Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 70 Metascore
    • 60 Critic Score
    Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
    • 76 Metascore
    • 60 Critic Score
    Looking at Figment 2 from any angle other than a strictly aesthetic one makes it seem lacking. But because it executes its sights and sounds so expertly, it’s really hard to identify where it’s lacking. It’s so well-polished and tangible passion has gone into crafting it that, so long as you have a good vector on what to expect, it’s still possibly a good time. I think I just might be too cynical and jaded to connect with its kindness and optimism.
    • 56 Metascore
    • 60 Critic Score
    Modern Warfare 3 begs the question of whether this annual cycle should continue or not. Almost half the game feels shoehorned in, such as the forgettable campaign. Meanwhile, the other half has mixed results in the case of the multiplayer maps. But if players engage with the truly special parts of MW3, such as its exceptional improvements to gameplay and spectacular alternative modes like Zombies and Ground War, they’ll find there is a worthy experience in there somewhere.
    • 61 Metascore
    • 60 Critic Score
    Baobabs Mausoleum Volume 1: Ovnifagos Don't Eat Flamingos is a very strange game, both boosted and busted by its own quirkiness. It's got some definite faults in its grab-bag of gameplay styles and settings, but there's still a macabre charm hiding underneath all of the jank that goes along with so seemingly-unclear of a vision.
    • 69 Metascore
    • 60 Critic Score
    Beyond the threadbare narrative and vacant cast are some interesting battle systems and lovely aesthetic qualities. Unfortunately, it has almost as much unfulfilled potential as it does promise, never managing to separate itself from the crowd or do much of note to truly demand your attention.
    • 76 Metascore
    • 60 Critic Score
    Frogun isn’t poorly designed. While I ran into some unfortunate bugs, the actual level design is reasonable, even if you can’t easily tell them apart. There’s a lot to be said about its success in delivering on its thesis. It maybe is exactly what it wants to be. I can certainly see it clicking with some people, and those people will find a lot of enjoyment here. On the other hand, outside its well-executed aesthetics, I found Frogun to be quite mundane.
    • 66 Metascore
    • 60 Critic Score
    MonsterBag is a nice bit of light puzzles and charming slapstick, at least until the narrative drives it towards something more serious and mechanical that ups complexity and challenge, but almost feels like a different, less personable game.
    • 71 Metascore
    • 60 Critic Score
    It's a fun mindless romp through a couple of interesting setpieces, but not a whole lot more than that when it comes down to it.
    • 56 Metascore
    • 60 Critic Score
    MeiQ: Labyrinth of Death isn't a bad game, it's half-assed. There are a couple of interesting ideas here that, applied to a competent dungeon crawler, could have made for something great. Instead, it's just passable. But I still had fun.
    • 67 Metascore
    • 60 Critic Score
    So, if you feel like getting a quick fix for a thriller, try out Apartment Story. It’s not the most gripping tale, but it does try something new with its unique stat management system. The game doesn’t take up too much of your time, making it perfect for a one-night playthrough.
    • 66 Metascore
    • 60 Critic Score
    As-is, Citizens of Earth is at best a semi-mediocre journey with lots of quests to complete. Alas, it seems that while it tried its best to do so, it just couldn't quite grasp EarthBound's true form.
    • 50 Metascore
    • 60 Critic Score
    Yaiba: Ninja Gaiden Z reminds me a lot of last year's Deadpool game. It's a very limited hack and slash that enthusiasts will enjoy on a rainy weekend, but it fails to really ascend beyond that status. Yaiba isn't a bad game per se, it's just shallow.
    • 71 Metascore
    • 60 Critic Score
    I have so much love for this game as a complete package, and I'm excited to keep going with next year's PlayStation 5 remaster, but I can't shake the feeling that The First Samurai could've done more.
    • 59 Metascore
    • 60 Critic Score
    It's all such a shame because at its heart NHL 15 is a very solid hockey game. It just doesn't do any of the non-hockey stuff right. Honestly, newcomers to the franchise might not even notice. But, series veterans would feel incredibly cheated.
    • 71 Metascore
    • 60 Critic Score
    Shantae and the Seven Sirens is a compact, attractive, and agreeable adventure, but its muddled design lacks variety, innovation, and vital story engagement. As such, Seven Sirens feels like a sequel on auto-pilot, one that doesn't seize the opportunities offered by its exciting world and lively new cast, ultimately resulting in an entry that's good enough, but had the capacity to be truly magical.
