Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 83 Metascore
    • 90 Critic Score
    Banner Saga 3 is the appropriate swan song of the trilogy; hopeful, mournful, and utterly breathtaking.
    • 83 Metascore
    • 90 Critic Score
    Aside from the occasional localisation foible, Death Mark is a magnificent example of how a more literary approach to horror can really work within the context of a video game.
    • 83 Metascore
    • 100 Critic Score
    It's a collection of nonograms, which play well on Switch. However, factor in that there are so many of them, that they're presented in an engaging and interesting way, and you're rewarded with something meaningful for every single puzzle completed, and Hatsune Miku Logic Paint S is well elevated beyond being "just" well-made nonograms. The Picross titles on Switch offer well-made nonograms. Logic Paint S is so, so much more than that.
    • 83 Metascore
    • 100 Critic Score
    If you’re a more recent starter to the Warriors formula, you’ll probably find Warriors Orochi 3 a little archaic, unrefined and mechanically simplistic. However, if you’re in any way curious about what the Warriors games used to be like, then this is the one to play. It’s an all-time classic within a series that has had something like 100 iterations over the years, and it’s good that the Ultimate Definitive Edition exist on PC, because Koei Tecmo’s effort on this one deserves to be accessible and remembered.
    • 83 Metascore
    • 90 Critic Score
    For everyone else, there is nothing quite like Mount & Blade. This expansive, massive, deeply immersive blend of open world, open-ended RPG and medieval strategy might be the biggest time sink on the PlayStation 5, but it’s also one of the most rewarding. The stories of heroics and failures that you can write for yourself while playing this game are positively Shakesperean, and this is one of those rare times where failure is as entertaining as success, because there’s an excellent, emergent story in that.
    • 83 Metascore
    • 80 Critic Score
    The one and only problem with Labyrinth of Galleria: The Moon Society is that it is a sequel. Where its predecessor was so memorable because of the way it played with genre and convention, Galleria has the unfortunate distinction of being more of the same, and therefore no longer a surprising delight. It still tells a wildly entertaining story, has a tight and creatively different approach to dungeon crawling, and is a great way to spend 40-50 hours of your time. It’s just not as exciting because it’s no longer different.
    • 83 Metascore
    • 90 Critic Score
    With its hugely appealing setting, rendered gorgeously well and near-blockbuster production values, Anno 117 might not be Ubisoft’s biggest breadwinner, but this is a confident and well-considered step forward for the series. When you think about what distinguishes a great city builder, you’d have to say that near to the top is when you can pan the camera back and feel like you’ve genuinely built something, and taken a couple of buildings and roads and turned it into a thriving city. The very best city builders make you want to learn about urban planning, and with Anno 117 it comes with a second benefit – it’ll make you want to learn more about what made the Ancient Roman cities tick as well.
    • 83 Metascore
    • 70 Critic Score
    Like its predecessor and its DLC, Monument Valley 2 is a short game (say, two hours?). Personally, I do not consider this a disadvantage; on the contrary, I like games that do not pull their punches. I do not need time fillers, thank you very much; I plan on only living once but making the most of that opportunity. Monument Valley 2 certainly deserves a spot in my short but rich life.
    • 83 Metascore
    • 100 Critic Score
    Octopath Traveler is a beautiful game that somehow never gets tired. It has a labyrinthine plot that bravely attempts to give eight characters the same scope and development as eight sole protagonists would get in lesser games. It’s also a game that bravely makes the story all about those characters, with the world, harsh as it can be, almost secondary to the insular unit and their individual arcs. That sheer ambition is all the more impressive because Octopath Traveller uses sprites. Little 2D characters made up of even littler squares. People need to play this game if only to realise that not everything spectacular needs to be photo-real.
    • 83 Metascore
    • 100 Critic Score
    It’s intended to be the final piece of the BoxBoy! puzzle, and it’s going out on the highest note possible.
    • 83 Metascore
    • 90 Critic Score
    On the surface, Triangle Strategy seems like a straightforward and even no-frills homage to the tactics JRPGs of yesteryear. It has clearly been developed to tap into the same qualities that made Final Fantasy Tactics such a beloved classic for so many years, but there is more to it than that. With the tone and structure of a historical epic, Triangle Strategy is much denser and more demanding of its players than many might go into expecting. Engage with it on that level, however, and it's one of the finest examples of the genre you'll ever find.
