Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 72 Metascore
    • 70 Critic Score
    Before you pick up Nintendo Switch Sports, carefully weigh your options of how many people you'll have readily available to play.
    • tbd Metascore
    • 70 Critic Score
    It isn’t flashy or snazzy like other apps, but it’s also not as empty. Like its forbearers, this Harvest Moon is a low-key, laid-back experience where hard work is its own reward. Whether that’ll be enough to keep your kids engaged is the question, but for $4 it really couldn’t hurt to try.
    • 58 Metascore
    • 70 Critic Score
    A game for puzzle fans who have a high tolerance for frustrating design. It's a great game that sometimes fights with players due to its loose and sometimes confused stylus control, but the game's fun-factor and satisfying puzzling gameplay overrides the annoyances to create a pretty good little portable title.
    • 64 Metascore
    • 70 Critic Score
    Despite the rough edges, Dimps' work is easy to like if you're a Sword Art Online fan hungry for something new to advance the franchise with. Though ultimately held back by the jank, it's definitely worth checking out, if for nothing else than a welcome change of pace and setting.
    • 80 Metascore
    • 70 Critic Score
    Above all, I'm most charmed by how honestly Puppeteer wears its influences on its sleeve. From classic platformers like Mario to more recent excursions such as Rayman Origins, Sony Japan's sidescrolling adventure is littered with nods to the very best in platform gaming -- a genre so criminally underused these days.
    • 75 Metascore
    • 70 Critic Score
    Unmechanical: Extended is a cute little experience. The stories are told in a way that takes at least a little bit of effort on the player's part. For those willing to put that effort in, and the effort to get through the puzzle rooms, escaping from the tiny robot gulag is a worthy way to spend a day.
    • 77 Metascore
    • 70 Critic Score
    A merging of ideas offers little room for Cronos' identity to manifest and grow which is fitting for this survival horror. Cronos: The New Dawn is immersive for its atmosphere and mysterious narrative paired with excellent level and sound design that takes ahold of your curiosity and fuels your drive to press forward for humanity's sake. Has the makings of a true survival horror, but sadly doesn't offer much of a challenge. This title loses itself when answering its biggest questions and raises more by the time the credits roll because of its lacklustre conclusion.
    • 76 Metascore
    • 70 Critic Score
    A flawed, but generally enjoyable slice of hardcore gaming. The fast-paced shooting mechanics and old school ideas make for some really intense, exciting, and just plain fun moments, but the squiffy controls and lack of true online score competition prevent The Club from reaching its true potential.
    • 72 Metascore
    • 70 Critic Score
    If you want to be told a vexingly bizarre story presented with a real sense of style, The Chinese Room may have exactly what you want. If you're a massive survival horror fan who wants to be made to scream, however, you probably want to stick your snout in someone else's offal.
    • 78 Metascore
    • 70 Critic Score
    Deathsmiles on PC is an odd port of a classic shooter, and even though it may not measure up to some of its Cave-bred ilk, it's still worth playing if you haven't experienced it yet.
    • 75 Metascore
    • 70 Critic Score
    Most WarioWare fans will likely want to pull the trigger on this one, but I don't blame you for being wary.
    • 71 Metascore
    • 70 Critic Score
    Songbringer is an adventure that is both reminiscent of many other popular titles, but also has a heart of its own. This makes for a juxtaposition of recognisable, rigid structure and a desire for free, rule-breaking indie design. It's an odd mix that I think will turn off as many people as it turns on. But many players will find the cleansing of Ekzera a weird, dizzying challenge, that's curiously familiar yet very unique. For this reason the game is a trip worth considering.
    • 77 Metascore
    • 70 Critic Score
    I have no doubt that this is going to be — and in many cases likely already is — a runaway 2024 favorite for many. It didn’t quite land there for me, personally, but I won’t soon forget the satisfaction of a deft parry and the shrieks of those who sacrificed themselves throughout Christian’s harrowing journey. Hell, I may even dive back in and see how it holds up to a return trip, just not anytime too soon; the wounds are still fresh.
