Digitally Downloaded's Scores

  • Games
For 3,522 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Blues and Bullets - Episode 1: The End of Peace
Lowest review score: 0 Hentai Uni
Score distribution:
3524 game reviews
    • 87 Metascore
    • 70 Critic Score
    Saros is a good game, and I need to be clear about that. The sheer speed and kinetic energy of the combat, the visual design, and the moreish nature of the roguelike loop come together to make something that is, by any objective measure, well-made and something that consumers clearly like to play. But on the other side of the coin, I really can’t stand Saros because I look at it and all I see is the cynical Sony studio formula slapped over the top of what was, a half-decade ago, a pretty fine game. In fact, I think I’ll dust Returnal off for a replay.
    • tbd Metascore
    • Critic Score
    It has been a very long time since a game has been that compelling that I’ve lost track of time so much that I see the morning sun come through my window. I’m getting too old to manage that. Heroes of Might and Magic: Olden Era did that to me. Yes, it’s in Early Access and therefore feels like it’s limited compared to what the final game will be (though I’ve yet to have a crash or see a major bug), but the developers would have to do something catastrophic to ruin this, and I choose to have faith: This is going to be one of my favourite games of the decade. [Early Access Score = 100]
    • tbd Metascore
    • 0 Critic Score
    So we’ve got a game that has zero respect for aesthetic traditions, gameplay that is no more than a shallow grind, and a game about Japanese demons that somehow fails to be interesting to a guy that has a library shelf filled with books about yokai, yurei, oni and the rest. What an intolerable disgrace this is to video games as an art form.
    • 83 Metascore
    • 100 Critic Score
    It’s beautifully produced and absolutely in line with the way that Jansson’s Moomin works ran. They’ve always left me wanting more, and I can’t wait until the next Moomin game comes my way.
    • 54 Metascore
    • 40 Critic Score
    Under Par: Golf Architect is charming and very welcoming, and that first golf course you create will be a truly fun process. After that, though, you’ll realise that Under Par has nothing else to offer and is such a disappointing missed opportunity. It’s all the more strange that the developers would do this because the same team previously created Hundred Days, a vineyard business simulation, and that one was genuinely interesting and engaging, and had proper tycoon simulation challenges built into it.
    • 76 Metascore
    • 90 Critic Score
    Of course, Minos’ fans – and the game deserves to have a lot of them – will tell you the plot isn’t important. What is important is its creative sandbox and gleefully gory approach to what is essentially a tower defence game. And on that I would agree with them. Minos is really difficult to put down once you start finding yourself daydreaming about new ways to combine your trap arsenal together.
    • tbd Metascore
    • 50 Critic Score
    It is worth noting that I gave Hidden Around the World’s predecessor, Hidden in my Paradise, a great score. But for some reason, Hidden Around the World resonates less with me. It’s cute. It’s fun while it lasts. But with the frustrating bugs and very little narrative, it is also easily forgettable. One major problem I’d like to forget is that the game didn’t improve on Hidden in my Paradise: the same issues persist, which were easier to overlook the first time around. When there are already problems, don’t just copy and paste them into another game. It’s just the same, and that doesn’t cut it for me.
    • 78 Metascore
    • 100 Critic Score
    Tomodachi Life: Living The Dream is somehow both a satire of all these life simulator games and also the most wildly entertaining one that I actually want to keep coming back and playing. It’s truly madcap, chaotic fun, and every second of it is a delight. I wish I could share screenshots of just how silly the relationship between Dee Dee and “me” really got. Unfortunately, though perhaps wisely, Nintendo’s made it very hard to get screenshots off the Switch 2 for sharing with Tomodachi Life. Nintendo knew exactly what direction many people’s little communities of Miis were going to go. Nintendo knows us all too well.
    • 83 Metascore
    • 90 Critic Score
    I haven’t been able to put this game down, though, because through its weaknesses, it is a clever spin on the basic idea of Scrabble, and thanks to all those items and board variations, a nearly endless variety to make each new game its own experience. It might not be the “level up” on Scrabble, I imagine the developers went into the project aiming to make, but they certainly have come up with something that is perfect to pair up with a coffee on a Sunday morning. And I do love my Sunday morning coffee games.
