Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 80 Metascore
    • 90 Critic Score
    Nordic Games recently acquired the rights to Titan Quest, and if this port is the publisher’s way of putting the feelers out to see if there’s commercial potential in the franchise, I hope it’s a success, because a return of Titan Quest would be welcome stuff indeed.
    • 80 Metascore
    • 90 Critic Score
    The Escapists has not only everything I want in a game, but also everything I want in a premium mobile title. One price gets you everything: dozens of hours of gameplay that includes sneaking, crafting, grinding, and the snazziest orange jumpsuits you'll ever see. The port is incredibly successful, with both control schemes working well and being easily interchangeable. To sum it up, I love it. I love it so much that I'm going to stop writing about it to continue playing some more — I'm eyeing HMP Iron Gate and think I can bust our in record time.
    • 80 Metascore
    • 80 Critic Score
    If you’re here for the fighting however, you’re in luck. King of Fighters 98 is one of the most robust 2D fighters ever made. Game balance is impeccable, and each character has a solid amount of offensive and defensive options to make them viable. Matches are decided entirely upon skill, so this game is best experienced with a few friends who are willing to learn the strategies and get good enough to compete. You’re sure to be playing this one for a long time.
    • 80 Metascore
    • 80 Critic Score
    It'd be easy to write off New Style Boutique 3: Styling Star if you're not interested in fashion or fashion games, but I'd recommend at least trying out the demo. If even someone as void of style as me found it as enjoyable as I did, you might just find your perfect fit.
    • 80 Metascore
    • 90 Critic Score
    If you haven't played many tower defence games in the past, this one is the best place to start, since it'll be the only tower defence game you need after that. Q-Games produces some of the most distinctive, charming, and beautiful games out there, and PixelJunk Monsters is the team's best work to date.
    • 80 Metascore
    • 100 Critic Score
    There's nothing really deep being said about Rio Reincarnation, nor the other two visual novels in this package. The trilogy really is a series of straightforward, light-hearted, comedic (without being subversive or satirical), charming and simple stories, backed up with some of the most gorgeous fan service art you'll find. Sometimes that's all you need, and Tsunako really is a genius in her field.
    • 80 Metascore
    • 80 Critic Score
    It's a brilliantly made example of golf and delight to play on every level. It's just a game that's also asking for a lot of patience at the rate of progress it offers.
    • 80 Metascore
    • 80 Critic Score
    If you take Radiant Tale – Fanfare! as professional-grade fanservice to simply have fun with, it’s difficult to be disappointed with it. After all, as I noted with Radiant Tale, this is one of Idea Factory’s more charming and enjoyable visual novels in recent years, and as the saying goes “a little is good, and more is better!”
    • 80 Metascore
    • 80 Critic Score
    Romance of the Three Kingdoms 8 has a lot going for it. Thanks to the “Tales” feature it’s possibly the most accessible RoTK game to date, easing players in by giving them a clear set of targets to prioritise. Once you’re comfortable with that the depth of strategy and a staggering array of ways to play make for a deep experience with dozens upon dozens of historical play. I still find it odd that Koei Tecmo decided to remake this game, but ultimately I’m glad that it happened.
    • 80 Metascore
    • 80 Critic Score
    There’s not too much in the designs that you won’t have seen in just about every single platform game out there, so you get your requisite forest levels, ice levels, factory levels and so on – but it all hangs together well.
    • 80 Metascore
    • 90 Critic Score
    Wanderstop is phenomenal for many reasons, including its characters, world, gameplay, and message of mental health and hygiene. I feel deeply for Alta. I’m not frustrated by her inability to think differently, I empathise with it. Learning new thought patterns requires a lot of hard work for a long time, and the game is Alta’s journey to a new way of looking at life. Wanderstop is touching, sweet, funny, and soothing. Its gameplay is flawless. My only issue with it was a lack of working accessibility options, sometimes causing me pain when I could have been feeling a glowing, happy warmth instead.
    • 80 Metascore
    • 90 Critic Score
    Everything else about NEO is sublime, though. Once the introductory ten hours are pushed through and the game starts proper, it’s an efficient burst of energy and excitement, with one of the best soundtracks you’ll ever find in a game, one of the most explosive, dynamic combat systems you’ve played in a JRPG, and a colourful, energetic, and exciting celebration of Japanese youth culture and Shibuya itself. No doubt this will be the final roll of the dice for TWEWY as a franchise, and hopefully, it has done enough here to graduate from cult status.
    • 80 Metascore
    • 100 Critic Score
    At its core, Danganronpa is a melting pot of various philosophical puzzles that pulls together in such a way that it connected with me on a very deep, very real level. Without giving the ending away, the ultimate fate of all the characters (including Monokuma) left me more than a little shaken, and any game that's able to connect with me at that kind of primal level must be worth the investment.
