Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 70 Metascore
    • 70 Critic Score
    I absolutely do miss those days. I can’t get on with realistic racing games, so I crave a steady diet of the stuff that Cruis’n Blast gives. At the same time, I normally rented racing games on the N64 and rarely bought them. The same would have held true for Cruis’n Blast. It’s too fleeting to really grab hold of my grey matter and make a home there. I had a lot of fun while it lasted, but now it’s time to return to the beige, carefully curated modernity.
    • 69 Metascore
    • 70 Critic Score
    It's a fun distraction to casually play with friends -- be they competitive or casual -- and will perhaps help hold us all over till a proper Smash Bros. releases on the Switch; much like how the developers waited for a 3DS version. This is one fun little dance.
    • Destructoid
    • 75 Metascore
    • 70 Critic Score
    A smart and slick reworking of a classic. Though 2019 sensibilities sometimes date its thin gameplay, modern characters, surprisingly varied combat, and a very welcome co-op mode breath new life into Taito's iconic title.
    • 79 Metascore
    • 70 Critic Score
    The Bethesda Pinball pack is an odd proposition. The tables are spectacular looking and all the little touches and gameplay twists are ambitious and creative in a way I really enjoy thinking about. But, both the Skyrim and Fallout tables are held back by small annoyances and wonky design choices that just make them less fun to play than they should be.
    • 79 Metascore
    • 70 Critic Score
    When a game comes along that is this visually, audibly, and mentally pleasing, it's not something to ignore. I recommend checking Chime out. For five bucks, it's really not bad, you're supporting a good cause, and maybe we can get the sequel that would really make Chime ring.
    • 61 Metascore
    • 70 Critic Score
    If this is your kind of genre, then you'll get plenty out of this game.
    • 75 Metascore
    • 70 Critic Score
    Fans of the original will be prepared for the game's less savory moments and will be more than happy to struggle through for the end result. The ride is incredibly bumpy, but ultimately worth it.
    • 66 Metascore
    • 70 Critic Score
    There are some glaring balance issues for Rebellion to work out, and Battlezone is far less advisable as a solo game, but damn if it isn't thrilling when everything comes together and your team perseveres against all odds.
    • 76 Metascore
    • 70 Critic Score
    While Far Cry Primal is a well-made experience, one I enjoyed a great deal, it oftentimes had me thinking about the routine the series has settled into, and envisioning a future where the Far Cry formula may not be as compelling as it once was, no matter how extraordinary the setting.
    • 75 Metascore
    • 70 Critic Score
    Hopefully Nintendo has a change of heart like they did with Jump Rope Challenge and updates the game to address some of its shortcomings: because it has even more potential than a temporary flight of fancy.
    • 76 Metascore
    • 70 Critic Score
    Evil Dead: The Game is an authentic and passionate recreation of a chaotic, violent, and wildly slapstick classic. Though plaudits are deserved for the title’s atmosphere and fan-pleasing references, a litany of technical hiccups, unstable mechanics, and odd design choices frequently hinder this promising release. In time, Evil Dead can become something very special. But as it stands, it still delivers a fistful of fun for its ravenous fanbase. Shop Smart.
    • tbd Metascore
    • 70 Critic Score
    Even though it's not the most thrilling side of Assassin's Creed Odyssey, Hunted accomplishes what it sets out to do. It's an introductory chapter, one that establishes a new conflict at the origins of the Assassin's Creed lore. Although reserved, Hunted manages to be plenty entertaining. More importantly, it constructs a compelling foundation for the rest of Legacy of the First Blade. If the latter two-thirds can build on the first chapter, we're in for one hell of a story.
    • 64 Metascore
    • 70 Critic Score
    It's a fun novelty that you'll want to spend an hour with. Yet, at its end, I didn't want any more and I didn't care to revisit the game's Endless Mode. I enjoyed The Random Encounter for the hour or so it lasted, but the fact that I don't want any more pretty much says it all.