    • 83 Metascore
    • 80 Critic Score
    Teenage Mutant Ninja Turtles: The Cowabunga Collection does right by the retro collection format, although at around $60-$70, even for digital, it’s on the pricier side, which won’t sit well with too many gamers, I suspect. That’s a pity, because it’s the kind of historical approach to curation that I wish more companies would take seriously.
    • 83 Metascore
    • 100 Critic Score
    This is a genuinely well-written, complex, literary-quality mystery horror story that will teach you something about Japanese ghost storytelling traditions and does an exceptional job of highlighting one of the country’s more interesting, if less-visited, locations. It’s filled with intelligently structured and rewarding puzzles, and the gorgeous art really makes the atmosphere sing. I’m so very impressed that Square Enix has seen the value of these visual novels, and happy that they’ve been such creative successes. With any luck, this one is also enough of a creative success to earn a third, because there are a lot of ghost stories right across Japan that this series could go places.
    • 83 Metascore
    • 100 Critic Score
    This unique blend of action and tactical RPG elements in one, along with the deep level of complexity, finds the combat to be enticing and addictive in its execution.
    • 83 Metascore
    • 80 Critic Score
    Castle Crashers Remastered is an outstanding brawler that has some addictive progression hooks built in, creative levels and enemies and is best experienced with a group of friends where you can laugh and rib one another through the experience.
    • 83 Metascore
    • 90 Critic Score
    So Child of Light is an inferior game on the PlayStation Vita, but only when compared to itself on the home consoles. The core game is as artful and superior as ever, and it's still better than 99 per cent of other games you can get on Sony's handheld.
    • 83 Metascore
    • 100 Critic Score
    I haven’t played a visual novel that goes about its thing with quite so much glee in quite a long time. Comedy’s always hard to get right, especially when there’s an underlying subversive quality to it, but Cupid Parasite never falters. It tells a great story in there among the humour and backs it up with an impeccable style and verve. This is one of Otomate’s finest.
    • 83 Metascore
    • 100 Critic Score
    As playgrounds for the adults, the wealthy, and the risk takers, they are full of excitement and a little bit of danger, and so filled with exotic sights and sounds that I could almost smell the food vendors or rain on the asphalt after a storm; that’s how effective this game is at bringing me back to Japan for just a little while.
    • 83 Metascore
    • 90 Critic Score
    Zero Escape: Zero Time Dilemma is a game everyone absolutely must play. If you haven’t played the previous games in the series, drop everything and experience them.
    • 83 Metascore
    • 90 Critic Score
    I cannot emphasise enough how captivating A Normal Lost Phone is.
    • 83 Metascore
    • 70 Critic Score
    But as someone who deeply cares about narrative in game, it's immensely frustrating to see the money that Activition is clearly throwing at the narrative not bearing fruit.
    • 83 Metascore
    • 100 Critic Score
    Between the gorgeous artwork, haunting score, and increasingly abstract world, it manages to take you on a journey through depression that words alone never could. If it's something you've experienced yourself, you can probably guess where it's going and what those shadows might be, but Gris is no less powerful for it. In fact, it's quite the opposite: at least for me, the familiarity of Gris' journey is what made it so impactful, like it was reaching out a hand and saying "I understand."
    • 83 Metascore
    • 80 Critic Score
    Familiar and fun proves to be just as great.
    • 83 Metascore
    • 90 Critic Score
    A truly fine racing game, and for PlayStation 4 owners this will be the first next-generation racing game of worth for serious revheads to sink their teeth into. Racing beginners, or people who are used to racing games where powerslides are enough to get around corners may feel very frustrated with this one at first, but I can't think of a racing game that is more worth taking the time to get to know, and master, than this one.
    • 83 Metascore
    • 70 Critic Score
    After many hours spent with FIFA 19, I can confidently say it is a really good game - probably the best in the series. The biggest concern for those trying to decide whether to buy or not is how much the minor incremental increases of the FIFA 18 release really matter.
    • 83 Metascore
    • 80 Critic Score
    It’s not perfect and has some thematic inconsistencies that let it down, but it is a gorily beautiful game, and as far as I’m aware, it’s the first one to have exploding testicles.
