn anywhere, and so, even though this is a port of a six-year-old game with very little added to it, it’s great that it’s now portable and on the Switch.
    • 77 Metascore
    • 80 Critic Score
    Ys and I will never be best friends. I love storytelling in my RPGs, and Ys is quite firmly committed to making me press buttons instead. More than ten games into the series and I still wish the developers did something, anything, to make Adol interesting enough to be a frontman that has more entries now than most of the absolute greats of fantasy literature. He’s no Thomas Covenant or Pug, that’s for sure. Still, despite this dispute between myself and the series, I can appreciate what so many others live and why this has become such a cult favourite over so many iterations. No other JRPG property does extreme-paced action as well as Ys, and with Ys X, that quality is supported with a sense of wonder and adventure in the exploration that makes it very difficult to put down.
    • 77 Metascore
    • 90 Critic Score
    By building upon universal human experiences, Team Gotham have created a poignant game which distills romance without being sappy, compassion without ulterior motive and self-reflection without the fear of others’ expectations. Perhaps it’s not the most exciting or enjoyable of games, but I’m sure Solo will find a core audience which will appreciate it for what it does best.
    • 77 Metascore
    • 80 Critic Score
    Super Mega Baseball 2 is an accessible, arcade-style game anyone can enjoy. I hadn’t enjoyed a baseball game myself in a long time, and I tied it to simply not being able to hit the ball while batting. Super Mega Baseball 2 pretty much fixes everything I didn’t like about modern baseball games.
    • 77 Metascore
    • 80 Critic Score
    As new characters emerge near the end of this chapter, it appears that the storytelling is going to continue to grow even more bleak and grim. For a game drenched in neon colours and featuring new takes on childhood fables, this is an accomplishment in and of itself.
    • 77 Metascore
    • 70 Critic Score
    A dearth of hints, an enormous plethora of potential leads and an overall lack of narrative urgency means that only the dedicated players will see the game through to the end. A good detective novel can spellbind its readers with only words. A Case of Distrust can too, if you have the patience and concentration to make it through the whole way.
    • 77 Metascore
    • 80 Critic Score
    Despite the obtuseness of its gameplay, Reigns is a game full of interesting design choices that intermingle narrative and gameplay to create something you’ll be thinking about for weeks on end. This is a deceptively deep game you’d be happy to keep coming back to. It is novel, with high production values, and there’s bound to be some aspect of this game that will have you hooked.
    • 77 Metascore
    • 60 Critic Score
    That Inks is a beautiful, elegant, and classy game is undeniable. That it’s a surprisingly creative outlet and is fun to play around with just to make patterns in the ink is a nice bonus, but as a game, this one is sadly lacking.
    • 77 Metascore
    • 70 Critic Score
    Sniper Elite 4 focuses on a handful of things that it does very well, and the overall experience is one that I enjoyed. This is a more thoughtful, slower burning pace than the typical shooter, though it is punctuated by moments of intense action that stand out more because they are highlights and not a constant drone of gunfire and running. That being said, the series on the whole has room to grow and is probably overdue to put some more effort into its story and perhaps add a few more wrinkles to the overall gameplay as well.
    • 77 Metascore
    • 70 Critic Score
    NHL 20 is a sharp, polished game that has become more fluid and fun to play in recent years, but most of what is new this season will depend heavily on the modes you prefer to play. Fans of the multiplayer experience will have more to chew on, while those who tend to grind away at the single player modes might come away feeling somewhat neglected. The presentation has received a welcome facelift both in the audio and visual departments, and those are welcome changes for everyone. This year's iteration of the long-running NHL series is a solid if unspectacular offering that hockey fans will enjoy.
    • 77 Metascore
    • 80 Critic Score
    Relayer gets so much right. It’s gorgeous on the eyes, the narrative is twisty and fun in the way that the very best pulp sci-fi can be, and the traditional tactics JRPG action is well-executed and clean. It takes such joy in what it is doing that I can’t imagine there will be many people that walk away from it without a smile on their faces. While it might not do enough to stand out as one of the greats of the genre, it is more than worth your time, especially if you’ve ever looked to space and wondered just what tactical warfare up there might look like.
    • 77 Metascore
    • 90 Critic Score
    The Run is a fun, feature-film-length game with mystery, murder, and a whole lot of running. I was rooting for Zanna from the beginning, when she was bright-eyed and pushy-tailed with innocence oozing out of her pores. Handsome, mysterious farmer Matteo adds more questions than answers, but he’s a welcome break in watching one person run alone, interrupted now and then by masked murderers. The acting was good, but the story is where The Run shines. And the endings I found? *insert mind blown emoji here*
    • 77 Metascore
    • 80 Critic Score
    I loved the game when I played it as a freebie on PlayStation Plus ages ago. I love it even more on my shiny, powerful, PlayStation 4.