    • 72 Metascore
    • 70 Critic Score
    Over the four hours it takes to see the end, and additional time to complete entirely, it never overstays its welcome. The concept behind it is solid, and it has been developed well past that initial idea.
    • 77 Metascore
    • 70 Critic Score
    It'll be a grind, but I'm still eager to do it. There are just so many recognizable monsters that hold special places in my heart, it seems like it would be a disservice to neglect them. Plus, there are the post-game bonus dungeons that aren't going to conquer themselves.
    • tbd Metascore
    • 70 Critic Score
    It Comes From Outer Space is not going to blow your mind with Kefling innovation. It's simply more Keflings action and as such gives you what you expect; although it's more enjoyable than the simple and lazy type of DLC NinjaBee could have given us.
    • 74 Metascore
    • 70 Critic Score
    It's a decent adventure with varied combat, cool boss battles, and semi-interesting locales. I'm going to keep at it until I've obtained everything there is to obtain, but even then I know I won't have seen everything there is to see. Some of the neatest stuff possible isn't scripted in by the designers, it's waiting to be imagined and created by an aspiring magician.
    • 79 Metascore
    • 70 Critic Score
    Regardless of how you feel about the game, give Nuts & Bolts a rent, and who knows -- you may end up purchasing the game with the desire to see it to the end, and then some.
    • tbd Metascore
    • 70 Critic Score
    However, Cannibal Abduction is solid for what it is. It’s to the point where I might recommend it to any newcomers. If you want to introduce someone to slasher horror games, it’s a comfortable entry point that might not immediately scare them away. For any longtime fans of the indie scene, however, it might feel a bit too familiar. Nonetheless, it’s still an enjoyable morsel that, at the very least, justifies its price tag.
    • 69 Metascore
    • 70 Critic Score
    Hey! Pikmin is a little too simplistic for its own good, especially early on, but Arzest does a fantastic job of distilling what makes this series so special into bite-sized chunks. The transition cutscenes that play out like physical comedy shorts and the adorable little noises really sell it.
    • 74 Metascore
    • 70 Critic Score
    The concept is simultaneously inventive and archaic, doling out moments of pure delight and agonizing frustration in equal doses. Culdcept Revolt is such a niche title – perhaps the most niche game in my gaming history – I can’t tell you if you’ll like it. What I can tell you is as someone who is a bit of a masochist for these types of experiences, I enjoy it very much.
    • 70 Metascore
    • 70 Critic Score
    It may not be as tight of a package or have enough variety in its quests, but the additional multiplayer components and new Yokai make this worth picking up.
    • 75 Metascore
    • 70 Critic Score
    A fun spin on sci-fi real-time strategy that makes good use of tower defense mechanics in an offense-focused game. A little rough around the edges, it still manages to succeed in creating an experience that is challenging and unique every round while providing options which accommodate a wide range of skill level.
    • 72 Metascore
    • 70 Critic Score
    Breakers Collection offers 2D fight fans the opportunity to relive one of the finest examples of myriad Street Fighter II clones, refreshed with polished gameplay and modern online technology. While first-timers may be warned off by its perceived simplicity, Breakers remains a fun, satisfying, and compelling scrapper, deserving of its resurgence in the competitive scene. Breakers may have dated somewhat over the ensuing decades, but this solid scrapper, much like Tia’s legwarmers, never goes out of style.
    • 70 Metascore
    • 70 Critic Score
    Taiko no Tatsujin: Drum Session achieves its goal of being incredibly simplistic but wonderfully addictive.
    • 74 Metascore
    • 70 Critic Score
    Kingdom Hearts is a good rhythm game that meanders way too often with its presentation.
    • 81 Metascore
    • 70 Critic Score
    By no means is RAGE not worth your time -- it looks stunning, the combat on both wheels and foot is fun, and there's a tremendous sense of atmosphere that deserves to be experienced. However, RAGE's quality only makes its lack of ambition more painful in the long run, as it could easily have been better than it is. It's a good game, most definitely, and one that id fans will enjoy ... just don't expect it to do half of what it looks like it can do.