    • 83 Metascore
    • 100 Critic Score
    hat is important to any great visual novel is that it has great writing, and the Danganronpa games are by turns hilarious, reflective, intense and jovial, the characters are all unique and interesting, and the twists and turns are often startling. Visual novels just don’t get better than these.
    • 83 Metascore
    • 90 Critic Score
    Story of Seasons doesn’t exactly paint a picture of the realities of the life of a farmer. It is, after all, one of the hardest, if noblest, jobs. But the sweet utopia that the series offers is pristine escapism, and Grand Bazaar has one of the strongest concepts and executions that we’ve seen in the series. This game is a total delight.
    • 83 Metascore
    • 70 Critic Score
    Its striking monochrome art style and juxtaposition of atmospheric peacefulness with wince-inducing violence lends to a dreamlike quality that is utterly entrancing. The first few hours of this game had me terrified, wondering how the environment was going to turn against me in ever more creative and depraved ways. I loved the graphics and music which still manage to feel unique despite the game’s age. For the puzzles and atmosphere alone, Limbo is worth a try. Once the ordeal is over however, I found myself wishing for a larger narrative to delve into, or a deeper exploration of themes that the game teased but never fully committed to.
    • 83 Metascore
    • 100 Critic Score
    It’s beautifully produced and absolutely in line with the way that Jansson’s Moomin works ran. They’ve always left me wanting more, and I can’t wait until the next Moomin game comes my way.
    • 83 Metascore
    • 80 Critic Score
    So I enjoyed my time with Xenoblade Chronicles 2 a great deal, but it saddens me that I ONLY enjoyed it a great deal. I honestly can’t believe that a studio of Monolith’s size and prestige would somehow miss that its narrative is rife with tonal inconsistencies, and leave me wondering whether I was playing something serious, or a shift by Nintendo and Monolith to capitalise on the recent success of Compile Heart’s Hyperdimension Neptunia.
    • 83 Metascore
    • 90 Critic Score
    There are enough changes in a variety of places that make this the best offering the series has had in several years and should satisfy new fans, yearly players and those who fall somewhere in between.
    • 83 Metascore
    • 80 Critic Score
    I find myself in a conflicted position with Advance Wars 1+2: Reboot Camp. On the one hand, it is essential. To this day, these are two of the finest tactics games of all time. On the other hand, there is no reason for this remake to exist when a re-release would have been sufficient. If it’s Nintendo’s way of exploring a revival for the series then great, and I hope it sells a bucketload. I just wish WayForward’s talents had have been deployed better.
    • 83 Metascore
    • 80 Critic Score
    Just enough has been done to preserve the spirit of the original games while making these entries feel like a legitimate part of the current Pokémon ecosystem. Game Freak and Nintendo have taken the main Pokémon franchise about as far is it can go, short of actually evolving it.
    • 83 Metascore
    • 70 Critic Score
    It may seem like I’m being extremely harsh on The Frozen Wilds, but it needed to offer something new. Guerrilla Games has made an excellent world with some very interesting lore behind it, and I am definitely keen for a sequel, but at the end of the day, unless you are a huge fan, and really want to know more about the Banuk tribe, there’s no real point to this DLC.
    • 83 Metascore
    • 100 Critic Score
    The best way to experience the game is to play it yourself in one three hour sitting, without distractions or prior information. It gives the same experience as a really good movie, one which you really become attached to the characters and are invested in their personalities for the entire time. There are some scary moments to keep things interesting, but I would recommend this one for those who want a more psychological, emotional game which challenges the way they see the world. Red Lantern have proved themselves to be masters of both narrative and game design, and nothing would make me happier than for the whole world to come and appreciate the unique Taiwanese flavour that Detention brings to the indie game scene.
    • 83 Metascore
    • 90 Critic Score
    The fact is that Secret of Mana is to me what Chrono Trigger is to most people who were into JRPGs on the SNES, and Collection of Mana has been a truly wonderful trip back through my very fond memories for this series.
    • 83 Metascore
    • 80 Critic Score
    A love letter for fans, a final send-off for some beloved characters and fitting conclusions to endearing storylines. The likeable characters kept me interested and never left me feeling as though the development team had gone to the same well too many times, despite some reused locations and bosses. If you are okay with a considerable shift in overall gameplay, exchanging actual exploration on world maps for doorways leading to more focused events, then Trails in the Sky the 3rd is going to be highly satisfying.
