Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 82 Metascore
    • 70 Critic Score
    As a default experience, Metro: Last Light is a good game that forgets why Metro 2033 was a great one.
    • tbd Metascore
    • 70 Critic Score
    Taken as an entity on its own, Super Mega Worm vs. Santa is a good game and if you've never played Super Mega Worm before, this comes recommended and I'd probably put it above the first title just because it's slightly more sadistic in its scenario. If you have the original title, however, then don't bother. You only need one of these games, not both.
    • 87 Metascore
    • 70 Critic Score
    Arkham Knight is a solid, if uneven send-off for Rocksteady's trilogy. Combat and predation are still satisfying. The narrative mixes unsurprising, but well done segments with unsurprising and uninteresting elements. It's full of nods, winks, nudges for batfans, even if certain super villain side missions feel needlessly tossed in.
    • 70 Metascore
    • 70 Critic Score
    Fans of the original Alice will find plenty of here to love, and will certainly want to return to Wonderland to work towards a satisfying narrative conclusion. For others, putting up with the game's monotonous design may prove to be a personal spiral into madness they may want to avoid.
    • 69 Metascore
    • 70 Critic Score
    It's a very by-the-book rhythm game that's been done many times before, but the unique pairing of SNK properties and the included tracks mesh together better than it would seem at first glance.
    • 71 Metascore
    • 70 Critic Score
    It hasn’t hit the heights of other strategy RPG contenders, but The DioField Chronicle shows a lot of promise. It’s different, it’s engaging, and it’s got a fast pace that moves from battle to battle. I felt like I got a good, interesting strategy RPG experience out of this first game, and I really do hope there’s more in store. DioField certainly has the space for it.
    • 72 Metascore
    • 70 Critic Score
    A perfectly servicable, if unspectacular finale to Telltale's great Wallace and Gromit series. A new puzzle structure, improved writing, and more challenging brain-twisters make this episode feel entirely fresh. The series may not end with a bang, but The Bogey Man sure as heck isn't a whimper.
    • 59 Metascore
    • 70 Critic Score
    A fine game which presents a grueling challenge, Aaru's Awakening is perfect for the player who thinks 2D platform games today just aren't difficult enough.
    • tbd Metascore
    • 70 Critic Score
    Blade Wolf rides on the coattails of an interesting character, but suffers from some of the same issues as the Jetstream DLC in that it doesn't do enough. With all new environments and maybe some more of the aforementioned old-school VR mission action, this would be a must-buy. As it stands, only the most hardcore should apply here, but at least it offers up some good old-fashioned robotic chainsaw-hacking fun.
    • 72 Metascore
    • 70 Critic Score
    Destiny: Rise of Iron is a weird cookie. Bungie clearly put its live team in charge on this one, as there's nowhere near the amount of completely new-feeling stuff packed in as there was in Taken King -- and with so many people getting winded, a step that big was really needed. Yet, if I assess Destiny right now as a total package, with four expansions under its belt and hundreds of [good] tweaks and patches, it's easier to recommend.
    • 67 Metascore
    • 70 Critic Score
    Travis Strikes Again has some undeniable lows but the No More Heroes charm and the prospect of co-op lift it up.
    • 84 Metascore
    • 70 Critic Score
    Yooka-Laylee and the Impossible Lair neatly captures the essence of Yooka-Laylee and reimagines it as a new type of game. It's a distillation and a simplification, but it's effective. Then, as its grand finale -- a necessary conclusion that looms over the whole game -- it turns uncharacteristically punitive. It's rewarding, that much is undeniable. But it also leaves you feeling like all those hours spent beekeeping never really prepared you for the final challenge. Those bees just afford more leeway over the course of a very long struggle. It's kind of a buzzkill.
    • 78 Metascore
    • 70 Critic Score
    A short, dark trip through the nightmare of youth; growing up, discovering yourself, and existing among a society that rarely understands. Sure to be a divisive title, there are those who will find The Missing overpriced and melodramatic, while others will be taken by its surrealist story of undying friendship, ironically becoming an indelible memory to those who dare to experience it.