    • 77 Metascore
    • 70 Critic Score
    Whether going about your adventure solo, with friends or with two random strangers, Remnant: From the Ashes is a fairly well built experience. Taking the well known formula of a Soulborne and turning it into a third person shooter works as it provides a different experience from the norm. Assume (or just hope) that the bugs go away, but otherwise, this one is genuinely enjoyable.
    • 77 Metascore
    • 60 Critic Score
    I would happily recommend something like Rogue Legacy to anyone, because it's a game that transcends its genre to become something special. La-Mulana never quite achieves that, so it's only ever going to be a cult favourite.
    • 77 Metascore
    • 90 Critic Score
    While it shares a significant amount of DNA with the first game, the clever maps, huge unit roster, and brilliant skirmish generator make Battle Academy 2 one of the most entertaining tactical-level wargames on the market today. It’s war without the snore. Don’t miss it.
    • 77 Metascore
    • 100 Critic Score
    Emotional and poetic, deep and intelligent, it's the kind of game that will fly under most people's radars, but it's also one of those games that will hold a place of pride in the libraries of those that are lucky to discover it. This is a game you will hear me celebrating for many years to come.
    • 77 Metascore
    • 90 Critic Score
    Where the first Toukiden was very solidly in the Monster Hunter tradition, this one edges that much closer to a hybrid JRPG/ Monster Hunter experience, and I couldn’t be happier about that. This is exactly what I want from a “Monster Hunter clone.”
    • 77 Metascore
    • 80 Critic Score
    Many will say that Mega Man Legacy Collection 2 isn’t as great as the first collection. While the first seems to have had a bit more attention to detail in it, this collection is still a great way to explore the Mega Man games of yesteryear. I am crossing all of my body parts hoping that we see a third collection containing the likes of the Game Boy games, Mega Man & Bass and Wily Wars, as I have enjoyed every minute of Mega Man Legacy Collection 2, despite missing a few key features found in the first collection.
    • 77 Metascore
    • 60 Critic Score
    I must reiterate that The Ascent is gorgeous, and for a team of just a dozen developers, they have outperformed themselves in that regard. Unfortunately, because the narrative is so anaemic and there is so little that connects the narrative to the aesthetics and gameplay, The Ascent ends up feeling empty. There’s nothing memorable about the characters, the world is dull and far too large for how little it offers, and while, yes, the story hits those key cyberpunk talking points, the developers largely missed the nuances that elevate cyberpunk beyond pulp fiction. So, again, the game’s fine, if you are looking for a generic sci-fi shooter (and can ideally drag a friend along). As a work of cyberpunk, though, it’s a failure.
    • 77 Metascore
    • 70 Critic Score
    Dawn of War III feels like a little bit of every other game that the franchise has churned out so far, but whether or not it will stand the test of time is uncertain; I’m already having trouble pinpointing anything particularly memorable about the campaign that doesn’t involve particular factions having really cool units. Being a fan, I probably hold this game a little closer to my heart than others will. Perhaps those keeping it at arm’s-length will be far enough away to not notice the imperfections.
    • 77 Metascore
    • 80 Critic Score
    The game looks gorgeous and has plenty of personality, and on the Switch you also get all the DLC, which adds even more value to the overall package. More than anything, though, the ability to detach the joy cons from the Switch unit and get a two player game going anywhere is a brilliant use of the technology, and makes Overcooked feel like it was designed for the console from the very start.
    • 77 Metascore
    • 80 Critic Score
    Hue
    Hue is a very special experience. Imagine taking some of the best bits of Braid and Thomas Was Alone and intertwining them into an equally amazing package and you get Hue. Hue deserves everyone’s attention and it also deserves a collector’s edition release.
    • 77 Metascore
    • 90 Critic Score
    SaGa Frontier is a frivolous and irreverent little JRPG that eschews grand narratives and philosophies to instead focus on a charming sequence of absurd juxtapositions, genuine humour, and playfulness. It's a well-made game, and the effective, challenging and entertaining combat system stands as proof of that. It's just that it's also nothing like most other Square Enix JRPGs, because the developers clearly wanted to deliver something that defied the expectations of the JRPG genre. SaGa Frontier was such a resounding success at that that it has become a "cult classic" and while this will never appeal to the mainstream, hopefully it will find itself a new audience through this remaster.
    • 77 Metascore
    • 90 Critic Score
    The World Ends With You's strengths are in its narrative, which is genuinely different and consistently interesting, and the verve and style with which it pulls it all off. There's reason for existing fans to play the game again, because it has an all-new chapter to work through, and there's certainly a reason for people who haven't previously played it to give it a go, because to this day, nothing else has quite managed to offer what The World Ends With You offers.
