Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 73 Metascore
    • 65 Critic Score
    While Out of Time has a tendency to meander (like Max herself), it hits hard in its critical moments. This episode succeeds in that it's adept at creating sincere concern for most of the inhabitants of Life is Strange. That depth is appreciated, but Out of Time felt like a giant step to the side, as we aren't much further along than we were at the end of episode one.
    • 71 Metascore
    • 65 Critic Score
    A touch of color, a few diversions, and some fresh ideas could really have gone a long way to making Toukiden something special. As is, it's merely pretty okay.
    • 64 Metascore
    • 65 Critic Score
    I have to deal with what I have in my hands, and what I have is a single-player mode with some noticeable highlights and a multiplayer mode with too many problems to remain enjoyable, despite all its promise.
    • 70 Metascore
    • 65 Critic Score
    Yes, you have to put up with missing Spec Ops missions, a lack of refinement in the online modes for now (add a point onto the final score should the lag issues be properly fixed), and some textures that look like they might have been drawn in Paint. On the other hand, you gain the thrilling speed and fluidity of pointer-based aiming (PlayStation owners ought to start petitioning Activision ASAP for Move integration in the next patch) and a slightly different, possibly better balanced, version of the acclaimed online multiplayer modes.
    • 69 Metascore
    • 65 Critic Score
    Hover ends up as a game that's a blast to maneuver around and explore but becomes at odds with its own design. There are a lot of peculiar decisions that make everything much more frustrating than it needs to be. Hover is something I desperately wanted to fall in love with, and although I’m happy to have been acquainted with it, we’ll be headed our separate ways moving forward.
    • 77 Metascore
    • 65 Critic Score
    I don’t regret having played this, but I do wish it was better. I love playing co-op games and I was excited by the idea of this minimalist platformer giving me an experience to bond over. Sadly, we both were pretty much in agreement on the final outcome. Unravel Two just doesn’t quite have what it takes to be special.
    • 68 Metascore
    • 65 Critic Score
    While Utawarerumono: Mask of Deception won't break new ground in terms of narrative novelty or tactical depth, it remains an attractive, polished fantasy romp that will especially delight fans familiar with the original story. Everyone else, though, should be prepared to pick up the sequel, lest they leave the story halfway done.
    • 56 Metascore
    • 65 Critic Score
    The PSP release should be considered the superior one, running so much more smoothly than is console-based predecessor, packing more content, and feeling at home on a system more suited to its gameplay, despite the fact that playing for too long isn't recommended if you don't like pain in your fingers.
    • 70 Metascore
    • 65 Critic Score
    The LEGO formula may be finally getting a bit stagnant, and the new additions, while cool, may be too little, too late. If the final section had been included at retail, I'm not sure my opinion would have swayed much more in either direction, but it certainly is noticeable in it's omission.
    • 82 Metascore
    • 65 Critic Score
    I would need to grow a few more hands to count how many times I had to stop playing Sky out of frustration. Whether it was the game not allowing me to move off a ledge or sending my character spiraling down the side of a mountain when all I did was slightly touch the digital joystick, the touch controls and often excruciating camera gut what should be an awe-inspiring vision of discovery. I absolutely believe Sky: Children of the Light is a game most everyone should experience because it is blissful, imaginative, and a sight to behold. I just think most everyone should wait for a console or PC release to do so.
    • 70 Metascore
    • 65 Critic Score
    In short, there are highs and lows to Death Star. With a few expansions down and only one left to go, I was expecting something greater. If not more from the headliner, Battle Station, than at least more mode compatibility with the new maps. There's no excuse. I came in thinking it'd be an easy sell -- and it probably still will be for some given its inherent nostalgia -- but I'm coming out of it feeling let down.
    • 83 Metascore
    • 65 Critic Score
    To be fair, Dragon Sword is a blast to play and there’s nothing that really comes close to the same experience on the DS. But when it takes roughly five or six hours to complete a game -- and most of those six hours are spent reliving some of the best moments from the first hour and a half -- something feels a bit off.