    • 83 Metascore
    • 80 Critic Score
    There is no way that I could advise people to pick this game on any system other than the Vita. It’s not to say that the Steam and PlayStation 3 versions are bad games, some slight control issues aside, but you’re going to find a lot more enjoyment if you’re playing a mobile game on a mobile device.
    • 83 Metascore
    • 100 Critic Score
    Every time I think I'm losing interest in Pokémon, Game Freak does something to reinvigorate me. The Pokémon Pearl and Diamond remakes last year were fine, though I ended up spending more time just playing the original Pokémon Pearl again. I needed something like Arceus, I think, to get me to once again drop dozens of hours into a single game. This is a brave, bold game into new frontiers for Game Freak, and it confidently promises a new and revitalised future for the series.
    • 83 Metascore
    • 90 Critic Score
    Gorogoa is quaint, expressive and beautiful, delivering a lush narrative full of different potential interpretations carried by game mechanics which challenge players to think in unfamiliar and creative ways.
    • 83 Metascore
    • 90 Critic Score
    One thing you could never criticise about Coulombe’s work is that he has a great eye for detail and understanding about what “art” means in the context of video games. It’s the clever use of interactivity, the playful subversions of expectation, and freeform creativity that ensures that Look Outside will remain with you, coiled in your mind and puzzling you long after the computer’s put in rest mode.
    • 83 Metascore
    • 80 Critic Score
    A little bit more variety in gameplay would have made it the perfect game, but SteamWorld Dig comes at a low price point, so there isn’t any real point in complaining about what is ultimately a well-polished and entertaining title.
    • 83 Metascore
    • 70 Critic Score
    It’s not that it needed to be longer, as it would outstay its welcome and short games are 100% fine by me, but perhaps some adjustable upwards difficulty, or breaking out the mini-games into their own unlocked sections – while they’re quite derivative, they’re well realised for the most part — or a way to encourage just a few more puzzle variant solves wouldn’t have gone astray here too.
    • 83 Metascore
    • 90 Critic Score
    Neva is what happens when you let actual artists make a game. That we rarely get works like this is depressing, but there’s no sense that anything in Neva was produced according to what a suit thought would be best for the share value. Yes, Neva lacks in subtlety, but it is nonetheless a beautiful, heartfelt and evocative experience. It makes it clear up front that its goal is to make you cry, and even though you know what it’s doing, you are going to cry on cue at the end of it.
    • 83 Metascore
    • 70 Critic Score
    Buried Stars could have been a 5/5 game, easily. Unfortunately, the narrative thought behind the game really relied on me having a personal interest in the characters and their plight, and thanks to the inelegant and overly literal localisation, it became impossible to see them as anything but constructs and narrative tools. Buried Stars is still good enough to work as an academic thought exercise, but I do wish I understood Korean, so I could play the game the way it should be.
    • 83 Metascore
    • 100 Critic Score
    It is the one game like this that reminds us that games are an art form. The only question is whether you’re looking to experience a true work of art, or have a bit of fun. If you fall into the latter camp, stay well away.
    • 83 Metascore
    • 100 Critic Score
    DW8:XL remains the series peak across all of the innumerable Warriors titles that Koei has produced, and having it on a portable for the first time only cements the Nintendo Switch further in my esteem.
    • 83 Metascore
    • 80 Critic Score
    Nitpicking aside, Rhythm Heaven Megamix is still the definitive rhythm game for the 3DS. With a quirky sense of humour, simple gameplay and a jubilant aesthetic, this is a game sure to delight all players while training their sense of rhythm. After a week of playing, I found myself subconsciously tapping along to any music which played around me with impeccable timing, and if that’s not a glowing recommendation for this game then I’m not sure what is.
    • 83 Metascore
    • 60 Critic Score
    While Bardbarian's gameplay isn't innovative, it's tight enough to warrant your attention. The game would have been far more enjoyable as a shorter, five hour title but as is, getting the upgrades needed for progression can take twice that long, and that's more patience than a lot of casual gamers should be required to have.
    • 83 Metascore
    • 90 Critic Score
    It's Worms, and Team 17 has done a good job in restraining itself this time around so that the only gimmicks within the game genuinely add to it. What's important to note here is that the Nintendo Switch is absolutely perfect for Worms, and that fact alone makes this the best entry in the series in years.