    • 84 Metascore
    • 70 Critic Score
    If it weren't for Warzone, Halo 5: Guardians would probably be somewhere on the lower end of the franchise's spectrum for me. It's still a fantastic and well-oiled machine, but the story falls flat, and the shift in gameplay mechanics result in the loss of some elements that made the series so unique in the first place. Still, if you're looking to shoot some dudes online, Guardians is your huckleberry.
    • 76 Metascore
    • 70 Critic Score
    Tales of Hearts R isn't going to shatter anyone's perceptions of the genre. But it isn't trying to do that either. It's a solid, traditional experience that should satisfy fans of classic JRPGs.
    • 77 Metascore
    • 70 Critic Score
    The Arena rounds out a varied package that, some looseness to the controls aside, manages to be fun in a few different ways.
    • 73 Metascore
    • 70 Critic Score
    Sega 3D Classics Collection is an uneven package, but nothing outside of Altered Beast is what I would consider a "bad game."
    • 74 Metascore
    • 70 Critic Score
    With the improved control, you can now feel like the blame is on the player when you lose, making this a much better game than the last. It's crazy addictive, too.
    • 81 Metascore
    • 70 Critic Score
    What it does to differentiate itself from previous entries in the series is mostly superficial, but Layton fans and puzzle lovers do not really need or want a great departure for the series. All we want is a puzzle-solving adventure, and Azran Legacy delivers a good one.
    • 68 Metascore
    • 70 Critic Score
    It's a lot easier to play through a imperfect game when you've got an army of demon penguins calling you "dood" to keep you company.
    • 41 Metascore
    • 70 Critic Score
    4PM
    If you've got no ties to the themes 4PM is attempting to address, especially considering its short length, you might not find that it resonates as much as it could. However, if you're wanting to have a short and dramatic interactive story, 4PM is a mature and refreshing story.
    • 85 Metascore
    • 70 Critic Score
    Episode Five: Same Stitch is a worthy finale. It also has genuine replay value, given its two distinct acts and multiple climaxes. With the focus fixed squarely on its brilliant leads, the final episode makes for a taut, satisfying conclusion, even if I did arch an eyebrow at how my alleged "choices" for the past ten hours ultimately played out.
    • 71 Metascore
    • 70 Critic Score
    There’s plenty of potential fun to be had in Destroy All Humans 2, it’s just a bit of a mess. And being a fun mess in 2022 isn’t as forgivable as it was in 2006. Personally, I kept playing just to hear more of Cryptosporidium’s razor-sharp attacks on counter-culture, but I definitely would have preferred it if there was a better game supporting it. Meanwhile, I am fully behind giving early-3D games a fresh coat of paint while retaining what made that era special, even if the package is a bit covered in warts.
    • 69 Metascore
    • 70 Critic Score
    With more zones and less weighty in-app-purchases by way of an update, Dash could be one of the more enticing endless runners on the market. As it stands, you might find yourself picking this up, and running right past it after a fleeting sense of enjoyment.
    • 71 Metascore
    • 70 Critic Score
    Die-hard, devout rougelikes may feel the urge to gripe about the fact that you can reload from last save when you die (on Easy mode), but I think most gamers will be glad that this game is more player-friendly overall.
    • 79 Metascore
    • 70 Critic Score
    I’m merely lukewarm on Cultic’s first episode, which is to say that I liked it, but it didn’t get my thighs grinding. It’s a solid experience that helps prove the point that a solo-developer experience doesn’t have to mean that concessions have been made. It didn’t make me feel like I had to cut it any slack when comparing it to titles from larger developers, which is good because I wouldn’t anyway. Even if it’s not a massive win, I still think it belongs in the heavyweight category. And for its launch price, it’s a steal.
    • 74 Metascore
    • 70 Critic Score
    Thankfully, both Famicom Detective Club games stand on their own even thirty years after their initial release.