    • 72 Metascore
    • 65 Critic Score
    I wouldn't necessarily recommend picking up the entire Metal Gear Solid V package just for online play, as it still has a lot to prove. I'm pulling for it to get better, but I don't trust Konami.
    • 64 Metascore
    • 65 Critic Score
    As a disposable game costing a few dollars, Chasing Aurora is something I'd recommend wholeheartedly. As a game that presents itself as worthy of standing alongside the biggest and best digital console offerings, and prices itself accordingly, this hopeful little number is left desperately wanting. While it's good for a little bit of innocent, inoffensive amusement, it just offers nowhere near enough to justify an immediate purchase.
    • 77 Metascore
    • 65 Critic Score
    If you’re wondering if it’s worth picking up, I guess I’d say that it probably is. If you’ve never played a Sniper Elite game before, Sniper Elite 5 is as good as any to jump in with. You don’t need previous experience to understand what’s going on. If you’ve played every game in the series, then you know if you’re going to like this one. However, if you bounced off the previous titles, this one absolutely isn’t going to change your mind. Not in the same way a bullet to a Nazi’s cerebral cortex does.
    • 64 Metascore
    • 65 Critic Score
    Very little about it is new or unique, but it’s well-executed, and that’s an accomplishment in its own right. It’s maybe about 4-6 hours long, which means it doesn’t drag out. Unless you get stuck on a puzzle, but that’s your problem.
    • 70 Metascore
    • 65 Critic Score
    Taur has a wonderful central idea – it lets you tear up the place with a ridiculously powerful sci-fi cannon that's a joy to control – but the elements surrounding that core concept aren't as fleshed-out, refined, or engaging. It's the kind of game that leaves you wanting a sequel that can fire on all cylinders.
    • tbd Metascore
    • 65 Critic Score
    Play and enjoy the Monster Hunt mode, but stick to the Arena and Tavern Brawls when playing against others if you don't want to open your wallet. I still enjoy playing this game, but the busted meta means I'm enjoying playing against other people less and less.
    • 60 Metascore
    • 65 Critic Score
    Captain America: Super Soldier manages to slightly transcend mediocrity by delivering a solid, yet derivative experience that could have ended in disaster.
    • 78 Metascore
    • 65 Critic Score
    There are a few situations where you should still jump on Sonic Origins.
    • 74 Metascore
    • 65 Critic Score
    Forgive Me Father is one of those games that I like more in theory than in practice, unfortunately. It’s got a solid premise, a really cool, unique art style, and a compelling RPG system, but it lacks a certain level of polish that would help make it a more memorable experience. I’d say if you’re a diehard FPS fan, you should totally give it a try, but if not, this might be one to skip.
    • 58 Metascore
    • 65 Critic Score
    It's a solid start for a game capable of excellence, but so frequently squanders the credit it earns on frankly confusing design.
    • 71 Metascore
    • 65 Critic Score
    Wait to see how the next-gen upgrade of Destiny 2 shakes out; if you're either on the fence about returning, or jumping in for the first time.
    • 81 Metascore
    • 65 Critic Score
    The game succeeds in bewitching players with its aesthetic quality and impressive volume of content, but the flaws are constantly remind you of their existence and sadly drag the whole production down.
    • 66 Metascore
    • 65 Critic Score
    It's a lesson in wonderful concept and poor execution. If you were looking for the next Subnautica or Sunless Sea, this isn't quite there.
    • 64 Metascore
    • 65 Critic Score
    The Caligula Effect: Overdose is still definitely a flawed, frustrating work. Its shortcomings are many, and might still be too intractable for some, but the refinements and additions have,for me at least, papered over the cracks just enough to make it worth putting up with.
    • 70 Metascore
    • 65 Critic Score
    Jet Set Radio is still a fun title, but also a frustrating one. If you've never played the game before, you may be left wondering what all the hype was about. It may be a good game, but if it had been released for the first time today, many would see it as unfinished.