    • 66 Metascore
    • 60 Critic Score
    With a remake, all of this, along with the often questionable level design, could have been corrected. But with SpongeBob SquarePants: Battle for Bikini Bottom Rehydrated aiming to be as faithful to the original as possible, these issues only serve as a reminder of how much better the industry has become at making 3D platformers.
    • 61 Metascore
    • 60 Critic Score
    Kill the Justice League is the epitome of, “it gets good X hours in.” It’ll suck at first, then it’ll show you it’s capable of at least some moments of awesomeness. Fans of the DC universe may find a little more value in it, especially if you value narrative over gameplay, but Rocksteady’s latest is simply okay – nothing more or less.
    • 53 Metascore
    • 60 Critic Score
    For all its shortcomings, I wouldn't mind seeing WayForward get another crack at this series with a more concerted effort to bring in non-fans, with more depth.
    • 62 Metascore
    • 60 Critic Score
    It's a great concept, and when it's working it's a great inventive challenge, but when it goes downhill, it put a huge damper on my experience as a whole. I wanted to like it, but it was tough given some of the rough puzzle and level designs on show.
    • 55 Metascore
    • 60 Critic Score
    Dynasty Warriors Gundam is not a bad game, but it's certainly nothing special, nor will it be as fun for Warriors fans as the real thing.
    • 50 Metascore
    • 60 Critic Score
    Overall the challenge level is geared towards younger gamers; if you rush through the game you can complete Gomo in maybe just over an hour. The story is simple and the characters you meet have a simple charm to them and the pace of the game means you'll be able to whiz through it to see the next kooky scene.
    • tbd Metascore
    • 60 Critic Score
    I like A Bastard’s Tale, I just wish that some more care and attention went into the gameplay. It tries to go for the Souls-y tough-but-fair difficulty, but its problems means it ultimately falls flat. Despite that, it’s still a short, campy, and very pretty experience that has a lot of heart to it, and for what it costs it’s definitely worth checking out.
    • 69 Metascore
    • 60 Critic Score
    Onee Chanbara Origin remains a cathartic, bloodthirsty, and goofy bit of chaos, whose aesthetic charms have been boosted thanks to Tamsoft's excellent audio/visual upgrade. Unfortunately, the passage of time has somewhat dulled Origin's gameplay, which has been far superseded by other franchises. Offering a short campaign, above-average action, and a slim package, Onee Chanbara Origin is for franchise fans only - and not at its $60 asking price.
    • 65 Metascore
    • 60 Critic Score
    The Falconeer tries to be a legit dogfighting game and it plays the part to an extent; but there isn't much holding it all together. I feel like I've said this often in 2020, but I wouldn't mind seeing the developer take another crack at it, because there's a lot of good groundwork here.
    • 63 Metascore
    • 60 Critic Score
    Disney Tsum Tsum Festival is packed with stuff to do, but most of it should be left to full family households with everyone on deck.
    • 72 Metascore
    • 60 Critic Score
    Perhaps the game could have benefited from more enemies, events, discoveries, or more unique items. The neon charm was always a pleasure to play through, but overall I felt Heavy Bullets wore thin over time. If you’re a huge fan of rogue-like dungeon crawlers it’s worth a shot, but not six bullets.
    • 49 Metascore
    • 60 Critic Score
    The Amazing Spider-Man 2 isn't a complete disaster, and I can easily see fans of Spidey enjoying it at a deep discount. It's just a shame that Beenox somehow got worse at making Spider-Man games over time, and that the powers that be insist on rushing them as movie tie-ins. Somehow, someway -- we will get our Arkham of Spider-Man games again. Until then, you can just pick up a used copy of 2004's Spider-Man 2.
    • 72 Metascore
    • 60 Critic Score
    It's frustrating to play and frustrating to recommend. I like the style, I like the parkour mechanics overall, but there's a lot of junk to contend with. The antagonistic design (minefields everywhere) is one thing, but the unforgiving checkpoints and limited lives lead to a lot of repetition.
    • 69 Metascore
    • 60 Critic Score
    I can appreciate that Supermassive has figured out the fundamentals with Tumble VR and come in at such a budget-friendly price, but I also can't deny the times when I grew bored of playing. Don't rush through this one.
