Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 65 Metascore
    • 55 Critic Score
    There is so much potential in a crossover between the Neptunia and Senran Kagura series that it’s a real disappointment this is the best Tamsoft, Compile Heart, and Idea Factory have to offer. What should have been a celebration of two niche franchises that have defied the odds (and critics) to succeed in this industry is instead yet another forgettable spinoff for two series that have already seen their fair share of forgettable spinoffs. Both franchises deserve better, and quite frankly, so do the fans who have done their part to keep them going.
    • 67 Metascore
    • 55 Critic Score
    I also have to stress that Wonder Boy: Asha in Monster World isn’t a bad game. Some of the backtracking got annoying, but mostly it’s just monotonous. The mechanics are tight enough, I just can’t help but shrug at the final product. I’m always happy when an old title is given new life, but that doesn’t mean I’m going to end up loving it.
    • 69 Metascore
    • 55 Critic Score
    Nothing this Wii U release does can improve upon the core gameplay, which remains as dry, disaffected, and banausic as ever before. Razor's Edge gives us more, but when the original serving exceeded that which the player could stomach, "more" isn't a very tasty prospect.
    • 68 Metascore
    • 55 Critic Score
    While Star Rush isn't the horrible 'car' wreck of the past two titles in the series, it is hardly recommendable due to a lack of mini-games and thus content, even if four players can play nearly the full game pending one other in the same room has the game (there is no online play to speak of, in case you were wondering).
    • 69 Metascore
    • 55 Critic Score
    Knack II has the bones of a good platformer and a hint of charm but it just doesn't execute. I'm not sure what the Knack series attempted to accomplish, but after a sequel, it stands as one of the most missable franchises Sony has ever crafted.
    • 57 Metascore
    • 55 Critic Score
    This isn't a bad game and some of the activities can be quite fun when played with real people. But these sub-games have always been the side-dish to the single-player main course, and without a worthwhile entrée, Kirby Battle Royale feels deficient.
    • tbd Metascore
    • 55 Critic Score
    Only for the most hardcore VR enthusiast, Bazaar gets the job done if you're looking for cheap thrills for an afternoon. Like most tech demos, it could stand to have most of its facets expanded upon (full-on flight would be cool), as developer Temple Gates Games is definitely onto something. [Oculus Rift Tested]
    • 41 Metascore
    • 55 Critic Score
    Way of the Dogg is a wasted opportunity. As someone who consumes pretty much all the media on offer in this game it doesn't even appeal to me, which should tell you that something's wrong. It's a shame, because with an "M" rating and a little more plot tweaking, this could have been something special. Someone call the popo -- this game just did a 187 on your wallet, foo.
    • 50 Metascore
    • 55 Critic Score
    There's potential, but Wolfenstein: Cyberpilot ends before it can reach most of it.
    • 72 Metascore
    • 55 Critic Score
    Castlevania: Lords of Shadow - Mirror of Fate is not the fusion of old and new Castlevania designs that was teased; it merely cements MercurySteam's ambition to keep the Lords of Shadow sub-series as distant from the main branch as possible. Not the worst thing in the world, but still quite disappointing.
    • 68 Metascore
    • 55 Critic Score
    After playing over fifty hours of Evolution, I still certainly had my fair share of fun. The dinosaurs are absolutely the star of the show here and surprisingly enough, the controller support for Evolution is spot on and really intuitive. But if you're looking for a solid dinosaur-themed tycoon or business sim, then you might wanna keep looking.
    • 70 Metascore
    • 55 Critic Score
    Putting this many roadblocks in Warcraft Rumble, after Blizzard has already stumbled enough, takes guts.
    • tbd Metascore
    • 55 Critic Score
    Super Dungeon Tactics poses a decent challenge, some cheery art and a fluffy storyline and straightforward campaign with a respectable variety of missions whose tedium is helped by the variety in the mechanics upon which they sit. When it’s put next to Disgaea or X-COM, it’s almost laughably simple and cheap in comparison, but cheerful enough to grant a looksee if you have exhausted any and all other similar options on the Switch.
