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Mixed or average reviews - based on 39 Critic Reviews What's this?

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5.2

Mixed or average reviews- based on 93 Ratings

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  • Summary: From the creators of the Earthworm Jim and The Neverhood games, comes a stop motion clay animated adventure game called Armikrog.

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Armikrog - Launch Trailer
Score distribution:
  1. Positive: 5 out of 39
  2. Negative: 11 out of 39
  1. Pelit (Finland)
    Jan 4, 2016
    78
    While it doesn't reach the heights of The Neverhood, Armikrog captures some of the magic in exploring an alien world and deciphering its mysteries. An enjoyable, if unpolished adventure. [Dec 2015]
  2. As a spiritual successor to The Neverhood, the game succeeds on all levels, but somehow I don’t think it will gain the same kind of cult following this time.
  3. Oct 9, 2015
    72
    Armikrog is a missed opportunity, but despite its design flaws and technical issues, it's worth playing even if just for the unique visual experience.
  4. Oct 5, 2015
    60
    Armikrog is a beautiful game, but full of bugs and with uninteresting story. It's a shame - The Neverhood had its unusual style and atmosphere, but this "spiritual successor" only gets the difficulty level and wonderful graphics right. Armikrog will provide a few hours of thinking, but will certainly not reach similar legendary status.
  5. Nov 9, 2015
    55
    It’s such a shame that underneath this amazing art style we have an average game on all the other key elements.
  6. Oct 9, 2015
    50
    The art direction is simply beautiful. But unfortunately the devs didn’t have the same attention to detail when it came to bug fixing and level- or puzzle design.
  7. Oct 11, 2015
    30
    So much of Armikrog feels neglectful and lazy, lacking anything to make it stand out. Even the claymation look of it doesn’t save it from the carelessness put into it. It’s hard to see where that million dollars went. All of that said, it isn’t terrible, but if you’ve never had the pleasure of playing The Neverhood, do yourself a favor and pick that up instead.

See all 39 Critic Reviews

Score distribution:
  1. Positive: 3 out of 23
  2. Negative: 8 out of 23
  1. Oct 2, 2015
    10
    An amazing short lived experience. Claymation is an unlikely selection in the tool kit of game developers and it is a shame. There is so muchAn amazing short lived experience. Claymation is an unlikely selection in the tool kit of game developers and it is a shame. There is so much charm in the appearance and accompanied with a lovely story it is truly memorable. I never played Neverhood but am certainly more willing to pick it up now having seen how great Armikrog is. I would definitely recommend reading the back story in game, I know it is not what most people want to do when they play a game but it really put things in perspective for me and it was a great story to base the game around. 10/10. Expand
  2. Oct 1, 2015
    8
    Armikrog hit me right in the nostalgia's

    I got a new little notebook out to draw/keep track of the things I'd need to remember for puzzles
    Armikrog hit me right in the nostalgia's

    I got a new little notebook out to draw/keep track of the things I'd need to remember for puzzles I knew were around the corner.

    As the game progressed I had this inkling feeling that...the end was right in the next room. I hoped that it would roll in to the world evolving and finally getting to see the scope of the sets/planet.

    Unfortunately that inkling was right.
    I'm going to track down my copy of the Neverhood now as Armikrog has gotten me riled up for some klaymation clicking.

    Thanks Doug and the team for the ride. I hope we get the next chapter one day!
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  3. Oct 2, 2015
    6
    It's not terrible, but it's also not Neverhood.

    I see a lot of people criticizing the length. I don't think it's a problem, personally,
    It's not terrible, but it's also not Neverhood.

    I see a lot of people criticizing the length. I don't think it's a problem, personally, except maybe in the context of having spent 25 dollars for about six hours of playtime. I think puzzle centric games can do short just fine, and I think Armikrong would have driven me crazy if its repetition had gone on for much longer. The game is broken into four sections and you must complete the same basic set of objectives in each. At the risk of repeating myself, it's a tad repetitious.

    The game's puzzles are largely uninspired. Infrequently do you have to really analyze your environment and think about how things can interact to find a solution. Mostly you find some symbol or pattern in one room, write it down, and use it in whatever contraption just a couple rooms down the road. It's mindless. There are also block pushing puzzles, sliding tile puzzles, and a music minigame that comes complete with the shrill sounds of a crying baby. They're all serviceable, but not especially unique or compelling. Neverhood had a music puzzle too, but you only had to do it once, and you didn't have to listen to a crying baby.

    It is occasionally frustrating to control, which surprised me. The character switching mechanic is underdeveloped and underutilized. Outside of a couple of short corridors and buttons, the feature is never used, in spite of the wealth of interesting puzzle possibilities it introduces. There are many bright, attention grabbing buttons that you initially can't push for no immediately obvious reason, but there's fortunately not any pixel hunting here, so it's not all that bad.