    • tbd Metascore
    • 70 Critic Score
    It neither disappointed nor exceeded expectations. I doubt I’ll be doing an annual playthrough, but I’ll still be there for Feverdream Softworks’ next game. It’s not that expensive, and it’s maybe healthier for you than eating an entire bucket of ice cream by yourself. Hold on, I can do better. Here’s a good box quote: “Orbo’s Odyssey is an adequate reason to put your fingers all over your mouse and keyboard.”
    • 83 Metascore
    • 70 Critic Score
    In both the Beatdown and the various arenas, each encounter and firefight is smoothly paced and takes advantage of the game's level design. It's a shame there aren't more of both in the Campaign as a whole.
    • 69 Metascore
    • 70 Critic Score
    There really isn't a whole lot to Miracle Cure if you aren't going to play multiplayer with a friend who shares your passion.
    • 69 Metascore
    • 70 Critic Score
    Although Tokyo Rumble plays great and I had lots of fun with it, the gameplay on display has been done better, and recently. Both Scott Pilgrim vs. the World and Double Dragon Neon have online and local co-op play in addition to considerably better graphics and sound.
    • 67 Metascore
    • 70 Critic Score
    As a lower-key alternative to the high-octane flying games in the VR space, How We Soar has found its niche, and it'll serve those players well. It strikes a good balance between letting you unwind and also making sure you're adequately challenged and engaged. The story doesn't quite do enough to draw you into the author's plight and keep you hooked, but the flying alone carries this game far.
    • 70 Metascore
    • 70 Critic Score
    While those of you who played it before are probably better off not double dipping, everyone else who's a fan of lighthearted simulations will most likely want to give this a shot.
    • 77 Metascore
    • 70 Critic Score
    While I would have liked to see a bit more emphasis on the melee combat and less on shooting, I think you’ll still find that most battles give you a bit of a rush and are enjoyable to play, particularly the unique boss battles.
    • 69 Metascore
    • 70 Critic Score
    Episode 2 also brings two strong new characters into the cast, a mysterious new friend and a dangerous antagonist, with the narrative immediately stamping the importance of both roles into the story.
    • 57 Metascore
    • 70 Critic Score
    Armikrog does not surpass The Neverhood, but just like a successor to any celebrated piece of media, that would have been an impossible task. However, it does contain a unique charm in its own right which fans of The Neverhood or other old-school point-and-click adventures will especially appreciate.
    • 65 Metascore
    • 70 Critic Score
    Damsel is an intense, occasionally frustrating title, for those who have quick reactions, an eye for planning, and a patience for repetitive death. Those who like their games challenging, twitchy, and demanding of player improvement should consider joining Damsel on her wild ride into the night. But those expecting story, adventure, or even mercy will likely find themselves thirsty for more.
    • 74 Metascore
    • 70 Critic Score
    If you want some completely shameless macho shooting fun, then Weapon of Choice is definitely worth at least the free download. It's a solid game, with only negligible flaws. However, the lack of length and replay value makes it hard to recommend as a buy for all but the most dedicated of shooter fans.
    • 79 Metascore
    • 70 Critic Score
    On one hand, it's not only a hassle to switch generations due to the fact that so many elements don't work with the new one, but additionally -- Rock Band 3 is still a thing, supports all of your DLC, and has more features. On the other, there's nothing inherently wrong with this iteration, and for those of you who missed out in the past or have broken 360s or PS3s, you'll still be able to rock out into the night with friends and have a whole lot of fun.
    • 65 Metascore
    • 70 Critic Score
    The port is also quite nice, but it’s going to be an affront to purists. The modern upgrades change the feel of the game immensely, and while I’d argue it’s for the best, it’s also at the expense of the challenge. It’s a short, breezy experience. A comfortable slice of ‘90s platforming. It’s up to you if that’s what you need right now, but I certainly enjoyed it.
    • 69 Metascore
    • 70 Critic Score
    I enjoyed my time with Fortified, but it is hard to recommend as a single-player-only experience due to it being too easy, and with no split-screen on offer, you're going to have to make friends or play with randoms online. The entire story consists of three short cutscenes, so those wanting a deep narrative need not apply.