    • 55 Metascore
    • 60 Critic Score
    Despite how lazy and pointless it is, its ability to provide cheap laughs and easily gratifying stealth missions can't be denied.
    • 53 Metascore
    • 60 Critic Score
    Kill Strain has a lot of cool ideas, but many of them don't translate when mired by the sluggish pacing of each round. I think it definitely needs some further optimization, but the uneven fun factor between the Merc and Mutant camps may take longer to iron out.
    • 68 Metascore
    • 60 Critic Score
    Kill la Kill: IF succeeds in translating its namesake's hyper-kinetic universe, wild action, and extreme characters into a fun experience, but is held back by lackluster side-content and flaws inherent to its own design. It's worth your time if you're already a franchise fan, but those yet to be ensnared by Life-Fibers should wait until this particular couture number moves to the reduced rail.
    • 44 Metascore
    • 60 Critic Score
    Johnny Kung Fu certainly has its charms, and the dichotomy between the combat levels and the Game & Watch-inspired throwbacks is quite novel. It's just a shame that all the charm is burned through so quickly. The result is a game of extremes with no happy medium -- it's either too simple and brainless or too tedious and frustrating.
    • 64 Metascore
    • 60 Critic Score
    It's clear that the team can carry on without Roiland, and I'd like to see them tackle the old-school FPS genre again with all the tricks they've learned along the way.
    • 71 Metascore
    • 60 Critic Score
    Future updates will hopefully sort out all those connection issues, but what Spellbreak needs more than anything is a glow up. Because the elemental combat here is sensational, but all that goodness is trapped in this garden-variety fantasy setting that's holding back the true potential of what Proletariat could create here.
    • 67 Metascore
    • 60 Critic Score
    Taken as a whole, Outward practically screams "cult classic." Its consistent challenge, cumbersome combat, and co-op systems won't resonate with everyone. But for a particular type of player—ones that don't mind trading dozens of frustrating moments for open-ended experiences—Nine Dot Studios' RPG is sure to find a dedicated audience. Outward's aspirations are commendable, but just like its protagonist, the end result is just average.
    • 47 Metascore
    • 60 Critic Score
    Extinction is a good blueprint for a more interesting game.
    • 69 Metascore
    • 60 Critic Score
    Through it all though, I'm still going back and playing it. The live, die, repeat roguelite mechanic has its hooks in me and although it's frustrating at times, I'm working through gritted teeth to unlock more items to help me in future runs. The aesthetic beauty of the game helps keep me going as well as the music but I only wish some more tweaking had been done to some of the shootout mechanics. If you pumped hours upon hours into Enter the Gungeon then chances are you'll find a similar grab in West of Dead, but be fair warned that there isn't as much polish here.
    • 76 Metascore
    • 60 Critic Score
    I want to love Wizard of Legend. It's a fun, fastpaced beat-em-up with lots of replay value, gorgeous pixel art, and an incredibly deep combat system. But the frame skipping I encountered made playing it an exercise in frustration. If the issue is ever sorted out, I'll give it a more enthusiastic recommendation. For now, I just wish it played more smoothly.
    • 70 Metascore
    • 60 Critic Score
    Even with its flaws, I think many people will enjoy Earth's Dawn, but I don't expect it to be a hit or even a cult classic. If anything those starved for something similar to Odin's Sphere or an RPG-style beat 'em-up might get some enjoyment out of it, while most will find the repetition a bit too much.
    • 69 Metascore
    • 60 Critic Score
    As much as I enjoy the tone of Okhlos and its silly but well-informed take on Greek mythology, its repetitive format and simplistic gameplay hook aren't an engaging combination. I'd like to see every little goofy reference it has to offer, but the motivation to push through the grind just isn't there.
    • 81 Metascore
    • 60 Critic Score
    Yes, many of the puzzles were kind of underwhelming, and yes, some of the most dramatically important scenes were severely undercut by Telltale's technically limited engine (the episode 4 finale is so almost-incredible it actually hurts), but hey -- it's Monkey Island, man. A pretty significant part of me can't help but love it, despite all its flaws.
    • 67 Metascore
    • 60 Critic Score
    So much about A-Train: All Aboard! Tourism is neat that I wish I could more strongly recommend it. At the very least, I’d love to force people who don’t think public transportation is worth investing in to play it so they see what an adequate rail system can do for their community. Because this does make a good argument for expanding public transit, it's just that its antiquated user interface and woeful tutorial and manual mean very few people will bother listening to what it has to say.