    • 80 Metascore
    • 80 Critic Score
    Mega Man Legacy Collection is a solid collection of games that has a handful of technical issues that I understand being there, though my personal preference would have been to clean them up. The additional content and features do a great job of putting the bow on an already great package.
    • 80 Metascore
    • 90 Critic Score
    SEGA snookered itself a little with the original Puyo Puyo Tetris. The reality is that that game was so perfectly complete that whatever came next was going to feel slightly diminished because its core strength - the ingenious ability to combine two very different puzzlers in a cohesive manner - was no longer new and exciting. Puyo Puyo Tetris 2 does everything that original game did. It's every bit as charming, entertaining, and downright fun. The problem is, it doesn't have the same impact now, and if there is going to be a Puyo Puyo Tetris 3, the development team is going to need to come up with a new trick, else the prestige of the oddball crossover is going to start to fade.
    • 80 Metascore
    • 90 Critic Score
    A wonderful combination of good game design and enchanting aesthetic direction.
    • 80 Metascore
    • 90 Critic Score
    Gravity Rush 2 deserves to be one of Sony’s biggest games of the year. Even if you weren’t able to get into the first, give this one a go. The story’s self-contained enough that you’ll still be able to follow along, and in the effort to make the game more accessible to a wider audience, the overall experience is also more refined and there’s clearly a meatier budget backing it.
    • 80 Metascore
    • 80 Critic Score
    NHL 19 is not a perfect game - but for hockey fans it is pretty darned close.
    • 80 Metascore
    • 100 Critic Score
    Pokemon Sword & Shield is as close to a true reset for Pokemon as we've had. It's clear Game Freak wanted to get back to basics, and streamline the experience across the three main characteristics that makes Pokemon great - the collecting, the combat, and the catching. In all three areas Pokemon Sword offers vibrancy - solid pacing, superb balancing, and a joyful playfulness that makes the experience so appealing. The series needed that soft reset, and now Game Freak has the same outstanding basis and core to build on anew. Just as it did back when Pokemon Blue & Red so effectively captured my imagination 21 years ago.
    • 80 Metascore
    • 80 Critic Score
    Those looking for a taste of the old-school shmups of yore will quite simply be in bullet heaven with this little gem.
    • 80 Metascore
    • 90 Critic Score
    The world is beautiful to explore, and apparently, it was created by building actual dioramas of the various environments and then scanning them into digital data. It's the perfect way to capture the isometric perspective of those PlayStation 1-era Final Fantasies, while also ensuring that it looks modern and a deliberate homage to those classic games of yesteryear. On every level, Fantasian is aware of itself, and also confident that there are still people out there that love the classic qualities of older JRPGs in such a way that they can deliver. It's a confidence that I certainly believe that the team behind this game has every right to hold.
    • 80 Metascore
    • 90 Critic Score
    Ultimately, The Red Strings Club tries and succeeds to be deeply thought provoking. Whereas other sci-fi games can tell a great story and make the player fear for a hypothetical future, few have made me question my personal definitions on fate, ethics and humanity. Maybe it’s because The Red Strings Club isn’t weighed down by all the empowerment that traditional action sci-fi games wear on their sleeve. Maybe it’s because the writing is simply out of this world. Either way, I can imagine this game is something which sci-fi and narrative game fans alike have been waiting eons to see – so try it out for yourself and just try to come out unchanged.
    • 80 Metascore
    • 90 Critic Score
    We live in an era where games that have puzzles need to lead players by the nose to their solution, for fear of the player getting stuck and giving up. Anything that truly challenges the player is anathema to modern design best practice. That’s why Amerzone is such a rare treat. It looks the part of a modern game, tells an exceptional story with a page-turning quality that only one of history’s finest comic book artists could achieve, and is willing to throw some genuine puzzles at the player. If you’ve got the resolve for it, then you’re in for a ride with this one.
    • 80 Metascore
    • 90 Critic Score
    Olympia Soirée really is a distinctive and interesting visual novel, however. The Shinto themes and elements give it an entirely Japanese aesthetic and tone, and that's supported with just the most gorgeous soundtrack, filled with traditional instruments. The art and setting for the game are both impeccible, and while Olympia Soirée will put some players off with its harder, darker edges, this is ultimately a game that has something to say. Yes, sure, that means it's not always the feel-good romance that you might have been expecting from the screenshots... but wouldn't you rather a game that got you thinking? I know I do.
    • 80 Metascore
    • 80 Critic Score
    I came away from this year's version of the game convinced that the development team put its focus on the right area. That is to say, the gameplay. The results are obvious, and for those who decry the annual release cycle as nothing but a roster update, they are not giving enough credit to the locomotion improvements and continuing Longshot story.
    • 80 Metascore
    • 70 Critic Score
    All in all, this collection coming out on the back of the original Mega Man and Mega Man X Series is a must have for fans or those that never actually got around to playing them. With plenty of features only improving on the original releases back on the Game Boy Advance and the collections on the DS, Mega Man Zero 1-4 and its two sequels are an ideal way to celebrate one of the more niche and forgotten chapters in the Mega Man legend.
