Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 75 Metascore
    • 70 Critic Score
    While On the Rain-Slick Precipice of Darkness Episode Two makes for a better game in the technical sense, the somewhat ho-hum story drags it down.
    • 58 Metascore
    • 70 Critic Score
    It's fairly shallow but very fun in spurts, and the best part is that players can truly enjoy the game for more than a few minutes at a time without feeling like they aren't getting anywhere.
    • 68 Metascore
    • 70 Critic Score
    I enjoyed my time with Lord of Magna: Maiden Heaven, despite the fact that it felt a tad unfinished at times. The combat system is fast-paced, the cast is likable, and the animation style looks excellent on Nintendo's newest portable.
    • 66 Metascore
    • 70 Critic Score
    Double D isn't the most tightly produced of shooters, but it's a laugh. With genuinely amusing, self-deprecating humor peppered throughout, and increasingly ridiculous opponents to tackle, Mommy's Best Games has produced something that is sure to entertain, even if it doesn't inspire.
    • 70 Metascore
    • 70 Critic Score
    Agatha Knife isn't a perfect game, and definitely won't appeal to all. But if you can stomach some of the monotony and awkwardness of gameplay, you'll be rewarded with a charming and quirky little title that's got a lot of heart. Just don't let it get cut out of you.
    • 75 Metascore
    • 70 Critic Score
    Even if Full Clip Edition isn't the best upgrade around, at least it truly is the most definitive package.
    • 81 Metascore
    • 70 Critic Score
    I think what it comes down to is how much you need a strong narrative framework to guide you through a game. CrossCode asks for a rather large time commitment -- over 40 hours in my case -- and if you’re expecting a compelling plot to keep you glued to it, you may never find it. On the other hand, if you can push all that story into the background and focus on the sheer thrill of the game’s combat and the challenge of its puzzles, it has a lot more going for it. CrossCode puts its mechanics to good use in inventive ways, and at times, I found it to be legitimately impressive. However, without the beating heart of a convincing narrative, you may find yourself logging out too soon.
    • 71 Metascore
    • 70 Critic Score
    There's no doubt that Pilotwings Resort offers a smooth, pleasurable ride and a long overdue return to a beloved series. But when you land, you'll just wish there was a little more fuel in its tank.
    • 69 Metascore
    • 70 Critic Score
    Paperbound isn't all that exciting even for hardcore arena veterans, but the foundation is there for a fast-paced frag-fest. The developers employed a half-measure when it comes to aesthetics and content, but there's plenty of fun to be had once you start flipping out and making gravity your bitch.
    • 75 Metascore
    • 70 Critic Score
    The main knock here is that Marrakesh almost feels like three unrelated areas (school, consulate, public) stitched together -- there's even a secret, sterile-looking corridor that basically connects the school and the consulate.
    • 71 Metascore
    • 70 Critic Score
    In years to come, Unit 13 will likely not be remembered by a great many people, but for right now, it's a good indicator of what the future of console-equivalent experiences will feel like on Sony's newest portable. The future's looking promising.
    • 79 Metascore
    • 70 Critic Score
    This is a piece of DLC reserved for either the most die-hard of fans who just can't get enough, or for players who need the distraction and change of scenery before they finally finish the core game.
    • 72 Metascore
    • 70 Critic Score
    Backbone is stylish but not exceptional. It’s a good time with an enjoyable story, but otherwise it’s just kind of routine. The visual style is great, but it’s offset by uneven audio design. There’s definitely a lot to love about Backbone, I just don’t feel it sticks the landing quite well. It will be worthwhile playing for most, but I’m more interested in what comes next from EggNut.
    • 75 Metascore
    • 70 Critic Score
    Rick and Morty Simulator: Virtual Rick-ality's irreverence reminds me a lot of JazzPunk, but more grounded and less adventurous, with all of the good and bad a structure like that entails.
    • 48 Metascore
    • 70 Critic Score
    LocoCycle tries a lot of new things thematically, while simultaneously paying homage to classic arcade racing shooters. It doesn't succeed in everything it sets out to do, but if you're looking for a decent arcade shooter to toy around with on your new Xbox One, LocoCycle is it.