    • 79 Metascore
    • 60 Critic Score
    It never truly captures the imagination nor has the ability to draw a person into its fantasy world.
    • 71 Metascore
    • 60 Critic Score
    To take a page from the book of elitist musicians everywhere: "Put down that toy and go play a real plastic guitar."
    • 81 Metascore
    • 60 Critic Score
    The truly stunning single-player campaign offsets many of the multiplayer's flaws, and the Zombie mode is tons of hilarious fun, but neither manages to be lengthy or deep enough to make Black Ops the truly great game that I know it should be. This is an incredibly well-made game that, once patched, will easily sit among the hottest titles of the year. As it exists right now, however, I can't recommend the game for purchase.
    • 64 Metascore
    • 60 Critic Score
    Given the short main game length, a lower price point seems like it would have been more appropriate. If you're on the fence, I'd recommend a rental first. This may not be what you're expecting.
    • 73 Metascore
    • 60 Critic Score
    Super Mario Maker for 3DS isn't a bad game or even a bad creation tool, but without its online heart continuously pumping life into it, it feels more like a useless skeleton, and nobody likes skeletons. NOBODY.
    • 67 Metascore
    • 60 Critic Score
    A decent little shooter for fans of the franchise, but it's really not fun when played on its own, and the lack of online is a glaring limitation that's difficult to discount.
    • 61 Metascore
    • 60 Critic Score
    If it cut all the fat and featured only the smart puzzle-platforming found in the hand-designed levels, Raiders of the Lost Quark would be a leaner, more engaging, and ultimately much better game.
    • 82 Metascore
    • 60 Critic Score
    It's with a heavy heart that after almost 15 hours of play (including multiplayer and single-player sidequests), we have to report that it simply doesn't deliver the way we had wanted it to. For fans of metal, there are enough inside jokes and nods here to make you smile, and even casual observers of the culture will find enough to hold their attention. But ultimately, the game disappoints, with some "been there, done that" gameplay mixed with some potentially interesting concepts that either fall flat, or sometimes feel like like a chore.
    • 68 Metascore
    • 60 Critic Score
    I do like Rune Factory 5. It has a great cast, a wealth of activities, and much of the farm sim experience I love. But every time I found myself smitten with the game, something would come along to point out just how underwhelming it is as a whole. For those who are already fans of the Rune Factory series, I imagine any complaints I’ve listed above might be easy to overlook. For everyone else, you may want to try your hand at a previous entry in the franchise to see if you even like Rune Factory’s combination of farming and fighting before giving this one a go.
    • tbd Metascore
    • 60 Critic Score
    If you aren't turned off by the sugary sweet aesthetic, Glittermitten Grove is worth a deep look. It can be difficult to start with its intricate economy and barebones explanation, but those who crack the nut can find something special hidden inside.
    • 74 Metascore
    • 60 Critic Score
    It’s just not the most memorable experience, either. Hollowbody stakes its identity on being a PS2-inspired horror game and has trouble building on that and finding its own identity. The world it depicts is enticing, but it struggles to find a story there. On the other hand, it’s not uncomfortable to play. It’s enjoyable for what it is. It’s not completely hollow, but it’s far from solid.
    • 62 Metascore
    • 60 Critic Score
    Beyond the cute veneer, Moco Moco Friends is a slightly above average dungeon crawler with a decent crafting system and serviceable combat mechanic. At this point, there are so many better games to choose from, but if you can't get enough RPGs, Moco is ready and willing to accept your call.
    • 80 Metascore
    • 60 Critic Score
    Unless you're a die-hard space shooter fan who doesn't mind repetitive filler content, it is hard to recommend Dariusburst Chronicle Saviours at the current price point, even if it does have solid gameplay. I'd suggest waiting till it goes on sale for somewhere around $20 or less, as that is a far more reasonable cost.
    • 66 Metascore
    • 60 Critic Score
    It's not a must-buy, not even for platformer fans, but it's a cute little game that most people can find some fun with.
    • 76 Metascore
    • 60 Critic Score
    Thinking back on it there were pieces I really enjoyed. But it was also the kind of game I couldn't play for more than a half hour at a time. Even when I was enjoying it, I could feel it overstaying its welcome. It's decent in short bursts, but marathoning it would just expose its warts even further.