    • 80 Metascore
    • 80 Critic Score
    There’s not a lot about this expansion that reinvents the wheel; the franchise has been around for almost two decades now, and each iteration essentially gives you flashier and more refined ways to enjoy old systems. The animals are realistic, have their own inscrutable temperaments, and sometimes live to frustrate; that’s their charm. You’ll be hard-pressed to find someone who doesn’t love hanging out with cute critters, and Cats & Dogs is yet another great addition to a consistently high-performing saga.
    • 80 Metascore
    • 90 Critic Score
    This has been quite the non-review, I know, but then I don’t have anything to say about Persona 3 Reload that I haven’t already said, other than to note that it’s not quite as refined, smooth and slick as it is on PlayStation 5. It’s a slight enough degradation that I have no issue recommending the game anyway, though. More broadly, I guess the retro gamer in me does miss the days when meaning in video games was a collaboration between the player and the limitations the game developer worked with.
    • 80 Metascore
    • 90 Critic Score
    Nintendo and Game Freak have managed something quite special with Pokémon: Let's Go. It's a game that is so clean and streamlined that it is a near-perfect entry-level Pokémon experience for people new to the series. At the same time, it so perfectly taps into nostalgia that the oldest of old fans - people who really should have moved on, but can't because Pokémon is so damn charming - can find new ways to appreciate their hobby all over again.
    • 80 Metascore
    • 90 Critic Score
    Boxboy! is confident, assured programming. It’s brave to make a puzzle game in which players control a box with two little slits for eyes. It requires the confidence of the entire development team that they’re going to be able to imbue character into the experience despite the minimalism, and that the level design and puzzles would be interesting enough in their own right to maintain the player’s interest.
    • 80 Metascore
    • 90 Critic Score
    It really is little more than a direct port of a really wonderful game, with only the most superficial of enhancements. That being said, Dragon’s Crown Pro is a direct port of a really wonderful game, and it’s still the most sublime, brilliant fun, and it only gets better the more people you share it with.
    • 80 Metascore
    • 90 Critic Score
    I think that is perhaps the testament to what Telltale Games does best with its stories - when the team can put an emotional punch in there that simply resonates for hours or even days at a time. This was an excellent episode that did precisely that for me.
    • 80 Metascore
    • 80 Critic Score
    There's no doubt that Mario Party Superstars was a hasty project, pulled together to capitalise on the party season and keep the run-rate ticking over for Nintendo with a new release. It's hard not to look at a selection of boards that accounts for just a quarter of what was present in the first three Mario Party titles and not think that this is less a "superstars" package but rather a rather cynical sampler. Still, what is there is excellent quality, and if you've got Christmas parties and family events on the horizon then you will likely get a lot of value out of this game. Just don't spill beer on your controller. They don't make 'em as tough as they were back on the N64.
    • 80 Metascore
    • 80 Critic Score
    Trails in the Sky: Second Chapter is a perfect sequel to the first entry. It offers some subtle improvements, while also keeping the focus on what Legends of Heroes does best; that narrative. It's traditional, but classy, and well worth the time it takes to play through it all.
    • 80 Metascore
    • 90 Critic Score
    If you actually listen to what the game's saying, and pay attention to the literary genres that it belongs to, this is really quite a remarkable experience.
    • 80 Metascore
    • 100 Critic Score
    Highly refined, beautiful to play, deep and intelligent, it's as endlessly replayable as the very best board games, and deserves to be respected as such.
    • 80 Metascore
    • 100 Critic Score
    Taken on its own, this may be one of the most important games created in terms of historical significance, and in blending life events, narrative and cultural immersion, captures the essential truth of the human experience.
    • 80 Metascore
    • 90 Critic Score
    I refuse to play mobile gatcha games (in part because I know that I’m the kind of personality that would get too hooked on a favourite one if I found one). However, I have always found Granblue Fantasy’s vision and promise particularly intriguing. The fighting game whet my appetite, but Granblue Fantasy Relink has been my first real exposure to the property. Not only are the characters, setting, lore and world building every bit as enjoyable as I hoped from all the promo material I’ve seen over the years, but for a “spin-off” this is a much better action RPG than I was anticipating. While eight years is no doubt longer than Cygames hoped to spend developing Granblue Fantasy Relink, the wait has been worth it and this is, potentially, the start of a very big new property that will rival the best that Bandai Namco, SEGA and Square Enix produce.
    • 80 Metascore
    • 90 Critic Score
    Ys Seven was already a solid experience and the upgrades that it has received for the PC make it even better. Like the Ark of Napishtim, bringing Seven over was a great idea as it continues Adol’s adventure for all those that never did either move to a console market or have the chance to pick it up back in the day.