    • 66 Metascore
    • 70 Critic Score
    Meet the new Ultra Street Fighter II: The Final Challengers, mostly the same as the old Street Fighter II. Beyond the veil of some visual wizardry and a few rote fleeting fluff modes, this is the old school foundation that a lot of folks built their fighting game careers on.
    • 78 Metascore
    • 70 Critic Score
    A decent remaster of an okay game. Not bad, better than middling, but not good. Given that it has the Star Wars license, Dark Forces was no doubt successful in 1995 and will most likely be successful now. And it should be. Because even mediocre games can be worthwhile, and they often have a story to tell. I’ll always be grateful when Nightdive and other studios go to the effort to revive them, and I will always be here asking for more.
    • 72 Metascore
    • 70 Critic Score
    Setting aside the fact I came down with a severe case of “stupid hands” while playing this, I did get a lot of enjoyment out of Onion Assault. It speaks to a very niche part of my nostalgic mind, and while I would have liked to have seen more creativity and new ideas, what’s here is good enough that I won’t be deleting it from my (rapidly filling) microSD card anytime soon.
    • 71 Metascore
    • 70 Critic Score
    No Man's Sky isn't quite what I thought it would be. It's a fun sandbox game that's full of wonder, until it isn't. Unlike other similar titles, the magic fades over time, because 18 billion planets (sorry, 18 quintillion) don't matter if it feels like there's only truly 20 unique ones. I wouldn't recommend No Man's Sky if you don't like getting lost -- but for those of you who do, wander away.
    • 77 Metascore
    • 70 Critic Score
    For $13, Graceful Explosion Machine is a fun little space shooter with nice visuals and audio that is worth your time and money if you're a high score hound.
    • 74 Metascore
    • 70 Critic Score
    What I mean to say is that if an extremely rigid city-builder doesn’t sound like a problem to you, or even if it sounds appealing, then SteamWorld Build is worth trying. I can honestly say that I didn’t hate the time I spent with it, even on the second playthrough. It just feels empty when I think back on it. I don’t think it’s going to stick with me. But there are far worse problems for a game to have than being too robotic.
    • 65 Metascore
    • 70 Critic Score
    Regardless of how you feel about the lack of challenge and the simplicity of the design, there aren’t really any noticeable cut corners. It seems to know exactly what it is. It’s a short (3-5 hours) jaunt through a lovingly created resurrection of an old franchise with a lot of untapped potential. It’s maybe not going to set your world on fire, but if you have any affection for Hebereke, then it’s a worthwhile tribute. Even if you don’t have the prior familiarity, its ease, pace, and quirks mean that it will be, at the very least, a comfortable experience...To put it more poetically, Ufouria: The Saga 2 might not be a game for your brain, but it’s one for your heart.
    • 71 Metascore
    • 70 Critic Score
    After the awful showing of Episode 2, I had absolutely no expectations going into this one. But hey, I came away relatively pleased and somewhat looking forward to what is to come next. The underlying issues that have plagued every episode thus far still persist here, but at least The Council is finally utilizing its strengths in the best way possible, despite its flaws.
    • 67 Metascore
    • 70 Critic Score
    Ignore the taboos and give it a shot, especially if you’re looking for something a little different than a dungeon crawler or traditional role-playing game.
    • 72 Metascore
    • 70 Critic Score
    The deciding factor for Hammerwatch depends on if you’re planning on playing it cooperatively. If you've got a buddy or two who would play through the game with you and you enjoy some mindless hacking and/or slashing, then it will not disappoint.
    • 64 Metascore
    • 70 Critic Score
    Maybe a little bit of polish on the controls or some fine tuning with the difficulty curve, but Super Rad Raygun is definitely worth a playthrough. As a love letter to the Game Boy era and classic games, in general, you’d be hard pressed to find another game made with such passion and style.
    • 82 Metascore
    • 70 Critic Score
    What really starts to impact the whole experience is how Microsoft and Turn 10 have needlessly and thoughtlessly introduced loot boxes.
