User Score
5.2

Mixed or average reviews- based on 93 Ratings

User score distribution:
  1. Positive: 21 out of 93
  2. Negative: 37 out of 93

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  1. PSz
    Oct 4, 2015
    6
    The only thing that this game has in common with Neverhood are the graphics. Wait for a price drop. This game is worth maximum 10 dollars. Disappointing, was expecting something more epic and memorable.
  2. Oct 3, 2015
    6
    If you enjoyed and fondly remember Neverhood, then the visuals here have improved, the claymation is great. Also the music and voice acting are top notch. So you are getting something that looks and sounds like a spiritual sequel to Neverhood...

    But then, there's the awful UI and the retarded puzzle logic that ruined the fun for me. Mind you, not all puzzles are badly designed. It's
    If you enjoyed and fondly remember Neverhood, then the visuals here have improved, the claymation is great. Also the music and voice acting are top notch. So you are getting something that looks and sounds like a spiritual sequel to Neverhood...

    But then, there's the awful UI and the retarded puzzle logic that ruined the fun for me. Mind you, not all puzzles are badly designed. It's just that those that are stand out as they are so lazy, so nonsensical and obvious artificial progress barriers (and maybe artificial obstacles to prolong the gameplay time while you are looking for a logical solution).

    I found a few puzzles that were fun, or at least interesting. I can only recall one and in hindsight that puzzle was pretty much forced on you and worked as a mini game that you could not skip. But it was fun, I guess, so there's that.

    And then there are the non-puzzles you will get stuck on because the game at its current state is ridden with bugs that fail to maintain consistency in its world state, and thus you may think that something is a puzzle or is still a puzzle, when in fact you just missed or mis-clicked on a waypoint exit or... it is normal that stuff can teleport. Why not?

    Oh, for the color blind people, beware: there is a puzzle where you have to set a color code. No way to skip it, no option for color names to show up.

    Then there are the technical glitches. At the time of this review it is possible to not have a game saved because the save menu offered next to zero feedback about when a save game is overwritten. It is possible to get stuck in a place and have to restore a save game. It is possible to restore a game and glitch out a specific puzzle, so that it is impossible to be solved. It is possible to find situations where something happens in the game world that should not happen or appears from one side as the original state and from the other side as it currently is. There are also issues with the voice over sound quality, and sometime the voices won't play at all. There are issues with the subtitles too. On occasion, a subtitle will show something entirely different from what is spoken, other times it won't show up at all, or show up with a huge delay.

    And there's the awful static mouse cursor that reacts to nothing. There is no context-sensitive mouse cursor in the game. You have the windows arror and just click somewhere -anywhere that could be something- and wait to see if something happens.That's not all though. The hotspots sometimes are not placed correctly over the objects or creatures you need to interact with, and, in addition, some objects become usable only after other actions have taken place with no indication whatsoever (you previously get nothing when you click on them). And there is no indication of the exits you have out of a room - when there are not as obvious as say a doorway.

    If you can get past this then the game is a typical if not a bit unpolished point and click adventure game. I mean it can work like that. It doesn't attempt to do anything new, there are no clever ideas in it or unique mechanics.

    The game just exists as a thing. A kickstarted project that could have been much more if more dedication was put to it... or at the very least more play-testing and polishing.