    • 80 Metascore
    • 100 Critic Score
    The Rorona remake isn't a massive change over the original game. And it didn't need to be. The original had all the ideas right, but was a little raw on execution. The remake shows that GUST has in subsequent games refined the experience significantly, and now Rorona is now up to the standard of its fellows in the series.
    • 80 Metascore
    • 70 Critic Score
    Lies Of P is a decent Soulslike, but it does squander the main opportunity that it had to differentiate itself. The “dark Pinocchio” theme is intriguing and the developers went about it with the right spirit, but struggled to convert it into something as thought-provoking and deep as it should have been. Take that out of the equation and you’ve got a Soulslike that’s a little heavy-handed in how it makes players engage with it, in a world that looks more inspired in screenshots than it is to actually journey through. Ultimately, as enjoyable as it is, Lies Of P stands testament to just how difficult FromSoftware’s formula really is.
    • 80 Metascore
    • 80 Critic Score
    While it only lasted a handful of hours, The Assignment ended up being a refreshing counterpart to The Evil Within, rather than being labeled as ‘just more of the same’.
    • 80 Metascore
    • 100 Critic Score
    Scarlet Nexus is one of the most interesting new JRPGs that we’ve seen in a while from a big publisher. Combining a beautifully elegant, but also visceral combat system with rich and evocative theme, and hugely entertaining characters, this game is available on the previous generation, I know, bit in design and execution it’s very much the perfect new-generation experience.
    • 80 Metascore
    • 60 Critic Score
    Proof that bigger isn’t always better. The additional gameplay mechanics only get in the way of how fun the original was, and makes the screen a busy mess at times. The saving grace is that the Switch version of the game is perfect for short play sessions, which makes it a decent purchase for those that want Pac-Man on the go.
    • 80 Metascore
    • 80 Critic Score
    There’s almost no replay value to Card Shark, but that’s not a complaint. It’s a nice, compact and creative little experience that respects your time while also offering a complete experience. There is a cohesion between the art, setting, and period of history that it’s set that is compelling. Furthermore, the behaviour of the deeply corrupt nobility of the time that it depicts is surprisingly detailed. Backed by genuinely interesting minigames and a good – if stiff – challenge, publishing Card Shark has been another major win for Devolver Digital.
    • 80 Metascore
    • 90 Critic Score
    There is so much more that this game gets right than wrong. To call Tom Clancy's The Division 'just a shooter' is doing it quite a disservice. It has some elements of the genre, but it comes away more akin to an RPG when things are said and done, similar to how Mass Effect successfully blended genres and came out stronger than the individual sum of its parts. It lacks the amount of narrative control over the story that Mass Effect provides, but in most other respects The Division accomplishes the things it sets out to do. It might not be the textbook definition of fun, but the bleak world is interesting, the combat is engaging and I found progression rewarding.
    • 80 Metascore
    • 80 Critic Score
    It’s addictive, it’s charming in its retro design, and it absolutely has the “just one more go” thing about it that can turn a short play session into a marathon.
    • 80 Metascore
    • 80 Critic Score
    Rabi Ribi has so much more going on under its hood than mere screenshots can contain. What some will invariably dismiss as a cash-in on cute anime girl aesthetics is actually designed with greater foresight and craft than many AAA titles. Thoughtful world design meets bullet-hell mechanics in this endlessly endearing hotchpotch of ideas from all across the spectrum. Not everyone will appreciate Rabi Ribi’s more hardcore tendencies, but those who do may will be swayed into making this game their life.
    • 80 Metascore
    • 100 Critic Score
    Cute, charming, happy to a fault and challenging, Hatsune Miku: Project Mirai DX is everything that you want to see in a great rhythm game.
    • 80 Metascore
    • 100 Critic Score
    There have been only a few strategy games on consoles in recent years, and none have had the depth conveyed by Nobunaga's Ambition: Sphere of Influence. The unique historical setting only further cements this title as one of my favourites on the PlayStation 4 to date.
    • 80 Metascore
    • 60 Critic Score
    Elite Dangerous is a very cool, atmospheric experience with an outstanding presentation. The flexible gameplay and progression loop are two great reasons to keep coming back for more if the game's mechanics click for you. However, it is easy to see why some people might be turned off by its aimlessness, and with the lacking narrative contextualising what you're doing, you might be left with the nihilistic question of why you're bothering doing anything at all.
    • 80 Metascore
    • 90 Critic Score
    This here is a masterpiece of narrative storytelling, one of the strongest examples of game-as-art that we’ve had in years, and a remarkable, cinematic, triumph that has the rare distinction of also being a major studio project that is both creative and original.
