User Score
5.2

Mixed or average reviews- based on 93 Ratings

User score distribution:
  1. Positive: 21 out of 93
  2. Negative: 37 out of 93

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  1. PSz
    Oct 4, 2015
    6
    The only thing that this game has in common with Neverhood are the graphics. Wait for a price drop. This game is worth maximum 10 dollars. Disappointing, was expecting something more epic and memorable.
  2. Oct 3, 2015
    6
    If you enjoyed and fondly remember Neverhood, then the visuals here have improved, the claymation is great. Also the music and voice acting are top notch. So you are getting something that looks and sounds like a spiritual sequel to Neverhood...

    But then, there's the awful UI and the retarded puzzle logic that ruined the fun for me. Mind you, not all puzzles are badly designed. It's
    If you enjoyed and fondly remember Neverhood, then the visuals here have improved, the claymation is great. Also the music and voice acting are top notch. So you are getting something that looks and sounds like a spiritual sequel to Neverhood...

    But then, there's the awful UI and the retarded puzzle logic that ruined the fun for me. Mind you, not all puzzles are badly designed. It's just that those that are stand out as they are so lazy, so nonsensical and obvious artificial progress barriers (and maybe artificial obstacles to prolong the gameplay time while you are looking for a logical solution).

    I found a few puzzles that were fun, or at least interesting. I can only recall one and in hindsight that puzzle was pretty much forced on you and worked as a mini game that you could not skip. But it was fun, I guess, so there's that.

    And then there are the non-puzzles you will get stuck on because the game at its current state is ridden with bugs that fail to maintain consistency in its world state, and thus you may think that something is a puzzle or is still a puzzle, when in fact you just missed or mis-clicked on a waypoint exit or... it is normal that stuff can teleport. Why not?

    Oh, for the color blind people, beware: there is a puzzle where you have to set a color code. No way to skip it, no option for color names to show up.

    Then there are the technical glitches. At the time of this review it is possible to not have a game saved because the save menu offered next to zero feedback about when a save game is overwritten. It is possible to get stuck in a place and have to restore a save game. It is possible to restore a game and glitch out a specific puzzle, so that it is impossible to be solved. It is possible to find situations where something happens in the game world that should not happen or appears from one side as the original state and from the other side as it currently is. There are also issues with the voice over sound quality, and sometime the voices won't play at all. There are issues with the subtitles too. On occasion, a subtitle will show something entirely different from what is spoken, other times it won't show up at all, or show up with a huge delay.

    And there's the awful static mouse cursor that reacts to nothing. There is no context-sensitive mouse cursor in the game. You have the windows arror and just click somewhere -anywhere that could be something- and wait to see if something happens.That's not all though. The hotspots sometimes are not placed correctly over the objects or creatures you need to interact with, and, in addition, some objects become usable only after other actions have taken place with no indication whatsoever (you previously get nothing when you click on them). And there is no indication of the exits you have out of a room - when there are not as obvious as say a doorway.

    If you can get past this then the game is a typical if not a bit unpolished point and click adventure game. I mean it can work like that. It doesn't attempt to do anything new, there are no clever ideas in it or unique mechanics.

    The game just exists as a thing. A kickstarted project that could have been much more if more dedication was put to it... or at the very least more play-testing and polishing.

    In its current state it's best to skip it.
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  3. Oct 3, 2015
    6
    Finished in about 3-4 hours, with the help of a guide at some ridiculous puzzles no human could solve. Regardless, love the style, just does not live up to its predecessor The Neverhood. No charm, no quirkiness, lack of action/drama scenes just wow, the Neverhood is a legendary icon of a game, they promised something at least similar, did not deliver. What an absolute shame.
  4. Oct 2, 2015
    6
    It's not terrible, but it's also not Neverhood.

    I see a lot of people criticizing the length. I don't think it's a problem, personally, except maybe in the context of having spent 25 dollars for about six hours of playtime. I think puzzle centric games can do short just fine, and I think Armikrong would have driven me crazy if its repetition had gone on for much longer. The game is
    It's not terrible, but it's also not Neverhood.