    • 54 Metascore
    • 70 Critic Score
    A fun romp, and definitely worth a play. It’s easy to pick up, a joy to look at, and and some of the boss battles are pretty great. My recommendation is that you take it in smaller doses, or try out the drop-in/drop-out cooperative play, which will definitely help when the going gets tough.
    • 77 Metascore
    • 70 Critic Score
    A great game, despite its lackluster multiplayer component. The intense imagery and action is framed between gratifying exploratory segments that allow you to navigate and learn about the haunted world at your own pace. A coherent story holds the dizzying narrative together, which is something that the game’s predecessor sorely lacked.
    • 75 Metascore
    • 70 Critic Score
    Rain Games definitely knows how to make a quality title. If you have any fondness for Zelda, you should really check this out. Even if you don’t happen to enjoy Nintendo’s classic series, World to the West is fun enough to warrant a playthrough from even the sternest of players.
    • 62 Metascore
    • 70 Critic Score
    If you can get past the cheap-feeling engine and have three buddies on hand, you'll have a lot of fun with Zombie Army Elite. It's a blast to overcome particularly tough sections with a team, and hitting an on-point shot from 50 feet away can provide quite the rush.
    • 55 Metascore
    • 70 Critic Score
    Even as a non-fan, I've been finding my time as the jolly green git rather enjoyable and have found plenty to like about it. It's definitely worth a weekend's smashing and bashing, at the very least.
    • 58 Metascore
    • 70 Critic Score
    The Castle Doctrine is certainly an experience unlike any other, but I also find it hard to recommend since it's so obtuse and seems to want to put new players at a huge disadvantage, increasing the skill gap between the best and the worst. Intense research and work must be put forth to succeed, but there's no real motivation except bigger and better death traps.
    • 65 Metascore
    • 70 Critic Score
    As you can probably tell from my time with it, Yoshi's New Island isn't a "must have," but that doesn't mean it's a bad game. It's very much by the books based on any genre standard, and there's pretty much nothing new here that you'll need to run out to experience. But even so, fans of the genre will still dig it.
    • 64 Metascore
    • 70 Critic Score
    Assassin's Creed Chronicles: India, isn't a whole lot different compared to China, which is either a good or a bad thing depending on your prior experience. It sports a slightly less interesting character and setting, but the core experience is replicated, and the addition of a few gameplay tweaks as well as the aforementioned challenge mode ensures that it's on the level.
    • 77 Metascore
    • 70 Critic Score
    It's a title that packs a ton of content and gameplay onto a single disc, and its import options for songs from previous titles will pad your song selections nicely. But it's also an experience that feels remarkably similar to last year's offering, and that's unfortunate.
    • 64 Metascore
    • 70 Critic Score
    As far as playing this in virtual reality on the Oculus Rift, I can't recommend it. Maybe it is just me, but every time I've ever tried to play the game on the Rift I've gotten physically ill. I managed to stomach about half the game before switching over to the desktop version to finish it up. It's one of the creepiest experiences available for VR at the moment but I just couldn't stand it consistently...Only clocking in at roughly two and a half hours, the whole experience is over rather quickly, but that's enough time to give players a clear satisfying story for those that paid attention to notes. It isn't all that innovative but truly, it doesn't have to be. If you're playing this, you're playing for the narrative. [Tested with Oculus Rift]
    • 78 Metascore
    • 70 Critic Score
    It's really not a great videogame. But it's certainly a good waste of time.
    • 54 Metascore
    • 70 Critic Score
    This is a game that is hard to recommend to many players, but those with a taste for the odd and an ability to forgive rather bizarre design flaws will find a good little game hidden under a film of potential inaccessibility.
    • 72 Metascore
    • 70 Critic Score
    It's a title that packs a ton of content and gameplay onto a single disc, and its import options for songs from previous titles will pad your song selections nicely. But it's also an experience that feels remarkably similar to last year's offering, and that's unfortunate.
    • 76 Metascore
    • 70 Critic Score
    It saddens me that the campaign is so miserable, as its live-action story cutscenes and stylish, twist-in-the-tale storytelling are both fantastic.