    • 73 Metascore
    • 70 Critic Score
    Pocket Mortys, like many episodes of the show, is a true roller coaster. It has a lot of highs, a ton of lows, and that may not appeal to everyone. For me though, I feel like I got my money's worth, and it made the wait for the next season of the show (which still has no set premiere window) that much easier.
    • 75 Metascore
    • 70 Critic Score
    The bad situation that House Forrester is in is only going to get worse. It feels like a punch to the gut, and it sets the stage for an intensely emotionally draining experience. In spite of its blemishes, so far it looks like Game of Thrones: A Telltale Game Series deserves its place in the A Song of Ice and Fire lore.
    • 70 Metascore
    • 70 Critic Score
    There's not a lot of variety or extra content here, but these three very solid and deep fighting games alone are well worth the asking price.
    • 83 Metascore
    • 70 Critic Score
    Despite my complaints with the game, it’s still a hugely enjoyable time.
    • 73 Metascore
    • 70 Critic Score
    While it doesn't execute fully with its foundation, it does take more risks than I expected, to the point where it's going to be worth a look for some folks.
    • tbd Metascore
    • 70 Critic Score
    If anything, Attikus and the Thrall Rebellion whets my appetite for more like this. It's quick enough to play just a round or two and still make progress, and it's varied enough to play several in a row without getting too bored. But now I'm looking more forward to the other four Story Ops releasing so we can have that same solid gameplay with even more variety.
    • 71 Metascore
    • 70 Critic Score
    Doki-Doki Universe is a very odd, very cute, and very simple game. There isn't a whole lot to it, so don't go in expecting a deep and rewarding adventure title. So long as you don't mind spending an afternoon helping a tiny snowman bond with his father, Doki-Doki will be more than adequate.
    • 79 Metascore
    • 70 Critic Score
    When it comes down to it, Super Mega Baseball 4 is improved, but not that improved. I’m not looking to downgrade, and I kind of wish I was playing it right now instead of writing this. However, I still have a wishlist for the next installment. This one feels like such an unneeded upgrade. Most of it feels like it could have just been in a patch. The more appreciable additions weren’t must-haves, and some elements feel more rickety. I guess what I’m saying is that Super Mega Baseball 4 gets on base, but it’s definitely not a home run.
    • 64 Metascore
    • 70 Critic Score
    Hot Lava is generally fun to play but there's no rhyme or reason to most of the aesthetic choices. You really need to like first-person parkour going in and be open to the theme, but if you're ready to tick both of those boxes, give it a shot.
    • 75 Metascore
    • 70 Critic Score
    Despite these flaws, we still like TrackMania DS for being a game that doesn't take itself too seriously. If you don't take it that seriously, we think you'll have a pretty good time with this game. The lack of online multiplayer and course trading is a real shame, though.
    • 70 Metascore
    • 70 Critic Score
    Alone or with friends (lots of friends, close friends, while barring out the rabble) ARK is a playful haven, a giant toybox with endless possibilities for both fun and boredom.
    • 73 Metascore
    • 70 Critic Score
    You don't really need Ashes of Ariandel unless you've squeezed every ounce out of Dark Souls III already or thrive on PVP. I think the concept of splitting up their resources took away from the sum of both parts, but there's still plenty of challenges and surprises to warrant another bloody good time.
    • 72 Metascore
    • 70 Critic Score
    Once you get past the slightly budget look of the UI and occasional control jank, there is a solid core of a pretty damn good stealth game here. Give him a chance, and Styx might just steal your heart (only to pawn it at a fraction of its value, the little bastard).
    • 71 Metascore
    • 70 Critic Score
    I'm not sure Pac-Man World Re-Pac is going to lure in many more fans, but the ones it already had should be happy with this new packaging.
    • 80 Metascore
    • 70 Critic Score
    It clearly wasn't designed for larger machines, and the somewhat clunky, rudimentary controls indicate that it would need to be rebuilt from the ground up to prove a superior alternative. However, it's still a fine game and still the best Resident Evil game available right now, and if you've not played it already, you truly ought to.