    • 77 Metascore
    • 80 Critic Score
    Moving Out is a simple game with an easy to understand premise, and even without its superficial similarities to games like Overcooked, it’s likely to be welcomed warmly by any couch of friends. SMG Studios has designed an interesting set of challenges for teams to tackle, textured with interesting gameplay gimmicks that are just as likely to elicit a groan as they are a chuckle. It’s been a long time since I’ve been able to share a game like this, which is just so effortlessly fun in every facet of its design.
    • 77 Metascore
    • 90 Critic Score
    I’ve rarely been as delighted in simply immersing myself into a game as I’ve been with GNOG.
    • 77 Metascore
    • 70 Critic Score
    Darksiders Genesis is a welcome change of pace. Fan of the series might question whether or not they will like the dramatic overhaul, but this is a really solid Diablo style of game that is a lot of fun to play. I enjoyed the new character a good deal and have always appreciated the world these games were set in. The wheel is not getting reinvented here, but the overall execution is generally well done.
    • 77 Metascore
    • 80 Critic Score
    The big question is whether people who have played the game before will get anything out of the upgrade. I do believe there's enough content in there to justify the purchase, and if you're a fan of Warriors games, and somehow missed either of the game's previous releases, you can consider Warriors Orochi 3 Ultimate essential. It really is Koei Tecmo's Smash Bros.
    • 77 Metascore
    • 70 Critic Score
    Football Manager has always been for a specific type of person, and one who enjoys a blurring of the lines between legitimate work, and entertainment. Football Manager 2018 Touch brings that effectively enough to the Nintendo Switch, and while it's not a game that's going to turn too many heads or win awards, anyone who likes their really cerebral experiences will love spending hours trying to eke the most out of the favourite football team.
    • 77 Metascore
    • 80 Critic Score
    Overall, Darksiders is dated and a little embarrassing, but it’s also surprisingly good. It’s a testament to the robust design choices that Vigil Games made when developing their original title, that each of its parts holds up after a decade of innovation in gaming.
    • 77 Metascore
    • 80 Critic Score
    Although there is definitely room to grow in terms of story and how its presented, as well as a few minor flaws here and there, Tiny Metal: Full Metal Rumble provides a huge amount of enjoyment from start to finish with some incredibly tense fights.
    • 77 Metascore
    • 90 Critic Score
    The thing that often stops people short with game development is that the programming side of things can be intimidating. To this day the logic and process of software development throws me into a spin every time I look at it... and I do create games. They might be visual novels, sure, but they're games. I've always felt like I should know more about programming, but I just can't do it. Game Builder Garage might be pitched at a younger audience - and I can genuinely see Nintendo selling a bunch of Switches to schools for use in the younger grades as an introduction to the all-important education space - but the systematic clarity with which the tutorials of Game Builder Garage are arranged, and then the ease of use and accessibility of the software to play around with afterwards, makes it the best introduction to programming that I've come across, for anyone of any age.
    • 77 Metascore
    • 50 Critic Score
    I might not be much of a Sonic fan, but I know that if Square Enix had done the equivalent of this to that Final Fantasy Pixel Remaster collection, I would have blown my top. I did give the lazy effort to bring the mobile ports of Dragon Quest 1 – 3 to Switch a piece of my mind, and I don’t see that SEGA’s done any better with the Game Gear games here. The good news is that if you’ve already got Sonic Origins, then you’ve got all the bits of Sonic Origins Plus worth playing.
    • 76 Metascore
    • 70 Critic Score
    The problem with the package is that it’s difficult to argue that any of the games in it a bona fide classics.
    • 76 Metascore
    • 80 Critic Score
    Dialing the difficulty up also provides a real test of anyone's management abilities. So look past the satirical elements of Tropico 5. The humour is there, and it's funny, but the real strength of this series - especially with Sim City falling off the map completely in recent years - is that it plays so, so well.
    • 76 Metascore
    • 100 Critic Score
    It seems inevitable to me that there are going to be a lot of people that dismiss Bravely Default II as a “retro-style JRPG.” They’ll see the turn-based combat, the very “JRPG” design of the characters, and all the other genre tropes that the game indulges, and assume that that’s all it is. Nothing could be further from the truth. Nuanced writing, impeccable design and subtle subversion highlight that Bravely Default II is, instead, a game that uses its genre rather than allow it to become beholden to it. In many ways it's a highly metafictional thesis that explores what people love about JRPGs, and what is genuinely important to the genre. In doing so the game has become this wonderfully nuanced, beautiful, entertaining and emotive experience, and in my book, that makes it a masterpiece.
    • 76 Metascore
    • 60 Critic Score
    New Super Lucky’s Tale is a competent game but not one which will excite players. It’s got a clear target demographic in mind and delivers on what it promises. At the very least, it’s a marked improvement on the original Super Lucky’s Tale, and is arguably the most immediately playable iteration. Fans of 3D platformers will find that this game can contend just as well as the games of old, but without the benefit of brand recognition and nostalgia, Lucky has a real uphill climb in order to achieve greatness. If you’ve already played the other 3D platformers on the Switch, this one is worth a look.