    The music, visuals, and voice acting are good. I like the environments and I've been listening to the OST outside of the game. My only complaint is that they didn't do enough with any of them. With rare exception, our protagonists don't really have a chance to emote outside of the opening and closing cutscenes, neither with their voices nor their animations, which is a tremendous shame in a game where the art style is such a big selling point. I actually found it extremely jarring when their personalities resurfaced in the ending scenes after being mostly mute throughout the game. As for the music, the game fell silent often enough that I'm not unconvinced that it just wasn't looping as intended, so most of my experience with it has actually not been in the game.

    The story is fine. It's very reminiscent of the tapes in Neverhood, in that the pieces you collect don't make a lot of sense until you're near the end. The story's reveal is a rather extreme take on that idea. The contents of the story function, which is all they really need to do, in spite of the pompous presentation. You won't be giving this one any thought once it's over, but it's at least some motivation, I suppose.

    Again, Armikrog is not terrible. It's not an entirely unsatisfactory experience. It's just that it's a little too plain, straightforward, and easy. It's a point and click you can largely autopilot through, which is a very strange thing.
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  4. Sep 6, 2016
    5
    Neverhood is one of those games in my childhood that I will never ever forget. It was something unique and beautiful. The newly releasedNeverhood is one of those games in my childhood that I will never ever forget. It was something unique and beautiful. The newly released Armikorg, i assume as spiritual successor to neverhood did not feel the same way as NeverHood. Firstly, I believe living character silent was amazing, focusing on his facial expressions was an important feature that gave a really interesting feeling about Neverhood main characters. Sadly Tommy and beak beak may be kinda cute but they just dont feel that way. They are bland and pretty much normal characters. Story wise, the game is not that rich either and the culture of world is not explored through the art style. This was an important part of neverhood that seems developers have forgotten. The world of neverhood was believable, weird and kinda creepy where Armikorg feels like an industrialized world filled with plenty of similar objects. Aside of a few mildy challenging puzzles, most of the puzzles are pretty much the same or even they are repeated with higher difficulties, which got me bored after a while and i was keep thinking when this game will end for good. Nothing improves in this aspect toward the end of game and sadly the game is shorts and ends pretty fast. The art style and overall effort of developers is praising but it just will not meat the standards of NeverHood in any terms. Finally, I believe Armikorg is a wasted opportunity. it is very far from beauty of NEverhood and it does not come close. I wish they would have just remake neverhood with all the budget they had . Expand
  5. Oct 5, 2015
    5
    As a backer of the Kickstarter for this game and massive fan of The Neverhood, I'm incredibly disappointed. This game is far too short,As a backer of the Kickstarter for this game and massive fan of The Neverhood, I'm incredibly disappointed. This game is far too short, extremely buggy, and just not very good. For fans of The Neverhood, wait for a massive sale if you intend to play. Everyone else, avoid. Expand
  6. Oct 4, 2015
    4
    It was a pretty fun but short game. It has, as of writing this review, lots of bugs (missing menu buttons, misaligned subtitles, graphicsIt was a pretty fun but short game. It has, as of writing this review, lots of bugs (missing menu buttons, misaligned subtitles, graphics glitches etc) which hopefully will be solved by the time it's on sale. First then you should buy it.

    Many puzzles are hard due to bad design of the game itself. What I mean is that often you don't know what's possible to interact with. Often you find out by accicent and lots of "ooooh wtf I can do that?" moments. Can't tell to much without spoiling it for new players.

    Also, video and sound is heavily compressed and very distorted at times.

    It seems like 95% of the budget and time was spent on modeling, which looks great, but that leaves very little left to the actual game.
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  7. Oct 2, 2015
    0
    I made an account here just to review this game. If you are looking for something like neverhood just don't play this game. Few of my mainI made an account here just to review this game. If you are looking for something like neverhood just don't play this game. Few of my main complaints for starter :

    1. Game is full of bugs
    2. Game is too short its like 4 hours of play don't let other tell you different. (only if you stuck on some puzzle and that don't count as gameplay)
    3. Too expensive for what you get
    4. Music is not nearly as good. I will say there is no music because sometimes it just bugs. The original neverhood music is light years ahead.
    5. It feels like they asked too much money on Kickstarter and didn't deliver. Really 1 million for this? They hyped with intro animation and few shots and people felt nostalgic and gave them money.
    6. To solve last puzzle before that you get to one room that have the clue after some events you just can get back to that room anymore so only if you were smart to remember what was in the room otherwise you can not solve it.

    7. I am giving it a 0 just to lower the game score, it is not that bad game but what they promise and what they deliver is just two different things.
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See all 23 User Reviews

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