    • 72 Metascore
    • 55 Critic Score
    Those who yearn for a return to Black Flag's sandbox will take comfort knowing this is "more of the same," as the clichéd review expression goes. But, Rogue's systems do nothing to move Assassin's Creed forward, leaving it fittingly stuck in the past like the last-generation consoles it graces.
    • 73 Metascore
    • 55 Critic Score
    The world of Portia is full of promise but the time investment it requires makes it tough to recommend as is. A significant cut in crafting times across the board could go a long way toward making things feel more rewarding.
    • 57 Metascore
    • 55 Critic Score
    The Princess Guide is a game I enjoy less and less the more I play it. There is a sound structure here and some really clever ideas, but the weight of all its small issues really burden what should a fun and frivolous experience.
    • 84 Metascore
    • 55 Critic Score
    If you are looking for a relaxing adventure title with a distinct mood, Waking Mars will scratch that itch you've had since finishing Ghost Trick and Sword & Sorcery. Just take my advice and shut the game off once you start getting frustrated, because things don't get any better after that point (including the uneventful endgame).
    • 79 Metascore
    • 55 Critic Score
    Quotation forthcoming.
    • Destructoid
    • 60 Metascore
    • 55 Critic Score
    At best, it's an alright game, but everything good about it was good in 1992. The iPhone itself has added nothing, and you could get five better games on iTunes for the cost of one mediocre Genesis port.
    • 59 Metascore
    • 55 Critic Score
    Although the game isn't visually ugly, the grey color palette and awful designs of the robots themselves (the movie versions look like computers that were exploded and put back together by horses) make for unpleasant viewing.
    • 50 Metascore
    • 55 Critic Score
    An exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit "meh," really.
    • 68 Metascore
    • 55 Critic Score
    Haven Park certainly fits in with the current trend of wholesome games. It’s warm, it looks delectable, and you can make Flint say “Pew” every time you hit the A button. But like many of its ilk, that wholesomeness is a cover for an experience that is largely unengaging. Nothing here coalesces into a complete package or meets its full potential, leaving players with an assortment of good ideas in desperate need of some solid execution.
    • 43 Metascore
    • 55 Critic Score
    There's nothing really special about Hatred. It's a twin-stick shooter. It has guns in it. It has objectives. Most of the time those objectives involve acting like a menace to society or blowing stuff up. It doesn't have anything new to bring to the table, or anything interesting to say about the genre. You can go back to yelling at it now if you want.
    • 60 Metascore
    • 55 Critic Score
    If you're willing to ignore the annoying system the game employs, then there's a few good hours of engineering impossible vehicles and general silliness.
    • 71 Metascore
    • 55 Critic Score
    One disappointing episode isn't enough to write off the whole season quite yet, but I'm certainly less excited for the finale than I was this time last month.
    • 64 Metascore
    • 55 Critic Score
    If ambiguity and self-directed discovery are aspects of games you appreciate when they exist, and can handle one where you'll spend most of your time not doing anything, you're the audience RymdResa is looking for.
    • 58 Metascore
    • 55 Critic Score
    Mario Tennis: Ultra Smash feels like it was rushed into the holiday season to mask the absence of Star Fox. You're better off just playing any other previous game in the series, which is particularly easy to do since the first game is on the Wii U Virtual Console for just 10 bucks.
    • 67 Metascore
    • 55 Critic Score
    Part of me wishes their effort was spent on a better game, but the other part is happy that I got to experience the absolute mess that is The Thing. I know it sounds weird to hear, “This is a mess; you should totally check it out,” but that’s what I’m saying. The Thing is a fascinating cluster of missteps, and a completely unconvincing facsimile of its source material. But it’s hard to look away when it turns itself inside out.
    • 73 Metascore
    • 55 Critic Score
    There is a great blend of RPG and narrative mechanics here, it just isn't worth muddling through everything else to experience.