    • 58 Metascore
    • 70 Critic Score
    Way of the Samurai 4 is an "acquired" taste (pun intended), and tends to demand that players give a little to get the most out of it. Unfortunately, most players won't, once again dooming it to the ghetto of niche interests and "quirky" Japanese titles. Those willing to stick with the game, however, will find a unique, rewarding experience that to date, can't be found anywhere else.
    • 85 Metascore
    • 70 Critic Score
    The game may tease you, exhaust you, and possibly destroy you with its boss encounters and awful forced stealth level, but it all builds toward a focused, dark vision unlike much else in the medium.
    • tbd Metascore
    • 70 Critic Score
    Merchant of the Skies is just disappointingly flat. It’s enjoyable enough to play through — once. However, after you’ve accumulated your wealth, there’s little left to be done. Another layer of challenge would have done the game a world of good, but as it stands, it’s just a one-way trip.
    • 73 Metascore
    • 70 Critic Score
    Despite my apathy, I still admire the earnestness on display here. Another Code: Recollection exists because someone really cares for the original titles, and it shows. The two games that make up the collection were niche to begin with, so it takes a certain passion to completely overhaul them to make them presentable to a new audience. This passion shines through the production. So, while Another Code: Recollection didn’t really do much for me, I hope that it finds an audience, whether it’s newcomers to the series or fans of the old.
    • 78 Metascore
    • 70 Critic Score
    Easy, beautiful, and inventive. While the times it offers challenge are a little too spread out for my liking, the game looks and sounds stunning, and offers players a variety of new sights to experience along their journey.
    • 81 Metascore
    • 70 Critic Score
    The Hex is a really solid game that does a lot of very creative things. It’s definitely worth the asking price. However, it certainly won’t set your loins on fire and leave you dry humping the air for more. It’s an enjoyable jaunt with some cool ideas. Nothing more, nothing less.
    • 70 Metascore
    • 70 Critic Score
    The Ice Dragon caps off a year of fretting and worrying. Telltale's take on Game of Thrones has been spot-on in that regard. Now that it's over it's almost a relief, even with a bleak end.
    • 81 Metascore
    • 70 Critic Score
    While the robot motif comes in half-cocked, Planet Robobot is still a safe, serviceable Kirby game. After beating the story and reflecting on it, many elements felt like just going through the motions, but those motions haven't gotten stale yet after nearly 25 years.
    • 66 Metascore
    • 70 Critic Score
    Prior to Lightfall, I felt Destiny was at its strongest point ever. The narrative was exceptional, the character development was unrivaled by any other FPS, and the future seemed both terrifying and wildly exciting. After Lightfall, I am still intrigued to see what happens next, but I think that lies solely with my thousands of logged hours and personal emotional investment that may not exist for new players. There is so much potential in Destiny for newcomers, but it isn’t easy to find, and Bungie often doesn’t help them along the way.
    • 55 Metascore
    • 70 Critic Score
    While the genre itself hasn't evolved much in the past twenty years, there is still an undeniable satisfaction that one derives from building and watching Goldberg machines run. For only ten dollars, puzzle fans and creative types can find a lot to enjoy here.
    • 84 Metascore
    • 70 Critic Score
    A game that aimed to be the most outrageous chapter of the series has ended up, if anything, as the least remarkable.
    • 63 Metascore
    • 70 Critic Score
    You may as well just play the SNES version, even if it's the first time you're ever picking up a Mana game: the original spritework is able to pick up the slack of a few of its inherent shortcomings, which are only exasperated by the swap to 3D. Secret of Mana is a fighter -- it's going to take more than a few flaws to take it down.
    • 69 Metascore
    • 70 Critic Score
    Another problem is the lack of variety. I had a lot of fun playing Warplanes, but if you're not keen on going in for dogfight after dogfight (constant team deathmatches, basically) you're going to get bored a lot quicker.
    • 88 Metascore
    • 70 Critic Score
    A new leaf has not been turned. Rather, an old dog is on display. Faithful, loyal, and hard to dislike, but you know what it can do already.
    • 76 Metascore
    • 70 Critic Score
    If you happen to also own a PSP, you would be far better served seeking out the original Half-Minute Hero instead.