    • 55 Metascore
    • 70 Critic Score
    Iron Front isn't about winning or seeing who is better, it's about trying to recreate the WWII experience and it does a pretty decent job of accomplishing this. Despite being rather clunky and buggy, I have to recommend the game.
    • 60 Metascore
    • 70 Critic Score
    Though SNK Heroines: Tag Team Frenzy is not the Gals Fighters 2 we may have been hoping for, it is a daft, fast and fun brawler. There is a serious question of longevity to be considered, and veteran players should consider the game's shallow simplicity before purchase. But in a group setting, especially among newcomers, SNK's sisterhood of sluggers will get the job done, looking fabulous while doing so.
    • 74 Metascore
    • 70 Critic Score
    The most open-minded adult will likely only find a few hours of amusement here. But for a child with an active imagination (and a soft spot for all things cute and fuzzy), Kinectimals goes a long way in making Kinect "a must have" this holiday.
    • 77 Metascore
    • 70 Critic Score
    While Elder Scrolls Online has improved through the release of Morrowind, it still isn't enough of a jump to warrant a resounding recommendation (the 4v4v4 PVP mode here still isn't enough to get me into ESO PVP). If you already own it and are coasting by on free-to-play fumes, you should still think about upgrading and exploring the pointed, more focused land of Vvardenfell.
    • 74 Metascore
    • 70 Critic Score
    An uncompromising game to get into, never once changing gears from its difficult plateau. It’s firm but mostly fair, where your failures are usually based around that one lapse into laziness. But when you play back your success, and see this 20-minute incremental strategy turn into 40 seconds of ferocious B-movie action, it’s a violent ballet that even John Woo would be proud of.
    • 84 Metascore
    • 70 Critic Score
    Hardcore simulation fans – the kind of people who build dedicated racing seats and set-ups for their games -- will likely walk away from this a little disappointed in that it's not exactly like driving one of these beasts in real life, but for everyone else, it's an absolute blast and a demanding challenge, all in the same game.
    • 73 Metascore
    • 70 Critic Score
    With the Marvel IP less muddled and the simplicity of this deal between Marvel and Nintendo, I'd love to see another with enhancements in tow.
    • 73 Metascore
    • 70 Critic Score
    Epic Mickey falls short of brilliance, but because it stands on such a strong concept, it doesn't always need brilliance to remain compelling.
    • tbd Metascore
    • 70 Critic Score
    Bladestorm: Nightmare isn't a Dynasty Warriors game, but it doesn't aim to be, and still ends up being good time when taken on its own merits.
    • 73 Metascore
    • 70 Critic Score
    Shadows of Rose was surprisingly tense, and lifts up the Winters' Expansion DLC as a whole.
    • 59 Metascore
    • 70 Critic Score
    AeternoBlade may not move the genre forward in any way, but it's a fun little game for action enthusiasts. It has a deep combat system, just the right amount of RPG elements, and an engaging enough narrative to keep things moving.
    • 73 Metascore
    • 70 Critic Score
    The main plot is average, lacking any real standout moments worth discussing. It exists as a vehicle to get players between gunfights or to the more entertaining optional missions. This won't go down in history as an example of exceptional DLC, but it does what it does well and it's worth the time to play through.
    • 67 Metascore
    • 70 Critic Score
    If you're looking for a new time waster, Fish Out of Water is a decent experience, despite its lack of depth. If you require something with a little more meat on its bones, feel free to wait, because in all likelihood, just like Jetpack Joyride, this will go free at some point given the fact that in-app-purchases are already featured.
    • 77 Metascore
    • 70 Critic Score
    The titular Goo race is one of the freshest aspects of the genre in a long time, and I hope that Petroglyph has some more great ideas up its sleeves for the future.
    • 69 Metascore
    • 70 Critic Score
    As mindless as it is, Injustice iOS is a very easy way to get reacquainted with your favorite DC Comics characters.