    • 63 Metascore
    • 60 Critic Score
    Samurai Warriors Chronicles 3 is held back by the switch to the 3DS, and I recommend just picking up the past core entry instead.
    • 72 Metascore
    • 60 Critic Score
    The emphasis on freedom is undermined by the game being a series of challenges. The allure of exploration is undone by the ability to teleport anywhere. The loose and wacky physics system belies the real-world setting. These are all disconnects that Steep can't reconcile, and it's a stranger and more off-putting experience because of it.
    • tbd Metascore
    • 60 Critic Score
    It's tough to be down on Gang Beasts. At heart, it's just very silly entertainment for you and your pals, like the multiplayer games of yesteryear. It's kind of bad, broken even, and it's certainly not going to become a mainstay of anyone's regular gaming catalogue. But it does guarantee some laughs with your buddies. Isn't that what gaming was designed to do?
    • 69 Metascore
    • 60 Critic Score
    Despite my enjoyment of the game mechanically, I cannot recommend Mayan Death Robots to anyone looking for a worthwhile single-player experience. For those wanting another entertaining local multiplayer game, however, it provides some unique strategic gameplay. It likely won't keep players enthralled for hours on end, but serves as a great addition to any local-multiplayer library.
    • 72 Metascore
    • 60 Critic Score
    I'm not chomping at the bit to keep playing, but I am curious to delve deeper. Different combinations of explorers can beget different tactics both in and out of battle. That thought alone is enough to keep me from uninstalling it.
    • 69 Metascore
    • 60 Critic Score
    Fighting can be incredibly fluid and fun, but it's like Capybara took an idea they had for a side-scrolling beat-'em-up and stretched it beyond its limits into an ill-fitted action RPG. In that same breath, you'll be hard pressed to find a game more faithful to its source material.
    • 54 Metascore
    • 60 Critic Score
    Bedlam will take players on a jaunt through various first-person shooter worlds, but the problem is that none of them are particularly great.
    • 76 Metascore
    • 60 Critic Score
    The level design is amateur, the boss battles, save for the final confrontation with Bowser, are too simple, and the build mode left me indifferent to the whole shebang. The controls are there, but everything else feels like Mario b-sides, and that really shouldn't be the case with this grand entrance into the mobile market.
    • 65 Metascore
    • 60 Critic Score
    Despite the time I've spent harping on Aven's issues, it's not necessarily a bad game. Mothership Entertainment has put in a lot of effort to try and create a threatening world for humanity to conquer. It certainly did the former, but the game fluctuates wildly from barely eking out an existence to being devoid of challenge. Humanity can do better on its first settlement among the stars.
    • 62 Metascore
    • 60 Critic Score
    Here They Lie is a successful use of the PlayStation VR, but outside of the novelty of transporting yourself into the veil of a unique hellish landscape created by beautifully tortured souls, the actual delivery and writing fall flat.
    • 55 Metascore
    • 60 Critic Score
    The fighting is pretty looking, but very barebones; the music is catchy, but repetitive; and all the extra modes while solid, don’t do much to make this title truly stand out.
    • 64 Metascore
    • 60 Critic Score
    ChromaGun is a competent puzzler that's only firing on a few cylinders and not much has changed in the several years since its launch. If you haven't pulled the trigger yet and are an avid puzzle fan the VR-ification is the excuse you need, just don't expect a whole lot.
    • 67 Metascore
    • 60 Critic Score
    When Avengers isn't getting in the way of itself with its tacked-on campaign, it's a bit of silly arcade fun. If a lot of these concerns are answered via post-launch patches and the DLC characters are fun to play, there's plenty of room for improvement with Avengers. At launch, it's not going to wow everyone. Maybe Marvel wanted this out as soon as possible, but it could have used another delay.
    • 59 Metascore
    • 60 Critic Score
    As someone who absolutely loved every member of the bro-trip party, I was hoping for a little bit more from the first major round of Final Fantasy XV DLC. The game has already received a ton of fantastic free updates, but so far the "Episode" format seems to be something all of us should enjoy in the Game of the Year edition, and not piecemeal.