    In its current state it's best to skip it.
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  3. Oct 9, 2015
    4
    It's simple bad. I hope much more from the creators of Earthworm Jim and The Neverhood but this game stop in time. The puzzles are weird, and graphics are too simple.
  4. Oct 1, 2015
    3
    I finished the game. It took my about four hours. The whole game feels like only one chapter of the whole story. Or a long, long demo, because it ends when the plot is starting to develop. The world is at least 4 times smaller than Neverhood. It has tons of bugs, I've never thought that a point n' click adventure game can have bugs, but here it is and it's name is Armikrog. Normally, ifI finished the game. It took my about four hours. The whole game feels like only one chapter of the whole story. Or a long, long demo, because it ends when the plot is starting to develop. The world is at least 4 times smaller than Neverhood. It has tons of bugs, I've never thought that a point n' click adventure game can have bugs, but here it is and it's name is Armikrog. Normally, if the game was twice as long, I would give it a 7/10, without bugs 8 or 9, because it is a good game and has it's own thing goin, although it lacks those things that made Neverhood so special: big, cleverly build world; clever and hard puzzles; interesting lore; great story; humour; out-of-place and very simple but brilliant music. Unspecial, unfinished, short. Three very bad things out of ten from me. Expand
  5. Oct 4, 2015
    3
    This game is a huge disappointment. I backed it via Kickstarter and I really wish I didn't. Doing same puzzles over and over again, the game is also very short. It has lots of bugs too.
  6. Oct 3, 2015
    6
    Finished in about 3-4 hours, with the help of a guide at some ridiculous puzzles no human could solve. Regardless, love the style, just does not live up to its predecessor The Neverhood. No charm, no quirkiness, lack of action/drama scenes just wow, the Neverhood is a legendary icon of a game, they promised something at least similar, did not deliver. What an absolute shame.
  7. Oct 4, 2015
    4
    It was a pretty fun but short game. It has, as of writing this review, lots of bugs (missing menu buttons, misaligned subtitles, graphics glitches etc) which hopefully will be solved by the time it's on sale. First then you should buy it.

    Many puzzles are hard due to bad design of the game itself. What I mean is that often you don't know what's possible to interact with. Often you find
    It was a pretty fun but short game. It has, as of writing this review, lots of bugs (missing menu buttons, misaligned subtitles, graphics glitches etc) which hopefully will be solved by the time it's on sale. First then you should buy it.

    Many puzzles are hard due to bad design of the game itself. What I mean is that often you don't know what's possible to interact with. Often you find out by accicent and lots of "ooooh wtf I can do that?" moments. Can't tell to much without spoiling it for new players.

    Also, video and sound is heavily compressed and very distorted at times.

    It seems like 95% of the budget and time was spent on modeling, which looks great, but that leaves very little left to the actual game.
    Expand
  8. Oct 2, 2015
    6
    It's not terrible, but it's also not Neverhood.

    I see a lot of people criticizing the length. I don't think it's a problem, personally, except maybe in the context of having spent 25 dollars for about six hours of playtime. I think puzzle centric games can do short just fine, and I think Armikrong would have driven me crazy if its repetition had gone on for much longer. The game is
    It's not terrible, but it's also not Neverhood.

    I see a lot of people criticizing the length. I don't think it's a problem, personally, except maybe in the context of having spent 25 dollars for about six hours of playtime. I think puzzle centric games can do short just fine, and I think Armikrong would have driven me crazy if its repetition had gone on for much longer. The game is broken into four sections and you must complete the same basic set of objectives in each. At the risk of repeating myself, it's a tad repetitious.

    The game's puzzles are largely uninspired. Infrequently do you have to really analyze your environment and think about how things can interact to find a solution. Mostly you find some symbol or pattern in one room, write it down, and use it in whatever contraption just a couple rooms down the road. It's mindless. There are also block pushing puzzles, sliding tile puzzles, and a music minigame that comes complete with the shrill sounds of a crying baby. They're all serviceable, but not especially unique or compelling. Neverhood had a music puzzle too, but you only had to do it once, and you didn't have to listen to a crying baby.

    It is occasionally frustrating to control, which surprised me. The character switching mechanic is underdeveloped and underutilized. Outside of a couple of short corridors and buttons, the feature is never used, in spite of the wealth of interesting puzzle possibilities it introduces. There are many bright, attention grabbing buttons that you initially can't push for no immediately obvious reason, but there's fortunately not any pixel hunting here, so it's not all that bad.

    The music, visuals, and voice acting are good. I like the environments and I've been listening to the OST outside of the game. My only complaint is that they didn't do enough with any of them. With rare exception, our protagonists don't really have a chance to emote outside of the opening and closing cutscenes, neither with their voices nor their animations, which is a tremendous shame in a game where the art style is such a big selling point. I actually found it extremely jarring when their personalities resurfaced in the ending scenes after being mostly mute throughout the game. As for the music, the game fell silent often enough that I'm not unconvinced that it just wasn't looping as intended, so most of my experience with it has actually not been in the game.

