Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 76 Metascore
    • 90 Critic Score
    As far as pure entertainment goes, it's hard to look past Sushi Striker. The manic energy and silly sense of humour combine with match-3 gameplay that is far more nuanced than is the norm for the genre, and while I could take a hard pass on the way it appropriates some of the more irritating features of the free-to-play trends that dominate puzzle games, for the most part Sushi Striker is an end-to-end delight that probably didn't deserve to be localised at all, but I'm glad it has been.
    • 76 Metascore
    • 90 Critic Score
    Masquerada is a rare gem of a game in which everything about it comes together just perfectly to give plays a consistent and cohesive experience. Sure it’s possible to rue its relatively short running time (at 20 hours, this is a short RPG), particularly when the lore is so deep that you’ll want to dig deeper into it all. And, yes, it’s a hyper-linear game at a time where “good game design” apparently means “arbitrary open world.” But these “faults” drive home the point and purpose of the game, and as a narrative experience, Masquerada is truly wonderful.
    • 76 Metascore
    • 70 Critic Score
    In terms of the gameplay, level design and overall pacing, The Old Blood has learned a handful of lessons and made the appropriate tweaks to improve the play experience from its predecessor. Unfortunately some of the spark that make last year's game oddly inspiring is gone, which makes it decent fun for shooter fans, but ultimately unsatisfying for anyone beyond that.
    • 76 Metascore
    • 40 Critic Score
    What Flinthook does do well is keep the variety of enemies, rooms, and environments strong from start to finish, and, generally speaking, the difficulty curve is reasonable. There’s always the risk that random elements means a game will take massive momentary spikes in difficulty when you get unlucky and the algorithms work against you. Flinthook avoids that, and progress through the game does feel good, but it struggles to be compelling.
    • 76 Metascore
    • 90 Critic Score
    A fantastic game. I've played a lot of games that emulate the design of Castlevania to varying degrees of success, but few that do this good a job of engaging with the theme 's that underpin that series. In doing so, Momodora carves its own special niche within the Metroidvania world.
    • 76 Metascore
    • 60 Critic Score
    Minutes is a simple, minimalist, but high-action arcade game. It's an impressive, creative and enjoyable indie game, though it lacks the brilliant high thinking and narrative that went into like-minded arthouse games like Hohokum and Entwined.
    • 76 Metascore
    • 70 Critic Score
    I like what The Golf Club 2 has to offer. It is a really solid representation of the sport both in terms of mechanics and the overall aesthetics. Because of the course editor, you have a plethora of options you can use to create the course of your dreams, or just play those made by other people. The possibilities are limitless. However, some technical issues still linger and the career mode could use some additional depth as The Golf Club takes some small steps in the right direction.
    • 76 Metascore
    • 80 Critic Score
    For a game that looked like another cute little timewaster, Koichi Ishii has outdone himself.
    • 76 Metascore
    • 60 Critic Score
    The lack of overall options and content creates a shallow feeling that EA Sports UFC 2 can never quite shake.
    • 76 Metascore
    • 80 Critic Score
    Room to Grow is a game that asks to be played on its own terms. And while it’s unlikely that every player will enjoy staring at the same grid-screen as the minutes turn to hours, carefully checking every permutation of movements to finally find the one golden solution, when the game finds its intended audience, the design here really sings.
    • 76 Metascore
    • 70 Critic Score
    The whole effort is leaps and bounds ahead of Mighty No. 9, perhaps owing to the lack of fanbase threatening to withdraw their support if the game wasn’t at least 90 per cent similar to Mega Man. Mighty Gunvolt Burst suffers some early shakiness trying to find its own voice, but it’s not long before the game will win you over.
    • 76 Metascore
    • 60 Critic Score
    The great problem in creating a game that so emphatically invites comparison to a classic series is that it will be compared to that series. Elliot Quest never had a hope of comparing to those games, but it does a decent job as a modern homage to them.
    • 76 Metascore
    • 70 Critic Score
    Even with some of the issues that mean it might only be for JRPG fans – especially the dungeon crawling monotony, this is, nonetheless, yet another feather for the JRPG cap for the Nintendo 3DS, and represents yet another reason to settle in with your 3DS for dozens of hours of fantasy fun.
    • 76 Metascore
    • 70 Critic Score
    There's all the usual Taiko charm in there, from the expansive range of silly costumes to dress your character in, to the explosion of bouncy energy in the background whenever you get on a roll. There's even online play, though I wasn't able to get a match going in my testing time (perhaps it's not the most popular of the 30 game drop to work through). I'm sure it'll catch an audience though. It is, after all, Taiko the Drum. That's a level of charm that is difficult to resist.