    • 66 Metascore
    • 65 Critic Score
    I really can’t say anything overly negative about Fitness Boxing 2: Rhythm & Exercise because, despite the issues it has, it will produce results if you keep at it. And that’s the ultimate goal when buying an exercise game. But at $50, you really have to ask yourself if it wouldn’t be worth it to spend a little more money to get a vastly superior experience. If this is all you’re willing to spend and you don’t already own a fitness game, then go for it. But if you have the cash, you'll likely be better served by Ring Fit Adventure.
    • 68 Metascore
    • 65 Critic Score
    It is a decent amount of unbridled chaos with some absurd enemy design and a solid weapon mechanic. While not the most innovative or engaging title, it is likely to provide enough entertainment for Serious Sam fans to be worth looking into.
    • 79 Metascore
    • 65 Critic Score
    Cart Life is short love with a long term divorce. The beginning speaks to the heart and intellect, but the rest recalls pain and boredom. It's worth experiencing, but go in knowing you may not be the right person for the job.
    • 76 Metascore
    • 65 Critic Score
    The story and setting leave a lot to be desired, but the gunplay is very sound, and the PVP element reminds me of some of my favorite shooters, filled with tons of exciting moments...But even after digging into the nitty-gritty, the endgame structure is rigid and has too many problems at the current moment to warrant a full recommendation.
    • 91 Metascore
    • 65 Critic Score
    A Link Between World's main problem at the end of the day is a complete lack of heart. There's no defining moment, no memorable villains or characters, and no truly "new" items that make their mark on the series. It's certainly playable in every sense of the word, but I didn't feel the magic I had felt so many times before.
    • 82 Metascore
    • 65 Critic Score
    It mimics the Odyssey formula but takes a step backward in almost every way.
    • 60 Metascore
    • 65 Critic Score
    The new HD graphics are not perfect, but they're suitable. The character models don't look too bad, but some of the environments and textures just look weird in their "upgraded" form.
    • 73 Metascore
    • 65 Critic Score
    It's not a bad game by any stretch of the imagination, and can even manage to be quite fun in the right environment, but it's altogether a fairly meaningless release that seems to exist just to ensure Sony has something out in time for the holiday season that isn't All-Stars.
    • 79 Metascore
    • 65 Critic Score
    Metroid enthusiasts won't want to miss this, and nothing I could write could encourage them to take a pass. But to put it bluntly, Other M simply doesn't meet the high-quality standards fans have come to expect from not only the franchise, but from Nintendo's routinely-spectacular first-party line-up.
    • 64 Metascore
    • 65 Critic Score
    Dusty Revenge is a solid effort by PDDesignStudio, but it lacks the polish to really be put into the pantheon of brawlers. The good news is there's tons of promise, the art style is gorgeous, and as a general rule, the technical systems are in place to really make things pop with a sequel. With a little more polish, Dusty Revenge would be a pretty decent recommendation, but until then, only the hardiest of brawler fans need to apply.
    • 54 Metascore
    • 65 Critic Score
    If you've got a mind to grind, and you don't mind being asked to run around in circles, there's something in A Valley Without Wind for you, for however long it takes for you to get tired. And you will get tired.
    • 73 Metascore
    • 65 Critic Score
    Wrath of the Druids is simply more Assassin's Creed Valhalla, with a few added twists and some of the same baggage. The benefit of not swinging for the fences is that you're getting more AC comfort food, even if it falls far short of a homerun.
    • 73 Metascore
    • 65 Critic Score
    There's some fun to be had here, for certain; it's definitely a more well-rounded package than something like Wii Sports. But ultimately, there aren't enough fresh ideas here to vindicate it as the new king of motion-controlled sports mini games.
    • 68 Metascore
    • 65 Critic Score
    It just feels a little too similar to what we've seen before, especially since so many of the previous Dungeon Run style expansions have been completely free.
    • 75 Metascore
    • 65 Critic Score
    Anodyne’s weaknesses would’ve been greatly justified by a solid narrative. Instead, we’re left with a semi-decent dungeon crawler featuring some rather attractive sprite art and great soundtrack.