    I see a lot of people criticizing the length. I don't think it's a problem, personally, except maybe in the context of having spent 25 dollars for about six hours of playtime. I think puzzle centric games can do short just fine, and I think Armikrong would have driven me crazy if its repetition had gone on for much longer. The game is broken into four sections and you must complete the same basic set of objectives in each. At the risk of repeating myself, it's a tad repetitious.

    The game's puzzles are largely uninspired. Infrequently do you have to really analyze your environment and think about how things can interact to find a solution. Mostly you find some symbol or pattern in one room, write it down, and use it in whatever contraption just a couple rooms down the road. It's mindless. There are also block pushing puzzles, sliding tile puzzles, and a music minigame that comes complete with the shrill sounds of a crying baby. They're all serviceable, but not especially unique or compelling. Neverhood had a music puzzle too, but you only had to do it once, and you didn't have to listen to a crying baby.

    It is occasionally frustrating to control, which surprised me. The character switching mechanic is underdeveloped and underutilized. Outside of a couple of short corridors and buttons, the feature is never used, in spite of the wealth of interesting puzzle possibilities it introduces. There are many bright, attention grabbing buttons that you initially can't push for no immediately obvious reason, but there's fortunately not any pixel hunting here, so it's not all that bad.

    The music, visuals, and voice acting are good. I like the environments and I've been listening to the OST outside of the game. My only complaint is that they didn't do enough with any of them. With rare exception, our protagonists don't really have a chance to emote outside of the opening and closing cutscenes, neither with their voices nor their animations, which is a tremendous shame in a game where the art style is such a big selling point. I actually found it extremely jarring when their personalities resurfaced in the ending scenes after being mostly mute throughout the game. As for the music, the game fell silent often enough that I'm not unconvinced that it just wasn't looping as intended, so most of my experience with it has actually not been in the game.

    The story is fine. It's very reminiscent of the tapes in Neverhood, in that the pieces you collect don't make a lot of sense until you're near the end. The story's reveal is a rather extreme take on that idea. The contents of the story function, which is all they really need to do, in spite of the pompous presentation. You won't be giving this one any thought once it's over, but it's at least some motivation, I suppose.

    Again, Armikrog is not terrible. It's not an entirely unsatisfactory experience. It's just that it's a little too plain, straightforward, and easy. It's a point and click you can largely autopilot through, which is a very strange thing.
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  5. Sep 30, 2015
    5
    Neverhood is far more superior then this game,what a disappointment.
    The game lacks many things Neverhood had ,i finished it in about 3 hours.
    So the game is very short and has many bugs.
    Go play Neverhood,its more funny ,has a better story and has hard puzzles that keep you busy.
  6. Oct 5, 2015
    5
    As a backer of the Kickstarter for this game and massive fan of The Neverhood, I'm incredibly disappointed. This game is far too short, extremely buggy, and just not very good. For fans of The Neverhood, wait for a massive sale if you intend to play. Everyone else, avoid.
  7. Oct 1, 2015
    7
    Armikrog is good while it lasts... which is around 3-5 hours - disappointing to say the least.

    The biggest problem with the game is that it's so short that the moment you'd properly immerse yourself in the world it's over. And the world of Armikrog isn't nearly as charming and engaging as the one in The Neverhood. There's not much to explore, you can only interact with things that are
    Armikrog is good while it lasts... which is around 3-5 hours - disappointing to say the least.

    The biggest problem with the game is that it's so short that the moment you'd properly immerse yourself in the world it's over. And the world of Armikrog isn't nearly as charming and engaging as the one in The Neverhood. There's not much to explore, you can only interact with things that are needed for progress - with only a very few exceptions. I didn't care about the characters, or even the story that much.

    Everything about this game feels a little superficial. Yes, the music is good (not great), the puzzles are good (they're logical but a bit too easy), the animations and the graphics are good, but for example the cut-scenes and voice-overs (there are very few of them) have bad quality, the music and sound effects regularly stop playing for no apparent reason.

    One would think that nearly 1 million dollars that they managed to raise on Kickstarter and over 2 years of development are enough to create something that is not 'just good'. But maybe I'm naive or ignorant when it comes to game development.