    • 69 Metascore
    • 60 Critic Score
    The Spectrum Retreat has a tragic story about a family cast aside by the American health care system. That much becomes apparent early on, but the finer details are hidden behind too many consecutive puzzles. There's a narrative worth hearing here, but the cadence at which it's told is just a little bit off. That, mixed with the good-but-not-outstanding puzzle design, keeps The Spectrum Retreat from being a truly great stay.
    • 71 Metascore
    • 60 Critic Score
    On one hand, the game has energy provided from the fun conversations taking place at the table. And you definitely get more than $5 worth out of that alone. What kills Telltale's latest game is that, really, there's not enough diversity to keep people coming back ... at least not for more than a game or two when you're bored and have nothing else to do.
    • 55 Metascore
    • 60 Critic Score
    At it's core, Mario & Sonic 2014 is fairly competent at what it does, but never manages to be outstanding.
    • 66 Metascore
    • 60 Critic Score
    Ultimately, this is a low-cost horror game that does a lot of things well. However, the game would be better served if it were less mechanic-heavy, since the gameplay tends to detract from the tense themes created with the art, writing, and sound.
    • 69 Metascore
    • 60 Critic Score
    I struggle with claiming the game is great for younger, uninitiated gamers because I cut my teeth on much more challenging, varied, and interesting platformers at a young age, but that audience is there. For the rest of us, Max and the Magic Marker is a cute and fun, albeit simplistic, romp through an upbeat, pretty, childlike fantasy world that does some neat things but struggles to stay consistently engaging.
    • 58 Metascore
    • 60 Critic Score
    I won't lie: htoL#NiQ: The Firefly Diary feels like an ordeal to play, but it is worth noting that historically, surviving an ordeal was often taken as a sign of being blessed by a higher power. That notion may appeal to some types of players, and it's they who'll find the fun in this gorgeous, cruel game. Everyone else should just hang back and ask how it went.
    • 56 Metascore
    • 60 Critic Score
    Your reaction to it will likely depend on how receptive you are to Azur Lane itself. Existing fans and open-minded lovers of cute anime girls gabbing will find much to dive deep into, but everyone else is probably better off taking some shore leave.
    • 84 Metascore
    • 60 Critic Score
    It's not what we expected, and it's not what the game could have been: it's not perfect, or even particularly great. Yet what it offers is wholly unique, and there's a lot of satisfaction to be had in small amounts throughout its running time. I'm in no hurry to play through it again anytime this week, but heck...maybe in a month or so I'll create a whole new species and send them out to the stars.
    • 74 Metascore
    • 60 Critic Score
    Snake Pass' legacy won't be any of that negative stuff I mentioned. It'll be remembered as a quirky thing that's an exemplary example of how games can offer non-traditional experiences. And, to be quite honest, I love it for that. I thoroughly enjoyed my first hour or so as I leaned into its serpentine sensibilities. But, Snake Pass' choice of animal is unfortunately fitting as this game just doesn't have legs.
    • 66 Metascore
    • 60 Critic Score
    Hot Tin Roof isn’t terrible by any means, it just seems as though Glass Bottom Games had certain things it wanted to put in a game only to realize it had to actually make all those things fit together and the studio never really quite figured out how to make it flow naturally.
    • tbd Metascore
    • 60 Critic Score
    There are Time Trial and Survival modes, along with leader boards to compare your high scores with friends. However, if that doesn't appeal then you may find yourself giving up on the Arkonauts' journey sooner rather than later.
    • 74 Metascore
    • 60 Critic Score
    With this, we have just one wave of tracks to come. That’s eight more chances for some of the best tracks in series history to still make an appearance. If they don’t, I can always take solace in the fact that Mario Kart 9 is probably on the horizon at this point for whatever the successor to the Switch will be.
    • 70 Metascore
    • 60 Critic Score
    If you’re a big fan of the Lego game formula and either love Horizon Zero Dawn or have no interest in ever playing through it, there’s some fun to be had blasting through the game, especially if you have someone to co-op it with. But for me, I quickly found the entire experience very repetitive and not a true representation of what makes Horizon special. Look, I’m a Lego fan. But this time around, I feel it really doesn’t do the source material justice.
    • 66 Metascore
    • 60 Critic Score
    If you aren't pissed off about having to install it to your hard drive to avoid graphical issues and you like a strategic element to your battles, you may really enjoy the game. The truth of the matter is though, my standards for the genre are high, and I feel that if Square had spent a little more time clarifying the muddy parts and fixing the technical issues, this could have been a terrific game.