    • 77 Metascore
    • 65 Critic Score
    If you have aspirations of making your own video game but haven’t taken that first step, Game Builder Garage is for you. Just keep your expectations in check. You probably won’t be able to make your perfect game with just this software, but it could provide the creative spark that pushes you to turn your game developer dreams into a reality.
    • 69 Metascore
    • 65 Critic Score
    Fusion: Genesis is like a house made of different colored and shaped bricks, but no mortar. It's fun to play with the individual elements yet it all feels a bit unstable as a whole. Still, if you are a big fan of twin-stick shooters and space sims, and if you can overlook its faults while playing it casually, you can still get plenty of hours worth of enjoyment out of it.
    • 72 Metascore
    • 65 Critic Score
    Zanki Zero: Last Beginning is a credible and entertaining adventure, but its potential to stand alongside its developers' best works is hampered by its systems and story's inability to come together and elevate the experience beyond the sum of its parts.
    • 75 Metascore
    • 65 Critic Score
    A lot of work clearly went into crafting the Story Mode, but that doesn’t change the fact that it’s a different package for the same old Rock Band setup: play songs, buy stuff to outfit your band with, and travel to other places where you play more songs.
    • 73 Metascore
    • 65 Critic Score
    It may not be the second coming of retro gaming or an outright classic, but it does still have the potential. If Interceptor Entertainment can make this a success, I have a feeling that the eventual World Two and beyond will iron out all of the bugs and turn this adventure into a must play for old-school fans.
    • 74 Metascore
    • 65 Critic Score
    If you have been waiting for something approaching a new Super Monkey Ball, or just want a pretty direct translation of the Marble Madness formula, Marble It Up! has you covered. Just don't expect a lot from it and you will probably be very satisfied.
    • 72 Metascore
    • 65 Critic Score
    Shank 2 can be summed up as "fine." It isn't going to revolutionize brawlers or bring anything truly unique to the table, but it isn't a bad game either. Some of the strongest points also seem to be the weakest, but there are some places where they get done right.
    • 68 Metascore
    • 65 Critic Score
    Ninjala definitely has the look of something I should be in love with. It's bright and colorful, and the world-building happening here is genuinely fun. What's not fun are the poorly implemented mechanics that can ruin the fast and fluid combat. There is a solid template for something great here, and if GungHo can iron out all its wrinkles, it might have a genuine blockbuster on its hands.
    • 60 Metascore
    • 65 Critic Score
    Tanzia's disparate parts are held together with the chewed gum of love put into the project which manages to do just enough to keep it all from falling apart.
    • 73 Metascore
    • 65 Critic Score
    There's no question that Sean and Daniel leave Life is Strange 2's third episode with more scars than they began with. Scars have a way of robbing innocence and dispiriting the spirited. It's no wonder Daniel is disillusioned. But that headstrong attitude leaves Wastelands feeling like an episode without much development. Deep in the California forest, the weed is growing but that's about it.
    • 63 Metascore
    • 65 Critic Score
    With plenty of accessories to outfit your pet, an island brimming with secrets, and all the niceties of a "regular" pet sim, this adorable adventure has a leg up on the competition, but does falter a bit in its execution.
    • 79 Metascore
    • 65 Critic Score
    Bugs aside, what Square Enix has here is the perfect mold for its mobile games. Whether original titles or abbreviated retellings like this, the future of Final Fantasy or Dragon Quest or the Mana series is bright for smartphones if it chooses to follow this formula. I love what Final Fantasy XV: Pocket Edition represents for the future of mobile gaming, I just don’t very much care for the actual game.
    • tbd Metascore
    • 65 Critic Score
    Look, it's mahjong. This isn't the next big thing. It's a fun, casual game that will fill in the gaps between your action games and hardcore role-playing games in your PSP library. It's a great road trip game, with its 100 game boards and various game modes. I can wholeheartedly say that it's worth the $3.99 asking price...if you like mahjong.
    • 67 Metascore
    • 65 Critic Score
    While the ten-year-old inside of me would like to pretend that Turok: Dinosaur Hunter is perfect and the best shooter of all time, I have to admit it isn't and this version isn't anything special. If you're looking to relive a retro experience with slightly better draw distance, a solid 60fps framerate, and a far superior control system then by all means pick this up. If you're more accustomed to the modern day FPS, it's best to leave this one buried in the past.