    • tbd Metascore
    • 70 Critic Score
    The Battle Cats POP! is a game that's as fun as it is weird. When it's not putting you in time out with the energy meter, it can be addictive as hell. Too much of its free-to-play roots are still present, but even with those elements it's still a worthwhile time killer.
    • 56 Metascore
    • 70 Critic Score
    If you are a big enough pirate fan and willing to overlook Pirates of Black Cove's faults in favor of its charm, there is enough fun to be had to make its budget price a barrrrgain. Should such pirate puns lead to haemorrhaging in your brain's language centers, however, then this might not be the game for you.
    • 77 Metascore
    • 70 Critic Score
    Your enjoyment of Sherlock Holmes: Crimes and Punishments will depend on whether you want to be guided on a series of baffling murders or have the great detective be fallible.
    • 71 Metascore
    • 70 Critic Score
    Humble Hearts has another fun little game on its hands with Never Stop Sneakin'. It's far from perfect and lacks the variety in level and boss design that would make me want to keep coming back, but the fast run-based gameplay is addictive as hell, and I do love those blocky polygon character models.
    • 77 Metascore
    • 70 Critic Score
    As weird as it is unique, Escape from Duckov offers a new take on the extraction shooter formula. However, the grind and tedium can quickly kill the fun, severely diminishing an otherwise cool experience.
    • 79 Metascore
    • 70 Critic Score
    Call of Duty: WWII is a satisfying experience. It is also easily one of the best-looking and feature-packed iterations of the franchise to date. But the cracks are definitely showing, with years of repetition getting ever-harder to disguise. The game will please a huge contingent of its dedicated fanbase, but its reliance on the status quo might be wearying for others.
    • 80 Metascore
    • 70 Critic Score
    It's one of the most fun online games I've ever played, but the rampant issues including the mass deletion of character data is something that really should have been worked out before the game launched. One day GTA Online will reach its true potential with a massive map creation tool and more playable content than pretty much every genre outside of MMOs -- of this I have no doubt, given how deep Rockstar's coffers are. But for now, it's best to tread lightly until all of the kinks are worked out.
    • tbd Metascore
    • 70 Critic Score
    Nitronic Rush is free. If you like a unique, challenging racing game, there is absolutely no reason you shouldn't download it. In due time, development studios, publishers, and gamers alike will be keeping an eye on these young gun developers.
    • 80 Metascore
    • 70 Critic Score
    These thrills and chills are irritatingly tempered with menial tasks, poor voice acting, dull stealth and a soulless hero, all of which prevent Metro Exodus from achieving its true potential.
    • tbd Metascore
    • 70 Critic Score
    I can't stress enough that Adventure Time: Magic Man's Head Games doesn't amount to much more than a tech demo that you can complete in one sitting. In that sense it's a proof of concept for VR platforming, but that doesn't mean it isn't a joy to play from start to finish.
    • 62 Metascore
    • 70 Critic Score
    Five Nights at Freddy's 2 managed to win me over on the strength of its personality, but hopefully we'll get a long vacation before our next shift.
    • 87 Metascore
    • 70 Critic Score
    Though there are better looking and more accessible indie puzzlers to play, there are few that will leave you as bewildered and addicted through its alien concepts. What Velocity lacks in scope and variety, it makes up for in originality.
    • 75 Metascore
    • 70 Critic Score
    Whilst that lack of tech-depth may prevent Blade Strangers from holding the attention of the pros, or blowing up on the competitive circuit, it's sure to be a hit at any good-natured rumble with friends, battling for pride within your own four walls.
    • 62 Metascore
    • 70 Critic Score
    Despite some strange design choices and the unfortunate omission of saves and online co-op, Legend of Dungeon still manages to be a hoot.
    • 72 Metascore
    • 70 Critic Score
    My lack of enthusiasm for the multiplayer is mirrored by my experience with the rest of the game. Unity does take a few extra strides towards advancing the series, but in many ways it feels like a step back from Black Flag.
    • 68 Metascore
    • 70 Critic Score
    Thymesia isn't shy about its influences, an admittance that helps and harms the title when inevitably compared to its legendary brethren.