    • 83 Metascore
    • 90 Critic Score
    The ultimate concern with any rhythm game is whether the actions that the game is asking players to take (swipes, taps and so on) reflect the movement and mood of the music. Theatrhythm Final Fantasy: Curtain Call nails this, and makes for a music game that is both fun and rewarding. Especially for the Final Fantasy fans out there.
    • 83 Metascore
    • 80 Critic Score
    Its focus on the dust and dirt of mercenary life in Greece instead of the clinical chairs of Abstergo is highly rewarding, and it manages to encourage interest in the rich history of the world without needing to lecture.
    • 83 Metascore
    • 80 Critic Score
    Because Tropical Freeze is so charming, and because the platforming is so wholesomely engaging, it's easy to forgive the fact that is really isn't enough of an enhancement on the previous game to be called something new.
    • 83 Metascore
    • 80 Critic Score
    A clever, well balanced and highly cerebral game which will be sure to delight fighting and strategy fans.
    • 83 Metascore
    • 90 Critic Score
    Code: Realize is a beautiful visual novel, with a wonderful concept that is written wonderfully. It's a little short of the flash-and-bang, which means it's not the ideal introduction to the entire genre, but once you're settled in to the genre and can appreciate a visual novel for a quality narrative without needing full animation or "gameplay elements," it's hard to look past this one as a key example of the genre done well.
    • 83 Metascore
    • 80 Critic Score
    It’s not the longest game, at about ten hours depending on how quickly you puzzle through it. However, there’s a haunting quality to Hob’s Barrow that will stay with you long after you finish playing. It’s a fine example of literary and gothic horror being brought to the video game medium, and that’s something I’ve been asking for more of in video games for quite some time now.
    • 83 Metascore
    • 90 Critic Score
    Never 7: The End of Infinity and Ever 17: The Out of Infinity are both very different experiences, but both are worth picking up because they give you an insight into one of the auteurs of our industry. Kotaro Uchikoshi has a rare talent for bringing a literary quality to his projects, and with these two we get to see what he was like at the beginning of his career. That’s a treat that you shouldn’t miss.
    • 83 Metascore
    • 90 Critic Score
    I haven’t been able to put this game down, though, because through its weaknesses, it is a clever spin on the basic idea of Scrabble, and thanks to all those items and board variations, a nearly endless variety to make each new game its own experience. It might not be the “level up” on Scrabble, I imagine the developers went into the project aiming to make, but they certainly have come up with something that is perfect to pair up with a coffee on a Sunday morning. And I do love my Sunday morning coffee games.
    • 82 Metascore
    • 90 Critic Score
    Setting aside, enemies are less inventive than the ones found in Old Iron King.
    • 82 Metascore
    • 100 Critic Score
    The big question we need to answer here is whether they're worth another dip? If you've missed the Mysterious trilogy so far (perhaps you're a newer fan due to Ryza), then absolutely. If you are an Atelier fan, then having Firis and Sophie on the Switch for the first time is a nice deal, and the photo mode and art books, in particular, are a bonus worth playing with. These are all genuine five-star games and that needs to be remembered... though its also worth remembering that these are all JRPGs, with time commitments to match, and we're being inundated with those this year. That's the only possible dampener for what is otherwise an excellent collection of wonderful games.
    • 82 Metascore
    • 80 Critic Score
    Fans of the original Gears of War will enjoy visiting Sera one more time to play out humanity's last hope against the Locust.
    • 82 Metascore
    • 70 Critic Score
    For the most part though, Yoku’s Island Express is a lot of wholesome, whimsical fun. It manages to make the hybrid of two disparate genres work in some inspired ways, and the result is a unique game full of surprises that is sure to delight players. The only flaw is when the mechanics outweigh their welcome and stop feeling unique – the moments where Yoku is just a pinball game, or just a Metroidvania, are generally the weakest.
    • 82 Metascore
    • 60 Critic Score
    I'm just glad that by JRPG standards Celceta is reasonably focused, allowing me to complete it and move on to the next game, neither having been bored nor especially inspired.
    • 82 Metascore
    • 80 Critic Score
    These two games are straight ports that have been thrown on the Switch to introduce newer players to the No More Heroes series, but they are worth revisiting because it's truly impressive how little they seem to age. Do we have faster-paced and more complex brawlers now thanks to the likes of Devil May Cry V? Sure. However No More Heroes is its own beast because it blends its punkish attitude and humour in with a surrealistic bent and some of the most memorable boss battles you'll ever play in video games. For these reasons, Suda's classics are every bit as entertaining and brash as ever, and it's great that they continue to be available to players on current consoles.