    • 76 Metascore
    • 70 Critic Score
    In many ways survival games represent the ultimate conclusion of the open-world ethos - the experience is entirely about moving around a large space and scouring it for "loot", while largely doing away with elements like storytelling, character and any purpose beyond existing with that big space. In the interest of being entirely frank, this kind of thing just isn't for me, but with that being said I do think that Subnautica: Below Zero is one of the better examples of it in motion. It's not perfect, and the game is so weighted towards aesthetics that if you've got an alternative to the Switch you're better off seeing the full, uncompromised creative vision on that platform instead. However, this Switch port is still more than adequate, especially for those that want to craft, build, mine and craft some more while on the go.
    • 76 Metascore
    • 90 Critic Score
    Labyrinth of Zangetsu isn’t the longest dungeon crawler (though if you choose the “hardcore” difficulty mode, prepare yourself for a grind that chews through some hours). It is, however, one of the most imaginative examples of the genre in recent years. I find it most similar to Dark Spire, an old (and, sadly, nearly forgotten) DS dungeon crawler. Just like that one, Zangetsu is a fundamentally retro-themed dungeon crawler that plays like a modern game, making it far more accessible than, say, trying to tackle the original Wizardry in 2023. And, as an added bonus, it has an absolutely incredible art style.
    • 76 Metascore
    • 80 Critic Score
    Minor issues aside, I do think this is the best Far Cry game.
    • 76 Metascore
    • 90 Critic Score
    While it is an open world game and therefore part of a tired and tiring genre, Rise of the Ronin makes it worth sticking with, thanks to incredibly strong historical fiction storytelling. With any luck, it will inspire some people to learn the more factual side of the era and, hopefully from there, come to a better understanding about where modern Japan came from. Despite being relatively recent, the Boshin War is a relatively under-utilised period of Japanese history, and Rise of the Ronin acts as a good introduction to it. Like with any historical fiction, the emphasis is firmly on the “fiction” side of things, but Koei has done a superb job of depicting the dynamics, tensions, conflicts and personalities of the era, making it as good an introduction to the era as any.
    • 76 Metascore
    • 80 Critic Score
    Pikuniku is an intriguing game as it takes some heavy concepts and transforms them into something colourfully palatable, with interesting characters and a fun soundtrack.
    • 76 Metascore
    • 90 Critic Score
    The teams behind these Warriors games are also clearly comfortable with the Nintendo Switch as a piece of hardware, and One Piece: Pirate Warriors 3 might be three years old now, but the Switch “ultimate edition” really is the ultimate edition.
    • 76 Metascore
    • 80 Critic Score
    Fans of the shooting genre might be tempted to overlook this title because of the cute design, but they would be doing themselves a disservice in doing so.
    • 76 Metascore
    • 100 Critic Score
    The reality is that Samurai Warriors 4 is nothing short of brilliant, and a huge leap forward into the new generation of game design by Koei. It's cinematic, its beautiful, it's fast and entertaining, and if you allow it to be, it's even a little educational. And that makes it inspiring.
    • 76 Metascore
    • 80 Critic Score
    Strategically, Field of Glory: Empires is one of the more accessible 4X strategy titles out there. It's not too demanding on the player around the diplomacy and trade side of things, allowing you to focus principally on the military strategy. The interface, sadly, will put anyone off who isn't a wargaming veteran, but anyone who has an interest in ancient Rome and its military history should push through that, because they will get a kick out of Field of Glory: Empires. If only because you'll be able to hand Hannibal the great victory and conquest the poor guy clearly deserved.
    • 76 Metascore
    • 70 Critic Score
    Although short in duration (my meticulous approach lasted two hours plus), and it really needed more to the game for the kind of story that it was telling, Attentat 1942’s poignancy managed to stir me on several occasions, and its ending in particular was touching.
    • 76 Metascore
    • 70 Critic Score
    There is so much potential for Operencia. Zen Studios has crafted a gorgeous, elegant dungeon crawler, with rich lore, interesting characters, and the team has demonstrated real talent with dungeon design - something that is by no means easy. Cleaning up the combat system so that it's not so exhausting and frustrating is all it would take for Operencia to be a top-tier example of the genre.
