Metascore
57

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 39
  2. Negative: 11 out of 39
  1. Oct 8, 2015
    46
    Armikrog’s memory puzzles and tenuous humour are a low point in the adventure game renaissance.
  2. Oct 27, 2015
    40
    What an utter development disaster. There are design and technical flaws in this game that can't be forgiven: it's inaccurate, some times glitches halt progress, and some solutions completely lack any logic. Truly sad, considering how beautiful it looks.
  3. Oct 26, 2015
    40
    In their variety and logic, or lack thereof, the puzzles are pretty mindless, often requiring the player to merely regurgitate a pattern from one part of the world to another.
  4. LEVEL (Czech Republic)
    Oct 22, 2015
    40
    Except of visuals Armikrog has a problem with literally everything. The story is shallow, controls are unintuitive and puzzles are both silly and repetitive. [Issue#257]
  5. Oct 11, 2015
    40
    This clay could have used some more time in the kiln, that’s for sure.
  6. Oct 9, 2015
    40
    Armikrog is a game you really want to love. The atmosphere and the claymation cutscenes are amazing, which makes it even more pitiful that the game itself is not interesting at all and quite technically annoying.
  7. Oct 6, 2015
    40
    Armikrog is a game that has had obvious care and exacting attention given to its visual design and animation… at the expense of almost everything else. A bland and woefully short game with asinine puzzles and an unresponsive interface, it’s beautiful but that's about it.
  8. Oct 5, 2015
    40
    Pencil Test Studios clearly needed time to fix the litany of embarrassing bugs that plague Armikrog at launch. Even then, it wouldn't have helped the overly simplistic story and bland puzzles. If the developer ever plans on doing a sequel, I hope it's an animated film – the visuals are the only thing Armikrog has going for it.
  9. Nov 30, 2015
    39
    Armikrog copies and pastes itself several times during the game. 25% of content is original, the rest is just repetitions. You will see identical rooms, chains of actions and even puzzles.
  10. Oct 29, 2015
    30
    Anyone looking for a better example of TenNapel's creative spark should seek out a copy of The Neverhood—it hasn't aged perfectly, but it's far more entertaining than this failed follow-up.
  11. Oct 11, 2015
    30
    So much of Armikrog feels neglectful and lazy, lacking anything to make it stand out. Even the claymation look of it doesn’t save it from the carelessness put into it. It’s hard to see where that million dollars went. All of that said, it isn’t terrible, but if you’ve never had the pleasure of playing The Neverhood, do yourself a favor and pick that up instead.
User Score
5.2

Mixed or average reviews- based on 93 Ratings

User score distribution:
  1. Positive: 21 out of 93
  2. Negative: 37 out of 93
  1. Oct 1, 2015
    3
    I finished the game. It took my about four hours. The whole game feels like only one chapter of the whole story. Or a long, long demo, becauseI finished the game. It took my about four hours. The whole game feels like only one chapter of the whole story. Or a long, long demo, because it ends when the plot is starting to develop. The world is at least 4 times smaller than Neverhood. It has tons of bugs, I've never thought that a point n' click adventure game can have bugs, but here it is and it's name is Armikrog. Normally, if the game was twice as long, I would give it a 7/10, without bugs 8 or 9, because it is a good game and has it's own thing goin, although it lacks those things that made Neverhood so special: big, cleverly build world; clever and hard puzzles; interesting lore; great story; humour; out-of-place and very simple but brilliant music. Unspecial, unfinished, short. Three very bad things out of ten from me. Full Review »
  2. Sep 30, 2015
    5
    Neverhood is far more superior then this game,what a disappointment.
    The game lacks many things Neverhood had ,i finished it in about 3
    Neverhood is far more superior then this game,what a disappointment.
    The game lacks many things Neverhood had ,i finished it in about 3 hours.
    So the game is very short and has many bugs.
    Go play Neverhood,its more funny ,has a better story and has hard puzzles that keep you busy.
    Full Review »
  3. Oct 2, 2015
    6
    It's not terrible, but it's also not Neverhood.

    I see a lot of people criticizing the length. I don't think it's a problem, personally,
    It's not terrible, but it's also not Neverhood.

    I see a lot of people criticizing the length. I don't think it's a problem, personally, except maybe in the context of having spent 25 dollars for about six hours of playtime. I think puzzle centric games can do short just fine, and I think Armikrong would have driven me crazy if its repetition had gone on for much longer. The game is broken into four sections and you must complete the same basic set of objectives in each. At the risk of repeating myself, it's a tad repetitious.

    The game's puzzles are largely uninspired. Infrequently do you have to really analyze your environment and think about how things can interact to find a solution. Mostly you find some symbol or pattern in one room, write it down, and use it in whatever contraption just a couple rooms down the road. It's mindless. There are also block pushing puzzles, sliding tile puzzles, and a music minigame that comes complete with the shrill sounds of a crying baby. They're all serviceable, but not especially unique or compelling. Neverhood had a music puzzle too, but you only had to do it once, and you didn't have to listen to a crying baby.

    It is occasionally frustrating to control, which surprised me. The character switching mechanic is underdeveloped and underutilized. Outside of a couple of short corridors and buttons, the feature is never used, in spite of the wealth of interesting puzzle possibilities it introduces. There are many bright, attention grabbing buttons that you initially can't push for no immediately obvious reason, but there's fortunately not any pixel hunting here, so it's not all that bad.

    The music, visuals, and voice acting are good. I like the environments and I've been listening to the OST outside of the game. My only complaint is that they didn't do enough with any of them. With rare exception, our protagonists don't really have a chance to emote outside of the opening and closing cutscenes, neither with their voices nor their animations, which is a tremendous shame in a game where the art style is such a big selling point. I actually found it extremely jarring when their personalities resurfaced in the ending scenes after being mostly mute throughout the game. As for the music, the game fell silent often enough that I'm not unconvinced that it just wasn't looping as intended, so most of my experience with it has actually not been in the game.

    The story is fine. It's very reminiscent of the tapes in Neverhood, in that the pieces you collect don't make a lot of sense until you're near the end. The story's reveal is a rather extreme take on that idea. The contents of the story function, which is all they really need to do, in spite of the pompous presentation. You won't be giving this one any thought once it's over, but it's at least some motivation, I suppose.

    Again, Armikrog is not terrible. It's not an entirely unsatisfactory experience. It's just that it's a little too plain, straightforward, and easy. It's a point and click you can largely autopilot through, which is a very strange thing.
    Full Review »