    • 80 Metascore
    • 100 Critic Score
    This is precisely the kind of small, warm story that is fundamentally impossible in our bombastic, capitalist conception of the games industry. If all we celebrate are the big games, the ones that leave us feeling like we got our money’s worth, the ones which have us posting screenshots on Twitter and the ones which blow up on Twitch – if this is the zeitgeist of our medium’s discourse, then what place could there be for the ordinary, the mediocre, the quintessentially human? I don’t know if Essays on Empathy will find an audience. If anything, it incorporates numerous design decisions which seem to impede its ability to find an audience. But it is a game which I, personally, am thankful for, and will be for a long time to come.
    • 80 Metascore
    • 80 Critic Score
    Paper Mario is such an eclectic and generally experimental series that it's difficult to define what makes a good entry in it. Some people like the specific combat systems that the series plays with. Others enjoy Mario in the JRPG context. For me it's the sense of humour that's important. On that basis I couldn't be happier with The Origami King. I feel that there will be discussion about that ring-based combat system and some of the world design elements, but through it all I do think that most people will be too busy enjoying the deadpan, dry, droll and refreshing humour that they won't care about much else. This is a fine return to form for Paper Mario at what it does best.
    • 80 Metascore
    • 80 Critic Score
    Despite the long turns and multitude of menus, Total War: Attila succeeds because it gets you invested in your armies and the period of time.
    • 80 Metascore
    • 30 Critic Score
    I thought going in that it would be something special. I think it still probably is something special. But with the console and television set up that I've got, and no apparent way to make the text and font more legible, I wasn't able to experience what makes this game the stand-out horror experience that the other reviews suggest that it is (and I've got no reason to believe that those reviews are in any way inaccurate). Unfortunately for me Darkwood is unintelligible, and I'm genuinely sad that I wasn't able to appreciate the many merits of a game because I simply had no way of actually making sense of it.
    • 80 Metascore
    • 100 Critic Score
    Really, the best way to describe Everything is that it’s a game that lets you play as everything. I don’t mean that in the sense that you can play as anything, though you can do that (at least, any of roughly 1000 different things coded into the game). Rather, I mean that it’s a game that lets you play as a conceptual Everything – that one grand, all-encompassing thing that we are all part of, that binds us together, and that exists within all of us.
    • 80 Metascore
    • 90 Critic Score
    Ultimately the only complaints that I can levy against SEGA Mega Drive Classics Collection are that there is not quite enough icing on what is an admittedly very generous cake. With this compilation you’ll be getting 50 games at an absolute steal – and while some of them are historical curios that won’t be worth your time, most are fantastic.
    • 80 Metascore
    • 80 Critic Score
    I would say Taiko no Tatsujin: Rhythm Festival is a release for the more hardcore side of the Taiko fanbase, but that would be overlooking the sheer joy and accessibility of the main game. Perhaps I’m merely bitter at the lack of supplementary features, shallow party modes, and a somewhat cynical subscription service that makes Rhythm Festival lag behind Drum ‘n’ Fun. But ultimately, this is more Taiko, and more Taiko is good. It’s not my favourite of Bandai Namco’s outings on the Nintendo console, but it’s not without its charm either.
    • 80 Metascore
    • 90 Critic Score
    It combines some of the finest production values we've seen on the iPad to date, with some streamlined, but truly entertaining empire strategy elements.
    • 80 Metascore
    • 80 Critic Score
    All in all SMITE offers up a refreshing take on the MOBA genre. It is not a genre I spend a lot of time with, but I can already say that I have found SMITE to be more to my liking than any of the others I have played so far.
    • 80 Metascore
    • 80 Critic Score
    It’s a fitting tribute to an incredibly talented musician, with proceeds going to a good cause, and I hope it will help to champion the artistry of AVICII’s body of work.
    • 80 Metascore
    • 90 Critic Score
    The audio and visual presentation are awesome and The Walking Dead seasons 1 and 2 are favourite narratives of mine, so immediately this table appealed to me. Smart table design makes this table a good deal of fun, if perhaps just a shade more cramped than I would have liked.
    • 80 Metascore
    • 70 Critic Score
    It lacks the charm and wit of Danganronpa, but Zero Time Dilemma, like its prequels, is still valuable, smart, and stimulating. Its presentation really badly hurts it, but once you push past that distaste, what you’re left with is an intense, engaging and intelligent narrative with some thoughtful and well-designed puzzle rooms to sort through.
    • 80 Metascore
    • 50 Critic Score
    The whole experience feels so utterly soulless it’s hard to really care about any of it. It feels like a game that has been carefully pieced together with every feature, bit of narrative and gameplay moment structured out of commercial desire, rather than any love or respect for the Lord of the Rings franchise. And as far as I'm concerned, for a game that's quite explicitly a Lord of the Rings game, that's a fail.
    • 80 Metascore
    • 100 Critic Score
    Truly, SEGA’s Ryu Ga Gotoku studio is one of the very few studios that we can rely on to push narrative boundaries and really explore the potential for what video games can offer as a traditional storytelling medium.