    • 74 Metascore
    • 70 Critic Score
    A good, but entirely forgettable experience. It's worth a quick play if you've got nothing else to do, and a weekend rental would serve you very well. However, it's definitely not something you'll want to keep on your gaming shelf for very long.
    • 72 Metascore
    • 70 Critic Score
    Intercept is a surprisingly enjoyable experience that entwines havoc, synergy, and drama into a lovely bundle. It's a tad repetitive and light on content, though, so I certainly hope Guerrilla Games continues to support the expansion as it nears the standalone release.
    • tbd Metascore
    • 70 Critic Score
    Deciding whether or not to buy Endurance Mode for Rise of the Tomb Raider is a pretty easy decision. Did you play and enjoy the Expeditions? If so, go ahead and grab it, if not, skip it.
    • 70 Metascore
    • 70 Critic Score
    Scene It? Movie Night and the Mega Movies pack provide a fun movie trivia party experience that keeps the Scene It? gameplay intact in a downloadable slice. It might just be that cheap little game to keep the family occupied over the holidays, but you had better have some local friends to play it with.
    • 74 Metascore
    • 70 Critic Score
    It's a title that packs a ton of content and gameplay onto a single disc, and its import options for songs from previous titles will pad your song selections nicely. But it's also an experience that feels remarkably similar to last year's offering, and that's unfortunate.
    • 70 Metascore
    • 70 Critic Score
    Nom Nom Galaxy isn't particularly exciting, but it's a whimsical little journey that does a decent job at world building. Despite the fact that people are probably clamoring for "more PixelJunk Monsters" as we speak, I'm glad that Q-Games continues to try new things.
    • 89 Metascore
    • 70 Critic Score
    Despite the moments of frustration, it's a fun little game that works surprisingly well for a mobile SEGA port. That's good enough for me!
    • 73 Metascore
    • 70 Critic Score
    Banjo-Tooie's gameplay is an mid-point between the simplicity of Banjo-Kazooie and batshit insanity of Donkey Kong 64, though it can be immensely frustrating like the latter game a lot of the time.
    • 77 Metascore
    • 70 Critic Score
    It might be sloppy sometimes, even in regards to the conversation of open world adventures, but it offers up a lot of fast-paced arcade fun.
    • 65 Metascore
    • 70 Critic Score
    If the eponymous Savage Planet is your Kindred explorer's residence, the space rock called DL-C1 is a timeshare. It's a decent little getaway -- probably worth the investment, a change of pace, and the vacation is over quicker than you'd like. But, despite what the name suggests, Hot Garbage is far from a dump.
    • 71 Metascore
    • 70 Critic Score
    Watching an early decision ripple out to future consequences, then rewinding and seeing what would have happened if something else were chosen is an entertaining exercise. I'm going to keep playing at least a few more times until I see all of the different scenes and maybe even find my true story.
    • 74 Metascore
    • 70 Critic Score
    A good game that's robbed of greatness by a lack of ambition and terrible toys-to-life implementation. Everything it gets right – the clever mix-and-match shipbuilding, the combat, the controls, the imaginative alien worlds, the decent space opera storyline – can’t escape the vortex of tedium that comes with pedestrian mission design, planets that are mechanically the same, and the crushing knowledge that people who buy just the Starter Pack are getting an unquestionably inferior experience.
    • tbd Metascore
    • 70 Critic Score
    Though it suffers from a few design oversights, Defenders of Townsville is a good, solid game. It handles the franchise well enough, but it would be good even without the Powerpuff Girls property. At about four hours of total gameplay, it does not overstay its welcome, and it definitely does justice to the franchise.
    • 72 Metascore
    • 70 Critic Score
    I suspect it's going to be highly polarizing (not only due to the adherence to retro style difficulty but the newness of the art and humor), but it somewhat won me over due to sheer force of will.
    • 45 Metascore
    • 70 Critic Score
    It doesn't break any new ground, but what it does, it does well enough.