    • 76 Metascore
    • 80 Critic Score
    My gut reaction to Re:Zero is that the entire property would probably have been better served with a game that could have introduced new fans to the series. I don’t necessarily have a lot of time for anime and, while I think RE:Zero has some lovely character art, I would have rathered just been able to play the game without having to work through an isekai anime go with it. That being said, as I started to puzzle the characters out I found them endearing, the writing solid, and that combat system to be distinctive, creative, and a lot of fun. If you are a fan of Re:Zero I think you’re going to get a kick out of just how careful the developers have been to do the anime justice. There are a lot in the industry that could learn something from this approach.
    • 76 Metascore
    • 90 Critic Score
    At about 15 hours in length Beasts of Burden respects your time and moves beautifully from plot highlight to highlight. It’s the perfect “Sunday morning gaming” game to unwind with while enjoying a coffee and there’s a humble warmth and love for the genre that makes it difficult to criticise those small things that don’t quite work in its favour. Thanks to the monster collecting, this is the finest in the Voice of Cards series so far, but you really should play them all.
    • 76 Metascore
    • 90 Critic Score
    What stands out most about The Flame in the Flood is that its form of survival isn’t candied up, but sits severe and plain about what chance most of us would have. It’s second even to the slice of America it presents, a piece of a soul set upon a shelf, hoping to be called upon once more. If nothing else, The Flame in The Flood allows that piece to have its moment with sincerity.
    • 76 Metascore
    • 70 Critic Score
    All of this leaves me in a bit of a conundrum. On the one hand, Mario Party Jamboree is the best thing that has happened to my favourite Nintendo multiplayer properties. On the other hand, this… this was just not Nintendo’s finest hour. A clunky mess of a package that seems not to have been thought through, coupled with an infuriating limitation on online play really lets it down. Also, when you think about it, most of the really good stuff was in the Switch original, and while Jamboree TV adds more, it doesn’t add anything that tops what we already have. Overall, the disappointment of the Switch 2 launch window, despite being essential if you haven’t played it before.
    • 76 Metascore
    • 80 Critic Score
    One of the finest iterations in years. While it lacks the outright ambition present in Natsume’s recent interpretation of the franchise, it utterly nails the atmosphere and offers impeccable trimmings that just might win over fans experiencing barnyard burnout.
    • 76 Metascore
    • 70 Critic Score
    I've never played a game more thoroughly unpleasant than Black Ops Cold War...
    • 76 Metascore
    • 80 Critic Score
    Fight The Dragon could have used multiplayer polish, but the end result is a title that provides solid action RPG mechanics that is more fun with friends than solo.
    • 76 Metascore
    • 100 Critic Score
    If there was any justice in the world a game like Atelier Shallie would be considered in the same breath as the latest Final Fantasy, Dragon Quest, or the Souls game. Because it is that good.
    • 76 Metascore
    • 70 Critic Score
    Not a perfect game, but it is a very, very good one that does something the series has needed to do for quite some time: innovate.
    • 76 Metascore
    • 90 Critic Score
    Battlestar Galactica: Deadlock serves a particular niche; it’s for people who are both strategy game fans and Battlestar Galactica fans. I don’t know how many of us are out there, but I hope there’s enough that the entire development team gets rewarded for the excellent work that they’ve done. Yes it’s a budget game and a really authentic Battlestar Galactic experience really should also have solo flight and ground missions, but as a complement to the overall franchise, I couldn’t ask for more. This game is brilliant.
    • 76 Metascore
    • 80 Critic Score
    Andromeda is still Mass Effect, and for some that might be enough, but this avenue needs more to be held in similar esteem. It does reach a satisfying conclusion, at least as far as the buildup warrants, but it takes the long way around. It does hit something that feels like a fresh, Mass Effect-patterned beginning, but a lot of the sophistication in plot that’s alluded to is left up in the air. Of course, we've also heard all of this before, when people were unsure about just what BioWare was trying to do with the original Mass Effect. It really took us two games to come to believe in the vision in the first instance, and perhaps that is the case with our new home in Andromeda, too.
    • 76 Metascore
    • 100 Critic Score
    With a rocking soundtrack, loads of content, plenty of fan service and some clever gelling of two disparate video game universes, Hyrule Warriors is easily my favourite game of 2014 so far.
    • 76 Metascore
    • 90 Critic Score
    Sayonara Umihara Kawase+’s mental gymnastics are every bit as sadistically soul crushing as they are cunningly compelling and this two-spirited nature poses a serious entry barrier.