    • 76 Metascore
    • 80 Critic Score
    The Ark of Napishtim is still great, in short. Long time fans of the series will appreciate the visual upgrade and first time entrants to this chapter should find themselves at home, especially if they have appreciated some of the other entries in recent years.
    • 76 Metascore
    • 50 Critic Score
    This is the most disappointed that I’ve been with Square Enix for quite some time.
    • 76 Metascore
    • 70 Critic Score
    As someone who genuinely, deeply cares about games as works of art, to see a game as limited as Destiny become the game that is on the front pages of mainstream news is like a slap in the face. I can't deny that the game is entertaining, beautiful, or content-rich, but for all that Destiny is not even close to a masterpiece.
    • 76 Metascore
    • 70 Critic Score
    Long term the WWE series will probably have to consider updating or even replacing its engine. The game mechanics are solid, but fundamentally do not change a great deal and there are signs of rickety infrastructure in the audio, some of the modes and more. There is still a lot of fun to be had with the enjoyable action, and I loved the focus on narrative around MyCareer, but most of the other stuff feels largely the same.
    • 76 Metascore
    • 80 Critic Score
    Bullet Soul is a refreshingly unique and infinitely replayable romp, gloriously representing arcade-style bullet hell action for the modern age. By not aspiring to be the most technically demanding game of its kin, it’s able to convey the appeal of its subgenre even better than some of the all-time classics.
    • 76 Metascore
    • 90 Critic Score
    Disgaea 1 is the one least likely to overwhelm people who aren't deeply familiar with tactics JRPGs and complex JRPG systems. For this reason, this remaster is the perfect entry point for the curious, and anyone interested in the history and heritage of Nippon Ichi's premier franchise will get a kick out of it too.
    • 76 Metascore
    • 60 Critic Score
    Doom 64 is an impressive port of the forgotten son of the series. Without a multiplayer mode it sits as one of the less essential shooters from the era, but as the first effort at bringing Doom into three dimensions, it's a valuable bit of series history, and to this day it plays very nicely indeed.
    • 76 Metascore
    • 80 Critic Score
    The high degree of simplification seems unnecessary when the studio has successfully pulled off both technical and stylish input modes in the past. The roster, in its non-DLC state at least, is also wildly lopsided towards BlazBlue. It doesn’t have the staying power of the top-tier games of the genre, but it’s still a blast to see these fantasy crossovers play out with friends, so it more than evens out.
    • 76 Metascore
    • 80 Critic Score
    I'm not the world's biggest fan of platformers, but I very much warmed to Grapple Dog. The thought and passion that went into every element of the experience is explicit, and it's hard not to fall for its wiles and charms. I do think the developers lost sight a little of how they wanted people to play this game, as the speedrunning quality of the movement system does feel at odds with the way the game also asks you to carefully explore levels, but that's really splitting hairs here. Grapple Dog is a bold, confident, and often inspired take on a genre that is as oversaturated as they come.
    • 76 Metascore
    • 90 Critic Score
    It’s all so completely charming that immediately after swearing for a few seconds, I was good to go again. I would like to see Koei Tecmo and Square Enix collaborate on more of these kinds of games down the track. Dragon Quest Heroes 2 is undeniable proof that the mix between a genuine JRPG and Warriors game works, and now it’s time for a Final Fantasy Heroes, methinks.
    • 76 Metascore
    • 50 Critic Score
    On the Game Cube app, there is Mario Strikers. That is an excellent example of a time where Nintendo and its party sports developers had a handle over the balance between capturing the basics of the sport and making it arcade fun. Now, though, they’ve lost the plot entirely. I genuinely don’t understand who this is for, but it isn’t me. Or anyone that I know who loved what Mario Tennis once was.
    • 76 Metascore
    • 80 Critic Score
    Tacoma gives the player space to get to know its characters, and really know them deeply, which is why its moments of melodrama become so much more compelling than anything else we’ve seen in the gaming medium. It is indeed short, I will concede that, and it is not open even by walking simulator standards, but what Fullbright has delivered is rich, affecting storytelling that’s truly worth experiencing.
    • 76 Metascore
    • 80 Critic Score
    As a horror aficionado, and someone who also likes the extreme ends of horror, I find Carrion to be fascinating. It's not the kind of game I generally like playing, but it's pitched at the easy edge of the Metroidvania "genre". The exploration and puzzles are fluid and in service of the game's main purpose, which is the most unapologetically visceral thing I've played in some time. Not everyone will be able to stomach Carrion's atmosphere and gleeful violence. But those that can will find an experience that is beautiful in being so grotesque.