    • 80 Metascore
    • 70 Critic Score
    As a hardcore shooter fan since the '90s, Valorant feels very well designed, and provides me with a rush I haven't gotten out of so many other big genre games in the past five years. But Valorant feels like it was meticulously designed in a laboratory to fault. It's fitting given that Riot has over a decade of data and esports experience, but the sterile feel of it does impact my decision to play it more regularly.
    • 63 Metascore
    • 70 Critic Score
    Beyond a breath of fresh air, it will provide a chuckle for some and a tear for others. Well done, Vicious Cycle. Well done indeed.
    • 60 Metascore
    • 70 Critic Score
    If you have a family who likes getting together and play games like this, go ahead and pull the trigger -- all other curious parties should wait for a sale to compensate for the weak activities.
    • 64 Metascore
    • 70 Critic Score
    A rather good little game, but it's a game held back by its own compulsion to be ambiguous, not to mention the staggering lack of things to do outside of its enigmatic objectives and vehicle building.
    • 76 Metascore
    • 70 Critic Score
    Assault Suit Valken Declassified is an undeniably loving return to the Super Famicom title. It’s plain to see that Rainmaker wanted to do the game justice and give North American fans the ability to enjoy it in the same way as it has in Japan. If you’re a fan of the game, it’s at least worth a look. If you haven’t tried it before, you’re long overdue for this mission. I just wish the price of entry was lower.
    • 61 Metascore
    • 70 Critic Score
    Godfall is going to go down as one of the most divisive games of this generation's launch: a relic to some, a wild whispered-about gem to others.
    • 62 Metascore
    • 70 Critic Score
    It's Bomberman, man. It feels like an arcade game with a $50 price tag. The campaign isn't as strong as it could be, but there's enough here to keep the series going until Konami can muster up a little more for the next iteration.
    • 77 Metascore
    • 70 Critic Score
    The game has the solid framework of a serviceable stealth title, but the story and cast haven't sold me yet that this will be a tale worth telling. I'll be waiting with bated breath to see if episode two is an improvement.
    • 64 Metascore
    • 70 Critic Score
    While RPG Maker Fes is not the best at what it does, it certainly is very capable in doing a lot despite of its disadvantages. It also serves as a learning tool to give users interested in game design. There is great potential for user-created content in RPG Maker Fes, but similar to many user-driven games, the quality of the games are entirely at the hands of the community.
    • 74 Metascore
    • 70 Critic Score
    Regardless of its flaws I can recommend Hearthstone: One Night in Karazhan, and every other solo adventure to date for that matter. Even if Blizzard hasn't innovated as much as it has in the past with Medivh and friends, it's still one of the best card games on the market, and the miniature stories that each one entails manage to simultaneously capture the spirit of Warcraft in a patented lighthearted way.
    • 73 Metascore
    • 70 Critic Score
    Sakura Wars represents an ambitious new start for the franchise, one that might not be to everyone's tastes. While its mediocre combat and dialogue-heavy design may leave some players disengaged, its fabulous presentation, pleasing visuals, delightful characters, and histrionic melodrama will delight others. Perhaps most importantly, it offers the franchise a bright future bursting with potential. Encore!
    • 69 Metascore
    • 70 Critic Score
    What Piranha Bytes has developed could have been a thoroughly supreme game, one that could have gone toe to toe with the heavyweights of action role-playing. Due to a number of highly questionable design decisions, however, a lot of that potential has withered away. With so much lost, it's perhaps a testament to how talented the team secretly is that Risen 2 is still packed with fun in the face of truly inhibiting setbacks.
    • 59 Metascore
    • 70 Critic Score
    Subject 13 as a whole is thoughtfully challenging. I can see it working really well for casual and hardcore puzzle fans alike as it intermingles timeless puzzles with original concepts. Despite the storyline having some slightly cheesy and generic moments, it was intriguing enough to keep me interested and engaged.
    • tbd Metascore
    • 70 Critic Score
    The title brings a different vision to a well worn genre, and I’m really looking forward to Birgit Stock’s future efforts.