    • 79 Metascore
    • 100 Critic Score
    Many people assume that the only point of otome is the romance, and the appeal is minimal beyond your interest in male fan service. Anyone who has played otome games realises that this is not the case, and Homura: The Crimson Warriors is a particularly strong example of this. It’s both “girl and reverse harem of pretty men” AND quality historical fiction, and that’s a combination that’s hard to put down.
    • tbd Metascore
    • 80 Critic Score
    A great effort, overall. Don’t let this one disappear in the swill of shovelware on the Switch’s online store.
    • 63 Metascore
    • 90 Critic Score
    Those amusing bugs aside, Greedfall: The Dying World is an earnest project by one of the most earnest game developers out there. It’s a game that is trying hard to say something important about a topic that is of great importance, while structuring it into an RPG that builds on the truly interesting world and lore conceived in the original. Spiders remains the best of the B-tier European RPG developers, and that’s a compliment. Belonging outside of the big-budget blockbuster developers affords a creative freedom that Spiders has never been hesitant to embrace.
    • 85 Metascore
    • 90 Critic Score
    Super Mario Bros. Wonder is arguably the finest Nintendo platformer ever, for the way that it managed to perfectly capture Nintendo’s entire philosophy towards platformers. This review might sound flat on the game, but that’s only because the “DLC” that’s been added to the Switch 2 upgrade is difficult to be quite so enthusiastic about. Still, if this is your first time with Super Mario Bros. Wonder, it’s adding more to an already brilliant package, and if you already have the game, the “DLC” is only $20, which is more than reasonable as an excuse to dust it off for another whirl.
    • 74 Metascore
    • 80 Critic Score
    It’s just a really nicely designed and executed game. I don’t think Ariana and the Elder Codex will be the kind of experience that sits in people’s memories for months and years after finishing it. I also don’t think that it’ll be something people are recommending and writing essays on a decade from now. It’s a bright, charming game made for easy consumption right now, and sometimes that’s all you need.
    • 72 Metascore
    • 90 Critic Score
    The “remaster” is good because the game itself is, but given some of the work we’ve seen in remakes and remasters in recent years, this one is far too pedestrian for its own good. I can’t help but wonder just how incredible Tales of Bersaria could have been if it was given a full-on remake to bring it to parity with the most recent new game in the series (Tales of Arise). That could have been something truly special.
    • tbd Metascore
    • 90 Critic Score
    Ultimately, Path of Mystery might not have the impact that a Famicom Detective Club, Phoenix Wright, or Danganronpa might, but this visual novel has plenty going for it. A cast of characters with a brilliantly written and believable set of dynamics between them, a clever mystery, told well and surprising enough to keep its hooks into you, and truly gorgeous art and presentation. Aksys picked a good one to localise, and the game deserves more attention than it’s getting.
    • tbd Metascore
    • 60 Critic Score
    The Last Ninja is not likely to find new fans. The archaic nature of them makes them awkward to play, whereas there are plenty of other retro options that are much more instantly familiar and comfortable to play. They are enormously important, influential games, however, so if you’re here for the history and heritage of video games, then by all means, struggle through this collection, because it is right up there with the most famous retro series that we just don’t talk about that much.
    • 89 Metascore
    • 90 Critic Score
    Pokopia is going to occupy you for so many dozens of hours. Even once you’ve completed the main story and collected all the Pokémon, there’s still the core sandbox to play around with. Where Animal Crossing does eventually become a series of routines that you get stuck into until eventually it becomes dull, Pokopia resists falling into the same box by simply giving you so many objectives for when you don’t feel like simply inhabiting the world. Which is just as well, because we’re all going to need a lot of this kind of calming escapism over the next few years.
    • 81 Metascore
    • 90 Critic Score
    It is hard to shake the feeling that Monster Hunter Stories 3 is going to slip under the radar, and that would be a real shame. This is not merely a charming sidestep for Monster Hunter fans. It is a confident, ambitious JRPG in its own right, with strong storytelling, smart systems, and a clear identity. For the first time, the spinoff feels every bit as essential as the main series.
    • tbd Metascore
    • 80 Critic Score
    But it’s nice to have the genesis of such a storied series available, too. Like with any art form, being able to track the progress and changes that occur over time has inherent value to people who love the medium, and games like Nobunaga’s Ambition are like settling down to a vintage Humphrey Bogart or Charlie Chaplin film: they help you to appreciate the entire medium all the more.