    • 61 Metascore
    • 70 Critic Score
    Hellbound is pretty upfront with what it is. If you've already burned through most of the homages I listed above, give this a shot.
    • 79 Metascore
    • 70 Critic Score
    It can be needlessly frustrating at times thanks to the control, but it's a good little game that demonstrates exactly what PSP Minis should have been doing from the outset.
    • 66 Metascore
    • 70 Critic Score
    But despite its lack of any real innovation or complexity, Nail'd succeeds in being one of the most approachable and entertaining racers of the year.
    • 74 Metascore
    • 70 Critic Score
    Batman: A Telltale Games Series: Realm of Shadows is a nice setup. It's not as strong as some of Telltale's other work, but it manages to honor the legacy of the series and throw in a few curveballs to keep things interesting (thank God there's no Joker yet).
    • 77 Metascore
    • 70 Critic Score
    It's a different sort of game when compared to its brothers, but it works very well in the space it occupies. It's unfortunate that there are quite a handful of technical issues, because otherwise this is a great excuse to head back to the Sword Coast.
    • 77 Metascore
    • 70 Critic Score
    This is a superb game in a mildly disappointing new package.
    • 87 Metascore
    • 70 Critic Score
    For someone who also works in music journalism, my skills are shaky, to say the least. But, having taken the time to improve these skills, I now feel better equipped to appreciate the game for what it is: a fun, quirky, sometimes weird, and often cheesy critique of capitalism. When I was less focused on how perfectly I was playing, I had a much better time headbanging through each stage. Just give me a wider variety of music next time and I’m sold.
    • 56 Metascore
    • 70 Critic Score
    Bound By Flame is the midnight snack that sates, but leaves you wanting something a bit more savory. But when the snack is this tasty, you may find yourself coming back for a second helping a lot quicker than you might think.
    • 80 Metascore
    • 70 Critic Score
    SMITE is a fine game and a great choice for folks who may not spend a lot of time on their PC, but there are a number of shortcomings present in both editions that prevent me from playing it as much as some of its competitors. Still, it's a perfect starting point if you're looking to get into the genre, especially with the intuitive controller scheme.
    • 59 Metascore
    • 70 Critic Score
    Despite it’s many, many flaws, School Girl/Zombie Hunter was a solid, camp-drenched romp, and it left me craving more.
    • tbd Metascore
    • 70 Critic Score
    The frustrating part about Sniper Killer is that it is so close to catching onto something truly inspired. The character changes allow for a full view of the human side to all the creepy horror while it casually avoids walking into clichés. It’s surprising at times, surreal in some moments, and grounded in others, which is the perfect mix for a good horror experience. But it doesn’t quite capitalize on its brilliant parts, which is a shame. The shot is on target, but it should maybe adjust its sights if it wants to hit center mass.
    • 73 Metascore
    • 70 Critic Score
    Whether you are a fan of fast-paced, challenging puzzle games or an old-school RPG fan, Dungeon Hearts' charm will rub off on you. And if you are a fan of both of those things, you won't even mind its shortcomings, in time.
    • 69 Metascore
    • 70 Critic Score
    Deus Ex: The Fall works far better with touch controls than one would think, and it offers up a lighter, if a little bare-bones Human Revolution experience. In many ways though this experiment feels like a waste, as it would really be stronger as either a PlayStation Vita game or even a downloadable console title.
    • 72 Metascore
    • 70 Critic Score
    If Beyond Blue didn't try its best to tell a personal narrative with a cast of characters, I still would've enjoyed it despite its simplicity as a game. Even though the aquatic simulation feels too surface-level at times, I can't deny the game's beautiful imagery, education-minded ambition, or tranquil appeal.
    • 69 Metascore
    • 70 Critic Score
    In a game like this where mastering the mechanics is key, there's a lot to learn early on in Abyss Odyssey and it can feel slightly overwhelming.