    • 76 Metascore
    • 90 Critic Score
    Unlike the remake of Final Fantasy VII, Trails of Mana doesn't take the opportunity to rework the story, nor does it aim to add to the existing world that anyone who played the original will experience. It's more akin to Nintendo's own Link's Awakening remake in that it's a traditionally-minded remake that simply seeks to give fans a beloved experience through a modern lens. And yet, it still goes well above and beyond what was strictly necessary for a remake. This is a game that feels decidedly modern and could (and should) appeal to a much broader audience than "existing Trails of Mana" fans. If the lengths that Square Enix has gone to with this remake prove to resonate, then dare I hope for the same treatment to Chrono Trigger or Final Fantasy VI?
    • 76 Metascore
    • 100 Critic Score
    There’s a narrative that not only follows on from one of the finest stories ever written (and I'm not just talking in terms of video games) but succeeds in actually enhancing it. The soundtrack is absolutely incredible and does some amazing things in remixing music that was already peerless.
    • 76 Metascore
    • 90 Critic Score
    Assassin’s Creed: Mirage is a return to form for the series. What had become a formula so bloated that it lost sight of what actually made the series good has been simplified to make it more engaging. What you get here is an efficient and clean historical action game. One that gives you the chance to explore a less-travelled part of history from a part of the world that people are usually too busy demonising to explore as a setting. Ubisoft would benefit from writers who understood how to convey narrative efficiently, but in every other way the more focused and streamlined experience that Mirage offers makes it the most cohesive entry in this series for a very long time.
    • 76 Metascore
    • 60 Critic Score
    No matter how strong the writing is, or what it makes you feel, it’s ruined by those final few minutes at the end of the game. It felt as if the whole experience, whilst rather short, left me in an inconsequential role, like I was simply listening to an argument between two people in an elevator.
    • 76 Metascore
    • 70 Critic Score
    To be frank, here, I don’t think enough was done to make Planet Coaster 2 enough of a sequel. Adding water parks and slides, and more rides in general, were all perfectly rational ways to expand on the Planet Coaster experience, but we’re in an era now where DLC is getting Game of the Year nominations, and I do think that this feels more like a massive DLC drop at 50% of the price of a base game than a new, full-priced game. And as fun as the emerging “Frontier Simulation” formula is I also can’t help but wish that the developers would challenge themselves to try and create an actual simulator at some point. Make something with teeth, folks! You might be surprised just how invested your players get when their decisions have consequences for their parks, too.
    • 76 Metascore
    • 50 Critic Score
    I'm all for retro compilations giving players the option of making games more accessible, so players can set their own experience. Rewind features in old arcade shooters and platformers are great. But imagine if a retro re-release of Castlevania (or whatever) made it impossible to fall down a gap or get killed by a boss by automatically rewinding the mistake. Now imagine they gave players no way of turning that off? To deny people an inherent, defining quality of a game in favour of something that fundamentally changes the experience, without completely redesigning the game so that the new experience makes sense... Nah, it hurts this to say because I love Monkey Ball, but this is all terribe decision-making by everyone involved.
    • 76 Metascore
    • 90 Critic Score
    Thanks to a deep narrative, exquisite morality mechanics that make every decision equally weighty and meaningful, and sublime characters, inXile has given the game a genuine shot of living up to the legacy of one of the greatest games of all time.
    • 76 Metascore
    • 80 Critic Score
    Aside from the lack of co-op, I can't really think of a more engaging action game than Apotheon. Equally, I can't think of a game that fans of ancient Greek mythology will find more interesting than the story that this one weaves. Sorry, Kratos, but you've got nothing on Nikandreos.
    • 76 Metascore
    • 70 Critic Score
    At first glance, Polaris Sector does not look like anything terribly new or innovative. While it does not reinvent the proverbial strategy genre wheel, credit is due for some of the more innovative systems and balanced, clean UI.
    • 76 Metascore
    • 70 Critic Score
    I think I would have appreciated My Next Life as a Villainess so much more if I was an existing fan of the property. Otomate seems to have created something that is a fascinating observation of the otome genre and a very funny, character-driven “romance” story to go with it. Unfortunately, too much of that washed over my head. While I totally respect that developers of games can assume that players have read or seen something else first, and that their game is a continuation of an existing story, I would suggest that giving newcomers the option of a 10-minute summary to catch up first would be a helpful way for those of us coming in fresh to at least understand the basics before we’re thrown in the narrative deep end.
    • 76 Metascore
    • 80 Critic Score
    It's an excellent simulation of an excellent sport. With most other sports properties out there aiming for intensity, action, and excitement, having the laid-back, strategic pace of golf is a nice alternative, and this will likely be a game I keep coming back to for some time to come simply for that change of pace and undemanding nature.