    • 80 Metascore
    • 70 Critic Score
    NBA 2K20 is a fun game that has tweaked a handful of different modes, provided a better story than usual and modified the gameplay in a challenging new way that takes some getting used to.
    • 80 Metascore
    • 90 Critic Score
    Putting aside my disappointment at the lack of AI competition, Transport Fever 2 is every bit as good on console as it is on PC. And since it’s a very, very good game, you’ve got no excuse to skip it for the second time.
    • 80 Metascore
    • 100 Critic Score
    Getting right down to it, the purity of Death Mark’s horror to Japanese ghost story traditions is also what makes it so appealing. The underlying mystery in getting to know the story of each ghost provides the page-turning quality – it’s a whodunnit in a true sense – but the dark majesty the aesthetics and direction are what help it stand out as a truly creative work, however niche its audience will be.
    • 79 Metascore
    • 90 Critic Score
    Machine Games has taken an aged franchise and brought it into the current world of gaming, yet they’ve done so without compromising the core tenets that are at the heart of Wolfenstein’s identity. As competent as it is a shooter, The New Order elevates itself from your standard run-and-gun action game by crafting a world that is actually worth caring about, and it’s done so with a level of confidence that is worthy of commendation.
    • 79 Metascore
    • 90 Critic Score
    Obviously the Switch loses the neat, but ultimately gimmicky PlayStation VR mode with Chess Ultra. What it replaces it with is a far superior featureset, though; cross platform play with anything but Sony’s console, as well as that really neat local multiplayer mode that turns the Switch into an impromptu board. That is so much more convenient than lugging a chess board down to your local café, park, or pub for a lazy afternoon of chess with friends.
    • 79 Metascore
    • 100 Critic Score
    Where the Arland series introduced me to Atelier, it was the Dusk series that really solidified in my mind that it really had become my favourite JRPG property. By the end of Shallie I was six titles in and knew I would play anything else that came out of Gust the second it landed. If you're one of those that is new to Atelier (and thanks to Ryza I know that there are a lot of you out there), then here's your chance to catch up on three of the most distinctive and interesting JRPGs of the PlayStation 3 era.
    • 79 Metascore
    • 80 Critic Score
    Good stuff. Coupling a downbeat, grim pulp fantasy narrative with enough alternative routes that you'll want to play this a couple of times, and throwing in a combat system that fits on the PlayStation 4 like the most comfortable glove you've ever owned, Lone Wolf finds itself comfortably at home on console, and this more than makes up for my disappointment with the iPad original release.
    • 79 Metascore
    • 90 Critic Score
    The Forsaken Maiden is not really a sequel or successor to the first Voice of Cards. There's no effort to build on the previous game. Instead, The Forsaken Maiden exists in parallel to the first Voice of Cards, as another module to sit on the virtual bookshelf of adventures. I only hope that Square Enix is being rewarded for these and the plan is to fill many shelves with many more parallel modules like this. I will forever find the time to more Voice of Cards if it's going to keep being like this.
    • 79 Metascore
    • 70 Critic Score
    Taken exclusively as a rhythm game, there is so much to appreciate about Metronomicon. It does bring some new tricks to a genre that often feels quite stale for ideas, and has a truly killer soundtrack. But, this was meant to be a mix of RPG and rhythm games, and Metronomicon did let me down with the former.
    • 79 Metascore
    • 100 Critic Score
    Nothing about Space Invaders Extreme is fundamentally different to how it was in Space Invaders, but it is the greatest arcade game packaged up in a way that the modern audience will find it palatable. Hopefully people are still playing this 40 years down the track, as I am still playing the original, because it deserves to be. It's just that good.
    • 79 Metascore
    • 70 Critic Score
    Truly, once you get over the initial hump with Tangledeep, you’re looking at a game that you can play over the long term. If nothing else, it’s lovely to know that there are some developers out there that understand what Rogue when creating their “roguelikes.”
    • 79 Metascore
    • 100 Critic Score
    Many people assume that the only point of otome is the romance, and the appeal is minimal beyond your interest in male fan service. Anyone who has played otome games realises that this is not the case, and Homura: The Crimson Warriors is a particularly strong example of this. It’s both “girl and reverse harem of pretty men” AND quality historical fiction, and that’s a combination that’s hard to put down.
    • 79 Metascore
    • 80 Critic Score
    When a favourite song comes on, it is impossible not to feel like you are a part of the music, making it happen, and it is a glorious feeling when you nail that song at 100 per cent accuracy.
    • 79 Metascore
    • 90 Critic Score
    It's easy to be charmed by Café Enchanté, which brings together whimsy, romance and humour together with one of the more understated joys - having a favourite café and being able to take a moment out to enjoy both it, and the company that it brings.