    • 70 Metascore
    • 70 Critic Score
    Afterparty is a unique look at the people we are, the people we wish to be, and how the world, its occupants, and even ourselves can frequently f.ck with both. While as a video game it offers mostly persistent conversation, that conversation is excellently performed and smartly written. Despite undeniable narrative and technical shortcomings, Afterparty is still a shindig worth turning up to, even if the invite seemed a little more promising.
    • 62 Metascore
    • 70 Critic Score
    Mutant Football League is fast, dirty fun, and definitely one of my favorite sports games in recent years.
    • 69 Metascore
    • 70 Critic Score
    Final Fantasy Explorers has a litany of pacing issues, particularly when it comes to its quests and, visually, it feels like a DS-era game at times. But players who are willing to jump in with both feet will find a lot to love, and that goes double if you're planning to play through the adventure with a friend.
    • 73 Metascore
    • 70 Critic Score
    WWII's DLC is slipping into a comfortable skin, which is great if you've already nabbed your season pass, and meh news for everyone else.
    • 79 Metascore
    • 70 Critic Score
    For me, Mario vs. Donkey Kong: Mini-Land Mayhem! scrapes by.
    • 75 Metascore
    • 70 Critic Score
    The combat is a bit predictable to start, but once you get yourself stuck into the more accessible alchemy system, you'll never go into two fights with the same toolset available, which is refreshing.
    • 73 Metascore
    • 70 Critic Score
    So will Jump'N'Shoot Attack spark a mobile renaissance and win over the hardcore masses? Probably not. Is it a solid runner that delivers a tough but responsive platforming experience as promised? Absolutely. Gold star for effort.
    • 79 Metascore
    • 70 Critic Score
    In many ways, Stella Glow is a by-the-numbers strategy RPG, but it does have a partially interesting cast, some unique storylines, and a working combat system. Imageepoch has had some ups and downs in their lengthy career, but thankfully they can at least end on somewhat of a high note.
    • 69 Metascore
    • 70 Critic Score
    Fruit Ninja Kinect 2 is a game that improves upon its predecessor in almost every conceivable way. Anything less would be unacceptable given that this feels somewhat more like a remaster of sorts than a true sequel.
    • 82 Metascore
    • 70 Critic Score
    It's still a good time to play Splatoon, especially if you're up for a solo intermission and keep your expectations in check.
    • 83 Metascore
    • 70 Critic Score
    In short, Last Specter is the best Layton yet. The inclusion of a warp system, lack of matchstick puzzles, and memorable cast makes it just a notch better than the Curious Village. However, the series still inconveniences players who play primarily for the story or those, like me, who want to enjoy the story first and puzzles later. There are many players who feel a need to complete every puzzle as they progress. These players won't run into the problem of puzzle tollways or losing track of a previous puzzle's location. However, until the series finds a way to accommodate both types of players, I can't say the game is a must-have for all.
    • tbd Metascore
    • 70 Critic Score
    It’s certainly a fun game while it lasts. The breeziness of the puzzles and charming but unremarkable soundtrack make it a comfortable experience. I really enjoyed playing Dead Tomb, I’m not sure I’m going to remember the game will stand in my memory quite as much as the history behind it. At least the price for the digital version makes that kind of experience absolutely worth the recommendation.
    • tbd Metascore
    • 70 Critic Score
    Bentley's Hack Pack has an interesting enough framework to actually compel you to keep going, with a bit of the ol' Sly charm to boot. For a few bucks, it's worth taking the plunge.
    • tbd Metascore
    • 70 Critic Score
    Like many recent indie games, The Almost Gone isn't afraid to tackle difficult subject matter. And like a lot of its fellow developers, Happy Volcano opts not to get too far into the weeds of the topics it covers. Certainly, there will be players who take the narrative to heart more passionately than I did, but I do find it a curious enough of an experience to recommend to mobile gamers looking for something more melancholy than the newest match-3 puzzler.
    • 82 Metascore
    • 70 Critic Score
    I wish Galak-Z: The Dimensional wasn't so fragmented, because the core experience is a treat for roguelike and space combat fans alike. Even 15 hours through I was still seeing new items and upgrades, which is a testament to its lasting power, warts and all -- I just need to take breaks from the tedium every so often.