    • 82 Metascore
    • 90 Critic Score
    Watch Dogs 2 does a great job of demonstrating the potential perils of a too-connected world and improves upon the first game in multiple ways. This is not a guns over brains game - there is an interesting topic at play here about our society's dependence on technology and Ubisoft deserves credit for exploring this theme. The characters and narrative are leaps and bounds more engaging than the revenge tale the original game tried to paint.
    • 82 Metascore
    • 100 Critic Score
    Defiant Development has proven that Hand of Fate was neither a one-off hit, nor that it couldn’t be expanded on in a meaningful way. Hand of Fate 2 retains the aesthetics and soul of the original game, but builds on the world’s lore, its mechanics, and its art in such a way that the two games feel generations apart. As I said at the start, this is one of the best games Australia has ever produced. Now begins the agonising wait for the next stroke of genius from this talented team.
    • 82 Metascore
    • 90 Critic Score
    Atelier Ryza 3 should be the final chapter for Ryza, and it’s a fine send-off. It’s a game in which nostalgia plays a key thematic role, and has been made for nostalgic Atelier fans first and foremost. I know this probably sounds like faint praise, but Atelier is my favourite JRPG series and Ryza 3 is a perfectly fine game in that context. Hence the store. It’s just that, more than anything else, I dearly hope that after the next Marie remake, Gust settles down to give us new stories, new adorable alchemist girls, and some new ideas again.
    • 82 Metascore
    • 70 Critic Score
    All solid improvements over an already very good game that fans of the series will no doubt enjoy, but aside from the very generous (and not before time) inclusion of women, this one doesn't offer anything to be blown away by.
    • 82 Metascore
    • 80 Critic Score
    Just enough has been done to preserve the spirit of the original games while making these entries feel like a legitimate part of the current Pokémon ecosystem. Game Freak and Nintendo have taken the main Pokémon franchise about as far is it can go, short of actually evolving it.
    • 82 Metascore
    • 80 Critic Score
    Stealth Inc 2 was not only something different, but it was something different that worked. It isn’t easy to merge several styles, but Curve Studios went for it and it more than paid off.
    • 82 Metascore
    • 90 Critic Score
    It's addictive stuff, all up. I've been playing Zen Studio's various releases for years now - in fact, aside from Hatsune Miku games I can't think of anything I've played more than these, and with the Nintendo Switch I imagine I'll continue playing long into the future.
    • 82 Metascore
    • 100 Critic Score
    If you exclusively follow the main narrative then you’ll find that in Lost Judgment, Ryu Ga Gatoku Studio has delivered something every bit as compelling and interesting as anything Raymond Chandler ever wrote. The central crime story is a riveting and often uncomfortably poignant reflection on society (and Japan’s legal system). If, on the other hand, you’re more interested in more Yakuza-style zany side-styles and a deep collection of highly playable mini-games, the Lost Judgment has you covered there, too. I can’t see how anyone could fail to love this game.
    • 82 Metascore
    • 90 Critic Score
    Child of Light is a fun adventure well worth exploring by yourself or with a friend.
    • 82 Metascore
    • 80 Critic Score
    The formula here is excellent and the inescapable hardships of being a leader making the tough choices gave me a real sense of ownership over the duration of the game. If you enjoy a weighty narrative and a challenging turn-based strategy system, there is no reason not to give this Nordic themed title a chance.
    • 82 Metascore
    • 100 Critic Score
    There really is nothing better, and now that it’s on PC I’m feeling joy all over again.
    • 82 Metascore
    • 90 Critic Score
    Between time, weather, AI, career, suspension, tires, brakes and more, the amount of customisation in Project CARS 2 is completely insane.
    • 82 Metascore
    • 90 Critic Score
    While I was very late to the Borderlands party, this "HD Remaster" of the two later games in the series have converted me to the franchise. If the FPS genre moves this way en masse (and we are seeing that happen with the likes of Destiny), then I might just be converted to the whole genre yet.
