Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 65 Metascore
    • 60 Critic Score
    Its lighthearted nature is hard to recommend if you're not a fan of the genre, but if you're willing to try something a little different, there’s enough delicious pleasantries served throughout to satisfy anyone's dungeon-crawling cravings.
    • 77 Metascore
    • 60 Critic Score
    Solar Ash offers a collection of promising concepts that don’t quite hit realization. While undoubtedly a visually striking experience, Rei’s journey into the Ultravoid suffers due to a disengaging narrative and repetitious gameplay. Solar Ash’s attractive world struggles to provide the player with captivating experiences. Elements do occasionally come together, however, in the form of fun traversal, unsettling creature design, and dazzling vistas, ensuring that while Solar Ash isn’t quite the release it might have been, it successfully retains an unmistakable Heart Machine charm.
    • 58 Metascore
    • 60 Critic Score
    There are too many creepy statues, too many pools of blood, and too many run-ins with the knife woman to keep up the pretense that I'm supposed to be terrified. Viviette tries to go gonzo with the jump scares and frenetic furnishings rather than showing a crumb of constraint, something that would have gone a long way to keeping the tension from the first 45 minutes or so alive through its conclusion.
    • 69 Metascore
    • 60 Critic Score
    Going in with modest expectations despite that price point, this is a decent DLC release. The main draw, the robot-building feature, is cooler and more extensive than expected.
    • 70 Metascore
    • 60 Critic Score
    Fans of traditional RPGs will be turned off by the minimal exploration elements; fans of anime babes in skimpy costumes are unable to get their fix, while fans of generic cutesy anime nonsense really don’t command the buying power to make Atelier Ayesha anything more than a niche title.
    • 49 Metascore
    • 60 Critic Score
    Arc System Work's staunch dedication to the retro aesthetic for Double Dragon IV is admirable, but still falls short of the mark even when juxtaposed to several of the series' own entries. Punch and kicking dudes as Billy and Jimmy still works, but many elements of IV just feel a little too off-brand for my liking.
    • 70 Metascore
    • 60 Critic Score
    Despite some disappointing and frustrating moments, there’s enough compelling stuff that I can still recommend In Sound Mind to fans of adventure-leaning indie horror games. Overall, I dug this team’s ambition, and I was excited to see where it was headed. I just wish the game ran better and streamlined some of its level and puzzle design.
    • 67 Metascore
    • 60 Critic Score
    Bright Memory Infinite gets in its own way, and occasionally takes the focus off of its strongest quality.
    • 70 Metascore
    • 60 Critic Score
    While the combat may have some depth and the game is certainly tongue-in-cheek, it just doesn’t present enough new ideas to sustain itself. I think it’s worth a playthrough, but I don’t believe we’ll be talking about Mr. Shifty for years to come. Just as quickly as Shifty himself enters and leaves a room, so too does this game enter and exit your mind.
    • 62 Metascore
    • 60 Critic Score
    With an easy mode, truncated (basically non-existent outside of "defeat the AI called Shira") story, and a multiplayer option, Ghost Blade HD is a great gateway drug for anyone on the fence about getting back into shmups. It has all the mechanical makings of a great shooter, it just lacks that special spark in a few major areas.
    • 74 Metascore
    • 60 Critic Score
    Sundered is a collection of ideas and genres that on paper blend together well but, in this case, made for uncomfortable bedfellows. Passion and talent are on display however, and I'm hopeful for what we see from Thunder Lotus in the future.
    • 61 Metascore
    • 60 Critic Score
    There are one or two interesting set-pieces, but nothing as epic as the first game. There's really only one boss fight (other than the finale), and while it starts out slightly cool, it just evolves into tediousness.
    • 58 Metascore
    • 60 Critic Score
    It's a shame Nintendo cut and ran with microtransactions after one misstep, their first, no less, in the mobile market.
    • 88 Metascore
    • 60 Critic Score
    It starts off as a deeply unsatisfying game which wants to punish players who try to enjoy it, then becomes rather endearing, with the acquisition of power and loot at least providing a traditional sense of accomplishment. When all's said and done, however, the game's high points arrive too late and provide too little. While hardcore fans will likely dive into the game and have fun, those who don't feel that they should be made for pay for a game with their patience will be put off.