    • 76 Metascore
    • 70 Critic Score
    If you want a rich, engrossing story with unique characters that grow over time, turn around and walk away now, as this is very much a niche dungeon crawler that will only speak to specific members of the community.
    • 58 Metascore
    • 70 Critic Score
    An impressive, if flawed, effort. Toting an interesting setting and some standout design choices, ELEX goes farther than any previous Piranha Bytes game in making the case for sticking with it in pursuit of a certain old-school ideal of RPG gaming, even if it can come at a cost in polish and presentation.
    • 62 Metascore
    • 70 Critic Score
    It's a good little game, and not really anything more than that. It's not as "awesome" as Deadpool himself may tell you, but hey, it's about ten thousand times better than X-Men: Destiny, and I think we can all be thankful for that!
    • 62 Metascore
    • 70 Critic Score
    Chantelise doesn't have the epic adventure of Secret of Mana, but its unique magic system, challenging bosses and pleasant aesthetic will hook you.
    • 79 Metascore
    • 70 Critic Score
    Kickin Momma isn't as tightly refined as Peggle, but it's a cheap, fun distraction that's put together very well. Not the mention, the concept alone is entertaining in its own right.
    • 66 Metascore
    • 70 Critic Score
    Since there is a lack of truly new enemy types, the combat is the same as it has ever been, which can be good or bad depending on taste. However, the story does something more interesting than previous entries do, and the comedic value is about as densely packed as Borderlands 2 gets.
    • 56 Metascore
    • 70 Critic Score
    I wanted to love Tokyo Beat Down, but in the end there wasn't enough there to win me over. The game is certainly packed with charm and style, but holes in the control and some balance issues hold it back.
    • 67 Metascore
    • 70 Critic Score
    Fondly remembering The Simpsons Arcade is the caveat, though, as nostalgia is a key component to enjoyment. Objectively, by today's standards, The Simpsons Arcade is not very good. It's a brainless button-masher that is beaten through sheer attrition, and is so numbingly repetitive that one's thumb will feel arthritic despite the incredibly short length. To anybody playing this game for the first time, it's not going to be looked upon favorably in the least. However, Konami didn't release it for people new to the game.
    • 63 Metascore
    • 70 Critic Score
    Thought it would greatly benefit from some post-release updates and tweaks, Tracks: Toybox Edition delivers just about everything I could have wanted with a wooden train set simulator.
    • 76 Metascore
    • 70 Critic Score
    Though I'm looking forward to the next episode, I am, perhaps, not quite as excited about it as I would be if this was an adventure game that wasn't so adamant about sticking to extremely old genre conventions -- both good and bad.
    • 68 Metascore
    • 70 Critic Score
    Tunche is a spirited jungle jaunt. A charming action-adventure that wears its Peruvian heritage with the utmost pride. While the marriage of roguelite to brawler is definitely a solid fit — particularly in multiplayer — it cannot be denied that the repetitious trappings of both genres are readily apparent, which will be enough to turn off some players. Those well-versed in the grind and willing to put in the effort, however, will be rewarded with a very agreeable bout of forest fisticuffs. Now, about that animated series...
    • 74 Metascore
    • 70 Critic Score
    SuperHyperCube spices things up with the occasional rotating wall or gimmick, but you're just chasing the score dragon with leaderboards until you get bored of doing it. If you stared at Super Hexagon for hours on end, mesmerized by the visualizations within in your attempt to set a world record, have at it. Otherwise, spread your PlayStation VR launch fund cash elsewhere.
    • 80 Metascore
    • 70 Critic Score
    None of the activities are particularly inventive, but I also wouldn't go so far to say they're boring, either. Enough of them are interesting that you probably won't regret buying Happy Action Theater for yourself. On the other hand, it should prove to be sufficiently engaging for kids (and kid-like adults, particularly when alcohol is in the room).
    • 83 Metascore
    • 70 Critic Score
    I wanted this game to be exceedingly different, and I don’t believe I got that. It’s still much the same, even if the grass looks greener this time around.