    • 82 Metascore
    • 90 Critic Score
    I will say that I wish that Tom Clancy's The Division 2 had more to say. The thin story is not helped much by its characters and stands in sharp contrast to the intriguing setting and mission development. These tasks certainly provide more interest than the simple fetch-quests found in most games, and it is interesting that mission characters are often more interesting than those who help propel the primary storyline forward. Despite this concern however, just about everything else The Division 2 does is fantastic, and I have found myself logging back into it over and over again as I further explore what the game has to offer.
    • 82 Metascore
    • 80 Critic Score
    I'm sure Pocket Card Jockey started out as a fun side project for the people at Game Freak that wanted a break from Pokémon. But what they delivered was a slick and cute hit, and hopefully, this time around it gets the attention it deserves.
    • 82 Metascore
    • 80 Critic Score
    If you are holding out hope for wholesale changes and improvements, I think that is probably a little unrealistic based on the annual release cycle and you will come away disappointed. Personally I look forward to the fresh roster updates, appreciate subtle tweaks to a series that I have been playing yearly for more than twenty years and thoroughly enjoyed the two major modes additions.
    • 82 Metascore
    • 70 Critic Score
    We have a very strong contender for one of the best exclusive games in the Wii U library. It is sadly held back by minor control issues, but those issues are easy to overlook due to the sheer fun that you will get out of the gameplay.
    • 82 Metascore
    • 50 Critic Score
    Horizon Chase Turbo does a good job of creating a sense of speed, and emulating the look and feel of Out Run. Where it falls down is in replacing the timer mechanics of Out Run, which made for a frustrating but ultimately exciting and tense arcade game, with a more typical racing track structure. It plays fine, but with none of the intensity, nor sense of reward, of the game it pulls almost all of its inspiration from.
    • 82 Metascore
    • 80 Critic Score
    Madden NFL 17 is not a perfect game. You still have a handful of oddball AI and animation moments, but they are far fewer between than in years past and this year's iteration delivers a much more authentic experience than any football game has to date. Is Madden NFL 17 worth upgrading to if you already own last year's version? I believe so as it is a step forward in just about every area and there were no discernible steps backwards.
    • 82 Metascore
    • 100 Critic Score
    I am extremely biased towards this game. How could I not be? I had a 15-year-long lingering emptiness from weeks of grindcore MMOs and this game comes along to hit the spot perfectly. I’ve overlooked the technical problems on the Switch port because I think having this style of game on the go is so valuable. It’s a crowd-pleaser, a game which welcomes you to have it your own way, focus on the things you enjoy, and leave a play session feeling good. It is a heavenly JRPG – one which has the love and insight to make the necessary changes and improvements to the formula, while keeping the strange idiosyncrasies which make the genre what it is. And just in case I haven’t hyperbolised this game enough, I’ll end with this. It’s better than Secret of Mana. Go play it.
    • 82 Metascore
    • 80 Critic Score
    While I’d find this game hard to recommend to a casual racing fan, those looking for a challenge will certainly find it in Codemasters’ latest foray into the racing genre. The meticulously researched and replicated F1 scene will be a delight to gamers searching for a realistic experience, and who don’t mind a little research before they get ready to leave their opponents in the dust.
    • 82 Metascore
    • 100 Critic Score
    The developer uses the term “cottagecore” a lot to describe Wylde Flowers, but I feel that reduces it to just being a trend. Wylde Flowers is so much more than that: it’s heartfelt, inclusive, clever, and witchy. It’s the kind of game that makes you feel at home, and the kind of game you want to come home to. It’s a must-play game that I’d recommend to anyone, and that’s darned impressive considering it’s Studio Drydock’s first game (but not surprising if you go to its website and read about the resumes of people behind it).
    • 82 Metascore
    • 80 Critic Score
    These two games are straight ports that have been thrown on the Switch to introduce newer players to the No More Heroes series, but they are worth revisiting because it's truly impressive how little they seem to age. Do we have faster-paced and more complex brawlers now thanks to the likes of Devil May Cry V? Sure. However No More Heroes is its own beast because it blends its punkish attitude and humour in with a surrealistic bent and some of the most memorable boss battles you'll ever play in video games. For these reasons, Suda's classics are every bit as entertaining and brash as ever, and it's great that they continue to be available to players on current consoles.