    • 71 Metascore
    • 60 Critic Score
    For all my complaints, Bound is an interesting beast. The way it incorporates its animation style has been rarely, if ever done so well. It's well worth experiencing in some fashion, just maybe not at full price.
    • 61 Metascore
    • 60 Critic Score
    I experienced a great deal of bugs in my time with Sword Coast Legends. Items would fail to be clickable, enemies would be invisible (and no, it wasn't a failed perception roll), it crashed to desktop a few times, and there's a widespread need for polish. A few more months on the anvil were clearly needed to hammer out the unfinished edges.
    • 69 Metascore
    • 60 Critic Score
    Tannenberg is by no means a bad game. That being said, I can't recommend it for the sheer fact that the player count is far too low. The audience for this game is split with Verdun, its predecessor, and there simply isn't enough here to make playing it the clear choice.
    • 69 Metascore
    • 60 Critic Score
    Red River may not appeal to everyone – our sense is that it's too hardcore for the console crowd and doesn't have enough of a unique identity for the PC crowd – but that shouldn't dissuade fans of the series or of modern-warfare shooters from taking a playthrough.
    • 70 Metascore
    • 60 Critic Score
    In all seriousness, I feel a little duped with Hitman's Colorado DLC.
    • 66 Metascore
    • 60 Critic Score
    With a stronger connection to the world and a more rewarding progression system, Nine Parchments could have been more than a fleeting arcade fancy. If you can find it on sale (which it has hosted many times since launch) and can wrangle up three other people, it's a decent party game that will fill a single afternoon.
    • 56 Metascore
    • 60 Critic Score
    There's hope for Drawn to Death to grow into something more, and my fingers are crossed that it does. After not quite a week, I've just about had my fill and don't feel compelled to stick around for cosmetic unlocks earned from drawn-out blind boxes. With new modes and characters, another pass at balancing, and some matchmaking options, I could see myself coming back. Until then, I'm good.
    • 63 Metascore
    • 60 Critic Score
    You need skill to win, but when someone can just spend as much money as they want on booster packs and leveling up their figures, skill may only be able to get you so far.
    • 62 Metascore
    • 60 Critic Score
    Firegirl: Hack ’n Splash Rescue is still a work in progress. All of the right elements are here, but they’re not coalescing into what should be the optimal firefighting experience. I truly believe there is a great game buried somewhere within the lines of code that brings it all together. We just got to hold onto hope that Dejima Games will be able to find it.
    • 70 Metascore
    • 60 Critic Score
    Given that there are several different planets to explore, myriad sidequests and optional bosses, and a ton of Spectrobes to collect, the micro-managing collectioneer will find plenty of game in Spectrobes: Beyond the Portals. It's just too bad that not one, but two clumsy combat systems and a cluttered UI detract from an excavation mechanic which provides some of the most fun that can be had with a touch screen and stylus.
    • 74 Metascore
    • 60 Critic Score
    I remain invested in The Walking Dead as it nears its conclusion, now just two months away. Though the move to Skybound hasn't improved the technical reliability of the Telltale Games experience, the artists, writers, and voice actors continue to present a story that remains suspenseful, delivering some great individual moments, even if it sometimes pads the run-time to reach them. Beyond that, it's just nice to see you again, Clem.
    • 64 Metascore
    • 60 Critic Score
    It may be the worst of the Ouendan/Elite Beat games, but it's still an Ouendan/Elite Beat game, and as such, it has the potential to be a lot of fun.
    • 62 Metascore
    • 60 Critic Score
    The Good Life does many things, but they never felt like they coalesced together into an experience that could stick with me. I certainly enjoyed parts of it, and some of its stranger moments really do land as big, enjoyable peaks. But there’s a lot of valley in-between, and while I arrived in Rainy Woods eager for a pleasant countryside escape, I didn’t feel like making a return trip after the credits had rolled.
    • 72 Metascore
    • 60 Critic Score
    f you’re a dedicated follower of Akira Toriyama’s work, then you’ll find a lot to enjoy with this title. It takes some risks and offers a complete compendium of characters from each installment of the anime. It also puts an emphasis on creativity with the fusion system, but lacks focus. I want to love it, but I can’t fathom sitting through that story again.