    • 77 Metascore
    • 70 Critic Score
    There aren't any heart-stopping moments or dramatic twists like there were in the early episodes, but Sons of Winter sets a good pace and keeps it up throughout the episode. It's great to see the continued focus on shrewdness over brute strength for most of the characters, especially considering House Forrester's situation in Westeros.
    • tbd Metascore
    • 70 Critic Score
    The core concept of Monopoly Madness is shockingly good, to the point where I can recommend it at the right price. I really dig how fast-paced it is. It’s a worthy party game through and through — with a twist I haven’t quite seen before — and from that lens, I’ve been having a blast. A little more budget could have gone a long way, so I’ll be curious to see if this is a one-and-done project or if Ubisoft will explore a follow-up.
    • 70 Metascore
    • 70 Critic Score
    When I first started playing Road Not Taken, I was completely enamored by its premise, style, and world. Slowly, bit by bit, I became more annoyed and started having a little less fun as the levels progressed and as the game's initial intrigue wore off a little more.
    • 62 Metascore
    • 70 Critic Score
    It might be a little difficult talking about this one with your friends...but then again, maybe not. If you like teenage girls with large chests, food, and rhythm games, then Senran Kagura Bon Appétit! - Full Course will deliver for you.
    • 71 Metascore
    • 70 Critic Score
    If you absolutely must have this on your Switch or don't already own it on another platform, Little Inferno is perfectly fine on Nintendo's new box. The added cooperative functionality has some benefits, but I wouldn't say you're missing out if you opt for a different platform.
    • 68 Metascore
    • 69 Critic Score
    It's perfect for action junkies who love visceral and brutal fighting but hate to think about things.
    • 76 Metascore
    • 68 Critic Score
    SB:Ep1 is a mixed bag; it's funny, but can get old during a sustained playthrough, and it's got some neat puzzles, but they're presented in a disjointed, directionless way that'll have players doing things not because the story or characters dictate them, but simply due to odd item placement and situation setups that seem like they should be done just because.
    • 83 Metascore
    • 65 Critic Score
    Destiny 2 is an incredibly competent shooter that lacks a strong identity. Just when I think I understand what it’s going for, some off-brand design decision comes into play that shows me I’m wrong. PC players who missed out on the first game will likely have no interest in the actual story, but the missions are varied and exciting enough to be worthwhile. Despite my issues, I can easily see myself jumping back into Destiny 2 frequently enough to shoot some aliens and scoop up some loot.
    • 62 Metascore
    • 65 Critic Score
    Xenon Valkyrie+ is something I easily see myself coming back to whenever I have a free moment and my Vita in hand. It can be a cruel experience for sure and some alterations to the overall design would go a long way, but it’s still a fun little game I can play seriously for hours or casually on a lunch break.
    • 72 Metascore
    • 65 Critic Score
    While there's only so much you can do with a dancing game concept, after playing so much Dance Central over the years, the ancillary modes all seem pretty rote. There's a loose campaign (that's not really engaging enough to follow through with), free play, and a bare-bones weight loss mode. "Dance Machine" attempts to try something new, randomizing routines under the guise of helping aliens refuel their ship, but I found myself just gravitating back toward freeplay after a few rounds.
    • tbd Metascore
    • 65 Critic Score
    Right now, however, it has not reached that point of player exploitation where I'd recommend deleting it off your phone entirely. Pokémon Café Mix is currently in that sweet spot where it's mostly harmless with only a few bits of frustration. The puzzle formula is entertaining enough to bring me back two or three times a day to try and get past those roadblocks, but really, I'm firing the app up far more often than that just to get a look at those delectable Pokémon dishes.
    • 75 Metascore
    • 65 Critic Score
    For those fresh to Overkill's saucy blend of violence and crude humor, The House of the Dead: Overkill - Extended Cut is a fun little game that will soak up a few hours and provide some laughs along the way. Those who have been to the rodeo before, however, don't need to get on the horse again.
    • 57 Metascore
    • 65 Critic Score
    It's more charitable to see One Punch Man: A Hero Nobody Knows as more of a Hero Association RPG than a fully qualified fighting game. You won't be seeing it on the main stage at EVO anytime soon, but you can at least have a fun few hours raising your own hero.