    • 76 Metascore
    • 90 Critic Score
    All together Utawarerumono is a lengthy game, and while I usually advocate for games to be shorter, in the particular case of this series, I do think the narrative justifies the length and experience that it's looking to share.
    • 76 Metascore
    • 80 Critic Score
    So many parts of Read Only Memories: Neurodiver make me happy: the sound the Neurodiver makes plus its cute little tentacles, a purple heroine, spunky personalities, and a good mystery make the game easy to pick up and enjoy. Players can add a layer of philosophy to the game by digging into the moral questions posed through the narrative, or stay at the surface level. Either way is good. The learning curve is more than reasonable. A lack of accessibility options (including text and control settings) is a bummer, and not something to be overlooked. Still, Read Only Memories: Neurodiver is a phenomenal psychic mystery game. It’s one I plan on returning to soon.
    • 76 Metascore
    • 90 Critic Score
    Atelier Yumia: The Alchemist of Memories & the Envisioned Land is a committed effort by Koei Tecmo to further grow the series and find a new audience. It means that some of the Atelier traditions have been firmly and, on the back of the Ryza series, likely permanently behind. But this new direction is wonderful in its own way. Yumia’s ambitious scope, sense of adventure, quality party of characters, and typically gorgeous music and art direction make for an exciting new chapter to the series.
    • 76 Metascore
    • 80 Critic Score
    What players will find when picking up Watch Dogs: Legion is a game that is prepared for a long post-launch game-as-a-service experience. The additional DLC announced so far leans into the strengths of the game and established ideas that the series does well. The beekeepers, paintball guns and magician tricks all bring a sense of playful humour to the series, but it is worth noting that anyone who is (rightfully) tired of Ubisoft's content approach to games is going to find this one a very content-driven game.
    • 76 Metascore
    • 70 Critic Score
    For players that have yet to play either of these two titles, this package is more than worth picking up as it comes at a great price for two separate titles. Whether either is worth a replay or not is debatable, however. This package came at perhaps the wrong time of year, given how many other great JRPGs (and Pokemon itself) have been released at the same time. These are fun little games, but they're hardly classics.
    • 76 Metascore
    • 60 Critic Score
    Paper Mario: Color Splash is an endlessly charming, cutesy journey that represents a greater achievement for the art directors and script writers than Intelligent Systems as a whole. It’s a shame that such a talented studio opted only to tweak the flawed Sticker Star and, as a result, dull and unbalanced gameplay often holds back this whimsical romp. As one of the final Wii U titles, though, it’s certifiably hilarious and might just warrant a second look.
    • 76 Metascore
    • 90 Critic Score
    As a cricket nut, Don Bradman Cricket is the definitive version of the finest cricket game ever produced. It's also quite possibly the most limited "HD Remaster" yet produced for the console, but Big Ant has now cut its teeth on next-gen development, and I can't wait to see a proper sequel down the track to a game that I have spent more time playing over the past year than any other.
    • 76 Metascore
    • 80 Critic Score
    The appeal of Langrisser I & II is quite limited, and I don't think it's going to grab the attention of the Fire Emblem new converts that the developer was probably hoping to. With that being said, for the nostalgic, and people who like their traditional tactics JRPGs, there's a lot to like here. The re-drawn art is lovely, and while the narrative is a little too heavy on the shallow and cliche, the focus on the battlefield tactics action is certainly a refreshing shift from Fire Emblem's increasingly bold pivot towards being a waifu and husbando simulator.
    • 76 Metascore
    • 50 Critic Score
    The game plays perfectly fine, but it just shouldn't have been made this way.
    • 76 Metascore
    • 70 Critic Score
    Visually, the pixel art style works well enough, and it helps on the Switch not being that complex a title so load times are minimal. Because your foes only respond after your attacks, there’s always time to stop and plan out shots around how each orb’s power works – once you wrap your head around that – and so it’s a pretty easy drop-in-drop out kind of game. Not everything needs to be a 100+ hour epic, you know?
    • 76 Metascore
    • 80 Critic Score
    There is a camaraderie for the heroes built around trust and affection for one another that really resonates and gives the narrative a certain warmth that I enjoyed through to the end.
    • 76 Metascore
    • 90 Critic Score
    Mary Skelter is sublime. By turns darkly sensual and horrific, it's also beautiful, ravishing, and backed by truly expert level design and a clean, clever combat system. This game is too different to effectively compare to other dungeon crawlers, but I must say, of all the many games in this genre that I've played, this one will sit with me for a very long time into the future.