    • 71 Metascore
    • 70 Critic Score
    Dedicating more attention to it than that may prove to be a bit tedious (not least because of the simple, repetitive music) and the design lends itself far better to touch controls for mobile devices than a mouse, so your better bet is to grab it on the phone and take it with you places.
    • 77 Metascore
    • 70 Critic Score
    Indivisible is rich with character, personality and passion. But is hindered by technical problems, vacant maps, and pacing issues, which hold back its true potential. With a little tweaking, some of this could be reversed, allowing Lab Zero's delightful cast, deep combat, and dramatic storyline to shine through. The blemishes can be hard to ignore but Indivisible, like Ajna's new-found friends, still gets inside your head.
    • 73 Metascore
    • 70 Critic Score
    LEGO Marvel Super Heroes 2 still has the power to entertain, but while the game's chronological theme has allowed the brand to stride confidently into the future, its core mechanics remain rooted firmly in the past.
    • 71 Metascore
    • 70 Critic Score
    If you have a child or a friend who loves Disney and just can't get into simulators, this is their gateway, but I have a feeling that a lot of hardcore fans won't really get their money's worth.
    • 73 Metascore
    • 70 Critic Score
    Dragon Ball Z: Kakarot is not the anime game to end all anime games. It's not going to convert any non-believers or onboard them into this decades-old classic universe. Even as someone who still re-watches DBZ, it can be grating at times ⁠— but the juice is mostly worth the squeeze.
    • 66 Metascore
    • 70 Critic Score
    Fitness Boxing is a better fit for me and while I may not get the body of my dreams using it, anything is better than what I'm working with now.
    • 64 Metascore
    • 70 Critic Score
    Dead Souls sits in a strange middle zone, stuck somewhere between the past Yakuza series games and the tired zombie sandbox genre. While fans will surely enjoy seeing series stars in this zombie apocalypse setting, they could miss some of the classic Yakuza pacing and gameplay.
    • 77 Metascore
    • 70 Critic Score
    Moving Out is less strategically satisfying than I would've liked, but it's worth considering if you want something new to play along the lines of Overcooked, Tools Up, and Good Job. It deserves a spot on that co-op shortlist. At the same time, I hope we get DLC that adds more bespoke puzzle scenarios.
    • 77 Metascore
    • 70 Critic Score
    As a whole, Sanctum 2 feels confused. It isn't quite as much tower defense as fans of the first game would probably hope for, since more of the emphasis this time around is placed on the first-person shooting element. It also hides way too much information from the player, leading to a lot of guess-and-check strategies. The game remains a refreshing hybrid of genres, however, and many of the frustrations temporarily wash away as you lay witness to the last enemy in the last wave die, proving that your strategic planning and accurate shooting have paid off.
    • tbd Metascore
    • 70 Critic Score
    Knee Deep is still an overall good experience, but it's clear that the final two episodes don't live up to the game's potential.
    • 69 Metascore
    • 70 Critic Score
    While Front Mission 1st didn’t set my world on fire, and I found it lacking in a lot of areas, I did enjoy it. It’s not the best tactical strategy game to come out this year, but it’s welcome nonetheless. It’s also a great and loving remaster of the Super Famicom title, and while there are places I wish it was tightened up, I’m overall happy about it. It leaves me excited to play the next two remasters as they work their way to release.
    • 67 Metascore
    • 70 Critic Score
    It's very close tonally to the anime and really feels like a natural extension of the show inside and out. Just don't expect a whole lot in terms of gameplay variety.
    • 82 Metascore
    • 70 Critic Score
    With improved visuals, overhauled mechanics and exciting strategic potential, MK 11 offers a brilliant fighting experience. Unfortunately, the overall fun is bogged down with miserable modern-day business practices that frequently pump the brakes on your enjoyment. The Fight is the thing, however, and as long as the fists are flying, then Mortal Kombat 11 packs a helluva punch.
    • tbd Metascore
    • 70 Critic Score
    Super Puzzle Platformer Deluxe is a solid game that takes a good idea and runs with it without overstaying its welcome, but it isn't likely to reach cult hit status like Robot Unicorn Attack.