    • 59 Metascore
    • 60 Critic Score
    I want to make this clear: without microtransactions in play at all, Diablo Immortal is actually a fun little multiplayer-centric take on the formula, especially on its native mobile home.
    • 68 Metascore
    • 60 Critic Score
    I'm not sold on Battleborn's commitment to the MOBA genre but there's something fun there underneath all of it. I'll probably hop on occasionally to play Capture throughout its lifetime while the bulk of my efforts are spent on more polished shooters.
    • 68 Metascore
    • 60 Critic Score
    Less-discerning players with a tolerance for bad localizations, or maybe Matsue residents, will find a pleasant diversion in Root Letter, but for everyone else, it's difficult to recommend, especially at its current price tag.
    • 48 Metascore
    • 60 Critic Score
    This is a great game for the fanatics who like having all their Sonic games on a next generation console. However, if you're a casual fan looking for a masterpiece, all you'll find is a relic that was once considered greatness. It honestly pains me to say that.
    • 73 Metascore
    • 60 Critic Score
    With a Boards Of Canada-esque ambient soundtrack and a simple but colorful and distinctive palette, MirrorMoon EP is a game you can lose yourself in -- both in a good and bad way.
    • 66 Metascore
    • 60 Critic Score
    It just feels like there are a lot of missed opportunities in Mutant Football League: Dynasty Edition. The gameplay certainly works, but there's really nothing all that spectacular about it.
    • 63 Metascore
    • 60 Critic Score
    Blade of Galadriel is much more to the point, without much of the same flair -- either the good or the bad.
    • 60 Metascore
    • 60 Critic Score
    Crackdown 3 is a good Crackdown game, which, unfortunately, doesn't mean much anymore.
    • 59 Metascore
    • 60 Critic Score
    The game play is entertaining enough, and battles and missions provide callenges that keep you coming back. It's just that the lackluster presentation and boring story really hurt the overall package.
    • 82 Metascore
    • 60 Critic Score
    If you can fight through the lack of variety and questionable design decisions, Most Wanted mobile is decent little companion to the full retail release. It might not be the best racing game on the mobile market, but if you're hurting for virtual driving on the go, you should think about picking it up.
    • 64 Metascore
    • 60 Critic Score
    With more ideas, more obstacles, more varied goals, or just the ability to pet the dogs without screwing up one of my solutions-in-progress, I could easily see this as best in show. Instead, Puzzle Puppers wouldn't even place.
    • 68 Metascore
    • 60 Critic Score
    I enjoyed my time with Treachery in Beatdown City, and despite a lack of overall polish, it does a good job of emulating beloved 8-bit fighters while maintaining its own ground as a modern brawler. I'm still left thinking about some of the unique strategic fighting elements, and as the fake PSA in the beginning of the game advises, winners don't always have to mash buttons to have a good time.
    • tbd Metascore
    • 60 Critic Score
    The mileage you get out of Megacopter: Blades of the Goddess will depend on how malnourished you are from Strike depravation. It’s fun but very rough. It is reasonably but not mind-blowingly fun. It is substantially but not unforgivably rough. The former is certainly more important than the latter. However, more consistency is needed to give this bird its blades.
    • 70 Metascore
    • 60 Critic Score
    Nintendo made a good attempt to salvage Steel Diver with Sub Wars, but other than the solid implementation of free-to-play, it doesn't really do anything exciting.
    • 63 Metascore
    • 60 Critic Score
    As a farming simulation, Summer in Mara falls short, but dang if its sunny world and characters aren't pleasant to be around.
    • 63 Metascore
    • 60 Critic Score
    Battlefield 2042 feels like it could become a cool game, but it’s tantalizingly out of reach today. There’s enough promise with the satisfying-when-it-works gunplay, large-scale chaos (that’s starting to feel more controlled over time), and fantastic legacy Battlefield content in Portal that I’ll stick around for a bit. It didn’t have to be this way, though.
    • 62 Metascore
    • 60 Critic Score
    With six challenges to do (just like India) and a New Game+ option, Assassin's Creed Chronicles: Russia has plenty to offer for a bite-sized package, but it fails to live up to the bar set by its predecessors. The loud and powerful styles of China and India simply trump the final piece of the pie, which goes out with a muted rebel yell.