    • 74 Metascore
    • 65 Critic Score
    Moonlighter is incredibly captivating on the surface, but there is a lot of frustration just waiting to be uncovered.
    • 74 Metascore
    • 65 Critic Score
    It's a good game, just a hollow one.
    • 60 Metascore
    • 65 Critic Score
    You will miss nothing at all if you choose to ignore the game. I'd definitely recommend you try it out if you're bored and looking for a good time waster, but playing Hunted is just not essential.
    • 69 Metascore
    • 65 Critic Score
    The gameplay is a heady, engrossing experience. But it's also one that's frequently undermined by the tedious and protracted nature of enemy turns. Code Name: S.T.E.A.M. is a decent, respectable game with some truly euphoric highs amid equitably frustrating lows.
    • 72 Metascore
    • 65 Critic Score
    République is a competent stealth game that leaves plenty of room for improvement. While it weaves a number of intriguing plot threads into an interesting story full of socio-political motifs, it's ultimately an uneven ride that could have done a better job conveying its ideas.
    • 60 Metascore
    • 65 Critic Score
    Fundamentally, the game offers a similar amount of content to 3 on 3 NHL Arcade (playing the computer, playing a friend, playing online), but it costs 50% more, and the most logical assumption I’m left with is that EA figured they could charge an extra five bucks just because the hallowed Madden name is attached to this product. Madden Arcade isn’t bad, but I would’ve had a much easier time recommending it if it were priced at $10.
    • 70 Metascore
    • 65 Critic Score
    I wasn't too impressed by Burial at Sea Episode One, mostly because it just doesn't add a whole lot to the overall franchise outside of the last 30 seconds, and it's simply not compelling enough. While it's quite possible that Episode Two will tie everything together in a neat bow and blow us all away, Irrational Games has yet to make a legitimate case for a return to Rapture.
    • 64 Metascore
    • 65 Critic Score
    Castle of Shikigami is an important piece of shoot 'em up history, but at this point it's more of a relic.
    • 66 Metascore
    • 65 Critic Score
    There's not much to Black Knight Sword. It's a platformer, it's kind of weird, and it doesn't really do anything new.
    • 61 Metascore
    • 65 Critic Score
    The Descendant is a wildly inconsistent adventure; reflective of the reasons why Telltale Games is seen in high regard, even on its worst days. At the same time, it's one of the better pretenders out there, thanks to the morally grey protagonists, daunting set-pieces, and odd gameplay subversions. Much like the sci-fi oddities found deep in Netflix, The Descendant has this rough B-movie charm going for it; flawed, but perfectly passable.
    • 73 Metascore
    • 65 Critic Score
    Mom Hid My Game! is a tough sell, especially when its mobile counterparts are arguably a better experience (and free, no less). But, if you've got five dollars to spend and you're specifically looking for a charming puzzle-based escape game for your Switch or 3DS that clocks in a little over an hour, this might be for you. If you're like Fiddy however, with a lot livin' to do before you die and got no time to waste, maybe pass on this.
    • 68 Metascore
    • 65 Critic Score
    If you’re looking for a stealth VR game, Vampire: The Masquerade – Justice will certainly scratch that itch. The story is intriguing and thought out enough to make it worthwhile if you care about Vampire: The Masquerade. And it’s very evident that Fast Travel Games aimed to fit into the overall material setting. But the underwhelming RPG elements, primarily the Vampire Powers, as well as buggy controls and AI, make the experience fall a bit short of what I think this bloodsucking journey could have been.
    • 79 Metascore
    • 65 Critic Score
    There’s a lot here that feels great, but it’s the inconsistency that lets it down. All those great moments are padded by a framework that doesn’t do them enough justice. Too much emphasis on scrounging, an unfocused narrative, and a generally poor feeling of momentum and progression. I’m still certain that there are some who will be able to overlook the game’s flaws and latch onto its unique charm. However, I think just as many people are going to bounce right off it. Either way, it isn’t a comfortable ride.
    • 70 Metascore
    • 65 Critic Score
    Pokemon Battle Trozei is fun while it lasts, but the lack of depth will ensure that it won't last long.