    • 79 Metascore
    • 100 Critic Score
    I’ve played, and loved, Project Zero 2 many times over, with both the PS2 and Nintendo Wii versions. While it would have been nice for Koei Tecmo to get the frame rate under control for the sake of the cinematic quality beating at the heart of Fatal Frame 2: Crimson Butterfly Remake, in every other area, this remake deepens the gameplay mechanics while maintaining the incredible art direction and torturously beautiful story. That makes it the superior version of the finest horror game of all.
    • 66 Metascore
    • 80 Critic Score
    There is a lot that you can potentially get out of Gear.Club 3, especially if you enjoy time trial challenges, where you’ll get a lot out of the large number of tracks and online leaderboards. Collecting all the cars and then playing around with them is a lot of fun, and ideal for pick-up-and-play sessions. It might not be a must play, but it’s one of those games that you’ll likely find yourself spending more time with than you realise.
    • 89 Metascore
    • 80 Critic Score
    I thoroughly enjoyed each separate segment (except one) as discrete gameplay units and distinct slices of Resident Evil history. But as a coherent overall experience and statement of intent, Resident Evil Requiem is a mutated beast left to exsanguinate on the floor.
    • tbd Metascore
    • 70 Critic Score
    Arcade Archives is doing an exceptional job in properly preserving games that would otherwise be left to dodgy emulators or lost to time. Quester might not be the best arcade game you’ve ever played, but it is a moment in gaming history, and it’s enjoyable enough. I, for one, am glad it’s available on modern platforms.
    • 83 Metascore
    • 100 Critic Score
    This is a genuinely well-written, complex, literary-quality mystery horror story that will teach you something about Japanese ghost storytelling traditions and does an exceptional job of highlighting one of the country’s more interesting, if less-visited, locations. It’s filled with intelligently structured and rewarding puzzles, and the gorgeous art really makes the atmosphere sing. I’m so very impressed that Square Enix has seen the value of these visual novels, and happy that they’ve been such creative successes. With any luck, this one is also enough of a creative success to earn a third, because there are a lot of ghost stories right across Japan that this series could go places.
    • 76 Metascore
    • 50 Critic Score
    On the Game Cube app, there is Mario Strikers. That is an excellent example of a time where Nintendo and its party sports developers had a handle over the balance between capturing the basics of the sport and making it arcade fun. Now, though, they’ve lost the plot entirely. I genuinely don’t understand who this is for, but it isn’t me. Or anyone that I know who loved what Mario Tennis once was.
    • tbd Metascore
    • 40 Critic Score
    While I’ll always be a fan and advocate of Snow Bros., a retro collection that somehow overlooks the main version of the game it’s meant to be celebrating is both a pathetic effort at licensing, and an utterly pointless product, to the point that it’s an insult to the fans to put it out in the first place. I’ll be the only person on the planet that gets value out of this, because I’m the last fan standing of Snow Bros. on the Game Boy. To everyone else, it’s worthless.
    • 72 Metascore
    • 90 Critic Score
    I’d be lying if I said that this is a game for everyone. By its nature, the absurdism and surrealism of Romeo is a Dead Man is only going to resonate with people who can appreciate that quality about it. The game itself point-blank refuses to be entertaining to play on a passive level. But given that video games around us are becoming more and more generic, “best practice” driven, and in general, everything that Romeo is a Dead Man pokes fun at, it’s nice to have the occasional game that’s willing to put some people off in pursuit of its creative vision.
    • 85 Metascore
    • 100 Critic Score
    Overall, Dynasty Warriors Origins is a big, explosive, and massively entertaining action game, and true to its title, a conscious effort by Koei Tecmo to get back to the qualities that so many people have enjoyed from the series over the years. Lu Bu is terrifying, Sun Shangxiang is history’s greatest tomboy, Zhuge Liang is brilliant, and watching all these stories play out with such energy is just utterly brilliant.
    • 77 Metascore
    • 90 Critic Score
    The Run is a fun, feature-film-length game with mystery, murder, and a whole lot of running. I was rooting for Zanna from the beginning, when she was bright-eyed and pushy-tailed with innocence oozing out of her pores. Handsome, mysterious farmer Matteo adds more questions than answers, but he’s a welcome break in watching one person run alone, interrupted now and then by masked murderers. The acting was good, but the story is where The Run shines. And the endings I found? *insert mind blown emoji here*

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