    • 75 Metascore
    • 100 Critic Score
    Shin Megami Tensei III: Nocturne was one of the first games I ever reviewed as a game critic, back on the PlayStation 2. I was mesmerised by it then, because I found it to be a deeply challenging, but also deeply rewarding JRPG, and its dark, genuinely adult theme wasn't so common for JRPGs back then. 18-odd years later, my interest in games has shifted slightly, and I'd like to think my capabilities and depth as a critic has matured. However, this game continues to compel me. It is thought-provoking, deeply creative, and a genuinely serious JRPG. Oddly enough, one of the qualities that drew me to the original has drawn me back to the remaster: we still don't get so many of those.
    • 75 Metascore
    • 90 Critic Score
    Mary Skelter 2 is more of the same, but given that no one else out there would touch this combination of fairy tale, fetishistic horror, and anime fan service, I can't complain one bit about what Mary Skelter 2 is. It's the sequel to one of the most original and memorable dungeon crawlers in recent memory, and that too makes it one of the most original and memorable dungeon crawlers in recent memory.
    • 75 Metascore
    • 80 Critic Score
    It’s certainly a more thoughtful, methodical game than something like Monaco, but with patience, Mouldy Toof and Team17 will have you feeling like a real master of escape.
    • 75 Metascore
    • 90 Critic Score
    It’s challenging from the start, but in a way that promotes your growth, you will want to get better in order to beat your opponents. If only the online was a little more real-time, I would be inclined to give this a perfect score.
    • 75 Metascore
    • 80 Critic Score
    Shadow of the Tomb Raider isn’t as good as the original reboot, but feels more like a complete package than Rise of the Tomb Raider offered. Peru is represented beautifully, and with some jaw dropping landscapes coupled with very detailed character models, Tomb Raider remains an immersive adventure with just a few faults keeping it from being a true great.
    • 75 Metascore
    • 60 Critic Score
    It's not a great game, but it does enough to deserve its license.
    • 75 Metascore
    • 90 Critic Score
    Once again Dontnod has crafted a world ripe to explore, as it is set three years after the events of Life is Strange and still within Oregon the world is full of references to the original game, even within this brief pre-release teaser. Fans of the series will play this and find themselves completely relieved of any lingering concerns that they may have had that Max and Chloe are no longer the focus of the series, with Captain Spirit proving the Life is Strange universe - and Dontnod's on mastery over this kind of storytelling - is bigger then just the original protagonists.
    • 75 Metascore
    • 80 Critic Score
    Gripes aside, if you are looking for a colourful, fun and humorous shooter, Plants vs Zombies: Garden Warfare should fit the bill nicely.
    • 75 Metascore
    • 70 Critic Score
    So did the third episode of Minecraft Story Mode set a good precedent for the remainder of the series? Absolutely. Did it clear the bad taste left behind by episode two? Absolutely not. It makes me hopeful for episodes four and five to continue the upswing, but I’m hesitant to believe it will.
    • 75 Metascore
    • 70 Critic Score
    Ginga Force is one of the better shoot ‘em ups I’ve played. As someone who traditionally is not a fan of the genre, this game absolutely gave me reason enough to play each of the levels. It is a shame that the narrative is too difficult to follow as it happens alongside the action. The ability to upgrade weapons and purchase bonus items, even after failing a level, is a welcome ingredient to allow people who only casually play within the shoot ‘em up genre the ability to enjoy the game enough to get through to the end, but the fact that a lot of the good stuff is locked behind "for genre veterans only" difficulty settings does whittle down the game's potential audience a little.
    • 75 Metascore
    • 90 Critic Score
    Whereas Five Dates was an essential quarantine experience in my mind (so was The Complex, filmed prior to the pandemic but oddly relevant), Ten Dates is an essential “let’s get back out there and get on with life” game. It makes me feel like maybe I still have the ability, hidden very deep down inside of me, to connect with people in person. The two games are on-par score-wise while presenting very different life experiences. In Ten Dates, the characters are all relatable on some level, and the way relationships progress feels natural. The Nintendo Switch handles it very well, and I’d imagine the situation is very much the same on any other platform. All in all: play it! You’ll fall in love.
    • 75 Metascore
    • 80 Critic Score
    The Just Dance franchise hasn’t grown a lot since its heyday, but it doesn’t need to. Most of the songs included are a lot of fun to dance to, even if pop music isn’t your thing. The gashapon reward system offers an incentive to keep dancing without making it feel like rewards are constantly out of reach. Grab a friend and clear the lounge-room, because it’s time to get addicted to dancing all over again.