    The story is fine. It's very reminiscent of the tapes in Neverhood, in that the pieces you collect don't make a lot of sense until you're near the end. The story's reveal is a rather extreme take on that idea. The contents of the story function, which is all they really need to do, in spite of the pompous presentation. You won't be giving this one any thought once it's over, but it's at least some motivation, I suppose.

    Again, Armikrog is not terrible. It's not an entirely unsatisfactory experience. It's just that it's a little too plain, straightforward, and easy. It's a point and click you can largely autopilot through, which is a very strange thing.
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  9. Sep 30, 2015
    5
    Neverhood is far more superior then this game,what a disappointment.
    The game lacks many things Neverhood had ,i finished it in about 3 hours.
    So the game is very short and has many bugs.
    Go play Neverhood,its more funny ,has a better story and has hard puzzles that keep you busy.
  10. Oct 5, 2015
    4
    This review contains spoilers, click expand to view. Warning: contains spoilers.
    Review version: 1.01 (updated)

    I cannot help but compare this game to “The Neverhood”, since it was advertised as a spiritual successor to it and I don’t think it’s wrong in any way.

    Pros:
    • Some parts of the game are made of clay, which is a rare thing.
    • Nice overall design, somehow rich visuals.
    • Made me replay and realize the beauty of ”The Neverhood” for the third time.

    Cons:
    • Lots of technical issues revolving around:
    1) localization (some of them fixed as of 1.01, but you still cannot choose the language via options menu or launch parameter / config), 2) subtitles, 3) cursor, 4) controls, 5) sound, 6) music, 7) transparency masks.
    • Lacks polish and feels like an unfinished low-cost product, which is unacceptable for an adventure game which lacks branching plot and has almost none to zero replay value.
    • Easy, boring, uninspired puzzles, some of them are recycled three times.
    • Not heavy, but noticeable recycling of the assets.
    • Inconsistent background resolution.
    • Inconsistent use of clay, there is clay animated in PS.
    • Not enough quality claymation sequences.
    • “The Neverhood”s humor is not included.
    • The story is dull, has no closure. Ending sequence is so ugly, it’s cringewothy.
    • Generic music which hardly creates any mood. Truly disappointing work, Mr. Terry S Taylor. No lossless OST in the Deluxe package, low-bitrate MP3s only.
    • The resolution of the assets could have been higher, last time I checked it was 2015.
    • Protagonist’s sidekick exists purely for gameplay purposes, there is no smart or funny dialogues between him and the protagonist.

    Even though the game has no game-breaking bugs and could be played through, the release version still feels like a deep beta, looks like the QA was either non-existent or made by deaf and blind people.
    I counted the total amount of unique screens in “The Neverhood” and even though it’s roughly the same as in the “Armikrog”, “The Neverhood” was a small interconnected world made of clay, “Armikrog” is just a bunch of screens.

    Verdict: spiritless successor of “The Neverhood”, the world would have been better without it.
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  11. Oct 5, 2015
    5
    As a backer of the Kickstarter for this game and massive fan of The Neverhood, I'm incredibly disappointed. This game is far too short, extremely buggy, and just not very good. For fans of The Neverhood, wait for a massive sale if you intend to play. Everyone else, avoid.
  12. Oct 1, 2015
    3
    I finished the game in less than 3 hours. I miss the first person crossroad, bigger world and better story from Neverhood. Neverhood was one of the best games of my childhood. Armikrog is just a small and boring imitation of it. I really love Neverhood and this is the biggest disappointment of the year for me.
  13. Oct 1, 2015
    7
    Armikrog is good while it lasts... which is around 3-5 hours - disappointing to say the least.

    The biggest problem with the game is that it's so short that the moment you'd properly immerse yourself in the world it's over. And the world of Armikrog isn't nearly as charming and engaging as the one in The Neverhood. There's not much to explore, you can only interact with things that are
    Armikrog is good while it lasts... which is around 3-5 hours - disappointing to say the least.

    The biggest problem with the game is that it's so short that the moment you'd properly immerse yourself in the world it's over. And the world of Armikrog isn't nearly as charming and engaging as the one in The Neverhood. There's not much to explore, you can only interact with things that are needed for progress - with only a very few exceptions. I didn't care about the characters, or even the story that much.