    • 74 Metascore
    • 60 Critic Score
    When it hits those lows, it's not unplayable, but it's dang close. I'm more apt to put it down after a particularly choppy run, but I still find myself coming back to it after a while. Despite its technical flaws, I still want to see all of the different areas, and learn all of their secrets.
    • 66 Metascore
    • 60 Critic Score
    There is enough here that I’d give a Monark follow-up a shot. One that fills out its stories a bit more, amps up the horror, and flattens out the grind. There are some novel ideas here, and if you’re looking for something outside the RPG status quo and with a darker vibe, Monark could fit the bill. Just go in knowing that it can get arduous, and you’ll need to overlook those faults to find what Monark does that’s really different.
    • 75 Metascore
    • 60 Critic Score
    Borderlands: The Pre-Sequel is a solid entry to the series, but I hope that the development team takes some of the failings to heart and delivers excellence in the future.
    • 69 Metascore
    • 60 Critic Score
    The new port of Pikmin 2 is a fine way to experience this game, but whether or not you think it’s trash or treasure is going to depend on your preferences. It’s at least cheap enough that you aren’t going to be too out of pocket to give it a try. It’s probably worth it just for the first few hours when it’s at its prime. But just beware that after introductions are made, it’s going to throw you in a hole.
    • 76 Metascore
    • 60 Critic Score
    Coffee Talk is very much a mismatched brew. Without strong focus, the surface-level approach to a catalogue of important issues hampers the writing, the principal element of all visual novels. But while its casual philosophies can sometimes be hard to swallow, great visuals, fun side modes, and a budget price point suggests that, for some readers, Coffee Talk will still go down smooth.
    • 61 Metascore
    • 60 Critic Score
    This is fun because Forza Horizon is fun and it is nice that it's free (until April 10), glorified demo that it is, but it makes me yearn for an actual Fast & Furious game with a "Press F to drink a Corona" prompt and a Han lives retcon.
    • tbd Metascore
    • 60 Critic Score
    Blade Ballet can be a lot of fun in the right setting, but even then it won't set the world on fire.
    • 61 Metascore
    • 60 Critic Score
    It feels more like a stopgap that's worth borrowing or renting, but can't justify a full cash price.
    • tbd Metascore
    • 60 Critic Score
    There isn’t anything offensively bad about it. It’s not extremely rough-edged like Christmas Massacre or as raunchy as Night at the Gates of Hell. However, both those games presented uniquely memorable moments, whereas Rewind or Die has a video rental shop. Video rental shops are terrific, but they’re just not horrific enough to carry an entire game.
    • 72 Metascore
    • 60 Critic Score
    Ultimately, South Park Let's Go Tower Defense Play! is a disappointment. It's not exactly a bad game -- the Tower Defense gameplay is competent enough -- but it fails to do anything that makes it worth being considered anything more than simply "alright." There are ultimately far more charming and addictive Tower Defense games out there for your money, ones that are guaranteed to entertain more than this one does.
    • 77 Metascore
    • 60 Critic Score
    If you can find four people who are willing to sign a blood pact to convene for a ritual night of Evolve once or twice a week, then by all means enjoy the hunt (and where do I sign?). If not, you have to ask yourself if you are really prepared to deal with the peaks and frequent valleys of the experience.
    • 72 Metascore
    • 60 Critic Score
    Ultimately, Zombies II doesn't quite have the controls to make it stand up against some of the other, better iPhone shooters on the market, nor does it add to the franchise enough to feel like a worthy sequel.
    • 59 Metascore
    • 60 Critic Score
    The old Blizzard, in fact, wouldn't have shipped the game so quickly at all. There are more sinister changes lurking below the surface, like the inexcusable choice to ruin the original Warcraft III launcher and bring it into the modern era: a cardinal sin.
    • tbd Metascore
    • 60 Critic Score
    Berzerk: Recharged is a fun experience for as long as it lasts. It doesn’t quite capture the charm of the original, and there are many better choices now in terms of twin-stick shooters. However, those games don’t have a deadly grinning ball that follows you until it witnesses your death. Its gleeful grin, looking down at your robot-ravaged body, reveling in its victory. No, you are safe from that nightmare in your pathetic human games.

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