    • 75 Metascore
    • 60 Critic Score
    By and large EA Sports UFC 3 is the best offering from the series yet. The standing combat is well nuanced, and most of the choices made for career mode felt like steps in the right direction. Ultimate Team feels a bit out of place and unnecessary, and the overall lack of roster inclusions and modes makes this a slightly more shallow offering, but the key is the combat... which words far better when a fighter is on their feet and not down on the mat. I was engaged for several days, spending plenty of time playing the game, but the reasons that most people continue to play an EA Sports title until the next iteration comes along just isn't as strong in EA Sports UFC 3.
    • 75 Metascore
    • 100 Critic Score
    Let's take a step back and examine Block'hood from a distance: it's a city-building game with charming retro-styled graphics. With every step closer, with every minute longer played, the end goal becomes increasingly clear: showcasing the pressure our precious planet is currently under due to increasing human demands and decreasing natural resources. In general, I think humans know what's coming. It's the reason those huge blockbusters films about disasters do so well: no matter where we are from, what language we speak, we know that we are pushing the planet too far and possibly past the point of no return. We're scared. So some people fight it (science!) and other prefer to flee (and pretend the threat isn't there), but we're all watching and waiting. Block'hood means I no longer have to wait. I know where the world is going. And I think I'd like to get off the ride now.
    • 75 Metascore
    • 90 Critic Score
    In the interests of variety, evolution, and the survival of creative thought, Hohokum is a game that needs to exist and be celebrated by those who can appreciate it.
    • 75 Metascore
    • 100 Critic Score
    It’s a bigger game than I was expecting. At around 50-60 hours at a reasonable pace, working through everything, it’s by far the largest Mana game ever produced. The fact that it doesn’t stop being a highly playable joy from the start right through to the end should be a good indication of just how beloved this one is set to become – it may even just unseat Secret of Mana itself. Visions of Mana might not be quite so genre-refining as that classic, but otherwise, this is the perfect representation of what Mana has always meant to represent.
    • 75 Metascore
    • 90 Critic Score
    The collection of games itself is just such incredible value, covering off such a broad range of SEGA's history when it was at its very finest, that anyone missing out on this is doing themselves a real disservice. Heck, for the three Phantasy Star games in there alone I would instantly recommend this package. That series was every bit as good as Final Fantasy or Dragon Quest back in the day.
    • 75 Metascore
    • 40 Critic Score
    Taking a shallow sub-mode from other games, and presenting it in a no-frills manner, might make for a competent and reliable shooter, But Killing Floor 2 also fails to be anything more than a diversion from other, better shooters as a result. It's utterly useless in singleplayer, and for multiplayer hijinks there are more creative examples out there.
    • 75 Metascore
    • 90 Critic Score
    The tiniest of oddities and issues keep me from loving Edo Blossoms quite as much as I love Kyoto Winds. But then, the latter is a game I would have played a half dozen times by now, if not more. Being a slightly weaker sequel to that by the tiniest of margins still means that Edo Blossoms is one of the best visual novels out there.
    • 75 Metascore
    • 100 Critic Score
    For a game that I think this is this essential, and this important, there's only one score I can really give it.
    • 75 Metascore
    • 100 Critic Score
    A Rose in the Twilight is, in its entirety, a metaphor for the rose itself; it’s a truly beautiful masterpiece, but it’s also a gothic kind of beauty, in that it’s more than happy to stab you sharply, even as you appreciate everything about it. It’s a ravishing, masterful work, that will be played by just a handful, but hopefully remembered for a long time to come.
    • 75 Metascore
    • 90 Critic Score
    Although I do feel the main mission is too short, it feels like a stand-alone experience that will connect to something much greater in the future. My only gripes with Ground Zeroes, a prequel, is its length, so you can only imagine the game changer The Phantom Pain will be.
    • 75 Metascore
    • 80 Critic Score
    Deemo - Reborn - is still up there with the best rhythm games on the PlayStation 4, and while the Nintendo Switch Deemo very much felt like a port of a mobile title, -Reborn- has that premium presentation and design that give us a sense of where the series might yet go into the future. There aren't enough rhythm games that make the piano the central instrument, and Deemo is an elegant example of how to take an elegant, classical instrument and spin it into an interesting rhythm game.