    • 79 Metascore
    • 80 Critic Score
    That aside, Planet Coaster is indeed the best theme park creator we've ever had. In Australia, there aren't many theme parks left at all (can you believe that Sydney - a major global city - only has one theme park, and it's a tiny space that can be walked across in a few minutes), but there was a big one when I was growing up, and this game takes me back to looking forward to going to that theme park every so often. There are some UI issues, and one or two clunky moments within the management side of the game, but nothing that detracts from the sheer creative joy of playing around with those coasters and creating the park of your dreams. I can almost smell the churros.
    • 79 Metascore
    • 90 Critic Score
    Five Dates basically has what I want from a game at this exact moment in time. There's no violence, no screaming, no heavy machinery, no building, no wandering around trying to find things. Instead, the focus is on creating relationships, whether or not they turn into friendship or dating or a lifelong love. The gameplay is easy to follow since it's all just making choices, and if you struggle with that you can even pause the choices so the game doesn't carry on without your input. I'm not going to lie, I was initially worried about how the quality of acting would be through the performers shooting themselves through an iPhone, but it's pretty darned good. Good enough for me to momentarily think someone may be my match, despite already having a wonderful match in the real world (I cannot emphasise how awkward this made me feel, but he found it amusing). There are a few things that I'd love to change if I could, but otherwise, I'm quite impressed at the feat of conceptualising, writing, shooting, producing, and developing a video game in eight months.
    • 79 Metascore
    • 60 Critic Score
    I’m settling on the score that I have because I can’t reward work that is this derivative. But despite the score I find this one an easy recommendation for certain players out there. Kaze is a genuinely well-made game and if you like Donkey Kong Country you’re going to like this one, if for no other reason than it’s something of a greatest hits of the best Donkey Kong Country levels. If we see a Kaze 2 (and I hope we will), and the developers show us a little of their own creative ideas in there, then we’ll be looking at some really high scores indeed.
    • 79 Metascore
    • 50 Critic Score
    I came into Lushfoil Photography Sim expecting to love it, and maybe that was a mistake. I do like it. I plan on returning to it for little escapes sometimes (emphasis on little). There is just something I love about taking a view that countless others have seen and putting your own twist on it; as it turns out, that feeling can also exist thanks to video games. Unfortunately, the camera controls never became intuitive, and accessibility around motion sickness is lacking. Lushfoil Photography Sim has a solid base, but I could never recommend it to someone without also pointing out the heavy negatives.
    • 79 Metascore
    • 90 Critic Score
    All my fears around whether or not Coffee Talk Episode 2: Hibiscus & Butterfly were completely unfounded. The game is warm, grounded in realism despite its fantasy world, with an amazing soundtrack and great drinks to learn about. It is a great compliment to a chilly, rainy day. The characters all have unique personalities so they sometimes clash, but they always figure it out in the end. It’s a wonderful, feel-good visual novel; I can honestly say I hope there is more to come. I’m sure there are more stories to tell. I’m 100 per cent sure the game did its original creator, who has since passed on, proud.
    • 79 Metascore
    • 70 Critic Score
    It firmly exists within the Ys series, and just as last year brought us that magnificent remake of Dragon Quest III, here’s an old-timey classic within the action JRPG genre for the people who appreciate it. Not everything needs to be deep and meaningful, and Felghana certainly isn’t that. But it’s easy to appreciate its place within one of the longest-running and most enduring JRPG properties of all time.
    • 79 Metascore
    • 80 Critic Score
    Puzzle Bobble Everybubble! is a good game, and it’s absolutely fine fare if you don’t already own a version of Taito’s venerable series. The new quirks don’t break anything fundamental, and that’s for the best in terms of maintaining series quality. At the same time, the new modes don’t add a lot.
    • 79 Metascore
    • 100 Critic Score
    Not many people might end up playing all the Legend of Heroes titles, but for those that are dedicated, this is an unparalleled epic experience, with each new entry adding more to the overall body of work. Reverie, here, is the culmination of so much that has come before and consequently it is enormously rewarding to play through.
    • 79 Metascore
    • 100 Critic Score
    In the end, Mega 39 does one, very special thing: it takes the incredible Hatsune Miku Project Diva Future Tone, and makes it portable. You can bellyache all you like about a relatively thin tracklist, but “relatively thin” to the ridiculous bloat of Future Tone isn’t really a fault. Not when what is in the pack is still more than any other rhythm game on the Switch, and with the optional DLC to come. Most importantly of all, however, is that Mega39 is a celebration of the world’s greatest digital idol, and a digital celebrity I truly care a great deal about. As such, it fills a major gap in something that I've wanted on my Switch since the day it released. I am now fully on board with the Nintendo Switch being the greatest console ever.
    • 79 Metascore
    • 90 Critic Score
    Games like Yoshi's Crafted World always get overlooked and quickly forgotten - they're not explosive enough, the graphics aren't realistic, and you can't make memes about how it's "destroying" you. But, this game is the perfect foil for all those other titles being produced, and while it's a different manifestation of quality, it's every bit the standard of any expensive, open-world blockbuster out there.