    • 63 Metascore
    • 55 Critic Score
    There's a fantastic game buried somewhere here, but its merits are clouded by a plethora of bad design choices, uneven writing, and a protagonist who nobody in their right mind would ever want to spend any time with.
    • 50 Metascore
    • 55 Critic Score
    The problem with Chaos Rising is that while it offers up something unique compared to the other two DLCs, it suffers from a weak, unengaging lead character and uninteresting sidequests.
    • 72 Metascore
    • 55 Critic Score
    A forgetful story, performance issues, and an unexplained tower defense element hold Van Helsing back from living up to its true potential, and what's left meanders the line between standard and boring.
    • 75 Metascore
    • 55 Critic Score
    So much of what makes the game a repugnant mess in the opening soon makes sense by the end of chapter one, but many problems introduced at the start never fade away.
    • 68 Metascore
    • 55 Critic Score
    Part of my interest in independent titles involves viewing the art form without the overwhelming gloss. Eternights has that gloss, which is an accomplishment in its own right, but when you peel that away, you just find something that seems a bit bland and lifeless. Certainly, not a night you’ll remember. You’d probably be better off just keeping your hand.
    • tbd Metascore
    • 55 Critic Score
    Legend of the Skyfish is an inoffensive, cute, and simple puzzle game. Perhaps too simple as it honestly feels like this shouldn’t be on Steam but on one of the Leapfrog gaming devices. I can appreciate any developer that finds inspiration in The Legend of Zelda, but inspiration can only take you so far. You need a little perspiration too, and I just didn’t see enough sweat in this game.
    • 80 Metascore
    • 55 Critic Score
    There's just not enough content and too many restrictions for the game to be truly engaging. It keeps the player at arm's length, removes any motivation for feeling responsible and, at its very worst, annoys with persistent feelings of helplessness and characters who couldn't tell their arses from their elbows.
    • 65 Metascore
    • 55 Critic Score
    The ease of play, robust upgrade system and mindless shooting should provide plenty of fun if you choose to download. But like my scuffed and worn loafers, the game is showing its age.
    • 69 Metascore
    • 55 Critic Score
    Magicka 2 is just a retread.
    • 61 Metascore
    • 55 Critic Score
    A City Sleeps feels like a half-made game. Perhaps if they had a little more time or budget to add a few more Dreams, and even out the experience for players of all skill levels, it might have been something special.
    • 81 Metascore
    • 55 Critic Score
    Assassin's Creed is a disappointing, repetitive game filled with horrendously long and unnecessary cut scenes, a boring plot, tedious chores, and significant difficulty problems -- it's a game with a few great ideas but absolutely no idea how to implement them...Once you get past all that, however, there's absolutely no reason why you shouldn't be able to have a hell of a fun time with it.
    • 52 Metascore
    • 55 Critic Score
    There is an interesting backstory to the world of Krater, even if it isn't fully realized.
    • 70 Metascore
    • 55 Critic Score
    If you played and loved the first game, you’ll still find something to love here, but it’s so buried under obtuse puzzles, terrible voice acting, and pointless combat sections that it’s really difficult to recommend this. The story is still pretty solid, but getting to it is a total pain in the ass.
    • 59 Metascore
    • 55 Critic Score
    The art and customization are really the game’s strong suits, so hopefully Minicore studios can bring the rest of the package up to the standard set by those elements. Regardless of my issues with The Sun at Night, I’m looking forward to continuing Laika’s journey.
    • 81 Metascore
    • 55 Critic Score
    Where laughs are concerned, Dangeresque 3 knocks it out of the park. It's just a real shame the puzzles couldn't have done the same.
    • 72 Metascore
    • 55 Critic Score
    By taking a genre that thrives on its deep mechanics and attempting to streamline it into something anyone can pick up and play, we’re left with an experience that doesn’t wholly appeal to anybody.