    • 76 Metascore
    • 80 Critic Score
    If you have a strategy itch, Frozen Synapse 2 is a great way to scratch it. There are some obvious comparisons to be made to the excellent XCom series, and that is great company to be keeping, but Frozen Synapse 2 still manages to to be its own unique experience as well.
    • 76 Metascore
    • 50 Critic Score
    Between the lack of personality, inconsistent aesthetics, physics that, accurate or not, look broken, and cynical always online requirements, EA Sports PGA Tour gets just about everything wrong. I found myself jumping right back to Easy Come, Easy Golf almost immediately. Sure, it’s not the most realistic golf game out there, but at least it has fun with the sport and I’m not booted from the game after every other hole. EA’s dour, miserable effort is the “you must be fun at parties” joke/insult manifested as a sports game.
    • 76 Metascore
    • 60 Critic Score
    I alternated between enjoyment and stretches of indifference. I am genuinely glad, though, that we have this addition to our growing Western library of visual novel hybrids (!).
    • 76 Metascore
    • 90 Critic Score
    While Voice of Cards could be refined as a game, the vision is impeccable, and while the game's not as outrageous or subversive as NieR and its sequel, it still represents Yoko Taro's unique qualities as a game designer and narrative writer: he is forever experimenting and pushing boundaries. Voice of Cards is almost subtle in this, but the way that it aims to work collaboratively with players to share a story, rather than tell it, is a delightful departure from the norm for the JRPG. I don't think anyone expected him to follow up NieR with a "card game," but Yoko Taro has hit onto something very special here.
    • 76 Metascore
    • 70 Critic Score
    Those irritations aside, I really had a good time with Outshine. It offers a slick typing challenge with a solid wall of difficulty for the hardcore to sink their teeth into. There’s also the simple reality that a game like this doubles as an educational application, as it teaches speed and accuracy with typing, as well as the ability to touch type. These are all increasingly critical skills in modern society, so that’s an important added bonus with Outshine.
    • 76 Metascore
    • 90 Critic Score
    Is this an essential update? Not really. I would argue that the Switch 1 version of Civilization VII isn’t worth playing, and so if you are going to play the thing, you should upgrade. Nobunaga’s Ambition is already an excellent game, but you’re not getting much extra if you already have it and all the DLC on Switch. There’s also no upgrade option like there is with Civ VII, so you’d need to shell out for a full-priced game if you wanted those mouse controls. But then, on the other hand, I’ll still be playing Nobunaga’s Ambition: Awakening a year (and longer) from now.
    • 76 Metascore
    • 70 Critic Score
    As some light fun and a very different kind of VR experience, Tethered is ridiculously charming, bright, happy stuff.
    • 76 Metascore
    • 60 Critic Score
    With great music, satisfying gameplay and a lot of replay value, Chime Sharp is definitely a puzzler worth your time. It’s a colourful journey through a world of vibrant melodies, with a degree of challenge sure to test even the most seasoned of genre fans. Whether you’re looking for short bursts of play or an afternoon of high-score hunting, Chime Sharp is not to be missed.
    • 76 Metascore
    • 100 Critic Score
    Thankfully the colour and humour of Atelier Marie prevent it from becoming dry, despite the clear parallel to real-world work structures. While the jury’s out on how appealing this will be to the Ryza fanbase (in particular), Marie Remake has been an opportunity for me, a hardcore Atelier fan that came to the party in the middle and who loves the “classical” approach to the series, to catch up with the game that started it all. I can see the progression from Marie to Rorona and beyond, and Gust has definitely gotten better at executing the core idea over the years, but even right back then, at the genesis of the series, Atelier has really been the most wholesome comfort food.
    • 76 Metascore
    • 70 Critic Score
    I had a lot of fun playing (or, more accurately, replaying) Mario Vs. Donkey Kong. It’s a brightly-coloured, wholesome good time, and the rare all-ages puzzle game that strikes the right balance between making sure that everyone that plays it feels smart, without being condescending about it. As much fun as it is, however, this is one of the most transient games that Nintendo has published in quite some time. You’ll play it, enjoy it, and very quickly forget about it because it is, ultimately, a remake of once of Nintendo’s most niche titles – a title that was niche for a very good reason.
    • 76 Metascore
    • 100 Critic Score
    Mixing, matching, levelling up, and forming strategies across such a massive, Pokemon-like range of monsters to collect and turn into special abilities gives World of Demons a level of depth and strategy that you would never expect at first, given how fast and fluid it is. Factor in the ukiyo-e-inspired art (which, no doubt, will be compared to Okami, but is much more appropriate to this game, given the narrative and visual arts traditions that Hyakki Yagyo belongs to), and a soundtrack that is heavy on the traditional Japanese instruments, and World of Demons is clearly a case of PlatinumGames looking to celebrate traditional Japanese culture and the arts. That is actually something that PlatinumGames hasn't done before, but the aesthetics, theme, tone, and quality of action here suits the developer perfectly, so, more of this in the future, please.