    • tbd Metascore
    • 65 Critic Score
    Shadow Heritage is more Assassin's Creed Odyssey and I'm absolutely going to take it as we wade through an AC-less 2019. The episodic delivery system is a ballsy move that's somewhat paid off, though I wish it took more grounded risks.
    • 73 Metascore
    • 65 Critic Score
    Cloudpunk is certainly a game worth seeing, but beyond that, there's not much to back up its cyberpunk aesthetic. Flying around in your hover car is a joy, and the city is a consistently surprising visual treat, but whenever the game gets around to providing context to all of it, it stumbles. You largely get what it says on the box, but Cloudpunk would have benefited from more compelling gameplay and a more focused story. It's not that it's badly designed or horribly written, it just doesn't quite reach the clouds.
    • 61 Metascore
    • 65 Critic Score
    The challenges in Traverser are not poorly designed, merely underwhelming.
    • 78 Metascore
    • 65 Critic Score
    As an emotional experience, This War of Mine: The Little Ones is peerless. As a game, it's a sluggish chore.
    • 76 Metascore
    • 65 Critic Score
    Dawn of the Monsters is a fine time that is shy of greatness, though not for lack of trying. 13AM’s tribute to a timeless cinematic genre captures the majestic nihilism of its inspiration, stamping its own mark with smart combat and brilliant visuals. Unfortunately, repetitive missions, undemanding challenge, slow pacing, and limited replay value might dishearten those who prefer their scrappers on the tougher, speedier side. Regardless, anyone with a case of Atomic Breath should find some cataclysmic fun within.
    • 66 Metascore
    • 65 Critic Score
    I love the look of City of Brass and its combat system, but after only about three hours I felt like I'd seen all it had to offer. It's a great way to kill an afternoon, I just wish it would give me a reason to keep coming back.
    • 62 Metascore
    • 65 Critic Score
    If Gal*Gun: Double Peace was Times Square before Giuliani with all the porn stores, go-go bars, and occasional double homicide, Gal*Gun 2 is Times Square after Giuliani where the most immoral thing you’ll see is the lingerie section at Forever 21.
    • 61 Metascore
    • 65 Critic Score
    The story is bombastic and gratuitous and level design can be needlessly frustrating, but the strength of the combat and Shadow’s stealth largely compensate.
    • 64 Metascore
    • 65 Critic Score
    If anything, Extreme Exorcism is a game for those who have tried TowerFall and Samurai Gunn at their parties and want something even more hectic, and bustin' makes them feel good; otherwise players new to the genre may feel a bit overwhelmed with the amount of on-screen action.
    • 66 Metascore
    • 65 Critic Score
    While decent enough, Dengeki Bunko: Fighting Climax may be too simplistic for most hardcore fighting game fans to enjoy as anything more than an ephemeral lark, but also perhaps still too complex for those that find the genre intimidating.
    • 72 Metascore
    • 65 Critic Score
    Only the most dedicated of fans, or someone who's never played a Worms game before should pick up Worms: Battle Islands. If you still want a Worms title for cheap, save some cash and pick up one of the other two titles already available on the PSP.
    • 57 Metascore
    • 65 Critic Score
    This one goes in the so bad its good category.
    • 70 Metascore
    • 65 Critic Score
    It completely misses its educational goal because of it's design, but remains an intriguing title for those that might feel they are smart enough to tackle the challenge Fate of the World throws at them.
    • 68 Metascore
    • 65 Critic Score
    Seeds of Memories has the all promise of a solid Harvest Moon title, but it fails to develop those features into anything substantial. Its forgettable storyline is somewhat redeemed by how well the actual farming side of things works, but that alone isn't enough to make it worthy of your time.
    • 74 Metascore
    • 65 Critic Score
    The combat here is good, really good, and for some, that may be all they need. For you, that may be enough to convince you to plop down your $40 for this game. For me, the fun in Tokyo Xanadu is buried beneath so much unskippable, unpauseable, and unmemorable story I can’t in good conscience give it my full support.