    • 87 Metascore
    • 65 Critic Score
    It’s odd to say, but I felt sad playing Reload. Not for anything occurring within it. Rather, it reminded me that I had fallen out of love with Atlus. If anything, it’s fitting that Persona 3 Reload helped me realize that. Much of it is about learning to move on, and I’m going to do just that.
    • 71 Metascore
    • 65 Critic Score
    It's far from sophisticated, but it's so shameless and so strange that never becomes truly mediocre.
    • 66 Metascore
    • 65 Critic Score
    I'm so torn on Tahira: Echoes of the Astral Empire. It's easily one of the most mechanically sound entries into the genre I have played in quite some time, but it barely lets the players experiment with its mechanics. It feels like having some of the best tools on the market and no supplies to build anything with.
    • 67 Metascore
    • 65 Critic Score
    White Day has some good scares and decent puzzles that you have to play hide-and-seek to reach, but it doesn't quite live up to its legends. In 2001, it was probably one of the scariest games in existence, and you can't fault it for not matching modern horror heights, but in any era the backtracking and waiting for the janitor to pass over and over isn't the greatest gameplay experience. Still, this will do the job if you can't wait til Halloween for a six- to eight-hour ride.
    • 78 Metascore
    • 65 Critic Score
    It doesn’t really feel like it’s trying to be revolutionary in any way, nor does it seem like it wants to present you with a glut of content. It serves more as a tribute to the Double Dragon series but more in an aesthetic sense, as the combat system is unlike any of the previous games. You can tell that a lot of love went into making the game, but that doesn’t necessarily result in something indisposable or memorable. It’s less a rise and more of a bow.
    • 71 Metascore
    • 65 Critic Score
    This is a safe and standard Story of Seasons game.
    • 75 Metascore
    • 65 Critic Score
    Ghost of a Tale is a gorgeous, fun adventure that can occasionally be bogged down by frustrating and repetitive mechanics and it's come a long way since entering Early Access in 2016.
    • 69 Metascore
    • 65 Critic Score
    Infinite Warfare has had an uneven Season Pass but it's far from a disaster.
    • 66 Metascore
    • 65 Critic Score
    In many ways, ATV Wild Ride 3D is stuck in the 90s, but that isn't wholly a bad thing. It does everything that it advertises -- it allows you to ride ATV vehicles on some pretty neat courses, in 3D.
    • 69 Metascore
    • 65 Critic Score
    Override: Mech City Brawl had a lot of potential, but ultimately I like the concept a lot more than the execution. The fighting engine is adequate, but I felt like it should be a lot more fun blowing up a city in a million-ton robot suit. It kinda seems like this one was sent out to die, and that's a damn shame.
    • 67 Metascore
    • 65 Critic Score
    Truth be told, you can get along fine with Shiness even if you skim through the text-heavy narrative. It's a serviceable story, but I found the lovely (albeit inconsistent) art direction, pleasant music, and engaging combat system to be the game's true motivating force.
    • 80 Metascore
    • 65 Critic Score
    Keeper is less a game than it is a playable art exhibit with light puzzle elements. But it's short and digestible, very pretty to look at, and satisfying enough to justify playing it if you have an active Game Pass subscription.
    • 76 Metascore
    • 65 Critic Score
    I cannot remember the last time I played a game I enjoyed this much that left me this unsatisfied when it was over. Because I did really love everything about SEASON: A letter to the future, from the incredible art direction to the wonderful sound mixing to Maureen Adelson’s restrained performance as the Protagonist. This is a game that has moved me in ways no other has, but no matter how much it gave me to think about, when it was over, the only thought in my head was, “Is that all there is?”
    • 62 Metascore
    • 65 Critic Score
    Jagged Alliance: Back in Action may ultimately be inferior to its legendary predecessor, but it has just enough of that spark in it to be a compelling, substantial impostor.
    • 66 Metascore
    • 65 Critic Score
    Nothing here will anger or upset you, but nothing will amaze or move you either. It's a steady, repetitive line to the end without any sort of escalation, but not everything need to be full of crazy turns and ups and downs.

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