    • tbd Metascore
    • 60 Critic Score
    Underwhelming in horror and gameplay departments, but fantastic in its level design and core mechanics; Secret of the Mimic is an average entry in the series. Having equal strengths to weaknesses, FNAF retains its mystery, but at the risk of losing its identity. Replayability is ruined by the repetitive hunt of the Mimic and inability to skip dialogue. The environment is memorable, pacing is good, but the threat in Secret of the Mimic grows tiresome fast because of its never-ending formula of stealth gameplay finished off by chase sequences. FNAF fans should enjoy the lore and conclusion to Edwin Murray's story, but Secret of the Mimic may be one of those horrors best enjoyed as a viewer—not as the player.
    • 74 Metascore
    • 60 Critic Score
    Blackguards 2 scratches the tactical RPG itch just fine, though the battles do become tedious near the end. It certainly doesn't welcome new players with open arms, but veterans will view its opacity as a minor issue to work around.
    • tbd Metascore
    • 60 Critic Score
    Although it does not complete Borderlands 2 with a bang, it does a decent job of rounding out the series and setting up for the next one. Those particularly interested in the path of the characters moving forward will enjoy what this DLC does toward that end, but most other Borderlands fans would be just as well waiting for the release of the Pre-Sequel this fall.
    • tbd Metascore
    • 60 Critic Score
    Hardcore fans will most likely want to experience Jetstream because it's more Revengeance, but if you were lukewarm with the core experience, more of the same probably won't wow you in any way. Platinum Games doesn't really do DLC all that often, and the studio really need to up its game if it wants to dive into add-ons in the future.
    • 67 Metascore
    • 60 Critic Score
    House Flipper manages to scratch a specific itch, but it lacks long-term incentives and just generally feels like a missed opportunity. With more content, polish, interactivity, and customization, this could become a nice sleeper hit. It's serviceable as is, but it won't hold your attention for too long.
    • tbd Metascore
    • 60 Critic Score
    Were it not for the successful conversion of the multiplayer mode for this port, I would have rated this game lower. Even without an active player base, though, the prospect of getting friends involved for a night of classic fragging is really tantalizing. Hopefully more people get this in the future, because letting these crazy weapons go to waste is a damn shame.
    • 84 Metascore
    • 60 Critic Score
    Ultimately, the single player campaign is atrocious and I had a rotten time playing it. It seems to take everything that was frustrating about Modern Warfare, magnify those elements, and then leave out the interesting objectives, characters that matter, and anything that leaves a lasting impression beyond anger and disappointment.
    • 76 Metascore
    • 60 Critic Score
    Done Running is mostly a matter of getting to know the new cast of characters we are about to spend several hours with, getting clued up on their thoughts, attitudes, talents and backstories. Most of the action is pretty poor, but things ramp up hard for a great, genuinely shocking finale. It is already apparent that The Walking Dead: The Final Season will just be more of the same, but that's hardly likely to disappoint anyone who has gotten four whole seasons into this adventure.
    • tbd Metascore
    • 60 Critic Score
    While it looks a little shinier than it used to, it still doesn't look new, and it certainly doesn't play like a modern game.
    • 71 Metascore
    • 60 Critic Score
    It's still a good puzzle-platformer, although its concept isn't nearly as mind-blowing today as it was in 2007.
    • 65 Metascore
    • 60 Critic Score
    Jake Hunter: Ghost of the Dusk feels like a game that could have been released in 1987 with little to no changes. Hell, even the story feels straight out of the '80s even though it takes place in our present day.
    • 56 Metascore
    • 60 Critic Score
    Roving Rogue failed to really capture my interest throughout the entire adventure, but from a raw gameplay perspective I had some fun with the platforming bits. You'll enjoy it even more with friends.
    • 70 Metascore
    • 60 Critic Score
    Sadly, two remakes practically no one asked for, and two maps that do nothing to transcend the typical formula aren't enough to justify the price unless you're a hardcore zombies fanatic.
    • 75 Metascore
    • 60 Critic Score
    Star Wars Battlefront feels authentic in many ways, but that authenticity is aggressively pursued at the cost of gameplay, and is often tacked-on. If you're in the mood for a relatively shallow shooter with caveats you likely won't be disappointed, but I wish that DICE had a little more time to polish it and add more substance.