    • 61 Metascore
    • 55 Critic Score
    There's a decent time to be had -- especially for youngsters -- and its flaws and shortcomings don't grate too much, thanks largely to a relatively short runtime. But, because it forges its own path, Dawn of New Riders won't make a lasting impression on the How to Train Your Dragon canon.
    • 51 Metascore
    • 55 Critic Score
    Your enjoyment of Balan Wonderworld is going to depend on your tolerance for primitive 3D level design. Strip away the unnecessary costumes and their poorly implemented management system — and fire those Balan’s Bouts into the sun — and you might have a nice throwback to a more experimental time of platform gaming, one that would be easier to recommend. But sadly, you can’t just strip those elements away. They're here, and they’re ruining what is otherwise an enjoyable rewind to the golden era of the mascot platformer.
    • 59 Metascore
    • 55 Critic Score
    A brawler with a weak combat system. Had the combat been tighter, then perhaps I could have given this a glowing review, but when the heart of a game is flawed, all of the other components are going to suffer.
    • 61 Metascore
    • 55 Critic Score
    Zeno Clash II might be bigger than its predecessor, but it fails to be truly better.
    • 57 Metascore
    • 55 Critic Score
    It's mostly just exceedingly average. Levels are short enough where I never once felt like they were a chore to complete, and there's enough variation in there in terms of setpieces where you can really start to see the framework of an expansive, epic Sonic. Hopping around Eggman's base in space while navigating moving platforms gives me flashbacks to the great pair of Sonic Adventure games -- a simpler time.
    • 76 Metascore
    • 55 Critic Score
    This HD remaster is mainly here to provide fans with a new way to play some of their favorite games. I can’t fault Sega too much for wanting to stick true to the original vision of Shenmue. If you were worried about compatibility issues or crashing, then you can rest easy. These ports are fine.
    • 67 Metascore
    • 55 Critic Score
    CounterSpy nails its style. The angular art, the tight animation. Even the 2.5D cover mechanic stuff, the over-the-shoulder shooting, looks cool. But there is a weird tonal inconsistency to the whole thing that leaves it feeling unfinished despite the polish.
    • 81 Metascore
    • 55 Critic Score
    Where laughs are concerned, Dangeresque 3 knocks it out of the park. It's just a real shame the puzzles couldn't have done the same.
    • 66 Metascore
    • 55 Critic Score
    I'm not a fan of One Piece: Burning Blood and it's not because of the unfamiliar source material. The combat here just isn't that fun, and no amount of colorful anime action will change that.
    • 65 Metascore
    • 55 Critic Score
    Despite its inherent flaws and strange design choices, it's not by any means a bad game. It's just really not a very good one, either. You can have some fun with it, and it might even be a good way to introduce new people to VR. But at the end of the day Smash Hit Plunder feels more like a tech demo stretched out into a full game, without adding anything in to justify that decision. And that makes me more ill than any motion sickness ever could.
    • 67 Metascore
    • 55 Critic Score
    The majority of its levels are slow-paced and exploration-based, and there's something surprisingly cathartic about gradually lighting up the entirety of an area. It's just too bad that Brainy Studio wasn't comfortable enough to stick to TurnOn's strengths and had to turn to alternative sources for its energy.
    • 68 Metascore
    • 55 Critic Score
    Life Eater feels like an experiment that neither fizzled nor exploded. All the parts are there, but they don’t fit together quite right. Something is missing, and before that something was located, it was released into the wild as-is. Because it can’t find its effectiveness, the central concept that should be so compelling and disturbing is just kind of fluffy. If an apathetic detachment from ritual sacrifice was what Life Eater was aiming for, then it nailed it. Unfortunately.
    • 67 Metascore
    • 55 Critic Score
    Rarely has a game straddled the line between brilliant and dismal as much as Nier has, and rarely has it made for such a difficult review.
    • 63 Metascore
    • 55 Critic Score
    Aside from the incorporated change that made previously limp exotics actually fun to use, it's clear that Bungie has a lot of work ahead of them.