    Overall, I'd say that Armikrog is a decent successor to The Neverhood, I just expected something more substantial after all these years. If you loved The Neverhood, you've picked up this one already anyway. If you love point & click games, you might want to wait for a discount, then it might worth a shot.
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  8. Tgc
    Oct 13, 2015
    5
    It restored some good Neverhood related memories, but did not offer anything else. Too short, too easy, too repetitive, too buggy. Definitely lost potential.
  9. Sep 6, 2016
    5
    Neverhood is one of those games in my childhood that I will never ever forget. It was something unique and beautiful. The newly released Armikorg, i assume as spiritual successor to neverhood did not feel the same way as NeverHood. Firstly, I believe living character silent was amazing, focusing on his facial expressions was an important feature that gave a really interesting feeling aboutNeverhood is one of those games in my childhood that I will never ever forget. It was something unique and beautiful. The newly released Armikorg, i assume as spiritual successor to neverhood did not feel the same way as NeverHood. Firstly, I believe living character silent was amazing, focusing on his facial expressions was an important feature that gave a really interesting feeling about Neverhood main characters. Sadly Tommy and beak beak may be kinda cute but they just dont feel that way. They are bland and pretty much normal characters. Story wise, the game is not that rich either and the culture of world is not explored through the art style. This was an important part of neverhood that seems developers have forgotten. The world of neverhood was believable, weird and kinda creepy where Armikorg feels like an industrialized world filled with plenty of similar objects. Aside of a few mildy challenging puzzles, most of the puzzles are pretty much the same or even they are repeated with higher difficulties, which got me bored after a while and i was keep thinking when this game will end for good. Nothing improves in this aspect toward the end of game and sadly the game is shorts and ends pretty fast. The art style and overall effort of developers is praising but it just will not meat the standards of NeverHood in any terms. Finally, I believe Armikorg is a wasted opportunity. it is very far from beauty of NEverhood and it does not come close. I wish they would have just remake neverhood with all the budget they had . Expand
  10. Dec 24, 2015
    5
    I want my money back..
    I backed this game on Kickstarter a long time ago, and after playing this game.. i'm starting to regret my decision. Armikrog may look like a harmless stop and click game, but the game itself seems like one long demo. The plot is non-existent, the puzzles are recycled, and the ending is one of the dumbest endings to a game i've ever seen. However there are some
    I want my money back..
    I backed this game on Kickstarter a long time ago, and after playing this game.. i'm starting to regret my decision. Armikrog may look like a harmless stop and click game, but the game itself seems like one long demo. The plot is non-existent, the puzzles are recycled, and the ending is one of the dumbest endings to a game i've ever seen. However there are some redeeming qualities that'll make you at least check this game out. I liked the use of stop motion, the music is really catchy, and the puzzles as a whole are really challenging. If you enjoyed Neverhood, you may enjoy this game, but for newcomers, you may want to steer clear of this one.

    Armikrog gets a 5/10.
    Also, I was joking about wanting my money back.
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  11. Jan 3, 2021
    6
    I would recommend this game to all the fans of Neverhood. But I'm afraid even Skull Monkies was better.

    Pros.:
    - Setting of Neverhood.
    - Same development techniques they used long ago.
    - The 'dog'.

    Cons.:
    - Too quick.
    - Not challenging at all.
    - The world is not attaching.
    - Music, voice-over. Not convincing especially comparing to the original.

    One timer, unfortunately.
  12. Dec 8, 2022
    6
    Проходняк Середняк Проходняк Середняк Проходняк Середняк Проходняк Середняк
Metascore
57

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 39
  2. Negative: 11 out of 39
  1. Pelit (Finland)
    Jan 4, 2016
    78
    While it doesn't reach the heights of The Neverhood, Armikrog captures some of the magic in exploring an alien world and deciphering its mysteries. An enjoyable, if unpolished adventure. [Dec 2015]
  2. CD-Action
    Dec 16, 2015
    75
    Despite technical issues and weak story I found Armikrog really engaging. [12/2015, p.66]
  3. Nov 30, 2015
    39
    Armikrog copies and pastes itself several times during the game. 25% of content is original, the rest is just repetitions. You will see identical rooms, chains of actions and even puzzles.