    • 64 Metascore
    • 60 Critic Score
    Outbound is a cozy, visually striking van-life adventure game that nails atmosphere and customization, but struggles to keep its open world engaging. While building a home on wheels is a standout highlight and the picturesque scenery is consistently beautiful, the core exploration loop quickly becomes repetitive, with a world that often feels too empty to sustain long-term interest. It’s a relaxing ride, but one that doesn’t give you enough of a reason to keep driving.
    • 49 Metascore
    • 60 Critic Score
    Not a bad game. What it does, it does fairly well, and the art style looks neat. However, despite the graphics and accurate gameplay, the collection falls into the problem all mini-game collections have: repetition, which leads to boredom.
    • 65 Metascore
    • 60 Critic Score
    There isn't much for me to love or hate here. Torchlight III is a slow burn, one that struggles to stand out like its predecessors did back when this genre wasn't nearly as stacked with great competitors. If you're down for a simpler grind, you might find something to latch onto, but don't count on it.
    • 67 Metascore
    • 60 Critic Score
    Awful obligatory minigames aside, there's a solid game to enjoy at the core. You'll just have to be a really big fan to suffer through the dire moments.
    • 68 Metascore
    • 60 Critic Score
    Touken Ranbu Warriors isn’t a game for traditional Musou/Warriors fans. This one’s aimed directly at the crowd that didn’t have to Google the term “Saniwa” when reading this review.
    • 58 Metascore
    • 60 Critic Score
    Star Ocean: Integrity and Faithlessness is a weird game in that it's a by-the-books RPG one minute, and a completely new feeling the next.
    • tbd Metascore
    • 60 Critic Score
    The PC version also has local multiplayer, which governs the reason behind the price difference. Players all move along the map simultaneously, and the player with the least amount of mistakes wins. Dying eliminates a player until the next checkpoint, which instantly brings them back in. It's never too long between checkpoints, which means no one player will be doing nothing for too long.
    • 67 Metascore
    • 60 Critic Score
    The Betrayal tries to offer more variety than The Infamy did thanks to its high flying antics, but it never truly transcends those ideas on a base level. If it offered a full sandbox with ridiculous spirit powers, it could have made for a pretty amazing superhero sideshow.
    • 58 Metascore
    • 60 Critic Score
    Tales of the Shire is a charming life sim that leans heavily on cozy game comfort but rarely ventures beyond it. The gorgeous world and a few unique mechanics offer fleeting moments of greatness—especially for fans of the genre or Middle-earth—but the experience feels safe, familiar, and ultimately too shallow to truly stand out.
    • 54 Metascore
    • 60 Critic Score
    Unfortunately, this is one instance where Compile Heart simply didn't produce perfection -- but if you just want to hang out with the girls when there’s not some sort of crisis going on, it might be worth a look.
    • 60 Metascore
    • 60 Critic Score
    For those that aren't at all bothered by the slightly mediocre gunplay, there are a few new enemies that are fun twists on creatures with which we are already familiar. It's enough to keep the feeling that we've seen it all before at bay, but not much more.
    • 71 Metascore
    • 60 Critic Score
    It’s hard to make a bad Pokémon game because the series’ standard gameplay is still so satisfying. But you can make a disappointing one, and that’s exactly what Game Freak did here. Whether it can be blamed on a lack of time, a lack of resources, or a lack of talent within the developer itself, Pokémon Violet is not up to the level where a game of this caliber should be. And while I will gladly continue to fill out my Pokédex until I’ve captured every critter hiding in this world, I’m always going to be left mourning what this game should have been rather than what it ended up being.
    • 70 Metascore
    • 60 Critic Score
    As dynamic and challenging today as they ever were, Turrican Flashback offers an authentic compilation of games from this classic series, without a single dud among them. Unfortunately, wafer-thin presentation, missing titles, and a complete lack of side-features (in addition to a subjectively high price-tag) let down what could of - should of - been an encapsulating tribute to one of history's most influential and beloved shooter franchises.
    • 72 Metascore
    • 60 Critic Score
    I do honestly think that most people can find an entertaining Pokemon experience in this generation. I have, too. But it’s come with enough baggage to unsettle me for what future generations will look like. I’m going to keep playing Pokemon Scarlet, and I’m going to keep hoping that the next Pokemon game doesn’t come with so many asterisks.