    • 76 Metascore
    • 60 Critic Score
    10 Second Ninja X is fun, but I definitely had to limit it to smaller sized doses.
    • 76 Metascore
    • 40 Critic Score
    It does what it promises in offering a fast runner-style game, and it's nice that the developers went as far as to offer completely new level layouts each day, but ultimately this is as shallow as the likes of Doodle Jump or Temple Run, and costs an order of magnitude more money.
    • 76 Metascore
    • 70 Critic Score
    It might not be the most ambitious spinoff that you’ll ever see, but Piczle Cross is a generous and heart-warming good time. The world needs more Story of Seasons, not less, so the existence of this game is an objective good in the world.
    • 76 Metascore
    • 90 Critic Score
    I can't think of a single thing that truly disappointed me about Transport Fever 2. It's elegantly presented and understands that some efficiencies are required for the sake of playability.
    • 76 Metascore
    • 100 Critic Score
    Atelier Ayesha: The Alchemist of Dusk is a more complex game than initially appears, with a nuanced and interesting setting and narrative. At the same time it's supported by likable characters, clean gameplay and a traditional JRPG combat system that hits all the right notes. It's GUST at its most insightful, and it's arguably the finest game on the PlayStation Vita.
    • 76 Metascore
    • 70 Critic Score
    Grim Guardians: Demon Purge is Inti Creates at its safest, working in a genre it is most comfortable with. That’s not a criticism, given how talented the developer is at this stuff. If you enjoy the older Castlevania games, you’re going to love this. At the same time, as confident as this production is, it’s hard not to wish that the team at Inti Creates had pushed themselves a little further for this outing. It’s just a little too safe for broader appeal beyond its main niche.
    • 76 Metascore
    • 80 Critic Score
    As accessible as I’ve ever seen serious strategy gaming, Knights of Honor is still strategically interesting, gorgeous to look at, and still offers plenty of challenge. It hasn’t been compromised in any significant way for the sake of accessibility, and really, this is just a very good example of a publisher finding a genuine and worthy niche to occupy within a very mature and saturated genre.
    • 76 Metascore
    • 90 Critic Score
    Ultimately though, I just want to play the story mode over and over. The missions in Mafia: Definitive Edition are artfully made – they’re eventful, emotionally rich, and deeply fascinating in their representation of the human psyche. It’s the exact same appeal as watching a movie like The Godfather, and wondering just what the characters must be thinking as they hold a gun up to another man’s face. Mafia: Definitive Edition’s narrative means something. It forces players to critically assess the life and crimes of Tommy Angelo as he tells his story to a police informant. Do we, the player, forgive him? Do we understand him? Could the impulses which drove him to do what he did, also exist within us? These questions were in the original Mafia, buried beneath the complex gameplay and 2002 era production values – but in Definitive Edition, they’re right at the forefront, staring the player in the face. Hangar 13 have done an amazing job in modernising Mafia: The City of Lost Heaven into a truly powerful narrative experience, one which I hope that fans of the original will be pleasantly surprised by.
    • 76 Metascore
    • 80 Critic Score
    The shift of Longshot to the Face of a Franchise and the addition of X-Factors provide some tangible and beneficial changes to the game. Sure, the Pro Bowl is sort of a weird and pointless area of emphasis, but Madden NFL 20 provides one of the most entertaining and polished sports experiences available.
    • 76 Metascore
    • 80 Critic Score
    The game’s difficulty level also strays on the balanced side for most Neo Geo titles. It’s definitely hard, but with enough dexterity all enemy and boss attack patterns can be avoided in some way. Its gameplay is easy to understand, and it’s a lot more fun when shared. An average run from beginning to end will put you at roughly two hours, but the game’s branching paths and overall energetic pace mean that this is a title you’ll want to come back to over and over again.
    • 76 Metascore
    • 90 Critic Score
    Chaos;Child is a smart crime fiction/ science fiction mix that might be a little too subtle for its own good. It’s a demanding game, not because it’s difficult or has gamey elements, but rather because it asks for complete focus and imagination from its players. Thankfully, with a core theme that is both poignant and fundamentally interesting, this is a game that I’ve been more than willing to make that commitment to.
    • 76 Metascore
    • 60 Critic Score
    The historical setting, the devotion to detail and colourful artstyle are sure to draw its share of fans, and the gameplay is also a perfectly functional modern reimagining of 80’s era beat-em-ups. It is my dream that there forms a devoted fanbase who appreciate both of those things, but for now this is a game divided between two aims.
    • 76 Metascore
    • 50 Critic Score
    While the loot grind is generally enjoyable, and the randomised missions help keep the missions from becoming rote, Sky Rogue does struggle to give you a reason to care about any of it.