    • 77 Metascore
    • 70 Critic Score
    The disappointment stems from the notion that it could have been truly great, but a few design decisions and strange lag keep it from achieving that.
    • 77 Metascore
    • 70 Critic Score
    If we take our eyes off what the P.E.N.I.S. is suggesting for a minute, Sucker for Love is a wholly enjoyable experience. The writing is hilarious and clever; especially a treat for anyone who has a Necronomicon on their shelf. Its approach to the genre is completely irreverent, and it pulls it off so well it’s flattering. It’s certainly not the longest visual novel you will find, but it’s worth forfeiting your sanity to summon. Just beware of the bugs that crawl beneath its skin.
    • tbd Metascore
    • 70 Critic Score
    For baseball fans who find the MLB series to be a too realistic, but think that Mario Superstar Baseball isn't quite realistic enough, Little League World Series Baseball 2009 offers a good middle ground.
    • 60 Metascore
    • 70 Critic Score
    Alex Kidd in Miracle World DX is a visually gorgeous upgrade to a very rose-tinted release. While the flaws of the original game remain laid bare, Jankenteam accentuates the positives, reimagining one of console gaming’s earliest universes with stunning artwork, great animation, and a sophisticated score. New players may struggle with some dated and baffling design choices, but those who hold tight the carefree afternoons of the Sega Master System will find a delightful trip down memory lane awaits.
    • 78 Metascore
    • 70 Critic Score
    Inkulinati has its quirks, but it’s dripping with charm. For a small studio’s first game, it’s a solid experience that makes me look forward to what Yaza Games comes up with in the future. The game is on Xbox Game Pass, so it can’t hurt to try it out. Inkulinati’s deceptively robust combat and Monty Python-esque humor makes for a delightful experience that is well worth your time.
    • 73 Metascore
    • 70 Critic Score
    If this is your first go at Space Hulk it is an excellent place to start but you have to be willing to learn to walk again as it takes no prisoners.
    • 79 Metascore
    • 70 Critic Score
    Frozen Cortex is a great competitive game to play either in short spurts or in longer sessions thanks to its turn-based playstyle, and has a very low barrier to entry for players.
    • 81 Metascore
    • 70 Critic Score
    My Friend Pedro is a crazy, violent and sometimes downright weird score attack title.
    • 57 Metascore
    • 70 Critic Score
    At worst, it's like you’ve watched a great horror/thriller with a faulty remote by your side. And if you get over that, you’ll enjoy The Bunker. Well, as enjoyable as a post-nuclear holocaust story allows, anyway.
    • 78 Metascore
    • 70 Critic Score
    Definite flaws and a laser focus on making the game a more universally sellable experience hurt it, but if you want to shoot shit while shooting the shit with some buddies, you could do a lot worse.
    • 72 Metascore
    • 70 Critic Score
    As a standalone game, Mighty Gunvolt would feel a tad unfinished. Although all three characters are compelling enough to star in their own platformer, the distinct lack of worlds and exposition won't keep you invested very long. But as a free extra for Azure Striker Gunvolt, Mighty is a great gift to fans, and an even greater teaser to hold people over for what's to come in Mighty No. 9.
    • 80 Metascore
    • 70 Critic Score
    Part of me feels like Joe Danger Infinity wasn't necessary. Joe Danger Touch was an excellent game and complemented the platform perfectly. Although the vehicles bring a different set of flair to the series, the new additions and maps didn't really blow me away. Having said that, any Joe fan will probably eat up Infinity.
    • 81 Metascore
    • 70 Critic Score
    With roughly ten hours of gameplay and little to no filler content, Vessel is a great value. Its main selling point, fluid physics-based mechanics, is also the source of its minor failings. For those not too fatigued with puzzle platformers, it is a solid title oozing with atmosphere and intelligent puzzle design.
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    • 70 Critic Score
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    • 70 Critic Score
    Fire Pro Wrestling World is the best wrestling game on the market...FPW's simplistic visuals and learning curve may discourage some, who demand more flash for their cash, but those who take the time to unlock its potential may find it hard to step in the ring with another wrestling title ever again.

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