    • 71 Metascore
    • 70 Critic Score
    Getting everyone or everything to behave how you want in a mission or a puzzle makes thing just extra aggravating.
    • 79 Metascore
    • 70 Critic Score
    Kobolds and Catacombs has some great ideas, and I hope future expansions will each add something similar to Dungeon Run.
    • tbd Metascore
    • 70 Critic Score
    Evil Empire is a small expansion that benefits largely from your desire to play as the Soviets, with their variations on level-three artillery and anti-air turrets, and the Trauma modifier for Survival maps.
    • 74 Metascore
    • 70 Critic Score
    I liked the addition of dancing Miis and club-style classical music remixes, and the graphical presentation and 3D novelties were neat, but none of this really satisfied my craving to play some good ol' Tetris. Somehow the standard-ish Marathon mode wasn't doing it for me.
    • 69 Metascore
    • 70 Critic Score
    Hearing about how different Star Fox Zero was compared to its inception, it's almost like Miyamoto jettisoned most of the new ideas in favor of playing it safe due to complaints from testers. Even with Platinum's involvement, it's a confusing project that isn't quite sure of itself, wanting to try new things while simultaneously reigning it in. Despite these blemishes, I enjoyed my time with it.
    • 75 Metascore
    • 70 Critic Score
    I have a very strange relationship with Block'hood. I've enjoyed my time with it, though I did get frustrated because my eyes are dumb and don't see colors well. I also never quite felt inspired to create the grandiose skyscrapers that the promotional materials and community show off. The story mode is delightfully elegant and the challenge mode is great for fans of puzzle games, though I don't think this is a game for the hardcore city-building crowd.
    • 71 Metascore
    • 70 Critic Score
    The Capcom Beat 'Em Up Bundle offers seven good (if repetitive) games for a great price. There's zero excuse for a 30-year-old game having terrible online in 2018, which is a huge minus here. But for those who fancy a violent trip down memory lane, especially with local buddies to watch their back, The Capcom Beat 'Em Up Bundle still provides simple-minded mayhem for not a lot of coin.
    • 68 Metascore
    • 70 Critic Score
    Despite my complaints, though, I legitimately love the world Neon Giant has crafted here and would love to see even more of it. There’s loads of potential in this setting for straight-up better stories to be told, and I think The Ascent itself is kept from greatness from a lot of jank, technical issues, and weird design decisions. All that said, I think once I get my hands on a Steam Deck, I’m absolutely going to treat that as an excuse to go back for more. Hopefully, by then, they’ll have a lot of the technical issues addressed.
    • 71 Metascore
    • 70 Critic Score
    A fine game. It seems to lack a bit of polish and charm, the game does become a bit repetitive, and there's some flaws in the game design in some areas, but the experience was still fun overall. Moon won't win any awards for its story, either. But the spot-on control, slick interface, and impossibly smooth FPS play on this little portable game system should be commended.
    • 77 Metascore
    • 70 Critic Score
    Risk of Rain is a lot of fun. Though it is held back by its technical faults (which can be reasonably expected from a project created by two students), it has the right stuff to elicit the "just one more run" response that roguelike games are known for. With a little more polish, it could be truly great.
    • 76 Metascore
    • 70 Critic Score
    Grand Kingdom is unlike any other tactical-RPG on the market that I know of. For $40, you’re getting an adventure that can last you weeks if not months, though you may tire of it before you see everything it has to offer.
    • 63 Metascore
    • 70 Critic Score
    The puzzles featured in Puzzle Agent 2 are not bad overall. They simply could have been so much better. Rather than being the perfectly cooked, delicious steak that you miss immediately after you finish, they are the breakfast cereal that is palatable and will tide you over until lunch time.
    • 59 Metascore
    • 70 Critic Score
    Long-time fans will find a warm familiarity in its cast and dialogue, but for anybody else, they might see it as nothing more than a breezy cop show experience.