    • 76 Metascore
    • 60 Critic Score
    On the one hand, the sheer quality of the game is evident in bounds, and as a homage to the mighty Baldur's Gate, it continues on the excellent trajectory set down by its predecessor. On the other hand, those loading times really are so bad that I neither enjoy my time with the game, nor want to play it. Of course, a patch could resolve that and then the main criticism of the review would be rendered redundant. Sadly, I do need to review what's placed in front of me, and you're all better off playing Baldur's Gate again than slogging through this in its current state.
    • 76 Metascore
    • 90 Critic Score
    Having not played the original Brigandine, I don't know if this new one does justice to the legacy of the original. I do know that original is well-respected (and quite rare, therefore expensive), but I'm comfortable saying this: developer Matrix Software has done something special with Brigandine: The Legend of Runersia, and this effort deserves to have a legacy all of its own. The Switch is by no means short on great tactics experiences, but Brigandine might just be the best of all of them.
    • 76 Metascore
    • 70 Critic Score
    Gameloft has made the game pleasant to look at, with a pixel art aesthetic that bubbles along with colour and verve. Unfortunately, it's impossible to hide that this is based on an incredibly old game, and we've certainly seen similar efforts that offer more of everything, including the all-important random events to experience on the journey. The thrill of exploring the unknown does wear away when, after just a couple of outings, you're now experiencing the thrill of the far-too-familiar events and occurrences. Still, the educational heart of the game is still there (the lives of these intrepid folks and the little pockets of civilisation along the road are a fascinating bit of history), and Gameloft has done a good job in bringing appropriate sensitivities into the game to make it something to give to the kids to play today.
    • 76 Metascore
    • 90 Critic Score
    I’d be doing everyone a disservice if I sat here and said that Emerald Beyond was for everyone. It isn’t. It isn’t even close to everyone. It’s a JRPG made for the most hardcore, veteran JRPG fans. Specifically, it has been designed for a very specific kind of JRPG fan who, firstly, loves things that are genuinely different. Secondly, its for JRPG fans that like complex, textured and nuanced combat systems that reward people who are willing to tinker and learn them, and punish those who don’t. For a niche within a niche within a niche, SaGa Emerald Beyond is the kind of game that the new, “improved” blockbuster Square Enix hates, but if this really is the end of this series, at least it’s gone out having delivered the full promise of what SaGa has always stood for.
    • 76 Metascore
    • 50 Critic Score
    I hate to be the guy railing against a lack of content in a game, but while Riki 8Bit Game Collection was clearly a labour of love, I have to question why this wasn’t released as a music CD or music download instead, because 99% of the experience is in those music players and the Switch is not the ideal place for a music player. There’s less than ten minutes worth of gameplay in this collection, and as good as that music is, I can’t add it to my Apple playlists for working out or enjoying while I’d reading a book. The end result is, sadly, a conceptual misfire.
    • 76 Metascore
    • 80 Critic Score
    I had fun playing Hello Stranger, even though repeated playthroughs sometimes felt a little redundant. Cam is relatable, and I found myself genuinely rooting for him even though I made him a bit of a creep in one scene… sorry Cam. There is a tense feeling while playing, as though you’re waiting for something to jump out and scream at you. (That doesn’t happen… often…) I’m a bit bummed about the minigames and the decision tree, but I’m thrilled with the story and visuals.
    • 76 Metascore
    • 90 Critic Score
    Of course, Minos’ fans – and the game deserves to have a lot of them – will tell you the plot isn’t important. What is important is its creative sandbox and gleefully gory approach to what is essentially a tower defence game. And on that I would agree with them. Minos is really difficult to put down once you start finding yourself daydreaming about new ways to combine your trap arsenal together.
    • 76 Metascore
    • 80 Critic Score
    While others hope for graphical and mechanical innovation in future installments, I’ll be the awkwardly shirtless gentleman suggesting that Ubisoft continues to improve and expand its narrative.
    • 76 Metascore
    • 90 Critic Score
    So, while Yo-Kai Watch is pitched firmly at children, I found it to be utterly delightful, absorbing, and lengthy. I'm about 60 hours in, at the end of the main quest, but still have enough side quests to keep me going for a while.
    • 76 Metascore
    • 80 Critic Score
    Sitting squarely on the "fun for the whole family," end of Nintendo's spectrum, Super Mario Party is a joy. It's colourful, cheerful, and good-spirited, and backs that up with excellent board and minigame design. After a few iterations that were too experimental for their own good, Mario Party is back in form, and that has made me really happy.
    • 76 Metascore
    • 70 Critic Score
    Satirical and self-referential, backed with some boundlessly creative combat systems and the endlessly bright Mario aesthetic, Paper Jam might not be a huge step forward from its predecessor on the Nintendo 3DS, but it is every bit as much fun.

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