    • 75 Metascore
    • 70 Critic Score
    The best parts of Cattails are when you’re just getting to take in the scenery, hunting some field mice, and then chatting with other cats. There’s so much charm in the sprite work and dialogue, so it’s all the more disappointing when you’re cast into dull combat exchanges simply because a RPG needs fighting.
    • 75 Metascore
    • 70 Critic Score
    You could also say that too much of Pirate Warriors 4 is a retread of the three existing games, and as a result fans of One Piece and the previous titles (at this point, who else would even be looking at Pirate Warriors 4) might come away feeling like this doesn't deliver as much new stuff as they'd like. I don't think that's much of an issue, though. The new battlefields, improved combat system, and sheer action that goes on makes it every bit as much fun to run through those battles again, and One Piece has so much character and personality that the antics of Luffy and his crew never seem to get tiring. With that being said... do Gintama next, Koei. We're still waiting.
    • 75 Metascore
    • 50 Critic Score
    However you slice it, you’re ultimately getting a slavish homage to the early-era Pokémon games, but one that can’t get anywhere near their quality. Coromon is let down by having even fewer monsters to collect than the very first Pokémon, and some amateurish production values and gameplay design that Game Freak, for all its faults with the presentation of its own games, would never let happen. It’s still fun, because it’s so akin to Pokémon that of course it’s fun, but Coromon’s immediate rival, Nexomon (also available on Switch), actually tries to subvert some of the expectations of the genre, and comes off as the most interesting work as a consequence.
    • 75 Metascore
    • 70 Critic Score
    I do need some kind of narrative focus, and with Ys: Memories of Celceta, that's pushed so far to the periphery that I really struggle to connect with it as some others have. The action is great - it's shallow, but that's not a criticism when it's this smooth and enjoyable - but I just can't get past the lack of context.
    • 75 Metascore
    • 80 Critic Score
    Whimsical fantasy has always been the name of Doraemon, and in this context, both the original Story of Seasons collaboration and now this one is the perfect video game partner for the beloved manga icon. I do find it slightly strange that these games get localised, given that the anime, manga and films don’t tend to be, but perhaps Bandai Namco is counting on the warm spirit and people’s never-ending love for Story of Seasons to draw them in, rather than the iconic mascot. And if so, that makes sense, because once you peel past the Doraemon exterior, you’ll realise that this is a classic Story of Seasons title, to the point of being nostalgic, and in this case, that’s a very good thing.
    • 75 Metascore
    • 70 Critic Score
    Battle Chasers: Nightwar is a quality JRPG throwback. It's grindy and can be difficulty, but for people looking for a more casual experience the lower difficulty settings are a good introduction to the genre as a whole. With plenty of lore and heritage behind the game to further build it out, it's a fresh new franchise and a good proof that western developers can emulate the JRPG style when they want to.
    • 75 Metascore
    • 70 Critic Score
    I love the JRPG genre, and while the turn-based and slightly grindy nature of the combat likely will not bring new fans to the series, I found it comfortable and accessible to play.
    • 75 Metascore
    • 80 Critic Score
    Norn9 is an intense, in-depth look at relationships and romance, and it's a really lovely, enjoyable expereice at that.
    • 75 Metascore
    • 70 Critic Score
    What players will find with Figment is a game that paces itself well to create a world that tackles the inner demons of its protagonist in a way that is simultaneously light hearted and without trivialising the seriousness of the themes. If for no other reason, you should look at this one for its art direction alone. It really is gorgeous.
    • 75 Metascore
    • 70 Critic Score
    As a first effort out it's genuinely impressive, offering a clean and enjoyable combat system that can also be used to introduce new players to the joy of modern 2D fighters. I firmly believe there's a role for fighters like that in the market, and Blade Strangers is a very fine first effort indeed.
    • 75 Metascore
    • 80 Critic Score
    There's nothing overly serious about Stikbold, and that is where most of the charm comes from. For a game that is nominally about Dodgeball I was overly impressed with how the developers were able to keep the experience fresh and comedic throughout.
    • 75 Metascore
    • 70 Critic Score
    It’s a cool little game that pokes fun at a lot of what is wrong with AAA First Person Shooters, and a lot of it is still relevant today. I'd just avoid playing through as Duke Nukem.
    • 75 Metascore
    • 100 Critic Score
    The Atelier games are smarter than almost anyone gives them credit for, and Atelier Sophie is no different. The gentle coming of age narrative, coupled with the pastoral setting and likable ensemble cast, make for a very fine start to a new trilogy (we assume) in Gust’s marquee franchise.