    • 62 Metascore
    • 55 Critic Score
    I enjoyed the core concept, and learning the best path to finish line (even if you're still forced to go through a finish line outside of a neat exploration mode), but every now and again there'd be a stutter. It's not game-breaking by any means, but it'd certainly interrupt the brief moment of zen I'd get trying to beat my finish times.
    • 57 Metascore
    • 55 Critic Score
    The worst thing I can say about Calico is that it’s undeveloped.
    • 61 Metascore
    • 55 Critic Score
    As much as I love PaRappa and his quest to find love with Sunny Funny, the experience was significantly marred with the visible lag and the lack of calibration options. For a remastered rhythm game, this is practically a must-have given calibration difficulties with modern televisions. I still enjoyed my time with the updated, clean-looking PaRappa, but I might just go back to playing the PSP version if I got the funky flow.
    • 58 Metascore
    • 55 Critic Score
    This isn't a bad idea, but the game doesn't do much to justify its existence.
    • 72 Metascore
    • 55 Critic Score
    Endless Ocean is an interesting experiment that could lay the groundwork for something deeper and more fleshed out in the future (I kept imagining how cool a multi-layered RPG would be set in a similarly vast ocean). As is, though, I really can’t see the average gamer (translation: everyone that isn’t me) being entertained for more than an hour of two. Not to use a bad water pun, but the experience ultimately feels shallow.
    • 51 Metascore
    • 55 Critic Score
    There aren't many God simulators out on the market anymore, and the simplistic nature of the game easily could have swayed a ton of new potential fans. Unfortunately, the package is fairly bare bones, and doesn't really deliver any long-term enjoyment. If you buy this, be prepared to turn the other cheek.
    • 61 Metascore
    • 55 Critic Score
    Just as how The Bureau: XCOM Declassified was a watered down focused tested version of Mass Effect, Lost Planet 3 feels like a watered down Dead Space. Any redeeming qualities of the Lost Planet franchise are dead and gone, leaving a husk of its former self.
    • 68 Metascore
    • 55 Critic Score
    There is a lot of potential here for a great idea and certain moments are truly awesome, but the whole experience just doesn’t hold up and ends on a low point. If you have a stronger stomach for finicky controls, though, Inked might just be the game for you.
    • 62 Metascore
    • 55 Critic Score
    If you own a Vita and a PS4, and you absolutely must buy this game, get it on the more powerful console. The portable version doesn’t cut it, and even without the janky presentation, the game itself is bare bones as a strategy RPG. I have no doubt the Dynasty Warriors franchise would make a splendid SRPG, but this ain't it.
    • tbd Metascore
    • 55 Critic Score
    Agent Intercept feels like a free-to-play game with timers without the option to turn them off. I hope this isn't a sign of what's to come for the Apple Arcade, because I'd love to be able to play arcade-like jaunts such as Agent Intercept unencumbered.
    • 64 Metascore
    • 55 Critic Score
    At $20, there are way better fighting games with way more polish for less money, making JoJo's Bizarre Adventure HD an incredibly hard sell. Given the rough edges, it feels more as if Capcom is trying to play off of the hype from the upcoming new JoJo's game which is currently in development, rather than give a nod to a classic.
    • 77 Metascore
    • 55 Critic Score
    Despite my adoration of the game, I ended up being frustrated at just about every aspect of the Wii U Edition. This is the epitome of a wasted-opportunity, bare-bones port. It's great that the game is coming to yet another audience, but this is hardly worth the investment for someone who already has the opportunity to play Minecraft elsewhere.
    • tbd Metascore
    • 55 Critic Score
    State of Anarchy: Master of Mayhem is a decent twin-stick shooter that more or less works in function and fun, but has many setbacks that prevent it from being anything other than a middling affair. It's certainly not a bad way to get some light arcade action, but you'll hardly feel like you've mastered any mayhem by the end.
    • 66 Metascore
    • 55 Critic Score
    If you really love Monkey Ball, have no intention of playing anything outside of single-player, and come in with low expectations, you might enjoy Banana Splitz if it ever goes on sale one day. While it's not offensively bad like Super Monkey Ball Adventure, you'll most likely want to roll right on past this one.