    • 83 Metascore
    • 60 Critic Score
    The things that the title does right, it does well. Explosions are crisp, the autosaving is merciful, and the multiplayer is stable. Yet, there is a lot wrong with Bad Company. That list includes the driving, schizophrenic but miraculously expert marksman AI, plot holes you can drive a truck through, and signing your soul away for additional weapons.
    • 65 Metascore
    • 60 Critic Score
    When you factor in Need for Speed's forgettable story, you're left with a slightly above average racing game that's not as enjoyable as past series entries. From a pure gameplay perspective, it works, but it never manages to elevate itself. If you're in the mood for a new cinematic racer though, you could do a whole lot worse.
    • 69 Metascore
    • 60 Critic Score
    The wonderful art, music, and lore deserve to be in something more original than Dragalia Lost. There are a hundred different versions of this game already available on app stores and it doesn’t do very much to hoist itself above the competition. This title may represent Nintendo’s riskiest attempt at breaking big into mobile gaming, going with an original IP instead of known property, but it also represents its least creative.
    • 61 Metascore
    • 60 Critic Score
    While this DLC has the kind of silliness I'd like to see the Far Cry series confidently embrace and it mostly sounds good on paper, the end result is bare-bones. Lost on Mars feels like a middle-of-the-road effort when it could've been so much more substantial and imaginative. The premise deserves better.
    • 71 Metascore
    • 60 Critic Score
    Samba de Amigo: Party Central is an entertaining music-rhythm game in theory, but it slips on banana peels that Sega threw on the ground constantly. The controls are certainly an improvement from the Wii game, but the game still suffers from a lack of input when you move sideways. The roulette system is a nuisance — especially in the single-player mode where you can’t turn it off — and the song list is a little disappointing with some overused pop tracks that have been featured in other games...Despite all that, I still find enjoyment in this game as the concept of shaking a Joy-Con to the beat never gets old to me. That’s despite Amigo’s smile haunting my nightmares tonight.
    • 69 Metascore
    • 60 Critic Score
    Maybe I just expected too much, but I find myself missing the careful balance of story and gameplay that The New Order had down pat. Youngblood makes plenty of strides forward for this series, but it also takes some steps backward that end up hurting the overall package.
    • 81 Metascore
    • 60 Critic Score
    It’s really hard to say whether or not I recommend The Kids We Were. I don’t hate it. As much as I feel the narrative was sloppy, it’s not a total loss and I’m sure some will readily attach to it. Atmospherically, it’s on point. The music is sparse, but it does well to get you through the five-six hours the game will probably take you.
    • 67 Metascore
    • 60 Critic Score
    The game looks fantastic and has an excellent localization, but the lackluster and repetitive combat hold it back from being anything more than run-of-the-mill.
    • 71 Metascore
    • 60 Critic Score
    If it weren’t for all the bugs, Sacred 2 would get a better score, but as it stands now it needs some significant patching to reach its full entertainment potential.
    • 66 Metascore
    • 60 Critic Score
    In a season consisting of five or more episodes, a transitional, table-setting tale like Give No Shelter would theoretically justify itself. But with just one more chapter left, it feels like there should be more here. Despite that, I do have faith that the finale will tie it all together neatly.
    • 66 Metascore
    • 60 Critic Score
    Despite my qualms, I had fun playing Just Dance 2016 -- but then again, it’s hard not to. It’s still a favored party game and one that has almost perfected the fun-for-all game model. Heck, it’s reached a point where it’s thrown in some mediocre new modes and a subscription model just to keep itself fresh, so in some cases you can call this a success. However you can also say that Just Dance is a dying breed, one that is taking its last breath to capitalize on the streaming craze that’s enveloped our little gaming world. I say we don’t think about it too deeply, and just dance.
    • 69 Metascore
    • 60 Critic Score
    There's an audience out there who is really going to appreciate what Ride 2 offers. While it's not the fanciest, I can't think of another motorcycle racer giving me as much control over my own experience as this. But the fact of the matter is Ride 2 wants a lot of time from you, and scarcely offers tangible rewards for the effort.