    Everything about this game feels a little superficial. Yes, the music is good (not great), the puzzles are good (they're logical but a bit too easy), the animations and the graphics are good, but for example the cut-scenes and voice-overs (there are very few of them) have bad quality, the music and sound effects regularly stop playing for no apparent reason.

    One would think that nearly 1 million dollars that they managed to raise on Kickstarter and over 2 years of development are enough to create something that is not 'just good'. But maybe I'm naive or ignorant when it comes to game development.

    Overall, I'd say that Armikrog is a decent successor to The Neverhood, I just expected something more substantial after all these years. If you loved The Neverhood, you've picked up this one already anyway. If you love point & click games, you might want to wait for a discount, then it might worth a shot.
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  14. Oct 1, 2015
    3
    Как бы и первая игра была не сильно длинная.
    Но с-ка 3-4 часа геймплея! Без напряжения. С однообразными квестами. С унылым саундреком.
    Кикстартер такой кикстартер. Авторам же не впилось делать работу, которая уже оплачена и неважно, будет ли прибыль - фанаты уже схавали. 3/10.
    Как бы и первая игра была не сильно длинная.
    Но с-ка 3-4 часа геймплея! Без напряжения. С однообразными квестами. С унылым саундреком.
    Кикстартер такой кикстартер. Авторам же не впилось делать работу, которая уже оплачена и неважно, будет ли прибыль - фанаты уже схавали.
    3/10.
  15. Tgc
    Oct 13, 2015
    5
    It restored some good Neverhood related memories, but did not offer anything else. Too short, too easy, too repetitive, too buggy. Definitely lost potential.
  16. Oct 1, 2015
    8
    Armikrog hit me right in the nostalgia's

    I got a new little notebook out to draw/keep track of the things I'd need to remember for puzzles I knew were around the corner. As the game progressed I had this inkling feeling that...the end was right in the next room. I hoped that it would roll in to the world evolving and finally getting to see the scope of the sets/planet.
    Armikrog hit me right in the nostalgia's

    I got a new little notebook out to draw/keep track of the things I'd need to remember for puzzles I knew were around the corner.

    As the game progressed I had this inkling feeling that...the end was right in the next room. I hoped that it would roll in to the world evolving and finally getting to see the scope of the sets/planet.

    Unfortunately that inkling was right.
    I'm going to track down my copy of the Neverhood now as Armikrog has gotten me riled up for some klaymation clicking.

    Thanks Doug and the team for the ride. I hope we get the next chapter one day!
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  17. Oct 2, 2015
    0
    I made an account here just to review this game. If you are looking for something like neverhood just don't play this game. Few of my main complaints for starter :

    1. Game is full of bugs 2. Game is too short its like 4 hours of play don't let other tell you different. (only if you stuck on some puzzle and that don't count as gameplay) 3. Too expensive for what you get 4. Music is
    I made an account here just to review this game. If you are looking for something like neverhood just don't play this game. Few of my main complaints for starter :

    1. Game is full of bugs
    2. Game is too short its like 4 hours of play don't let other tell you different. (only if you stuck on some puzzle and that don't count as gameplay)
    3. Too expensive for what you get
    4. Music is not nearly as good. I will say there is no music because sometimes it just bugs. The original neverhood music is light years ahead.
    5. It feels like they asked too much money on Kickstarter and didn't deliver. Really 1 million for this? They hyped with intro animation and few shots and people felt nostalgic and gave them money.
    6. To solve last puzzle before that you get to one room that have the clue after some events you just can get back to that room anymore so only if you were smart to remember what was in the room otherwise you can not solve it.