    • tbd Metascore
    • 55 Critic Score
    Despite my disappointment with the first DLC (and possibly the structure of the entire season pass going forward if this model is replicated), Marvel Ultimate Alliance 3 has a bright future ahead of it.
    • 74 Metascore
    • 50 Critic Score
    Z The Game succeeds in bringing the classic strategy game to iOS, but in trying to remain faithful to the original it misses the mark for creating engaging gameplay that works on a touch screen.
    • 39 Metascore
    • 50 Critic Score
    There are flashes of brilliance, but much of that is piggybacking off of the foundation its predecessors have already created.
    • 54 Metascore
    • 50 Critic Score
    I can’t exactly recommend Cyber Citizen Shockman if you’re just looking for a good platformer to play. However, if you know what you’re getting into, you can rest easy knowing that it’s a decent porting job that does exactly what it says on the package. Then again, it doesn’t cost all that much to find out for yourself, and may also encourage Ratalaika to localize more niche titles. So, I guess what I’m saying is: Yes, definitely buy Cyber Citizen Shockman.
    • tbd Metascore
    • 50 Critic Score
    I can handle a world full of chaos, where my actions create ripple effects and I have to figure out ways to get around the messes I cause. I can even handle inconsistent hazard movements and the not-quite-frequent-but-certainly-not-occasional feeble hit detection. But what I can't handle is character movement that feels as though the game is flipping a coin to see whether or not Frogger will end up where I want him to. And while that may not have stopped me from seeing Frogger in Toy Town through to the end, it certainly kept me from enjoying it.
    • 58 Metascore
    • 50 Critic Score
    The musical combat and genre hopping madness of Battle of the Bands showed so much promise, it's just disappointing that the gameplay is too shallow to hold up in the long-term.
    • 38 Metascore
    • 50 Critic Score
    A title that isn't truly good or bad, with aspects that can be fun at times yet which grow boring over the course of its 4 hour lifespan, and ultimately it falls just short of being anything more than decidedly average.
    • tbd Metascore
    • 50 Critic Score
    I suppose if you were a C64 child, Giana Sisters DS is your homecoming. For everyone else, it's about as average as you can imagine a game could be. It's no mystery why Nintendo no longer feels threatened by this shameless pretender.
    • 70 Metascore
    • 50 Critic Score
    For all the complaints that can be leveled at Beyond -- and they can be leveled in feckless abundance -- the overwhelming problem with it is that it's just plain boring. Like a sociopath, Beyond: Two Souls knows how to act like it has a heart, while providing nothing of the emotional depth required to connect with an audience.
    • 57 Metascore
    • 50 Critic Score
    There's something genuinely charming and interesting to Micro Machines World Series, but whatever that is quickly drowns in repetitive tedium.
    • 62 Metascore
    • 50 Critic Score
    If you're a Bond fan, you'll be routinely disappointed by Blood Stone, but you'll probably play it anyway. If you're not one, then I can't really stress enough that there are better games out there that don't crush my hopes and dreams.
    • 65 Metascore
    • 50 Critic Score
    Fairy Fencer F is inherently flawed, but it does boast familiar combat, plenty of items to collect, and JRPG elements that do make up for some of its shortcomings. Unfortunately, dull and grating characters, an uninspired narrative, and the slog of the game’s lengthy dungeons drag it through the dust.
    • 53 Metascore
    • 50 Critic Score
    I really spent most of my time playing Redfall thinking about what else Redfall could have been. I like that Arkane tried something new, and I’m bummed it came out like this. It’s a really unique premise and concept in its first bite, but its fangs don’t leave a lasting mark.
    • 46 Metascore
    • 50 Critic Score
    This game does show signs of promise for the future, and that with more polish and refinements to the formula, we could have a much better game to succeed Exile's End. As is, it's a decent-enough experience that can be really rough around the edges. Only the hardcore metroidvania fans who are starved for games in the genre will find much here.