    • 57 Metascore
    • 60 Critic Score
    If you ever find Michael Jackson: The Experience at a fraction of the asking price, I'd definitely recommend picking it up. It's not an astounding game, but it's a decent distraction that can soak up an hour of two of your time.
    • 67 Metascore
    • 60 Critic Score
    Beneath the veneer, there isn’t much that makes Hotel Sowls shine. The plot, the characters, and the gameplay are all wax-paper thin. The game ticks away mechanically under its inspired art style. I’m actually taken aback by how soulless Hotel Sowls really turned out to be. I guess it just goes to show that you can’t judge a hotel by its chandelier.
    • 70 Metascore
    • 60 Critic Score
    It’s slightly above par for a game in general and below it for Contra. Despite my complaints, I enjoyed swaths of the game when playing with Bill Rizer, but not enough to want to replay it endlessly. The Contra series has done much worse, but it’s also done much better. Contra: Operation Galuga manages only to be a run-and-shrug shooter.
    • 75 Metascore
    • 60 Critic Score
    The game has a razor-sharp focus on what it wants to deliver, but does so at the cost of diversity and content. I suppose quality should always be more important, but for $60, you’d figure GT Sport would at least be comparable to past entries in the series. This comes off feeling like a tech demo for what Polyphony wants to do with Gran Turismo more than a full game.
    • tbd Metascore
    • 60 Critic Score
    Just know that this is a poor echo of the greatness found in Sleeping Dogs and not nearly as charming and thought-out as Undead Nightmare.
    • 62 Metascore
    • 60 Critic Score
    The title of “New Nintendo 3DS Edition” is a misnomer as there is nothing here that makes this edition any more special than those already available. And now that we know it will not be included in the Better Together cross-play campaign, it almost feels dead on arrival. There is a chance, down the line, Minecraft: New Nintendo 3DS Edition will actually be worth its asking price, but that time is not now.
    • 67 Metascore
    • 60 Critic Score
    Roogoo: Twisted Towers feels like a bunch of missed opportunities hanging out on top of a really great puzzle game. The great idea is there, it just never makes its way down to earth where players can get a piece of it.
    • 65 Metascore
    • 60 Critic Score
    Do yourself a favor and purchase any of the other four Fallout downloadable content packs before even contemplating getting this one.
    • 73 Metascore
    • 60 Critic Score
    The first episode ended on a truly gripping exchange that sold me on trying the second episode, but the first episode in a vacuum is at times more painful to play through that any new IP can afford to be.
    • 60 Metascore
    • 60 Critic Score
    A Fistful of Gun’s only major errors lie in its repetitive and muddied action, all blasted through an ADD pacing. It’s still fun and humorous, but that relentless nature condenses its longevity into just a couple of sessions.
    • 86 Metascore
    • 60 Critic Score
    After all the good Phosphor did with Dark Meadow, it's sad that Horn will likely be used by detractors as proof that mobile gaming just doesn't work. It does. It's just that Phosphor went too far trying to prove it this time, and Horn is a worse game because of it.
    • 73 Metascore
    • 60 Critic Score
    Scaling back and looking at Rayman Adventures as a whole paints it as a game where progress feels meaningless and sometimes confusing. But spending time inside the Rayman-patented lively world is a joy in small bursts, even if the execution is left wanting.
    • 64 Metascore
    • 60 Critic Score
    When it works -- when you're barreling across the battlefield with one teammate hanging out the window firing a submachine gun and another on the rooftop grenade launcher, swerving in and out of the exploding wreckage of your enemy's vehicles and making your way toward their base -- it's glorious. It's just too bad it doesn't work all that often.
    • 61 Metascore
    • 60 Critic Score
    I hate using the term "mixed bag," but Midway Arcade Origins really is exactly that. A decent sampling of some classic titles that mostly control well with very limited options, and a few games that will leave you scratching your head at their inclusion (or exclusion, as the case may be). For those that remember these games, it's a great bit of nostalgia.
    • 70 Metascore
    • 60 Critic Score
    For those desperate to use their Move controllers in something exclusively centered around the Move, Sorcery provides a few hours of inanity that can be gratifying, if in a slightly underwhelming way. Still, the game's chaotic camera and unwieldy controls can frustrate, not to mention the alarming tendency for the PS Move to need consistent recalibration.

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