    • 75 Metascore
    • 70 Critic Score
    In reality, for the hour or so I enjoyed the game with a friend, we were on the same page for most every mission. However, the fickle nature of the controls kept us from completing these missions as quickly as possible.
    • 72 Metascore
    • 70 Critic Score
    While the bland nature of the dungeon designs and ease of the adventure make it difficult to recommend to hardened DRPG players, those looking to get into dungeon crawlers may find the simplicity of the title a poor representation of what it usually found in the genre.
    • 46 Metascore
    • 70 Critic Score
    Attack on Titan: Humanity in Chains often can't shake the limitations of the 3DS platform, but it captures most of what makes the anime's world so captivating.
    • 71 Metascore
    • 70 Critic Score
    The gameplay is just overwhelmingly underwhelming. Poor exploration, unimpressive combat, and a merely passable narrative can’t be made up for by aesthetics. Which is too bad, because the aesthetics are terrific. The backgrounds have a stunning amount of variety to them and are of almost poetic quality. I suppose if you saw Trek to Yomi and this is what grabbed you, then you’re all set. However, if you want strong gameplay to back that up, then it just isn’t worth the trek.
    • 80 Metascore
    • 70 Critic Score
    In its way, Everything feels to me like a mellow, less aggressive take on Katamari Damacy or Noby Noby Boy, a curious, reflective novelty that, for players in the right kind of mindset, can spark something profound.
    • 77 Metascore
    • 70 Critic Score
    Despite its age, simplicity, and lack of embellishments, Story of Seasons: Friends of Mineral Town proves the Bokujō Monogatari franchise has been on the money since the very beginning. Its content may feel a little sparse compared to its successors and competitors, but I can see myself returning to these lands long after the next harvest moon.
    • 66 Metascore
    • 70 Critic Score
    The sci-fi meta-narrative, as well as the conspiracy-laced in-world narrative, are both interesting and this was the first time in a while a game has made me do some real detective work.
    • 58 Metascore
    • 70 Critic Score
    God Mode is the type of game that grows on you. The biggest complaint I have is a lack of variety, which is to be expected of a budget title. What Old School Games did include in this straightforward, arcade-centric shooter shows promise of a more fleshed-out project. There's also a hint of personality with a goofy narrator, but the execution isn't quite there.
    • 83 Metascore
    • 70 Critic Score
    Bye-Bye BoxBoy! is being billed as the last of the BoxBoy! trilogy and if this is where things truly end I think that’s for the better. Qbby is great and this monochrome world is wonderful, but I feel as though its basic puzzle formula is on the cusp of getting stale.
    • 64 Metascore
    • 70 Critic Score
    Perhaps the best words to summarize Atlas Fallen is this: I can’t wait to see what Deck13 does next.
    • 74 Metascore
    • 70 Critic Score
    Rules is bookended by some heartrate-spiking sequences, but the majority is spent relatively comfortably. Music has crescendos and decrescendos because they're dynamic. Loud has more impact when everything was soft just moments ago. Rules is a decrescendo. It's quiet and it's retrained. But all indications are that Life is Strange 2 won't stay quiet much longer.
    • 57 Metascore
    • 70 Critic Score
    It may not be the best-looking game in the Vita's launch line-up -- and it's definitely lacking in the variety department -- but the frantic gameplay and the insane death metal soundtrack help take the sting off. Go ahead, go to Hell.
    • 69 Metascore
    • 70 Critic Score
    As someone who grew up adoring the Dizzy series, I definitely got a kick out of Mystik Belle's whimsical trip down memory lane. Props should also been given for some lovely colourful sprites, cute characters and nostalgic tunes from yesteryear. But it is certainly a short trip down said lane, and one which will present the majority of gamers with very little resistance.
    • 62 Metascore
    • 70 Critic Score
    There's a lot to do in Kaiserpunk, but dealing with it won't always be pleasant.