    • 73 Metascore
    • 70 Critic Score
    Pato Box is one of the most unique titles I've played in some time. It has its share of problems, with an unorthodox style that might not be to everyone's taste, but feels destined to acquire a cult following. Though quite flawed, it still has the ability to get the heart pounding, and sounds damn good while doing so.
    • 77 Metascore
    • 70 Critic Score
    Even with those rough edges, the majesty that is Blood shines through quite well. It’s great to have you back, Caleb. Hopefully, you won't stay dead for another few decades this time.
    • 67 Metascore
    • 70 Critic Score
    While it sometimes loses focus, and at other time frustrates, Growlanser: Wayfarer of Time is an engaging, rewarding PSP SRPG. But, again, give it some time. There's a big world, a solid story with crazy plot twists, some great key battles and hours of gameplay to be found here. You'll just have to work through a couple of hours of dull and limited introductory play first.
    • 77 Metascore
    • 70 Critic Score
    It's more Assassin's Creed Origins, almost to a fault. It's an already-big game getting a little bigger. But it's worth seeing through because it eventually makes one of the more salient points in all of Assassin's Creed. The title's fitting considering how the poignancy and moral nuance stays hidden until the end.
    • 77 Metascore
    • 70 Critic Score
    It's a pleasure to dive back into Control, and that's why I genuinely enjoyed my time with The Foundation. I still love hunting down every research note and every minute-long audio file -- anything to fill in more of the lore gaps in this bizarre, enigmatic world. This expansion does all of that even if it's ultimately left feeling inconsequential. Ironically, The Foundation fails to build on the excellent structure Remedy already built with Control.
    • 69 Metascore
    • 70 Critic Score
    You're getting a very small narrative and another big interconnected Wild Area: that's pretty much of the gist of it.
    • 69 Metascore
    • 70 Critic Score
    I have no idea when the next "Dark Pictures universe" entry is coming, but I'll be waiting for it.
    • 76 Metascore
    • 70 Critic Score
    The Evil Within 2 often feels uneven, but that's probably the point. Even if it isn't, there's enough blood, guts, and horror to keep your heart racing.
    • tbd Metascore
    • 70 Critic Score
    I wouldn’t argue that Power to the People is well executed in everything it does. It’s aesthetically pleasing, has that horn-heavy soundtrack that almost every city-builder uses to lull you into a trance, and there wasn’t any part of the formula that I didn’t feel was locked solid. I recommend it if you know what you’re getting into. If you want a title about managing a power grid, have at it. If you’re hoping for a wrinkle in that formula, you’re probably not going to find it.
    • 85 Metascore
    • 70 Critic Score
    It took things that already worked perfectly and shook them until they cracked. Not shattered completely, but undoubtedly broken, just a little bit.
    • 72 Metascore
    • 70 Critic Score
    In terms of balance, it’s brilliant.
    • 76 Metascore
    • 70 Critic Score
    Although charming and admirable, Toki Tori 2 at times is almost too minimal.
    • 81 Metascore
    • 70 Critic Score
    It does most of what it sets out to do, and it does that very well. However, the broad appeal is lacking, as the long learning curve likely outweighs what most are willing to put up with.
    • 82 Metascore
    • 70 Critic Score
    If this review reads like a roller coaster of emotions, that's because Destiny 2: Forsaken, like all things post-2010 Bungie, is lopsided.
    • 88 Metascore
    • 70 Critic Score
    If you don't intend on playing on Ironman mode, and have enough patience to deal with (not so) occasional glitches, it's excellent. If you were looking forward to a hardcore playthrough, or can't stand it when technical issues get in the way of a good time, you'll definitely want to wait for a patch or two before deploying.
    • 61 Metascore
    • 70 Critic Score
    Signal Ops is far from the game it could have been. The concept is great and for the most part delivers, but the Bolt character class and his job of carrying a radio does a lot of damage to the overall design. It feels incredibly restrictive, refusing to let the player go where they please and take their time getting there. It definitely has some moments of brilliance, but they are often quickly forgotten.