    • 71 Metascore
    • 65 Critic Score
    Where Bangkok mostly falters is the actual setting. It's less focused on Thailand and more on the "Himmapan luxury hotel," which doesn't really go far enough and frankly, isn't as luxurious as it claims.
    • 62 Metascore
    • 65 Critic Score
    Disintegration is highly ambitious, and I think that over time a combination of free and paid DLC could shore up some of its weaknesses.
    • 71 Metascore
    • 65 Critic Score
    This one is for fans only; and good on Compile Heart and Idea Factory for that. So to the Nep-heads who have enjoyed the series’ take on the console wars and its obsession with pudding and boobs: I can’t think of a reason why you shouldn’t pick this one up. To everyone else, there’s probably a better RPG you should spend your time and money on.
    • 72 Metascore
    • 65 Critic Score
    I really wanted to love this game and there are elements about Directive 8020 that I thoroughly adored. It could have been up there with the greats, sitting alongside House of Ashes for best Dark Picture. Sadly, Directive 8020 fails from a narrative and gameplay standpoint, and while it does redeem itself from an overbearing saggy middle, it doesn't do enough for me to ignore its glaring flaws. If you don't mind the repetitive gameplay that flatlines any built momentum and tension, then Directive 8020 may hit like Until Dawn did back in 2015. It had huge potential, but may have needed more time in cryosleep.
    • 73 Metascore
    • 65 Critic Score
    It's a fun, awkward exercise that some may grow tired of all too soon.
    • 76 Metascore
    • 65 Critic Score
    A lighthearted and straightforward game that does most things right and nothing truly wrong.
    • 69 Metascore
    • 65 Critic Score
    As wonderful as the art and soundtrack are, and for as much as I enjoy the story, they can't quite save what is otherwise a pretty standard puzzle-platformer.
    • 63 Metascore
    • 65 Critic Score
    The Gex Trilogy masterfully maintains the charm, '90s humor, and fun gameplay from the original games. This remaster feels polished with minimal to no bugs, and the added features only benefit the original gameplay. However, some of the original trilogy’s woes make this a niche title that will likely only appeal to retro gamers or those who’ve fallen into a pit of nostalgia.
    • 61 Metascore
    • 65 Critic Score
    Air Conflicts: Secret Wars might be a budget title in price, looks, and polish. But it's a simple and surprisingly enjoyable game that hardcore fans of the genre will enjoy if they can go in with low expectations.
    • 74 Metascore
    • 65 Critic Score
    Folks who love a decent mafia tale -- one of family ties, betrayal, and revenge -- will want to experience the world of Mafia II. Its competent game mechanics and absorbing narrative are enough to warrant a playthrough. But in the end, the repetitive nature of the game's sometimes mind-blowingly boring missions and lack of content will leave most gamers wanting more.
    • 67 Metascore
    • 65 Critic Score
    Legrand Legacy: Tale of the Fatebounds is what it claims to be: a role-playing game that feels old, for better or for worse. It won't wow you with storytelling or world-building, but the combat is serviceable, if not remarkably challenging. If you're a fan of old-school Japanese role-playing games, you'll find something to enjoy here. Just know that you're in for a game that, much like it claims to, feels dated.
    • 67 Metascore
    • 65 Critic Score
    The foundation is great. The fundamentals are there. It doesn't take much imagination to see how this game could blossom into something magnificent. But so long as it's missing long-term depth and incentives to stick around past the first few weeks, Sea of Thieves will feel like a missed opportunity.
    • 72 Metascore
    • 65 Critic Score
    I feel like the managerial side of Arcade Paradise needs to better inform the part where you just play games endlessly and vice versa. In the beginning, having to pull yourself away from your high score to move someone’s laundry into the dryer is a fun twist, but there’s nothing similar to that in the end game. You’re just playing games, waiting for the quarters to pile up so you can buy the next upgrade. Even if Arcade Paradise instead tried to present an authentic representation of the arcade experience, I feel that would have added more value. Instead, it sits in an uncomfortable middle ground like a directionless teenager.