    • 82 Metascore
    • 90 Critic Score
    Both transgressive and subversive, Hotline Miami and its sequel are both much smarter games that I’ve seen some quarters give them credit for, and brought together into one package for the Switch is a good bit of the ol’ ultra-violence.
    • 82 Metascore
    • 70 Critic Score
    Donkey Kong Adventure feels like a lick of fresh paint on the same experiences that were provided during Mario + Rabbids: Kingdom Battle. Whilst the inclusion of Donkey Kong changes the way that you strategise; Donkey Kong Adventure is rather predictable and I did get fatigued with it by the second world.
    • 82 Metascore
    • 90 Critic Score
    It's quite impressive that SEGA has been able to take something so revered as Valkyria Chronicles, and do it justice with the fourth title in the series. It's even more impressive that it was willing to admit that Revolution's experimental structure wasn't what fans wanted, and to go back to that original formula. It's hard to do justice to something so beloved, but given that the only flaw that Valkyria Chronicles 4 has is that it's not quite Valkyria Chronicles, that's exactly what has been achieved here.
    • 82 Metascore
    • 70 Critic Score
    It might be irritating that there aren't enough licensed teams, but I do think the football purists will prefer the on-the-pitch action of this game.
    • 82 Metascore
    • 100 Critic Score
    Atelier remains the comfort food of video games, and Atelier Sophie 2 is one of the more comforting snacks. With so many dense and complex games releasing around one another at the moment, having something that is light, warm, and good-natured is a nice release. I don't know if launching immediately after Elden Ring and Horizon, and immediately before Triangle Strategy works in Sophie's favour, but if you can resist making those comparisons, what you'll see here is one of the most refined and beautiful entries in this long-running and utterly wonderful JRPG mainstay. The game deserves better than to be compared like-for-like with these other titles, as it no doubt will be.
    • 82 Metascore
    • 70 Critic Score
    Building on Mimimi Games' success with Shadow Tactics, Desperados III is mature, confident gameplay design, and while it might not look like an AAA-blockbuster, it certainly has the level of refinement and quality that is a rare thing indeed. It could have been a little more in places, but it's a solid, intelligent depiction of a beloved part of America's narrative heritage and aesthetic, with some excellent and creative tactical puzzles to sort through along the way.
    • 82 Metascore
    • 90 Critic Score
    A Ghost of a Tale is a solid vision, and done justice given its the development constraints. It was remarkably brave of the developer to tackle a genre and subject as complex as this, and it's a remarkable achievement that it has come out the other end as compelling and deeply playable as it is.
    • 82 Metascore
    • 80 Critic Score
    As far as independent visual novels go, Celestia: Chain of Fate lands in that growing middle tier of visual novel. Sure it might not have the production values of an Otomate production, or even last week’s Famicom Detective Club by Nintendo. As with all genre’s there’s an A-tier, and Celestia isn’t quite there. Yet it punches far above the typical “indie” visual novel, too, thanks to its absolutely gorgeous art, the complexity of the branching narrative, and… well, the kind of writing that does make you want to see the inevitable CG when the very pretty girl and very, very pretty boys start smooshing lips and bodies together. Celestia is a very believable bit of fantasy romance, which is the point, and it’s one VN fans shouldn’t overlook, despite 2024 being quite a year for the genre.
    • 82 Metascore
    • 90 Critic Score
    I’m really happy to see Cygames take the console adaptation of Shadowverse seriously and, rather than try and shovel a free-to-play thing on players, use this as an opportunity to broaden the appeal of Shadowverse, give the card game itself some context, and give fans the same kind of joy that they took out of Pokémon TCG all those years ago. With taut mechanics, a fun, light-hearted narrative, excellent production values and an almost obscene level of depth Shadowverse: Champions Battle is a genuinely impressive effort, and the best digital card game currently available on the Switch.
    • 82 Metascore
    • 80 Critic Score
    If you're keen for one of the suspenseful thrillers manageable with just images and text, Danganronpa: Trigger Happy Havoc comes highly recommended.
    • 82 Metascore
    • 70 Critic Score
    While Astebreed may be short in length, it more than makes up for it with its anime styled storytelling and quality, fast, furious action. It's another classy little indie game on the PlayStation 4 that further enhances the console's value.
    • 82 Metascore
    • 70 Critic Score
    You know what you’re getting from it, but by the end of it, if you play enough games in this genre, you will probably be itching to play something a little more creative.

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