    • 79 Metascore
    • 100 Critic Score
    You could say that this Yomawari suffers a little from the diminishing returns of sequels. Each sequel feels less fresh and original than the previous one, and while stagnation might never quite set in (after all, there are a lot of properties that have dozens of titles), audiences start taking the qualities of what these games do well for granted. That being said, Yomawari: Lost In The Dark is such a fascinating, beautiful little horror game. With some smart mechanics, spot-on perfect pacing and atmosphere, and an intense, melancholy narrative this horror experience achieves something rare for video game horror: spooky good times that will make you think and even feel.
    • 79 Metascore
    • 80 Critic Score
    It’s odd that the fighting game about pokemon would turn out to be one of the better examples of a competitive fighting game, but the balance and mechanics of the game are just that; you’ll have a bit of fun with it if you play it casually, but the more seriously you take it, the greater the longevity that you’ll get out of it.
    • 79 Metascore
    • 80 Critic Score
    Dicefolk gets a lot right, and the developers clearly thought hard about how to take a fundamentally dice-based game, and make something that players could enjoy as a tactical roguelike, where randomness does not result in frustrating failures. However, Dicefolk is, ultimately, a pastiche with very little of its own creative identity, and I do think this is going to limit its audience to only the most hardcore Slay the Spire fans. But, then again, it’s not my job to worry about the commercial viability of a game. For those who simply cannot get enough of roguelikes, Dicefolk is yet another one for you to play.
    • 79 Metascore
    • 100 Critic Score
    Overall, Dynasty Warriors Origins is a big, explosive, and massively entertaining action game, and true to its title, a conscious effort by Koei Tecmo to get back to the qualities that so many people have enjoyed from the series over the years. Lu Bu is terrifying, Sun Shangxiang is history’s greatest tomboy, Zhuge Liang is brilliant, and watching all these stories play out with such energy is just utterly brilliant.
    • 79 Metascore
    • 70 Critic Score
    Chronicles of Teddy is a pretty cool game. The reward of discovery is well worth the trip, and with some tweaks here and there, Chronicles of Teddy could have been one of the best releases of 2016. As it stands, it is still a gorgeous title worthy of your time.
    • 79 Metascore
    • 80 Critic Score
    I wonder if the writing enamoured me so much that it hampered my enjoyment of the rest of the game. The combat and dungeon crawling is fine, above-average even, but it often felt like an impediment to Rise of the Third Power’s excellent story. Nevertheless, I had a great time with Stegosoft Games’ latest offering. The team's love for the JRPG genre is shining through, and their ability to spin a great narrative helps the work lift well beyond what you usually get from "RPG Maker"-like projects.
    • 79 Metascore
    • 80 Critic Score
    Until Dawn is a very, very fine game, with a quality, intriguing, and intelligent narrative rolled around the concept of player choice. It's also another example of why Sony is the best blockbuster publisher out there because it's happy to do stuff that breaks away from the safe conventions of expensive games.
    • 79 Metascore
    • 90 Critic Score
    New Pokémon Snap is a delight to play. It's bright, colourful, and overflowing with personality and while it does become a little too "grindy" for its own good, the core gameplay hasn't evolved much from the N64 original, and that's a very good thing indeed. Nintendo may have launched this in and around a lot of big blockbuster stuff (Returnal AND Resident Evil Village has been a big win for Sony over the last week), but then those games are so darned hardcore that New Pokémon Snap is exactly the antidote to them that I have needed.
    • 79 Metascore
    • 90 Critic Score
    The whole collection features a promising ten games from a sorely underlooked handheld console, all of which hold up well today. The collection doesn’t have the same sheer value for money that something like the SEGA Mega Drive Collection does, but you shouldn’t underestimate how well all of these handheld titles told up today. While Volume 1 does lean heavily into the fighting game genre, it’s SNK – you knew what you were getting into. I especially liked the way that the handheld ports simplified and distilled the core of each property, but not in a limiting way: I felt like I was getting the proper Metal Slug, KOF and Last Blade experiences, but simplified down to be more accessible for a newer player. With an excellent multiplayer mode and opportunities for replay value across the titles, Neo Geo Pocket Color Collection Vol. 1 is a welcome addition to the retro compilations across the Switch eShop.
    • 79 Metascore
    • 70 Critic Score
    I haven't been as conflicted about a rhythm game as I have Melody of Memory. On the one hand, the rhythm game action itself is wonderful and the music, across 140 tracks, is sublime. On the other hand, being forced to play through a truncated and baffling summary of the Kingdom Hearts narrative just to unlock those tracks has done little to enamour me to the series, and there are far, far too many little additions that distract from what the game does best (i.e. the rhythm action). The grand sum of it is that Melody of Memory is much more a game for existing fans of Kingdom Hearts than it needed to be, and once again Square Enix has struggled to fully capitalise on the rich opportunity that the Disney license provides them.

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