    7. I am giving it a 0 just to lower the game score, it is not that bad game but what they promise and what they deliver is just two different things.
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  18. Oct 2, 2015
    10
    An amazing short lived experience. Claymation is an unlikely selection in the tool kit of game developers and it is a shame. There is so much charm in the appearance and accompanied with a lovely story it is truly memorable. I never played Neverhood but am certainly more willing to pick it up now having seen how great Armikrog is. I would definitely recommend reading the back story inAn amazing short lived experience. Claymation is an unlikely selection in the tool kit of game developers and it is a shame. There is so much charm in the appearance and accompanied with a lovely story it is truly memorable. I never played Neverhood but am certainly more willing to pick it up now having seen how great Armikrog is. I would definitely recommend reading the back story in game, I know it is not what most people want to do when they play a game but it really put things in perspective for me and it was a great story to base the game around. 10/10. Expand
  19. Sep 6, 2016
    5
    Neverhood is one of those games in my childhood that I will never ever forget. It was something unique and beautiful. The newly released Armikorg, i assume as spiritual successor to neverhood did not feel the same way as NeverHood. Firstly, I believe living character silent was amazing, focusing on his facial expressions was an important feature that gave a really interesting feeling aboutNeverhood is one of those games in my childhood that I will never ever forget. It was something unique and beautiful. The newly released Armikorg, i assume as spiritual successor to neverhood did not feel the same way as NeverHood. Firstly, I believe living character silent was amazing, focusing on his facial expressions was an important feature that gave a really interesting feeling about Neverhood main characters. Sadly Tommy and beak beak may be kinda cute but they just dont feel that way. They are bland and pretty much normal characters. Story wise, the game is not that rich either and the culture of world is not explored through the art style. This was an important part of neverhood that seems developers have forgotten. The world of neverhood was believable, weird and kinda creepy where Armikorg feels like an industrialized world filled with plenty of similar objects. Aside of a few mildy challenging puzzles, most of the puzzles are pretty much the same or even they are repeated with higher difficulties, which got me bored after a while and i was keep thinking when this game will end for good. Nothing improves in this aspect toward the end of game and sadly the game is shorts and ends pretty fast. The art style and overall effort of developers is praising but it just will not meat the standards of NeverHood in any terms. Finally, I believe Armikorg is a wasted opportunity. it is very far from beauty of NEverhood and it does not come close. I wish they would have just remake neverhood with all the budget they had . Expand
  20. Dec 24, 2015
    5
    I want my money back..
    I backed this game on Kickstarter a long time ago, and after playing this game.. i'm starting to regret my decision. Armikrog may look like a harmless stop and click game, but the game itself seems like one long demo. The plot is non-existent, the puzzles are recycled, and the ending is one of the dumbest endings to a game i've ever seen. However there are some
    I want my money back..
    I backed this game on Kickstarter a long time ago, and after playing this game.. i'm starting to regret my decision. Armikrog may look like a harmless stop and click game, but the game itself seems like one long demo. The plot is non-existent, the puzzles are recycled, and the ending is one of the dumbest endings to a game i've ever seen. However there are some redeeming qualities that'll make you at least check this game out. I liked the use of stop motion, the music is really catchy, and the puzzles as a whole are really challenging. If you enjoyed Neverhood, you may enjoy this game, but for newcomers, you may want to steer clear of this one.

    Armikrog gets a 5/10.
    Also, I was joking about wanting my money back.
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  21. Jan 3, 2021
    6
    I would recommend this game to all the fans of Neverhood. But I'm afraid even Skull Monkies was better.

    Pros.:
    - Setting of Neverhood.
    - Same development techniques they used long ago.
    - The 'dog'.

    Cons.:
    - Too quick.
    - Not challenging at all.
    - The world is not attaching.
    - Music, voice-over. Not convincing especially comparing to the original.

    One timer, unfortunately.
  22. Dec 8, 2022
    6
    Проходняк Середняк Проходняк Середняк Проходняк Середняк Проходняк Середняк
  23. Feb 9, 2023
    10
    ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎
Metascore
57

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 39
  2. Negative: 11 out of 39
  1. Pelit (Finland)
    Jan 4, 2016
    78
    While it doesn't reach the heights of The Neverhood, Armikrog captures some of the magic in exploring an alien world and deciphering its mysteries. An enjoyable, if unpolished adventure. [Dec 2015]
  2. CD-Action
    Dec 16, 2015
    75
    Despite technical issues and weak story I found Armikrog really engaging. [12/2015, p.66]
  3. Nov 30, 2015
    39
    Armikrog copies and pastes itself several times during the game. 25% of content is original, the rest is just repetitions. You will see identical rooms, chains of actions and even puzzles.