    • 80 Metascore
    • 70 Critic Score
    For all its faults, charming is absolutely the word best describing LEGO City Undercover. While more could have been done to exploit the sandbox scenario, and while it sticks a bit too nervously to formula than it could have, Undercover is nonetheless a frequently pleasurable, occasionally hilarious little romp in a new LEGO world full of potential.
    • 72 Metascore
    • 70 Critic Score
    Plenty of folks will enjoy the Sonic focus and many of the tracks would have been fantastic as Transformed DLC. I just wish it wasn't as limited in scope out of the gate.
    • 72 Metascore
    • 70 Critic Score
    In the end, RACE Pro doesn’t transcend the hardcore audience that it’s intending to ingratiate, despite the amount of assists that the lower levels of play allow. If you’re looking for the kind of game that doesn’t let you or other players swing around a corner at 240 km/h, this is a very safe bet.
    • 79 Metascore
    • 70 Critic Score
    "Sameness" defines 256. It's Pac-Man, with its classic gameplay intact, twisted to the side with an endless runner tint instead of a level-based progression system. It's good, but could have done much more and built on the killer advancements that were made in Pac-Man Championship Edition DX. Maybe that's expecting too much, because for five smackeroos, you could do a whole lot worse.
    • 70 Metascore
    • 70 Critic Score
    Sonic the Hedgehog 4: Episode 1 is a mixed bag, with plenty of good things soured by a sprinkling of bad. While the majority of the game is enjoyable, there are certain aspects that simply should not have been allowed to enter the final product.
    • 69 Metascore
    • 70 Critic Score
    Despite its sparkling surface, Song of the Deep could use a bit more polish. That said, it hits more than it misses, and I can easily see myself coming back to its sprawling world every few years or so.
    • 81 Metascore
    • 70 Critic Score
    I don't consider Sine Mora EX to be a game that sets the genre on fire, or redefines shmup gameplay in general. But it is very well-priced, looks fantastic, has replay value and is a fun and ferocious slice of old-school arcade action, one that can be enjoyed by battle-scarred veterans and eager rookies alike.
    • 63 Metascore
    • 70 Critic Score
    With too many enemies present, Sir, You Are Being Hunted would simply be an open-world shooter, but with too few, it would be boring. While many might find its empty spaces dull, they always carry with them a hidden threat that a pipe-smoking robot has you in its crosshairs with its steely finger on the trigger.
    • 71 Metascore
    • 70 Critic Score
    It's refreshing to get a game that knows exactly what it wants to do, executes on that idea, but doesn't overstay its welcome. The central mechanic of precision projectile motion is unique, and Lichtspeer plays with the formula enough to keep the experience fresh right up until the end.
    • 73 Metascore
    • 70 Critic Score
    The narrative picks up the slack, and despite a slow start, it builds into a nice crescendo and naturally, a cliffhanger.
    • 75 Metascore
    • 70 Critic Score
    Hardcore VR players have already likely flocked to Covert Ops: it's the next big thing from Oculus Studios, of course they're looking for an excuse to get some use out of their headset. But for everyone else, it's definitely one to keep on a list somewhere for when you eventually pick up a Rift or a Quest.
    • tbd Metascore
    • 70 Critic Score
    Even though I didn't connect with either character, I think Scarif comes out strong with its vibrant setting and stellar maps. The new multi-part Infiltration mode is uneven, yes, but it's also Battlefront at its best. In fact, if it weren't for Bespin, this final expansion would be my favorite. Now we just need DICE to hurry up and consolidate the fragmented player base. Battlefront 2 isn't that far off.
    • 79 Metascore
    • 70 Critic Score
    It's a nice little slice of Dead Rising which stands perfectly fine on its own and I can honestly recommend it to people who want to kill zombies for a few hours but would not otherwise enjoy the time-based mechanics and rigid scheduling necessary to complete a longer Dead Rising title.
    • 73 Metascore
    • 70 Critic Score
    As someone who has been playing fighters for nearly three decades, I can get on board with Fighting EX Layer's lack of pageantry. What I can't accept quite as earnestly is its issue with roster playstyle diversity. The foundation is there, it just needs to be built up further.
    • 78 Metascore
    • 70 Critic Score
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