    • 49 Metascore
    • 50 Critic Score
    You can see greatness from the heights that The Fridge is Red reaches, but most of the time, you’re mired in its lows. At times, it feels like the central obstacle in the game is just trying to figure out what it wants from you. What order, what direction, and what interpretation you need to arrive at. There’s definitely vision here that wants to be delivered, but it needs to be paired with consideration for the experience.
    • 59 Metascore
    • 50 Critic Score
    I think the combination of Minecraft and farming is a winner, but more attention needs to be paid to the activities outside of planting and pulling crops if Harvest Moon ever wants to compete with the superior farm sims out there.
    • 51 Metascore
    • 50 Critic Score
    There's a nugget of an excellent game located within G.I. Joe: Operation Blackout, but this outmoded third-person shooter unfortunately doesn't have the resources, scope, or variety to expand upon its unmistakable potential. With repetitive objectives, frustrating controls, and a lack of online multiplayer, G.I. Joe: Operation Blackout isn't fun enough to stand out in a crowded shooter marketplace, despite the obvious and heartfelt passion on display for the '80s franchise.
    • 61 Metascore
    • 50 Critic Score
    The big adventure of Demetrios isn’t all that cynical, but it certainly is forgettable. I can’t say the game is bad, because it’s not, but also I certainly wouldn’t tell you it’s good. Instead, it’s nothing more than a name added to a list of titles I’ve beaten, and it will never be anything more than that.
    • 55 Metascore
    • 50 Critic Score
    If the shrug emoticon were a video game, it would be Code Shifter. It's just a tepid experience from top to bottom, one that doesn't do anything to make me hate it but certainly doesn't do anything to garner a recommendation.
    • 55 Metascore
    • 50 Critic Score
    The End is Nigh seems like the foundation for an exceptional, well-put-together brawler, with the look of a Triple-A title that could have been something more. But it also feels like a concept, a shell that only gets the basics right and doesn’t take that next step to become a more interesting, engaging experience.
    • 52 Metascore
    • 50 Critic Score
    As it stands, there is literally no reason to get Broken Eagle. It's criminally short, you can't enjoy it with a friend, there are no real benefits if your character is maxed out from already playing the core game, and it doesn't add to the overarching lore in any meaningful way.
    • 68 Metascore
    • 50 Critic Score
    The basic gameplay concept is fine, and it works as a way to pass time in short bursts. It seems like it could work better if it were a pure skill game rather than the hybrid it is, and it surely would work better on mobile or handheld.
    • 70 Metascore
    • 50 Critic Score
    Which leads to the burning issue: outside of marketing it as its own product at retail (and making a ton of cash in the process), there's no reason why what truly defines Guitar Hero: Aerosmith (the music) couldn't have been offered as downloadable content.
    • 71 Metascore
    • 50 Critic Score
    Asura's Wrath would have been a superb anime or an excellent videogame. However, it couldn't decide what it wanted to be and instead served up tiny slivers of both, pulled together in a fashion so clumsy that you can see the stitching from miles away. It's not so much a game as it is a collection of concepts, roughly thrown into the same box and jumbled around in the vain hope that something good would come out at the end.
    • 68 Metascore
    • 50 Critic Score
    Like the era it paints, Mafia III feels like a relic. It's dated, has obvious flaws, and doesn't hold up particularly well when compared to a lot of modern works.
    • 75 Metascore
    • 50 Critic Score
    If you are absolutely starving for more Fallout 4 content, Far Harbor will give you another impressively large landscape to explore and some great side content to dig into. If you were already tired of Fallout 4 and hoping the expansion would provide something unique enough to justify coming back, this isn't it.
    • 53 Metascore
    • 50 Critic Score
    Bodycount might have gotten more attention five years ago, but even compared to Black, it's unexceptional. The word "generic" has become quite overused in recent years, but if ever a game truly deserved it, Bodycount would definitely be a top contender.

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