    • 76 Metascore
    • 70 Critic Score
    Star Command is an addictive sci-fi simulation experience, provided you're willing to stick it out until the second playthrough to get to the real meat of the game.
    • 78 Metascore
    • 70 Critic Score
    Crisis Core: Final Fantasy VII Reunion is a beautiful remake of a good-but-not-great game. Its structure is more well-suited for the platform it originated on, and several of the one-shot gameplay concepts it introduces don’t really land as well as they probably did in 2007. Still, it’s got charm, and I love the unpredictable nature of the DMW and how it impacts the solid combat mechanics. I don’t think Zack’s adventure will resonate with me for as long as Cloud’s did, but I am happy to have been given a chance to get to know him better before he pops up in Final Fantasy VII Rebirth.
    • 71 Metascore
    • 70 Critic Score
    Meteos Wars is a fast puzzle game that has a refreshing presentation and good gameplay execution, but it lacks substance.
    • 87 Metascore
    • 70 Critic Score
    Ultimately, Heavy Rain is an experiment that both succeeded and failed, when it could easily have been a total success if the brains behind it weren't trying so hard to be smart, and cared more about providing a sensible plot as opposed to a shocking one.
    • 76 Metascore
    • 70 Critic Score
    There's a very specific sort of audience that will gleefully devour Pokémon Art Academy, however, and I surmise that these players will only be interested in learning more about the craft, with elements that attract "regular" Pokémon fans acting as icing on the cake.
    • 86 Metascore
    • 70 Critic Score
    This game really is a must-play for anyone who loves storytelling or the RPG genre — that is if you're on PC, or if you can wait for subsequent patches for console versions. In spite of everything though, Disco Elysium's twisting, tumbling adventure is one worth waiting for.
    • 65 Metascore
    • 70 Critic Score
    If you are no stranger to the type of punishment you remember from playing arcade games in the '80s, Choplifter HD is definitely worth checking out. This is game that doesn't mess around, and doesn't allow you to mess around either. I only wish it would have allowed you to mess around just a little bit more without mutilating your psyche in the process.
    • 76 Metascore
    • 70 Critic Score
    It contains its fair share of flaws, not the least of which are some gameplay unbalances and curious lack of interesting unlockable content. But if you’re looking for silly, lighthearted fun to kill a few hours with friends over a few laughs, you could certainly do a lot worse than Mortal Kombat vs. DC Universe.
    • 79 Metascore
    • 70 Critic Score
    There's a lot to like here, and I think the game could be great in a year or two, but the quality level simply varies too much. If you're a Franchise nut who's been aching for a broadcast look and better visuals, you're in luck this year. Those seeking a significantly improved on-the-field experience, well, hey... be thankful that you can watch the NFL on Sundays.
    • 77 Metascore
    • 70 Critic Score
    It manages to do a lot with the system without, I believe, even scratching the service of what more focused and dedicated videogames could achieve. It's a game meant to excite you more about the system you just purchased, and that is what it does. Well worth checking out, at any rate.
    • 77 Metascore
    • 70 Critic Score
    If you don't mind the game's port-related problems and weird changes, there's a chance that you could still have a good time with hacking your way through its enemies and bosses – especially if you're down with turning your Sony systems into your Ys machines. If anything, it's important for one to see if they can put up with DotEmu's work before they accept their mission to find the twin Goddesses.
    • 68 Metascore
    • 70 Critic Score
    Fortune Street is so dense, complicated, and time consuming that it's hard to imagine that your average mini-game fan will be able to get into it, especially if they were expecting a short and shallow series of 30-second competitions.
    • 64 Metascore
    • 70 Critic Score
    But despite its lack of any real innovation or complexity, Nail'd succeeds in being one of the most approachable and entertaining racers of the year.
    • 76 Metascore
    • 70 Critic Score
    Trover Saves the Universe is still going to be laugh-out-loud funny no matter how you approach it, but the additional context when using a headset make it a little bit sweeter.

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