Metascore
57

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 39
  2. Negative: 11 out of 39
  1. Pelit (Finland)
    Jan 4, 2016
    78
    While it doesn't reach the heights of The Neverhood, Armikrog captures some of the magic in exploring an alien world and deciphering its mysteries. An enjoyable, if unpolished adventure. [Dec 2015]
  2. Oct 6, 2015
    78
    A beautiful world, but the puzzles are very simple. No masterpiece, but still a great experience.
  3. Oct 12, 2015
    76
    Armikrog is original, extremely funny and very unique, but it could be more refined and it's a bit limited in its puzzle structure. It's also not that long, especially if you consider the steep price (which is probably caused by the claymation technique, but still… ).
  4. CD-Action
    Dec 16, 2015
    75
    Despite technical issues and weak story I found Armikrog really engaging. [12/2015, p.66]
  5. As a spiritual successor to The Neverhood, the game succeeds on all levels, but somehow I don’t think it will gain the same kind of cult following this time.
User Score
5.2

Mixed or average reviews- based on 93 Ratings

User score distribution:
  1. Positive: 21 out of 93
  2. Negative: 37 out of 93
  1. Oct 1, 2015
    3
    I finished the game. It took my about four hours. The whole game feels like only one chapter of the whole story. Or a long, long demo, becauseI finished the game. It took my about four hours. The whole game feels like only one chapter of the whole story. Or a long, long demo, because it ends when the plot is starting to develop. The world is at least 4 times smaller than Neverhood. It has tons of bugs, I've never thought that a point n' click adventure game can have bugs, but here it is and it's name is Armikrog. Normally, if the game was twice as long, I would give it a 7/10, without bugs 8 or 9, because it is a good game and has it's own thing goin, although it lacks those things that made Neverhood so special: big, cleverly build world; clever and hard puzzles; interesting lore; great story; humour; out-of-place and very simple but brilliant music. Unspecial, unfinished, short. Three very bad things out of ten from me. Full Review »
  2. Sep 30, 2015
    5
    Neverhood is far more superior then this game,what a disappointment.
    The game lacks many things Neverhood had ,i finished it in about 3
    Neverhood is far more superior then this game,what a disappointment.
    The game lacks many things Neverhood had ,i finished it in about 3 hours.
    So the game is very short and has many bugs.
    Go play Neverhood,its more funny ,has a better story and has hard puzzles that keep you busy.
    Full Review »
  3. Oct 2, 2015
    6
    It's not terrible, but it's also not Neverhood.

    I see a lot of people criticizing the length. I don't think it's a problem, personally,
    It's not terrible, but it's also not Neverhood.

    I see a lot of people criticizing the length. I don't think it's a problem, personally, except maybe in the context of having spent 25 dollars for about six hours of playtime. I think puzzle centric games can do short just fine, and I think Armikrong would have driven me crazy if its repetition had gone on for much longer. The game is broken into four sections and you must complete the same basic set of objectives in each. At the risk of repeating myself, it's a tad repetitious.

    The game's puzzles are largely uninspired. Infrequently do you have to really analyze your environment and think about how things can interact to find a solution. Mostly you find some symbol or pattern in one room, write it down, and use it in whatever contraption just a couple rooms down the road. It's mindless. There are also block pushing puzzles, sliding tile puzzles, and a music minigame that comes complete with the shrill sounds of a crying baby. They're all serviceable, but not especially unique or compelling. Neverhood had a music puzzle too, but you only had to do it once, and you didn't have to listen to a crying baby.

    It is occasionally frustrating to control, which surprised me. The character switching mechanic is underdeveloped and underutilized. Outside of a couple of short corridors and buttons, the feature is never used, in spite of the wealth of interesting puzzle possibilities it introduces. There are many bright, attention grabbing buttons that you initially can't push for no immediately obvious reason, but there's fortunately not any pixel hunting here, so it's not all that bad.

    The music, visuals, and voice acting are good. I like the environments and I've been listening to the OST outside of the game. My only complaint is that they didn't do enough with any of them. With rare exception, our protagonists don't really have a chance to emote outside of the opening and closing cutscenes, neither with their voices nor their animations, which is a tremendous shame in a game where the art style is such a big selling point. I actually found it extremely jarring when their personalities resurfaced in the ending scenes after being mostly mute throughout the game. As for the music, the game fell silent often enough that I'm not unconvinced that it just wasn't looping as intended, so most of my experience with it has actually not been in the game.

    The story is fine. It's very reminiscent of the tapes in Neverhood, in that the pieces you collect don't make a lot of sense until you're near the end. The story's reveal is a rather extreme take on that idea. The contents of the story function, which is all they really need to do, in spite of the pompous presentation. You won't be giving this one any thought once it's over, but it's at least some motivation, I suppose.

    Again, Armikrog is not terrible. It's not an entirely unsatisfactory experience. It's just that it's a little too plain, straightforward, and easy. It's a point and click you can largely autopilot through, which is a very strange thing.
    Full Review »