    • 75 Metascore
    • 100 Critic Score
    A game so narrative driven as this would not be effective if the supporting aesthetics aren't up to scratch, and Life Is Strange is nothing short of a gorgeous game.
    • 75 Metascore
    • 80 Critic Score
    The issues with Wild Hearts S are minor enough that I’ve been more than willing to put up with them to enjoy the greater context. This is an excellent take on the Monster Hunter formula with stunning production values, an excellent and challenging range of monsters to track down, and, ultimately, a satisfying world to inhabit. It’s just incredible to now also have it in a portable format.
    • 75 Metascore
    • 80 Critic Score
    You should be left feeling bubbly after playing Grow Home. It's not perfect in execution, but given it was never meant to be a commercial product, it's easy to see why Ubisoft couldn't resist turning it into one - it's a bright, charming and original little game that has an irresistible sense of happiness to it.
    • 75 Metascore
    • 70 Critic Score
    So this isn't the finest work from Tin Man Games, but if you're a gamebook addict, then the sense of humour might tide you over until the next one can hit the App store... hopefully with dice rolls put back in.
    • 75 Metascore
    • 40 Critic Score
    There is nothing inspiring about Starships. It's an insipid and undercooked strategy game that seems so desperate to appeal to a broad audience that it seems to lost sight of the fact that strategy games are best when they involve some kind of strategy. It's pretty, sure, but it's hard to think of a game more vapid than this one.
    • 75 Metascore
    • 80 Critic Score
    Aside from that energy bar, Record Keeper is a Final Fantasy fan's dream mobile free-to-play game. The combat is simple, but well balanced and engaging, and the presentation and aesthetics are so authentic to the veteran series that it's impossible not to play and get a nostalgic rush.
    • 75 Metascore
    • 60 Critic Score
    Konami would do well in scouting out a new development team to handle the next Yu-Gi-Oh! game. With the last couple being workmanlike but unremarkable efforts, it's difficult to shake the feeling that without an overhaul the star of this particular CCG is only going to fade further. And that would be a pity, because the core card game remains one of the most strategic that we've ever seen.
    • 75 Metascore
    • 70 Critic Score
    It’s a game for people to play and give themselves heart attack after heart attack, to the amusement of whoever is watching. There’s value in that, and this game does that better than most, but it doesn’t get its claws into you – it doesn’t really even try to. When playing with Emily gets too scary, all you have to do is stop.
    • 75 Metascore
    • 70 Critic Score
    Stars in Shadow is a really solid strategy title, and that it comes from a new indie team makes the title's accomplishments all the more impressive. However, this is a game built by a small team and there are some technical hurdles, a lack of multiplayer and a simple presentation that hold the game back slightly. The different parts of the game are well balanced against one another, with different types of victory and multiple ways to get there.
    • 75 Metascore
    • 90 Critic Score
    Graceful Explosion Machine is simple, pure arcade fun, with a level of polish and attention to detail in the design that’s rarely seen. It’s the sort of game that you can pick up for a quick 5 minute session, and then find yourself still playing hours later.
    • 75 Metascore
    • 90 Critic Score
    Nippon Ichi continues to be one of the more experimental developers within traditional JRPG genres. Disgaea has always offered a fundamentally different approach to tactics JRPGs, and the two Witch and the Hundred Knight titles did interesting things with the action JRPG. Being different means they're not for everyone, but Labyrinth of Refrain is perhaps the developer's most mature, nuanced, and interesting effort yet.
    • 75 Metascore
    • 100 Critic Score
    The Switch version runs gorgeously, too.
    • 75 Metascore
    • 60 Critic Score
    I admire what the developers were trying to do with Headliner. It might be under siege, but journalism continues to fulfill a critical role in society. A game that explores the many and varied tensions that media outlets need to juggle is one way to demystify the media for people who are, increasingly, told outright lies about what the media is and what it should do. Sadly Headliner’s lack of depth, subtlety and nuance undermines the point that it was driving at. That its core design principle is also so derivative of one of the most lauded “art games” of the last decade doesn’t help it, either.
    • 75 Metascore
    • 80 Critic Score
    It is lovely and refreshing to play a digital card game that isn't so desperate to be the next big thing in esports that it tears whatever heart and soul it might have had right out of the experience. I walked into The Lord of the Rings: Adventure Card Game fully expecting yet another attempt to "do Hearthstone" on the Nintendo Switch. I walked away thoroughly impressed with how completely the game surprised me.

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