    • 80 Metascore
    • 65 Critic Score
    DoDonPachi's futuristic sci-fi setting isn't inspired in itself, but everything from the portraits of the cyber-dolls (uh?) that control your ship to the the elaborate bosses look fantastic.
    • 77 Metascore
    • 65 Critic Score
    Folks who love a decent mafia tale -- one of family ties, betrayal, and revenge -- will want to experience the world of Mafia II. Its competent game mechanics and absorbing narrative are enough to warrant a playthrough. But in the end, the repetitive nature of the game's sometimes mind-blowingly boring missions and lack of content will leave most gamers wanting more.
    • 73 Metascore
    • 65 Critic Score
    Forsaken had a fantastic campaign that Shadowkeep doesn't quite match, but all of the enhancements for Year 3 of Destiny 2 help balance it all out.
    • 83 Metascore
    • 65 Critic Score
    Throwing, catching, and defending throws have seen some welcomed, long-ignored additions that get a couple yards closer to faithful simulation. You can decide if that's enough.
    • tbd Metascore
    • 65 Critic Score
    Ultimately, it's my opinion that the randomness hurts Demon Truck more than it helps.
    • 78 Metascore
    • 65 Critic Score
    While I might have aimed a little high with my expectations for Everspace, as a fan of the space combat genre, it ultimately is enjoyable.
    • 59 Metascore
    • 65 Critic Score
    It does a nice job of weaving a sweet little tale of a young girl and her struggle to maintain her innocence in a (literal and figurative) dark and dreary world, but it's nothing special, and nothing you haven't really seen before.
    • 75 Metascore
    • 65 Critic Score
    For the experienced players, the game will likely bore you to tears and there's a chance you'll only see the glaring omissions and interface annoyances. I know I did, and I know I will never play this game again if I can help it. But I also know I'm not the audience for this game, and I simply have to accept that.
    • 68 Metascore
    • 65 Critic Score
    A relatively decent shooter that is better than it has the right to be, but certainly won't be considered a classic of the XBLA platform. If you absolutely love shooters and want to play every last one, then this will be worth a purchase.
    • 56 Metascore
    • 65 Critic Score
    Choo-Choo Charles could have been drawn out, fluffed up, or watered down in so many ways. Any additional brush strokes could have detracted from the bigger picture, but Two Star Games didn’t do that. Instead, they focused on delivering, and deliver they did. It’s small, tight, and its ambition doesn’t go beyond its central concept. Thankfully, that central concept is a pretty juicy morsel.
    • 71 Metascore
    • 65 Critic Score
    It captures the Trials HD experience perfectly. It's just a shame that a little more couldn't have been done to make Freestyle leap ahead of the pack.
    • 70 Metascore
    • 65 Critic Score
    Mario Golf: Super Rush is still a fairly solid golf experience, but it will need some of that aforementioned post-launch support to match up with previous sports spinoffs for me. It satisfies a craving for some arcade-style golf multiplayer, and I can see myself having some fun playing an 18-hole trek with friends online a few more times. I’m just hoping for some more reasons to keep me coming back.
    • tbd Metascore
    • 65 Critic Score
    For me the main story juice has been worth the squeeze, but the DLC has not.
    • tbd Metascore
    • 65 Critic Score
    I'm just not as smitten with Electronic Super Joy 2 as I was with the first. The free price tag makes this a lot more palatable, but I do believe more could have been done here. It's a little disappointing, but still a fun time that fans of the first are sure to get something out of. Just don't go in expecting anything dramatically different.
    • tbd Metascore
    • 65 Critic Score
    Shikhondo - Soul Eater is a dessert shmup. Newcomers won't want to skip ahead to the last course of a meal because there are already so many other dishes to choose from, even at the same restaurant..
    • 75 Metascore
    • 65 Critic Score
    It's the kind of oddball party novelty you play once with a group, get your fill of, and don't touch again until the next distant get-together.

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